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This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.




== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==
Missing starfield.


== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==
Video control registers (layer enable, scroll) need to be found.
GFX emulation isn't accurate yet.


== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==
''' 40love ''' - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority?
Graphics seem to be wrong for several games.


== [http://mamedev.org/source/src/mame/drivers/4roses.c.html 4roses] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==
GFX decode and fix color decode routines need to be fixed.
''' poizone ''' - Video timings are off, causing various glitches.


== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==
''' ballbomb ''' - Missing clouds due to incomplete dump.
Contrast isn't correctly emulated.


''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==
''' agat7 ''' - Some video effects and some hw variants aren't emulated.


''' sflush ''' - Maybe missing a color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.


== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==
Colors are imperfect and there's a graphics ROM which is currently unused by the driver.
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.


== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==
''' sidewndr ''' -
CRT9007 emulation is lacking some features.


''' spellbnd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==
 
== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==
Starfield emulation is guessed and likely incorrect.
 
== [http://mamedev.org/source/src/mame/drivers/albazc.c.html albazc] ==
Color decoding might be ímperfect. Some unknown sprite attributes.
 
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==
''' mtetrisc, starsldr, vivdolls ''' - N64 video emulation is lacking some features.
 
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==
Probably only missing laserdisc dumps.
Probably only missing laserdisc dumps.


== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==
Driver has accurate description of the video emulation's inaccuracies.
 
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==
''' kodure, legion, legiono, terraf, terrafa, terrafu ''' - Need decapping and emulation or simulation of the mcu / blitter.


== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".
AGA emulation is missing some features.


== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==
''' spaceint ''' - Wrong colors.
Marked as imperfect graphics. No further note in the driver.


''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==


== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==
''' indytempc ''' - Sprite / playfield flipping issues.
''' gunnrose ''' - The color PROM needs to be dumped.


''' roadblstc1, roadblstcg ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==
 
Cherry-type subgames appear to have wrong graphics alignment.
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.
 
== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==
Missing starfield.
 
== [http://mamedev.org/source/src/mame/drivers/bbusters.c.html bbusters] ==
''' bbusters, bbustersu ''' - Priority problems. Moreover, the emulation completely misses the huge zombie that jumps out during the attract demo right before the text story text comes in. When you hear the the high pitch "zing" sound, there should be a zombie nearly the entire size of the screen.
 
== [http://mamedev.org/source/src/mame/drivers/bestleag.c.html bestleag] ==
''' bestleaw '''
 
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==
Blitter emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==
K056832 chip emulation lacks per-tile priority.


== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==
Scroll isn't implemented and some gfx elements don't appear on screen.
Video implementation is not complete yet and some ROMs aren't present.


== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==
The color PROM is dumped, but colors are slightly off.
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.


== [http://mamedev.org/source/src/mame/drivers/btime.c.html btime] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==
''' tisland ''' - Needs decryption.
 
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==
Long list of video emulation flaws on top of driver file.
 
== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==
''' carjmbre ''' - Colours are wrong: sprites and characters are only using one of the proms.
 
== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==
Needs a reference for the colors.
 
== [http://mamedev.org/source/src/mame/drivers/caswin.c.html caswin] ==
Cherry-type subgames appear to have wrong graphics alignment.
 
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==
One of the graphics ROMs isn't dumped.
One of the graphics ROMs isn't dumped.


== [http://mamedev.org/source/src/mame/drivers/cchance.c.html cchance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==
Color PROMs aren't dumped.
 
== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.
 
''' toprollr ''' - Wrong colors (fg text layer). The game sometimes ("round" text , lives) updates only even columns of cell attribs.
 
''' yamato, yamato2 ''' - The bg gradient color decode & table selection isn't correctly implemented.
 
== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==
''' bullsdrt ''' - Wrong colors.
''' bullsdrt ''' - Wrong colors.


== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==
''' draco ''' - Colors aren't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==
''' qb3 ''' - Some graphics problems.
Cursor is missing. LCD board isn't emulated.


== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==
Some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In cischeat & bigrun, at the start of some levels, you can see the empty scrolling layers as they are filled. In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably)
Color decoding isn't fully understood.


== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==
''' firebatl ''' - Marked as imperfect graphics, no other comment in the driver.
Supposedly is color instead of b/w, but there isn't any color PROM.


== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==
Needs correct roz rotation.
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).


== [http://mamedev.org/source/src/mame/drivers/coinmvga.c.html coinmvga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==
Driver is still in preliminary status.


== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==
''' combascb ''' - Colors are imperfect.
Colors don't seem to match available references.


== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==
Palette format might be wrong.
''' connect4 ''' - Uses incandescent lamps to make a display grid, need better timing to make this work


== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==
Various graphics problems. There's an exhaustive TODO on top of the driver.


== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==
AGA emulation is missing some features.
Blitter emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==
''' dacholer, kickboy ''' - Missing color PROMs dumps.
Scroll isn't implemented and some gfx elements don't appear on screen.


== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.
Game marked as imperfect graphics. No further note in the driver.


== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==
Needs fixing of sprite/background and sprite/sprite priorities (name entry screen, player on raft). There's one unknown sprite attrib bit.
Auto-animation speed is erratic (way too fast).


== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
Video emulation is incomplete, due to lack of test cases.
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.
''' gulunpa ''' - One bad gfx ROM.


== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==
''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.
Missing color PROMs dumps and priorities aren't perfect.


== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==
''' sf2re ''' - Title screen is glitched.
''' funkyfig ''' - Scrolling and priorities problems.


''' nettoqc ''' - Marked as imperfect colors.
''' varthb2 ''' - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.


''' quiz365, quiz365t ''' - Marked as imperfect graphics.
''' varthb3 ''' - Bootleg with different gfx hardware.


''' quizchq, quizchql ''' - Some palette issues.
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==
''' sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones ''' - Bootlegs with different gfx hardware.


''' rongrong, rongrongg, rongrongj ''' - Marked as imperfect colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==
''' punipic, punipic2, punipic3, slampic, wofpic ''' - Bootlegs with different gfx hardware.


== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==
''' dragngun, tattass, tattassa ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.
''' gigaman2 ''' - A bootleg with a different layer offset.


''' lockload, lockloadu ''' - Marked as imperfect graphics.
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==
''' fcrash, ffightbl, ffightbla ''' - GFX glitches during the second cycle of attract mode.


''' nslasher, nslasherj, nslashers ''' - Marked as imperfect graphics.
''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.


== [http://mamedev.org/source/src/mame/drivers/deniam.c.html deniam] ==
''' ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl ''' - Bootlegs on different hardware suffer from GFX glitches.
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.


== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==
''' pestplce ''' - Colors and origin unknown.
''' mstworld ''' - Bootleg with different video RAM banking.


== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==
''' mstworld2 ''' - GFX garbage at title screen with clean NVRAM. Might be a BTANB.
There are some remaining graphics issues and colors are imperfect.


== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==
''' flytiger ''' - Layer2 palette bank.
''' sidearms and clones ''' - Starfield emulation is preliminary.


== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==
Suffers from incomplete 8275 CRT emulation and color PROM decoding isn't completely understood.
''' 1942iti ''' - Peculiarities of the bootleg hw aren't fully emulated.


== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==
''' 7jigen, majxtal7, neruton ''' - Priority problems (more details in the deriver).


''' shpeng ''' - Color PROMs dumps are bad.
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==
''' galgame4p ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers).


== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==
''' dealer, igmo ''' - Missing color PROMs dumps.
''' qb3 ''' - Some graphics problems.


== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.


''' hvoltage, splndrbt ''' - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==
Preliminary driver. Missing GFX modes.


== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==
''' strvmstr ''' - Color PROMs dumps are bad.
'' edu64, pet64 ''' -  


== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==
Colors don't seem 100% accurate.


== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==
Needs fixing of the colors (sprites, background).


== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==
All games in the driver have wrong colors.
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.


== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==
Scrolling and sprite color problems.
Marked as imperfect graphics with no further note.


== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==
Probably missing color PROMs dump.
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.


== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==
''' nekkyoku ''' - Marked as imperfect graphics. No further note in the driver.
ACE chip aren't fully emulated, causing some GFX bugs.


== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==
''' bigdeal, bigdealb, jolycdat ''' - Each game needs its own bipolar PROM dump.
''' tisland ''' - Needs decryption.


''' jokercrd ''' - Marked as wrong colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.


''' royalcdc, royalcdp ''' - Marked as wrong colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==
Needs correct roz rotation.


''' saloon ''' - Marked as wrong colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==
Blending effects aren't fully emulated.


== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==
Raster effects are imperfect: bad frames when lots of new sprites.
''' automat, ffantasybl, mastbond, secretab ''' - Bootleg on different hardware.


== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==
Graphics rendering isn't perfect yet.
''' dragngun and clones, tattass and clones ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.


== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==
''' lockload and clones ''' - Marked as imperfect graphics.
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.


== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==
''' nslasher and clones ''' - Marked as imperfect graphics.
''' bosco and clones, galaga and clones ''' - The starfield is wrong.


== [http://mamedev.org/source/src/mame/drivers/galastrm.c.html galastrm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==
FLIPX support in taitoic.c is not quite correct.
''' cmanhat ''' -


== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==
''' astrowar ''' - No color PROM dump.
Blending, raster effect features aren't fully emulated currently.


== [http://mamedev.org/source/src/mame/drivers/galaxold.c.html galaxold] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==
''' bagmanmc ''' - Missing color PROM dump.
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.


''' dkongjrm ''' - Probably mismatched color PROM.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.


''' porter ''' - Lacks proper GFX bank switch. Missing color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.


== [http://mamedev.org/source/src/mame/drivers/galdrvr.c.html galdrvr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==
''' catacomb ''' - Color PROM might be mismatched.
Wrong/unemulated alpha/priority functions.


''' luctoday, superbon, supergx ''' - Missing color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==
''' rockduck ''' - Color PROMs are mismatched.


''' streakng ''' - Marked as imperfect colors. PROM is dumped.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==
''' bcstry, bcstrya ''' - Some gfx offsets problems.


== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==
''' chokchok ''' - There's corruption during attract mode (tmap disable?).
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.


== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==
''' dquizgo ''' - Layer offsets need checking.
''' zipzap ''' - Bad dump.


== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==
''' funkyjetb ''' - Wrong palette.
The starfield is wrong.


== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==
''' semibase ''' - Some sprite offsets problems.
All games in the driver have wrong colors.  This driver is strictly related to findout.c, so any progress should help both.


== [http://mamedev.org/source/src/mame/drivers/goldstar.c.html goldstar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.
''' jtces40 ''' - Hi-res GFX and colours need fixing.


