<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=Midway</id>
	<title>Midway - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=Midway"/>
	<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Midway&amp;action=history"/>
	<updated>2026-04-28T08:47:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Midway&amp;diff=1426&amp;oldid=prev</id>
		<title>PhilBennett at 15:45, 21 December 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Midway&amp;diff=1426&amp;oldid=prev"/>
		<updated>2007-12-21T15:45:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:45, 21 December 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NBA Showtime&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Cart Fury&amp;#039;&amp;#039;&amp;#039;  - These [http://www.system16.com/hardware.php?id=619 Vegas games] used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NBA Showtime&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Cart Fury&amp;#039;&amp;#039;&amp;#039;  - These [http://www.system16.com/hardware.php?id=619 Vegas games] used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mortal Kombat 4&#039;&#039;&#039;, &#039;&#039;&#039;Cruis&#039;n Exotica&#039;&#039;&#039;, &#039;&#039;&#039;The Grid&#039;&#039;&#039;, &#039;&#039;&#039;Invasion&#039;&#039;&#039; - These [http://www.system16.com/hardware.php?id=616 Zeus] and [http://www.system16.com/hardware.php?id=617 Zeus II]-based games all use a proprietary 3D graphics chip that has no available documentation. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some very preliminary works has been done to figure out how the games can access frame buffer memory. This allows some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them to display their POSTs, but not much more&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Emulating these games will be quite a challenge&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unless some documentation were to mysteriously show up&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mortal Kombat 4&#039;&#039;&#039;, &#039;&#039;&#039;Cruis&#039;n Exotica&#039;&#039;&#039;, &#039;&#039;&#039;The Grid&#039;&#039;&#039;, &#039;&#039;&#039;Invasion&#039;&#039;&#039; - These [http://www.system16.com/hardware.php?id=616 Zeus] and [http://www.system16.com/hardware.php?id=617 Zeus II]-based games all use a proprietary 3D graphics chip that has no available documentation. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MAME 0&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;121u4&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mortal Kombat 4 is classed as working&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Midway&amp;diff=296&amp;oldid=prev</id>
		<title>Aaron: New page: &#039;&#039;&#039;NBA Showtime&#039;&#039;&#039;, &#039;&#039;&#039;Cart Fury&#039;&#039;&#039;  - These [http://www.system16.com/hardware.php?id=619 Vegas games] used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic su...</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Midway&amp;diff=296&amp;oldid=prev"/>
		<updated>2007-03-01T01:39:13Z</updated>

		<summary type="html">&lt;p&gt;New page: &amp;#039;&amp;#039;&amp;#039;NBA Showtime&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Cart Fury&amp;#039;&amp;#039;&amp;#039;  - These [http://www.system16.com/hardware.php?id=619 Vegas games] used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic su...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NBA Showtime&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Cart Fury&amp;#039;&amp;#039;&amp;#039;  - These [http://www.system16.com/hardware.php?id=619 Vegas games] used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mortal Kombat 4&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Cruis&amp;#039;n Exotica&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;The Grid&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Invasion&amp;#039;&amp;#039;&amp;#039; - These [http://www.system16.com/hardware.php?id=616 Zeus] and [http://www.system16.com/hardware.php?id=617 Zeus II]-based games all use a proprietary 3D graphics chip that has no available documentation. Some very preliminary works has been done to figure out how the games can access frame buffer memory. This allows some of them to display their POSTs, but not much more. Emulating these games will be quite a challenge, unless some documentation were to mysteriously show up.&lt;/div&gt;</summary>
		<author><name>Aaron</name></author>
	</entry>
</feed>