MAME 0.137

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Release Date

MAME 0.137 was released on 11 March 2010.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Fabio Priuli simplified drawing routines, added support for offset-per-tile, cleaned up the code in snes.c.
  • R. Belmont added analog input ports to the H8/3334 core.
  • Fabio Priuli fixed remaining issues in hires modes in snes.c.
  • Fabio Priuli slightly simplified palette handling in snes.c.
  • ANY re-dumped oceanhun CROMs 5-16 as 64Mb.
  • Fabio Priuli added very preliminary driver_data class for snes based drivers (it only contains input-related items for the moment, because these are needed to add support for additional controller types in MESS).
  • jbo_85 fixed Offset-per-tile graphics in snes.c.
  • David Haywood implemented default EEPROMs to the following drivers:
    • deco_mlc.c
    • esd16.c
    • gijoe.c
    • konamigx.c
    • moo.c
    • mystwarr.c
    • rabbit.c
    • rungun.c
    • tmnt.c
    • vendetta.c
    • xexex.c
  • David Haywood added support for the 'simple' rowscroll mode used by sams64_2.
  • R. Belmont and Guru updated namco23.c:
    • Updated Guru Readme.
    • More IRQ tests pass.
    • Gunmen Wars I/O board runs and syncs.
    • SH-2 shared RAM added for Gunmen Wars.
  • David Haywood implemented default EEPROMs for GTIClub, Hang Pilot, Asterix, X-Men and Polygonet Commanders.
  • David Haywood fixed the texture ROM loading/order in Wave Shark. Textures look better now, and the ROM check passes.
  • R. Belmont made the namcos23 games pass C422 IRQ test.
  • Curt Coder added ARDY/BRDY signal read handlers to Z80 PIO..
  • Angelo Salese implemented 'key matrix' inputs in King Derby (1986 version).
  • R. Belmont provided namcos23 updates:
    • Preliminary SH-2 hookup for GMEN games. SH-2 boots and copies the loader to private RAM then jumps to it. Transfer protocol for main program not yet understood.
    • Final Furlong 2 has a GMEN board and camera; update it to use that subdriver.
  • Angelo Salese implemented coins to King Derby (1986 version), game can be considered as working right now.
  • R. Belmont provided namcos23 updates:
    • Hooked up start/coin/buttons for Gorgon.
    • Fixed Panic Park crash.
    • Enabled I/O board for timecrs2c so it can coin up.
    • Cleanup.
  • Belegdol fixed Fortify-reported stack smash in the SDL port.
  • Roberto Fresca and Grull Osgo provided a new driver for Five Clown, from IGS. This is a dual 6502 system with CRT controller, AY8910 and OKI M6295. Main program, graphics and sound samples are encrypted.
    • Hooked both 6502 CPU's.
    • Hooked the M6845 CRT.
    • Decrypted main program and bulk GFX.
    • Decoded GFX and color PROM.
    • Hooked both PIA's 6821.
    • Worked inputs from the scratch.
    • Hooked DIP Switches banks 2 & 4.
    • Hooked proper interrupts for audio CPU.
    • Hooked the AY8910 latches...
    • Hooked the OKI6295.
    • Hooked DIP switches ports $C400 & $CC00.
    • Found the sound samples decryption algorithm.
    • Added NVRAM support.
    • Added a complete PCB layout.
    • Added game notes.
    • Added technical notes.
  • Dirk Best added register access functions to the z80sio core to prevent trampoline functions.
  • Robbbert fixed debugger memdump command.
  • Angelo Salese decrypted the color prom in King Derby (1986 version).
  • Aaron Giles made device->tag and devconfig->tag into private member variables (m_tag). Added inline tag() function to return a const char * version. Updated callers to use this instead of directly accessing tag.cstr()which was awkward.
  • Roberto Fresca provided improvements to funworld.c driver:
    • Added external default NVRAM support to the following games: bottle10, bottl10b, elephfam, elephfmb, jollycrd, jolyc3x3, jolyccra, jolyccrb, jolycdev, jolycdib, jolycdit, jolyjokr, jolyjokra, jolyjokrb, lluck3x3, lluck4x1, magicrd2, pool10, pool10b, pool10c, pool10d, potgame, royalcrd, royalcdb, sjcd2kx3, tortufam, vegasfst, vegasfte and vegasslw.
    • Changed default settings for some games, now that NVRAM is loaded externally.
  • Angelo Salese confirmed and hooked up i/o ports in Magical Tonic / Odds, doesn't work due of nested NMI.
  • Fabio Priuli refactored joypad inputs in snes.c to be consistent with other input devices (used in MESS).
  • Angelo Salese implemented NMI enable flag in Lucky 8 Lines and Magical Odds, fixes logic quirks in the latter.
  • Angelo Salese wrote a per-pixel function for the irq system in the ST-V driver, disabled by default.
  • stephh updated vimana, vimanan and vimana 1 in toaplan1.c:
    • Fixed Dip Switches and Inputs (after verification of the M68000 code).
    • Improved MCU emulation to correctly handle coinage based on Dip Switches settings and Territory Jumper.
  • Angelo Salese implemented sound NMI enable flag to the Munch Mobile driver.
  • R. Belmont made the m680x0 core show FPU registers in the debugger for 030+.
  • R. Belmont improves disassembly for various FMOVE forms in the m680x0 core.
  • Harmony slightly fixed interrupt handling and added SBIC and MUL opcodes to the Atmel AVR8 core.
  • Harmony and Segher added FJMP/JMPF opcode to the SunPlus u'nSP core.
  • Harmony performed an initial code cleanup pass on the N64 rendering code to make use of booleans and inline variable instantiation, and removed a number of unused variables that were exposed as a result of the latter.

Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING