MAME 0.103u2: Difference between revisions
From MAMEDEV Wiki
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* [[Hans Andersson]] | * [[Hans Andersson]] |
Latest revision as of 06:53, 11 December 2007
Release Date
MAME 0.103u2 was released on 11 January 2006.
Contributors
The known contributors for this version are, in alphabetical order:
- AGEMame
- Alan Kamrowski II
- Brad Oliver
- Brian Troha
- Bryan McPhail
- Charles MacDonald
- David Haywood
- El Condor
- Fabrice Arzeno
- Guru
- Hans Andersson
- NeoSource Forums
- Justin Lee Turner
- Lawrence Gold
- Luca Elia
- Nathan Woods
- Philip Bennett
- Pierpaolo Prazzoli
- R. Belmont
- ReAnimator
- Rob Bohms
- Roberto Fresca
- smf
- Tomasz Slanina
- Uncle Tom
- William Krick
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Hans Andersson fixed a sound bug in Phoenix sound effect #2
- NeoSource Forums updated the NeoGeo driver:
- Fatal Fury 2 - Emulated Protection
- King of Fighters 10th Anniversary - Added code to update SRAM tiles on the fly
- CCTHD2k3 - Fixed GFX / Colours
- Added code to support remaining NeoGeo sets
- Roberto Fresca fixed Mat Mania DIP switches
- William Krick and smf fixed some Leap Year calculations
- Alan Kamrowski II made some Sync Refresh / Waitvsync / Triplebuffer changes:
- Changed the waitvsync code to wait for the beginning of the vertical blank (the previous code simply checked if it was in the vblank and only waited if it wasn't).
- Removed the waitvsync only if game speed is above 95% restriction. This restriction would only cause waitvsync to vacillate between on and off depending on game speed.
- When syncrefresh and triplebuffer are used, MAME would run the waitvsync code anyway. The triplebuffer code takes care of this already.
- Brad Oliver fixed a typo in monzagp.c
- Brian Troha cleaned up the documentation in ddenlovr.c
- Brian Troha fixed DIP switches in SS Mission and Air Attack
- Tomasz Slanina, Pierpaolo Prazzoli, David Haywood, and Bryan McPhail made improvements to the Data East 156 (ARM) based games:
- Added Sound to Night Slashers (Tomasz)
- Added Sound to World Cup Volleyball '95 and BackFire! (Pierpaolo)
- Fixed sprite flipping in the Data East MLC driver, this fixes the graphics in Avengers in Galactic Storm (Tomasz)
- Modified ARM CPU core to allow World Cup Volleyball '95 to start (Tomasz)
- Added BCD opcodes to 156 / ARM co-processor, needed by the above (David)
- Fixed Sound in Data East MLC games (David)
- Split BackFire! into a separate driver and improved the graphics, and added dual screen support (David)
- Corrected sound decoding in BackFire! (David)
- Cleanups to the ARM core (Bryan)
- Lawrence Gold fixed a buffer overrun in fileio.c
- Nathan Woods patched the i486 CPU:
- Implemented the XADD, INVLPG and CMPXCHG instructions
- Made the opcode table const correct
- Rob Bohms updated the H6280:
- Added T-flag emulation
- Fixed read calls
- Nathan Woods improved the debugger:
- Added a 'gtime' command; like the "go" command, but breaks after a specified delay
- Philip Bennett corrected Frequencies in WWF Superstars
- Pierpaolo Prazzoli added sample banking to spec2k
- Pierpaolo Prazzoli made various improvements in Airbuster driver
- R. Belmont and Charles MacDonald updated the Namco NA-1 to use the real bios
- R. Belmont fixed the M37710:
- Added another addressing mode for SBCB
- Fixed MPY to clear the carry flag
- R. Belmont fixed some Endian issues in the Namco drivers
- El Condor merged Lovely Cards / Lovely Poker drivers
Game Support
New games added or promoted from NOT_WORKING status
- World Cup Volley '95
- Hoops '96 / Hoops / Dunk Dream '95
- Quintoon
- Pokio
- Slots
- Paradice
- Pyramid
- Golden Crown
- Rock'n Tread 1 (bootleg)
- Rock'n Tread 2 (bootleg)
- Rock'n Tread 3 (bootleg)
- Rock'n Tread 4 (bootleg)
- Twin Action
- Arm Champs II
- Mahjong The Mysterious World
- Air Attack
- SVC Chaos
- King of Fighters 2003
- Samurai Shodown 5
New clones added
New games marked as GAME_NOT_WORKING