''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==


''' mtonic ''' - Color PROMs aren't dumped.
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==
Some video attributes are not fully supported yet.


''' nfb96a, nfb96b ''' - Color PROMS might be mismatched.
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==


== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==
Some sprites flicker on attract mode.
''' funkyfig and clones ''' - Scrolling and priorities problems.


== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==
''' momotaro ''' - Protection + different blitter commands shuffling.
''' vidvince ''' - Sprite wrapping issues.


== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==
''' mjflove ''' - Transparency problems in title screen, staff roll and gal display (the background is not visible).
"Radar" is probably wrong.


== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==
''' nettoqc, ultrchmp and clone''' - Marked as imperfect colors.
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).


== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==
''' quiz365 and clone, seljan2 ''' - Marked as imperfect graphics.
''' josvolly ''' - Video hardware isn't completely understood.


== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==
''' quizchq and clone ''' - Some palette issues.
All games suffer from the many missing features of the blitter emulation.


== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==
''' rongrong and clones ''' - Marked as imperfect colors.
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).


''' holeland ''' - Missing tile/sprite priority.
''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).


== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==
''' battlcry ''' - Some tiny gfx glitches.
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the driver).


''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.
''' shpeng ''' - Color PROMs dumps are bad.


''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.


== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==
Needs better emulation of gfx bank switching.
''' chalgirl ''' - Missing PROM dump.


== [http://mamedev.org/source/src/mame/drivers/igs009.c.html igs009] ==
''' ichiban ''' - Bad banking causes GFX issues.
''' jingbell ''' - Marked as imperfect graphics. No other note in the driver.


== [http://mamedev.org/source/src/mame/drivers/igspoker.c.html igspoker] ==
''' mjsenka, mjyarou and clone, rkjanoh2 ''' - They never seem to set the palette base.
''' igs_ncs2 ''' - Incomplete dump.


== [http://mamedev.org/source/src/mame/drivers/ilpag.c.html ilpag] ==
''' mjsiyoub ''' - Colors need verifying.
Blitter emulation is missing some features.


== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==
''' pongboo2 ''' - Palette handling is wrong (games don't work anyway).
Current color implementation is incorrect.


== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==
''' drivedge ''' - Uses modified wideo hardware. It's emulation is quite complete, but still not 100%.
''' spider and clone ''' - Blitter / clear logic may be improved.


== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).
Sprite communication / banking problems.


== [http://mamedev.org/source/src/mame/drivers/jantotsu.c.html jantotsu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==
Some video hardware features aren't understood. See notes on top of driver.
''' draco ''' - Colors aren't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==
There are some priority issues.


== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==
Colors are wrong, possibly due to wrong video ram banking.


== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==
''' cluedo and clones ''' - * During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.


== [http://mamedev.org/source/src/mame/drivers/kingdrby.c.html kingdrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.


== [http://mamedev.org/source/src/mame/drivers/koftball.c.html koftball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==
Game marked as imperfect graphics. No further note in the driver.
Missing row scroll (column scroll?).


== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green.


== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==
GPU/GTE aren't completely emulated.
HD46505SP row updated function isn't fully understood yet.


== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==
GPU/GTE aren't completely emulated.


== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==
All games have minor graphics glitches.
Some scrolling issues (GNU nano for example).


''' ggreats2, opengolf, opengolf2, racinfrc, racinfrcu ''' - Need ROZ layer emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==


''' winspike, winspikej ''' - Bad sprite colours, part of tilemap gets blanked out when a game starts (might be more protection).
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==


== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==
Color decoding isn't understood.
GFX and color decode routines need to be fixed.


== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==
GPU/GTE aren't completely emulated.
''' bigdeal and clone, bonuscrd and clone ''' - Each game needs its own bipolar PROM dump.


== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==
''' clubcard ''' - Wrong background color.
Colors are wrong (tile_index in tilemap needs to be adjusted).


== [http://mamedev.org/source/src/mame/drivers/lastduel.c.html lastduel] ==
''' multiwina ''' - Different tilemap / screen parameters.
''' ledstorm2 ''' - GFX ROMs are marked as bad.


== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==
'External' rowscroll not hooked up correctly (1st attract level, highscores). Flip bits used for the tiles haven't been found yet (p2 start screen, reload indicator).There possibly are some priority issues / sprite placement issues.
Raster effects are imperfect: bad frames when lots of new sprites.


== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.
Graphics rendering isn't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==
Priorities need to be worked out.
Incorrect priorities.


== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==
Wrong sprite/tilemap priority. Scrollram not entirely understood.
Bootleg hardware. Emulation still preliminary.


== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==
Colors aren't correctly decoded.
Title screen priority bug.


== [http://mamedev.org/source/src/mame/drivers/m10.c.html m10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==
Colors are close to screenshots for IPM Invader. The other games have not been verified.
''' aracnis ''' - Marked as imperfect graphics.


== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==
''' aracnisa ''' - Needs reference for colors.
Graphics glitches in all games.


== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==
''' bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr ''' - Missing color PROM dump.
''' battroad ''' - Game marked as imperfect colors. battroad_char_net_info is a complete guesswork.


== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==
''' bmxstunts ''' - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.
''' quizf1 ''' - Some graphics glitches.


== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==
''' galaxianbl3 ''' - Bad PROM or decode.
''' leaguemn, nbbatman ''' - Raster effects don't work properly.


== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==
''' galkamika ''' - One GFX ROM is bad.
Tilemap zoom is wrong, see title screen (misplaced) and level 2 boss (background scrolls faster than sprites). It should use VIDEO_RGB_DIRECT for alpha blending to work, but tilemap_draw_roz() doesn't support it. Sprite zoom on quizmoon title screen isn't right. Priorities (Sprites & Backgrounds) - see quizmoon attract mode.


== [http://mamedev.org/source/src/mame/drivers/madalien.c.html madalien] ==
''' guttangt ''' - At least one GFX ROM is bad, color PROM wasn't dumped so using the standard one, which might not be correct for this set.
An effect is missing: when you shoot an enemy in the dark, the whole screen lights up. Basically the headlights fill the whole screen.


== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==
''' jungsub ''' - One GFX ROM is bad. Some unknown writes, probably GFX related.
The palette system needs to be understood.


== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==
''' catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff ''' - PROM is dumped but isn't correctly hooked up yet.
Playfield graphics may be banked.


== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==
''' olibug ''' - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).
The games use a custom video controller which isn't fully understood. (See notes on top of driver)


== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==
''' portera ''' - Might actually be correct, but no video reference to check.
''' gypsyjug ''' - Incomplete dump.


== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==
''' spactrai ''' -
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.


== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==
''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.
''' couple and clones, pitboss and clones ''' - Games marked as imperfect graphics. No further note.


''' dodge ''' - Incomplete dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==
''' bullsdrtg ''' - One of the GFX ROMs is bad.


== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==
''' dkongjrm ''' - Probably mismatched color PROM.
V9938 emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==
''' dkongjrmc ''' - Sprites leave artifacts. Also colors aren't 100%.
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli, toride2g, toride2gg, toride2j ''' - Various GFX glitches.


''' gstrik2, gstrik2e ''' - Priorities between rounds are wrong.
''' spcwarp ''' - Missing color PROM dump.


== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==
Marked as imperfect graphics. No further note in the driver.
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up.


== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==
''' invasnab, invasnv4, mk4, mk4a ''' - Zeus chip emulation is incomplete.
''' troopy ''' - Bad GFX ROMs.


''' crusnexo, crusnexoa, crusnexob, thegrid, thegrida ''' - Zeus 2 chip emulation is preliminary.
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==
Palette should be normalized to actual TFT color space.


== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==
Color PROM isn't dumped.
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.


== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==
Driver inaccurately uses a PROM taken from Bubble Bobble, though it probably isn't present on Miss Bubble 2 pcb, to make it possible to share video emulation with the Bubble Bobble driver.
''' vidvince ''' - Sprite wrapping issues.


== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==
''' mstworld ''' - Bootleg with different video RAM banking.
''' minspace ''' - Possibly missing a graphics overlay mask.


== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.
''' skywriter ''' - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.


== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==
Palette banking isn't fully understood.


== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==
''' vf, vformula, vr ''' - TGP coprocessor emulation is incomplete.
PAL emulation is missing.


== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.
''' franticf and clone ''' - Flickers when inserting a coin.


''' model 2c games ''' - 3D coprocessor isn't emulated.
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.


== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==
''' crazybon and clones, nfb96sea, nfb96seb, nfb96sec ''' - Color PROMs might be mismatched.
Video hardware emulation is lacking many features.


== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==
''' fl7_50 and clones ''' - Tiles decode isn't correct yet.
''' moo, mooaa, mooua ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view).Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().


== [http://mamedev.org/source/src/mame/drivers/mpoker.c.html mpoker] ==
''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.
Color system isn't understood (no bipolar PROMs in the system). It needs a reference.


== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==
''' lucky8l ''' - Uses a strange mix of PROMs and PLDs which isn't decoded yet.
''' connect4 ''' - uses incandescent lamps to make a display grid, need better timing to make this work


''' dealem ''' - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao)
''' eldoraddoa, luckylad, magodds and clones, star100, wcat3 ''' - Colors aren't perfect.


== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==
''' moonlghtb, moonlghtc ''' - Odd palette value at 0xc780, should be black.
Marked as imperfect graphics. No further note in the driver.


== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==
''' nd8lines ''' - PROMs aren't correctly decoded, so very wrong colors.
Video system is only partially understood. Extensive TODO on top of the driver.


== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==
The palette system needs to be understood.
''' mgdh ''' - Wrong colors in betting screen.


== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==
All games are marked as imperfect graphics. No further note in the driver.
IRQ problems cause some disappearing sprites.


''' metamrph and clones ''' - Intro needs alpha blended sprites.
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==
''' igs_ncs2 ''' - Incomplete dump.


== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==
''' speedrcr ''' - Some GFX glitches.
''' kungfu ''' - Wrong colors on the 'reel' layers.


== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==
''' ncv1 ''' -
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.


''' ncv1j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==
'''3super8''' - ROMs are badly dumped.


''' ncv1j2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==
''' all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.


''' ncv2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==


''' ncv2j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==
Colors are close to screenshots for IPM Invader. The other games have not been verified.


== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==
''' danceyes ''' -
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.


''' dunkmnia ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==
Colors might be not 100% accurate (needs video references);


''' dunkmnic ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==
Blitter data is encrypted and MCU is undumped.


''' myangel3 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==
''' dynablstb4 ''' - This bootleg has offset sprites.


''' pocketrc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.


