Arbee's To-Do List: Difference between revisions

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==Near-term==
==Near-term==
* "napple2" project
  - Separate, clean, modern II/II+ and IIe/IIc/IIc Plus drivers (done)
  - Use bankdev for all banking (done)
  - Emulate IIc specific registers and features, including on-board mouse and memory card (done)
  - Pass all diagnostics (IIe/IIc pass, II Plus is close)
  - Missing features (II/II Plus have optional shift key mod, IIc has 40/80 column and DVORAK switches) (done)
  - All systems support key repeat at accurate speeds (manual repeat on II/II Plus, auto-repeat on IIe/IIc) (done)
  - Separate drivers for "near compatibles" like Laser 3000 and TK2000 (done)
* Finish emulating original Mac and Mac Plus keyboards, eliminate that cruft from the driver
* Finish emulating original Mac and Mac Plus keyboards, eliminate that cruft from the driver
* Break up Mac driver to better reflect h/w differences, and make the various system ASIC families into devices
* Make "napplemega2" device for IIgs and Mac LC Apple IIe Card
* Add -romsimm option to Mac driver for relevant machines
* Add -romsimm option to Mac driver for relevant machines
* Integrate PortMidi and PortAudio
* Integrate PortAudio?  (Maybe some other solution?)
* Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer)
* Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer)
* Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76)
* Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76)
* Finish emulating DEC Rainbow's keyboard, try to boot MS-DOG
* DEC Rainbow/ITT3030 work
* Line-level ADB handling so Egret/Cuda equipped Macs have mouse and keyboard working (and IIgs and early PowerBooks when the ADB MCU is properly emulated) (UPDATE: working for Egret, timing isn't quite what Cuda's looking for yet).
* Break out HLE'd line-level ADB handling into a bus/ and devices.
* M50740-series core (6502 derivative) for IIgs ADB MCU / PMU on PowerBook 1xx
* Final, A/UX compliant (n)scsi-based NCR5380 and 5394/96 adaptations
* nscsi-based NCR5380 and 5394/96 adaptations
* Get Sun 3x to boot something
* Other 1980s Unix workstations: Sun 1/2/3, HP, ???
* Get Lisa to run
* Help Andrew with ''Polygonet Commanders/Poly-Net Warriors'' where possible (I AM NOT A DSP56K COWBOY)
* Help Andrew with ''Polygonet Commanders/Poly-Net Warriors'' where possible (I AM NOT A DSP56K COWBOY)
* Continue to work with the SpriteMind guys on YM2612 improvements (if any)
* SH-4 DRC for Naomi/Atomiswave (and Dreamcast in MESS)
* SH-4 DRC for Naomi/Atomiswave (and Dreamcast in MESS)
* ARM DRC
* AICA needs better envelope handling.  Shenmue DSF rips need filters.
* Cycle-by-cycle WDC65816, integrating M377xx and Nintendo variants.
==SDLMAME/MESS==
* Integrate BGFX
* Additional SDL2 polish: alt-enter should work on all screens, fix Windows create directory bug, default Windows build to -sound dsound


==Later==
==Later==

Revision as of 16:05, 14 November 2014

Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME and MESS. Also, order listed here may not reflect actual implementation order.

Near-term

  • "napple2" project
 - Separate, clean, modern II/II+ and IIe/IIc/IIc Plus drivers (done)
 - Use bankdev for all banking (done)
 - Emulate IIc specific registers and features, including on-board mouse and memory card (done)
 - Pass all diagnostics (IIe/IIc pass, II Plus is close)
 - Missing features (II/II Plus have optional shift key mod, IIc has 40/80 column and DVORAK switches) (done)
 - All systems support key repeat at accurate speeds (manual repeat on II/II Plus, auto-repeat on IIe/IIc) (done)
 - Separate drivers for "near compatibles" like Laser 3000 and TK2000 (done)
  • Finish emulating original Mac and Mac Plus keyboards, eliminate that cruft from the driver
  • Break up Mac driver to better reflect h/w differences, and make the various system ASIC families into devices
  • Make "napplemega2" device for IIgs and Mac LC Apple IIe Card
  • Add -romsimm option to Mac driver for relevant machines
  • Integrate PortAudio? (Maybe some other solution?)
  • Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer)
  • Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76)
  • DEC Rainbow/ITT3030 work
  • Break out HLE'd line-level ADB handling into a bus/ and devices.
  • Final, A/UX compliant (n)scsi-based NCR5380 and 5394/96 adaptations
  • Get Sun 3x to boot something
  • Other 1980s Unix workstations: Sun 1/2/3, HP, ???
  • Get Lisa to run
  • Help Andrew with Polygonet Commanders/Poly-Net Warriors where possible (I AM NOT A DSP56K COWBOY)
  • SH-4 DRC for Naomi/Atomiswave (and Dreamcast in MESS)
  • ARM DRC
  • AICA needs better envelope handling. Shenmue DSF rips need filters.
  • Cycle-by-cycle WDC65816, integrating M377xx and Nintendo variants.

SDLMAME/MESS

  • Integrate BGFX
  • Additional SDL2 polish: alt-enter should work on all screens, fix Windows create directory bug, default Windows build to -sound dsound

Later

  • SCSP/AICA DSP recompiler
  • AICA needs better envelope handling. Shenmue DSF rips need the filters.
  • 65816 family reunion
    • Merge 65816/M37710 so identical opcodes use the same code
    • Add Nintendo varient that runs in terms of SNES master cycles for better accuracy
  • Rewrite Konami video chain and trojan unclear details
  • Further reverse-engineering on (Super) System 23
  • ARM DRC

SDLMAME/MESS

  • Rework OpenGL backend:
    • Need to use a pixel shader to do YUV to RGB conversion or else laserdisc games will suck mightily on modern video cards (which no longer have dedicated conversion hardware)
    • Render to texture first so user shader can still be used for final blit? (And how bad will this break fglrx and Apple drivers?)