MAME 0.84u5: Difference between revisions
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* [[Lawrence Gold]] | * [[Lawrence Gold]] |
Revision as of 07:30, 8 May 2007
Release Date
MAME 0.84u5 was released on 27 July 2004.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Andrea Mazzoleni
- Andrew Gardner
- Barry Rodewald
- Brian Troha
- Curt Coder
- David Haywood
- f205v
- Fabrice Arenzo
- Jarek Burczynski
- Lawrence Gold
- Mamesick
- MikeJ
- Paul Priest
- Pierpaolo Prazzoli
- R. Belmont
- smf
- Stefan Jokisch
- Tomasz Slanina
- Ville Linde
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- David Haywood made significant improvements to the Rabbit driver.
- Included all the worthwhile sound changes from MAME32FX (most of these in turn are from MAME32Plus). List and (credits) follows:
- airbustr.c: FM/PCM balance (RND)
- crimfght.c: adjusted YM and Z80 clock to 4 MHz, matches real PCB better (???)
- darkseal.c: FM/PCM balance (UNZU)
- ddragon.c: FM/PCM balance (???)
- mitchell.c: adjusted pitches (AKIN)
- namcos1.c: FM/PCM balance (UNZU)
- namcos2.c: FM/PCM balance (RND)
- nemesis.c: PSG/WSG balance (UNZU)
- rohga.c: FM/PCM balance (RND)
- shadfrce.c: FM/PCM balance (RND)
- simpsons.c: Z80+YM2151 clocks, FM/PCM balance (???)
- toki.c: FM/PCM balance (???)
- vaportra.c: FM/PCM balance (UNZU)
- xmen.c: FM/PCM balance, Z80 clock is 8 MHz (???)
- Mamesick fixed input ports in the megasys1 driver.
- Stefan Jokisch fixed the naming of the various Centipede bootlegs.
- Andrea Mazzoleni fixed incorrect graphics decoder in the Donkey Kong driver.
- Brian Troha fixed DIP switches in the Midway Zeus games.
- Jarek Burczynski improved colors in Strike Bowling.
- Tomasz Slanina added 4bpp/8bpp tilemaps in the ST-0016 driver
- smf hooked up the NVRAM for Namco system 12 correctly.
- Barry Rodewald improved the QSound in ZN games by fixing ROM loading.
- MikeJ fixed subtle behavior in the ALLPOT handlers for the POKEY when held in reset.
- Andrew Gardner added generic support for save states on games using the generic bitmap video hardware. Also converted a number of drivers over to using that system.
- Andrea Mazzoleni fixed a memory crash in the TMS34010 core.
- Andrea Mazzoleni fixed the mixer code so it doesn't crash if the OSD layer returns an error.
- Fixed an issue in the H8/3002 core where the timer start register would mess up timers that were already running. Improves the music tempo for S12 games.
- Jarek Burczynski added new function: compute_resistor_net_outputs() in res_net.h. This function calculates outputs (not weights) of color circuits where the hardware consists of open collector PROMs.
- Tomasz Slanina added a preliminary NEC V810 core (needed for mayjinsen, mayjinsen2 and jsk).
- Lawrence Gold fixed several compilation issues for LinuxPPC and other ports.
- Curt Coder fixed the disassembly in mirrored regions for the 6502.
- Ville Linde improved the i386 disassembly format.
- Aaron Giles removed PORT_CENTER from drivers that were using it for autocentering and added a user-configurable autocentering property that applies to all absolute analog controls. Also made this autocentering intelligent so that it shouldn't need to be manually set to 0 if using a real analog device.
- Aaron Giles fixed mame_fprintf to output various text file formats based on the compile-time define CRLF. This must be set and can be equal to 1 (CR only), 2 (LF only) or 3 (CR+LF).
- Aaron Giles fixed several bugs in the new input system and improved the CFG file format.
Game Support
New games supported or promoted from GAME_NOT_WORKING status
New clones added
- Mille Miglia 2: Great 1000 Miles Rally (95/05/24)
- Last Fortress - Toride (German)
- Bloxeed (US, C System)
- Rad Rally (US)
- Dunk Mania (DM2/VER.C)
- High Impact Football (rev LA4 02/04/91)
- (set 2)
- Gals Panic (set 3)
New games marked as GAME_NOT_WORKING