<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=MAME_0.33b2</id>
	<title>MAME 0.33b2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=MAME_0.33b2"/>
	<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.33b2&amp;action=history"/>
	<updated>2026-05-07T03:39:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.33b2&amp;diff=1104&amp;oldid=prev</id>
		<title>Georg: Initial version.</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.33b2&amp;diff=1104&amp;oldid=prev"/>
		<updated>2007-05-25T07:22:22Z</updated>

		<summary type="html">&lt;p&gt;Initial version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.33b2 was released on 8 May 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Bernd Wiebelt]]&lt;br /&gt;
* [[Brad Oliver]]&lt;br /&gt;
* [[Bryan McPhail]]&lt;br /&gt;
* [[Chris Moore]]&lt;br /&gt;
* [[Christophe Verre]]&lt;br /&gt;
* [[Dan Boris]]&lt;br /&gt;
* [[Ernesto Corvi]]&lt;br /&gt;
* [[Keith Wilkins]]&lt;br /&gt;
* [[Nicola Salmoria]]&lt;br /&gt;
* [[Paul Leaman]]&lt;br /&gt;
* [[Zsolt Vasvari]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* [[Paul Leaman]] fixed background layer colors in Trojan&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed invisible ball in Champion Baseball. Some of the graphics are still broken. The reason is unknown.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] adjusted the brightess of the background in Popeye, which should make it correct according to the schematics. Maybe now it&amp;#039;s too dark?&lt;br /&gt;
&lt;br /&gt;
* [[Keith Wilkins]] fixed fuel alert sound in Lunar Lander.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] added speech to Champion Baseball.&lt;br /&gt;
&lt;br /&gt;
* [[Brad Oliver]] added Swimmer, Pop Flamer&lt;br /&gt;
&lt;br /&gt;
* [[Chris Moore]] fixed Wonder Boy Deluxe&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] fixed Heavy Barrel so it is playable to the end, but there are still some problems.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Leaman]] improved speed in the CPS1 games.&lt;br /&gt;
&lt;br /&gt;
* [[Zsolt Vasvari]] fixed speed in Berzerk/Frenzy&lt;br /&gt;
&lt;br /&gt;
* [[Bernd Wiebelt]] adjusted timing in the vector games.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] added some game information display in the introduction screen.&lt;br /&gt;
&lt;br /&gt;
* Further changes to the palette handling code.&lt;br /&gt;
** osd_create_display() no longer takes the total_colors, palette, pens arguments. They are handled by osd_allocate_colors(), which is called after osd_create_display().&lt;br /&gt;
** the convert_color_prom() functions now take a unsigned short *colortable parameter instead of unsigned char *.&lt;br /&gt;
** Drivers for games which have a FIXED palette (i.e. they don&amp;#039;t call osd_modify_pen()) of more than 256 colors are now allowed to declare it as such in the MachineDriver. The palette will be automatically shrinked to fit in 256 colors. Note: this assumes that the palette is actually composed of no more than 256 unique colors. This is currently the case in all the games. Examples: Kung Fu Master, Lode Runner, Arkanoid, Popeye.&lt;br /&gt;
** instead of calling osd_modify_pen(Machine-&amp;gt;pens[color],r,g,b), drivers should call palette_change_color(color,r,g,b). Note that the function does the Machine-&amp;gt;pens[] mapping for you.&lt;br /&gt;
&lt;br /&gt;
* [[Ernesto Corvi]] added WatchPoint support to the debugger (i.e. check a RAM location and stop execution whe it is changed).&lt;br /&gt;
&lt;br /&gt;
* [[Christophe Verre]] fixed a bug in 6502/dasm.c (this only applies if you compile it to get a standalone disassembler - it is not part of MAME)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Games added or promoted from GAME_NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/hbarrel Heavy Barrel (new, complete set)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/msword Magic Sword]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sdungeon Space Dungeon]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/slapfigh Slap Fight]&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 1998]]&lt;/div&gt;</summary>
		<author><name>Georg</name></author>
	</entry>
</feed>