MAME 0.140u3

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Revision as of 11:09, 3 January 2011 by Osso (talk | contribs) (New page: == Release Date == MAME 0.140u3 was released on 23 December 2010. == Contributors == The known contributors for this version are, in alphabetical order: * Aaron Giles * [[Alex Jacks...)
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Release Date

MAME 0.140u3 was released on 23 December 2010.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:


  • Curt Coder adjusted MC6850 receive/transmit timer periods when clocks are changed.
  • Corrado Tomaselli provided assorted accuracy updates:
    • pacmania roms relabeled with the correct names.
    • chaknpop changed clocks to PCB verified levels.
    • tankbust changed clocks to PCB verified levels.
    • kyros clocks changed to match bootleg PCB.
    • mshuttlej (Japan - Set 1) sample rom MY06 should match US set.
  • Robbbert fixed debug command symlist (bug #4131).
  • Angelo Salese hand tuned Z80 clock divider in Pastel Gal driver, needed to correct galds sound sample pitch.
  • Zakk added correct refresh rate for PGM games.
  • Angelo Salese added reset line trigger from main to sound CPU in Irem M107 driver, fixing Fire Barrel sound.
  • Angelo Salese added a preliminary hook-up for an alternative rowscroll effect in Irem M107 HW, noticeable in Fire Barrel stage 2 and 6 and World PK Soccer goal scrolling.
  • Angelo Salese fixed regressed gameplay speed in Dream Soccer '94 (M107 version).
  • Angelo Salese and David Haywood added preliminary row select effect in Irem M107, fixes for good the start-up transitioning in Fire Barrel.
  • Curt Coder added Synertek SY6845E subtype to mc6845.c.
  • Angelo Salese ported row select to every other tilemap in Irem M107 and fixed a bug in it, gives correct stretching gfxs at the end of level 1 and at the start of level 8 in Fire Barrel.
  • ShimaPong fixed savestates in forte2.c, pengadvb.c.
  • Chris Kennedy updated the SDL port: Clear and flip 3 times on resolution changes instead of twice, required by some OpenGL drivers.
  • Atari Ace removed static variables in FM sound cores.
  • Corrado Tomaselli documented correct clocks from original PCB (galpani2i) for Gal Panic 2.
  • Angelo Salese and David Haywood fixed sprite-sprite priorities and fixed a sprite sticking bug on game over screen in Fire Barrel.
  • Tafoid fixed up Maze Invaders inputs, adding notes (Fixed MT#4144). Fixed up Dip Locations to match open/closed states shown in service modes for the centiped.c driver.
  • Angelo Salese fixed an un-inited bankswitch problem in the Seibu Audio driver, gives preliminary working sound in Denjin Makai.
  • Kevin Eshbach updated missile.c: Corrected Missile Attack ROM locations and added PROMs to Super Missile Attack.
  • Kevin Eshbach updated scobra.c: Added Super Cobra and Lost Tomb DIP switch locations.
  • Angelo Salese commented out a bogus irq ack in Seibu Audio HW, fixes sound for good in Denjin Makai and removes a cheesy kludge for Denjin Makai and SD Gundam Psycho Salamander no Kyoui.
  • R. Belmont updated the H8 core: implement ldc #imm, ccr and rotr.w Rx for csplayh5.
  • Pugsy added a 'changed by' search to the cheat engine.
  • O. Galibert updated raiden2: Advance the cop code a little.
  • Guru added key dump for scptour.
  • Robbbert updated the i8085 cpu core: Fixed loading of reg A from debugger 'do' command.
  • Aaron Giles added DEVICE_SELF_OWNER which allows an address map to refer to the owner of its owning device. Useful for CPU address map handlers for CPU's that are part of a device.
  • Angelo Salese added sound comms in Raiden 2, giving working sound to it.
  • Curt Coder added receive byte function to MC6850 ACIA for MESS generic terminal emulation.
  • Kevin Eshbach updated the PALs that need to be dumped for Puyo Puyo and Bloxeed.
  • Kevin Eshbach updated vsnes.c: Corrected the Vs. Super Mario Bros (Alt) set name and added the Vs. Castlevania ROM location.
  • Curt Coder provided Z80DART changes:
    • Fixed asynchronous transmit mode.
    • Fixed channel A interrupt vector.
    • Improved logging.
  • MetalliC provided a multfish.c update:
    • Full save-states support.
    • Changed to use timekeeper-device instead of mvram + custom code.
    • Now use timekeeper as Z80 banked RAM (verified with hardware, now full game stats saved on power on/off as on real machine).
    • Graphics roms naming scheme changed as on Irgrosoft's hash-lists.
    • Roll Fruit's always-locked-coinlock bug fixed.
    • Few old missing roms found and added: Fruit Cocktail 030623 fcockt_3, Lucky Haunter 030804 lhaunt_2, Resident 040415 resdnt.
    • All known hashes added (entertainment, lottery, etc).
    • Misc cleanup.
  • Angelo Salese added a preliminary DMA to the Legionnaire driver, fixes some color issues in Legionnaire and Denjin Makai.
  • Angelo Salese fixed BK3 bitplane order in Legionnaire, fixes the map screen colors in it.
  • The Dumping Union and Cah4e3 provided Naomi updates:
    • Added Rev. C Naomi 2 Export BIOS.
    • Fixed some rom filenames that didn't fit MAME standard.
  • Guru corrected game clock for dai3wksi as verified on PCB.
  • Angelo Salese added DMA mode 0x0e in seicop.c, used by Seibu Cup Soccer, Godzilla and SD Gundam.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING