MAME 0.98u3
From MAMEDEV Wiki
Release Date
MAME 0.98u2 was released on 21 July 2005.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Bryan McPhail
- Corrado Tomaselli
- David Haywood
- James Wallace
- Jarek Burczynski
- Mamesick
- Manfred Schneider
- Nicola Salmoria
- Olivier Galibert
- Pierpaolo Prazzoli
- R. Belmont
- Roman Scherzer
- smf
- Ville Linde
- Weisse Eins
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Aaron Giles added step in/out support to the Z80 disassembler.
- Jarek Burczynski fixed a subtle bug in ES5505/6 interpolation code.
- Aaron Giles made some more minor fixes to System 32 sprites.
- Aaron Giles changed the memory display in the debugger so that it doesn't lock to where the cursor is. Also fixed it so that it can align against odd addresses.
- Aaron Giles made some minor cleanup to the Police Trainer driver.
- Aaron Giles made some progress on Double Cheese, still not playable.
- Weisse Eins fixed some problems in Power Spikes bootleg.
- Pierpaolo Prazzoli fixed a wrap around issue with sprites in the aerofgt driver.
- Pierpaolo Prazzoli fixed the sound banking in Raiden Fighters 2 - 2000.
- Corrado Tomaselli fixed an unknown DIP switch in SAR.
- Pierpaolo Prazzoli fixed the 4th player inputs and added 1 frame delay for sprites in goal92.
- Pierpaolo Prazzoli added a coin counter and fixed sound adding the 2 sample chips in Tecmo Bowl.
- Mamesick cleaned up and fixed input ports for all games in the suprnova driver.
- Roman Scherzer fixed a crash in MAME if 0-length data block was found in a WAV file.
- smf changed the windows code so the map file isn't loaded unless the profiler is enabled. This stops you running out of memory when the memory tracking is enabled.
- James Wallace fixed the unknown DIP switches in Merlin's Money Maze.
- Mamesick corrected the visible area in esckids.
- Manfred Schneider made improvements to the S2650 core:
- Fixed LPSU opcode
- Changed cycle counts to match technical documentation
- David Haywood, Nicola Salmoria, Olivier Galibert, and Bryan McPhail fully emulated the DECO 156 encryption.
Game Support
New games added or promoted from NOT_WORKING status
New clones added