MAME 0.137u1

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Revision as of 12:42, 7 April 2010 by Osso (talk | contribs) (New page: == Release Date == MAME 0.137u1 was released on 25 March 2010. == Contributors == The known contributors for this version are, in alphabetical order: * Andrew Gardner * [[Angelo Sal...)
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Release Date

MAME 0.137u1 was released on 25 March 2010.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • David Haywood improved text layer in LE2:
    • Set display enable to be ON by default. LE2 doesn't turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they're always invisible.
    • Added a kludge to use the right palette for the text layer in LE2, I haven't checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn't change.

This allows you to see the ram/rom tests anyway, which is better than an invisible startup..

  • R. Belmont provided 680x0 FPU updates:
    • Rewritten to use SoftFloat instead of unportable native FP math.
    • Support added for Motorola 96-bit extended floats.
    • More addressing modes and conditions supported.
  • Quench provided updates to toaplan1.c driver:
    • Fixed flipscreen support for all toaplan1 games.
    • Added minimal Z180 place holder for SameSame/Fireshrk/Vimana.
  • Guru changed driver to match 500gp title screen, which says 1998.
  • O. Galibert hooked the 3D commands DMA in the namcos23 driver.
  • Quench provided updates to Twincobr/Wardner drivers:
    • twincobr.c
      • Added 6845 CRTC interface.
      • Restored correct DSP roms loads and proms for 'fsharkbt'.
    • wardner.c
      • Added 6845 CRTC interface.
      • Corrected some clock speeds.
  • Guru did namcos23 housekeeping: move months to mamedriv, fix 500 GP name.
  • R. Belmont fixed landgear crash, game now enters attract mode.
  • Roberto Fresca provided improvements to Funworld driver:
    • Removed all hacks in the rom load section. Now the involved sets are properly loaded in the same way the hardware does.
    • Replaced hardcoded values on graphics decode routines with proper RGN_FRAC calculations.
    • Fixed graphics bitplanes to involved games.
    • Added more hardware/technical info.
    • Modify the mongolnw machine driver. Now can see it starts.
    • Added Multi Win, from Funworld. The set is encrypted and use a custom CPU. Seems similar hardware than (multi) Joker Card.
    • Added Fun World Quiz. Needs proper banking, and both graphics and bipolar PROM redumps.
  • R. Belmont provided a 680x0 FPU update::
    • Implemented FMOVECR.
    • Added load extended PC relative indexed support.
    • Cleanup some duplicated code.
  • Roberto Fresca and David Haywood added more improvements to Funworld driver:
    • Improved inputs for Fun World Quiz.
    • Proper handlers and banking for Fun World Quiz questions.
    • Partial decryption for royalcdc and multiwin.
    • Complete Fun World Quiz DIP switches with dip locations.
    • Promoted Fun World Quiz to working state.
    • Added Fun World Quiz bookkeeping instructions notes.
  • David Haywood added default NVRAM for Namco FL games and some Namco System 2 games.
  • Angelo Salese implemented player 2 input buffer protection in Winning Spike.
  • Angelo Salese implemented irq ack in the Pastel Gal driver and implemented gfx rom readback in Three Dealers Casino House.
  • Roberto Fresca provided more improvements to Funworld driver:
    • Reworked button-lamps layouts per game. Cleaned-up the code.
    • Added specific button-lamps layout for bigdeal games.
    • Added specific button-lamps layout for royalcrd & jolycdit, but there is a bug in the d-up select code that lights the wrong lamp. This is a leftover from jollycrd routines.
    • Flagged vegasfte as GAME_NOT_WORKING, since is not receiving any coins or remote credits anymore.
  • Andrew Gardner updated the hng64 driver: Lighting calculations are now more accurate.
  • Fabio Priuli added driver data class and save states to: paradise.c, pasha2.c and pbaction.c.
  • Fabio Priuli enabled saves states in pass.c (everything was already saved).
  • Fabio Priuli reworked OAM drawing routines, implemented correct range over

and time over flags (sprite limits), implemented FirstSprite priority in snes.c.

refactoring/cleaning up some code.

