(Later)
 
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Nothing listed here is a guarantee or promise of action.  I have many more interests than I have hours in a day.  This lists only things directly related to MAME.  Also, order listed here may not reflect actual implementation order.
 
Nothing listed here is a guarantee or promise of action.  I have many more interests than I have hours in a day.  This lists only things directly related to MAME.  Also, order listed here may not reflect actual implementation order.
  
==Near-term==
+
* "napple2gs" project
* <s>Fix controls in ''Prop Cycle'' now that it runs 100% on my system</s>
+
  - New clean, modern IIgs driver, running the ADB micro controller code (in progress)
* Get C75 BIOS hooked up in all games (NB1/2 done, FL pending)
+
  - Simulate 1 MHz synch slowdown (initially done)
* Merge submitted H8S core with our existing H8 core
+
  - Working IIe keyboard for simulated "upgraded IIe" (working)
* Help Andrew with ''Polygonet Commanders'' where possible (I AM NOT A DSP56K COWBOY)
+
  - Pass self-tests and diagnostics disk
* Continue to work with the SpriteMind guys on YM2612 improvements <s>(new improvements coming in 0.128u1)</s>
+
* Emulate key repeat on Apple /// (similar to //e, same h/w designers, go figure)
* <s>Final polish on the SH-2 DRC</s>
+
* Break up Mac driver to better reflect h/w differences, and make the various system ASIC families into devices (in progress)
** <s>Add final missing opcodes for Saturn</s>
+
* Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer)
** <s>Add SH-1 with extra opcodes locked out, multiply instructions limited to SH-1's lower precision</s>
+
* Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76)
* SH-4 DRC for Naomi/Atomiswave (and Dreamcast in MESS)
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* Break out HLE'd line-level ADB handling into a bus/ and devices.
 
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* Get Lisa to run
==Later==
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* SH4 and ARM DRCs
* Intel Xscale PXA255 CPU and peripherals so 39in1 boots now that Andreas has decrypted it (ARM9 plus MMU and peripherals)
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* AICA needs better envelope handling.  Shenmue DSF rips need filters
* SCSP/AICA DSP recompiler
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* Cycle-by-cycle WDC65816, integrating M377xx and Nintendo variants
* AICA needs better envelope handling.  Shenmue DSF rips need the filters.
+
* 65816 family reunion
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** Merge 65816/M37710 so identical opcodes are used identically
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** Add Nintendo varient that runs in terms of SNES master cycles for better accuracy
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* Rewrite SNES renderer from scratch for better accuracy, including modern discoveries
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* Rewrite Konami video chain and trojan unclear details
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* Further reverse-engineering on (Super) System 23
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==SDLMAME/MESS==
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* Rework OpenGL backend:
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** Need to use a pixel shader to do YUV to RGB conversion or else laserdisc games will suck mightily on modern video cards (which no longer have dedicated conversion hardware)
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** Render to texture first so user shader can still be used for final blit?  (And how bad will this break fglrx and Apple drivers?)
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* Improve GTK debugger so memory editing is possible
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Latest revision as of 16:21, 6 August 2021

Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here may not reflect actual implementation order.

  • "napple2gs" project
 - New clean, modern IIgs driver, running the ADB micro controller code (in progress)
 - Simulate 1 MHz synch slowdown (initially done)
 - Working IIe keyboard for simulated "upgraded IIe" (working)
 - Pass self-tests and diagnostics disk
  • Emulate key repeat on Apple /// (similar to //e, same h/w designers, go figure)
  • Break up Mac driver to better reflect h/w differences, and make the various system ASIC families into devices (in progress)
  • Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer)
  • Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76)
  • Break out HLE'd line-level ADB handling into a bus/ and devices.
  • Get Lisa to run
  • SH4 and ARM DRCs
  • AICA needs better envelope handling. Shenmue DSF rips need filters
  • Cycle-by-cycle WDC65816, integrating M377xx and Nintendo variants