Arbee's To-Do List: Difference between revisions

From MAMEDEV Wiki
Line 12: Line 12:


==Later==
==Later==
* Intel Xscale PXA255 CPU and peripherals so 39in1 boots now that Andreas has decrypted it
* SCSP/AICA DSP recompiler
* SCSP/AICA DSP recompiler
* 65816 family reunion
* 65816 family reunion

Revision as of 16:01, 1 September 2008

Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here may not reflect actual implementation order.

Near-term

  • Fix controls in Prop Cycle now that it runs 100% on my system
  • Get C75 BIOS hooked up in all games (starting to work now)
  • Help Andrew with Polygonet Commanders where possible (I AM NOT A DSP56K COWBOY)
  • Continue to work with the SpriteMind guys on YM2612 improvements
  • Final polish on the SH-2 DRC
    • Add final missing opcodes for Saturn
    • Add SH-1 with extra opcodes locked out, multiply instructions limited to SH-1's lower precision
  • SH-4 DRC

Later

  • Intel Xscale PXA255 CPU and peripherals so 39in1 boots now that Andreas has decrypted it
  • SCSP/AICA DSP recompiler
  • 65816 family reunion
    • Merge 65816/M37710 so identical opcodes are used identically
    • Add Nintendo varient that runs in terms of SNES master cycles for better accuracy
  • Rewrite SNES renderer from scratch for better accuracy, including modern discoveries
  • Rewrite Konami video chain and trojan unclear details
  • Further reverse-engineering on (Super) System 23

SDLMAME/MESS

  • Rework OpenGL backend:
    • Need to use a pixel shader to do YUV to RGB conversion or else laserdisc games will suck mightily on modern video cards (which no longer have dedicated conversion hardware)
    • Render to texture first so user shader can still be used for final blit? (And how bad will this break fglrx and Apple drivers?)
  • Improve GTK debugger so memory editing is possible