  • M.A.S.H. fixed Stadium Cross inputs in segas32.c.
  • Fabio Priuli merged the remaining code from hexa.c into arkanoid.c.
  • Fabio Priuli added driver data struct and save states to skyfox.c.
  • Angelo Salese hooked up bare bones z180 communication CPU in Cadash.
  • Olivier Galibert made mips register names accessible in the debugger expressions.
  • sz72 fixed a bug in debugint.c: Actually make Del and BS delete the last character.
  • Fabio Priuli added driver_data struct and save states to the following drivers: lkage.c, lockon.c & lsasquad.c.
  • Dirk Best moved ins8154 emulation from MESS to MAME, needed by future drivers.
  • R. Belmont fixed stack trashing when simultaneous IRQ sources asserted in the H8 core.
  • R. Belmont and Olivier Galibert provided a namcos23 update:
    • motoxgo and timecrs2 are now able to sync up and communicate with the emulated JVS I/O board.
    • Fixed all games to run VBL toggle.
    • Documented data and point ROM checks for future use.
  • Fabio Priuli added driver_data struct and save states to the following drivers: attckufo.c, m79amb.c, macrossp.c, marinedt.c, markham.c, mayumi.c and mcatadv.c.
  • Fabio Priuli added driver_data struct and save states to the following drivers: madmotor.c, mazerbla.c, mikie.c, mjsister.c, mogura.c, mole.c and momoko.c.
  • R. Belmont updated namcos23: Panic Park uses the motoxgo I/O board, now it syncs too.
  • R. Belmont provided a namcos23 update: improved "Gorgon" h/w support.
  • Fabio Priuli added driver_data struct and save states to the following drivers: megazone.c, meijinsn.c and mermaid.c.
  • R. Belmont updated namcos23: improved documentation, fixed a few POST fails.
  • stephh fixed Dip Switches and Inputs (after verification of the Z80 code) for exerion, exeriont, exerionb (exerion.c driver).
  • R. Belmont namcos23 updates:
    • Documented clocks and syncs measured by Guru.
    • Added Gorgon JVS I/O board. Final Furlong now gets farther.
  • R. Belmont added bild and bist opcodes to the H8 core.
  • R. Belmont updated namcos23: added nvram for Gorgon. finlflng gets farther.
  • Dirk Best updated ins8154 to use devcb calls, cleaned up.
  • O. Galibert and R. Belmont updated Namco Super System 23: Add a whole bunch of ram, chips and data roms mappings.
  • Corrado Tomaselli changed Tecmo World Cup 90 main z80 cpus to 8mhz and vsync to 59.17hz / Hard Head sound z80 to 3mhz and vsync to 59.10hz to match original PCB readings.
  • Corrado Tomaselli fixed inverted buttons 1 and 2 on f1gp, f1gp2 and Super Formula. They are Jamma standards boards: brake button is wired to pin 22 and acceleration button to pin 23 which are respectively button 1 and 2 in a jamma standard pinout.
  • Fabio Priuli added driver_data struct and save states to the following drivers: matmania.c, metlclsh.c, mexico86.c, mouser.c, mrflea.c, mrjong.c, munchmo.c and mwarr.c.
  • Fabio Priuli added driver_data struct to the following drivers: mgolf.c, minivadr.c, mosaic.c and mrdo.c.
  • Fabio Priuli enabled save states to mugsmash.c (everything was already saved).
  • Andrew Gardner added sub-page texture indexing for hng64. Fixes many texture lookups in roadedge and xrally.
  • Fabio Priuli added driver_data struct and save states to the following drivers: news.c, nightgal.c and nycaptor.c.
  • Fabio Priuli added driver_data struct to the following drivers: nitedrvr.c and nmg5.c.
  • Fabio Priuli enabled save flag in othunder.c (everything is properly saved, but it seems he forgot about this driver when he device-fied Taito video chips).
  • Dirk Best replaced pic8259_set_irq_line with pic8259_irX_w write line handlers.
  • Dirk Best updated pic8259 to use devcb calls.
  • Fabio Priuli implemented device version of the deco16ic tilemap chip.
  • Fabio Priuli converted backfire.c, boogwing.c, dietgo.c, mirage.c, pktgaldx.c, simpl156.c, supbtime.c, tumblep.c to use the device-fied video chips.
  • Fabio Priuli added driver data struct and save states to the following drivers: dietgo.c, mirage.c, pktgaldx.c, supbtime.c and tumblep.c.
  • Andrew Gardner more accurately emulated intrinsic camera matrix for hng64.
