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	<title>MAME 0.77u3 - Revision history</title>
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	<updated>2026-04-28T12:13:56Z</updated>
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	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.77u3&amp;diff=1009&amp;oldid=prev</id>
		<title>Georg: Initial version.</title>
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		<updated>2007-05-10T12:50:13Z</updated>

		<summary type="html">&lt;p&gt;Initial version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.77u3 was released on 13 December 2003.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]]&lt;br /&gt;
* [[Angelo Salese]]&lt;br /&gt;
* [[Barry Rodewald]]&lt;br /&gt;
* [[Brad Oliver]]&lt;br /&gt;
* [[Brian Troha]]&lt;br /&gt;
* [[BUT]]&lt;br /&gt;
* [[David Haywood]]&lt;br /&gt;
* [[El Condor]]&lt;br /&gt;
* [[ElSemi]]&lt;br /&gt;
* [[GreyRogue]]&lt;br /&gt;
* [[Jarek Burczynski]]&lt;br /&gt;
* [[Lawrence Gold]]&lt;br /&gt;
* [[Luca Elia]]&lt;br /&gt;
* [[Mariusz Wojcieszek]]&lt;br /&gt;
* [[Nathan Woods]]&lt;br /&gt;
* [[Olivier Galibert]]&lt;br /&gt;
* [[Pierpaolo Prazzoli]]&lt;br /&gt;
* [[R. Belmont]]&lt;br /&gt;
* [[Stefan Jokisch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* Added SHA1 Information to the remaining drivers&lt;br /&gt;
&lt;br /&gt;
* Seattle (and related) Improvements&lt;br /&gt;
** added ADSP2104 variant to the ADSP2100 core&lt;br /&gt;
** fixed ROM loading code in the ADSP2100 core&lt;br /&gt;
** fixed several minor bugs that affected Biofreaks and California Speed&lt;br /&gt;
** included several DIP switch fixes from Brian Troha&lt;br /&gt;
** fixed input ports for California Speed and SF Rush&lt;br /&gt;
** increased default visible area to handle Biofreaks&lt;br /&gt;
** added speedups to Blitz and Blitz 2000&lt;br /&gt;
** made sure the IDE controller waits a minimum amount of time before generating an interrupt&lt;br /&gt;
** the IDE controller features buffer is now filled in completely&lt;br /&gt;
** fixed code that reads the bus master status register from a word offset&lt;br /&gt;
** tweaked the Midway PIC handling so that Biofreaks can read its serial number&lt;br /&gt;
** changed the mechanism for DCS to report buffer full/empty states&lt;br /&gt;
** added IOASIC support for buffer full/buffer empty interrupts from DCS&lt;br /&gt;
** added preliminary DCS support for ADSP-2104-based sound&lt;br /&gt;
** added code to clip the Voodoo vertexes to 1/16th of a pixel increments&lt;br /&gt;
** fixed writes to the palette RAM on the Voodoo&lt;br /&gt;
** fixed small errors in the Voodoo rendering when bilinear filtering&lt;br /&gt;
** fixed handling of local alpha blending on the Voodoo&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] and [[Mariusz Wojcieszek]] improved the ST-V driver&lt;br /&gt;
&lt;br /&gt;
* [[Pierpaolo Prazzoli]] attempted to improve the quizpani sound banking&lt;br /&gt;
&lt;br /&gt;
* [[Nathan Woods]] improved the SNES emulation based on code from MESS (used for NSS)&lt;br /&gt;
&lt;br /&gt;
* [[El Condor]] fixed Uncio sound frequency with values taken from real PCB&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] added a YMF271 sound core plus very preliminary hook up in ms32.c (only Desert War makes any sound at all and it doesn&amp;#039;t really seem to be anytihng like correct, this is probably due to a combination of z80 communication and banking issues)&lt;br /&gt;
&lt;br /&gt;
* [[Brad Oliver]] made sure each bitmap is aligned on a 16-bit boundary&lt;br /&gt;
&lt;br /&gt;
* [[Jarek Burczynski]] updated the Vball driver to use graphics extracted from origianl PCB&lt;br /&gt;
&lt;br /&gt;
* [[Jarek Burczynski]] fixed viofight to only have one OKI&lt;br /&gt;
** fixed adpcm sound in viofight: now there&amp;#039;s is only one OKI M6295 chip&lt;br /&gt;
** corrected Z80 clock in viofight&lt;br /&gt;
** corrected viofight rom names&lt;br /&gt;
** added some info about PALs: viofight, nastar&lt;br /&gt;
&lt;br /&gt;
* [[Nathan Woods]] added misc fixes for MESS&lt;br /&gt;
** Added auto_strdup(), just an auto_malloc&amp;#039;d version of strdup()&lt;br /&gt;
** Cleanups in UI string support, primarily to more easily support MESS specific strings without modifying MAME files. Also removed uistring_shutdown(), which is made unnecessary by auto_strdup()&lt;br /&gt;
** Adds osd_die() function; a friendlier way to die in some unexpected fatal way than exit(-1) or raise(SIGABRT)&lt;br /&gt;
** Adds #ifndef &amp;lt;headername&amp;gt;_H protection&lt;br /&gt;
** Adds minor code within #ifdef MESS&lt;br /&gt;
&lt;br /&gt;
* [[Brad Oliver]] made a TMS9900 inline asm update: the syntax for the inline ppc assembly in the tms9900 core has changed slightly&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] hooked up the backgrounds in Miss Bubble 2&lt;br /&gt;
&lt;br /&gt;
* [[ElSemi]] and [[R. Belmont]] updated the SCSP emulation&lt;br /&gt;
&lt;br /&gt;
* [[Lawrence Gold]] made a patch for Solaris that replaces uses of sqrtf and floorf, which aren&amp;#039;t available on that platform, with their double-precision counterparts.  Please let me know if this is a problem, in which case I can add some special-case #defines for Solaris&lt;br /&gt;
&lt;br /&gt;
* [[Stefan Jokisch]] changed Liberator to use Proms, proper PROMS are not dumped however&lt;br /&gt;
&lt;br /&gt;
* [[BUT]] improved the Namco sound core&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Games supported or promoted from GAME_NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/galhustl Gals Hustler]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/hotroda Hot Rod]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mmpanic Monkey Mole Panic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sftm111 Street Fighter the Movie (1.11)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sstriker Sorcer Striker (hack?)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/kingdmgp Kingdom Grand Prix (hack?)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/powerinb Power Instinct (USA alt bootleg)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/rollace2 Roller Aces (set 2)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games marked as GAME_NOT_WORKING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/malzak Malzak]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ashnojoe Ashita no Joe]&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 2003]]&lt;/div&gt;</summary>
		<author><name>Georg</name></author>
	</entry>
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