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	<title>MAME 0.35b2 - Revision history</title>
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		<title>Georg: Initial version.</title>
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		<updated>2007-05-21T09:00:47Z</updated>

		<summary type="html">&lt;p&gt;Initial version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.35b2 was released on 24 January 1999.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Alex Pasadyn]]&lt;br /&gt;
* [[Brad Oliver]]&lt;br /&gt;
* [[Brian Stern]]&lt;br /&gt;
* [[Bryan McPhail]]&lt;br /&gt;
* [[Dan Boris]]&lt;br /&gt;
* [[David Widel]]&lt;br /&gt;
* [[Gerald Coy]]&lt;br /&gt;
* [[Howard Cohen]]&lt;br /&gt;
* [[Jarek Parchanski]]&lt;br /&gt;
* [[Juergen Buchmueller]]&lt;br /&gt;
* [[Karl Stenerud]]&lt;br /&gt;
* [[Larry Bank]]&lt;br /&gt;
* [[Lee Taylor]]&lt;br /&gt;
* [[Maurizio Clementini]]&lt;br /&gt;
* [[Mike Balfour]]&lt;br /&gt;
* [[Mike Coates]]&lt;br /&gt;
* [[Nathan Barber]]&lt;br /&gt;
* [[Nicola Salmoria]]&lt;br /&gt;
* [[Paul Leaman]]&lt;br /&gt;
* [[Thierry Lescot]]&lt;br /&gt;
* [[Valerio Verrando]]&lt;br /&gt;
* [[Zsolt Vasvari]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] fixed the sprite/playfield and playfield/playfield priorities in Bad Dudes / Dragon Ninja and Sly Spy.&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] fixed the title screen in P.O.W.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed gaps in the start/finish line in Neo Drift Out.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] attempted to emulate some raster effects in the NeoGeo games. The IRQ2 handling is still 99% unknown, however you can see the field in Super Sidekicks 3 and 4. This is largely unaccurate, and VERY slow. Hit F1 to toggle the emulation on or off (by default it&amp;#039;s on).&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] added almost accurate colors in Galivan.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Leaman]] improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed sprite colors in Euro League.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed sprites disappearing abruptly in TMNT end of game credits.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed the green and white flags in Championship Sprint / Super Sprint, and maybe other Atari System 2 sprites as well.&lt;br /&gt;
&lt;br /&gt;
* [[Brad Oliver]] fixed sprite flipping in Jack the Giant Killer end sequence.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed (?) the title in Galaxian Part X.&lt;br /&gt;
&lt;br /&gt;
* [[Gerald Coy]] added accurate colors in Mariner.&lt;br /&gt;
&lt;br /&gt;
* [[Mike Balfour]] added support for the 7751 sound chip in Monster Bash. Two samples are still needed (discrete circuits).&lt;br /&gt;
&lt;br /&gt;
* [[Dan Boris]] made good progress in sound emulation of the Exidy games (Venture, Pepper 2, etc.)&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] fixed the YM2203 in Ghost Busters.&lt;br /&gt;
&lt;br /&gt;
* [[Howie Cohen]] fixed speech in TMNT. Sound should now be 100% complete.&lt;br /&gt;
&lt;br /&gt;
* [[Howie Cohen]] added uPD7759 support in Golden Axe, Shinobi, Passshtb, Alien Syndrome, Altered Beast.&lt;br /&gt;
&lt;br /&gt;
* [[Alex Pasadyn]] emulated speech in Sinistar. Samples are no longer used.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] added sound in The Main Event.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Leaman]] added sound fade timer ports in the CPS1 games (see Willow&amp;#039;s Test mode for an example).&lt;br /&gt;
&lt;br /&gt;
* [[David Widel]] added high score support to Side Pocket, Rolling Thunder.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] emulated the protection in Seicross, Radical Radial, Frisky Tom. However Frisky Tom is still not playable (hangs when you fall).&lt;br /&gt;
&lt;br /&gt;
* [[Juergen Buchmueller]] fixed the hang in Tapper.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Leaman]] emulated the protection in Knights of the Round and Carrier Air Wing.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] changed the key to change frameskip from F8 to F9 in the DOS version.&lt;br /&gt;
&lt;br /&gt;
* [[Karl Stenerud]] added a new 68000 C core. For testing purposes, this is also being used in the DOS version instead of the asm core.&lt;br /&gt;
** Faster. This code is, barring ram fetch time, almost twice as fast as the existing C core in MAME. I&amp;#039;ve done extensive speed profiling on both engines. The only problem now is the slow memory access in MAME due to bankswitching et al.&lt;br /&gt;
** Emulation more correct. I found many bugs in the MAME engine (and many, many more in mine for that matter) when I pitted them head-to-head. I have run random instructions from each opcode class at least 10 million times, comparing the resultant CPU states, and have left it running random instructions for 1 billion iterations. In every case, I have adhered to the specs defined in M68000PM/AD REV. 1.&lt;br /&gt;
** Disassembler is correct.  The current M68000 disassembler in mame has a  tendency to disassemble instructions that have an invalid EA mode.&lt;br /&gt;
** Cycle counting is 99.9% correct. The only instructions which don&amp;#039;t have correct cycle counts are divs, divu, muls, mulu, and they&amp;#039;re not worth counting correctly. (I&amp;#039;m not about to waste emulation time counting 0-1 and 1-0 sequences).&lt;br /&gt;
** &amp;gt; 32 bit friendly. I&amp;#039;ve taken care to ensure maximum portability without sacrificing speed. The result is conditional compiling dependant on your architecture. I&amp;#039;ve also implemented and tested a compatible solution for architectures that lack 8, 16, or 32 bit signed storage types.&lt;br /&gt;
** The code is carefully laid out to be readable. (I beg to differ - NS)&lt;br /&gt;
&lt;br /&gt;
