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	<id>https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=MAME_0.53</id>
	<title>MAME 0.53 - Revision history</title>
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	<updated>2026-05-06T17:59:24Z</updated>
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	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.53&amp;diff=1036&amp;oldid=prev</id>
		<title>Georg: Initial version.</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.53&amp;diff=1036&amp;oldid=prev"/>
		<updated>2007-05-14T11:11:06Z</updated>

		<summary type="html">&lt;p&gt;Initial version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.53 was released on 12 August 2001.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Major Announcement ==&lt;br /&gt;
As of this release, the &amp;quot;beta&amp;quot; numbering scheme has been abandoned. This version is 0.53 because 0.36 (the last &amp;quot;non-beta&amp;quot; release) + .16 (the number of &amp;quot;beta&amp;quot; releases since then) = 0.52.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]]&lt;br /&gt;
* [[Aley Keprt]]&lt;br /&gt;
* [[Bernd Wiebelt]]&lt;br /&gt;
* [[Bryan McPhail]]&lt;br /&gt;
* [[David Graves]]&lt;br /&gt;
* [[David Haywood]]&lt;br /&gt;
* [[Fabrice Frances]]&lt;br /&gt;
* [[Luca Elia]]&lt;br /&gt;
* [[Mathias Rosenhauer]]&lt;br /&gt;
* [[Nicola Salmoria]]&lt;br /&gt;
* [[Paul Priest]]&lt;br /&gt;
* [[Phil Stroffolino]]&lt;br /&gt;
* [[Scott Brasington]]&lt;br /&gt;
* [[Takahiro Nogi]]&lt;br /&gt;
* [[Victor Trucco]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed the background in Bioship Paladin.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed some issues in Taito B system games.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] added real shadows to some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.).&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] added real shadows to some SNK games (Ikari Warriors, Victory Road, etc.).&lt;br /&gt;
&lt;br /&gt;
* [[Luca Elia]] added real shadows to Cisco Heat and F1 Grand Prix Star.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed some protection related issues in Sunset Riders.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed colors in Major Title 2.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed colors in Berlin Wall.&lt;br /&gt;
&lt;br /&gt;
* [[Mathias Rosenhauer]] fixed the radar display in Aztarac.&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] and [[Nicola Salmoria]] decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt, and Perfect Soldiers.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] fixed a EX550x bug that caused Taito F3 and Incredible Tech games to sound bad.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] fixed the remaining issues in Slapstic emulation.&lt;br /&gt;
** Pit Fighter works to the end&lt;br /&gt;
** Rampart works to the end&lt;br /&gt;
** Tetris now uses the slapstic code&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] fixed the protection in the original Robocop.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] decrypted the original Popeye.&lt;br /&gt;
&lt;br /&gt;
* [[Scott Brasington]] fixed the Free Play mode in Galaga.&lt;br /&gt;
&lt;br /&gt;
* [[Fabrice Frances]] added support for the target data extracted from the laserdisc to MACH 3.&lt;br /&gt;
&lt;br /&gt;
* The Windows port is now called &amp;quot;MAME&amp;quot; (instead of &amp;quot;MAMEW&amp;quot;). The DOS port is called &amp;quot;DMAME&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Priest]] and [[Bernd Wiebelt]] improved the CLI support in the Windows version:&lt;br /&gt;
** config option for steadykey (default: OFF)&lt;br /&gt;
** parse debug.ini in debug builds&lt;br /&gt;
** mamew \anywhere\roms\pacman.zip works&lt;br /&gt;
** improved -log option&lt;br /&gt;
** mame will now parse argv[0].ini instead of mame.ini. i.e. if the mame executable is called &amp;quot;m37b17.exe&amp;quot; it will parse m37b17.ini instead of mame.ini&lt;br /&gt;
&lt;br /&gt;
* [[Aley Keprt]] added support for C64/Atari/Sinclair joysticks connected via DB9 or Turbografix interface to the DOS version.&lt;br /&gt;
&lt;br /&gt;
* Big changes to the palette system. 8-bit modes are no longer supported, only 16-bit ones are used. 8-bit support may be removed from the OS dependant code; the core will never ask for an 8-bit deep screen. 8-bit bitmaps could still be used though.&lt;br /&gt;
&lt;br /&gt;
* Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors* [[]] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip, and all Taito F3 games, are broken in this release.&lt;br /&gt;
&lt;br /&gt;
* tilemap_update() is gone. Everything is handled by tilemap_draw().&lt;br /&gt;
&lt;br /&gt;
* IMPORTANT CHANGE FOR PORTERS: the OS dependant code is now required to guarantee, in 16-bit palettized mode, that Machine-&amp;gt;pens* [[i]] == i. The &amp;quot;pens&amp;quot; argument to osd_allocate_colors() will be NULL, actually it has been renamed &amp;quot;rgb_components&amp;quot; since direct RGB modes are the only ones that will pass that argument.&lt;br /&gt;
&lt;br /&gt;
