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	<id>https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=Sega</id>
	<title>Sega - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mamedev.org/index.php?action=history&amp;feed=atom&amp;title=Sega"/>
	<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Sega&amp;action=history"/>
	<updated>2026-05-09T08:26:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Sega&amp;diff=1505&amp;oldid=prev</id>
		<title>Guru at 18:26, 25 January 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Sega&amp;diff=1505&amp;oldid=prev"/>
		<updated>2008-01-25T18:26:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:26, 25 January 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;SystemE . Hang On JR&amp;#039;&amp;#039;&amp;#039; - gfx corruption on hi-score table.  Working better in HazeMD.  David will port HazeMD over to MAME at some point.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;SystemE . Hang On JR&amp;#039;&amp;#039;&amp;#039; - gfx corruption on hi-score table.  Working better in HazeMD.  David will port HazeMD over to MAME at some point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Cool Riders&#039;&#039;&#039; - uses SH2 + SH1, 68k etc.  Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p).  CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible.  it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody..&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Sega&amp;diff=449&amp;oldid=prev</id>
		<title>Guru at 16:46, 12 April 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Sega&amp;diff=449&amp;oldid=prev"/>
		<updated>2007-04-12T16:46:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:46, 12 April 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Shooting Master&#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   General reminder, we&amp;#039;re still looking for several System 16 games...  BULLET, Excite League, Charon??,  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   General reminder, we&amp;#039;re still looking for several System 16 games...  BULLET, Excite League, Charon??,  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   Super League, Last Survivor.  We REALLY need to find these before they die.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   Super League, Last Survivor.  We REALLY need to find these before they die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Shooting Master&#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;STV . Decathlete&amp;#039;&amp;#039;&amp;#039; - protection (reads gfx data via protection chip, descramble / decompress? scrambled registers..)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;STV . Decathlete&amp;#039;&amp;#039;&amp;#039; - protection (reads gfx data via protection chip, descramble / decompress? scrambled registers..)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Sega&amp;diff=448&amp;oldid=prev</id>
		<title>Guru at 16:45, 12 April 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Sega&amp;diff=448&amp;oldid=prev"/>
		<updated>2007-04-12T16:45:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:45, 12 April 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Shooting Master&amp;#039;&amp;#039;&amp;#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Shooting Master&amp;#039;&amp;#039;&amp;#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Fantasy Zone 2&#039;&#039;&#039; - system E hardware, encrypted Z80 module, based on SMS game, but I don&#039;t think SMS game is useful for comparison / decryption&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Opa Opa&#039;&#039;&#039; - system E hardware, encrypted z80 module, based on SMS game, see above&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Ganbare Chinsan Ooshoubu&#039;&#039;&#039; - by Sanitsu but uses encrypted z80 module&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   General reminder, we&amp;#039;re still looking for several System 16 games...  BULLET, Excite League, Charon??,  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   General reminder, we&amp;#039;re still looking for several System 16 games...  BULLET, Excite League, Charon??,  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guru</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Sega&amp;diff=102&amp;oldid=prev</id>
		<title>Galibert at 19:41, 5 February 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Sega&amp;diff=102&amp;oldid=prev"/>
		<updated>2007-02-05T19:41:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:41, 5 February 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SHooting &lt;/del&gt;Master&#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shooting &lt;/ins&gt;Master&#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fantasy Zone 2&amp;#039;&amp;#039;&amp;#039; - system E hardware, encrypted Z80 module, based on SMS game, but I don&amp;#039;t think SMS game is useful for comparison / decryption&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fantasy Zone 2&amp;#039;&amp;#039;&amp;#039; - system E hardware, encrypted Z80 module, based on SMS game, but I don&amp;#039;t think SMS game is useful for comparison / decryption&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Galibert</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Sega&amp;diff=67&amp;oldid=prev</id>
		<title>AndrewGardner: New page: * &#039;&#039;&#039;SHooting Master&#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.  * &#039;&#039;&#039;Fantasy Zone 2&#039;&#039;&#039; ...</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Sega&amp;diff=67&amp;oldid=prev"/>
		<updated>2007-02-04T00:24:41Z</updated>

		<summary type="html">&lt;p&gt;New page: * &amp;#039;&amp;#039;&amp;#039;SHooting Master&amp;#039;&amp;#039;&amp;#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.  * &amp;#039;&amp;#039;&amp;#039;Fantasy Zone 2&amp;#039;&amp;#039;&amp;#039; ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;SHooting Master&amp;#039;&amp;#039;&amp;#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fantasy Zone 2&amp;#039;&amp;#039;&amp;#039; - system E hardware, encrypted Z80 module, based on SMS game, but I don&amp;#039;t think SMS game is useful for comparison / decryption&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Opa Opa&amp;#039;&amp;#039;&amp;#039; - system E hardware, encrypted z80 module, based on SMS game, see above&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ganbare Chinsan Ooshoubu&amp;#039;&amp;#039;&amp;#039; - by Sanitsu but uses encrypted z80 module&lt;br /&gt;
&lt;br /&gt;
  General reminder, we&amp;#039;re still looking for several System 16 games...  BULLET, Excite League, Charon??, &lt;br /&gt;
  Super League, Last Survivor.  We REALLY need to find these before they die.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;STV . Decathlete&amp;#039;&amp;#039;&amp;#039; - protection (reads gfx data via protection chip, descramble / decompress? scrambled registers..)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;STV . Elandoree&amp;#039;&amp;#039;&amp;#039; - protection, similar to above&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;STV . Astra SuperStars&amp;#039;&amp;#039;&amp;#039; - protection, similar to above&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;STV . Final Fight Revenge&amp;#039;&amp;#039;&amp;#039; - protection, supplies vectors etc. doesn&amp;#039;t boot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;STV . Tecmo World Cup 98&amp;#039;&amp;#039;&amp;#039; - protection, player / ball movements etc.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;STV . Sports Fishing 2&amp;#039;&amp;#039;&amp;#039; - incomplete dump, needs MPEG decoder&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sys32 . F1 Super Lap&amp;#039;&amp;#039;&amp;#039; - protection, and needs dual board emulating.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;MegaPlay . Mazin Wars&amp;#039;&amp;#039;&amp;#039; - would work if converted to use the HazeMD code.  Game is very fussy about interrupt timing etc.  (some MegaTech would benefit from this too - on Haze&amp;#039;s todo list)&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SystemE . Hang On JR&amp;#039;&amp;#039;&amp;#039; - gfx corruption on hi-score table.  Working better in HazeMD.  David will port HazeMD over to MAME at some point.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cool Riders&amp;#039;&amp;#039;&amp;#039; - uses SH2 + SH1, 68k etc.  Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p).  CPU comms don&amp;#039;t make sense, interrupts don&amp;#039;t make sense.. somebody mentioned that the SH1 has &amp;#039;extra&amp;#039; features, but according to dox it&amp;#039;s plain sh1, and the sh2 core should be 100% backwards compatible.  it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody..&lt;/div&gt;</summary>
		<author><name>AndrewGardner</name></author>
	</entry>
</feed>