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	<id>https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=MAME_0.137u1</id>
	<title>MAME 0.137u1 - Revision history</title>
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	<updated>2026-05-06T23:50:53Z</updated>
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	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.137u1&amp;diff=3132&amp;oldid=prev</id>
		<title>Osso: /* Specific Contributions */  Formatting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.137u1&amp;diff=3132&amp;oldid=prev"/>
		<updated>2010-04-08T07:52:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Specific Contributions: &lt;/span&gt;  Formatting&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:52, 8 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[David Haywood]] improved text layer in LE2:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[David Haywood]] improved text layer in LE2:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Set display enable to be ON by default.  LE2 doesn&amp;#039;t turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they&amp;#039;re always invisible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Set display enable to be ON by default.  LE2 doesn&amp;#039;t turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they&amp;#039;re always invisible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Added a kludge to use the right palette for the text layer in LE2, I haven&#039;t checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn&#039;t change.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Added a kludge to use the right palette for the text layer in LE2, I haven&#039;t checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn&#039;t change. This allows you to see the ram/rom tests anyway, which is better than an invisible startup.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This allows you to see the ram/rom tests anyway, which is better than&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;an invisible startup&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[R. Belmont]] provided 680x0 FPU updates:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[R. Belmont]] provided 680x0 FPU updates:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l132&quot;&gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 130:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fabio Priuli]] enabled saves states in pass.c (everything was already saved).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fabio Priuli]] enabled saves states in pass.c (everything was already saved).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fabio Priuli]] reworked OAM drawing routines, implemented correct range over&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fabio Priuli]] reworked OAM drawing routines, implemented correct range over and time over flags (sprite limits), implemented FirstSprite priority in snes.c.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and time over flags (sprite limits), implemented FirstSprite priority in snes.c.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fabio Priuli]] moved more variables to driver data class and&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fabio Priuli]] moved more variables to driver data class and refactored/cleaned up some code in snes.c.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;refactored/cleaned up some code in snes.c.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[David Haywood]] provided NamcoS21 cleanups:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[David Haywood]] provided NamcoS21 cleanups:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l191&quot;&gt;Line 191:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 187:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lord Nightmare]] imported the same implementation of moon war proto&amp;#039;s spinner to moon war 2; works much more smoothly now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lord Nightmare]] imported the same implementation of moon war proto&amp;#039;s spinner to moon war 2; works much more smoothly now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lord Nightmare]] fixed very minor occasional glitches in moonwar/moonwara/moonwarp spinners caused by IPT_DIAL crossing the 0x00&amp;lt;-&amp;gt;0xFF border. Added conditional Hyperflip button to moonwar, only seems present in upright mode? (in cocktail mode the same input is used by player 2 for a&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lord Nightmare]] fixed very minor occasional glitches in moonwar/moonwara/moonwarp spinners caused by IPT_DIAL crossing the 0x00&amp;lt;-&amp;gt;0xFF border. Added conditional Hyperflip button to moonwar, only seems present in upright mode? (in cocktail mode the same input is used by player 2 for a different button).