  • Aaron Giles changed all driver_data structs into classes with a simple constructor and a static allocation function.
  • Aaron Giles changed MDRV_DRIVER_DATA to reference driver_data::alloc instead of just providing a size. This function is called to allocate the driver data. This allows objects to be embedded in the state data and be properly initialized.
  • Aaron Giles moved driver data allocation after device list construction so that devices can be found when the driver data is constructed.
  • stephh fixed Dip Switches and Inputs (after verification of the Z80 code) for wardner, wardnerj, pyros (wardner.c driver).
  • Fabio Priuli converted cbuster.c, cninja.c, dassault.c, funkyjet.c, rohga.c and vaportra.c to use device versions of the deco16 video chips.
  • Fabio Priuli made deco32.c independent of deco16ic.c (it only needed a drawing routine) and removed deco16ic.c now that it is not needed anymore.
  • Mathis Rosenhauer fixed mametesters bug 03634. Reduced flickering in Tempest/Quantum.
  • Dirk Best updated pit8253 to use devcb calls, cleanups.
  • Fabio Priuli added driver data class and save states to vaportra.c and tumbleb.c.
  • Fabio Priuli added driver_data class and save states to the following drivers: backfire.c, boogwing.c, cbuster.c, cninja.c, dassault.c, dblewing.c, deco156.c, rohga.c, simpl156.c.
  • stephh fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) for twincobr, twincobru, ktiger, gulfwar2 (twincobr.c driver).
  • stephh fixed Dip Switches and Inputs (after verification of the M68000 code) for fshark, skyshark, hishouza, fsharkbt (twincobr.c driver).
  • Miodrag Milanovic corrected default assignment of F10 as the default throttle on/off key for MAME. The #ifdef MESS is needed here due to it's unique old/new UI setup.
  • O. Galibert added comments about the irq testing code in namcos23.c.
  • couriersud tidied up includes in a number of files in src/osd/sdl.
  • O. Galibert Hook up vblank and just enough controls to pass error screens in namcos23.c.
  • R. Belmont got Gorgon games out of service mode, fixed finlflng sound ROM in namcos23.c.
  • O. Galibert commented the probable dips a tad better in namcos23.c.
  • Fabio Priuli added driver_data class and save states to the following drivers: ohmygod.c, ojankohs.c and olibochu.c.
  • Fabio Priuli added driver_data class and save states to the following drivers: oneshot.c, onetwo.c, orbit.c, othello.c and othldrby.c.
  • Fabio Priuli added driver_data class to the following drivers: nemesis.c and nyny.c.
  • Roberto Fresca provided improvements to Funworld driver:
    • Fixed Jolly Joker graphics and colors.
    • Changed Jolly Joker description to Jolly Joker (98bet).
    • Added a new croatian set of Jolly Joker with maximum bet = 40.
    • Moved the hardware description and tech notes to the ROM_LOAD section.
    • Added a external default NVRAM for Jolly Card Professional 2.0.
    • Updated technical notes.
  • Angelo Salese implemented proper BIOS/Cart ROM bankswitch in the MACS driver, this improves program logic in Kisekae Mahjong.
  • stephh fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) for rallybik, truxton (toaplan1.c driver).
  • Fabio Priuli temporarily reverted implementation of mult/div through timers in snes.c since it breaks some SNES games on the MESS side.
  • O. Galibert updated namcos23.c: timecrs2c reaches the test mode.
  • couriersud fixed MT3698 (NOWERROR=1 casues -fno-strict-aliasing to be dropped).
  • couriersud fixed save state support in custom namco devices (50,51,53) and galaga.c. Also resolves MT03268: All sets in galaga.c: Problem with Savestates.
  • R. Belmont updated namcos23.c: working inputs for TC2 test mode.
  • Guru documented gun I/O boards in namcos23.c.
  • Andrew Gardner added an initial implementation of hardware lighting for hng64.
  • stephh fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) for zerowing, zerowing2 (toaplan1.c driver).
  • R. Belmont fixed Time Crisis 2 coin input in namcos23.c.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING