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	<title>MAME 0.145u7 - Revision history</title>
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	<updated>2026-05-09T11:11:10Z</updated>
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		<id>https://wiki.mamedev.org/index.php?title=MAME_0.145u7&amp;diff=3902&amp;oldid=prev</id>
		<title>Osso: New page: == Release Date == MAME 0.145u7 was released on 22 April 2012.   == Contributors == The known contributors for this version are, in alphabetical order:   * Aaron Giles * [[Andreas Naiv...</title>
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		<updated>2012-04-23T08:24:02Z</updated>

		<summary type="html">&lt;p&gt;New page: == Release Date == MAME 0.145u7 was released on 22 April 2012.   == Contributors == The known contributors for this version are, in alphabetical order:   * &lt;a href=&quot;/index.php?title=Aaron_Giles&quot; title=&quot;Aaron Giles&quot;&gt;Aaron Giles&lt;/a&gt; * [[Andreas Naiv...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.145u7 was released on 22 April 2012.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]]&lt;br /&gt;
* [[Andreas Naive]]&lt;br /&gt;
* [[Bonky0013]]&lt;br /&gt;
* [[Brian Troha]]&lt;br /&gt;
* [[David Haywood]]&lt;br /&gt;
* [[Deunan Knute]]&lt;br /&gt;
* [[f205v]]&lt;br /&gt;
* [[Guru]]&lt;br /&gt;
* [[Hans Ostermeyer]]&lt;br /&gt;
* [[hap]]&lt;br /&gt;
* [[James Wallace]]&lt;br /&gt;
* [[Kevin Mullins]]&lt;br /&gt;
* [[Luca Elia]]&lt;br /&gt;
* [[Mr. CAST]]&lt;br /&gt;
* [[R. Belmont]]&lt;br /&gt;
* [[Roberto Fresca]]&lt;br /&gt;
* [[Sandro Ronco]]&lt;br /&gt;
* [[Smitdogg]]&lt;br /&gt;
* [[stephh]]&lt;br /&gt;
* [[Takahiro Nogi]]&lt;br /&gt;
* [[Team CPS-1]]&lt;br /&gt;
* [[The Dumping Union]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Hans Ostermeyer]] provided m68k improvements:&lt;br /&gt;
** Fixed BFINS, BFEXTU, and BFEXTS to fetch 8-bit quantities as 8 bits (corrects Domain/OS 10.3.5 crash on page boundry).&lt;br /&gt;
** Added SoftFloat log functions and m68k FLOGNP1, FLOGN, FLOG2, andFLOG10 instructions.&lt;br /&gt;
&lt;br /&gt;
* [[stephh]] fixed Dip Switches and Coin Inputs (after verification of the 5A22 code) in kinstb, ffight2b, iron, denseib, sblast2b (snesb.c).&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] worked on PGM, Scorpion 4/5 and Astra Fruit Machine:&lt;br /&gt;
** Slightly reworked some previous PGM submissions.&lt;br /&gt;
** Reorganized many bfm_sc4/sc5 sound roms.&lt;br /&gt;
** Added some notes, code and alternate revisions to astrafr.c.&lt;br /&gt;
&lt;br /&gt;
* [[Takahiro Nogi]] updated nbmj8891.c: Fixed font graphics in hanamomo.&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] updated uPD1990AC: Only latch CSx bits when STB is high.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] updated proconn.c:&lt;br /&gt;
** Added the basic device definitions for this driver with some NULL callbacks for now, setting the framework for more progress later.&lt;br /&gt;
&lt;br /&gt;
* [[James Wallace]] provided a globalfr.c VFD improvement to allow for better debugging as well as some rom splitting of clones for the driver. Also did some stepper motor work to support more types.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] updated ecoinf3.c:&lt;br /&gt;
** Added some 8255s (maybe too many, not sure how many the PCBs have) and identified where it writes the &amp;#039;VFD&amp;#039; strings.&lt;br /&gt;
&lt;br /&gt;
* [[Brian Troha]] updated silvmil.c: Added known dipswitches &amp;amp; locations. Derived clock speeds from actual OSCs located on the PCB.&lt;br /&gt;
&lt;br /&gt;
* [[Andreas Naive]] revamped the sprite decryption of raiden2-like Seibu boards:&lt;br /&gt;
** Added support for Zero Team.&lt;br /&gt;
** Code refactored to clarify the algorithm.&lt;br /&gt;
&lt;br /&gt;
* [[Luca Elia]] provided improvements to Jaleco&amp;#039;s &amp;quot;Stepping Stage Special&amp;quot;&lt;br /&gt;
** Fixed memory maps, rom loading, added inputs.&lt;br /&gt;
** Hooked up sprites, hacked in the text layer.&lt;br /&gt;
** Can be made to boot using the debugger.&lt;br /&gt;
&lt;br /&gt;
* [[Sandro Ronco]] updated icecold.c:&lt;br /&gt;
** This game has mechanical parts so it&amp;#039;s not exactly playable, but it is possible try it until the end giving the expected inputs.&lt;br /&gt;
** Imported the i8279 device from MESS and updated to support sensor mode and mask nibble.&lt;br /&gt;
** Made a simple layout and the defined input ports.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] improved the serial emulation in 68307 and added some logging, removing the hack in bfm_sc4.c.&lt;br /&gt;
&lt;br /&gt;
* [[Roberto Fresca]] provided Meyco driver improvements:&lt;br /&gt;
** Reworked Inputs for all games.&lt;br /&gt;
** Added button-lamps support.&lt;br /&gt;
** Created internal control layout for all games.&lt;br /&gt;
** Added mech counters support.&lt;br /&gt;
** Promoted all games to working state.&lt;br /&gt;
** Renamed the mdrawpkra ROMs based on PCB picture.&lt;br /&gt;
** Renamed the driver to meyc8080.c&lt;br /&gt;
** Added technical and game notes.&lt;br /&gt;
&lt;br /&gt;
* [[hap]] provided preliminary Imagetek I5000 sound emulation.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] started giving Scorpion games their own reel / key configs, which is needed for most of them to pass their post / not hang on &amp;#039;reel errors&amp;#039; or infinitely spinning reels. Also more work on 68307&amp;#039;s. &lt;br /&gt;
&lt;br /&gt;
* [[Sandro Ronco]] converted turbo.c to use i8279 device.&lt;br /&gt;
&lt;br /&gt;
* [[James Wallace]] added some better command handling to stop SC4 games from overwriting their attract mode messages with garbage.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] did preliminary work on Scorpion 4 lamps + more set resorting.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] discovered similarities in gotcha.c to Data East Bootleg sprites, also happening to be the closest implementation to Silver Millennium in the sources. Refactored each based on this information.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] refactored a few things related to reels and use of layouts allowing for more function with less work.&lt;br /&gt;
&lt;br /&gt;
* [[Team CPS-1]]: provided a CPS-3 update:&lt;br /&gt;
** Fixed CD Catalog # for jojoba 990927 and properly renamed the chd.&lt;br /&gt;
** Realigned the games table.&lt;br /&gt;
&lt;br /&gt;
* [[Andreas Naive]] updated amaticmg.c: figured out encryption.&lt;br /&gt;
&lt;br /&gt;
* [[Brian Troha]] updated paradise.c: Corrected Difficulty DSW for Penky and added notes about alternate DSW settings as found in scanned Pins &amp;amp; Dip manual.&lt;br /&gt;
&lt;br /&gt;
* [[Brian Troha]] updated gumbo.c: Added dipswitch locations to all sets in the driver.&lt;br /&gt;
&lt;br /&gt;
* [[Brian Troha]] updated sliver.c: Filled in / Corrected all dipswitches for Sliver and added dipswitch locations.&lt;br /&gt;
&lt;br /&gt;
* [[Brian Troha]] updated sangho.c: Filled in some dipswitches for Sexy Boom &amp;amp; Puzzle Star and added dipswitch locations.&lt;br /&gt;
&lt;br /&gt;
* [[Brian Troha]] updated pokechmp.c: Correct dipswitches as per manual and add dipswitch locations.&lt;br /&gt;
&lt;br /&gt;
* [[stephh]] updated sangho.c: Sexy Boom&amp;#039;s difficulty DSW setting corrected and verified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games added or promoted from NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/silvmil Silver Millennium]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/mdrawpkr Draw Poker - Joker&amp;#039;s Wild (Standard)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/mdrawpkra Draw Poker - Joker&amp;#039;s Wild (02-11)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/zekepeak Zeke&amp;#039;s Peak]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/hotmindff Hot Mind (Fit of Fighting Hardware)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games marked as GAME_NOT_WORKING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/kovshxas Knights of Valour: Aoshi Sanguo / Sangoku Senki: Aoshi Sanguo (ver. 202CN, bootleg)]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/ninjaslt Ninja Assault]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/gldarrow Golden Arrow]&lt;br /&gt;
* [http://maws.mameworld.info/maws/romset/voyager Star Trek: Voyager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 2012]]&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
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