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	<id>https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=MAME_0.99u5</id>
	<title>MAME 0.99u5 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=MAME_0.99u5"/>
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	<updated>2026-05-06T16:34:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.99u5&amp;diff=689&amp;oldid=prev</id>
		<title>Georg: +category</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.99u5&amp;diff=689&amp;oldid=prev"/>
		<updated>2007-05-03T11:46:54Z</updated>

		<summary type="html">&lt;p&gt;+category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:46, 3 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.mameworld.net/maws/romset/sercharj SAR - Search And Rescue (Japan)]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.mameworld.net/maws/romset/sercharj SAR - Search And Rescue (Japan)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.mameworld.net/maws/romset/ampokr2c American Poker II (set 4)]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.mameworld.net/maws/romset/ampokr2c American Poker II (set 4)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Releases 2005]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Georg</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.99u5&amp;diff=607&amp;oldid=prev</id>
		<title>Georg: Initial version.</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.99u5&amp;diff=607&amp;oldid=prev"/>
		<updated>2007-05-02T05:11:35Z</updated>

		<summary type="html">&lt;p&gt;Initial version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.99u5 was released on 29 August 2005.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]]&lt;br /&gt;
* [[Buddabing]]&lt;br /&gt;
* [[Corrado Tomaselli]]&lt;br /&gt;
* [[David Haywood]]&lt;br /&gt;
* [[Luca Elia]]&lt;br /&gt;
* [[Pierpaolo Prazzoli]]&lt;br /&gt;
* [[Roberto Fresca]]&lt;br /&gt;
* [[Sebasten Hegon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] completed the renaming of core structures. Most pervasive change was &amp;quot;struct tilemap&amp;quot; is now just &amp;quot;tilemap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* [[Buddabing]] added save state support to the Cinematronics vector games.&lt;br /&gt;
&lt;br /&gt;
* [[David Haywood]] added blending to the alt tilemap code in psikyosh.c, fixing the final boss in Sol Divide.&lt;br /&gt;
&lt;br /&gt;
* [[Sebasten Hegon]] made improvements to the Witch/Pinball Champ &amp;#039;95 driver:&lt;br /&gt;
** The games now show some graphics (the palette seems OK) and play some music and sounds.&lt;br /&gt;
** Since the controls are not yet figured out completely, they are still mapped as dipswitches.&lt;br /&gt;
** An NVRAM reset is required the first time you launch Witch (via the associated dipswitch). Pinball Champ seems to automatically do this.&lt;br /&gt;
** The sound part required some patching in sound/es8712.c. I disabled the hardcoded inconditional looping, and made the sound start when writing at offset 0x06 (cf patch). vmetal does not seem to be affected.&lt;br /&gt;
** As far as gameplay is concerned, the ball will freeze (in game and demo mode), and I don&amp;#039;t know why. The video hardware is not completely figured out and may be the culprit.&lt;br /&gt;
** The coin in/out mecanism needs some work too.&lt;br /&gt;
&lt;br /&gt;
* [[Roberto Fresca]] made some improvements to Jolly Card:&lt;br /&gt;
** Added extra hardware info (pinouts and dips).&lt;br /&gt;
** Added the correct dipswitch to Jolly Card. Hopper and Points/pulse not tested due to preliminary driver state. The rest are working properly. Remember to delete the nvram and reinitialize to see some changes.&lt;br /&gt;
** Added almost the same dipswitch to Magic Card II (Bulgaria).&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] made significant changes to the save state system:&lt;br /&gt;
** Added alternate save state pre-/post-load function types that take integer or pointer parameters. Updated several sound cores and other files to take advantage of this.&lt;br /&gt;
** Made state handler registrations track like other scoped resources (timers, memory) so that registrations can occur as late as MACHINE_INIT time.&lt;br /&gt;
** Added logic to detect registrations after MACHINE_INIT time and prevent saves in that case.&lt;br /&gt;
** Added logic to detect when CPUs or sound chips haven&amp;#039;t registered anything to save/load. When this happens, info is logged to error.log and saves/loads are disallowed.&lt;br /&gt;
** Allocated timers are now automatically saved and restored as part of the save state. The global time is now restored as well as a bunch of CPU execution state. This should produce more reliable restores.&lt;br /&gt;
** Added logic to defer saves until all anonymous timers have cleared. If a driver uses many anonymous timers it may not be possible to ever successfully save, so the operation will time out after one second.&lt;br /&gt;
** Before restoring, the machine is now reset. This gives a more consistent environment for the load to occur.&lt;br /&gt;
** Re-enabled save state support for YM2151.&lt;br /&gt;
** Added save state support to the classic Namco sound system.&lt;br /&gt;
** Added save state support to the samples sound system.&lt;br /&gt;
** Removed anonymous timer usage in machine/scramble.c.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New games added or promoted from NOT_WORKING status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/murogem Muroge Monaco]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/funkyfig The First Funky Fighter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New clones added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/sercharj SAR - Search And Rescue (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ampokr2c American Poker II (set 4)]&lt;/div&gt;</summary>
		<author><name>Georg</name></author>
	</entry>
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