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This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.




== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==
Missing starfield.
Starfield is not 100% accurate.


== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==
Video control registers (layer enable, scroll) need to be found.
Video emulation (Taito F3) isn't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3x3puzzl.cpp 3x3puzzl] ==
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/40love.cpp 40love] ==
''' 40love ''' - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority?
''' 40love ''' - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority?


== [http://mamedev.org/source/src/mame/drivers/4roses.c.html 4roses] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==
GFX decode and fix color decode routines need to be fixed.
GFX and color decode routines need to be fixed.


== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==
''' ballbomb ''' - Missing clouds due to incomplete dump.
''' ballbomb ''' - Missing clouds due to incomplete dump.
''' galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl ''' - Missing color PROMs dumps, using the wrong ones for the time being.
''' invadernc ''' - Color PROM isn't correctly hooked up. It may be a bad dump.
''' rollingc ''' - Colors don't match available references.


''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
Line 22: Line 31:
''' sflush ''' - Maybe missing a color PROM dump.
''' sflush ''' - Maybe missing a color PROM dump.


== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==
''' vortex ''' - Slightly different color hardware.
Colors are imperfect and there's a graphics ROM which is currently unused by the driver.


== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc80x.cpp abc80x] ==
Option ROM/HR video RAM access needs refactor of memory banking.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==
''' sidewndr ''' -
''' sidewndr ''' -


''' spellbnd ''' -
''' spellbnd ''' -


== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/advision.cpp advision] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aeroboto.cpp aeroboto] ==
Starfield emulation is guessed and likely incorrect.
Starfield emulation is guessed and likely incorrect.


== [http://mamedev.org/source/src/mame/drivers/albazc.c.html albazc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aerofgt.cpp aerofgt] ==
Color decoding might be ímperfect. Some unknown sprite attributes.
''' kickball ''' - Imperfect priorities.


== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==
''' mtetrisc, starsldr, vivdolls ''' - N64 video emulation is lacking some features.
''' agat7 ''' - Some video effects and some hw variants aren't emulated.


== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==
Probably only missing laserdisc dumps.
GFX roms in black 'blobs'.


== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/albazc.cpp albazc] ==
Driver has accurate description of the video emulation's inaccuracies.
Color decoding might be ímperfect. Some unknown sprite attributes.


== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==
''' kodure, legion, legiono, terraf, terrafa, terrafu ''' - Need decapping and emulation or simulation of the mcu / blitter.
''' doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.


== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".
Probably only missing laserdisc dumps.


== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==
''' spaceint ''' - Wrong colors.
CRT9007 emulation is lacking some features.


''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.


== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==
''' indytempc ''' - Sprite / playfield flipping issues.


''' roadblstc1, roadblstcg ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.cpp amusco] ==
The palette is totally wrong.


== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.
Blitter is completely unemulated, so nothing is shown on screen.


== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argus.cpp argus] ==
Missing starfield.
Driver has accurate description of the video emulation's inaccuracies.


== [http://mamedev.org/source/src/mame/drivers/bbusters.c.html bbusters] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==
''' bbusters, bbustersu ''' - Priority problems. Moreover, the emulation completely misses the huge zombie that jumps out during the attract demo right before the text story text comes in. When you hear the the high pitch "zing" sound, there should be a zombie nearly the entire size of the screen.
''' gunnrose ''' - The color PROM needs to be dumped.


== [http://mamedev.org/source/src/mame/drivers/bestleag.c.html bestleag] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==
''' bestleaw '''


== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asterix.cpp asterix] ==
Blitter emulation is incomplete.
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".


== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astinvad.cpp astinvad] ==
K056832 chip emulation lacks per-tile priority.
''' spaceint ''' - Wrong colors.


== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==
''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
Scroll isn't implemented and some gfx elements don't appear on screen.


== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==
The color PROM is dumped, but colors are slightly off.


== [http://mamedev.org/source/src/mame/drivers/btime.c.html btime] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy1.cpp atarisy1] ==
''' tisland ''' - Needs decryption.
''' indytempc ''' - Sprite / playfield flipping issues.


== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==
''' roadblstc1, roadblstcg ''' -
Long list of video emulation flaws on top of driver file.


== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy4.cpp atarisy4] ==
''' carjmbre ''' - Colours are wrong: sprites and characters are only using one of the proms.
Video implementation is not complete yet and some roms aren't present.


== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/attache.cpp attache] ==
Needs a reference for the colors.


== [http://mamedev.org/source/src/mame/drivers/caswin.c.html caswin] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aussiebyte.cpp aussiebyte] ==
Cherry-type subgames appear to have wrong graphics alignment.


== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bagman.cpp bagman] ==
One of the graphics ROMs isn't dumped.
''' botanic ''' - At the title screen, Botanic in corrupted in the first loop, ok from the second on. Uses a strange combination of color PROMs from bagman and botanic.


== [http://mamedev.org/source/src/mame/drivers/cchance.c.html cchance] ==
''' sbagmani ''' - Different PROMs, need correct decoding.
Color PROMs aren't dumped.


== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/barata.cpp barata] ==
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.
Whack-a-mole type game with no screen. Needs photographic artwork.


