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	<id>https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=Framebuffer</id>
	<title>Framebuffer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=Framebuffer"/>
	<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Framebuffer&amp;action=history"/>
	<updated>2026-05-03T17:54:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Framebuffer&amp;diff=4410&amp;oldid=prev</id>
		<title>Stiletto at 03:30, 25 November 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Framebuffer&amp;diff=4410&amp;oldid=prev"/>
		<updated>2014-11-25T03:30:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:30, 25 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A framebuffer is an area of memory in a computer system (remember, arcade games and consoles are mostly computers, too!) which is shared between the CPU and the video circuitry.  Therefore, when the CPU writes to this area, changes appear on the screen.  The actual arrangement of framebuffers varies wildly across designs; in black and white systems like Space Invaders or the original Macintosh each bit represents one pixel on the screen and therefore a single 8-bit byte controls 8 pixels on the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A framebuffer is an area of memory in a computer system (remember, arcade games and consoles are mostly computers, too!) which is shared between the CPU and the video circuitry.  Therefore, when the CPU writes to this area, changes appear on the screen.  The actual arrangement of framebuffers varies wildly across designs; in black and white systems like Space Invaders or the original Macintosh each bit represents one pixel on the screen and therefore a single 8-bit byte controls 8 pixels on the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can learn much, much more about this from [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://en.wikipedia.org/wiki/Main_Page Wikipedia]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can learn much, much more about this from [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/ins&gt;://en.wikipedia.org/wiki/Main_Page Wikipedia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stiletto</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Framebuffer&amp;diff=4360&amp;oldid=prev</id>
		<title>Stiletto at 00:56, 25 November 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Framebuffer&amp;diff=4360&amp;oldid=prev"/>
		<updated>2014-11-25T00:56:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:56, 25 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A framebuffer is an area of memory in a computer system (remember, arcade games and consoles are mostly computers, too!) which is shared between the CPU and the video circuitry.  Therefore, when the CPU writes to this area, changes appear on the screen.  The actual arrangement of framebuffers varies wildly across designs; in black and white systems like Space Invaders or the original Macintosh each bit represents one pixel on the screen and therefore a single 8-bit byte controls 8 pixels on the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A framebuffer is an area of memory in a computer system (remember, arcade games and consoles are mostly computers, too!) which is shared between the CPU and the video circuitry.  Therefore, when the CPU writes to this area, changes appear on the screen.  The actual arrangement of framebuffers varies wildly across designs; in black and white systems like Space Invaders or the original Macintosh each bit represents one pixel on the screen and therefore a single 8-bit byte controls 8 pixels on the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can learn much, much more about this from [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://en.wikipedia.org/wiki/ Wikipedia]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can learn much, much more about this from [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://en.wikipedia.org/wiki/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Main_Page &lt;/ins&gt;Wikipedia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stiletto</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Framebuffer&amp;diff=3819&amp;oldid=prev</id>
		<title>Rbelmont: New page: A framebuffer is an area of memory in a computer system (remember, arcade games and consoles are mostly computers, too!) which is shared between the CPU and the video circuitry.  Therefore...</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Framebuffer&amp;diff=3819&amp;oldid=prev"/>
		<updated>2011-12-30T23:27:08Z</updated>

		<summary type="html">&lt;p&gt;New page: A framebuffer is an area of memory in a computer system (remember, arcade games and consoles are mostly computers, too!) which is shared between the CPU and the video circuitry.  Therefore...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A framebuffer is an area of memory in a computer system (remember, arcade games and consoles are mostly computers, too!) which is shared between the CPU and the video circuitry.  Therefore, when the CPU writes to this area, changes appear on the screen.  The actual arrangement of framebuffers varies wildly across designs; in black and white systems like Space Invaders or the original Macintosh each bit represents one pixel on the screen and therefore a single 8-bit byte controls 8 pixels on the screen.&lt;br /&gt;
&lt;br /&gt;
You can learn much, much more about this from [http://en.wikipedia.org/wiki/ Wikipedia]&lt;/div&gt;</summary>
		<author><name>Rbelmont</name></author>
	</entry>
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