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;different button).&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lord Nightmare]] implemented many of the dipswitches for moonwarp, and re-add the color test mode to frenzy; Cocktail/upright select is still missing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/del&gt;moonwarp, though I managed to trigger cocktail mode a few times by accident. Needs code study to see what it actually depends on. The p2 controls are separate in cocktail mode.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lord Nightmare]] implemented many of the dipswitches for moonwarp, and re-add the color test mode to frenzy; Cocktail/upright select is still missing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rom &lt;/ins&gt;moonwarp, though I managed to trigger cocktail mode a few times by accident. Needs code study to see what it actually depends on. The p2 controls are separate in cocktail mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Angelo Salese]] fixed for good trasparency issues in Three Dealers Casino House.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Angelo Salese]] fixed for good trasparency issues in Three Dealers Casino House.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.137u1&amp;diff=3131&amp;oldid=prev</id>
		<title>Osso: /* Specific Contributions */  Completed work</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.137u1&amp;diff=3131&amp;oldid=prev"/>
		<updated>2010-04-08T07:50:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Specific Contributions: &lt;/span&gt;  Completed work&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.mamedev.org/index.php?title=MAME_0.137u1&amp;amp;diff=3131&amp;amp;oldid=3130&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.137u1&amp;diff=3130&amp;oldid=prev</id>
		<title>Osso: New page: == Release Date == MAME 0.137u1 was released on 25 March 2010.   == Contributors == The known contributors for this version are, in alphabetical order:  * Andrew Gardner * [[Angelo Sal...</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.137u1&amp;diff=3130&amp;oldid=prev"/>
		<updated>2010-04-07T12:42:50Z</updated>

		<summary type="html">&lt;p&gt;New page: == Release Date == MAME 0.137u1 was released on 25 March 2010.   == Contributors == The known contributors for this version are, in alphabetical order:  * &lt;a href=&quot;/index.php?title=Andrew_Gardner&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Andrew Gardner (page does not exist)&quot;&gt;Andrew Gardner&lt;/a&gt; * [[Angelo Sal...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.137u1 was released on 25 March 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Andrew Gardner]]&lt;br /&gt;
* [[Angelo Salese]]&lt;br /&gt;
* [[Barry Rodewald]]&lt;br /&gt;
* [[blargg]]&lt;br /&gt;
* [[Brian Troha]]&lt;br /&gt;
* [[byuu]]&lt;br /&gt;
* [[Charles MacDonald]]&lt;br /&gt;
* [[Christophe Jaillet]]&lt;br /&gt;
* [[Corrado Tomaselli]]&lt;br /&gt;
* [[Curt Coder]]&lt;br /&gt;
* [[D. Beneke]]&lt;br /&gt;
* [[David Haywood]]&lt;br /&gt;
* [[f205v]]&lt;br /&gt;
* [[Fabio Priuli]]&lt;br /&gt;
* [[Guru]]&lt;br /&gt;
* [[hap]]&lt;br /&gt;
* [[Iq_132]]&lt;br /&gt;
* [[jeremymtc]]&lt;br /&gt;
* [[K. Svensson]]&lt;br /&gt;
* [[Kevin Eshback]]&lt;br /&gt;
* [[krick]]&lt;br /&gt;
* [[Lord Nightmare]]&lt;br /&gt;
* [[Luca Elia]]&lt;br /&gt;
* [[Mariusz Wojcieszek]]&lt;br /&gt;
* [[Miodrag Milanovic]]&lt;br /&gt;
* [[Oliver Stoeneberg]]&lt;br /&gt;
* [[Olivier Galibert]]&lt;br /&gt;
* [[Quench]]&lt;br /&gt;
* [[R. Belmont]]&lt;br /&gt;
* [[R. Gatto]]&lt;br /&gt;
* [[R. Howard]]&lt;br /&gt;
* [[R. Mucciarelli]]&lt;br /&gt;
* [[ranger_lennier]]&lt;br /&gt;
* [[Roberto Fresca]]&lt;br /&gt;
* [[S. Rietscha]]&lt;br /&gt;
* [[Smitdogg]]&lt;br /&gt;
* [[Stefan Lindberg]]&lt;br /&gt;
* [[Tafoid]]&lt;br /&gt;
* [[Team Europe]]&lt;br /&gt;
* [[The Dumping Union]]&lt;br /&gt;
* [[tormod]]&lt;br /&gt;
* [[Volker Hann]]&lt;br /&gt;
* [[W. Belk]]&lt;br /&gt;
* [[XingXing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] added default nvrams to the ST-V driver.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] improved text layer in LE2:&lt;br /&gt;
** Set display enable to be ON by default.  LE2 doesn&amp;#039;t turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they&amp;#039;re always invisible.&lt;br /&gt;
** Added a kludge to use the right palette for the text layer in LE2, I haven&amp;#039;t checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn&amp;#039;t change.&lt;br /&gt;
This allows you to see the ram/rom tests anyway, which is better than&lt;br /&gt;
an invisible startup..&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] provided 680x0 FPU updates:&lt;br /&gt;