''' toprollr ''' - Wrong colors (fg text layer). The game sometimes ("round" text , lives) updates only even columns of cell attribs.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/battlera.cpp battlera] ==
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.


''' yamato, yamato2 ''' - The bg gradient color decode & table selection isn't correctly implemented.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/battlex.cpp battlex] ==
''' battlex ''' - Missing starfield. Background tile colors are wrong.


== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==
''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).
''' bullsdrt ''' - Wrong colors.


== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==
''' draco ''' - Colors aren't perfect yet.
GFX emulation isn't accurate yet.


== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==
''' qb3 ''' - Some graphics problems.
Blitter emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==
Some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In cischeat & bigrun, at the start of some levels, you can see the empty scrolling layers as they are filled. In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably)
K056832 chip emulation lacks per-tile priority.


== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==
''' firebatl ''' - Marked as imperfect graphics, no other comment in the driver.
Blitter emulation is missing some features.


== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blueprnt.cpp blueprnt] ==
Needs correct roz rotation.
''' grasspin ''' - Some minor GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/coinmvga.c.html coinmvga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmcbowl.cpp bmcbowl] ==
Driver is still in preliminary status.
Scroll isn't implemented and some gfx elements don't appear on screen.


== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bnstars.cpp bnstars] ==
''' combascb ''' - Colors are imperfect.
See ms32.


== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bogeyman.cpp bogeyman] ==
Palette format might be wrong.
The color PROM is dumped, but colors are slightly off.


== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/boogwing.cpp boogwing] ==
Various graphics problems. There's an exhaustive TODO on top of the driver.
ACE chip aren't fully emulated, causing some GFX bugs.


== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==
AGA emulation is missing some features.
''' tisland ''' - Needs decryption.


== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buggychl.cpp buggychl] ==
''' dacholer, kickboy ''' - Missing color PROMs dumps.
Long list of video emulation flaws on top of driver file.


== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.


== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==
Needs fixing of sprite/background and sprite/sprite priorities (name entry screen, player on raft). There's one unknown sprite attrib bit.
GFX glitches, possibly due to CPU bugs.


== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
''' can09 ''' - Needs Vram and screen and LCD emulation.
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/carjmbre.cpp carjmbre] ==
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.
''' carjmbre ''' - Colors look wrong, maybe address bitswap?


== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/caswin.cpp caswin] ==
Missing color PROMs dumps and priorities aren't perfect.
Cherry-type subgames appear to have wrong graphics alignment.


== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==
''' funkyfig ''' - Scrolling and priorities problems.
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).


''' nettoqc ''' - Marked as imperfect colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cball.cpp cball] ==
One of the graphics ROMs isn't dumped.


''' quiz365, quiz365t ''' - Marked as imperfect graphics.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==
Color PROMs aren't dumped.


''' quizchq, quizchql ''' - Some palette issues.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.


''' rongrong, rongrongg, rongrongj ''' - Marked as imperfect colors.
''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs.


== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==
''' toprollr ''' - Wrong colors (fg text layer). The game sometimes ("round" text , lives) updates only even columns of cell attribs.
''' dragngun, tattass, tattassa ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.


''' lockload, lockloadu ''' - Marked as imperfect graphics.
''' yamato, yamato2 ''' - The bg gradient color decode & table selection isn't correctly implemented.


''' nslasher, nslasherj, nslashers ''' - Marked as imperfect graphics.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==


== [http://mamedev.org/source/src/mame/drivers/deniam.c.html deniam] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cedar_magnet.cpp cedar_magnet] ==
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.
Sprite communication / banking problems.


== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==
''' pestplce ''' - Colors and origin unknown.
''' bullsdrt ''' - Wrong colors.


== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chqflag.cpp chqflag] ==
There are some remaining graphics issues and colors are imperfect.
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap


== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cidelsa.cpp cidelsa] ==
''' flytiger ''' - Layer2 palette bank.
''' draco ''' - Colors aren't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cinemat.cpp cinemat] ==
Suffers from incomplete 8275 CRT emulation and color PROM decoding isn't completely understood.
''' qb3 ''' - Some graphics problems.


== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/circus.cpp circus] ==
''' 7jigen, majxtal7, neruton ''' - Priority problems (more details in the deriver).
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green.


''' shpeng ''' - Color PROMs dumps are bad.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).


== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==
''' dealer, igmo ''' - Missing color PROMs dumps.
Preliminary driver. Missing GFX modes.


== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.
Preliminary driver.  


''' hvoltage, splndrbt ''' - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clshroad.cpp clshroad] ==
''' firebatl ''' - Transparency for the text layer is not correctly emulated.


== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.cpp cninja] ==
''' strvmstr ''' - Color PROMs dumps are bad.
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.


== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==
Colors don't seem 100% accurate.
Needs correct roz rotation.


== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==
Needs fixing of the colors (sprites, background).
Driver is still in preliminary status.


== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc] ==
All games in the driver have wrong colors.
''' combascb ''' - Colors are imperfect.


== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compis.cpp compis] ==
Scrolling and sprite color problems.
Uhrg graphics are drawn wrong (upd7220 bugs?).


== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/corona.cpp corona] ==
Probably missing color PROMs dump.
''' legrandc, re800v3 ''' - Color PROM needs redump.


== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cosmicos.cpp cosmicos] ==
''' nekkyoku ''' - Marked as imperfect graphics. No further note in the driver.


== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==
''' bigdeal, bigdealb, jolycdat ''' - Each game needs its own bipolar PROM dump.
''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.


''' jokercrd ''' - Marked as wrong colors.
''' sf2re ''' - Title screen is glitched.


''' royalcdc, royalcdp ''' - Marked as wrong colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_5205.cpp cps1bl_5205] ==
''' sf2b, sf2b2, sf2ceb, sf2mdt and clones ''' - Bootlegs with different gfx hardware.


''' saloon ''' - Marked as wrong colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] ==
''' punipic, punipic2, punipic3, slampic ''' - Bootlegs with different gfx hardware.


== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.cpp cps2] ==
Raster effects are imperfect: bad frames when lots of new sprites.
''' gigaman2 ''' - A bootleg with a different layer offset.


== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospang.cpp crospang] ==
Graphics rendering isn't perfect yet.
''' bestri ''' - Some GFX glitches (tile banking / enable wrong).


== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.
Gfx/colors aren't correctly emulated (ROMs redump needed).


== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==
''' bosco and clones, galaga and clones ''' - The starfield is wrong.
AGA emulation is missing some features.


== [http://mamedev.org/source/src/mame/drivers/galastrm.c.html galastrm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cybertnk.cpp cybertnk] ==
FLIPX support in taitoic.c is not quite correct.
Sprite zooming and sprite shadows need improving.


== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dai3wksi.cpp dai3wksi] ==
''' astrowar ''' - No color PROM dump.
The BG colour calculation is not understood.


== [http://mamedev.org/source/src/mame/drivers/galaxold.c.html galaxold] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dassault.cpp dassault] ==
''' bagmanmc ''' - Missing color PROM dump.
Blending effects aren't fully emulated.


''' dkongjrm ''' - Probably mismatched color PROM.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dblcrown.cpp dblcrown] ==
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.


''' porter ''' - Lacks proper GFX bank switch. Missing color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbz.cpp dbz] ==
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


== [http://mamedev.org/source/src/mame/drivers/galdrvr.c.html galdrvr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dday.cpp dday] ==
''' catacomb ''' - Color PROM might be mismatched.
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.


''' luctoday, superbon, supergx ''' - Missing color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddayjlc.cpp ddayjlc] ==
Priorities aren't perfect.


''' streakng ''' - Marked as imperfect colors. PROM is dumped.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==
''' funkyfig ''' - Scrolling and priorities problems.


== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==
''' momotaro ''' - Protection + different blitter commands shuffling.
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.


== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==
''' mjflove ''' - Transparency problems in title screen, staff roll and gal display (the background is not visible).
''' zipzap ''' - Bad dump.


== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==
''' nettoqc, ultrchmp ''' - Marked as imperfect colors.
The starfield is wrong.


== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==
''' quiz365, quiz365t, seljan2 ''' - Marked as imperfect graphics.
All games in the driver have wrong colors.  This driver is strictly related to findout.c, so any progress should help both.


== [http://mamedev.org/source/src/mame/drivers/goldstar.c.html goldstar] ==
''' quizchq, quizchql ''' - Some palette issues.
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.


''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.
''' rongrong, rongrongg, rongrongj ''' - Marked as imperfect colors.


''' mtonic ''' - Color PROMs aren't dumped.
''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).


''' nfb96a, nfb96b ''' - Color PROMS might be mismatched.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco0.cpp deco0] ==
''' automat, ffantasybl, secretab ''' - Bootleg on different hardware.


== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==
Some sprites flicker on attract mode.
''' dragngun, tattass, tattassa ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.


== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==
''' gunhard, lockload, lockloadu ''' - Marked as imperfect graphics.
''' vidvince ''' - Sprite wrapping issues.


== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==
''' nslasher, nslasherj, nslashers ''' - Marked as imperfect graphics.
"Radar" is probably wrong.


== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.cpp decocass] ==
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).
''' csdtenis ''' -


== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==
''' josvolly ''' - Video hardware isn't completely understood.
Blending, raster effect features aren't fully emulated currently.


== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deniam.cpp deniam] ==
All games suffer from the many missing features of the blitter emulation.
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.


== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulaatinge the graphics with genuine artwork display.


''' holeland ''' - Missing tile/sprite priority.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfruit.cpp dfruit] ==
TC0091LVC emulation lacks some features, resulting in gfx glitches.


== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==
''' battlcry ''' - Some tiny gfx glitches.
''' pestplce ''' - Colors and origin unknown.


''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==
There are some remaining graphics issues and colors are imperfect.


''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==
Suffers from incomplete 8275 CRT emulation.


== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==
''' quarterh and clones ''' - Laserdisc isn't dumped yet.
Needs better emulation of gfx bank switching.


== [http://mamedev.org/source/src/mame/drivers/igs009.c.html igs009] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==
''' jingbell ''' - Marked as imperfect graphics. No other note in the driver.
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the deriver).


== [http://mamedev.org/source/src/mame/drivers/igspoker.c.html igspoker] ==
''' shpeng ''' - Color PROMs dumps are bad.
''' igs_ncs2 ''' - Incomplete dump.


