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	<id>https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=MAME_0.37b8</id>
	<title>MAME 0.37b8 - Revision history</title>
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	<updated>2026-05-07T02:39:43Z</updated>
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		<id>https://wiki.mamedev.org/index.php?title=MAME_0.37b8&amp;diff=1053&amp;oldid=prev</id>
		<title>Georg: Initial version.</title>
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		<updated>2007-05-16T06:02:27Z</updated>

		<summary type="html">&lt;p&gt;Initial version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.37b8 was released on 3 October 2000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]]&lt;br /&gt;
* [[Darren Olafson]]&lt;br /&gt;
* [[Jarek Burczynski]]&lt;br /&gt;
* [[Luca Elia]]&lt;br /&gt;
* [[Mathias Rosenhauer]]&lt;br /&gt;
* [[Mirko Buffoni]]&lt;br /&gt;
* [[Nicola Salmoria]]&lt;br /&gt;
* [[Paul Hampson]]&lt;br /&gt;
* [[Phil Stroffolino]]&lt;br /&gt;
* [[Takahiro Nogi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed scrolling in Major Title and priority in Hammerin&amp;#039; Harry.&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] added preliminary sound in Blade Master, Gunforce, UUCops and Lethal Thunder.&lt;br /&gt;
&lt;br /&gt;
* [[Juergen Buchmueller]] made major changes to the memory interface.&lt;br /&gt;
** Drivers must use the new MEMORY_READ_START etc. macros, and for 16-bit CPUs the API is completely changed: the new READ16_HANDLER, WRITE16_HANDLER function types must be used for memory handlers. The macros READ_WORD(), WRITE_WORD() etc. are obsolete: handlers must directly access 16-bit wide arrays (use data16_t * instead of the old unsigned char *); always use the new macro COMBINE_DATA() to store data in the arrays correctlyhandling 8-bit wide memory accesses. Use ACCESSING_MSB and ACCESSING_LSB to know if the specified byte is being accessed (necessary for 8-bit wide external hardware). You no longer have to use MRA_BANKx for sparse RAM areas, you can use MRA_RAM just like with the 8-bit games.&lt;br /&gt;
** A handful of drivers haven&amp;#039;t beenconverted to the new API yet, and therefore don&amp;#039;t work. On startup, they will give the error cpu # uses wrong data width memory handlers! and refuse to start.&lt;br /&gt;
** The cheat system might be broken for 16-bit CPUs (untested).&lt;br /&gt;
&lt;br /&gt;
* [[Phil Stroffolino]] changed the tilemap API:&lt;br /&gt;
** tilemap_render() is obsolete&lt;br /&gt;
** struct tilemap is private - can&amp;#039;t be accessed directly&lt;br /&gt;
** tilemap_set_transparent_pen() and tilemap_set_transmask() replace direct poking in the tilemap&lt;br /&gt;
** tilemap_mark_all_pixels_dirty() is obsolete (replaced by tilemap_dirty_palette() which is automatically called by palette_recalc())&lt;br /&gt;
** additional parameter to tilemap_draw() to specify the priority mask to be stored in the priority buffer&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] removed palette_transparent_color which is no longer needed by any driver.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] removed the &amp;quot;ui&amp;quot; parameter from osd_mark_dirty().&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] removed osd_clearbitmap(). The correct way to black the screen in drivers is, and has always been, fillbitmap(). osd_alloc_bitmap() no longer has to clear the bitmap (it isn&amp;#039;t necessary since it&amp;#039;s cleared by the drivers anyway). extern int need_to_clear_bitmap removed as well; use schedule_full_refresh() instead (clearing the bitmap is not necessary because drivers are required to redraw the whole screen when full_refresh is 1).&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] rewrote the Nec CPU core, with correct timing and support for encryption.&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] added preliminary Irem GA20 sound emulation.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] changed the profiler so it also watches memory read and write handlers. They were previously cumulated with the CPU emulation. Also, the profiler is now disabled in non-debug builds because the performance hit is quite noticeable.&lt;br /&gt;
&lt;br /&gt;
* [[Darren Olafson]] changed the x86 asm 68000 core so it now has limited 68020 support and runs the Psikyo games, so is reenabled by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Games added or promoted from GAME_NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/bijokkog Bijokko Gakuen]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/bijokkoy Bijokko Yume Monogatari]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/citylove City Love]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/crystal2 Crystal Gal 2]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/gionbana Gionbana]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/hanaoji Hana to Ojisan (BET)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/housemnq House Mannequin]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/housemn2 House Mannequin Roppongi Live hen ]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/iemoto Iemoto]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/chinmoku Mahjong Chinmoku no Hentai]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/club90s Mahjong CLUB 90&amp;#039;s (set 1)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mjfocus Mahjong Focus]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mjfocusm Mahjong Focus (BET)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mgmen89 Mahjong G-MEN&amp;#039;89]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/hanamomo Mahjong Hana no Momoko gumi]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mjlstory Mahjong Jikken Love Story]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ntopstar Mahjong Nerae! Top Star]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/pstadium Mahjong Panic Stadium]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/msjiken Mahjong Satsujin Jiken]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mjsikakb Mahjong Shikaku]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mjsikaku Mahjong Shikaku]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mladyhtr Mahjong THE LADY HUNTER]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/triplew1 Mahjong Triple Wars]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/triplew2 Mahjong Triple Wars 2]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/vanilla Mahjong Vanilla Syndrome]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/maiko Maikobana]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mcontest Miss Mahjong Contest]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ojousan Ojousan]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/qmhayaku Quiz-Mahjong Hayaku Yatteyo!]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/scandal Scandal Mahjong]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/scandalm Scandal Mahjong (BET)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/secolove Second Love]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/seiha Seiha]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/seiham Seiha (BET)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/hyhoo Taisen Quiz HYHOO]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/hyhoo2 Taisen Quiz HYHOO 2]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/telmahjn Telephone Mahjong]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/tokimbsj Tokimeki Bishoujo (BET)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/tokyogal Tokyo Gal Zukan]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/galkaika Mahjong Gal no Kaika]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/galkoku Mahjong Gal no Kokuhaku]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/spdodgeb Super Dodge Ball]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/macross Macross]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/macross2 Macross II]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/nouryoku Nouryoku Koujou Iinkai]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/strahl Strahl]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/pushman Pushman]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/bombrman Bomberman]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/bbmanw Bomberman World]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/donpacjp Donpachi]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/blazeon Blaze On]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/beezer Beezer]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/selfeena Sel Feena]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/liblrabl Libble Rabble]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/buraiken Hissatsu Buraiken (= Avengers)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/skyadvnj Sky Adventure (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/gunforcj Gunforce (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/dkgenm72 Daiku no Gensan (Japan, M72)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/wofu Warriors of Fate (US)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sf2ui Street Fighter II (US revision I)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 2000]]&lt;/div&gt;</summary>
		<author><name>Georg</name></author>
	</entry>
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