** Rewritten to use SoftFloat instead of unportable native FP math.&lt;br /&gt;
** Support added for Motorola 96-bit extended floats.&lt;br /&gt;
** More addressing modes and conditions supported.&lt;br /&gt;
&lt;br /&gt;
* [[Quench]] provided updates to toaplan1.c driver:&lt;br /&gt;
** Fixed flipscreen support for all toaplan1 games.&lt;br /&gt;
** Added minimal Z180 place holder for SameSame/Fireshrk/Vimana.&lt;br /&gt;
&lt;br /&gt;
* [[Guru]] changed driver to match 500gp title screen, which says 1998.&lt;br /&gt;
&lt;br /&gt;
* [[O. Galibert]] hooked the 3D commands DMA in the namcos23 driver.&lt;br /&gt;
&lt;br /&gt;
* [[Quench]] provided updates to Twincobr/Wardner drivers:&lt;br /&gt;
** twincobr.c&lt;br /&gt;
*** Added 6845 CRTC interface.&lt;br /&gt;
*** Restored correct DSP roms loads and proms for &amp;#039;fsharkbt&amp;#039;.&lt;br /&gt;
** wardner.c&lt;br /&gt;
*** Added 6845 CRTC interface.&lt;br /&gt;
*** Corrected some clock speeds.&lt;br /&gt;
&lt;br /&gt;
* [[Guru]] did namcos23 housekeeping: move months to mamedriv, fix 500 GP name.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] fixed landgear crash, game now enters attract mode.&lt;br /&gt;
&lt;br /&gt;
* [[blargg]], [[byuu]] and [[R. Belmont]] fixed decimal mode ADC/SBC behavior in the 65816 code.&lt;br /&gt;
&lt;br /&gt;
* [[Roberto Fresca]] provided improvements to Funworld driver:&lt;br /&gt;
** Removed all hacks in the rom load section. Now the involved sets are properly loaded in the same way the hardware does.&lt;br /&gt;
** Replaced hardcoded values on graphics decode routines with proper RGN_FRAC calculations.&lt;br /&gt;
** Fixed graphics bitplanes to involved games.&lt;br /&gt;
** Added more hardware/technical info.&lt;br /&gt;
** Modify the mongolnw machine driver. Now can see it starts.&lt;br /&gt;
** Added Multi Win, from Funworld. The set is encrypted and use a custom CPU. Seems similar hardware than (multi) Joker Card.&lt;br /&gt;
** Added Fun World Quiz. Needs proper banking, and both graphics and bipolar PROM redumps.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] provided a 680x0 FPU update::&lt;br /&gt;
** Implemented FMOVECR.&lt;br /&gt;
** Added load extended PC relative indexed support.&lt;br /&gt;
** Cleanup some duplicated code.&lt;br /&gt;
&lt;br /&gt;
* [[Roberto Fresca]] added Fun World Quiz description, and hardware notes.&lt;br /&gt;
&lt;br /&gt;
* [[Roberto Fresca]] and [[David Haywood]] added more improvements to Funworld driver:&lt;br /&gt;
** Improved inputs for Fun World Quiz.&lt;br /&gt;
** Proper handlers and banking for Fun World Quiz questions.&lt;br /&gt;
** Partial decryption for royalcdc and multiwin.&lt;br /&gt;
** Complete Fun World Quiz DIP switches with dip locations.&lt;br /&gt;
** Promoted Fun World Quiz to working state.&lt;br /&gt;
** Added Fun World Quiz bookkeeping instructions notes.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] added default NVRAM for Namco FL games and some Namco System 2 games.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] implemented player 2 input buffer protection in Winning Spike.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] implemented irq ack in the Pastel Gal driver and implemented gfx rom readback in Three Dealers Casino House.&lt;br /&gt;
&lt;br /&gt;
* [[Roberto Fresca]] provided more improvements to Funworld driver:&lt;br /&gt;
** Reworked button-lamps layouts per game. Cleaned-up the code.&lt;br /&gt;
** Added specific button-lamps layout for bigdeal games.&lt;br /&gt;
** Added specific button-lamps layout for royalcrd &amp;amp; jolycdit, but there is a bug in the d-up select code that lights the wrong lamp. This is a leftover from jollycrd routines.&lt;br /&gt;
** Flagged vegasfte as GAME_NOT_WORKING, since is not receiving any coins or remote credits anymore.&lt;br /&gt;
&lt;br /&gt;
* [[Andrew Gardner]] updated the hng64 driver: Lighting calculations are now more accurate.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver data class and save states to: paradise.c, pasha2.c and pbaction.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] enabled saves states in pass.c (everything was already saved).&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] reworked OAM drawing routines, implemented correct range over&lt;br /&gt;
and time over flags (sprite limits), implemented FirstSprite priority in snes.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] mov more variables to driver data class and&lt;br /&gt;
refactoring/cleaning up some code.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] implemented proper irq ack to the deniam.c driver.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] implemented irq ack to Big 10.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] implemented irq ack to Aeroboto / Formation Z.&lt;br /&gt;