== [http://mamedev.org/source/src/mame/drivers/ilpag.c.html ilpag] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/efdt.cpp efdt] ==
Blitter emulation is missing some features.
Missing starfield and possibly missing background gradient.


== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==
Current color implementation is incorrect.
''' rad_sinv ''' - Various glitches. See top of the driver.


== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==
''' drivedge ''' - Uses modified wideo hardware. It's emulation is quite complete, but still not 100%.
Graphics seem to be wrong for several games.


== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware.


== [http://mamedev.org/source/src/mame/drivers/jantotsu.c.html jantotsu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ep64.cpp ep64] ==
Some video hardware features aren't understood. See notes on top of driver.


== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==
There are some priority issues.
''' igmo ''' - Missing color PROM dump.


== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/equites.cpp equites] ==
Colors are wrong, possibly due to wrong video ram banking.
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.


== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==
''' hvoltage, splndrbt and clones ''' - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
''' cluedo and clones ''' - * During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.


== [http://mamedev.org/source/src/mame/drivers/kingdrby.c.html kingdrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ertictac.cpp ertictac] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.
''' poizone ''' - Video timings are off, causing various glitches.


== [http://mamedev.org/source/src/mame/drivers/koftball.c.html koftball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==
Game marked as imperfect graphics. No further note in the driver.


== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ettrivia.cpp ettrivia] ==
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.
''' strvmstr ''' - Color PROMs dumps are bad.


== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exerion.cpp exerion] ==
GPU/GTE aren't completely emulated.
''' irion ''' - Priorities aren't correct.


== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/expro02.cpp expro02] ==
GPU/GTE aren't completely emulated.
''' fantasia and clones ''' - GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==
''' pgalvip ''' - Select screen seems wrong, though it might just be an unfinished version of the game.
All games have minor graphics glitches.


''' ggreats2, opengolf, opengolf2, racinfrc, racinfrcu ''' - Need ROZ layer emulation.
''' zipzap ''' - Bad dump.


''' winspike, winspikej ''' - Bad sprite colours, part of tilemap gets blanked out when a game starts (might be more protection).
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/famibox.cpp famibox] ==
Screen modulation (before time out) is not emulated.


== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcombat.cpp fcombat] ==
Color decoding isn't understood.
Needs fixing of the colors (sprites, background).


== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==
GPU/GTE aren't completely emulated.
''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.


== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==
''' sf2m1, sf2m9, sgyxz, wofabl ''' - Bootlegs on different hardware suffer from GFX glitches.
Colors are wrong (tile_index in tilemap needs to be adjusted).


== [http://mamedev.org/source/src/mame/drivers/lastduel.c.html lastduel] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==
''' ledstorm2 ''' - GFX ROMs are marked as bad.
Scrolling and sprite color problems.


== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flipjack.cpp flipjack] ==
'External' rowscroll not hooked up correctly (1st attract level, highscores). Flip bits used for the tiles haven't been found yet (p2 start screen, reload indicator).There possibly are some priority issues / sprite placement issues.
Various gfx/color problems remaining.


== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flower.cpp flower] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.
Priorities aren't correct yet.


== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==
Priorities need to be worked out.


== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fromance.cpp fromance] ==
Wrong sprite/tilemap priority. Scrollram not entirely understood.


== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==
''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.
Colors aren't correctly decoded.


== [http://mamedev.org/source/src/mame/drivers/m10.c.html m10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==
Colors are close to screenshots for IPM Invader. The other games have not been verified.
Preliminary driver. Pc based hardware.


== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==
Graphics glitches in all games.
''' bigdeal, bigdealb, bonuscrd, bonuscrda ''' - Each game needs its own bipolar PROM dump.


== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fuukifg3.cpp fuukifg3] ==
''' battroad ''' - Game marked as imperfect colors. battroad_char_net_info is a complete guesswork.
Raster effects are imperfect: bad frames when lots of new sprites.


== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco3d.cpp gaelco3d] ==
''' quizf1 ''' - Some graphics glitches.
Graphics rendering isn't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==
''' leaguemn, nbbatman ''' - Raster effects don't work properly.
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.


== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaga.cpp galaga] ==
Tilemap zoom is wrong, see title screen (misplaced) and level 2 boss (background scrolls faster than sprites). It should use VIDEO_RGB_DIRECT for alpha blending to work, but tilemap_draw_roz() doesn't support it. Sprite zoom on quizmoon title screen isn't right. Priorities (Sprites & Backgrounds) - see quizmoon attract mode.
''' bosco and clones ''' - The starfield is wrong.


== [http://mamedev.org/source/src/mame/drivers/madalien.c.html madalien] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galastrm.cpp galastrm] ==
An effect is missing: when you shoot an enemy in the dark, the whole screen lights up. Basically the headlights fill the whole screen.
FLIPX support in taitoic.cpp is not quite correct.


== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxia.cpp galaxia] ==
The palette system needs to be understood.
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.


== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==
Playfield graphics may be banked.
''' aracnis ''' - Marked as imperfect graphics.


== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==
''' catacomb ''' - Color PROM might be mismatched.
The games use a custom video controller which isn't fully understood. (See notes on top of driver)


== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==
''' jungsub ''' - One GFX ROM is bad. Some unknown writes, probably GFX related.
''' gypsyjug ''' - Incomplete dump.


== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==
''' kong, luctoday, spcwarp, superbon, supergx, timefgtr ''' - Missing color PROM dump.
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.


== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==
''' all mandinga sets, scobrag, scobraggi, takeoff ''' - PROM is dumped but isn't correctly hooked up yet.
''' couple and clones, pitboss and clones ''' - Games marked as imperfect graphics. No further note.


''' dodge ''' - Incomplete dump.
''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.


== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==
V9938 emulation is incomplete.
''' bagmanmc, bagmanm2 ''' - Missing color PROM dump.


== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==
''' bullsdrtg ''' - One of the GFX ROMs is bad.
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli, toride2g, toride2gg, toride2j ''' - Various GFX glitches.


''' gstrik2, gstrik2e ''' - Priorities between rounds are wrong.
''' dkongjrm ''' - Probably mismatched color PROM.


== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==
''' dkongjrmc ''' - Sprites leave artifacts. Also colors aren't 100%.
Marked as imperfect graphics. No further note in the driver.


== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==
''' porter ''' - Missing color PROM dump.
''' invasnab, invasnv4, mk4, mk4a ''' - Zeus chip emulation is incomplete.


''' crusnexo, crusnexoa, crusnexob, thegrid, thegrida ''' - Zeus 2 chip emulation is preliminary.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galgames.cpp galgames] ==
''' galgame4 ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers).


== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani3.cpp galpani3] ==
Color PROM isn't dumped.
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.


== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaplus.cpp gaplus] ==
Driver inaccurately uses a PROM taken from Bubble Bobble, though it probably isn't present on Miss Bubble 2 pcb, to make it possible to share video emulation with the Bubble Bobble driver.
The starfield is wrong.


== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==
''' mstworld ''' - Bootleg with different video RAM banking.


== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gba.cpp gba] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.


== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gcpinbal.cpp gcpinbal] ==
Palette banking isn't fully understood.
Missing row scroll (column scroll?).


== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gei.cpp gei] ==
''' vf, vformula, vr ''' - TGP coprocessor emulation is incomplete.
All games in the driver have wrong colors.


== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.cpp glass] ==
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.
Incorrect priorities.


''' model 2c games ''' - 3D coprocessor isn't emulated.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==
''' ngoldb ''' - Some GFX ROMs are badly dumped.


== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==
''' super21p ''' - Palette decoding isn't perfect yet.
Video hardware emulation is lacking many features.


== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==
''' wtchjacka, wtchjackb, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjackh ''' - PROMs are badly dumped.
''' moo, mooaa, mooua ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view).Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().


== [http://mamedev.org/source/src/mame/drivers/mpoker.c.html mpoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==
Color system isn't understood (no bipolar PROMs in the system). It needs a reference.
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.


== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==
''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.
''' connect4 ''' - uses incandescent lamps to make a display grid, need better timing to make this work


''' dealem ''' - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao)
''' magodds and clones, star100 ''' - Colors aren't perfect.


== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==
''' crazybon, crazybona, nfb96sea, nfb96seb, nfb96sec ''' - Color PROMS might be mismatched.
Marked as imperfect graphics. No further note in the driver.


== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goodejan.cpp goodejan] ==
Video system is only partially understood. Extensive TODO on top of the driver.
Some sprites flicker on attract mode.


== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gottlieb.cpp gottlieb] ==
The palette system needs to be understood.
''' vidvince ''' - Sprite wrapping issues.


== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==
All games are marked as imperfect graphics. No further note in the driver.
Palette should be normalized to actual TFT color space.


''' metamrph and clones ''' - Intro needs alpha blended sprites.
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==
"Radar" is probably wrong.


== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstream.cpp gstream] ==
''' speedrcr ''' - Some GFX glitches.
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.


== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==
Video emulation lacks some graphical effects (ROZ, ..).
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).


== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsword.cpp gsword] ==
GPU/GTE aren't completely emulated.
''' josvolly ''' - Video hardware isn't completely understood.


== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==
''' aquarush ''' -
Not all features of the Konami 3D hardware have been implemented.


''' ehrgeiz ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/halleys.cpp halleys] ==
All games suffer from the many missing features of the blitter emulation.


''' ehrgeiza ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/holeland.cpp holeland] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).


''' fgtlayer ''' -
''' holeland ''' - Missing tile/sprite priority.


''' g13knd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==
''' battlcry and clones ''' - Some tiny gfx glitches.


''' ghlpanic ''' -
''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.


''' golgo13 ''' -
''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.


''' lbgrande ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homerun.cpp homerun] ==
Needs better emulation of gfx bank switching.


''' mrdrillr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==


''' pacapp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==


''' pacapp2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icatel.cpp icatel] ==


''' pacappsp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==
''' mgdh ''' - Wrong colors in betting screen.


''' ptblank2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==
''' igs_ncs2 ''' - Incomplete dump.


''' sws98 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imolagp.cpp imolagp] ==
Current color implementation is incorrect.


''' sws99 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==
''' indy_4610, indy_4613 ''' -  


''' tekken3 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inufuku.cpp inufuku] ==
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).


''' tekken3a ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.


''' tekken3b ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.


