Release Date

MAME 0.105u5 was released on 10 May 2006.


The known contributors for this version are, in alphabetical order:

Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Sonikos cleaned up the freekick.c driver:
    • added 2nd button in gigas/gias2m/oigas
    • matched the Z80 chip mhz to the "confirmed" mhz of gigas
  • Atari Ace and * Aaron Giles extended the gfxlayout structure to support "extended" arrays of x and y offsets. These are used for layouts that are larger than 32x32. This enables the standard structure to be smaller for the vast majority of games that don't require huge graphics decodes. The end result is that the MAME .exe is ~3MB smaller.
  • Dirk Best added some Amiga enhancements needed for MESS Amiga and CDTV drivers.
  • Don Maeby removed the non-existant 3rd & 4th player controls from deadconx.
  • Tomasz Slanina made improvements to the MACS driver:
    • fixed a couple of gfx bugs in st0016 video emulation
    • added hacks to allow MACS games to boot
    • removed REGION_DISPOSE flag from srmp5 and speaglsht (no more crashes)
  • Twisty fixed/improved DIP switches in the powerbal.c, konamigx.c, and gsword.c drivers.
  • El Condor made more improvements to the BFM driver and the 6840 timer emulation.
  • Improvements to the x86 drc engine and the Windows blitters:
    • Blitter CPUID features now accessed by drc_x86_get_features() call
    • Added win_blit_init(), to initialize the blitter
    • Changes to DRC to support usage for things other than CPU cores
    • Fixed drc_dasm() so it works once again
    • Added macros for a number of MMX/SSE instructions
    • Added a number of MMX/SSE instructions to the i386 disassembler
  • Aaron Giles actually applied the Marine Date fixes which were mentioned in a previous u release.
  • Aaron Giles added experimental support for building using Visual C++ 2003/2005. To do this, you still need the mingw environment (ironically) because we rely on the mingw make system to call out to the MSVC compilers. Set the variable MSVC_BUILD=1 on the command line or by modifying windows.mak, and it will build using the Microsoft compilers. This works through the use of a stub program vconv.exe which translates gcc options into MSVC options. As a bootstrapping measure, vconv.exe is compiled at the start of a clean build by mingw. Most of the standard build options just work (SYMBOLS, MAP, DEBUG, etc). If you have a beefy computer, you can also set MAXOPT=1 and use link-time code generation for maximum optimization effect.
  • Aaron Giles added preliminary support for 64-bit targets. A new makefile define PTR64 should be set if you are compiling for a 64-bit target. This propogates a PTR64 define into the C files as well. Made the makefile smart enough to auto-disable the drc cores for 64-bit, and removed most of the roadblocks to a 64-bit build, apart from the assembly blitters, which are currently undergoing a rewrite.

Game Support

New games added or promoted from NOT_WORKING status

New clones added

New games marked as GAME_NOT_WORKING