&lt;br /&gt;
* [[M.A.S.H.]] fixed Stadium Cross inputs in segas32.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] merged the remaining code from hexa.c into arkanoid.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver data struct and save states to skyfox.c.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] hooked up bare bones z180 communication CPU in Cadash.&lt;br /&gt;
&lt;br /&gt;
* [[Olivier Galibert]] made mips register names accessible in the debugger expressions.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] added some improvements to Lucky Girl (New HW).&lt;br /&gt;
&lt;br /&gt;
* [[sz72]] fixed a bug in debugint.c: Actually make Del and BS delete the last character.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data struct and save states to the following drivers: lkage.c, lockon.c &amp;amp; lsasquad.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added save states to liberate.c.&lt;br /&gt;
&lt;br /&gt;
* [[Dirk Best]] moved ins8154 emulation from MESS to MAME, needed by future drivers.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] fixed stack trashing when simultaneous IRQ sources asserted in the H8 core.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] and [[Olivier Galibert]] provided a namcos23 update:&lt;br /&gt;
** motoxgo and timecrs2 are now able to sync up and communicate with the emulated JVS I/O board.&lt;br /&gt;
** Fixed all games to run VBL toggle.&lt;br /&gt;
** Documented data and point ROM checks for future use.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added save state to both ES5505 and ES5506.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data struct and save states to the following drivers: attckufo.c, m79amb.c, macrossp.c, marinedt.c, markham.c, mayumi.c and mcatadv.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data struct and save states to the following drivers: madmotor.c, mazerbla.c, mikie.c, mjsister.c, mogura.c, mole.c and momoko.c.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] updated namcos23: Panic Park uses the motoxgo I/O board, now it syncs too.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] provided a namcos23 update: improved &amp;quot;Gorgon&amp;quot; h/w support.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data struct and save states to the following drivers: megazone.c, meijinsn.c and mermaid.c.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] updated namcos23: improved documentation, fixed a few POST fails.&lt;br /&gt;
&lt;br /&gt;
* [[stephh]] fixed Dip Switches and Inputs (after verification of the Z80 code) for exerion, exeriont, exerionb (exerion.c driver).&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] namcos23 updates:&lt;br /&gt;
** Documented clocks and syncs measured by Guru.&lt;br /&gt;
** Added Gorgon JVS I/O board.  Final Furlong now gets farther.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] added bild and bist opcodes to the H8 core.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] updated namcos23: added nvram for Gorgon. finlflng gets farther.&lt;br /&gt;
&lt;br /&gt;
* [[Dirk Best]] updated ins8154 to use devcb calls, cleaned up.&lt;br /&gt;
&lt;br /&gt;
* [[O. Galibert]] and [[R. Belmont]] updated Namco Super System 23: Add a whole bunch of ram, chips and data roms mappings.&lt;br /&gt;
&lt;br /&gt;
* [[Corrado Tomaselli]] changed Tecmo World Cup 90 main z80 cpus to 8mhz and vsync to 59.17hz / Hard Head sound z80 to 3mhz and vsync to 59.10hz to match original PCB readings.&lt;br /&gt;
&lt;br /&gt;
* [[Corrado Tomaselli]] fixed inverted buttons 1 and 2 on f1gp, f1gp2 and Super Formula.  They are Jamma standards boards: brake button is wired to pin 22 and acceleration button to pin 23 which are respectively button 1 and 2 in a jamma standard pinout.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data struct and save states to the following drivers: matmania.c, metlclsh.c, mexico86.c, mouser.c, mrflea.c, mrjong.c, munchmo.c and mwarr.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data struct to the following drivers: mgolf.c, minivadr.c, mosaic.c and mrdo.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] enabled save states to mugsmash.c (everything was already saved).&lt;br /&gt;
&lt;br /&gt;
* [[Andrew Gardner]] added sub-page texture indexing for hng64.  Fixes many texture lookups in roadedge and xrally.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data struct and save states to the following drivers: news.c, nightgal.c and nycaptor.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data struct to the following drivers: nitedrvr.c and nmg5.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] enabled save flag in othunder.c (everything is properly saved, but it seems he forgot about this driver when he device-fied Taito video chips).&lt;br /&gt;