* [[Brian Stern]] fixed some bugs in the I8039 emulation.&lt;br /&gt;
&lt;br /&gt;
* [[Juergen Buchmueller]] added a Z8000 emulator.&lt;br /&gt;
&lt;br /&gt;
* [[Juergen Buchmueller]], [[Mike Balfour]], and [[Howie Cohen]] added NEC uPD7759 emulation. This is used by TMNT, System 16, and others.&lt;br /&gt;
&lt;br /&gt;
* [[Larry Bank]] and [[Alex Pasadyn]] added CVSD emulation, used for speech in Sinistar and in the 34010 games (Smash TV etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games added or promoted from NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/radrad Radical Radial]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/cosmicg Cosmic Guerilla]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/pignewt Pig Newton]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/headon2 Head On 2]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/canyon Canyon Bomber]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/skydiver Sky Diver]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/galpanic Gals Panic]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/srdarwnj Super Real Darwin]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ldrun2 Lode Runner II]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ldrun3 Lode Runner III]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/aerofgt Aero Fighters]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/3wonderu Three Wonders]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sf2cej Street Fighter II&amp;#039; Champion Edition]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sf2hf Street Fighter II&amp;#039; Hyper Fighting]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/lotlot Lot Lot]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/abaseb Atari Baseball]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ikari Ikari Warriors]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/victroad Victory Road]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/circusce Circus Charlie (Centuri)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/kodj The King of the Dragons (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/knightsj Knights of the Round (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/captcomu Captain Commando (USA)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/captcomj Captain Commando (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ffightu Final Fight (USA)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sf2ua Street Fighter 2 (US rev A)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sf2ub Street Fighter 2 (US rev B)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sf2ue Street Fighter 2 (US rev E)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/varthj Varth (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/topsecrt Top Secret (= Bionic Commando)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ghostb3 Ghost Busters (3 players)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/gravitar Gravitar (version 3)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/spacefbg Space Firebird (Gremlin)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/spacebrd Space Bird (= Space Firebird)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/spacedem Space Demon]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/popeyeu Popeye (set 2)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/capbowl2 Capcom Bowling (set 2)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/centipdb Centipede (bootleg with AY8910 instead of Pokey)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/alieninv Alien Invaders 2]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sitv Space Invaders (TV Version)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sicv Space Invaders Colour (CV Version)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sisv Space Invaders (SV Version)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/solfight Solar Fight (= Ozma Wars)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mainevto The Main Event (version F)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/brkthru Break Thru (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/jack Jack the Giant Killer (set 1)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/defendg Defender (Green label)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 1999]]&lt;/div&gt;</summary>
		<author><name>Georg</name></author>
	</entry>
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