Release Date

MAME 0.91u2 was released on 3 February 2005.


The known contributors for this version are, in alphabetical order:

Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Angelo Salese updated the ST-V driver:
    • Added a kludge for Astra Super Stars to let it run past a nasty code, nasty because I highly suspect it's a sh-2 bug,will be worked out in the future.
    • Added some new vdp2 registers,for example the DISP one for avoid transitions draws.
    • Re-added the layer disable/enable code that I sent in the past which was lost,and removed the possibility to disable layers with non-debug builds
    • Started to add default eeproms for the various games,for now I've hooked up the one in Shienryu to let it run already with Vertical Switch.
    • Added the dynamic clocks,hopefully now 100% working.
  • Nicola Salmoria updated the TNZS driver:
    • fixed crash due to code execution across bank cboundary (tnzs36b16yel)
    • removed kludges which were required to run Arkanoid 2 (they were just mirror addresses)
    • added sprite banking (same as seta.c). Insecotr X and other were obvoisly running at 30fps before, now they are ok. Also fixes insectx13b16gre and insectx236b16gre.
    • added sprite buffering (not quite the same as seta.c). Fixes kabukiz sprites and backgrounds, though there might still be a few glitches.
    • fixed kabukiz sound
  • Razoola corrected NeoGeo Mirroring + additional information on coin counters etc.
  • Aaron Giles did a uPD7759 rewrite, fixing sound in System 16 games

Game Support

New games added or promoted from NOT_WORKING status

New clones added

New games marked as GAME_NOT_WORKING