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== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==
Starfield is not 100% accurate.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==
GFX emulation isn't accurate yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==
Video emulation (Taito F3) isn't perfect yet.
Graphics seem to be wrong for several games.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3x3puzzl.cpp 3x3puzzl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?
''' poizone ''' - Video timings are off, causing various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/40love.cpp 40love] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==
''' 40love ''' - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority?
Contrast isn't correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==
GFX and color decode routines need to be fixed.
''' agat7 ''' - Some video effects and some hw variants aren't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==
''' ballbomb ''' - Missing clouds due to incomplete dump.
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.


''' galxwars and clones, laser, spacerng, spclaser, spcwarl ''' - Missing color PROMs dumps, using the wrong ones for the time being.
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.


''' rollingc ''' - Colors don't match available references.
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==
CRT9007 emulation is lacking some features.


''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==
Probably only missing laserdisc dumps.


''' sflush ''' - Maybe missing a color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==


''' vortex ''' - Slightly different color hardware.
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==
AGA emulation is missing some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==
''' sidewndr ''' -
Marked as imperfect graphics. No further note in the driver.


''' spellbnd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/advision.cpp advision] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==
''' gunnrose ''' - The color PROM needs to be dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aeroboto.cpp aeroboto] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==
Starfield emulation is guessed and likely incorrect.
Cherry-type subgames appear to have wrong graphics alignment.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==
GFX roms in black 'blobs'.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/albazc.cpp albazc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==
Color decoding might be ímperfect. Some unknown sprite attributes.
Video implementation is not complete yet and some ROMs aren't present.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==
''' doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==
Probably only missing laserdisc dumps.
One of the graphics ROMs isn't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==
''' goldmedla, golmedlb ''' - The current handling never really accesses video banking other than boot time.
''' bullsdrt ''' - Wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==
Cursor is missing. LCD board isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.cpp amusco] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==
The palette is totally wrong.
Color decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argus.cpp argus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==
Driver has accurate description of the video emulation's inaccuracies.
Supposedly is color instead of b/w, but there isn't any color PROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==
''' gunnrose ''' - The color PROM needs to be dumped.
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asterix.cpp asterix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".
Colors don't seem to match available references.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astinvad.cpp astinvad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==
''' spaceint ''' - Wrong colors.
''' connect4 ''' - Uses incandescent lamps to make a display grid, need better timing to make this work


''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==
Blitter emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy1.cpp atarisy1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==
''' indytempc ''' - Sprite / playfield flipping issues.
Scroll isn't implemented and some gfx elements don't appear on screen.


''' roadblstc1, roadblstcg ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==
Game marked as imperfect graphics. No further note in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy4.cpp atarisy4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==
Video implementation is not complete yet and some roms aren't present.
Auto-animation speed is erratic (way too fast).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/attache.cpp attache] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==
Video emulation is incomplete, due to lack of test cases.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aussiebyte.cpp aussiebyte] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==
''' gulunpa ''' - One bad gfx ROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/barata.cpp barata] ==
''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.
Whack-a-mole type game with no screen. Needs photographic artwork.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/battlera.cpp battlera] ==
''' sf2re ''' - Title screen is glitched.
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/battlex.cpp battlex] ==
''' varthb2 ''' - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.
Missing starfield. Background tile colors are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==
''' varthb3 ''' - Bootleg with different gfx hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbusters.cpp bbusters] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==
''' bbusters and clones ''' - Priority problems. Moreover, the emulation completely misses the huge zombie that jumps out during the attract demo right before the text story text comes in. When you hear the the high pitch "zing" sound, there should be a zombie nearly the entire size of the screen.
''' sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones ''' - Bootlegs with different gfx hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==
Blitter emulation is incomplete.
''' punipic, punipic2, punipic3, slampic, wofpic ''' - Bootlegs with different gfx hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==
K056832 chip emulation lacks per-tile priority.
''' gigaman2 ''' - A bootleg with a different layer offset.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==
Blitter emulation is missing some features.
''' fcrash, ffightbl, ffightbla ''' - GFX glitches during the second cycle of attract mode.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blueprnt.cpp blueprnt] ==
''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.
''' grasspin ''' - Some minor GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmcbowl.cpp bmcbowl] ==
''' ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl ''' - Bootlegs on different hardware suffer from GFX glitches.
Scroll isn't implemented and some gfx elements don't appear on screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bnstars.cpp bnstars] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==
See ms32.
''' mstworld ''' - Bootleg with different video RAM banking.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bogeyman.cpp bogeyman] ==
''' mstworld2 ''' - GFX garbage at title screen with clean NVRAM. Might be a BTANB.
The color PROM is dumped, but colors are slightly off.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==
''' tisland ''' - Needs decryption.
''' sidearms and clones ''' - Starfield emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buggychl.cpp buggychl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==
Long list of video emulation flaws on top of driver file.
''' 1942iti ''' - Peculiarities of the bootleg hw aren't fully emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==
GFX glitches, possibly due to CPU bugs.
''' galgame4p ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/carjmbre.cpp carjmbre] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==
''' carjmbre ''' - Colors look wrong, maybe address bitswap?
''' qb3 ''' - Some graphics problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/caswin.cpp caswin] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==
Cherry-type subgames appear to have wrong graphics alignment.
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).
Preliminary driver. Missing GFX modes.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cball.cpp cball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==
One of the graphics ROMs isn't dumped.
'' edu64, pet64 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==
Color PROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.


''' toprollr ''' - Wrong colors (fg text layer). The game sometimes ("round" text , lives) updates only even columns of cell attribs.
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.


''' yamato, yamato2 ''' - The bg gradient color decode & table selection isn't correctly implemented.
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==
Marked as imperfect graphics with no further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cedar_magnet.cpp cedar_magnet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==
Sprite communication / banking problems.
ACE chip aren't fully emulated, causing some GFX bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==
''' bullsdrt ''' - Wrong colors.
''' tisland ''' - Needs decryption.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cidelsa.cpp cidelsa] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==
''' draco ''' - Colors aren't perfect yet.
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cinemat.cpp cinemat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==
''' qb3 ''' - Some graphics problems.
Needs correct roz rotation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==
Some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In cischeat & bigrun, at the start of some levels, you can see the empty scrolling layers as they are filled. In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably)
Blending effects aren't fully emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clshroad.cpp clshroad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==
''' firebatl ''' - Transparency for the text layer is not correctly emulated.
''' automat, ffantasybl, mastbond, secretab ''' - Bootleg on different hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.cpp cninja] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.
''' dragngun and clones, tattass and clones ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==
''' lockload and clones ''' - Marked as imperfect graphics.
Needs correct roz rotation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==
''' nslasher and clones ''' - Marked as imperfect graphics.
Driver is still in preliminary status.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==
''' combascb ''' - Colors are imperfect.
''' cmanhat ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compis.cpp compis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==
Uhrg graphics are drawn wrong (upd7220 bugs?).
Blending, raster effect features aren't fully emulated currently.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/corona.cpp corona] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==
''' legrandc, re800v3 ''' - Color PROM needs redump.
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cosmicos.cpp cosmicos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.cpp cps2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==
''' gigaman2 ''' - A bootleg with a different layer offset.
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps3.cpp cps3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==
Various graphics problems. There's an exhaustive TODO on top of the driver.
Wrong/unemulated alpha/priority functions.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospang.cpp crospang] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==
''' bestri ''' - Some GFX glitches (tile banking / enable wrong).
''' rockduck ''' - Color PROMs are mismatched.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==
Gfx/colors aren't correctly emulated (ROMs redump needed).
''' bcstry, bcstrya ''' - Some gfx offsets problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==
''' chokchok ''' - There's corruption during attract mode (tmap disable?).
AGA emulation is missing some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cybertnk.cpp cybertnk] ==
''' dquizgo ''' - Layer offsets need checking.
Sprite zooming and sprite shadows need improving.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dacholer.cpp dacholer] ==
''' funkyjetb ''' - Wrong palette.
''' dacholer ''' - Missing color PROMs dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dai3wksi.cpp dai3wksi] ==
''' semibase ''' - Some sprite offsets problems.
The BG colour calculation is not understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dblcrown.cpp dblcrown] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.
''' jtces40 ''' - Hi-res GFX and colours need fixing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbz.cpp dbz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dday.cpp dday] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.
Some video attributes are not fully supported yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddayjlc.cpp ddayjlc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==
Priorities aren't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==
''' funkyfig ''' - Scrolling and priorities problems.
''' funkyfig and clones ''' - Scrolling and priorities problems.


''' momotaro ''' - Protection + different blitter commands shuffling.
''' momotaro ''' - Protection + different blitter commands shuffling.
Line 247: Line 243:
''' mjflove ''' - Transparency problems in title screen, staff roll and gal display (the background is not visible).
''' mjflove ''' - Transparency problems in title screen, staff roll and gal display (the background is not visible).


''' nettoqc, ultrchmp ''' - Marked as imperfect colors.
''' nettoqc, ultrchmp and clone''' - Marked as imperfect colors.


''' quiz365, quiz365t, seljan2 ''' - Marked as imperfect graphics.
''' quiz365 and clone, seljan2 ''' - Marked as imperfect graphics.


''' quizchq, quizchql ''' - Some palette issues.
''' quizchq and clone ''' - Some palette issues.


''' rongrong, rongrongg, rongrongj ''' - Marked as imperfect colors.
''' rongrong and clones ''' - Marked as imperfect colors.


''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).
''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco0.cpp deco0] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==
''' automat, ffantasybl, secretab ''' - Bootleg on different hardware.
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the driver).
 
''' shpeng ''' - Color PROMs dumps are bad.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==
''' dragngun, tattass, tattassa ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.
''' chalgirl ''' - Missing PROM dump.


''' gunhard, lockload, lockloadu ''' - Marked as imperfect graphics.
''' ichiban ''' - Bad banking causes GFX issues.


''' nslasher, nslasherj, nslashers ''' - Marked as imperfect graphics.
''' mjsenka, mjyarou and clone, rkjanoh2 ''' - They never seem to set the palette base.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.cpp decocass] ==
''' mjsiyoub ''' - Colors need verifying.
''' csdtenis ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==
''' pongboo2 ''' - Palette handling is wrong (games don't work anyway).
''' stadhr96, stadhr96a ''' - There are bugs caused by the clipping windows and zoom precision isn't 100% (see logo zooming).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deniam.cpp deniam] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.
''' spider and clone ''' - Blitter / clear logic may be improved.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulaatinge the graphics with genuine artwork display.
Sprite communication / banking problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfruit.cpp dfruit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==
TC0091LVC emulation lacks some features, resulting in gfx glitches.
''' draco ''' - Colors aren't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==
''' pestplce ''' - Colors and origin unknown.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==
There are some remaining graphics issues and colors are imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==
Suffers from incomplete 8275 CRT emulation.
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.


''' quarterh and clones ''' - Laserdisc isn't dumped yet.
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the deriver).
Missing row scroll (column scroll?).


''' shpeng ''' - Color PROMs dumps are bad.
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==
HD46505SP row updated function isn't fully understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ep64.cpp ep64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==
Some scrolling issues (GNU nano for example).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==
''' dealer, igmo ''' - Missing color PROMs dumps.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/equites.cpp equites] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.


''' hvoltage, splndrbt and clones ''' - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==
GFX and color decode routines need to be fixed.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ertictac.cpp ertictac] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==
''' poizone ''' - Video timings are off, causing various glitches.
''' bigdeal and clone, bonuscrd and clone ''' - Each game needs its own bipolar PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==
''' clubcard ''' - Wrong background color.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ettrivia.cpp ettrivia] ==
''' multiwina ''' - Different tilemap / screen parameters.
''' strvmstr ''' - Color PROMs dumps are bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/expro02.cpp expro02] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==
''' fantasia and clones ''' - GFX glitches.
Raster effects are imperfect: bad frames when lots of new sprites.


''' pgalvip ''' - Select screen seems wrong, though it might just be an unfinished version of the game.
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==
Graphics rendering isn't perfect yet.


''' zipzap ''' - Bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==
Incorrect priorities.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/famibox.cpp famibox] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==
Screen modulation (before time out) is not emulated.
Bootleg hardware. Emulation still preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastlane.cpp fastlane] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==
Colors don't seem 100% accurate.
Title screen priority bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcombat.cpp fcombat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==
Needs fixing of the colors (sprites, background).
''' aracnis ''' - Marked as imperfect graphics.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==
''' aracnisa ''' - Needs reference for colors.
''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.


''' punipic3, sf2m1, sf2m9, sf2mdt and clones, slampic, sgyxz ''' - Bootlegs on different hardware suffer from GFX glitches.
''' bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr ''' - Missing color PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==
''' bmxstunts ''' - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.
Scrolling and sprite color problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flipjack.cpp flipjack] ==
''' galaxianbl3 ''' - Bad PROM or decode.
Various gfx/color problems remaining.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==
''' galkamika ''' - One GFX ROM is bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fromance.cpp fromance] ==
''' guttangt ''' - At least one GFX ROM is bad, color PROM wasn't dumped so using the standard one, which might not be correct for this set.


''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.
''' jungsub ''' - One GFX ROM is bad. Some unknown writes, probably GFX related.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==
''' catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff ''' - PROM is dumped but isn't correctly hooked up yet.
Preliminary driver. Pc based hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==
''' olibug ''' - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).
''' bigdeal, bigdealb, bonuscrd, bonuscrda ''' - Each game needs its own bipolar PROM dump.


''' royalcrdc''' - Marked as impefect graphics.
''' portera ''' - Might actually be correct, but no video reference to check.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fuukifg3.cpp fuukifg3] ==
''' spactrai ''' -
Raster effects are imperfect: bad frames when lots of new sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco3d.cpp gaelco3d] ==
''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.
Graphics rendering isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.
''' bullsdrtg ''' - One of the GFX ROMs is bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaga.cpp galaga] ==
''' dkongjrm ''' - Probably mismatched color PROM.
''' bosco and clones, galaga and clones ''' - The starfield is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galastrm.cpp galastrm] ==
''' dkongjrmc ''' - Sprites leave artifacts. Also colors aren't 100%.
FLIPX support in taitoic.cpp is not quite correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxia.cpp galaxia] ==
''' spcwarp ''' - Missing color PROM dump.
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==
''' aracnis ''' - Marked as imperfect graphics.
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up.


''' catacomb ''' - Color PROM might be mismatched.
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==
''' troopy ''' - Bad GFX ROMs.


''' kong, luctoday, spcwarp, superbon, supergx, timefgtr ''' - Missing color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==
Palette should be normalized to actual TFT color space.


''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==
''' bagmanmc, bagmanm2 ''' - Missing color PROM dump.
''' vidvince ''' - Sprite wrapping issues.


''' bullsdrtg ''' - One of the GFX ROMs is bad.
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==
''' minspace ''' - Possibly missing a graphics overlay mask.


''' dkongjrm ''' - Probably mismatched color PROM.
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==
''' skywriter ''' - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.


''' porter ''' - Missing color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani3.cpp galpani3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.
PAL emulation is missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaplus.cpp gaplus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==
The starfield is wrong.
''' franticf and clone ''' - Flickers when inserting a coin.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gba.cpp gba] ==
''' crazybon and clones, nfb96sea, nfb96seb, nfb96sec ''' - Color PROMs might be mismatched.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gei.cpp gei] ==
''' fl7_50 and clones ''' - Tiles decode isn't correct yet.
All games in the driver have wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==
''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.
''' ngoldb ''' - Some GFX ROMs are badly dumped.


''' caspoker, wtchjacka, wtchjackb, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjackh ''' - PROMs are badly dumped.
''' lucky8l ''' - Uses a strange mix of PROMs and PLDs which isn't decoded yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==
''' eldoraddoa, luckylad, magodds and clones, star100, wcat3 ''' - Colors aren't perfect.
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.


''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.
''' moonlghtb, moonlghtc ''' - Odd palette value at 0xc780, should be black.


''' magodds and clones, star100 ''' - Colors aren't perfect.
''' nd8lines ''' - PROMs aren't correctly decoded, so very wrong colors.


''' crazybon, nfb96sea, nfb96seb ''' - Color PROMS might be mismatched.
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==
''' mgdh ''' - Wrong colors in betting screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goodejan.cpp goodejan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==
Some sprites flicker on attract mode.
IRQ problems cause some disappearing sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gottlieb.cpp gottlieb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==
''' vidvince ''' - Sprite wrapping issues.
''' igs_ncs2 ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==
"Radar" is probably wrong.
''' kungfu ''' - Wrong colors on the 'reel' layers.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstream.cpp gstream] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).
'''3super8''' - ROMs are badly dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsword.cpp gsword] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==
''' josvolly ''' - Video hardware isn't completely understood.
''' all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==
Not all features of the Konami 3D hardware have been implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==
Compression scheme used by the Axell video chip isn't fully understood. Game is playable but several gfxs are still broken.
Colors are close to screenshots for IPM Invader. The other games have not been verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/halleys.cpp halleys] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==
All games suffer from the many missing features of the blitter emulation.
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/holeland.cpp holeland] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).
Colors might be not 100% accurate (needs video references);


''' holeland ''' - Missing tile/sprite priority.
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==
Blitter data is encrypted and MCU is undumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==
''' battlcry ''' - Some tiny gfx glitches.
''' dynablstb4 ''' - This bootleg has offset sprites.


''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.


''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
''' ppan ''' - Bootleg on different hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homerun.cpp homerun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==
Needs better emulation of gfx bank switching.
''' demoneye ''' - Missing the 3rd GFX layer.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==
Starfield emulation is guessed and likely incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icatel.cpp icatel] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==
Driver has accurate description of the video emulation's inaccuracies.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==
''' igs_ncs2 ''' - Incomplete dump.
''' grasspin ''' - Some minor GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imolagp.cpp imolagp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==
Current color implementation is incorrect.
See ms32.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inufuku.cpp inufuku] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.
Priorities aren't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.
''' irion ''' - Priorities aren't correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==
Needs better emulation of gfx bank switching.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jalmah.cpp jalmah] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jchan.cpp jchan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==
There are some priority issues.
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.
 
''' tshingen and clone ''' - Unemulated mosaic effect.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==
Video system is only partially understood. Extensive TODO on top of the driver.
 
''' f1superb ''' - Has an additional unemulated DSP for road GFX.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.cpp jclub2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.
Palette decoding isn't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jongkyo.cpp jongkyo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==
Colors are wrong, possibly due to wrong video ram banking.
''' rocknms ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaneko16.cpp kaneko16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==
''' packbang ''' - Priorities between stages could be wrong.
''' fantasia and clones ''' - GFX glitches.
 
''' pgalvip ''' - Select screen seems wrong, though it might just be an unfinished version of the game.
 
''' zipzap ''' - Bad dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==
There are some priority issues.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==
''' packbang and clone ''' - Priorities between stages could be wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.
Video emulation is missing many features. Detailed list in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==
Game marked as imperfect graphics. No further note in the driver.
Colors are wrong, possibly due to wrong video RAM banking.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koikoi.cpp koikoi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigq.cpp konamigq] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==
GPU/GTE aren't completely emulated.
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==
K056832 chip emulation lacks per-tile priority.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==
Missing features / effects.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==
''' combascb ''' - Colors are imperfect.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==
''' gberetb ''' - Needs correct PROM decoding.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==
GPU/GTE aren't completely emulated.
Not all features of the Konami 3D hardware have been implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==
''' tmosh and clones ''' - Picture to be printed is cut off on the left.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==
All games have minor graphics glitches.
All games have minor graphics glitches.


Line 530: Line 575:
''' vsnetscr and clones ''' - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).
''' vsnetscr and clones ''' - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).


''' winspike, winspikej ''' - Bad sprite colours (might be more protection).
''' winspike and clones ''' - Bad sprite colours (might be more protection).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==
GPU/GTE aren't completely emulated.
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.cpp laserbas] ==
''' heatof11 ''' -
There are weird palette changes and missing bg scrolling between stages.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbeach.cpp lbeach] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==
Colors aren't probably 100% correct yet. No reference available.
''' buttobi, ddboy and clone ''' - Priorities not understood and wrong in places, apparently controlled by PROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==
''' denjinmk ''' - It has minor gfx glitches (wrong backplane color in later levels) and uses an unemulated DMA brightness mode (no fade in/out effects for this at the moment).
Some small gfx glitches remain.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethal.cpp lethal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/liberate.cpp liberate] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.
''' bucky and clones ''' - GFX glitches.
 