&lt;br /&gt;
* [[Dirk Best]] replaced pic8259_set_irq_line with pic8259_irX_w write line handlers.&lt;br /&gt;
&lt;br /&gt;
* [[Dirk Best]] updated pic8259 to use devcb calls.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] improved gfxs in Lucky Girl (New version).&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] implemented device version of the deco16ic tilemap chip.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] converted backfire.c, boogwing.c, dietgo.c, mirage.c, pktgaldx.c, simpl156.c, supbtime.c, tumblep.c to use the device-fied video chips.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver data struct and save states to the following drivers: dietgo.c, mirage.c, pktgaldx.c, supbtime.c and tumblep.c.&lt;br /&gt;
&lt;br /&gt;
* [[Andrew Gardner]] more accurately emulated intrinsic camera matrix for hng64.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] changed all driver_data structs into classes with a simple constructor and a static allocation function.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] changed MDRV_DRIVER_DATA to reference driver_data::alloc instead of just providing a size. This function is called to allocate the driver data. This allows objects to be embedded in the state data and be properly initialized.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] moved driver data allocation after device list construction so that devices can be found when the driver data is constructed.&lt;br /&gt;
&lt;br /&gt;
* [[stephh]] fixed Dip Switches and Inputs (after verification of the Z80 code) for wardner, wardnerj, pyros (wardner.c driver).&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] converted cbuster.c, cninja.c, dassault.c, funkyjet.c, rohga.c and vaportra.c to use device versions of the deco16 video chips.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] made deco32.c independent of deco16ic.c (it only needed a drawing routine) and removed deco16ic.c now that it is not needed anymore.&lt;br /&gt;
&lt;br /&gt;
* [[Mathis Rosenhauer]] fixed mametesters bug 03634. Reduced flickering in Tempest/Quantum.&lt;br /&gt;
&lt;br /&gt;
* [[Dirk Best]] updated pit8253 to use devcb calls, cleanups.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] renamed decodev-&amp;gt;deco16ic.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver data class to funkyjet.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver data class and save states to vaportra.c and tumbleb.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data class and save states to the following drivers: backfire.c, boogwing.c, cbuster.c, cninja.c, dassault.c, dblewing.c, deco156.c, rohga.c, simpl156.c.&lt;br /&gt;
&lt;br /&gt;
* [[stephh]] fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) for twincobr, twincobru, ktiger, gulfwar2 (twincobr.c driver).&lt;br /&gt;
&lt;br /&gt;
* [[stephh]] fixed Dip Switches and Inputs (after verification of the M68000 code) for fshark, skyshark, hishouza, fsharkbt (twincobr.c driver).&lt;br /&gt;
&lt;br /&gt;
* [[Miodrag Milanovic]] corrected default assignment of F10 as the default throttle on/off key for MAME.  The #ifdef MESS is needed here due to it&amp;#039;s unique old/new UI setup.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]], [[David Haywood]], [[Andreas Naive]], [[Deunan Knute]], [[Guru]] and [[ANY]] provided Naomi updates:&lt;br /&gt;
** Fixed ROM mirroring in gram2000 and friends.&lt;br /&gt;
** Preliminary hookup of live decryption.  Decryption + decompression is not yet supported so some games still load trojaned data instead.&lt;br /&gt;
&lt;br /&gt;
* [[Deunan Knute]] and [[R. Belmont]] fixed decrypt method 2 for naomi, added many more game keys.&lt;br /&gt;
&lt;br /&gt;
* [[O. Galibert]] added comments about the irq testing code in namcos23.c.&lt;br /&gt;
&lt;br /&gt;
* [[couriersud]] tidied up includes in a number of files in src/osd/sdl.&lt;br /&gt;
&lt;br /&gt;
* [[O. Galibert]] Hook up vblank and just enough controls to pass error screens in namcos23.c.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] got Gorgon games out of service mode, fixed finlflng sound ROM in namcos23.c.&lt;br /&gt;
&lt;br /&gt;
* [[O. Galibert]] commented the probable dips a tad better in namcos23.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data class and save states to the following drivers: ohmygod.c, ojankohs.c and olibochu.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data class and save states to the following drivers: oneshot.c, onetwo.c, orbit.c, othello.c and othldrby.c.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] added driver_data class to the following drivers: nemesis.c and nyny.c.&lt;br /&gt;
&lt;br /&gt;