''' primglex ''' -
''' ppan ''' - Bootleg on different hardware.


''' ptblnk2a ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==
''' demoneye ''' - Missing the 3rd GFX layer.


''' starswep ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.


''' tekken ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==
Starfield emulation is guessed and likely incorrect.


''' tekken2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==
Driver has accurate description of the video emulation's inaccuracies.


''' tekken2a ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==
''' grasspin ''' - Some minor GFX glitches.


''' tekken2b ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==
See ms32.


''' tekkena ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).


''' tekkenb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==
Priorities aren't perfect.


''' tekkenc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==
''' irion ''' - Priorities aren't correct.


''' xevi3dg ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==
Needs better emulation of gfx bank switching.


== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==
''' aquarush ''' -
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).


''' ehrgeiz ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.


''' ehrgeiza ''' -
''' tshingen and clone ''' - Unemulated mosaic effect.


''' fgtlayer ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==
Video system is only partially understood. Extensive TODO on top of the driver.


''' g13knd ''' -
''' f1superb ''' - Has an additional unemulated DSP for road GFX.


''' ghlpanic ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==
Palette decoding isn't perfect.


''' golgo13 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==
''' rocknms ''' -


''' lbgrande ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.


''' mrdrillr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==
''' fantasia and clones ''' - GFX glitches.


''' pacapp ''' -
''' pgalvip ''' - Select screen seems wrong, though it might just be an unfinished version of the game.


''' pacapp2 ''' -
''' zipzap ''' - Bad dump.


''' pacappsp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.


''' ptblank2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==
There are some priority issues.


''' sws98 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==
''' packbang and clone ''' - Priorities between stages could be wrong.


''' sws99 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==
Video emulation is missing many features. Detailed list in the driver.


''' tekken3 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==
Colors are wrong, possibly due to wrong video RAM banking.


''' tekken3a ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.


''' tekken3b ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".


''' tekken3c ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==
K056832 chip emulation lacks per-tile priority.


''' tenkomoj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.


''' tenkomor ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==
Missing features / effects.


''' toukon3 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==
''' combascb ''' - Colors are imperfect.


== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==
''' finalapc ''' -
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


''' finalapd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==
''' gberetb ''' - Needs correct PROM decoding.


''' finallap ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==
Not all features of the Konami 3D hardware have been implemented.


''' finlapjb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.


''' finlapjc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==
''' tmosh and clones ''' - Picture to be printed is cut off on the left.


''' fourtrax ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==
All games have minor graphics glitches.


''' suzuk8h2 ''' -
''' ggreats2, opengolf, opengolf2, racinfrc, racinfrcu ''' - Need ROZ layer emulation.


''' suzuk8hj ''' -
''' vsnetscr and clones ''' - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).


''' suzuka8h ''' -
''' winspike and clones ''' - Bad sprite colours (might be more protection).


== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==
''' cybsled ''' -
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable.


''' cybsledj ''' -
''' heatof11 ''' -  


''' solvalou ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==
''' buttobi, ddboy and clone ''' - Priorities not understood and wrong in places, apparently controlled by PROM.


''' starblad ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==
Some small gfx glitches remain.


== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==
''' acedrvrw ''' -
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.


''' alpinerc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==
''' bucky and clones ''' - GFX glitches.


''' alpinerd ''' -
''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().


''' alpinesa ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==
All games are marked as imperfect graphics. No further note in the driver.


''' alpinr2b ''' -
''' metamrph and clones ''' - Intro needs alpha blended sprites.


''' cybrcycc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==
Complex Konami 3D hardware. Some features aren't correctly implemented yet.


''' propcycl ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.


''' raveracj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==
''' cashquiz ''' - Incomplete dump.


''' raveracw ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==
The KONAMI custom GFX chips' emulation isn't perfect yet.


''' raveraja ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==
Player's tank currently flickers on and off during the first in-game attract-mode segment.


''' ridgerac ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.


''' ridgeraj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==
''' glfgreat and clones ''' - They have some problems with the zooming sprites and playfield graphics.


''' timecris ''' -
''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.


''' timecrsa ''' -
''' ssridersb ''' - Bad dump.


''' victlapw ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==
''' mastkin ''' - Color PROMs aren't dumped.


== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==
''' wndrmomo ''' -
Missing starfield emulation.


== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==
Alpha blending issues.


== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==
''' orangec ''' -
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.


''' orangeci ''' -
''' xmenabl ''' - Sprites don't work correctly.


''' vipclub ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==
Konami custom chips' features aren't fully implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==
Light/dark background and soft scroll aren't emulated yet.


== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==
''' hachamf ''' -
Whack-a-mole type game with no screen. Needs photographic artwork.


== [http://mamedev.org/source/src/mame/drivers/norautp.c.html norautp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==
Needs color/brightness levels emulation.


== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==
''' bronx ''' -
''' gypsyjug ''' - Incomplete dump.


''' colt ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.


''' nycaptor ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==
''' chkndraw and clones, mosdraw, pitboss and clones, riviera and clones ''' - Games marked as imperfect graphics. No further note.


== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==
''' olibochu ''' -
V9938 emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==
''' oneshot ''' -
Color system (no bipolar PROMs in the system), needs a reference.


== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==
''' overdriv ''' -
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones ''' - Various GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==
''' gstrik2 and clone ''' - Priorities between rounds are wrong.
''' cannonbp ''' -


''' eggor ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.


== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==
''' paradlx ''' -
In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.


== [http://mamedev.org/source/src/mame/drivers/pastelg.c.html pastelg] ==
''' tmpdoki ''' - Possible bad dump.


== [http://mamedev.org/source/src/mame/drivers/pcxt.c.html pcxt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==
''' sidampkr ''' - Colors need verifying on real hardware.


== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==
''' sidampkra ''' - Colors need verifying on real hardware, cards' graphics are wrong.
''' capitol ''' -


''' pleiadbl ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==
''' ballbomb ''' - Missing clouds due to incomplete dump.


''' pleiadce ''' -
''' galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl ''' - Missing color PROMs dumps, using the wrong ones for the time being.


''' pleiads ''' -
''' invadernc ''' - Color PROM isn't correctly hooked up. It may be a bad dump.


== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==
''' rollingc ''' - Colors don't match available references.
''' cashquiz ''' -


== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==
''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
''' pktgaldb ''' -


== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==
''' sflush ''' - Maybe missing a color PROM dump.
''' pc_1942 ''' -


''' pc_bstar ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==
''' invasnab and clones, mk4 and clones ''' - Zeus chip emulation is incomplete.


''' pc_gntlt ''' -
''' crusnexo and clones, thegrid and clones ''' - Zeus 2 chip emulation is preliminary.


''' pc_miket ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==
''' mysticm and clone ''' - Palette decoding isn't fully understood.


== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==
''' pokechmp ''' -
''' sidewndr ''' -


== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==
''' spellbnd ''' -
''' popper ''' -


== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==
''' portrait ''' -
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.


''' portrata ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==
The palette is totally wrong.


== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==
Blitter emulation is lacking some features.


== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==
''' s1945ii ''' -
''' hacher ''' - One of the sprite ROMs has stuck bits.


''' s1945iii ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==
''' ctainv ''' - The game is supposedly colour, but what it puts in RAM seems to be black and white only.


== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==
''' pturn ''' -
Blitter emulation is missing some features.


== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==
''' quasar ''' -
''' re800v3 ''' - Color PROM needs redump.


''' quasara ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==
Sprite zooming and sprite shadows need improving.


== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==
''' rabbit ''' -
TC0091LVC emulation lacks some features, resulting in gfx glitches.


== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==
''' dai2kaku ''' -
Suffers from incomplete 8275 CRT emulation.


''' pkgnsh ''' -
''' quarterh and clones ''' - Laserdisc isn't dumped yet.


''' pkgnshdx ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==
Missing starfield and possibly missing background gradient.


''' realbrk ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==


''' realbrkj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==
''' strvmstr ''' - Color PROMs dumps are bad.


''' realbrkk ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==
Various gfx/color problems remaining.


== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==
Priorities aren't correct yet.


== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==
''' redclash ''' -


''' redclask ''' -


''' redclsha ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==
All games in the driver have wrong colors.


''' zerohour ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==
''' magslot ''' - Reels tilemaps aren't properly placed.


== [http://mamedev.org/source/src/mame/drivers/roul.c.html roul] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==
''' ngoldb ''' - Some GFX ROMs are badly dumped.


== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==
''' super21p ''' - Palette decoding isn't perfect yet.
''' rungun ''' -


''' runguna ''' -
''' animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj ''' - PROMs are badly dumped / missing.


''' rungunu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==
''' mspuzzleb ''' - Bad dumps.


''' rungunua ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==
''' battlcry and clones ''' - Some tiny gfx glitches.


''' slmdunkj ''' -
''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.


== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==
''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
''' sbuggera ''' -


== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==
''' rockduck ''' -
Current color implementation is incorrect.


== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==
''' crkdown ''' -
''' 99lstwarb ''' - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.


''' crkdownj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.


''' crkdownu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==
''' spetrix ''' - Some text is misplaced in the Tetris game.


''' qsww ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==
''' bchance ''' - One of the GFX ROMs is a bad dump.


''' sgmastc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==
Playfield graphics may be banked.


''' sgmastj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==
TMS34010 isn't correctly hooked up and / or has some bugs.


== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==
''' alien3 ''' -
Needs improvements to UPD7220A to handle scrolling.


''' alien3u ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==
Preliminary sprites and scrolling.


''' arabfgt ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==
Some unimplemented GFX features.


''' arabfgtj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==
The palette system needs to be understood.


''' arabfgtu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.


''' arescue ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.


''' brival ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==
Correct colors need to be derived from the color DAC (24 resistors) on PCB.


''' brivalj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==


''' darkedge ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==
Palette and blitter command 0x00 need verifying.


''' darkedgj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==
The player often disappears (when she's too slow?). Is this normal ?


''' dbzvrvs ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==
''' bdream97, seadevil ''' - GFX glitches.


''' f1en ''' -
''' olymp, score5, sonikfig, spcliner ''' - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.


''' ga2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==
Some transparency problems in some stages.


''' ga2j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==
Colors are wrong (possibly missing PROMs).


''' ga2u ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).


''' harddunj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).


''' harddunk ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==
Palette system isn't understood.


''' holo ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==
Palette system isn't understood.


''' jleague ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==
Palette might be right but should be verified.


''' jpark ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==
Score display is kludged and looks wrong and colors may not be 100% accurate.


''' orunners ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==
Color decode isn't correct and there some some GFX glitches when flipped.


''' orunneru ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==
Palette is approximated from photos / videos.


''' radm ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==
''' ladygum ''' - Palette generation isn't understood.


''' radmu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).


''' radr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==
Incomplete Voodoo emulation causes glitches.


''' radru ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==
Graphics aren't fully understood yet.


''' scross ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==
''' ax230 ''' -  


''' scrossu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.


''' slipstrh ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==
Starfield is not 100% accurate.


''' slipstrm ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==
Gfx/colors aren't correctly emulated (ROMs redump needed).


''' sonic ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==
The starfield is wrong.


''' sonicp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==
Some GFX glitches.


''' spidman ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==
''' xday2 ''' -  


''' spidmanu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==
Video emulation lacks some graphical effects (ROZ, ..).


''' svf ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==
''' toukon3 ''' - Severe GFX problems.


''' svs ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.


''' titlef ''' -
''' finalap2 and clones, suzuka8h and clones ''' - Bad road colors.


''' titlefu ''' -
''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.


== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==
''' fourtrax and clones ''' -
''' batlbala ''' -


''' batlball ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==
Graphics system emulation is lacking some features and some aren't understood.


''' batlbalu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==
Graphics system emulation is lacking some features and some aren't understood.


''' ejanhs ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==
Graphics system emulation is lacking some features and some aren't understood.


''' rdft ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==
Graphics system emulation is lacking some features and some aren't understood.


''' rdft2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==
Graphics system emulation is lacking some features and some aren't understood.


''' rdft22kc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.


''' rdft2a ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.


''' rdft2a2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==
Resistor values on the color prom need to be corrected.


''' rdft2j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==
Some weird framebuffer vertical gaps with some object, namely the green and the
trees (zooming?).


''' rdft2us ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.


''' rdftau ''' -
''' ccbootmm ''' - Some of the GFX ROMs' dumps are corrupt.


''' rdftdi ''' -
''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs.


''' rdftit ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==
''' firebatl ''' - Transparency for the text layer is not correctly emulated.


''' rdftj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==
''' ohpaipee ''' -  


''' rdftu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.


''' rfjet ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==
''' doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.


''' rfjeta ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==
''' pestplce ''' - Colors and origin unknown.


''' rfjetj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==
Screen modulation (before time out) is not emulated.


''' rfjetu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==


''' rfjetus ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==


''' senkyu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==


''' senkyua ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==
''' helifire, helifirea '''  


''' viprp1 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==
PPU emulation needs to be brought up to par with current knowledge.


''' viprp1hk ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==
PPU emulation needs to be brought up to par with current knowledge.


''' viprp1j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==
PPU emulation needs to be brought up to par with current knowledge.


''' viprp1o ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


''' viprp1ot ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


''' viprp1s ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==
''' sengokmj ''' -
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==
''' baluba ''' -
''' pc_bstar, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.


== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==
''' pc_cshwk ''' - Severe GFX glitches on the second level.
''' crazyfgt ''' -


''' extdwnhl ''' -
''' pc_ebike ''' - Scanline in middle of screen scrolls when it should not.


''' wiggie ''' -
''' pc_ngai2 ''' - Level 2 BG graphics are a total mess.


== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==
''' pc_radr2, pc_radrc, pc_sjetm ''' -  
''' deerhuna ''' -


''' deerhunb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==
Snes video emulation isn't perfect yet.


''' deerhunt ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==
Snes video emulation isn't perfect yet.


''' grdians ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==
Bullet colors are incorrect.


''' myangel ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==
''' nvs_machrider and clone, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.


''' myangel2 ''' -
''' vstennisb ''' - Bad dump.


''' trophyh ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==
Some GFX modes aren't implemented yet.


''' turkhunt ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==
Scrolling and sprite color problems.


''' wschamp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.


''' wschampa ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.


== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==
''' shanghai ''' -
Colors aren't probably 100% correct yet. No reference available.


== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==
''' sidearjp ''' -
Incorrect colors and some GFX inaccuracies.


''' sidearmr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==
Sprites, palette and priorities aren't fully understood.


''' sidearms ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==
Needs implementation of the color mixer and scanline based rendering.


== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==
''' skyarmy ''' -
''' battlex ''' - Missing starfield. Background tile colors are wrong.


== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==
''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).
''' skyraid ''' -


== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==
''' sliver ''' -
Colors look wrong, maybe address bitswap?


== [http://mamedev.org/source/src/mame/drivers/snesb.c.html snesb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==
Various gfx glitches.


== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==
''' spacebrd ''' -
''' dogfightp ''' - Bullet color needs to be verified.


''' spacedem ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==
''' dogfight, zodiack ''' - Bullet color needs to be verified.


''' spacefb ''' -
''' moguchan ''' - Color decoding is wrong.


''' spacefbb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.


''' spacefbg ''' -
''' eggor ''' - Color PROMs might be mismatched.


== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==
''' painter ''' - Sprite ROM dump is bad.
''' spaceg ''' -


== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==
''' spbactn ''' -
GFX glitches, possibly due to CPU bugs.


''' spbactnj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==
Preliminary driver. Pc based hardware.


== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==
''' meteor ''' -


''' spcforc2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==


''' spcforce ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==
Virge emulation isn't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==
''' speedspn ''' -
Preliminary driver. Big TODO on top of file.


== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==
''' speglsht ''' -


== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==
''' capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.


== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==
''' phoenixi ''' - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.
''' srmp6 ''' -


== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==
''' ssingles ''' -
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.


== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==
''' ssrj ''' -
''' atombjt ''' - Game adapted to this hw, might still have some GFX glitches lurking.


== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==
''' dynagear ''' -
''' croupierb, magictch ''' - Wrong text layer hook up, some scroll offsets are wrong.


''' eaglshot ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?


''' janjans1 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.


''' janjans2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==


''' stmblade ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==


''' ultrax ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==


== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==
''' koikois ''' -
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.


== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==
''' astrass ''' -
''' mermaid, yachtsmn ''' - Some GFX effects aren't emulated correctly.


''' bakubaku ''' -
''' rougien ''' - Stars playfield colors and scrolling are wrong.


''' colmns97 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.


''' cotton2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==
Palette PROMs not correctly hooked up.


''' cottonbm ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==
Graphics system emulation is lacking some features.


''' critcrsh ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.


''' danchih ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==


''' ejihon ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==
Overlay isn't accurately emulated.


''' fhboxers ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==
''' swa and clone ''' - Ship models periodically disappear for a frame or two during attract mode and while in-game.


''' finlarch ''' -
''' vformula ''' - TGP coprocessor emulation is incomplete.


''' grdforce ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.


''' groovef ''' -
''' model 2c games ''' - 3D coprocessor isn't emulated.


''' hanagumi ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==
Video hardware emulation is lacking many features.


''' introdon ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==
Graphics system emulation is lacking some features.


''' kiwames ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==
Misses storyware layout.


''' maruchan ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==
Preliminary driver. H8S/2373 based.


''' mausuke ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==
Preliminary driver.


''' nclubv3 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==
''' fantzonepr ''' - Bad / missing GFX ROMs.


''' othellos ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==
There are glitches that need to be verified against hardware.


''' pblbeach ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).


''' prikura ''' -
''' crkdown and clones ''' - Clipping / solid layer problems? (Radar display).


''' puyosun ''' -
''' qsww ''' - Wrong background color on title screen.


''' rsgun ''' -
''' sgmastc and clones ''' - Some gfx offset / color problems?


''' sandor ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==
Some graphics effects aren't understood / implemented yet.


''' sanjeon ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==
Graphics system emulation is lacking some features.


''' sasissu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.


''' seabass ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==
''' gardiab, gardiaj ''' - Some graphics glitches.


''' shanhigw ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.


''' shienryu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==
''' alphaho '' - Missing color PROM.


''' smleague ''' -
''' invho2a ''' - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.


''' sokyugrt ''' -
''' nsub ''' -


''' thunt ''' -
''' spacetrk and clone ''' - Star field and background gradient are missing.


''' thuntk ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==
GFX ROMs in black 'blobs'.


''' vmahjong ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==
GFX emulation should be double checked for glitches once the games are fully playable.


''' winterht ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==
Some sprites flicker on attract mode.


''' znpwfv ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==
Sprite - sprite priorities are possibly wrong. Needs video reference.


== [http://mamedev.org/source/src/mame/drivers/subsino.c.html subsino] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.


== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.


== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==
''' cyvern ''' -
''' scion and clone, stinger and clones ''' - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.


''' galpani4 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==
Color decoding might be ímperfect. Some unknown sprite attributes.


''' galpanis ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.


''' galpans2 ''' -
''' jclub2 and clones ''' - Priorities need some work.


''' gutsn ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==
Some glitches (i.e. part of the screen goes black shortly after coining in).


''' jjparad2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==
''' blandia and clones ''' - There is at least a missing rowscroll effect.


''' jjparads ''' -
''' crazyfgt ''' - Graphics glitches.


''' panicstr ''' -
''' extdwnhl ''' - Has some wrong colored tiles in one of the attract mode images and in later tracks.


''' puzloopj ''' -
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.


''' puzloopk ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==
''' deerhunt and clones, wschamp and clones ''' - Offset tilemap sprite during demo.


''' puzloopu ''' -
''' grdians and clones ''' - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.


''' puzzloop ''' -
''' myangel ''' - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".


''' ryouran ''' -
''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.


''' sarukani ''' -
''' endrichs and clones, reelquak ''' - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.


''' sengekij ''' -
''' staraudi ''' - Needs flipscreen hook up.


''' sengekis ''' -
''' telpacfl ''' - One of the GFX ROMs is a bad dump.


''' senknow ''' -
''' trophyh and clone ''' - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.


''' teljan ''' -
''' turkhunt ''' -


''' vblokbrk ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.


== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==
''' suprslam ''' -
Some GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==
Custom seta video chip emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==
''' astormb2 ''' -
Custom seta video chip emulation is incomplete.


''' astormbl ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==
All games are missing CRT controller emulation (resolution+visible area+flip screen?).


''' mwalkbl ''' -
''' dynagear ''' - Visible area may be incorrect.


''' shdancbl ''' -
''' eaglshot ''' -


== [http://mamedev.org/source/src/mame/drivers/taito_b.c.html taito_b] ==
''' janjans1 ''' -


== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==
''' janjans2 ''' -
''' commandw ''' -


== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==
''' pastelis ''' - Imperfect raster effects in ending credits and shadows.
''' aquajack ''' -


''' aquajckj ''' -
''' stmblade and clones ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.


''' bshark ''' -
''' ultrax and clones ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.