''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==
All games are marked as imperfect graphics. No further note in the driver.
 
''' metamrph and clones ''' - Intro needs alpha blended sprites.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==
Complex Konami 3D hardware. Some features aren't correctly implemented yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==
''' cashquiz ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/littlerb.cpp littlerb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==
The VDP device isn't perfectly understood yet.
The KONAMI custom GFX chips' emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lkage.cpp lkage] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==
''' bygone ''' - Title screen glitches, other glitches.
Player's tank currently flickers on and off during the first in-game attract-mode segment.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lordgun.cpp lordgun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lsasquad.cpp lsasquad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==
Wrong sprite/tilemap priority. Scrollram not entirely understood.
''' glfgreat and clones ''' - They have some problems with the zooming sprites and playfield graphics.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==
''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.
Colors aren't correctly decoded.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckgrln.cpp luckgrln] ==
''' ssridersb ''' - Bad dump.
''' 7smash ''' - Encrypted rom?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==
Colors are close to screenshots for IPM Invader. The other games have not been verified.
''' mastkin ''' - Color PROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.
Missing starfield emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.
Alpha blending issues.


''' ppan ''' - Bootleg on different hardware.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==
''' xmenabl ''' - Sprites don't work correctly.
''' bchance ''' - One of the GFX roms is a bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==
Playfield graphics may be banked.
Konami custom chips' features aren't fully implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.cpp mazerbla] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==
The games use a custom video controller which isn't fully understood. (See notes on top of driver)
Light/dark background and soft scroll aren't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc10.cpp mc10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==
Whack-a-mole type game with no screen. Needs photographic artwork.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1000.cpp mc1000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==
Needs color/brightness levels emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meadows.cpp meadows] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==
''' gypsyjug ''' - Incomplete dump.
''' gypsyjug ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaphx.cpp megaphx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==
''' chkndraw and clones, mosdraw, pitboss and clones, riviera and clones ''' - Games marked as imperfect graphics. No further note.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==
V9938 emulation is incomplete.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==
Color system (no bipolar PROMs in the system), needs a reference.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones ''' - Various GFX glitches.
 
''' gstrik2 and clone ''' - Priorities between rounds are wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==
In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.
 
''' tmpdoki ''' - Possible bad dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==
''' sidampkr ''' - Colors need verifying on real hardware.
 
''' sidampkra ''' - Colors need verifying on real hardware, cards' graphics are wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==
''' ballbomb ''' - Missing clouds due to incomplete dump.
 
''' galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl ''' - Missing color PROMs dumps, using the wrong ones for the time being.
 
''' invadernc ''' - Color PROM isn't correctly hooked up. It may be a bad dump.
 
''' rollingc ''' - Colors don't match available references.
 
''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
 
''' sflush ''' - Maybe missing a color PROM dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==
''' invasnab and clones, mk4 and clones ''' - Zeus chip emulation is incomplete.
 
''' crusnexo and clones, thegrid and clones ''' - Zeus 2 chip emulation is preliminary.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==
''' mysticm and clone ''' - Palette decoding isn't fully understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==
''' sidewndr ''' -
 
''' spellbnd ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==
The palette is totally wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==
Blitter emulation is lacking some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==
''' hacher ''' - One of the sprite ROMs has stuck bits.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==
''' ctainv ''' - The game is supposedly colour, but what it puts in RAM seems to be black and white only.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==
Blitter emulation is missing some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==
''' re800v3 ''' - Color PROM needs redump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==
Sprite zooming and sprite shadows need improving.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==
TC0091LVC emulation lacks some features, resulting in gfx glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==
Suffers from incomplete 8275 CRT emulation.
 
''' quarterh and clones ''' - Laserdisc isn't dumped yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==
Missing starfield and possibly missing background gradient.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==
''' strvmstr ''' - Color PROMs dumps are bad.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==
Various gfx/color problems remaining.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==
Priorities aren't correct yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==
 
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==
All games in the driver have wrong colors.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==
''' magslot ''' - Reels tilemaps aren't properly placed.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==
''' ngoldb ''' - Some GFX ROMs are badly dumped.
 
''' super21p ''' - Palette decoding isn't perfect yet.
 
''' animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj ''' - PROMs are badly dumped / missing.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==
''' mspuzzleb ''' - Bad dumps.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==
''' battlcry and clones ''' - Some tiny gfx glitches.
 
''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.
 
''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==
Current color implementation is incorrect.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==
''' 99lstwarb ''' - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==
''' spetrix ''' - Some text is misplaced in the Tetris game.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==
''' bchance ''' - One of the GFX ROMs is a bad dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==
Playfield graphics may be banked.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==
TMS34010 isn't correctly hooked up and / or has some bugs.
TMS34010 isn't correctly hooked up and / or has some bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megasys1.cpp megasys1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.
Needs improvements to UPD7220A to handle scrolling.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==
Preliminary sprites and scrolling.


''' tshingen and clone ''' - Unemulated mosaic effect.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==
Some unimplemented GFX features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==
''' couple and clones, mdchoice, pitboss and clones, riviera and clone ''' - Games marked as imperfect graphics. No further note.
The palette system needs to be understood.


''' dodge ''' - Incomplete dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==
V9938 emulation is incomplete.
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mermaid.cpp mermaid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==
''' rougien ''' - Stars playfield colors and scrolling are wrong.
Correct colors need to be derived from the color DAC (24 resistors) on PCB.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli, toride2g, toride2gg, toride2j ''' - Various GFX glitches.


''' gstrik2, gstrik2e ''' - Priorities between rounds are wrong.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==
Palette and blitter command 0x00 need verifying.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mgames.cpp mgames] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==
Color system (no bipolar PROMs in the system), needs a reference.
The player often disappears (when she's too slow?). Is this normal ?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==
''' invasnab, invasnv4, mk4, mk4a, mk4b ''' - Zeus chip emulation is incomplete.
''' bdream97, seadevil ''' - GFX glitches.


''' crusnexo, crusnexoa, crusnexob, thegrid, thegrida ''' - Zeus 2 chip emulation is preliminary.
''' olymp, score5, sonikfig, spcliner ''' - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==
Some transparency problems in some stages.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==
''' mstworld ''' - Bootleg with different video RAM banking.
Colors are wrong (possibly missing PROMs).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mjkjidai.cpp mjkjidai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==
''' vf, vformula, vr ''' - TGP coprocessor emulation is incomplete.
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.
Palette system isn't understood.


''' model 2c games ''' - 3D coprocessor isn't emulated.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==
Palette system isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==
Video hardware emulation is lacking many features.
Palette might be right but should be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==
''' bucky and clones ''' - GFX glitches.
Score display is kludged and looks wrong and colors may not be 100% accurate.


''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==
Color decode isn't correct and there some some GFX glitches when flipped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4dealem.cpp mpu4dealem] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==
''' dealem ''' - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao).
Palette is approximated from photos / videos.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.hxx mpu4mod2sw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==
''' connect4 ''' - uses incandescent lamps to make a display grid, need better timing to make this work
''' ladygum ''' - Palette generation isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==
Marked as imperfect graphics. No further note in the driver.
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==
Video system is only partially understood. Extensive TODO on top of the driver.
Incomplete Voodoo emulation causes glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/murogem.cpp murogem] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==
The palette system needs to be understood.
Graphics aren't fully understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mystwarr.cpp mystwarr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==
All games are marked as imperfect graphics. No further note in the driver.
''' ax230 ''' -


''' metamrph and clones ''' - Intro needs alpha blended sprites.
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2500.cpp mz2500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==
Starfield is not 100% accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==
Gfx/colors aren't correctly emulated (ROMs redump needed).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n8080.cpp n8080] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==
''' helifire, helifirea '''
The starfield is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcofl.cpp namcofl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==
''' speedrcr ''' - Some GFX glitches.
Some GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcona1.cpp namcona1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==
''' xday2 ''' -  
''' xday2 ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==
Video emulation lacks some graphical effects (ROZ, ..).
Video emulation lacks some graphical effects (ROZ, ..).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos11.cpp namcos11] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==
GPU/GTE aren't completely emulated.
''' toukon3 ''' - Severe GFX problems.


''' souledgea, souledge1, souledge1j ''' - Random draw list corruption.
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==
''' finalap2 and clones, suzuka8h and clones ''' - Bad road colors.
GPU/GTE aren't completely emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==
''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.


''' finalap2, finalap2j, suzuka8h, suzuka8hj, suzuka8h2 ''' - Bad road colors.
''' fourtrax and clones ''' -


''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==
Graphics system emulation is lacking some features and some aren't understood.


''' fourtrax ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos86.cpp namcos86] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==
Graphics system emulation is lacking some features.
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==
Resistor values on the color prom need to be corrected.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==
Some weird framebuffer vertical gaps with some object, namely the green and the
trees (zooming?).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.
 
''' ccbootmm ''' - Some of the GFX ROMs' dumps are corrupt.
 
''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==
''' firebatl ''' - Transparency for the text layer is not correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8900.cpp nbmj8900] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==
''' ohpaipee ''' -  
''' ohpaipee ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==
''' doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==
''' pestplce ''' - Colors and origin unknown.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==
Screen modulation (before time out) is not emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==
''' helifire, helifirea '''
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==
PPU emulation needs to be brought up to par with current knowledge.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==
PPU emulation needs to be brought up to par with current knowledge.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==
PPU emulation needs to be brought up to par with current knowledge.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==
''' pc_bstar, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.
 
''' pc_cshwk ''' - Severe GFX glitches on the second level.
 
''' pc_ebike ''' - Scanline in middle of screen scrolls when it should not.
 
''' pc_ngai2 ''' - Level 2 BG graphics are a total mess.
 
