MAME 0.102u3: Difference between revisions

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'''New games marked as GAME_NOT_WORKING'''
'''New games marked as GAME_NOT_WORKING'''
* [http://www.mameworld.net/maws/romset/fort2ba Fortress 2 Blue Arcade]
* [http://www.mameworld.net/maws/romset/fort2ba Fortress 2 Blue Arcade]
[[Category:Releases 2005]]

Latest revision as of 11:52, 3 May 2007

Release Date

MAME 0.102u3 was released on 8 December 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Pierpaolo Prazzoli updated Aquarium:
    • Fixed tilemaps - sprites priority
    • Added sprites wrap around y
    • Added tiles flipx and flipy
  • R. Belmont fixed several bugs in the SPC700 core:
    • Fixed carry usage in ADC/SBC
    • Fixed overflow flag in ADDW/SUBW (I think)
    • BRK now modifies the status register properly
    • Fixed DAA/DAS edge case
  • Brian Troha updated driver.c with more consistent and updated info.
  • R. Belmont updated the NSS/SNES driver from latest MESS:
    • Improved memory mapping
    • Improved raster timing
    • Added HIRQ support and better VIRQ support
    • Improved joypad support
    • DSP-1 support (including all subtypes)
    • Counter latching support
    • Fixed OAM read/write
    • Fixed stereo sound
  • Nathan Woods added a MESS specific ROM entry type, and changed ROM entry processing code to ignore any unrecognized ROM entry types.
  • Nathan Woods merged in recent changes to the PC share code from MESS.
  • Giuseppe Gorgoglione removed several obsolete files: machine\s16math.h, vidhrdw\medlanes.h, windows\dirty.h, windows\snprintf.c.
  • Rob Bohms fixed the ADC and SBC opcodes in G65816 (for BCD math).
  • Rob Bohms fixed the $4014 sprite DMA in NES PPU.
  • R. Belmont updated the H8/3002 emulation:
    • Added more bXXX.b #imm, (@)Rn instructions
    • Added subtract with carry instructions
  • Rob Bohms implemented some N2A03 undocumented opcodes.
  • Phil Stroffolino major update to Namco System 22:
    • depth cueing support (fog); some open issues remain
    • depth bias improvements
    • zbuffer has been replaced with back-to-front rendering
    • sprite and text translucency
    • direct access to rendering device (used by video tests)
    • preliminary support for spotlight feature
    • support for sprite bottom-alignment
    • support for sprite, polygon priority over text
  • Aaron Giles more Voodoo updates:
    • Added support for CLUT/gamma ramps; enables fade in/out effects
    • Changed stall callback to notify both start and end of stalling
    • Decreased bilinear resolution to 4 bits for Voodoo 1
    • Fixed statistics and added some new ones
    • Now properly masking off unsupported bits for earlier chipsets
    • Fixed NOP command so it doesn't always reset statistics
    • Fixed bug that caused the refresh rate to never be updated
    • Fixed 16-bit writes to the frame buffer
    • Fixed crashing bug after resetting the chip
    • Added support for Voodoo 2's new fog, colorpath, and chromaRange modes
    • Added correct wrapping for ARGB, W and Z values
    • Fixed bug where depth was written to the Z buffer without bias
    • Now aggregates shorter commands to reduce the number of context switches


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING