|
|
(24 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here may not reflect actual implementation order. | | Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here may not reflect actual implementation order. |
| | | |
− | ==Near-term==
| + | * "napple2gs" project |
− | * Fix controls in ''Prop Cycle'' now that it runs 100% on my system | + | - New clean, modern IIgs driver, running the ADB micro controller code (in progress) |
− | * Get C75 BIOS hooked up in all games (starting to work now)
| + | - Simulate 1 MHz synch slowdown (initially done) |
− | * Help Andrew with ''Polygonet Commanders'' where possible (I AM NOT A DSP56K COWBOY)
| + | - Working IIe keyboard for simulated "upgraded IIe" (working) |
− | * Continue to work with the SpriteMind guys on YM2612 improvements
| + | - Pass self-tests and diagnostics disk |
− | * <s>Final polish on the SH-2 DRC</s> | + | * Emulate key repeat on Apple /// (similar to //e, same h/w designers, go figure) |
− | ** <s>Add final missing opcodes for Saturn</s>
| + | * Break up Mac driver to better reflect h/w differences, and make the various system ASIC families into devices (in progress) |
− | ** <s>Add SH-1 with extra opcodes locked out, multiply instructions limited to SH-1's lower precision</s>
| + | * Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer) |
− | * SH-4 DRC
| + | * Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76) |
− | | + | * Break out HLE'd line-level ADB handling into a bus/ and devices. |
− | ==Later==
| + | * Get Lisa to run |
− | * SCSP/AICA DSP recompiler
| + | * SH4 and ARM DRCs |
− | * 65816 family reunion | + | * AICA needs better envelope handling. Shenmue DSF rips need filters |
− | ** Merge 65816/M37710 so identical opcodes are used identically
| + | * Cycle-by-cycle WDC65816, integrating M377xx and Nintendo variants |
− | ** Add Nintendo varient that runs in terms of SNES master cycles for better accuracy
| + | |
− | * Rewrite SNES renderer from scratch for better accuracy, including modern discoveries | + | |
− | * Rewrite Konami video chain and trojan unclear details | + | |
− | * Further reverse-engineering on (Super) System 23
| + | |
− | | + | |
− | ==SDLMAME/MESS==
| + | |
− | * Rework OpenGL backend: | + | |
− | ** Need to use a pixel shader to do YUV to RGB conversion or else laserdisc games will suck mightily on modern video cards (which no longer have dedicated conversion hardware) | + | |
− | ** Render to texture first so user shader can still be used for final blit? (And how bad will this break fglrx and Apple drivers?) | + | |
− | * Improve GTK debugger so memory editing is possible | + | |
Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here may not reflect actual implementation order.