''' pc_radr2, pc_radrc, pc_sjetm ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==
Snes video emulation isn't perfect yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==
Snes video emulation isn't perfect yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==
Bullet colors are incorrect.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==
''' nvs_machrider and clone, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==
''' vstennisb ''' - Bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==
''' ngtbunny, nightgal, royalngt, royalqn ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it.
Some GFX modes aren't implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==
Scrolling and sprite color problems.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==
Complex Konami 3D hardware. Some features aren't correctly implemented yet.
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==
Colors aren't probably 100% correct yet. No reference available.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==
Incorrect colors and some GFX inaccuracies.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==
Sprites, palette and priorities aren't fully understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==
Needs implementation of the color mixer and scanline based rendering.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==
''' battlex ''' - Missing starfield. Background tile colors are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==
''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).
Driver needs real bg/sprite priority system.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/odyssey2.cpp odyssey2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==
Colors look wrong, maybe address bitswap?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olibochu.cpp olibochu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==
Palette decoding is wrong.
Various gfx glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.
''' dogfightp ''' - Bullet color needs to be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/othello.cpp othello] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==
Correct colors need to be derived from the color DAC (24 resistors) on pcb.
''' dogfight, zodiack ''' - Bullet color needs to be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==
''' moguchan ''' - Color decoding is wrong.
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.


''' eggor ''' - Color PROMs might be mismatched.
''' eggor ''' - Color PROMs might be mismatched.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==
''' painter ''' - Sprite ROM dump is bad.
Sprite - sprite priorities are possibly wrong. Needs video reference.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paradise.cpp paradise] ==
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 roms?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==
GFX glitches, possibly due to CPU bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1512.cpp pc1512] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==
Preliminary driver. Pc based hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==
''' pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, peps0615, peps0628, pex0057pb, pex0057pd, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==
''' capitol, pleiadbl, pleiadce, pleiads, pleiadsi ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.


''' survival ''' - Background visibile area needs to be checked.  When the background scrolls up, it currently shows below the top and bottom of the border of the play area.
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==
Virge emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pingpong.cpp pingpong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==
''' cashquiz ''' - Incomplete dump.
Preliminary driver. Big TODO on top of file.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pktgaldx.cpp pktgaldx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.
''' capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/playch10.cpp playch10] ==
''' phoenixi ''' - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.
''' pc_1942, pc_bstar, pc_gntlt, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/playmark.cpp playmark] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plus4.cpp plus4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==
''' atombjt ''' - Game adapted to this hw, might still have some GFX glitches lurking.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pofo.cpp pofo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==
Cursor is missing. LCD board isn't emulated.
''' croupierb, magictch ''' - Wrong text layer hook up, some scroll offsets are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/polepos.cpp polepos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==
''' polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/popobear.cpp popobear] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==
Auto-animation speed is erratic (way too fast).
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==
Some sprite issues and palette system isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==
Map display is (almost) correct but color pens aren't.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pturn.cpp pturn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==
Palette decoding isn't perfect.
''' mermaid, yachtsmn ''' - Some GFX effects aren't emulated correctly.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==
''' rougien ''' - Stars playfield colors and scrolling are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quasar.cpp quasar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==
Marked as imperfect graphics with no further note.
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==
Palette PROMs not correctly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rabbit.cpp rabbit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.
Graphics system emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp realbrk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==
''' demoneye ''' - Missing the 3rd GFX layer.
Overlay isn't accurately emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redclash.cpp redclash] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==
Colors are unverified (some screenshots are needed). Some graphical problems.
''' swa and clone ''' - Ship models periodically disappear for a frame or two during attract mode and while in-game.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rltennis.cpp rltennis] ==
''' vformula ''' - TGP coprocessor emulation is incomplete.
Various gfx glitches here and there, mostly related to wrong size of data.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roul.cpp roul] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==
Palette and blitter command 0x00 need verifying.
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.cpp rungun] ==
''' model 2c games ''' - 3D coprocessor isn't emulated.
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sangho.cpp sangho] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.
Video hardware emulation is lacking many features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute ram connected to r/g/b outputs without use of color prom or color table.
Graphics system emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scregg.cpp scregg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==
''' rockduck ''' - Color PROMs are mismatched.
Misses storyware layout.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.
Preliminary driver. H8S/2373 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.cpp segajw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==
Preliminary driver.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16a.cpp segas16a] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==
''' fantzonepr ''' - Bad / missing GFX ROMs.
''' fantzonepr ''' - Bad / missing GFX ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==
There are glitches that need to be verified against hardware.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).


''' crkdown, crkdownj, crkdownu ''' - Clipping / solid layer problems? (Radar display).
''' crkdown and clones ''' - Clipping / solid layer problems? (Radar display).


''' qsww ''' - Wrong background color on title screen.
''' qsww ''' - Wrong background color on title screen.


''' sgmastc, sgmastj ''' - Some gfx offset / color problems?
''' sgmastc and clones ''' - Some gfx offset / color problems?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==
Some graphics effects aren't understood / implemented yet.
Some graphics effects aren't understood / implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seibuspi.cpp seibuspi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==
Graphics system emulation is lacking some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==
''' gardiab, gardiaj ''' - Some graphics glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==
''' alphaho '' - Missing color PROM.
 
''' invho2a ''' - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.
 
''' nsub ''' -
 
''' spacetrk and clone ''' - Star field and background gradient are missing.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==
GFX ROMs in black 'blobs'.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==
GFX emulation should be double checked for glitches once the games are fully playable.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==
Some sprites flicker on attract mode.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==
Sprite - sprite priorities are possibly wrong. Needs video reference.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sengokmj.cpp sengokmj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==
''' blandia, blandiap ''' - There is at least a missing rowscroll effect.
''' scion and clone, stinger and clones ''' - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==
Color decoding might be ímperfect. Some unknown sprite attributes.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.
 
''' jclub2 and clones ''' - Priorities need some work.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==
Some glitches (i.e. part of the screen goes black shortly after coining in).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==
''' blandia and clones ''' - There is at least a missing rowscroll effect.


''' crazyfgt ''' - Graphics glitches.
''' crazyfgt ''' - Graphics glitches.
Line 890: Line 1,248:
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==
''' deerhunt and clones, wschamp and clone ''' - Offset tilemap sprite during demo.
''' deerhunt and clones, wschamp and clones ''' - Offset tilemap sprite during demo.


''' grdians ''' - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.
''' grdians and clones ''' - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.


''' myangel ''' - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
''' myangel ''' - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
Line 899: Line 1,257:
''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.
''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.


''' endrichs, reelquak ''' - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.
''' endrichs and clones, reelquak ''' - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.


''' staraudi ''' -
''' staraudi ''' - Needs flipscreen hook up.


''' trophyh ''' - Mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.
''' telpacfl ''' - One of the GFX ROMs is a bad dump.
 
''' trophyh and clone ''' - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.


''' turkhunt ''' -
''' turkhunt ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shangha3.cpp shangha3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==
Some GFX glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==
Custom seta video chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shanghai.cpp shanghai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.
Custom seta video chip emulation is incomplete.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==
All games are missing CRT controller emulation (resolution+visible area+flip screen?).


''' kothello ''' - Small GFX glitches.
''' dynagear ''' - Visible area may be incorrect.


''' shanghai ''' - The end of round animation in Shanghai is wrong.
''' eaglshot ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sidearms.cpp sidearms] ==
''' janjans1 ''' -
''' sidearms, sidearmsj, sidearmsr ''' - Starfield emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==
''' janjans2 ''' -
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skimaxx.cpp skimaxx] ==
''' pastelis ''' - Imperfect raster effects in ending credits and shadows.
The player often disappears (when she's too slow?). Is this normal ?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==
''' stmblade and clones ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.
''' bdream97 ''' - GFX glitches.


''' sonikfig ''' - Palette not understood.
''' ultrax and clones ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skyraid.cpp skyraid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==
Color decoding isn't fully understood.
''' indy_4610, indy_4613, indy_5015 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sliver.cpp sliver] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==
Some transparency problems in some stages.
Graphics features are only partially implemented  / working.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==
Graphics features are only partially implemented  / working.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snes.cpp snes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==
Snes video emulation isn't perfect yet.
Graphics features are only partially implemented  / working.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spacefb.cpp spacefb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==
Bullet colors are incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spaceg.cpp spaceg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==
Various gfx glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spcforce.cpp spcforce] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==
Color decoding isn't fully understood.
Real character ROM needs to be dumped and video emulation isn't complete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/speglsht.cpp speglsht] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==
Some GFX glitches.
''' can09 ''' - Needs Vram and screen and LCD emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==
'''3super8''' - Roms are badly dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sprint2.cpp sprint2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/srmp5.cpp srmp5] ==
Custom seta video chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/srmp6.cpp srmp6] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==
Custom seta video chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==
Graphics aren't fully understood yet.
Some GFX effects still missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==
Colors are wrong (possibly missing PROMs).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssrj.cpp ssrj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssv.cpp ssv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==
All games are missing CRT controller emulation (resolution+visible area+flip screen?).


''' dynagear ''' - Visible area may be incorrect.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==


''' eaglshot ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==


''' janjans1 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==
Colors are imperfect.


''' janjans2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==


''' stmblade ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==


''' ultrax ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==
''' spaceint ''' - Wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stuntair.cpp stuntair] ==
''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.
The games use a custom video controller which isn't fully understood. (See notes on top of driver)


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==
''' qbeebing, queenbee and clones, squeenb, treamary ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==
''' ptrain ''' - Missing scroll in race screens.
''' pushover ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).


''' starfigh ''' - Missing starfield effect.
''' starfigh ''' - Missing starfield effect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==
Missing color PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==
Paddle / ball sprite drawing is guessed.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==
''' dai3wksi, runaways, warp1, warp1t ''' - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==
''' jongpute, vscompmj ''' - Palette decoding is wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==
Zoom support isn't accurate, possibly other missing blitter features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.
 
''' kothello ''' - Small GFX glitches.
 
