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	<title>MAME 0.125u6 - Revision history</title>
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	<updated>2026-05-06T19:54:45Z</updated>
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	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.125u6&amp;diff=1834&amp;oldid=prev</id>
		<title>Georg: Initial version.</title>
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		<updated>2008-07-02T06:05:27Z</updated>

		<summary type="html">&lt;p&gt;Initial version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.125u6 was released on 17 June 2008.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]]&lt;br /&gt;
* [[Corrado Tomaselli]]&lt;br /&gt;
* [[couriersud]]&lt;br /&gt;
* [[Curt Coder]]&lt;br /&gt;
* [[David Haywood]]&lt;br /&gt;
* [[ElSemi]]&lt;br /&gt;
* [[Fabio Puiuli]]&lt;br /&gt;
* [[Frans van Egmond]]&lt;br /&gt;
* [[Frederic Canoen]]&lt;br /&gt;
* [[Guru]]&lt;br /&gt;
* [[Oliver Stoenberg]]&lt;br /&gt;
* [[sonikos]]&lt;br /&gt;
* [[Tomasz Slanina]]&lt;br /&gt;
* [[Volker Hann]]&lt;br /&gt;
* [[Wilbert Pol]]&lt;br /&gt;
* [[Yasuhiro Ogawa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] changed the MIPS3 recompiler:&lt;br /&gt;
** added UML comments for common state variables&lt;br /&gt;
** removed some unused fields&lt;br /&gt;
** implemented LL/LLD/SC/SCD (only works single-processor for now)&lt;br /&gt;
&lt;br /&gt;
* [[Tomasz Slanina]] added sound emulation to Wily Tower, Atomic Boy and Fighting Basketball.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] made improvements to squahitsa.&lt;br /&gt;
&lt;br /&gt;
* [[ElSemi]] made progress on protection simulation for 2 Crystal System titles. Still not working.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] made some progress on tankfrc4 inputs.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] created common virtual TLB managment module. Updated MIPS and PowerPC code to make use of it.&lt;br /&gt;
&lt;br /&gt;
* [[Curt Coder]] added a validity check against reading input ports at init time.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] cleaned up software bilinear filtering code. Added bounds checking. Enabled by default for snapshots and movie rendering.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] added a new option: -snapsize, which lets you specify the target resolution for snapshots and movies. The existing behavior is still the default: create snapshots and movies at native pixel resolutions.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] added a new option: -snapview, which lets you specify a particular view to use for rendering snapshots and movies. The existing behavior is still the default: use a special internal view and render each screen to its own snapshot in its own file. When using this option to specify a view other than &amp;#039;internal&amp;#039;, only a single snapshot file will be produced regardless of how many screens the game has.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] improved AVI and MNG recording to properly duplicate/skip frames as appropriate to keep the correct framerate.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] added a new function video_get_view_for_target() which selects a view based on a command-line parameter and the configuration. Changed Windows OSD code to use this instead of its own logic. Changed -snapview to share the logic as well, enabling &amp;#039;auto&amp;#039; as a -snapview option.&lt;br /&gt;
&lt;br /&gt;
* [[Wilbert Pol]] renamed the &amp;quot;Nintendo z80gb&amp;quot; cpu core to &amp;quot;Sharp LR35902&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] changed the UML:&lt;br /&gt;
** reactivated back-end validation mechanism&lt;br /&gt;
** added back-end validation for ADD/SUB/MUL/DIV/CMP forms&lt;br /&gt;
** fixed several errors in dealing with more obscure flag combinations&lt;br /&gt;
&lt;br /&gt;
* [[Yasuhiro Ogawa]] made konamigx frequency tweaks:&lt;br /&gt;
** set screen refresh rate to 58Hz (parameters from  developer manual are not 100% correct)&lt;br /&gt;
** removed sound CPU clock hack&lt;br /&gt;
&lt;br /&gt;
* [[Guru]] set the tecmosys screen refresh rate to measured 57.4458Hz.&lt;br /&gt;
&lt;br /&gt;
* [[Oliver Stoenberg]] added missing machine parameters and removed deprecat.h usage in a number of drivers/ and machine/ files.&lt;br /&gt;
&lt;br /&gt;
* [[Corrado Tomaselli]] changed all games after Street Fighter 2 CE to have a 12mhz clock. Verified on Megaman and Quiz and dragons (original kits with plastic case). I am resonably sure all the other games after ST2CE have the DASH cps1 board with 12mhz clock.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Puiuli]] converted many drivers in the d-j alphabetical range to use input_port_read() instead of input_port_read_indexed().&lt;br /&gt;
&lt;br /&gt;
* [[sonikos]] made ddragon3 driver cleanups/fixes:&lt;br /&gt;
** Fixed the mess dips location in ctribe&lt;br /&gt;
** Added dips location in all sets of ddragon3&lt;br /&gt;
** Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb, ctribb2 and ddrago3b&lt;br /&gt;
** Fixed the &amp;quot;Stage Clear Energy&amp;quot; dips in ctribe&lt;br /&gt;
** Adjusted the frame rate from 60hz to around 57 as reported on mametester ID 00417&lt;br /&gt;
** Adjusted OKI frequency to 1.000mhz (according to recording on mametester ID 00181)&lt;br /&gt;
** Adjusted the ddragon3 &amp;amp; ctribe volume (according to recording on mametester ID 00181 and 01441)&lt;br /&gt;
&lt;br /&gt;
* [[nuapete]] made some protection improevements for vgoalsoc / tecmo world cup 98. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games added or promoted from NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/astorm Alien Storm (set 4, World, 2 Players, FD1094 317-0154)]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/terraf Terra Force (bootleg with additional Z80)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/toutrun Turbo Out Run (cockpit, FD1094 317-0109)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ctribb2 The Combatribes (Italian bootleg)]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games marked as GAME_NOT_WORKING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/wb35 Wonderboy 3 System16A FD1089A]&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 2008]]&lt;/div&gt;</summary>
		<author><name>Georg</name></author>
	</entry>
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