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	<id>https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=MAME_0.133u2</id>
	<title>MAME 0.133u2 - Revision history</title>
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	<updated>2026-05-06T23:42:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.133u2&amp;diff=4755&amp;oldid=prev</id>
		<title>Stiletto at 03:59, 11 July 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.133u2&amp;diff=4755&amp;oldid=prev"/>
		<updated>2016-07-11T03:59:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:59, 11 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Guru]] and [[David Haywood]] added the 8751 MCU code to Saigo no Nindou (nspiritj).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Guru]] and [[David Haywood]] added the 8751 MCU code to Saigo no Nindou (nspiritj).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Angelo Salese&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Robiza]] implemented preliminary bg map banking in 18 Holes Pro Golf.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Angelo Salese&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] and [[&lt;/ins&gt;Robiza]] implemented preliminary bg map banking in 18 Holes Pro Golf.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tafoid]] fixed a mapping error with Maikobana [BET] (mmaiko) which caused the NVRAM not to save correctly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tafoid]] fixed a mapping error with Maikobana [BET] (mmaiko) which caused the NVRAM not to save correctly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stiletto</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.133u2&amp;diff=3246&amp;oldid=prev</id>
		<title>Osso: New page: == Release Date == MAME 0.133u2 was released on 12 August 2009.   == Contributors == The known contributors for this version are, in alphabetical order:  * Anders Hallstrom * [[Angelo ...</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.133u2&amp;diff=3246&amp;oldid=prev"/>
		<updated>2010-06-25T10:55:05Z</updated>

		<summary type="html">&lt;p&gt;New page: == Release Date == MAME 0.133u2 was released on 12 August 2009.   == Contributors == The known contributors for this version are, in alphabetical order:  * &lt;a href=&quot;/index.php?title=Anders_Hallstrom&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Anders Hallstrom (page does not exist)&quot;&gt;Anders Hallstrom&lt;/a&gt; * [[Angelo ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.133u2 was released on 12 August 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Anders Hallstrom]]&lt;br /&gt;
* [[Angelo Salese]]&lt;br /&gt;
* [[Atari Ace]]&lt;br /&gt;
* [[bbmmamoh]]&lt;br /&gt;
* [[Brian Troha]]&lt;br /&gt;
* [[Cah4e3]]&lt;br /&gt;
* [[Corrado Tomaselli]]&lt;br /&gt;
* [[couriersud]]&lt;br /&gt;
* [[David Haywood]]&lt;br /&gt;
* [[f205v]]&lt;br /&gt;
* [[Fabio Priuli]]&lt;br /&gt;
* [[Guru]]&lt;br /&gt;
* [[hap]]&lt;br /&gt;
* [[kanikani]]&lt;br /&gt;
* [[Klaus Sommers]]&lt;br /&gt;
* [[Mariusz Wojcieszek]]&lt;br /&gt;
* [[Mick]]&lt;br /&gt;
* [[Miodrag Milanovic]]&lt;br /&gt;
* [[MooglyGuy]]&lt;br /&gt;
* [[Mr. Do]]&lt;br /&gt;
* [[Olivier Galibert]]&lt;br /&gt;
* [[Robbbert]]&lt;br /&gt;
* [[Robert Bohms]]&lt;br /&gt;
* [[robiza]]&lt;br /&gt;
* [[Ruben Panossian]]&lt;br /&gt;
* [[Siftware]]&lt;br /&gt;
* [[Smitdogg]]&lt;br /&gt;
* [[Tafoid]]&lt;br /&gt;
* [[Team Europe]]&lt;br /&gt;
* [[Team Japump!!!]]&lt;br /&gt;
* [[The Dumping Union]]&lt;br /&gt;
* [[Xander]]&lt;br /&gt;
* [[Wind]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* [[Briah Troha]] added PCB locations to the rom names for Dream Land (Bubble Bobble bootleg).&lt;br /&gt;
&lt;br /&gt;
* [[MooglyGuy]] added preliminary sound to 39in1, still buggy.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] hand-tuned BGM tempo in Tryout thanks to a side-by-side reference.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] provided SNES fixes (mostly MESS specific):&lt;br /&gt;
