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	<title>MAME 0.80u2 - Revision history</title>
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		<id>https://wiki.mamedev.org/index.php?title=MAME_0.80u2&amp;diff=846&amp;oldid=prev</id>
		<title>Georg: Initial version.</title>
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		<updated>2007-05-04T15:19:58Z</updated>

		<summary type="html">&lt;p&gt;Initial version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.80u2 was released on 27 March 2004.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]]&lt;br /&gt;
* [[Angelo Salese]]&lt;br /&gt;
* [[Bryan McPhail]]&lt;br /&gt;
* [[Charles MacDonald]]&lt;br /&gt;
* [[David Haywood]]&lt;br /&gt;
* [[Derrick Renaud]]&lt;br /&gt;
* [[f205v]]&lt;br /&gt;
* [[HPMAN]]&lt;br /&gt;
* [[Jarek Burczynski]]&lt;br /&gt;
* [[Nathan Woods]]&lt;br /&gt;
* [[Phil Stroffolino]]&lt;br /&gt;
* [[Pierpaolo Prazzoli]]&lt;br /&gt;
* [[Quench]]&lt;br /&gt;
* [[R. Belmont]]&lt;br /&gt;
* [[Stefan Jokisch]]&lt;br /&gt;
* [[Tomasz Slanina]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* [[Charles MacDonald]] committed various Sega 16-bit game driver updates:&lt;br /&gt;
** Added correctly dumped ROM set for eswat to replace the old one. Game is encrypted and unplayable.&lt;br /&gt;
** Moved Ace Attacker to system16.c, it&amp;#039;s not a System 18 game.&lt;br /&gt;
** Added sound support for tturf, tturfu, tturfbl (no samples), fpointbl, fpointbj&lt;br /&gt;
** Fixed toryumon RAM test&lt;br /&gt;
** Cleaned up timscannr, toryumon drivers&lt;br /&gt;
** Added Where&amp;#039;s Wally? (wwally) Game is encrypted and unplayable.&lt;br /&gt;
** Fixed System 18 sample ROM banking. This doesn&amp;#039;t help the current working games, but will support others when/if they are decrypted.&lt;br /&gt;
** Fixed RF5C68A clock (7.15 MHz -&amp;gt; 8.00 MHz).&lt;br /&gt;
** Fixed Z80 clock (8.192 Mhz -&amp;gt; 8.00 MHz).&lt;br /&gt;
** Cleaned up shdancbl sound hardware a little.&lt;br /&gt;
** Fixed 2nd 68000 ROM visibility in hangon, ROM test works.&lt;br /&gt;
** Fixed sprite RAM, tile RAM, and shared RAM size in hangon, RAM test works.&lt;br /&gt;
** Fixed shared RAM and road RAM visibility to hangon, road layer works again.&lt;br /&gt;
** Added proper emulation of the I/O hardware in hangon, no patches needed and test mode doesn&amp;#039;t crash anymore.&lt;br /&gt;
** Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi.&lt;br /&gt;
** Cleaned up altbeast, riotcity, bayroute, aurail drivers (no junk in error logs, took care of unused inputs/outputs, etc.)&lt;br /&gt;
** Removed &amp;#039;extra&amp;#039; RAM in some drivers and replaced with sys16_tilebank_w.&lt;br /&gt;
** Fixed sprite zooming in sys16_sprite_shinobi (corrects sprite placement in Heavyweight Champ)&lt;br /&gt;
** Fixed sprite list parsing (fixes output test progression in Heavyweight Champ)&lt;br /&gt;
** Added Shadow Dancer (Rev.B)&lt;br /&gt;
** Checked and fixed speed-ups for shdancer, shdancrj, shdancbl, shdancrb.&lt;br /&gt;
** Added I/O chip and partial VDP emulation for shdancer, shdancrj, shdancbl, shdancrb, moonwlkb, astormbl.&lt;br /&gt;
** Added Datsu bootleg sound hardware support for shdancrb and fixed sound crash.&lt;br /&gt;
** Fixed shdancbl sprite loading.&lt;br /&gt;
** Cleaned up shdancbl driver, now fully playable with only minor graphics problems.&lt;br /&gt;
** Fixed sys16_paletteram_w and removed sys16_dactype.&lt;br /&gt;
** Palette now generated using routines in res_net.h to properly make normal, shadow, and highlight colors.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] and [[Derrick Renaud]] added discrete sound system updates&lt;br /&gt;
&lt;br /&gt;
* Updates by [[Aaron Giles]]:&lt;br /&gt;
** major internal cleanup and reworking of how nodes are created&lt;br /&gt;
** fixed bug in 555 timer that led to whiny noise in Hit Me&lt;br /&gt;
** added new input port type for analog adjuster&lt;br /&gt;
** changed osd interface for discrete sound adjusters to use the new input port type&lt;br /&gt;
** changed NODE_ADJUSTMENT to get its value from an input port&lt;br /&gt;
** adjuster values are now saved in the config file&lt;br /&gt;
** changed all games using adjusters to use the new system&lt;br /&gt;
&lt;br /&gt;
* Updates by [[Derrick Renaud]]:&lt;br /&gt;
** Continued cleanup of code in the discrete sound system to make it more readable&lt;br /&gt;
** New Discrete Modules Added&lt;br /&gt;
*** DISCRETE_OP_AMP_OSCILLATOR - various op amp oscillator circuits that are entered using component values.&lt;br /&gt;
*** DISCRETE_OP_AMP_VCO - various op amp voltage controlled oscillator circuits that are entered using component values.&lt;br /&gt;
** Finished updating games to use Aaron&amp;#039;s DISCRETE_ADJUSTMENT changes.&lt;br /&gt;
&lt;br /&gt;
* [[Nathan Woods]] added misc fixes:&lt;br /&gt;
** Changed MESS specific file type from FILETYPE_CRC to FILETYPE_HASH&lt;br /&gt;
** Added hash_data_insert_printable_checksum() call&lt;br /&gt;
** Made things more const correct&lt;br /&gt;
&lt;br /&gt;
* [[Stefan Jokisch]] contributed a update for Nintendo 8080 based games:&lt;br /&gt;
** All games:&lt;br /&gt;
*** fixed CPU speed&lt;br /&gt;
*** unified memory maps&lt;br /&gt;
*** changed ROM labels&lt;br /&gt;
** Space Fever / High Splitter / Space Launcher:&lt;br /&gt;
*** relabelled ROM sets:&lt;br /&gt;
**** Space Fever color =&amp;gt; Space Fever&lt;br /&gt;
**** Space Fever b &amp;amp; w =&amp;gt; Space Fever High Splitter&lt;br /&gt;
*** uncloned High Splitter from Space Fever&lt;br /&gt;
*** fixed High Splitter ROM loading (wrong sound ROM in one set)&lt;br /&gt;
*** color support (Space Launcher needs its color PROM dumped)&lt;br /&gt;
*** implemented red screen flash (when the player dies)&lt;br /&gt;
*** implemented red laser cannon flash (when the player shoots)&lt;br /&gt;
*** implemented UFO color cycling&lt;br /&gt;
*** properly hooked up SN76477 (needs to be verified)&lt;br /&gt;
*** properly hooked up I8035 sound CPU&lt;br /&gt;
*** added bonus life DIPs to High Splitter and Space Launcher&lt;br /&gt;
*** added cocktail mode&lt;br /&gt;
*** documented diagnostic ROM location&lt;br /&gt;
** Sheriff / Bandido:&lt;br /&gt;
*** fixed scheduling of SN76477 sound effects (shots + hits)&lt;br /&gt;
*** added second coin input in Bandido&lt;br /&gt;
*** removed unused cocktail mode controls from Bandido&lt;br /&gt;
*** properly hooked up I8035 sound CPU&lt;br /&gt;
*** removed fake color overlay from Bandido&lt;br /&gt;
*** added colours based on screenshots - PROM still needs dumping&lt;br /&gt;
*** implemented color effects (e.g. red heart after round 3)&lt;br /&gt;
*** implemented screen flashing (when the players dies)&lt;br /&gt;
*** documented diagnostic ROM location&lt;br /&gt;
** Helifire:&lt;br /&gt;
*** corrected bonus life DIP&lt;br /&gt;
*** fixed starfield pattern, confirmed by shots on the flyer&lt;br /&gt;
*** fixed starfield priority (no more stars in the water)&lt;br /&gt;
*** fixed video bugs related to pausing and frame skipping&lt;br /&gt;
*** properly hooked up sound CPU (different from the other games)&lt;br /&gt;
*** added partial support for cocktail mode&lt;br /&gt;
*** added IMPERFECT_GRAPHICS and NO_COCKTAIL flags&lt;br /&gt;
*** various audio and video effects are still missing, including a few which were previously implemented and which I hope to re-add soon&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] made various Timer Fixes, correcting some problems with SlySpy etc.&lt;br /&gt;
&lt;br /&gt;
* [[Quench]] fixed some problems with the 32010 update&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] made misc bug fixes (HuC6280 problems)&lt;br /&gt;
&lt;br /&gt;
* [[Tomasz Slanina]] made some Task Force Harrier improvements:&lt;br /&gt;
** fixed sprite rendering&lt;br /&gt;
** hacks for bg scrolling&lt;br /&gt;
** patched some protection issues (sprites are rendered, no more strange resets)&lt;br /&gt;
** Game is NOT playable (controls doesn&amp;#039;t work). Maybe something is not mapped correctly or it&amp;#039;s problem with protection (for example, player2 buttons works durning boot - it&amp;#039;s possible to enter service mode).&lt;br /&gt;
&lt;br /&gt;
* [[Angelo Salese]] updated the ST-V driver:&lt;br /&gt;
** fixed bitmap transparencies&lt;br /&gt;
** added the RBG0 layer(no scroll/roz effects yet)&lt;br /&gt;
** added a really preliminary window effect (just for get tile-based sprites in shanhigw)&lt;br /&gt;
** readded the VDP1 PTM register support which has been lost in the past&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] cleaned up the Capcom Bowling driver and fixed crash on reset&lt;br /&gt;
&lt;br /&gt;
* [[R. Belmont]] updated the IREM GA20 driver: added the channel status readback for the GA-20, which fixes some occasional odd voice-stealing behavior I&amp;#039;ve heard playing R-Type Leo.&lt;br /&gt;
&lt;br /&gt;
* Reverted some Star Wars code back to older working version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Games added or promoted from GAME_NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/rocktrv2 Rock &amp;#039;n&amp;#039; Roll Trivia (part 2)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/scotrsht Scooter Shooter]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/dynadice Dynamic Dice]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/lvcards Lovely Cards]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/2020bba 2020 Super Baseball (set 2)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/spinner Spinner (Spiders bootleg)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/gyrodinc Gyrodine (Crux license?)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/griffon Griffon]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/blast30 Blaster (early 30 wave version)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games marked as GAME_NOT_WORKING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Various Non-working CPS2 clones&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ssingles Swinging Singles]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/tcl Taiwan Chess Legend]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/pturn Parallel Turn]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/changela Change Lanes]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/drgw3 Dragon World 3]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/zerotrgt Zero Target]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/cntsteer Counter Steer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 2004]]&lt;/div&gt;</summary>
		<author><name>Georg</name></author>
	</entry>
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