* Remove VIDEO_MODIFIES_PALETTE and the &amp;quot;modifiable&amp;quot; parameter from osd_allocate_colors().&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] added new flags VIDEO_HAS_SHADOWS and VIDEO_HAS_HIGHLIGHTS that automatically extend the palette creating a darker(brighter copy for shadows handling. palette_set_shadow_factor() and palette_set_highlight_factor() allow to control the adjustment to apply (shadow can be &amp;gt; 1.0, making it an highlight, and highlight can be &amp;lt; 1.0 making it a shadow - the names are just conventional).&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] added the function palette_set_brightness(), allowing selective control of palette brightness independently of the palette RAM contents.&lt;br /&gt;
&lt;br /&gt;
* MachineDriver.color_table_len can now be 0, meaning that the colortable is a 1:1 mapping from the palette. Note that you CANNOT use this feature if you use TRANSPARENCY_COLOR; but of course, if you need TRANSPARENCY_COLOR you&amp;#039;ll not have a 1:1 colortable.&lt;br /&gt;
&lt;br /&gt;
* [[Phil Stroffolino]] added the function tilemap_draw_roz().&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] added the function auto_malloc(); this is the same as malloc(), but the memory is automatically freed when the driver exits.&lt;br /&gt;
&lt;br /&gt;
* osd_bitmap.line is now a void ** to prevent confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Games added or promoted from GAME_NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mazinger Mazinger Z]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sailormn Pretty Soldier Sailor Moon]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sokonuke Sokonuke Taisen Game]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/dokyusei Mahjong Doukyuusei]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/dokyusp Mahjong Doukyuusei Special]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/bigrun Big Run]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mgcrystj Magical Crystals]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sandscrp Sand Scorpion]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/contcirc Continental Circus]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/chasehq Chase HQ]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/bshark Battle Shark]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sci Special Criminal Investigation]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/nightstr Night Striker]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/aquajack Aqua Jack]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/dblaxle Double Axle]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/wgp2 World Grand Prix 2]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/srmp3 Super Real Mahjong Part 3]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mjyuugi Mahjong Yuugi]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/funkyjet Funky Jet]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sotsugyo Sotsugyo Shousho]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/hasamu Hasamu]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/kengo Kengo]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/dirtfoxj Dirt Fox]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mightguy Mighty Guy]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ultratnk Ultra Tank]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/astrofl Astro Flash (= Transformer)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/twinhawk Twin Hawk (= Daisenpu)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/omega Omega (= The End)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/gteikob2 Gingateikoku No Gyakushu (bootleg, set 2)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ptblank Point Blank (= Gun Bullet)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/robocop2 Robocop 2 (World, Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/dondokdu Don Doko Don (US)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/thundfox Thunder Fox (World)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/camltrua Camel Try (US, alt sound)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/robocop Robocop (World rev 4)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/chelnov Chelnov (World)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/twinhawk Twin Hawk (World)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/swimmerb Swimmer (set 3)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/bouldshj Boulder Dash (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/robocopj Robocop (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/gtmrusa Great 1000 Miles Rally (USA)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/srdarwin Super Real Darwin (World)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/pitfighb Pit Fighter (bootleg)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/klaxp1 Klax (prototype set 1)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/klaxp2 Klax (prototype set 2)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/upndown Up&amp;#039;n Down (encrypted)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Games removed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Speak &amp;amp; Rescue bootleg (identical to Speak &amp;amp; Rescue with copyright notice removed)&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 2001]]&lt;br /&gt;
[[Category:Major Changes]]&lt;/div&gt;</summary>
		<author><name>Georg</name></author>
	</entry>
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