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	<title>MAME 0.71u2 - Revision history</title>
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	<updated>2026-05-06T17:11:05Z</updated>
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	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.71u2&amp;diff=992&amp;oldid=prev</id>
		<title>Georg: Initial version.</title>
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		<updated>2007-05-10T10:07:26Z</updated>

		<summary type="html">&lt;p&gt;Initial version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.71u2 was released on 12 July 2003.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]]&lt;br /&gt;
* [[Brian Troha]]&lt;br /&gt;
* [[Curt Coder]]&lt;br /&gt;
* [[David Haywood]]&lt;br /&gt;
* [[Iñigo Luja]]&lt;br /&gt;
* [[Jarek Burczynski]]&lt;br /&gt;
* [[Manuel Abadia]]&lt;br /&gt;
* [[Nathan Woods]]&lt;br /&gt;
* [[Phil Stroffolino]]&lt;br /&gt;
* [[Pierpaolo Prazzoli]]&lt;br /&gt;
* [[R. Belmont]]&lt;br /&gt;
* [[Razoola]]&lt;br /&gt;
* [[ShiRiRu]]&lt;br /&gt;
* [[Tomasz Slanina]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew: &lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] made some progress on the MegaTech emulation: menu is now displayed, but carts not recognised, display currently controllled by a dipswitch, will be changed later, enabled the other games on the driver while work is done, these might be disabled for 0.72&lt;br /&gt;
&lt;br /&gt;
* [[Razoola]] fixed some NeoGeo sets: 98e -&amp;gt; 98, -98a 99 &amp;lt;-&amp;gt; 99a&lt;br /&gt;
&lt;br /&gt;
* [[Jarek Burczynski]] fixed sound chips in lsasquad&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] fixed loading of Landmaker (prototype)&lt;br /&gt;
&lt;br /&gt;
* [[Curt Coder]] converted some drivers to tilemaps&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] cleaned Up some Konami GX rom loading&lt;br /&gt;
&lt;br /&gt;
* [[Nathan Woods]] contributed various changes&lt;br /&gt;
** Adds save state support to Cojag&lt;br /&gt;
** Disables certain error logging and speedup hacks under MESS&lt;br /&gt;
** get_jaguar_memory() now based on memory_get_read_ptr()&lt;br /&gt;
** Jaguar blitter won&amp;#039;t crash if it is instructed to blit to a weird address&lt;br /&gt;
** Moved helpfile name into a constant&lt;br /&gt;
** Minor tweaks in #ifdef MESS, and #ifndef MESS&amp;#039;ed a consistency check inapprpriate for MESS&lt;br /&gt;
** Added very small hooks for MESS&lt;br /&gt;
** Changed seq_name() so that instead of saying &amp;quot;&amp;lt;KEY&amp;gt; or n/a&amp;quot;, it will say &amp;quot;&amp;lt;KEY&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] made CPU interrupt improvements fixing the Exidy 440 games (Chiller etc.), Ultimate Tennnis, and the Seibu Sound System&lt;br /&gt;
&lt;br /&gt;
* [[Tomasz Slanina]] fixed the reset in robokid when time runs out (robokid37b15red)&lt;br /&gt;
&lt;br /&gt;
* [[Tomasz Slanina]] stopped Nova2001 from resetting when a coin is inserted if you insert coins too quickly the game still resets, its probably just the way it was, the code for this part was changed in the clone&lt;br /&gt;
&lt;br /&gt;
* [[Iñigo Luja]] fixed some DIP switches&lt;br /&gt;
&lt;br /&gt;
* [[Nathan Woods]] changed the way the snapshot code works&lt;br /&gt;
&lt;br /&gt;
* [[Phil Stroffolino]] made huge Improvements in Prop Cycle (Namco System 22)&lt;br /&gt;
** pulled out matrix3d to its own module&lt;br /&gt;
** near plane clipping&lt;br /&gt;
** perspective correct textures&lt;br /&gt;
** preliminary lighting (all or nothing)&lt;br /&gt;
** gamma correction&lt;br /&gt;
** preliminary fader support&lt;br /&gt;
** per polygon and per object depth bias&lt;br /&gt;
** sprite-polygon priority&lt;br /&gt;
** two-sided polygon flag&lt;br /&gt;
** tile flip attributes&lt;br /&gt;
** tilemap color bank&lt;br /&gt;
** improved steering responsiveness&lt;br /&gt;
** camera zoom and pan feature&lt;br /&gt;
** fixes to display list parsing&lt;br /&gt;
** corrected rotation mappings for System22/21&lt;br /&gt;
&lt;br /&gt;
* [[Phil Stroffolino]] stopped sprites being hidden by track in fourtrax&lt;br /&gt;
&lt;br /&gt;
* [[ShiRiRu]] fixed the CPS2 raster effect (xmvsf069agre)&lt;br /&gt;
&lt;br /&gt;
* Added missing resources&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Games supported or promoted from GAME_NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/xorworld Xor World (prototype)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/bigevglf Big Event Golf]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sbowling Strike Bowling]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ssrj Super Speed Race Junior]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/greatgun Great Guns]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/hotgmck3 Taisen Hot Gimmick 3 Digital Surfing]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/nss_actr Act Raiser (Nintendo Super System)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/genix Genix]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/moobl Cowbows of Moo Mesa (bootleg)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/cuebrckj Cue Brick (Japan Ver. D)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/pestplce Pest Place (Mario Bros bootleg)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/a51mxr3k Area 51 / Maximum Force Duo (R3000)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New TESTDRIVERS added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ltcasino Little Casino]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/supdrapo Super Draw Poker]&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 2003]]&lt;/div&gt;</summary>
		<author><name>Georg</name></author>
	</entry>
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