MAME Milestones: Difference between revisions

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* 05 Feb 1997: MAME 0.1 released (0.1)
* 05 Feb 1997: MAME 0.1 released (0.1)
* 23 Mar 1997: First support for multiple CPUs (0.12)


* 26 Mar 1997: High score saving support added (0.13)
* 26 Mar 1997: High score saving support added (0.13)
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* 25 Apr 1998: Atari slapstic first emulated (0.31)
* 25 Apr 1998: Atari slapstic first emulated (0.31)


* 03 May 1998: Public betas started; previously users would have to wait several months between releases (except those with leaked builds on IRC) (0.33b1)
* 03 May 1998: Public betas started; previously users would have to wait several months between releases (0.33b1)


* 16 Aug 1998: First appearance of Neo Geo games, which have been the source of much controversy (0.34b1)
* 16 Aug 1998: First appearance of Neo Geo games, which have been the source of much controversy ever since (0.34b1)


* 30 Aug 1998: First DSP core added: the TMS34010. It turns out that this DSP was very popular for games and was used in many games, and not just the late-80's/early-90's Midway games that the core was originally written for (0.34b2)
* 30 Aug 1998: First DSP core added: the TMS34010 (0.34b2)


* 15 Feb 1999: Internal tilemap code added - previously many drivers done tilemaps their own way (0.35b3)
* 15 Feb 1999: Internal tilemap code added - previously many drivers done tilemaps their own way (0.35b3)


* 08 Aug 1999: Konami 052001/053248 CPU first emulated (0.36b2)
* 08 Aug 1999: Konami 052001/053248 CPU first emulated (0.36b2)

Revision as of 04:28, 2 February 2007

The intention here is not really to focus on particular drivers, but more general concepts. I'm less interested that Gauntlet was emulated and more interested that the slapstic was emulated. For example.

Let's use this format:

  • 05 Feb 1997: MAME 0.1 released (0.1)
  • 23 Mar 1997: First support for multiple CPUs (0.12)
  • 26 Mar 1997: High score saving support added (0.13)
  • 26 Apr 1997: Mirko Buffoni takes over from Nicola as MAME maintainer (0.19)
  • 02 Jun 1997: First FM synthesis-based sound chip supported -- but only through a hack to use the OPL on a SoundBlaster card under DOS (0.23)
  • 14 Jul 1997: First vector games added to MAME (0.26)
  • 10 Aug 1997: MAME switched away from the GPL license (0.27)
  • 07 Sep 1997: First 68000 game emulated (Rastan) (0.28)
  • 25 Apr 1998: YM2151 supported added (0.30)
  • 25 Apr 1998: Atari slapstic first emulated (0.31)
  • 03 May 1998: Public betas started; previously users would have to wait several months between releases (0.33b1)
  • 16 Aug 1998: First appearance of Neo Geo games, which have been the source of much controversy ever since (0.34b1)
  • 30 Aug 1998: First DSP core added: the TMS34010 (0.34b2)
  • 15 Feb 1999: Internal tilemap code added - previously many drivers done tilemaps their own way (0.35b3)
  • 08 Aug 1999: Konami 052001/053248 CPU first emulated (0.36b2)