''' bsharkj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==
''' indy_4610, indy_4613, indy_5015 ''' -


''' chasehq ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==
Graphics features are only partially implemented  / working.


''' chasehqj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==
Graphics features are only partially implemented  / working.


''' contcirc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==
Graphics features are only partially implemented  / working.


''' contcrcu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==


''' contcrua ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==


''' dblaxle ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==


''' enforce ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==


''' nightstr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==
Real character ROM needs to be dumped and video emulation isn't complete.


''' pwheelsj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==
''' can09 ''' - Needs Vram and screen and LCD emulation.


''' sci ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==


''' scia ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==


''' scij ''' -


''' sciu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==


== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==
''' sidebs2 ''' -
Some GFX effects still missing.


== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==
''' apache3 ''' -


''' bigfight ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).


''' cyclwarr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==


''' roundup5 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==


== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==


== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==
''' taxidrvr ''' -
Colors are imperfect.


== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==
''' rocknms ''' -


== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==
''' rtriv ''' -


== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==
''' konek ''' -
''' spaceint ''' - Wrong colors.


== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==
''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
''' timelimt ''' -


== [http://mamedev.org/source/src/mame/drivers/tmmjprd.c.html tmmjprd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==
The games use a custom video controller which isn't fully understood. (See notes on top of driver)


== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==
''' glfgreat ''' -
''' qbeebing, queenbee and clones, squeenb, treamary ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.


''' glfgretj ''' -
''' ptrain ''' - Missing scroll in race screens.


''' ssrdrabd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).


''' ssrdradd ''' -
''' starfigh ''' - Missing starfield effect.


''' ssrdreaa ''' -


''' ssrdrebc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==
Paddle / ball sprite drawing is guessed.


''' ssrdrebd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==
''' dai3wksi, runaways, warp1, warp1t ''' - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.


''' ssrdrjbd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==
''' jongpute, vscompmj ''' - Palette decoding is wrong.


''' ssrdruac ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==
Zoom support isn't accurate, possibly other missing blitter features.


''' ssrdrubc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.


''' ssrdruda ''' -
''' kothello ''' - Small GFX glitches.


''' ssriders ''' -
''' shanghai ''' - The end of round animation in Shanghai is wrong.


== [http://mamedev.org/source/src/mame/drivers/tnzs.c.html tnzs] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==
Probably missing some text effects.


== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==
''' batsugna ''' -
Video emulation (Taito F3) isn't perfect yet.


''' batsugun ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==
''' 40love and clone ''' - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?


''' batugnsp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==
Long list of video emulation flaws on top of driver file.


== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==
''' mastkin ''' -
Color PROMs aren't dumped.


== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==
FLIPX support in taitoic.cpp is not quite correct.


== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==
''' nunchaku ''' -
"Radar" is probably wrong.


''' vsgongf ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==
''' josvolly ''' - Video hardware isn't completely understood.


''' yamagchi ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==
All games suffer from the many missing features of the blitter emulation.


== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==
''' noahsark ''' -
''' bygone ''' - Title screen glitches, other glitches.


''' tugboat ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==
Wrong sprite/tilemap priority. Scrollram not entirely understood.


== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==
''' bcstry ''' -
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).


''' bcstrya ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==
Driver needs real bg/sprite priority system.


''' chokchok ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==
Colors need to be verified.


''' dquizgo ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.


''' semibase ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==
''' topland and clones ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.


== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==
''' zoom909 ''' -
3D graphics system isn't fully implemented.


== [http://mamedev.org/source/src/mame/drivers/tutankhm.c.html tutankhm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==
Some GFX glitches remain.


== [http://mamedev.org/source/src/mame/drivers/twinkle.c.html twinkle] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.


== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==
''' commandw ''' - Some clipping and layer problems.


== [http://mamedev.org/source/src/mame/drivers/undrfire.c.html undrfire] ==


== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==
''' alphaho ''' -
''' plgirls2b ''' - Scroll offset problems.


''' nsub ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==
Various GFX glitches listed on top of the driver.


== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==
''' vmetal ''' -
Video hardware needs a lot of work. Detailed list of problems in the driver.


''' vmetaln ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==
''' jpoponics ''' - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.


== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==
''' vroulet ''' -
Colors aren't understood. PROM dumps are suspected bad.


== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==
''' jajamaru ''' -
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.


''' machridj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==
Video hardware emulation needs lot of work (see top of driver for detailed notes).


''' machridr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==
Colors for some sprites are wrong.


''' platoon ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.


''' tkoboxng ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==
Video hardware is extremely complex. Detailed list of problems on top of driver.


''' vsslalom ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==
The VDP device isn't perfectly understood yet.


''' vstetris ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==
Various gfx glitches here and there, mostly related to wrong size of data.


== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==
''' wgp ''' -
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.


''' wgp2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).


''' wgpj ''' -
''' holeland and clones ''' - Missing tile/sprite priority.


''' wgpjoy ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==
The color PROM is dumped, but colors are slightly off.


''' wgpjoya ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.


== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==
''' wink ''' -
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.


''' winka ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==
Some graphic features (linescroll, mixing) aer not perfectly emulated.


== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==
''' scion ''' -
Uhrg graphics are drawn wrong (upd7220 bugs?).


''' scionc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==
''' nano ''' -  


== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==
''' xmen6p ''' -
Screen update is too fast, cursor on text should blink as dark blue.


''' xmen6pu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==
Video emulation is lacking some features.


== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==
''' beastrzr ''' -
''' dockmanc, rtriv ''' - One ROM is badly dumped.


''' bldyror2 ''' -
''' theportr ''' - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?


''' brvblade ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==
''' to9 ''' -  


''' cbaj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==


''' doapp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==
''' batsugunbl, snowbro2b3 ''' - GFX offsets aren't perfect yet.


''' flameguj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==


''' flamegun ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==


''' gdarius ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==


''' gdarius2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==
The GFX capabilities of the SoC aren't fully emulated yet.


''' gdariusb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==
''' rad_sinv ''' - Various glitches. See top of the driver.


''' glpracr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==


''' glpracr3 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==
Preliminary driver. Sunplus SPG110 based.


''' hvnsgate ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' jgakuen ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' kikaioh ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' mfjump ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' mgcldtex ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' plsmaswd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' plsmswda ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' psyforce ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' psyforcj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' psyfrcex ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' raystorj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' raystorm ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' rvschola ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' rvschool ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' sfex ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' sfex2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' sfex2a ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==
Graphics hardware emulation is lacking some features.


''' sfex2j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==
SoC emulation is very preliminary.


''' sfex2p ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==
SoC emulation is very preliminary.


''' sfex2pa ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==


''' sfex2pj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==
''' mastfury ''' - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).


''' sfexa ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==


''' sfexj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==
Extensive list at the top of the driver.


''' sfexp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==
''' redclash and clones ''' - Some graphical problems (see list at the top of the driver).


''' sfexpj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==


''' sfexpu1 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==
The pens are borrowed from Specialist MX and probably wrong.


''' sfexu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==
Color PROM isn't dumped.


''' shiryu2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==
''' sbagmani ''' - Different PROMs, need correct decoding.


''' shngmtkb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==
Color decoding isn't fully understood.


''' sncwgltd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==


''' starglad ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==
''' hc120 ''' -  


''' stargld2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==


''' strider2 ''' -
''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.


''' stridr2a ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).


''' tblkkuzu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).


''' techromn ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==
''' kickball ''' - Imperfect priorities.


''' techromu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==
Sprite offset control hasn't been found.


''' tecmowcm ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==
Preliminary driver.


''' tgmj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==
Various glitches.


''' tondemo ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==
Various glitches.


''' ts2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==
Missing cursor display and attributes.


''' ts2j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.


== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==
''' dogfight ''' -
Missing color PROM dump.


''' moguchan ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==
Line attributes aren't emulated.


''' zodiack ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==


== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==
''' midnrun ''' -
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?


''' windheat ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.

Latest revision as of 07:08, 18 November 2024

This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.


acorn/aristmk5

acorn/bbc

GFX emulation isn't accurate yet.

acorn/electron

Graphics seem to be wrong for several games.

acorn/ertictac

poizone - Video timings are off, causing various glitches.

act/victor9k

Contrast isn't correctly emulated.

agat/agat

agat7 - Some video effects and some hw variants aren't emulated.

alpha/equites

gekisou - Various small graphics glitches. More infos on top of the driver.

alpha/splendor

The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.

altos/altos2

CRT9007 emulation is lacking some features.

amiga/alg

Probably only missing laserdisc dumps.

amiga/amiga

amiga/cubo

AGA emulation is missing some features.

amiga/mquake

Marked as imperfect graphics. No further note in the driver.

amstrad/pc1512

aristocrat/aristmk4

gunnrose - The color PROM needs to be dumped.

aristocrat/caswin

Cherry-type subgames appear to have wrong graphics alignment.

atari/atari400

atari/atarisy4

Video implementation is not complete yet and some ROMs aren't present.

atari/badlandsbl

Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.

atari/cball

One of the graphics ROMs isn't dumped.

atari/centiped

bullsdrt - Wrong colors.

atari/jaguar

atari/pofo

Cursor is missing. LCD board isn't emulated.

atari/skyraid

Color decoding isn't fully understood.

atari/sprint2

Supposedly is color instead of b/w, but there isn't any color PROM.

atlus/cave

ppsatan - Background scrolling of the right monitor is a bit off (2nd stage, single player only).

ausnz/aussiebyte

sv8000

Colors don't seem to match available references.

mpu4mod2sw

connect4 - Uses incandescent lamps to make a display grid, need better timing to make this work

barcrest/mpu4vid

bfm/bfcobra

Blitter emulation is incomplete.

bmc/bmcbowl

Scroll isn't implemented and some gfx elements don't appear on screen.

bmc/koftball

Game marked as imperfect graphics. No further note in the driver.

bmc/popobear

Auto-animation speed is erratic (way too fast).

brother/pn8800fxb

Video emulation is incomplete, due to lack of test cases.

capcom/cps1

gulunpa - One bad gfx ROM.

knightsb2 - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.

sf2re - Title screen is glitched.

varthb2 - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.

varthb3 - Bootleg with different gfx hardware.

capcom/cps1bl_5205

sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones - Bootlegs with different gfx hardware.

capcom/cps1bl_pic

punipic, punipic2, punipic3, slampic, wofpic - Bootlegs with different gfx hardware.

capcom/cps2

gigaman2 - A bootleg with a different layer offset.

capcom/fcrash

fcrash, ffightbl, ffightbla - GFX glitches during the second cycle of attract mode.

kodb - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.

ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl - Bootlegs on different hardware suffer from GFX glitches.

capcom/mitchell

mstworld - Bootleg with different video RAM banking.

mstworld2 - GFX garbage at title screen with clean NVRAM. Might be a BTANB.

capcom/sidearms

sidearms and clones - Starfield emulation is preliminary.

capcom/vulgus

1942iti - Peculiarities of the bootleg hw aren't fully emulated.

cce/mc1000

ces/galgames

galgame4p - There are some garbled graphics in two games (Star Tiger and Battle Checkers).

cinematronics/cinemat

qb3 - Some graphics problems.

cinematronics/jack

tripool, tripoola - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.

citoh/cit220

Preliminary driver. Missing GFX modes.

commodore/c64

edu64, pet64 ' -

commodore/plus4

commodore/vic20

cvs/galaxia

Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.

cvs/quasar

Marked as imperfect graphics with no further note.

dataeast/battlera

Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.

dataeast/boogwing

ACE chip aren't fully emulated, causing some GFX bugs.

dataeast/btime

tisland - Needs decryption.

dataeast/cninja

cninjabl2 - Bootleg on different hardware. Tilemap offsets need adjusting.

dataeast/cntsteer

Needs correct roz rotation.

dataeast/dassault

Blending effects aren't fully emulated.

dataeast/dec0

automat, ffantasybl, mastbond, secretab - Bootleg on different hardware.

dataeast/deco32

dragngun and clones, tattass and clones - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.

lockload and clones - Marked as imperfect graphics.

nslasher and clones - Marked as imperfect graphics.

dataeast/decocass

cmanhat -

dataeast/deco_mlc

Blending, raster effect features aren't fully emulated currently.

dataeast/deshoros

The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.

dataeast/liberate

prosport, prosporta - Marked as imperfect graphics. No further note in the driver.

dataeast/pktgaldx

pktgaldxb - There are GFX glitches in background of girls after each level.

dataeast/rohga

Wrong/unemulated alpha/priority functions.

dataeast/scregg

rockduck - Color PROMs are mismatched.

dataeast/tumbleb

bcstry, bcstrya - Some gfx offsets problems.

chokchok - There's corruption during attract mode (tmap disable?).

dquizgo - Layer offsets need checking.

funkyjetb - Wrong palette.

semibase - Some sprite offsets problems.

ddr/jtc

jtces40 - Hi-res GFX and colours need fixing.

dec/rainbow

dec/vt100

Some video attributes are not fully supported yet.

dec/vt240

dynax/ddenlovr

funkyfig and clones - Scrolling and priorities problems.

momotaro - Protection + different blitter commands shuffling.

mjflove - Transparency problems in title screen, staff roll and gal display (the background is not visible).

nettoqc, ultrchmp and clone - Marked as imperfect colors.

quiz365 and clone, seljan2 - Marked as imperfect graphics.

quizchq and clone - Some palette issues.

rongrong and clones - Marked as imperfect colors.

sryudens - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).

dynax/dynax

7jigen, majxtal7, neruton and clone - Priority problems (more details in the driver).

shpeng - Color PROMs dumps are bad.

dynax/realbrk

Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.

dynax/royalmah

chalgirl - Missing PROM dump.

ichiban - Bad banking causes GFX issues.

mjsenka, mjyarou and clone, rkjanoh2 - They never seem to set the palette base.

mjsiyoub - Colors need verifying.

pongboo2 - Palette handling is wrong (games don't work anyway).

edevices/twins

spider and clone - Blitter / clear logic may be improved.

efo/cedar_magnet

Sprite communication / banking problems.

efo/cidelsa

draco - Colors aren't perfect yet.

enterprise/ep64

entex/advision

eolith/eolith

candy VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware.

excellent/dblcrown

There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.

excellent/gcpinbal

Missing row scroll (column scroll?).

exidy/circus

crasha - The playfield should be cyan. The entire centre box (and contents) should be pale green.

facit/facit4440

HD46505SP row updated function isn't fully understood yet.

falco/falcots

falco/falcots28

Some scrolling issues (GNU nano for example).

fujitsu/fm7

funtech/supracan

funworld/4roses

GFX and color decode routines need to be fixed.

funworld/funworld

bigdeal and clone, bonuscrd and clone - Each game needs its own bipolar PROM dump.

clubcard - Wrong background color.

multiwina - Different tilemap / screen parameters.

fuuki/fuukifg3

Raster effects are imperfect: bad frames when lots of new sprites.

gaelco/gaelco3d

Graphics rendering isn't perfect yet.

gaelco/glass

Incorrect priorities.

gaelco/splash_ms

Bootleg hardware. Emulation still preliminary.

gaelco/thoop2

Title screen priority bug.

galaxian/galaxian

aracnis - Marked as imperfect graphics.

aracnisa - Needs reference for colors.

bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr - Missing color PROM dump.

bmxstunts - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.

galaxianbl3 - Bad PROM or decode.

galkamika - One GFX ROM is bad.

guttangt - At least one GFX ROM is bad, color PROM wasn't dumped so using the standard one, which might not be correct for this set.

jungsub - One GFX ROM is bad. Some unknown writes, probably GFX related.

catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff - PROM is dumped but isn't correctly hooked up yet.

olibug - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).

portera - Might actually be correct, but no video reference to check.

spactrai -

streakng and clone - Marked as imperfect colors. PROM is dumped.

galaxian/galaxold

bullsdrtg - One of the GFX ROMs is bad.

dkongjrm - Probably mismatched color PROM.

dkongjrmc - Sprites leave artifacts. Also colors aren't 100%.

spcwarp - Missing color PROM dump.

galaxian/scobra

tazmaniet - PROMs are dumped but not correctly hooked up.

galaxian/scramble

troopy - Bad GFX ROMs.

gamepark/gp32

Palette should be normalized to actual TFT color space.

gametron/sbugger

sbugger, sbuggera - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.

gottlieb/gottlieb

vidvince - Sprite wrapping issues.

handheld/hh_cop400

minspace - Possibly missing a graphics overlay mask.

handheld/hh_tms1k

skywriter - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.

homebrew/lft_craft

homebrew/lft_phasor

PAL emulation is missing.

ice/lethalj

franticf and clone - Flickers when inserting a coin.

igs/goldstar

carb2002, carb2003 - Color PROMs dumps are bad.

crazybon and clones, nfb96sea, nfb96seb, nfb96sec - Color PROMs might be mismatched.

fl7_50 and clones - Tiles decode isn't correct yet.

kkojnoli - Colors aren't perfect. There are some unused PROMs.

lucky8l - Uses a strange mix of PROMs and PLDs which isn't decoded yet.

eldoraddoa, luckylad, magodds and clones, star100, wcat3 - Colors aren't perfect.

moonlghtb, moonlghtc - Odd palette value at 0xc780, should be black.

nd8lines - PROMs aren't correctly decoded, so very wrong colors.

igs/igs017

mgdh - Wrong colors in betting screen.

igs/igs_m027_023vid

IRQ problems cause some disappearing sprites.

igs/igspoker

igs_ncs2 - Incomplete dump.

igs/jackie

kungfu - Wrong colors on the 'reel' layers.

igs/lordgun

lordgun - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.

igs/spoker

3super8 - ROMs are badly dumped.

igt/peplus

all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p - Wrong CG graphics and/or CAP ROMs.

interton/vc4000

irem/m10

Colors are close to screenshots for IPM Invader. The other games have not been verified.

irem/m107

wpksoc and clone - Graphics glitches due to some unimplemented features.

irem/m14

Colors might be not 100% accurate (needs video references);

irem/m62_bkungfu

Blitter data is encrypted and MCU is undumped.

irem/m90

dynablstb4 - This bootleg has offset sprites.

irem/m92

leaguemn, nbbatman, nbbatmanu - Raster effects don't work properly.

ppan - Bootleg on different hardware.

irem/redalert

demoneye - Missing the 3rd GFX layer.

itech/itech32

drivedge - Uses modified video hardware. It's emulation is quite complete, but still not 100%.

jaleco/aeroboto

Starfield emulation is guessed and likely incorrect.

jaleco/argus

Driver has accurate description of the video emulation's inaccuracies.

jaleco/blueprnt

grasspin - Some minor GFX glitches.

jaleco/bnstars

See ms32.

jaleco/cischeat

bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).

jaleco/ddayjlc

Priorities aren't perfect.

jaleco/exerion

irion - Priorities aren't correct.

jaleco/homerun

Needs better emulation of gfx bank switching.

jaleco/jalmah

Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).

jaleco/megasys1

hayaosi1 - Game marked as imperfect graphics. No further note.

tshingen and clone - Unemulated mosaic effect.

jaleco/ms32

Video system is only partially understood. Extensive TODO on top of the driver.

f1superb - Has an additional unemulated DSP for road GFX.

jaleco/pturn

Palette decoding isn't perfect.

jaleco/tetrisp2

rocknms -

jpm/jpmimpct

cluedo and clones - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.

kaneko/expro02

fantasia and clones - GFX glitches.

pgalvip - Select screen seems wrong, though it might just be an unfinished version of the game.

zipzap - Bad dump.

kaneko/galpani3

Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.

kaneko/jchan

There are some priority issues.

kaneko/kaneko16

packbang and clone - Priorities between stages could be wrong.

kaneko/suprnova

Video emulation is missing many features. Detailed list in the driver.

kiwako/jongkyo

Colors are wrong, possibly due to wrong video RAM banking.

kiwako/koikoi

Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.

konami/asterix

Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".

konami/bishi

K056832 chip emulation lacks per-tile priority.

konami/chqflag

Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.

konami/cobra

Missing features / effects.

konami/combatsc

combascb - Colors are imperfect.

konami/dbz

The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because it's associated to the wrong logical tilemap and the same happens in DBZ2 test mode. It should be a bug in K056832 emulation.

konami/gberet

gberetb - Needs correct PROM decoding.

konami/gticlub

Not all features of the Konami 3D hardware have been implemented.

konami/konamigs

Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.

konami/konamigv

tmosh and clones - Picture to be printed is cut off on the left.

konami/konamigx

All games have minor graphics glitches.

ggreats2, opengolf, opengolf2, racinfrc, racinfrcu - Need ROZ layer emulation.

vsnetscr and clones - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).

winspike and clones - Bad sprite colours (might be more protection).

konami/konamim2

btltryst - Unemulated GFX modes make the game too glitchy to be playable.

heatof11 -

konami/konmedal

buttobi, ddboy and clone - Priorities not understood and wrong in places, apparently controlled by PROM.

konami/konmedal68k

Some small gfx glitches remain.

konami/lethal

'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.

konami/moo

bucky and clones - GFX glitches.

moomesa and clones - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().

konami/mystwarr

All games are marked as imperfect graphics. No further note in the driver.

metamrph and clones - Intro needs alpha blended sprites.

konami/nwk-tr

Complex Konami 3D hardware. Some features aren't correctly implemented yet.

konami/overdriv

Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.

konami/pingpong

cashquiz - Incomplete dump.

konami/piratesh

The KONAMI custom GFX chips' emulation isn't perfect yet.

konami/plygonet

Player's tank currently flickers on and off during the first in-game attract-mode segment.

konami/rungun

Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.

konami/tmnt2

glfgreat and clones - They have some problems with the zooming sprites and playfield graphics.

ssriders and clones - Marked as imperfect graphics. No further note in the driver.

ssridersb - Bad dump.

konami/trackfld

mastkin - Color PROMs aren't dumped.

konami/tutankhm

Missing starfield emulation.

konami/xexex

Alpha blending issues.

konami/xmen

xmen6p, xmen6pu - The way the double screen works in xmen6p is not fully understood.

xmenabl - Sprites don't work correctly.

konami/zr107

Konami custom chips' features aren't fully implemented.

liberty/freedom200

Light/dark background and soft scroll aren't emulated yet.

matic/barata

Whack-a-mole type game with no screen. Needs photographic artwork.

mc/mc68000

Needs color/brightness levels emulation.

meadows/meadows

gypsyjug - Incomplete dump.

meadows/warpsped

Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct. Starfield scrolling is missing too.

merit/merit

chkndraw and clones, mosdraw, pitboss and clones, riviera and clones - Games marked as imperfect graphics. No further note.

merit/meritm

V9938 emulation is incomplete.

merit/mgames

Color system (no bipolar PROMs in the system), needs a reference.

metro/metro

3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones - Various GFX glitches.

gstrik2 and clone - Priorities between rounds are wrong.

metro/rabbit

Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.

metro/tmmjprd

In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles! This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries. (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.

tmpdoki - Possible bad dump.

midcoin/wallc

sidampkr - Colors need verifying on real hardware.

sidampkra - Colors need verifying on real hardware, cards' graphics are wrong.

midw8080/8080bw

ballbomb - Missing clouds due to incomplete dump.

galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl - Missing color PROMs dumps, using the wrong ones for the time being.

invadernc - Color PROM isn't correctly hooked up. It may be a bad dump.

rollingc - Colors don't match available references.

schaser, schasercv - Color PROM was hooked-up, but colors are still marked as imperfect.

sflush - Maybe missing a color PROM dump.

midway/midzeus

invasnab and clones, mk4 and clones - Zeus chip emulation is incomplete.

crusnexo and clones, thegrid and clones - Zeus 2 chip emulation is preliminary.

midway/williams

mysticm and clone - Palette decoding isn't fully understood.

misc/acefruit

sidewndr -

spellbnd -

misc/amaticmg

Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.

misc/amusco

The palette is totally wrong.

misc/anes

Blitter emulation is lacking some features.

misc/astrcorp

hacher - One of the sprite ROMs has stuck bits.

misc/beaminv

ctainv - The game is supposedly colour, but what it puts in RAM seems to be black and white only.

misc/blitz68k

Blitter emulation is missing some features.

misc/corona

re800v3 - Color PROM needs redump.

misc/cybertnk

Sprite zooming and sprite shadows need improving.

misc/dfruit

TC0091LVC emulation lacks some features, resulting in gfx glitches.

misc/dwarfd

Suffers from incomplete 8275 CRT emulation.

quarterh and clones - Laserdisc isn't dumped yet.

misc/efdt

Missing starfield and possibly missing background gradient.

misc/esh

misc/ettrivia

strvmstr - Color PROMs dumps are bad.

misc/flipjack

Various gfx/color problems remaining.

misc/flower

Priorities aren't correct yet.

misc/gammagic

misc/gei

All games in the driver have wrong colors.

misc/gms

magslot - Reels tilemaps aren't properly placed.

misc/goldnpkr

ngoldb - Some GFX ROMs are badly dumped.

super21p - Palette decoding isn't perfect yet.

animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj - PROMs are badly dumped / missing.

misc/gumbo

mspuzzleb - Bad dumps.

misc/homedata

battlcry and clones - Some tiny gfx glitches.

hourouki - In attract mode, it draws a horizontal black bar on the bottom right side of the display.

mrokumei - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.

misc/imolagp

Current color implementation is incorrect.

misc/kyugo

99lstwarb - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.

misc/laserbas

There are weird palette changes and some video reference would be useful to verify GFX emulation in general.

misc/magic10

spetrix - Some text is misplaced in the Tetris game.

misc/magicfly

bchance - One of the GFX ROMs is a bad dump.

misc/malzak

Playfield graphics may be banked.

misc/megaphx

TMS34010 isn't correctly hooked up and / or has some bugs.

misc/microbox2

Needs improvements to UPD7220A to handle scrolling.

misc/mirderby

Preliminary sprites and scrolling.

misc/monon_color

Some unimplemented GFX features.

misc/murogem

The palette system needs to be understood.

misc/neoprint

Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.

misc/oneshot

oneshot - Priorities for some tiles are wrong. There might be a layer order register.

misc/othello

Correct colors need to be derived from the color DAC (24 resistors) on PCB.

misc/quizpun2

misc/roul

Palette and blitter command 0x00 need verifying.

misc/skimaxx

The player often disappears (when she's too slow?). Is this normal ?

misc/skylncr

bdream97, seadevil - GFX glitches.

olymp, score5, sonikfig, spcliner - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.

misc/sliver

Some transparency problems in some stages.

misc/ssingles

Colors are wrong (possibly missing PROMs).

misc/stuntair

Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).

misc/summit

Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).

misc/tattack

Palette system isn't understood.

misc/taxidriv

Palette system isn't understood.

misc/trvmadns

Palette might be right but should be verified.

misc/tugboat

Score display is kludged and looks wrong and colors may not be 100% accurate.

misc/vampire

Color decode isn't correct and there some some GFX glitches when flipped.

misc/videoart

Palette is approximated from photos / videos.

misc/videosaa

ladygum - Palette generation isn't understood.

misc/vroulet

Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).

misc/xtom3d

Incomplete Voodoo emulation causes glitches.

mr/sshot

Graphics aren't fully understood yet.

msx/msx1

ax230 -

msx/sangho

pzlestar - Title screen uses sprites with screen 12, has wrong colors due of it.

namco/20pacgal

Starfield is not 100% accurate.

namco/cswat

Gfx/colors aren't correctly emulated (ROMs redump needed).

namco/gaplus

The starfield is wrong.

namco/namcofl

Some GFX glitches.

namco/namcona1

xday2 -

namco/namcond1

Video emulation lacks some graphical effects (ROZ, ..).

namco/namcos12

toukon3 - Severe GFX problems.

namco/namcos2

finallap and clones - Sprite size bit is bogus during splash screen. Bad road colors.

finalap2 and clones, suzuka8h and clones - Bad road colors.

finalap3, finalap3j - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.

fourtrax and clones -

namco/namcos21

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos21_c67

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos21_de

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos22

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos23

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos86

wndrmomo - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.

namco/polepos

grally, polepos2bi, polepos2bs - Bootleg on different hardware. Colors aren't correctly decoded yet.

namco/tankbatt

Resistor values on the color prom need to be corrected.

nasco/suprgolf

Some weird framebuffer vertical gaps with some object, namely the green and the trees (zooming?).

nichibutsu/cclimber

cannonb - Dump is probably bad and/or ROMs are mismatched.

ccbootmm - Some of the GFX ROMs' dumps are corrupt.

ckongpt2b2 - One color PROM seems bad, but has been verified on 4 different PCBs.

nichibutsu/clshroad

firebatl - Transparency for the text layer is not correctly emulated.

nichibutsu/nbmj8900

ohpaipee -

nichibutsu/nightgal

ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.

nintendo/aleck64

doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls - N64 video emulation is lacking some features.

nintendo/dkong

pestplce - Colors and origin unknown.

nintendo/famibox

Screen modulation (before time out) is not emulated.

nintendo/gb

nintendo/gba

nintendo/n64

nintendo/n8080

helifire, helifirea

nintendo/nes

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_m8

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_m82

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_vt02_vt03

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt09

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt32

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt369_vtunknown

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/playch10

pc_bstar, pc_miket, pc_pinbt - GFX glitches due to mapper or PPU problems.

pc_cshwk - Severe GFX glitches on the second level.

pc_ebike - Scanline in middle of screen scrolls when it should not.

pc_ngai2 - Level 2 BG graphics are a total mess.

pc_radr2, pc_radrc, pc_sjetm -

nintendo/snes

Snes video emulation isn't perfect yet.

nintendo/snesb

Snes video emulation isn't perfect yet.

nintendo/spacefb

Bullet colors are incorrect.

nintendo/vsnes

nvs_machrider and clone, vsslalom - GFX glitches due to mapper / PPU emulation problems.

vstennisb - Bad dump.

nintendo/vt1682

Some GFX modes aren't implemented yet.

nix/fitfight

Scrolling and sprite color problems.

nmk/nmk16

spec2k - The ships sometimes scroll off the screen if you insert a coin during the attract demo.

olympia/dday

The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.

olympia/lbeach

Colors aren't probably 100% correct yet. No reference available.

olympia/monzagp

Incorrect colors and some GFX inaccuracies.

olympia/portrait

Sprites, palette and priorities aren't fully understood.

olympia/vega

Needs implementation of the color mixer and scanline based rendering.

omori/battlex

battlex - Missing starfield. Background tile colors are wrong.

dodgeman - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).

omori/carjmbre

Colors look wrong, maybe address bitswap?

omori/spaceg

Various gfx glitches.

orca/vastar

dogfightp - Bullet color needs to be verified.

orca/zodiack

dogfight, zodiack - Bullet color needs to be verified.

moguchan - Color decoding is wrong.

pacman/pacman

cannonbp - Color PROMs should be correct but give wrong ugly colors.

eggor - Color PROMs might be mismatched.

painter - Sprite ROM dump is bad.

pc/calchase

GFX glitches, possibly due to CPU bugs.

pc/fruitpc

Preliminary driver. Pc based hardware.

pc/ibmpcjr

pc/mc1502

pc/przone

Virge emulation isn't perfect yet.

pc/sis630

Preliminary driver. Big TODO on top of file.

philips/cdi

phoenix/phoenix

capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn - Palette banking. Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.

phoenixi - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.

playmark/playmark

luckboomh - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.

playmark/powerbal

atombjt - Game adapted to this hw, might still have some GFX glitches lurking.

playmark/sderby

croupierb, magictch - Wrong text layer hook up, some scroll offsets are wrong.