''' shanghai ''' - The end of round animation in Shanghai is wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==
Probably missing some text effects.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==
Video emulation (Taito F3) isn't perfect yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==
''' 40love and clone ''' - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==
Long list of video emulation flaws on top of driver file.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==
Color PROMs aren't dumped.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==
FLIPX support in taitoic.cpp is not quite correct.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==
"Radar" is probably wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==
''' josvolly ''' - Video hardware isn't completely understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==
All games suffer from the many missing features of the blitter emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==
Some weird framebuffer vertical gaps with some object, namely the green and the
''' bygone ''' - Title screen glitches, other glitches.
trees (zooming?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprnova.cpp suprnova] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==
Video emulation is missing many features. Detailed list in the driver.
Wrong sprite/tilemap priority. Scrollram not entirely understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprslam.cpp suprslam] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==
Sprite offset control hasn't been found.
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==
''' gardiab, gardiaj ''' - Some graphics glitches.
Driver needs real bg/sprite priority system.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==
''' astormbl, astormb2, mwalkbl, passshtb, passht4b, shdancbl, shdancbla, shinobld, shinoblda, tturfbl ''' - Bootlegs on different hardware which need proper video hardware implementation.
Colors need to be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==
''' topland ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==
''' usagi ''' - Missing transparencies.
''' topland and clones ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==
3D graphics system isn't fully implemented.
3D graphics system isn't fully implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_b.cpp taito_b] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==
Some GFX glitches remain.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==
''' commandw ''' - Some clipping and layer problems.
''' commandw ''' - Some clipping and layer problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_l.cpp taito_l] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==
''' plgirls2b ''' - Scroll offset problems.
''' plgirls2b ''' - Scroll offset problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_z.cpp taito_z] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==
Various GFX glitches listed on top of the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==
Video hardware needs a lot of work. Detailed list of problems in the driver.
Video hardware needs a lot of work. Detailed list of problems in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==
''' jpoponics ''' - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==
Colors aren't understood. PROM dumps are suspected bad.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==
Video hardware emulation needs lot of work (see top of driver for detailed notes).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==
Colors for some sprites are wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==
Video hardware is extremely complex. Detailed list of problems on top of driver.
Video hardware is extremely complex. Detailed list of problems on top of driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.cpp tattack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==
Palette system isn't understood.
The VDP device isn't perfectly understood yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==
Various gfx glitches here and there, mostly related to wrong size of data.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).
 
''' holeland and clones ''' - Missing tile/sprite priority.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==
The color PROM is dumped, but colors are slightly off.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==
Some graphic features (linescroll, mixing) aer not perfectly emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==
Uhrg graphics are drawn wrong (upd7220 bugs?).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==
''' nano ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==
Screen update is too fast, cursor on text should blink as dark blue.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==
Video emulation is lacking some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==
''' dockmanc, rtriv ''' - One ROM is badly dumped.
 
''' theportr ''' - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?
 
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==
''' to9 ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==
''' batsugunbl, snowbro2b3 ''' - GFX offsets aren't perfect yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taxidrvr.cpp taxidriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==
Palette system isn't understood.
The GFX capabilities of the SoC aren't fully emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnbras.cpp tecnbras] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==
''' rad_sinv ''' - Various glitches. See top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==
''' rocknms ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==
''' rtriv ''' - One ROM is badly dumped.
Preliminary driver. Sunplus SPG110 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thomson.cpp thomson] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti630.cpp ti630] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timelimt.cpp timelimt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==
''' timelimt ''' - One color PROM is bad and one is probably missing.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmmjprd.cpp tmmjprd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==
In 16x16 tile mode, the offset into tileram doesn't neccessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile rom addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' tmpdoki ''' - Possible bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==
''' glfgreat, glfgreatj ''' - They have some problems with the zooming sprites and playfield graphics.
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' ssridersb ''' - Bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tnzs.cpp tnzs] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==
''' jpoponics ''' -  Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==
''' mastkin ''' - Color PROMs aren't dumped.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==
Palette decoding isn't understood.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsamurai.cpp tsamurai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==
Colors aren't understood.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tugboat.cpp tugboat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==
Score display is kludged and looks wrong and colors may not be 100% accurate.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==
''' bcstry, bcstrya ''' - Some gfx offsets problems.
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' chokchok ''' - There's corruption during attract mode (tmap disable?).
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' dquizgo ''' - Layer offsets need checking.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==
Graphics hardware emulation is lacking some features.


''' semibase ''' - Some sprite offsets problems.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==
SoC emulation is very preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tutankhm.cpp tutankhm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==
Missing starfield emulation.
SoC emulation is very preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==
GPU/GTE aren't completely emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twins.cpp twins] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==
''' spider ''' - Blitter / clear logic may be improved.
''' mastfury ''' - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/undrfire.cpp undrfire] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unichamp.cpp unichamp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==
Extensive list at the top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v1050.cpp v1050] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==
''' redclash and clones ''' - Some graphical problems (see list at the top of the driver).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vc4000.cpp vc4000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==
Needs implementation of the color mixer and scanline based rendering.
The pens are borrowed from Specialist MX and probably wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vic20.cpp vic20] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==
Color PROM isn't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==
''' alphaho ''' - Missing color PROM.
''' sbagmani ''' - Different PROMs, need correct decoding.


''' nsub ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==
Color decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/victor9k.cpp victor9k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==
Contrast isn't correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vip.cpp vip] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==
''' hc120 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vis.cpp vis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vroulet.cpp vroulet] ==
''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==
''' machridr, machridrj, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt240.cpp vt240] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/warpsped.cpp warpsped] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in rom, but rom mapping is not correct.  Starfield scrolling is missing too.
''' kickball ''' - Imperfect priorities.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==
Video hardware emulation needs lot of work (see top of driver for detailed notes).
Sprite offset control hasn't been found.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.cpp wheelfir] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.
Preliminary driver.  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==
Various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wiz.cpp wiz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==
''' scion, scionc ''' - Needs verifying of the sprite colors.
Various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wyvernf0.cpp wyvernf0] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==
Colors for some sprites are wrong.
Missing cursor display and attributes.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xmen.cpp xmen] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.
Missing color PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==
GPU/GTE aren't completely emulated.
Line attributes aren't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==
''' dogfight, zodiack ''' - Bullet color needs to be verified.


''' moguchan ''' - Color decoding is wrong.
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zr107.cpp zr107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==
Konami custom chips' features aren't fully implemented.
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.

Revision as of 07:08, 18 November 2024

This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.


acorn/aristmk5

acorn/bbc

GFX emulation isn't accurate yet.

acorn/electron

Graphics seem to be wrong for several games.

acorn/ertictac

poizone - Video timings are off, causing various glitches.

act/victor9k

Contrast isn't correctly emulated.

agat/agat

agat7 - Some video effects and some hw variants aren't emulated.

alpha/equites

gekisou - Various small graphics glitches. More infos on top of the driver.

alpha/splendor

The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.

altos/altos2

CRT9007 emulation is lacking some features.

amiga/alg

Probably only missing laserdisc dumps.

amiga/amiga

amiga/cubo

AGA emulation is missing some features.

amiga/mquake

Marked as imperfect graphics. No further note in the driver.

amstrad/pc1512

aristocrat/aristmk4

gunnrose - The color PROM needs to be dumped.

aristocrat/caswin

Cherry-type subgames appear to have wrong graphics alignment.

atari/atari400

atari/atarisy4

Video implementation is not complete yet and some ROMs aren't present.

atari/badlandsbl

Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.

atari/cball

One of the graphics ROMs isn't dumped.

atari/centiped

bullsdrt - Wrong colors.

atari/jaguar

atari/pofo

Cursor is missing. LCD board isn't emulated.

atari/skyraid

Color decoding isn't fully understood.

atari/sprint2

Supposedly is color instead of b/w, but there isn't any color PROM.

atlus/cave

ppsatan - Background scrolling of the right monitor is a bit off (2nd stage, single player only).

ausnz/aussiebyte

sv8000

Colors don't seem to match available references.

mpu4mod2sw

connect4 - Uses incandescent lamps to make a display grid, need better timing to make this work

barcrest/mpu4vid

bfm/bfcobra

Blitter emulation is incomplete.

bmc/bmcbowl

Scroll isn't implemented and some gfx elements don't appear on screen.

bmc/koftball

Game marked as imperfect graphics. No further note in the driver.

bmc/popobear

Auto-animation speed is erratic (way too fast).

brother/pn8800fxb

Video emulation is incomplete, due to lack of test cases.

capcom/cps1

gulunpa - One bad gfx ROM.

knightsb2 - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.

sf2re - Title screen is glitched.

varthb2 - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.

varthb3 - Bootleg with different gfx hardware.

capcom/cps1bl_5205

sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones - Bootlegs with different gfx hardware.

capcom/cps1bl_pic

punipic, punipic2, punipic3, slampic, wofpic - Bootlegs with different gfx hardware.

capcom/cps2

gigaman2 - A bootleg with a different layer offset.

capcom/fcrash

fcrash, ffightbl, ffightbla - GFX glitches during the second cycle of attract mode.

kodb - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.

ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl - Bootlegs on different hardware suffer from GFX glitches.

capcom/mitchell

mstworld - Bootleg with different video RAM banking.

mstworld2 - GFX garbage at title screen with clean NVRAM. Might be a BTANB.

capcom/sidearms

sidearms and clones - Starfield emulation is preliminary.

capcom/vulgus

1942iti - Peculiarities of the bootleg hw aren't fully emulated.

cce/mc1000

ces/galgames

galgame4p - There are some garbled graphics in two games (Star Tiger and Battle Checkers).

cinematronics/cinemat

qb3 - Some graphics problems.

cinematronics/jack

tripool, tripoola - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.

citoh/cit220

Preliminary driver. Missing GFX modes.

commodore/c64

edu64, pet64 ' -

commodore/plus4

commodore/vic20

cvs/galaxia

Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.

cvs/quasar

Marked as imperfect graphics with no further note.

dataeast/battlera

Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.

dataeast/boogwing

ACE chip aren't fully emulated, causing some GFX bugs.

dataeast/btime

tisland - Needs decryption.

dataeast/cninja

cninjabl2 - Bootleg on different hardware. Tilemap offsets need adjusting.

dataeast/cntsteer

Needs correct roz rotation.

dataeast/dassault

Blending effects aren't fully emulated.

dataeast/dec0

automat, ffantasybl, mastbond, secretab - Bootleg on different hardware.

dataeast/deco32

dragngun and clones, tattass and clones - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.

lockload and clones - Marked as imperfect graphics.

nslasher and clones - Marked as imperfect graphics.

dataeast/decocass

cmanhat -

dataeast/deco_mlc

Blending, raster effect features aren't fully emulated currently.

dataeast/deshoros

The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.

dataeast/liberate

prosport, prosporta - Marked as imperfect graphics. No further note in the driver.

dataeast/pktgaldx

pktgaldxb - There are GFX glitches in background of girls after each level.

dataeast/rohga

Wrong/unemulated alpha/priority functions.

dataeast/scregg

rockduck - Color PROMs are mismatched.

dataeast/tumbleb

bcstry, bcstrya - Some gfx offsets problems.

chokchok - There's corruption during attract mode (tmap disable?).

dquizgo - Layer offsets need checking.

funkyjetb - Wrong palette.

semibase - Some sprite offsets problems.

ddr/jtc

jtces40 - Hi-res GFX and colours need fixing.

dec/rainbow

dec/vt100

Some video attributes are not fully supported yet.

dec/vt240

dynax/ddenlovr

funkyfig and clones - Scrolling and priorities problems.

momotaro - Protection + different blitter commands shuffling.

mjflove - Transparency problems in title screen, staff roll and gal display (the background is not visible).

nettoqc, ultrchmp and clone - Marked as imperfect colors.

quiz365 and clone, seljan2 - Marked as imperfect graphics.

quizchq and clone - Some palette issues.

rongrong and clones - Marked as imperfect colors.

sryudens - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).

dynax/dynax

7jigen, majxtal7, neruton and clone - Priority problems (more details in the driver).

shpeng - Color PROMs dumps are bad.

dynax/realbrk

Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.

dynax/royalmah

chalgirl - Missing PROM dump.

ichiban - Bad banking causes GFX issues.

mjsenka, mjyarou and clone, rkjanoh2 - They never seem to set the palette base.

mjsiyoub - Colors need verifying.

pongboo2 - Palette handling is wrong (games don't work anyway).

edevices/twins

spider and clone - Blitter / clear logic may be improved.

efo/cedar_magnet

Sprite communication / banking problems.

efo/cidelsa

draco - Colors aren't perfect yet.

enterprise/ep64

entex/advision

eolith/eolith

candy VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware.

excellent/dblcrown

There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.

excellent/gcpinbal

Missing row scroll (column scroll?).

exidy/circus

crasha - The playfield should be cyan. The entire centre box (and contents) should be pale green.

facit/facit4440

HD46505SP row updated function isn't fully understood yet.

falco/falcots

falco/falcots28

Some scrolling issues (GNU nano for example).

fujitsu/fm7

funtech/supracan

funworld/4roses

GFX and color decode routines need to be fixed.

funworld/funworld

bigdeal and clone, bonuscrd and clone - Each game needs its own bipolar PROM dump.

clubcard - Wrong background color.

multiwina - Different tilemap / screen parameters.

fuuki/fuukifg3

Raster effects are imperfect: bad frames when lots of new sprites.

gaelco/gaelco3d

Graphics rendering isn't perfect yet.

gaelco/glass

Incorrect priorities.

gaelco/splash_ms

Bootleg hardware. Emulation still preliminary.

gaelco/thoop2

Title screen priority bug.

galaxian/galaxian

aracnis - Marked as imperfect graphics.

aracnisa - Needs reference for colors.

bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr - Missing color PROM dump.

bmxstunts - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.

galaxianbl3 - Bad PROM or decode.

galkamika - One GFX ROM is bad.

guttangt - At least one GFX ROM is bad, color PROM wasn't dumped so using the standard one, which might not be correct for this set.

jungsub - One GFX ROM is bad. Some unknown writes, probably GFX related.

catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff - PROM is dumped but isn't correctly hooked up yet.

olibug - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).

portera - Might actually be correct, but no video reference to check.

spactrai -

streakng and clone - Marked as imperfect colors. PROM is dumped.

galaxian/galaxold

bullsdrtg - One of the GFX ROMs is bad.

dkongjrm - Probably mismatched color PROM.

dkongjrmc - Sprites leave artifacts. Also colors aren't 100%.

spcwarp - Missing color PROM dump.

galaxian/scobra

tazmaniet - PROMs are dumped but not correctly hooked up.

galaxian/scramble

troopy - Bad GFX ROMs.

gamepark/gp32

Palette should be normalized to actual TFT color space.

gametron/sbugger

sbugger, sbuggera - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.

gottlieb/gottlieb

vidvince - Sprite wrapping issues.

handheld/hh_cop400

minspace - Possibly missing a graphics overlay mask.

handheld/hh_tms1k

skywriter - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.

homebrew/lft_craft

homebrew/lft_phasor

PAL emulation is missing.

ice/lethalj

franticf and clone - Flickers when inserting a coin.

igs/goldstar

carb2002, carb2003 - Color PROMs dumps are bad.

crazybon and clones, nfb96sea, nfb96seb, nfb96sec - Color PROMs might be mismatched.

fl7_50 and clones - Tiles decode isn't correct yet.

kkojnoli - Colors aren't perfect. There are some unused PROMs.

lucky8l - Uses a strange mix of PROMs and PLDs which isn't decoded yet.

eldoraddoa, luckylad, magodds and clones, star100, wcat3 - Colors aren't perfect.

moonlghtb, moonlghtc - Odd palette value at 0xc780, should be black.

nd8lines - PROMs aren't correctly decoded, so very wrong colors.

igs/igs017

mgdh - Wrong colors in betting screen.

igs/igs_m027_023vid

IRQ problems cause some disappearing sprites.

igs/igspoker

igs_ncs2 - Incomplete dump.

igs/jackie

kungfu - Wrong colors on the 'reel' layers.

igs/lordgun

lordgun - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.

igs/spoker

3super8 - ROMs are badly dumped.

igt/peplus

all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p - Wrong CG graphics and/or CAP ROMs.

interton/vc4000

irem/m10

Colors are close to screenshots for IPM Invader. The other games have not been verified.

irem/m107

wpksoc and clone - Graphics glitches due to some unimplemented features.

irem/m14

Colors might be not 100% accurate (needs video references);

irem/m62_bkungfu

Blitter data is encrypted and MCU is undumped.

irem/m90

dynablstb4 - This bootleg has offset sprites.

irem/m92

leaguemn, nbbatman, nbbatmanu - Raster effects don't work properly.

ppan - Bootleg on different hardware.

irem/redalert

demoneye - Missing the 3rd GFX layer.

itech/itech32

drivedge - Uses modified video hardware. It's emulation is quite complete, but still not 100%.

jaleco/aeroboto

Starfield emulation is guessed and likely incorrect.

jaleco/argus

Driver has accurate description of the video emulation's inaccuracies.

jaleco/blueprnt

grasspin - Some minor GFX glitches.

jaleco/bnstars

See ms32.

jaleco/cischeat

bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).

jaleco/ddayjlc

Priorities aren't perfect.

jaleco/exerion

irion - Priorities aren't correct.

jaleco/homerun

Needs better emulation of gfx bank switching.

jaleco/jalmah

Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).

jaleco/megasys1

hayaosi1 - Game marked as imperfect graphics. No further note.

tshingen and clone - Unemulated mosaic effect.

jaleco/ms32

Video system is only partially understood. Extensive TODO on top of the driver.

f1superb - Has an additional unemulated DSP for road GFX.

jaleco/pturn

Palette decoding isn't perfect.

jaleco/tetrisp2

rocknms -

jpm/jpmimpct

cluedo and clones - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.

kaneko/expro02

fantasia and clones - GFX glitches.

pgalvip - Select screen seems wrong, though it might just be an unfinished version of the game.

zipzap - Bad dump.

kaneko/galpani3

Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.

kaneko/jchan

There are some priority issues.

kaneko/kaneko16

packbang and clone - Priorities between stages could be wrong.

kaneko/suprnova

Video emulation is missing many features. Detailed list in the driver.

kiwako/jongkyo

Colors are wrong, possibly due to wrong video RAM banking.

kiwako/koikoi

Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.

konami/asterix

Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".

konami/bishi

K056832 chip emulation lacks per-tile priority.

konami/chqflag

Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.

konami/cobra

Missing features / effects.

konami/combatsc

combascb - Colors are imperfect.

konami/dbz

The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because it's associated to the wrong logical tilemap and the same happens in DBZ2 test mode. It should be a bug in K056832 emulation.

konami/gberet

gberetb - Needs correct PROM decoding.

konami/gticlub

Not all features of the Konami 3D hardware have been implemented.

konami/konamigs

Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.

konami/konamigv

tmosh and clones - Picture to be printed is cut off on the left.

konami/konamigx

All games have minor graphics glitches.

ggreats2, opengolf, opengolf2, racinfrc, racinfrcu - Need ROZ layer emulation.

vsnetscr and clones - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).

winspike and clones - Bad sprite colours (might be more protection).

konami/konamim2

btltryst - Unemulated GFX modes make the game too glitchy to be playable.

heatof11 -

konami/konmedal

buttobi, ddboy and clone - Priorities not understood and wrong in places, apparently controlled by PROM.

konami/konmedal68k

Some small gfx glitches remain.

konami/lethal

'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.

konami/moo

bucky and clones - GFX glitches.

moomesa and clones - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().

konami/mystwarr

All games are marked as imperfect graphics. No further note in the driver.

metamrph and clones - Intro needs alpha blended sprites.

konami/nwk-tr

Complex Konami 3D hardware. Some features aren't correctly implemented yet.

konami/overdriv

Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.

konami/pingpong

cashquiz - Incomplete dump.

konami/piratesh

The KONAMI custom GFX chips' emulation isn't perfect yet.

konami/plygonet

Player's tank currently flickers on and off during the first in-game attract-mode segment.

konami/rungun

Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.

konami/tmnt2

glfgreat and clones - They have some problems with the zooming sprites and playfield graphics.

ssriders and clones - Marked as imperfect graphics. No further note in the driver.

ssridersb - Bad dump.

konami/trackfld

mastkin - Color PROMs aren't dumped.

konami/tutankhm

Missing starfield emulation.

konami/xexex

Alpha blending issues.

konami/xmen

xmen6p, xmen6pu - The way the double screen works in xmen6p is not fully understood.

xmenabl - Sprites don't work correctly.

konami/zr107

Konami custom chips' features aren't fully implemented.

liberty/freedom200

Light/dark background and soft scroll aren't emulated yet.

matic/barata

Whack-a-mole type game with no screen. Needs photographic artwork.

mc/mc68000

Needs color/brightness levels emulation.

meadows/meadows

gypsyjug - Incomplete dump.

meadows/warpsped

Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct. Starfield scrolling is missing too.

merit/merit

chkndraw and clones, mosdraw, pitboss and clones, riviera and clones - Games marked as imperfect graphics. No further note.

merit/meritm

V9938 emulation is incomplete.

merit/mgames

Color system (no bipolar PROMs in the system), needs a reference.

metro/metro

3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones - Various GFX glitches.

gstrik2 and clone - Priorities between rounds are wrong.

metro/rabbit

Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.

metro/tmmjprd

In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles! This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries. (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.

tmpdoki - Possible bad dump.

midcoin/wallc

sidampkr - Colors need verifying on real hardware.

sidampkra - Colors need verifying on real hardware, cards' graphics are wrong.

midw8080/8080bw

ballbomb - Missing clouds due to incomplete dump.

galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl - Missing color PROMs dumps, using the wrong ones for the time being.

invadernc - Color PROM isn't correctly hooked up. It may be a bad dump.

rollingc - Colors don't match available references.

schaser, schasercv - Color PROM was hooked-up, but colors are still marked as imperfect.

sflush - Maybe missing a color PROM dump.

midway/midzeus

invasnab and clones, mk4 and clones - Zeus chip emulation is incomplete.

crusnexo and clones, thegrid and clones - Zeus 2 chip emulation is preliminary.

midway/williams

mysticm and clone - Palette decoding isn't fully understood.

misc/acefruit

sidewndr -

spellbnd -

misc/amaticmg

Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.

misc/amusco

The palette is totally wrong.

misc/anes

Blitter emulation is lacking some features.

misc/astrcorp

hacher - One of the sprite ROMs has stuck bits.

misc/beaminv

ctainv - The game is supposedly colour, but what it puts in RAM seems to be black and white only.

misc/blitz68k

Blitter emulation is missing some features.

misc/corona

re800v3 - Color PROM needs redump.

misc/cybertnk

Sprite zooming and sprite shadows need improving.

misc/dfruit

TC0091LVC emulation lacks some features, resulting in gfx glitches.

misc/dwarfd

Suffers from incomplete 8275 CRT emulation.

quarterh and clones - Laserdisc isn't dumped yet.

misc/efdt

Missing starfield and possibly missing background gradient.

misc/esh

misc/ettrivia

strvmstr - Color PROMs dumps are bad.

misc/flipjack

Various gfx/color problems remaining.

misc/flower

Priorities aren't correct yet.

misc/gammagic

misc/gei

All games in the driver have wrong colors.

misc/gms

magslot - Reels tilemaps aren't properly placed.

misc/goldnpkr

ngoldb - Some GFX ROMs are badly dumped.

super21p - Palette decoding isn't perfect yet.

animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj - PROMs are badly dumped / missing.

misc/gumbo

mspuzzleb - Bad dumps.

misc/homedata

battlcry and clones - Some tiny gfx glitches.

hourouki - In attract mode, it draws a horizontal black bar on the bottom right side of the display.

mrokumei - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.

misc/imolagp

Current color implementation is incorrect.

misc/kyugo

99lstwarb - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.

misc/laserbas

There are weird palette changes and some video reference would be useful to verify GFX emulation in general.

misc/magic10

spetrix - Some text is misplaced in the Tetris game.

misc/magicfly

bchance - One of the GFX ROMs is a bad dump.

misc/malzak

Playfield graphics may be banked.

misc/megaphx

TMS34010 isn't correctly hooked up and / or has some bugs.

misc/microbox2

Needs improvements to UPD7220A to handle scrolling.

misc/mirderby

Preliminary sprites and scrolling.

misc/monon_color

Some unimplemented GFX features.

misc/murogem

The palette system needs to be understood.

misc/neoprint

Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.

misc/oneshot

oneshot - Priorities for some tiles are wrong. There might be a layer order register.

misc/othello

Correct colors need to be derived from the color DAC (24 resistors) on PCB.

misc/quizpun2

misc/roul

Palette and blitter command 0x00 need verifying.

misc/skimaxx

The player often disappears (when she's too slow?). Is this normal ?

misc/skylncr

bdream97, seadevil - GFX glitches.

olymp, score5, sonikfig, spcliner - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.

misc/sliver

Some transparency problems in some stages.

misc/ssingles

Colors are wrong (possibly missing PROMs).

misc/stuntair

Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).

misc/summit

Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).

misc/tattack

Palette system isn't understood.

misc/taxidriv

Palette system isn't understood.

misc/trvmadns

Palette might be right but should be verified.

misc/tugboat

Score display is kludged and looks wrong and colors may not be 100% accurate.

misc/vampire

Color decode isn't correct and there some some GFX glitches when flipped.

misc/videoart

Palette is approximated from photos / videos.

misc/videosaa

ladygum - Palette generation isn't understood.

misc/vroulet

Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).

misc/xtom3d

Incomplete Voodoo emulation causes glitches.

mr/sshot

Graphics aren't fully understood yet.

msx/msx1

ax230 -

msx/sangho

pzlestar - Title screen uses sprites with screen 12, has wrong colors due of it.

namco/20pacgal

Starfield is not 100% accurate.

namco/cswat

Gfx/colors aren't correctly emulated (ROMs redump needed).

namco/gaplus

The starfield is wrong.

namco/namcofl

Some GFX glitches.

namco/namcona1

xday2 -

namco/namcond1

Video emulation lacks some graphical effects (ROZ, ..).

namco/namcos12

toukon3 - Severe GFX problems.

namco/namcos2

finallap and clones - Sprite size bit is bogus during splash screen. Bad road colors.

finalap2 and clones, suzuka8h and clones - Bad road colors.

finalap3, finalap3j - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.

fourtrax and clones -

namco/namcos21

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos21_c67

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos21_de

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos22

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos23

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos86

wndrmomo - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.

namco/polepos

grally, polepos2bi, polepos2bs - Bootleg on different hardware. Colors aren't correctly decoded yet.

namco/tankbatt

Resistor values on the color prom need to be corrected.

nasco/suprgolf

Some weird framebuffer vertical gaps with some object, namely the green and the trees (zooming?).

nichibutsu/cclimber

cannonb - Dump is probably bad and/or ROMs are mismatched.

ccbootmm - Some of the GFX ROMs' dumps are corrupt.

ckongpt2b2 - One color PROM seems bad, but has been verified on 4 different PCBs.

nichibutsu/clshroad

firebatl - Transparency for the text layer is not correctly emulated.

nichibutsu/nbmj8900

ohpaipee -

nichibutsu/nightgal

ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.

nintendo/aleck64

doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls - N64 video emulation is lacking some features.

nintendo/dkong

pestplce - Colors and origin unknown.

nintendo/famibox

Screen modulation (before time out) is not emulated.

nintendo/gb

nintendo/gba

nintendo/n64

nintendo/n8080

helifire, helifirea

nintendo/nes

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_m8

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_m82

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_vt02_vt03

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt09

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt32

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt369_vtunknown

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/playch10

pc_bstar, pc_miket, pc_pinbt - GFX glitches due to mapper or PPU problems.

pc_cshwk - Severe GFX glitches on the second level.

pc_ebike - Scanline in middle of screen scrolls when it should not.

pc_ngai2 - Level 2 BG graphics are a total mess.

pc_radr2, pc_radrc, pc_sjetm -

nintendo/snes

Snes video emulation isn't perfect yet.

nintendo/snesb

Snes video emulation isn't perfect yet.

nintendo/spacefb

Bullet colors are incorrect.

nintendo/vsnes

nvs_machrider and clone, vsslalom - GFX glitches due to mapper / PPU emulation problems.

vstennisb - Bad dump.

nintendo/vt1682

Some GFX modes aren't implemented yet.

nix/fitfight

Scrolling and sprite color problems.

nmk/nmk16

spec2k - The ships sometimes scroll off the screen if you insert a coin during the attract demo.

olympia/dday

The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.

olympia/lbeach

Colors aren't probably 100% correct yet. No reference available.

olympia/monzagp

Incorrect colors and some GFX inaccuracies.

olympia/portrait

Sprites, palette and priorities aren't fully understood.

olympia/vega

Needs implementation of the color mixer and scanline based rendering.

omori/battlex

battlex - Missing starfield. Background tile colors are wrong.

dodgeman - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).

omori/carjmbre

Colors look wrong, maybe address bitswap?

omori/spaceg

Various gfx glitches.

orca/vastar

dogfightp - Bullet color needs to be verified.

orca/zodiack

dogfight, zodiack - Bullet color needs to be verified.

moguchan - Color decoding is wrong.

pacman/pacman

cannonbp - Color PROMs should be correct but give wrong ugly colors.

eggor - Color PROMs might be mismatched.

painter - Sprite ROM dump is bad.

pc/calchase

GFX glitches, possibly due to CPU bugs.

pc/fruitpc

Preliminary driver. Pc based hardware.

pc/ibmpcjr

pc/mc1502

pc/przone

Virge emulation isn't perfect yet.

pc/sis630

Preliminary driver. Big TODO on top of file.

philips/cdi

phoenix/phoenix

capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn - Palette banking. Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.

phoenixi - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.

playmark/playmark

luckboomh - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.

playmark/powerbal

atombjt - Game adapted to this hw, might still have some GFX glitches lurking.

playmark/sderby

croupierb, magictch - Wrong text layer hook up, some scroll offsets are wrong.

promat/3x3puzzl

casanova - Some GFX glitches. Are palette / tilemaps buffered?

promat/gstream

x2222o - The available GFX ROMs aren't correct for the older prototype program ROMs.

psion/psion

psion/psion5

rca/vip

saitek/intchess

Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.

sanritsu/mermaid

mermaid, yachtsmn - Some GFX effects aren't emulated correctly.

rougien - Stars playfield colors and scrolling are wrong.

sanritsu/mjkjidai

mjkjidai - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.

sanritsu/ron

Palette PROMs not correctly hooked up.

sega/dc_atomiswave

Graphics system emulation is lacking some features.

sega/deniam

logicpro - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.

sega/megadriv_sunplus_hybrid

sega/megaplay

Overlay isn't accurately emulated.

sega/model1

swa and clone - Ship models periodically disappear for a frame or two during attract mode and while in-game.

vformula - TGP coprocessor emulation is incomplete.

sega/model2

model 2, model 2A, model 2B games - 3D coprocessors emulation / hook-up are incomplete.

model 2c games - 3D coprocessor isn't emulated.

sega/model3

Video hardware emulation is lacking many features.

sega/naomi

Graphics system emulation is lacking some features.

sega/sega_beena

Misses storyware layout.

sega/segaatom

Preliminary driver. H8S/2373 based.

sega/segajw

Preliminary driver.

sega/segas16a

fantzonepr - Bad / missing GFX ROMs.

sega/segas18_astormbl

There are glitches that need to be verified against hardware.

sega/segas24

Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).

crkdown and clones - Clipping / solid layer problems? (Radar display).

qsww - Wrong background color on title screen.

sgmastc and clones - Some gfx offset / color problems?

sega/segas32

Some graphics effects aren't understood / implemented yet.

sega/segasp

Graphics system emulation is lacking some features.

sega/stv

Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.

sega/system1

gardiab, gardiaj - Some graphics glitches.

sega/system16

Bootlegs on different hardware. Most supported sets need proper video hardware implementation.

sega/vicdual

' alphaho - Missing color PROM.

invho2a - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.

nsub -

spacetrk and clone - Star field and background gradient are missing.

seibu/airraid

GFX ROMs in black 'blobs'.

seibu/banprestoms

GFX emulation should be double checked for glitches once the games are fully playable.

seibu/goodejan

Some sprites flicker on attract mode.

seibu/panicr

Sprite - sprite priorities are possibly wrong. Needs video reference.

seibu/seibuspi

Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.

seibu/sengokmj

Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.

seibu/wiz

scion and clone, stinger and clones - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.

seta/albazc

Color decoding might be ímperfect. Some unknown sprite attributes.

seta/jclub2

darkhors - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.

jclub2 and clones - Priorities need some work.

seta/namcoeva

Some glitches (i.e. part of the screen goes black shortly after coining in).

seta/seta

blandia and clones - There is at least a missing rowscroll effect.

crazyfgt - Graphics glitches.

extdwnhl - Has some wrong colored tiles in one of the attract mode images and in later tracks.

superbar, wiggie - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.

seta/seta2

deerhunt and clones, wschamp and clones - Offset tilemap sprite during demo.

grdians and clones - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.

myangel - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".

myangel2 - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.

endrichs and clones, reelquak - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.

staraudi - Needs flipscreen hook up.

telpacfl - One of the GFX ROMs is a bad dump.

trophyh and clone - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.

turkhunt -

seta/simple_st0016

koikois, mayjinsn - Marked as imperfect graphics, no further note.

seta/speglsht

Some GFX glitches.

seta/srmp5

Custom seta video chip emulation is incomplete.

seta/srmp6

Custom seta video chip emulation is incomplete.

seta/ssv

All games are missing CRT controller emulation (resolution+visible area+flip screen?).

dynagear - Visible area may be incorrect.

eaglshot -

janjans1 -

janjans2 -

pastelis - Imperfect raster effects in ending credits and shadows.

stmblade and clones - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.

ultrax and clones - Backgrounds are offset by $10 pixels, so they're kludged to work.

sgi/indy_indigo2

indy_4610, indy_4613, indy_5015 -

sgi/ip12

Graphics features are only partially implemented / working.

sgi/ip20

Graphics features are only partially implemented / working.

sgi/ip6

Graphics features are only partially implemented / working.

sharp/mz2500

sharp/x68k

sinclair/specnext

skeleton/attache

skeleton/basf7100

Real character ROM needs to be dumped and video emulation isn't complete.

skeleton/candela

can09 - Needs Vram and screen and LCD emulation.

skeleton/cosmicos

skeleton/epic14e

skeleton/hprot1

skeleton/hudson_poems

Some GFX effects still missing.

skeleton/icatel

skeleton/sbrain

Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).

skeleton/tecnbras

skeleton/teleray10

skeleton/ti630

snk/dmndrby

Colors are imperfect.

sony/pve500

sony/smc777

stern/astinvad

spaceint - Wrong colors.

spaceintj - Color PROM is marked as bad dump (same PROM as spaceint).

stern/mazerbla

The games use a custom video controller which isn't fully understood. (See notes on top of driver)

subsino/subsino2

qbeebing, queenbee and clones, squeenb, treamary - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.

ptrain - Missing scroll in race screens.

suna/suna8

sranger and clones - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).

starfigh - Missing starfield effect.


sunelectronics/blockch

Paddle / ball sprite drawing is guessed.

sunelectronics/dai3wksi

dai3wksi, runaways, warp1, warp1t - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.

sunelectronics/route16

jongpute, vscompmj - Palette decoding is wrong.

sunelectronics/shangha3

Zoom support isn't accurate, possibly other missing blitter features.

sunelectronics/shanghai

blocken - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.

kothello - Small GFX glitches.

shanghai - The end of round animation in Shanghai is wrong.

tab/tabe22

Probably missing some text effects.

taito/2mindril

Video emulation (Taito F3) isn't perfect yet.

taito/40love

40love and clone - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?

taito/buggychl

Long list of video emulation flaws on top of driver file.

taito/cchance

Color PROMs aren't dumped.

taito/galastrm

FLIPX support in taitoic.cpp is not quite correct.

taito/grchamp

"Radar" is probably wrong.

taito/gsword

josvolly - Video hardware isn't completely understood.

taito/halleys

All games suffer from the many missing features of the blitter emulation.

taito/lkage

bygone - Title screen glitches, other glitches.

taito/lsasquad

Wrong sprite/tilemap priority. Scrollram not entirely understood.

taito/marinedt

Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).

taito/nycaptor

Driver needs real bg/sprite priority system.

taito/scyclone

Colors need to be verified.

taito/ssrj

Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.

taito/taitoair

topland and clones - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.

taito/taitojc

3D graphics system isn't fully implemented.

taito/taitopjc

Some GFX glitches remain.

taito/taito_b

hitice and clones - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.

taito/taito_f3

commandw - Some clipping and layer problems.


taito/taito_l

plgirls2b - Scroll offset problems.

taito/taito_o

Various GFX glitches listed on top of the driver.

taito/taito_z

Video hardware needs a lot of work. Detailed list of problems in the driver.

taito/tnzs

jpoponics - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.

taito/tsamurai

Colors aren't understood. PROM dumps are suspected bad.

taito/undrfire

Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.

taito/wgp

Video hardware emulation needs lot of work (see top of driver for detailed notes).

taito/wyvernf0

Colors for some sprites are wrong.

tatsumi/kingdrby

Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.

tatsumi/tatsumi

Video hardware is extremely complex. Detailed list of problems on top of driver.

tch/littlerb

The VDP device isn't perfectly understood yet.

tch/rltennis

Various gfx glitches here and there, mostly related to wrong size of data.

tch/wheelfir

The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.

tecfri/holeland

crzrally and clones - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).

holeland and clones - Missing tile/sprite priority.

technos/bogeyman

The color PROM is dumped, but colors are slightly off.

tecmo/gaiden

raiga, stratof - It's unclear how lower priority sprites are affected by blended sprites.

tecmo/spbactn

Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.

tecmo/tecmosys

Some graphic features (linescroll, mixing) aer not perfectly emulated.

telenova/compis

Uhrg graphics are drawn wrong (upd7220 bugs?).

telercas/tmc1800

nano -

telercas/tmc600

Screen update is too fast, cursor on text should blink as dark blue.

televideo/tv955

Video emulation is lacking some features.

thepit/thepit

dockmanc, rtriv - One ROM is badly dumped.

theportr - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?

thomson/thomson

to9 -

ti/ti931

toaplan/toaplan2

batsugunbl, snowbro2b3 - GFX offsets aren't perfect yet.

toshiba/pasopia7

trs/mc10

trs/vis

tvgames/elan_ep3a19a

The GFX capabilities of the SoC aren't fully emulated yet.

tvgames/elan_eu3a05

rad_sinv - Various glitches. See top of the driver.

tvgames/generalplus_gpl16250_rom

tvgames/spg110

Preliminary driver. Sunplus SPG110 based.

tvgames/spg2xx

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_gkr

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_sharp

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_tvtouch

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_lexibook

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_mysprtch

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_pdc

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_playvision

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario_poker

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senca

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_shredmjr

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_vii

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_wiwi

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_zone

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/xavix

Graphics hardware emulation is lacking some features.

tvgames/xavix2

SoC emulation is very preliminary.

tvgames/xavix_2002

SoC emulation is very preliminary.

ultratec/minicom

unico/drgnmst

mastfury - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).

unisonic/unichamp

universal/getaway

Extensive list at the top of the driver.

universal/zerohour

redclash and clones - Some graphical problems (see list at the top of the driver).

ussr/sm7238

ussr/special_gambl

The pens are borrowed from Specialist MX and probably wrong.

ussr/unior

Color PROM isn't dumped.

valadon/bagman

sbagmani - Different PROMs, need correct decoding.

venture/spcforce

Color decoding isn't fully understood.

visual/v1050

votrax/votrhv

hc120 -

vsystem/fromance

nekkyoku - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.

vsystem/gstriker

All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).

vsystem/inufuku

3on3dunk - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).

vsystem/pspikes

kickball - Imperfect priorities.

vsystem/suprslam

Sprite offset control hasn't been found.

vtech/clickstart

Preliminary driver.

vtech/vsmile

Various glitches.

vtech/vsmileb

Various glitches.

wicat/t7000

Missing cursor display and attributes.

wing/pinkiri8

Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.

wing/superwng

Missing color PROM dump.

wyse/wy60

Line attributes aren't emulated.

wyse/wy85

yunsung/paradise

paradlx, para2dx - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?

zaccaria/seabattl

Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.