MAME 0.144u4

From MAMEDEV Wiki
Revision as of 07:32, 27 December 2011 by Osso (talk | contribs) (New page: == Release Date == MAME 0.144u4 was released on 24 December 2011. == Contributors == The known contributors for this version are, in alphabetical order: * Alex Jackson * [[Angelo S...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Release Date

MAME 0.144u4 was released on 24 December 2011.


Contributors

The known contributors for this version are, in alphabetical order:



Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:


  • Roberto Fresca provided Forte Card improvements:
    • A lot of work on inputs.
    • Added DIP locations.
    • Lamps documentation and support.
    • Added Lamps layout.
    • Fixed and simplified inputs. Now Owner, Rental and Credits are proper toggled service keys.
    • Improved the button-lamps layout with the half and double addition for betting in the gamble stage.
    • Reverse engineering and partially documented the serial EEPROM data.
    • Added a clean default NVRAM and serial EEPROM.
    • Added company and year notes.
    • Added technical notes.
  • Fujix adjusted volume levels in nemesis.c to mirror observed levels from PCB recordings for Salamander/Lifeforce. Partially addresses MT Bug #3538.
  • Grull Osgo provided various fixes to California Chase, making it complete the POST.
  • fgs provided a fix to CD-I video code.
  • Angelo Salese added preliminary save state support to Naomi / AW / DC driver.
  • Alex Jackson updated vigilant.c: fix reversed Demo Sounds dipswitch in kikcubic.
  • Angelo Salese added preliminary IRQ generation to the MSM6242, updated drivers that use it accordingly and removed various related kludges.
  • Team CPS-1 provided Capcom ZN-1, ZN-2 updates:
    • Confirmed and documented game board # for every set.
    • Properly fixed ROMs labels and locations to match real pcbs.
    • Marked MASK ROMs in ts2, ts2j as BAD_DUMP, current dumps don't match real pcbs, added a note.
    • Replaced HR2-01M.3A in strider2 and clones with proper 32MBit dump to match real pcb, 2nd half was cut out.
    • Added a more accurate title description to some games.
    • Added some documentation notes to various sets.
    • Reordered all sets per release date.
    • Minor cleanups and fixes.
  • Angelo Salese properly hooked up MSM6242 device to Super Kaneko Nova System.
  • Angelo Salese provided various avt.c progresses, it now properly shows some gfxs.
  • Grull Osgo provided a fix for 8042kbc.c irq generation, now California Chase correctly accepts keyboard inputs.
  • Miodrag Milanovic did some softlist support cleanup and addition of compatibility filtering.
  • Angelo Salese documented MCU ports in The Deep, doesn't work yet due of a MCS51 core Bug.
  • Angelo Salese made some progresses with atamanot, got a garbled title screen and realized that the game is heavily protected.
  • Lord Nightmare and plgDavid added, and made Mr. Do! use the U8106 soundchip, which as far as they can tell is 100% identical to the sn76489 non-a, pending further testing.
  • Wilbert Pol updated eeprom.c: Changed the 'erase' function to force all data bits of the specified address to 1s.
  • Grull Osgo provided other improvements to California Chase, it shows Windows 98 logo.
  • Angelo Salese fixed VGA line compare register masking, makes Windows 98 logo to display correctly.
  • Angelo Salese merged dacholer.c and itaten.c drivers, fixes priority and sprite Y positions in Dacholer and Kick Boy.
  • f205v added proper ROM labels for Taxi Driver.
  • Johnboy provided various changes for Neo-Geo driver:
    • Marked quizkof MVS AND AES VERSION.
    • Cleaned up all labels (consistent for all protos now) for prototype sets (in 99.9% of the cases the correct labels are not known) to: proto_ID-XX.XX .
    • Identified product codes for viewpoint, savager and blazstar.
    • kotm2p m1/s1 parent/clone fix.
    • Documentation update.
    • Reflected changes in internal db to xml (except /* Plane x */ ).


Game Support

New games added or promoted from NOT_WORKING status


New games marked as GAME_NOT_WORKING