promat/3x3puzzl

casanova - Some GFX glitches. Are palette / tilemaps buffered?

promat/gstream

x2222o - The available GFX ROMs aren't correct for the older prototype program ROMs.

psion/psion

psion/psion5

rca/vip

saitek/intchess

Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.

sanritsu/mermaid

mermaid, yachtsmn - Some GFX effects aren't emulated correctly.

rougien - Stars playfield colors and scrolling are wrong.

sanritsu/mjkjidai

mjkjidai - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.

sanritsu/ron

Palette PROMs not correctly hooked up.

sega/dc_atomiswave

Graphics system emulation is lacking some features.

sega/deniam

logicpro - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.

sega/megadriv_sunplus_hybrid

sega/megaplay

Overlay isn't accurately emulated.

sega/model1

swa and clone - Ship models periodically disappear for a frame or two during attract mode and while in-game.

vformula - TGP coprocessor emulation is incomplete.

sega/model2

model 2, model 2A, model 2B games - 3D coprocessors emulation / hook-up are incomplete.

model 2c games - 3D coprocessor isn't emulated.

sega/model3

Video hardware emulation is lacking many features.

sega/naomi

Graphics system emulation is lacking some features.

sega/sega_beena

Misses storyware layout.

sega/segaatom

Preliminary driver. H8S/2373 based.

sega/segajw

Preliminary driver.

sega/segas16a

fantzonepr - Bad / missing GFX ROMs.

sega/segas18_astormbl

There are glitches that need to be verified against hardware.

sega/segas24

Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).

crkdown and clones - Clipping / solid layer problems? (Radar display).

qsww - Wrong background color on title screen.

sgmastc and clones - Some gfx offset / color problems?

sega/segas32

Some graphics effects aren't understood / implemented yet.

sega/segasp

Graphics system emulation is lacking some features.

sega/stv

Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.

sega/system1

gardiab, gardiaj - Some graphics glitches.

sega/system16

Bootlegs on different hardware. Most supported sets need proper video hardware implementation.

sega/vicdual

' alphaho - Missing color PROM.

invho2a - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.

nsub -

spacetrk and clone - Star field and background gradient are missing.

seibu/airraid

GFX ROMs in black 'blobs'.

seibu/banprestoms

GFX emulation should be double checked for glitches once the games are fully playable.

seibu/goodejan

Some sprites flicker on attract mode.

seibu/panicr

Sprite - sprite priorities are possibly wrong. Needs video reference.

seibu/seibuspi

Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.

seibu/sengokmj

Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.

seibu/wiz

scion and clone, stinger and clones - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.

seta/albazc

Color decoding might be ímperfect. Some unknown sprite attributes.

seta/jclub2

darkhors - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.

jclub2 and clones - Priorities need some work.

seta/namcoeva

Some glitches (i.e. part of the screen goes black shortly after coining in).

seta/seta

blandia and clones - There is at least a missing rowscroll effect.

crazyfgt - Graphics glitches.

extdwnhl - Has some wrong colored tiles in one of the attract mode images and in later tracks.

superbar, wiggie - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.

seta/seta2

deerhunt and clones, wschamp and clones - Offset tilemap sprite during demo.

grdians and clones - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.

myangel - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".

myangel2 - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.

endrichs and clones, reelquak - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.

staraudi - Needs flipscreen hook up.

telpacfl - One of the GFX ROMs is a bad dump.

trophyh and clone - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.

turkhunt -

seta/simple_st0016

koikois, mayjinsn - Marked as imperfect graphics, no further note.

seta/speglsht

Some GFX glitches.

seta/srmp5

Custom seta video chip emulation is incomplete.

seta/srmp6

Custom seta video chip emulation is incomplete.

seta/ssv

All games are missing CRT controller emulation (resolution+visible area+flip screen?).

dynagear - Visible area may be incorrect.

eaglshot -

janjans1 -

janjans2 -

pastelis - Imperfect raster effects in ending credits and shadows.

stmblade and clones - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.

ultrax and clones - Backgrounds are offset by $10 pixels, so they're kludged to work.

sgi/indy_indigo2

indy_4610, indy_4613, indy_5015 -

sgi/ip12

Graphics features are only partially implemented / working.

sgi/ip20

Graphics features are only partially implemented / working.

sgi/ip6

Graphics features are only partially implemented / working.

sharp/mz2500

sharp/x68k

sinclair/specnext

skeleton/attache

skeleton/basf7100

Real character ROM needs to be dumped and video emulation isn't complete.

skeleton/candela

can09 - Needs Vram and screen and LCD emulation.

skeleton/cosmicos

skeleton/epic14e

skeleton/hprot1

skeleton/hudson_poems

Some GFX effects still missing.

skeleton/icatel

skeleton/sbrain

Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).

skeleton/tecnbras

skeleton/teleray10

skeleton/ti630

snk/dmndrby

Colors are imperfect.

sony/pve500

sony/smc777

stern/astinvad

spaceint - Wrong colors.

spaceintj - Color PROM is marked as bad dump (same PROM as spaceint).

stern/mazerbla

The games use a custom video controller which isn't fully understood. (See notes on top of driver)

subsino/subsino2

qbeebing, queenbee and clones, squeenb, treamary - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.

ptrain - Missing scroll in race screens.

suna/suna8

sranger and clones - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).

starfigh - Missing starfield effect.


sunelectronics/blockch

Paddle / ball sprite drawing is guessed.

sunelectronics/dai3wksi

dai3wksi, runaways, warp1, warp1t - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.

sunelectronics/route16

jongpute, vscompmj - Palette decoding is wrong.

sunelectronics/shangha3

Zoom support isn't accurate, possibly other missing blitter features.

sunelectronics/shanghai

blocken - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.

kothello - Small GFX glitches.

shanghai - The end of round animation in Shanghai is wrong.

tab/tabe22

Probably missing some text effects.

taito/2mindril

Video emulation (Taito F3) isn't perfect yet.

taito/40love

40love and clone - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?

taito/buggychl

Long list of video emulation flaws on top of driver file.

taito/cchance

Color PROMs aren't dumped.

taito/galastrm

FLIPX support in taitoic.cpp is not quite correct.

taito/grchamp

"Radar" is probably wrong.

taito/gsword

josvolly - Video hardware isn't completely understood.

taito/halleys

All games suffer from the many missing features of the blitter emulation.

taito/lkage

bygone - Title screen glitches, other glitches.

taito/lsasquad

Wrong sprite/tilemap priority. Scrollram not entirely understood.

taito/marinedt

Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).

taito/nycaptor

Driver needs real bg/sprite priority system.

taito/scyclone

Colors need to be verified.

taito/ssrj

Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.

taito/taitoair

topland and clones - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.

taito/taitojc

3D graphics system isn't fully implemented.

taito/taitopjc

Some GFX glitches remain.

taito/taito_b

hitice and clones - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.

taito/taito_f3

commandw - Some clipping and layer problems.


taito/taito_l

plgirls2b - Scroll offset problems.

taito/taito_o

Various GFX glitches listed on top of the driver.

taito/taito_z

Video hardware needs a lot of work. Detailed list of problems in the driver.

taito/tnzs

jpoponics - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.

taito/tsamurai

Colors aren't understood. PROM dumps are suspected bad.

taito/undrfire

Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.

taito/wgp

Video hardware emulation needs lot of work (see top of driver for detailed notes).

taito/wyvernf0

Colors for some sprites are wrong.

tatsumi/kingdrby

Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.

tatsumi/tatsumi

Video hardware is extremely complex. Detailed list of problems on top of driver.

tch/littlerb

The VDP device isn't perfectly understood yet.

tch/rltennis

Various gfx glitches here and there, mostly related to wrong size of data.

tch/wheelfir

The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.

tecfri/holeland

crzrally and clones - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).

holeland and clones - Missing tile/sprite priority.

technos/bogeyman

The color PROM is dumped, but colors are slightly off.

tecmo/gaiden

raiga, stratof - It's unclear how lower priority sprites are affected by blended sprites.

tecmo/spbactn

Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.

tecmo/tecmosys

Some graphic features (linescroll, mixing) aer not perfectly emulated.

telenova/compis

Uhrg graphics are drawn wrong (upd7220 bugs?).

telercas/tmc1800

nano -

telercas/tmc600

Screen update is too fast, cursor on text should blink as dark blue.

televideo/tv955

Video emulation is lacking some features.

thepit/thepit

dockmanc, rtriv - One ROM is badly dumped.

theportr - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?

thomson/thomson

to9 -

ti/ti931

toaplan/toaplan2

batsugunbl, snowbro2b3 - GFX offsets aren't perfect yet.

toshiba/pasopia7

trs/mc10

trs/vis

tvgames/elan_ep3a19a

The GFX capabilities of the SoC aren't fully emulated yet.

tvgames/elan_eu3a05

rad_sinv - Various glitches. See top of the driver.

tvgames/generalplus_gpl16250_rom

tvgames/spg110

Preliminary driver. Sunplus SPG110 based.

tvgames/spg2xx

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_gkr

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_sharp

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_tvtouch

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_lexibook

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_mysprtch

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_pdc

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_playvision

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario_poker

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senca

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_shredmjr

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_vii

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_wiwi

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_zone

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/xavix

Graphics hardware emulation is lacking some features.

tvgames/xavix2

SoC emulation is very preliminary.

tvgames/xavix_2002

SoC emulation is very preliminary.

ultratec/minicom

unico/drgnmst

mastfury - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).

unisonic/unichamp

universal/getaway

Extensive list at the top of the driver.

universal/zerohour

redclash and clones - Some graphical problems (see list at the top of the driver).

ussr/sm7238

ussr/special_gambl

The pens are borrowed from Specialist MX and probably wrong.

ussr/unior

Color PROM isn't dumped.

valadon/bagman

sbagmani - Different PROMs, need correct decoding.

venture/spcforce

Color decoding isn't fully understood.

visual/v1050

votrax/votrhv

hc120 -

vsystem/fromance

nekkyoku - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.

vsystem/gstriker

All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).

vsystem/inufuku

3on3dunk - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).

vsystem/pspikes

kickball - Imperfect priorities.

vsystem/suprslam

Sprite offset control hasn't been found.

vtech/clickstart

Preliminary driver.

vtech/vsmile

Various glitches.

vtech/vsmileb

Various glitches.

wicat/t7000

Missing cursor display and attributes.

wing/pinkiri8

Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.

wing/superwng

Missing color PROM dump.

wyse/wy60

Line attributes aren't emulated.

wyse/wy85

yunsung/paradise

paradlx, para2dx - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?

zaccaria/seabattl

Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.