* [[Roberto Fresca]] provided improvements to Funworld driver:&lt;br /&gt;
** Fixed Jolly Joker graphics and colors.&lt;br /&gt;
** Changed Jolly Joker description to Jolly Joker (98bet).&lt;br /&gt;
** Added a new croatian set of Jolly Joker with maximum bet = 40.&lt;br /&gt;
** Moved the hardware description and tech notes to the ROM_LOAD section.&lt;br /&gt;
** Added a external default NVRAM for Jolly Card Professional 2.0.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] implemented proper BIOS/Cart ROM bankswitch in the MACS driver, this improves program logic in Kisekae Mahjong.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] removed the coin latch kludge in the MACS driver.&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] provided a minor refactorization of snes.c.&lt;br /&gt;
&lt;br /&gt;
* [[O. Galibert]] fixed the data rom mappings in namcos23.c.&lt;br /&gt;
&lt;br /&gt;
* [[stephh]] fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) for rallybik, truxton (toaplan1.c driver).&lt;br /&gt;
&lt;br /&gt;
* [[Fabio Priuli]] temporarily reverted implementation of mult/div through timers in snes.c since it breaks some SNES games on the MESS side.&lt;br /&gt;
&lt;br /&gt;
* [[O. Galibert]] updated namcos23.c: timecrs2c reaches the test mode.&lt;br /&gt;
&lt;br /&gt;
* [[couriersud]] fixed MT3698 (NOWERROR=1 casues -fno-strict-aliasing to be dropped).&lt;br /&gt;
&lt;br /&gt;
* [[couriersud]] fixed save state support in custom namco devices (50,51,53) and galaga.c. Also resolves MT03268: All sets in galaga.c: Problem with Savestates.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] convert Naomi GD-ROM games to use real PIC dumps.&lt;br /&gt;
&lt;br /&gt;
* [[John R. Hauser]] added MAME-ified version of SoftFloat library.&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] merged kingdrby.c and cowrace.c drivers.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] updated namcos23.c: working inputs for TC2 test mode.&lt;br /&gt;
&lt;br /&gt;
* [[Guru]] documented gun I/O boards in namcos23.c.&lt;br /&gt;
&lt;br /&gt;
* [[Andrew Gardner]] added an initial implementation of hardware lighting for hng64.&lt;br /&gt;
&lt;br /&gt;
* [[stephh]] fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) for zerowing, zerowing2 (toaplan1.c driver).&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] fixed Time Crisis 2 coin input in namcos23.c.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games added or promoted from NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/mrdig Mr. Dig]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/msgogo Mouse Shooter GoGo]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/funquiz Fun World Quiz (austrian)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/crusherm Crusher Makochan]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/quizvid Video Quiz]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/tjumpman Tobikose! Jumpman]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/mt_spman Spider-Man vs The Kingpin (Mega-Tech)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/moonwarp Moon War (prototype on Frenzy hardware)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/raidndxu Raiden DX (US, Fabtek license)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/berzerkg Berzerk (Germany)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/finalap3a Final Lap 3 (World, set 2)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/stargladj Star Gladiator (JAPAN 960627)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/vs299a Virtua Striker 2 &amp;#039;99 (Revision A)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/hotshock Hot Shocker]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/kov2 Knights of Valour 2 / Sangoku Senki 2 (ver. 107)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/kov2103 Knights of Valour 2 / Sangoku Senki 2 (ver. 103)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/kov2102 Knights of Valour 2 / Sangoku Senki 2 (ver. 102]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/jolycmzs Jolly Card Professional 2.0 (MZS Tech)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/vegasmil Royal Vegas Joker Card (fast deal, Mile)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games marked as GAME_NOT_WORKING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/downhill Downhill Bikers (DH3 Ver. A)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/multiwin Multi Win (Ver.0167, encrypted)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/rapidrvr2 Rapid River (RD2 Ver. C)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/crszone Crisis Zone (CSZO3 Ver. B)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 2010]]&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
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