** Fixed Super Kick Boxing booting and sound.&lt;br /&gt;
** Preliminary open bus emulation for allowing Shien&amp;#039;s Revenge / Shien the Blade Chaser to boot.&lt;br /&gt;
** Fixed mode 5/6 bg drawing cutted in half bug.&lt;br /&gt;
** Fixed (presumably) broken gfxs in nss_sten.&lt;br /&gt;
** More accurate behaviour of the last scroll register.&lt;br /&gt;
** Improved mode 5/6 gfxs when tile size = 16x16.&lt;br /&gt;
** Fixed rowscroll line bugs in many games.&lt;br /&gt;
** Made the unsupported reads on i/o open bus, fixed a layer enable in Super Kick Boxing.&lt;br /&gt;
** Fixed vram size when in hires mode.&lt;br /&gt;
** Hooked up interlace mode.&lt;br /&gt;
** Fixed doubled y-axis sprites when in interlace mode.&lt;br /&gt;
** Improved window effects when in H-512 mode.&lt;br /&gt;
** Removed a kludge with color windows.&lt;br /&gt;
** Fixed buggy layer clearance when in H-512 modes.&lt;br /&gt;
** Fixed the x scrolling wrap around bug when hscroll == 0.&lt;br /&gt;
** Fixed a bug that were causing a row of corrupted tiles during scrolling situations.&lt;br /&gt;
** Fixed irq ack and fixed TIMEUP register open bus behaviour.&lt;br /&gt;
** Even more aggressive open bus fixes.&lt;br /&gt;
** Fixed a partial update bug when the screen is in interlace mode.&lt;br /&gt;
** Fixed 8bpp layer colors.&lt;br /&gt;
&lt;br /&gt;
* [[robiza]] patched progolfa rom like progolf. Removed bad dump flag in progolf; with progolfa you get the same rom error in test mode and progolfa have different encryption.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added a stop4 input to slot default and remapped slot default keys to better suit Amcoe games.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] updated sfbonus.c to use the new gambling inputs. Fixed many years and descriptions. Reworked parent/clone relationships so that parent is the higher revision and/or the Export version. Also, tried to establish common rules in the choice of the romset names. &lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added default input mappings for Hanafuda games. Updated most of the Hanafuda games to use them. Like for Mahjong games, keys A-&amp;gt;H are used. &amp;quot;Yes&amp;quot; is mapped to M, &amp;quot;No&amp;quot; is mapped to N.&lt;br /&gt;
&lt;br /&gt;
* [[Mr. Do]] and [[Angelo Salese]] added correct color PROM for panther.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] removed fake P3 Start from Nichibutsu mahjong games and properly called &amp;quot;Credit Clear&amp;quot; that input. Also, added back Bet button in nb1413m3.c fixing omotesnd.&lt;br /&gt;
&lt;br /&gt;
* [[Briah Troha]] provided a nmk16.c driver documentation update / clean up:&lt;br /&gt;
** Moved the PCB layout for S.B.S Gomorrah (Bio-Ship Paladin) down by the game&amp;#039;s romdef.&lt;br /&gt;
** Added PCB layout for Spectrum 2000 &amp;amp; corrected company name to YONA Tech.&lt;br /&gt;
** Added PCB layout for Red Hawk.&lt;br /&gt;
** Moved decryption routines (if needed) to between the info/PCB layout header and game romdef.&lt;br /&gt;
&lt;br /&gt;
* [[Guru]] and [[David Haywood]] added the 8751 MCU code to Saigo no Nindou (nspiritj).&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese, Robiza]] implemented preliminary bg map banking in 18 Holes Pro Golf.&lt;br /&gt;
&lt;br /&gt;
* [[Tafoid]] fixed a mapping error with Maikobana [BET] (mmaiko) which caused the NVRAM not to save correctly.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] updated the Aristocrat MK-4 HW: Hooked up mc6845, fixed a rom crc in goldenc and implemented flip y.&lt;br /&gt;
&lt;br /&gt;
* [[kanikani]] provided DIP switch cleanups in gberet, mainevt, ninjakd2, and taito_z..&lt;br /&gt;
&lt;br /&gt;
* [[Tafoid]] added GAME_IMPERFECT_SOUND flag to all sets that use external samples which were not already flagged for sound. Flagged Speed Freak (speedfrk) as GAME_SUPPORTED_SAVE to match the rest of the driver.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] provided SNES video updates:&lt;br /&gt;
