MAME 0.18

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Revision as of 00:48, 18 February 2007 by Mooglyguy (talk | contribs) (Initial version)
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Release Date

MAME 0.18 was released on 20 April 1997.


Contributors

The known contributors for this version are, in first-name alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Several fixes to Green Beret:
    • The game speed was made even more accurate.
    • Sound pitch was corrected.
    • High-score support was added.
    • Sprite clipping issues were fixed.
    • Memory trashing in the handling of dirty buffers was fixed.
  • Noise, albeit very inaccurate noise, was added to the SN76496 audio chip core.
  • Noise, albeit very inaccurate noise, was added to the Namco audio chip core.
  • A bug in the AY-3-8910 audio chip core was fixed which caused noise to be played when jumping over a barrel in Crazy Kong (set 1).
  • High-score support was added to Zaxxon (set 1) and Congo Bongo.
  • High-score support was added to Space Invaders.
  • Bomb Jack (set 2) was made much faster, running at an acceptable rate on 486-based machines which were common at the time.
  • Sprite placement in Pac-Man (Midway), Ms. Pac-Man (bootleg) and Crush Roller (Kural Samno) was fixed and verified by Richard Davies.
  • The controls for Q*Bert (US set 1) were rotated to accurately reflect the original game's orientation.
  • The music tempo in Amidar, Pooyan (Stern) and Time Pilot was adjusted.
  • The Jump Bug and Bagman (Stern set1 ) sound drivers were fixed to not cause page faults when run under DOS.
  • Fabrice Frances submitted a faster version of the Intel 8086 CPU core.
  • Sample loading was moved from individual drivers to the main engine.

Game Support

MAME Firsts

  • Last version in the initial MAME series to be maintained by Nicola Salmoria