** Re-enabled video debug functionalities in debug build (to toggle background layers).&lt;br /&gt;
** Added proper priority tables for various bg/obj layers.&lt;br /&gt;
** Largely simplified tile and line drawing routines, and fixed small bits here and there.&lt;br /&gt;
** Further simplification of tile drawing routines.&lt;br /&gt;
** Added palette index to 8bpp tiles (correct color_shift still unsure, though).&lt;br /&gt;
** Reworked video drawing routine to simplify the various graphic mode drawing and to allow proper implementation of priority orders (especially bg3 priority bit and mode 7 priority order).&lt;br /&gt;
** Improved mode 7 extbg (still missing mosaic).&lt;br /&gt;
** Added some more debugging options.&lt;br /&gt;
** Improved Mode 7 math precision (but still some issues remain) and added a few elements to PPU struct.&lt;br /&gt;
** Implemented Mosaic in Mode 7.&lt;br /&gt;
** Merged OAM functions.&lt;br /&gt;
** Added a few elements to PPU struct (this might be handy if we ever come to convert SNES PPU to a device).&lt;br /&gt;
** Fixed Mode 7 shared scrolling/matrix registers.&lt;br /&gt;
** Slightly optimized Mode 7 math (by using Anomie&amp;#039;s recursive formula).&lt;br /&gt;
** Moved some more register contents to PPU struct.&lt;br /&gt;
** Added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be more accurate (even if still not perfect).&lt;br /&gt;
** Simplified window masking code and moved some more regs to PPU struct.&lt;br /&gt;
&lt;br /&gt;
* [[Robert Bohms]] did more NES work:&lt;br /&gt;
** Fixed bug in nes_apu that caused errors reading $4015.&lt;br /&gt;
** Added length counter status bits to $4015.&lt;br /&gt;
** Fixed 4-screen mirroring (PPU regression).&lt;br /&gt;
** Fixed cham24.&lt;br /&gt;
** Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg&amp;#039;s Sprite Overflow tests).&lt;br /&gt;
&lt;br /&gt;
* [[Brian Troha]] added remaining PCB &amp;quot;U&amp;quot; locations to roms that didn&amp;#039;t have for G-Stream G2020.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] and [[Cah4e3]] provided Atomiswave updates:&lt;br /&gt;
** Hooked up flash ROM at 0.&lt;br /&gt;
** Used proper AW memory map.&lt;br /&gt;
** Emulated AW ROM board (different from Naomi).&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] fixed buggy breakpoints in the g65816 cpu core.&lt;br /&gt;
&lt;br /&gt;
* [[Wind]] fixed Atomiswave COIN ERROR.&lt;br /&gt;
&lt;br /&gt;
* [[Team Japump!!!]] provided a n8080 update:&lt;br /&gt;
** Corrected ROM names for Space Fever and SF High Splitter.&lt;br /&gt;
** Renamed spacefeva to spacefevo2.&lt;br /&gt;
** Added spacefevo.&lt;br /&gt;
** Added highspltb.&lt;br /&gt;
&lt;br /&gt;
* [[Guru]] updated Sega Hikaru readme.&lt;br /&gt;
&lt;br /&gt;
* [[couriersud]] provided a discrete sound update:&lt;br /&gt;
** Added &amp;quot;abs&amp;quot; function to DISCRETE_TRANSFORM.&lt;br /&gt;
** Fixed a bug in DISCRETE_RCDISC5.&lt;br /&gt;
&lt;br /&gt;
* [[Team Japump!!!]] added 1 missing sample to safarir.c.&lt;br /&gt;
&lt;br /&gt;
* [[couriersud]] created discrete sound emulation for galaxian:&lt;br /&gt;
** Changed all audio related AM_WRITE to AM_DEV_WRITE.&lt;br /&gt;
** Moved discrete sound related pieces such as initialization into audio/galaxian.h.&lt;br /&gt;
** Split some memory maps into sound related and not sound related parts.&lt;br /&gt;
** Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit.&lt;br /&gt;
** Rewrote timer code so that the pitch timer is only used when it produces audible results.&lt;br /&gt;
&lt;br /&gt;
* [[Robbbert]] provided cojag/jaguar video updates (primarily for MESS):&lt;br /&gt;
** Added variable pixel width.&lt;br /&gt;
** Fixed display of screens wider than 360 pixels.&lt;br /&gt;
** Enabled use of RGB16.&lt;br /&gt;
&lt;br /&gt;
* [[robiza]] updated looping: modified the cop420 rom region, fixed mcu rom region in clone set, added mcu support.&lt;br /&gt;
&lt;br /&gt;
* [[Klaus Sommers]] redumped bingor2 program roms.&lt;br /&gt;
&lt;br /&gt;
* [[Brian Troha]] corrected Kamakazi III&amp;#039;s dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one.&lt;br /&gt;
&lt;br /&gt;
* [[Anders Hallstrom]] improved speaker-toggle emulation with alias filter. &lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] updated NES: Fixed bank switching in multigm3 (broken due to a mistake of mine when including original Rob Bohms&amp;#039; code). The game still refuses to work, unfortunately.&lt;br /&gt;
&lt;br /&gt;
* [[Team Japump!!!]] provided a vsnes update:&lt;br /&gt;
** Fixed ROM names.&lt;br /&gt;
** Added vssoccerj.&lt;br /&gt;
&lt;br /&gt;
* [[Team Japump!!!]] provided ROM name fixes for sicv, sisv, and sisv2.&lt;br /&gt;
&lt;br /&gt;
* [[Corrado Tomaselli]] corrected TNZS vsync to 59.15 as verified on pcb.&lt;br /&gt;
&lt;br /&gt;
* [[hap]] fixed bootleg description inconsistency in goldnpkr.c.&lt;br /&gt;
&lt;br /&gt;
* [[hap]] fixed sprite wrapping in sonson. &lt;br /&gt;
&lt;br /&gt;
* [[Miodrag Milanovic]] added Intel 4004 CPU core.&lt;br /&gt;
&lt;br /&gt;
* [[Atari Ace]] converted the tilemap lists to be private information held by the running_machine instead of global variables. Added new APIs to the tilemap code to handle the &amp;quot;ALL_TILEMAPS&amp;quot; cases, and removed the old ALL_TILEMAPS definition.&lt;br /&gt;
&lt;br /&gt;
* [[Guru]] added redumped gfx rom on Shogun Warrior.&lt;br /&gt;
&lt;br /&gt;
* [[Atari Ace]] updated romload.c and validity.c to not rely on global variables.&lt;br /&gt;
&lt;br /&gt;
* [[Ruben Panossian]] corrected resistor values in Cliff Hanger discrete sound based on actual PCB values.&lt;br /&gt;
&lt;br /&gt;
* [[hap]] removed DAA tables from the 8085 and Z180 implementations in favor of just computing the values. Also fixed code in 8085 to prevent accidental multiple reads due to macro overuse.&lt;br /&gt;
&lt;br /&gt;
* [[hap]] added game time and coinage DIP switches to Space Walk, along with service mode and test. Also added support for the 2nd controller and coin counter. Removed GAME_NOT_WORKING as it is working fine. Added color overlay based on photo.&lt;br /&gt;
&lt;br /&gt;
* [[hap]] added a simple color overlay for Depthcharge based on flyers.&lt;br /&gt;
&lt;br /&gt;
* [[hap]] updated the Konami twin16 driver. Functional changes:&lt;br /&gt;
** Improved sprite status register, this fixed the rogue sprites problem in devilw.&lt;br /&gt;
** Added fround coin counters.&lt;br /&gt;
** Lowered k007232 volume.&lt;br /&gt;
** Added savestate support.&lt;br /&gt;
** Added shadows.&lt;br /&gt;
** Fixed devilw and gradius2 sprite lag.&lt;br /&gt;
** Added text layer x/y flipping.&lt;br /&gt;
** Reverted gradius2 sprite-background priority hack, this fixes severe priority problems in devilw, but reintroduces bugs on gradius2 level 7 and ending .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games added or promoted from NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/progolf 18 Holes Pro Golf]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/phpython Python (Photon System)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/popn2 Pop n&amp;#039; Music 2]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/bmclubmx beatmania ClubMIX]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/ridgerac3 Ridge Racer (3 screen? Rev. RR2, World)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/skylove Sky Love]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/tdpgal Triple Draw Poker]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/gunbuletw Gun Bullet (World, GN3 Rev B)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/megat5 Megatouch 5 (9255-60-01 ROI, Standard version)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/drgnwrldv21 Dragon World (V021O)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/windheatj Winding Heat (JAA, JPN v2.11)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/qixo Qix (set 2, smaller roms)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/9ballshtc 9-Ball Shootout Championship]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 2009]]&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
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