''' tekken3c ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==


''' tenkomoj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jalmah.cpp jalmah] ==
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).


''' tenkomor ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jchan.cpp jchan] ==
There are some priority issues.


''' toukon3 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.cpp jclub2] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.


== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==
''' jclub2 and clones ''' - Priorities need some work.
''' finalapc ''' -


''' finalapd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jongkyo.cpp jongkyo] ==
Colors are wrong, possibly due to wrong video ram banking.


''' finallap ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.


''' finlapjb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==
''' jtces40 ''' - Hi-res GFX and colours need fixing.


''' finlapjc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaneko16.cpp kaneko16] ==
''' packbang ''' - Priorities between stages could be wrong.


''' fourtrax ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.


''' suzuk8h2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==
Game marked as imperfect graphics. No further note in the driver.


''' suzuk8hj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koikoi.cpp koikoi] ==
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.


''' suzuka8h ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==
All games have minor graphics glitches.


== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==
''' ggreats2, opengolf, opengolf2, racinfrc, racinfrcu ''' - Need ROZ layer emulation.
''' cybsled ''' -


''' cybsledj ''' -
''' vsnetscr and clones ''' - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).


''' solvalou ''' -
''' winspike, winspikej ''' - Bad sprite colours (might be more protection).


''' starblad ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable.


== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==
''' heatof11 ''' -  
''' acedrvrw ''' -


''' alpinerc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==
Some small gfx glitches remain.


''' alpinerd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyugo.cpp kyugo] ==
''' 99lstwarb ''' - BG tilemap is wrong in some levels.


''' alpinesa ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.cpp laserbas] ==
There are weird palette changes and missing bg scrolling between stages.


''' alpinr2b ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbeach.cpp lbeach] ==
Colors aren't probably 100% correct yet. No reference available.


''' cybrcycc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethal.cpp lethal] ==
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.


''' propcycl ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/liberate.cpp liberate] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.


''' raveracj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/littlerb.cpp littlerb] ==
The VDP device isn't perfectly understood yet.


''' raveracw ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lkage.cpp lkage] ==
''' bygone ''' - Title screen glitches, other glitches.


''' raveraja ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lordgun.cpp lordgun] ==
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.


''' ridgerac ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lsasquad.cpp lsasquad] ==
Wrong sprite/tilemap priority. Scrollram not entirely understood.


''' ridgeraj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==
Colors are close to screenshots for IPM Invader. The other games have not been verified.


''' timecris ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.


''' timecrsa ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.


''' victlapw ''' -
''' ppan ''' - Bootleg on different hardware.


== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==
''' wndrmomo ''' -
''' bchance ''' - One of the GFX roms is a bad dump.


== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==
Playfield graphics may be banked.


== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==
''' orangec ''' -
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).


''' orangeci ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.cpp mazerbla] ==
The games use a custom video controller which isn't fully understood. (See notes on top of driver)


''' vipclub ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc10.cpp mc10] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1000.cpp mc1000] ==


== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meadows.cpp meadows] ==
''' hachamf ''' -
''' gypsyjug ''' - Incomplete dump.


== [http://mamedev.org/source/src/mame/drivers/norautp.c.html norautp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaphx.cpp megaphx] ==
TMS34010 isn't correctly hooked up and / or has some bugs.


== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megasys1.cpp megasys1] ==
''' bronx ''' -
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.


''' colt ''' -
''' tshingen and clone ''' - Unemulated mosaic effect.


''' nycaptor ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==
''' couple and clones, mdchoice, pitboss and clones, riviera and clone ''' - Games marked as imperfect graphics. No further note.


== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==
''' dodge ''' - Incomplete dump.
''' olibochu ''' -


== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==
''' oneshot ''' -
V9938 emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mermaid.cpp mermaid] ==
''' overdriv ''' -
''' rougien ''' - Stars playfield colors and scrolling are wrong.


== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==
''' cannonbp ''' -
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli, toride2g, toride2gg, toride2j ''' - Various GFX glitches.


''' eggor ''' -
''' gstrik2, gstrik2e ''' - Priorities between rounds are wrong.


== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mgames.cpp mgames] ==
''' paradlx ''' -
Color system (no bipolar PROMs in the system), needs a reference.


== [http://mamedev.org/source/src/mame/drivers/pastelg.c.html pastelg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==
''' invasnab, invasnv4, mk4, mk4a, mk4b ''' - Zeus chip emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/pcxt.c.html pcxt] ==
''' crusnexo, crusnexoa, crusnexob, thegrid, thegrida ''' - Zeus 2 chip emulation is preliminary.


== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==
''' capitol ''' -


''' pleiadbl ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==
''' mstworld ''' - Bootleg with different video RAM banking.


''' pleiadce ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mjkjidai.cpp mjkjidai] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.


''' pleiads ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==
''' vf, vformula ''' - TGP coprocessor emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==
''' cashquiz ''' -
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.


== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==
''' model 2c games ''' - 3D coprocessor isn't emulated.
''' pktgaldb ''' -


== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==
''' pc_1942 ''' -
Video hardware emulation is lacking many features.


''' pc_bstar ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==
Incorrect colors and some GFX inaccuracies.


''' pc_gntlt ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==
''' bucky and clones ''' - GFX glitches.


''' pc_miket ''' -
''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().


== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4dealem.cpp mpu4dealem] ==
''' pokechmp ''' -
''' dealem ''' - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao).


== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.hxx mpu4mod2sw] ==
''' popper ''' -
''' connect4 ''' - uses incandescent lamps to make a display grid, need better timing to make this work


== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==
''' portrait ''' -
Marked as imperfect graphics. No further note in the driver.


''' portrata ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==
Video system is only partially understood. Extensive TODO on top of the driver.


== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==
''' f1superb ''' - Has an additional unemulated DSP for road GFX.


== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/murogem.cpp murogem] ==
''' s1945ii ''' -
The palette system needs to be understood.


''' s1945iii ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mystwarr.cpp mystwarr] ==
All games are marked as imperfect graphics. No further note in the driver.


== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==
''' metamrph and clones ''' - Intro needs alpha blended sprites.
''' pturn ''' -


== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2500.cpp mz2500] ==
''' quasar ''' -


''' quasara ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==


== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n8080.cpp n8080] ==
''' rabbit ''' -
''' helifire, helifirea '''  


== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcofl.cpp namcofl] ==
''' dai2kaku ''' -
''' speedrcr ''' - Some GFX glitches.


''' pkgnsh ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcona1.cpp namcona1] ==
''' xday2 ''' -  


''' pkgnshdx ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==
Video emulation lacks some graphical effects (ROZ, ..).


''' realbrk ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.


''' realbrkj ''' -
''' finalap2, finalap2j, suzuka8h, suzuka8hj, suzuka8h2 ''' - Bad road colors.


''' realbrkk ''' -
''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.


== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==
''' fourtrax and clones ''' -


== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==
''' redclash ''' -
Graphics system emulation is lacking some features and some aren't understood.


''' redclask ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==
Graphics system emulation is lacking some features and some aren't understood.


''' redclsha ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==
Graphics system emulation is lacking some features and some aren't understood.


''' zerohour ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==
Graphics system emulation is lacking some features and some aren't understood.


== [http://mamedev.org/source/src/mame/drivers/roul.c.html roul] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos86.cpp namcos86] ==
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.


== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==
''' rungun ''' -
Graphics system emulation is lacking some features.


''' runguna ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8900.cpp nbmj8900] ==
''' ohpaipee ''' -  


''' rungunu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.


''' rungunua ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==


''' slmdunkj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==
They use modified PPUs which features aren't completely emulated yet.


== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==
''' sbuggera ''' -
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.


== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==
''' rockduck ''' -
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.


== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==
''' crkdown ''' -
Complex Konami 3D hardware. Some features aren't correctly implemented yet.


''' crkdownj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==
Driver needs real bg/sprite priority system.


''' crkdownu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/odyssey2.cpp odyssey2] ==


''' qsww ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olibochu.cpp olibochu] ==
Palette decoding is wrong.


''' sgmastc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.


''' sgmastj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/othello.cpp othello] ==
Correct colors need to be derived from the color DAC (24 resistors) on pcb.


== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==
''' alien3 ''' -
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.


''' alien3u ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.


''' arabfgt ''' -
''' eggor ''' - Color PROMs might be mismatched.


''' arabfgtj ''' -
''' mspacmanbco ''' - This PCB have swapped Blue and Green color lines (Ms.Pac-Man sprite should be pink).


''' arabfgtu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==
Sprite - sprite priorities are possibly wrong. Needs video reference.


''' arescue ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paradise.cpp paradise] ==
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 roms?


''' brival ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==


''' brivalj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1512.cpp pc1512] ==


''' darkedge ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==
''' pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.


''' darkedgj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==
''' capitol, pleiadbl, pleiadce, pleiads, pleiadsi ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.


''' dbzvrvs ''' -
''' phoenixi ''' - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.


''' f1en ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pingpong.cpp pingpong] ==
''' cashquiz ''' - Incomplete dump.


''' ga2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.


''' ga2j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piratesh.cpp piratesh] ==
The KONAMI custom GFX chips' emulation isn't perfect yet.


''' ga2u ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pktgaldx.cpp pktgaldx] ==
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.


''' harddunj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/playch10.cpp playch10] ==
''' pc_1942, pc_bstar, pc_gntlt, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.


''' harddunk ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/playmark.cpp playmark] ==
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.


''' holo ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plus4.cpp plus4] ==


''' jleague ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pofo.cpp pofo] ==
Cursor is missing. LCD board isn't emulated.


''' jpark ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/polepos.cpp polepos] ==
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.


''' orunners ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/popobear.cpp popobear] ==
Auto-animation speed is erratic (way too fast).


''' orunneru ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==
Some sprite issues and palette system isn't understood.


''' radm ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerbal.cpp powerbal] ==
''' atombjt ''' - Sprites have squares around them.


''' radmu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==
Map display is (almost) correct but color pens aren't.


''' radr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==


''' radru ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==


''' scross ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pturn.cpp pturn] ==
Palette decoding isn't perfect.


''' scrossu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==


''' slipstrh ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quasar.cpp quasar] ==
Marked as imperfect graphics with no further note.


''' slipstrm ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==


''' sonic ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rabbit.cpp rabbit] ==
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.


''' sonicp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==


''' spidman ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp realbrk] ==
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.


''' spidmanu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==
''' demoneye ''' - Missing the 3rd GFX layer.


''' svf ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redclash.cpp redclash] ==
Colors are unverified (some screenshots are needed). Some graphical problems.


''' svs ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rltennis.cpp rltennis] ==
Various gfx glitches here and there, mostly related to wrong size of data.


''' titlef ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rohga.cpp rohga] ==
Wrong/unemulated alpha/priority functions.


''' titlefu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ron.cpp ron] ==
Palette PROMs not correctly hooked up.


== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roul.cpp roul] ==
''' batlbala ''' -
Palette and blitter command 0x00 need verifying.


''' batlball ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==
''' jongpute ''' - Palette decoding is wrong.


''' batlbalu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==
''' mjyarou and clone ''' - Missing girls graphics and possibly imperfect colors.


''' ejanhs ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.cpp rungun] ==
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.


''' rdft ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sangho.cpp sangho] ==
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.


''' rdft2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).


''' rdft22kc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute ram connected to r/g/b outputs without use of color prom or color table.


''' rdft2a ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up.


''' rdft2a2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==
''' troopy ''' - Maybe imperfect GFX decode or maybe bad GFX ROMs.


''' rdft2j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scregg.cpp scregg] ==
''' rockduck ''' - Color PROMs are mismatched.


''' rdft2us ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.


''' rdftau ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==
Preliminary driver. H8S/2373 based.


''' rdftdi ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.cpp segajw] ==
Preliminary driver.


''' rdftit ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16a.cpp segas16a] ==
''' fantzonepr ''' - Bad / missing GFX ROMs.


''' rdftj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).


''' rdftu ''' -
''' crkdown, crkdownj, crkdownu ''' - Clipping / solid layer problems? (Radar display).


''' rfjet ''' -
''' qsww ''' - Wrong background color on title screen.


''' rfjeta ''' -
''' sgmastc, sgmastj ''' - Some gfx offset / color problems?


''' rfjetj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==
Some graphics effects aren't understood / implemented yet.


''' rfjetu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seibuspi.cpp seibuspi] ==
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.


''' rfjetus ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sengokmj.cpp sengokmj] ==
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.


''' senkyu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==
''' blandia, blandiap ''' - There is at least a missing rowscroll effect.


''' senkyua ''' -
''' crazyfgt ''' - Graphics glitches.


''' viprp1 ''' -
''' extdwnhl ''' - Has some wrong colored tiles in one of the attract mode images and in later tracks.


''' viprp1hk ''' -
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.


''' viprp1j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==
''' deerhunt and clones, wschamp and clone ''' - Offset tilemap sprite during demo.


''' viprp1o ''' -
''' grdians ''' - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.


''' viprp1ot ''' -
''' myangel ''' - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".


''' viprp1s ''' -
''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.


== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==
''' endrichs, reelquak ''' - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.
''' sengokmj ''' -


== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==
''' staraudi ''' -
''' baluba ''' -


== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==
''' telpacfl ''' - One of the GFX ROMs is a bad dump.
''' crazyfgt ''' -


''' extdwnhl ''' -
''' trophyh ''' - Mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.


''' wiggie ''' -
''' turkhunt ''' -


== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shangha3.cpp shangha3] ==
''' deerhuna ''' -


''' deerhunb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shanghai.cpp shanghai] ==
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.


''' deerhunt ''' -
''' kothello ''' - Small GFX glitches.


''' grdians ''' -
''' shanghai ''' - The end of round animation in Shanghai is wrong.


''' myangel ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sidearms.cpp sidearms] ==
''' sidearms, sidearmsj, sidearmsr ''' - Starfield emulation is preliminary.


''' myangel2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.


''' trophyh ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skimaxx.cpp skimaxx] ==
The player often disappears (when she's too slow?). Is this normal ?


''' turkhunt ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==
 
''' bdream97 ''' - GFX glitches.
''' wschamp ''' -
 
''' wschampa ''' -
 
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==
''' shanghai ''' -


== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==
''' sonikfig ''' - Palette not understood.
''' sidearjp ''' -


''' sidearmr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skyraid.cpp skyraid] ==
Color decoding isn't fully understood.


''' sidearms ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sliver.cpp sliver] ==
Some transparency problems in some stages.


== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==
''' skyarmy ''' -


== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snes.cpp snes] ==
''' skyraid ''' -
Snes video emulation isn't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==
''' sliver ''' -
Snes video emulation isn't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/snesb.c.html snesb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spacefb.cpp spacefb] ==
Bullet colors are incorrect.


== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spaceg.cpp spaceg] ==
''' spacebrd ''' -
Various gfx glitches.


''' spacedem ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.


''' spacefb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spcforce.cpp spcforce] ==
Color decoding isn't fully understood.


''' spacefbb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/speglsht.cpp speglsht] ==
Some GFX glitches.


''' spacefbg ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==
Preliminary driver. Sunplus SPG110 based.


== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==
''' spaceg ''' -
'''3super8''' - Roms are badly dumped.


== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sprint2.cpp sprint2] ==
''' spbactn ''' -
Snes video emulation isn't perfect yet.


''' spbactnj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/srmp5.cpp srmp5] ==
Custom seta video chip emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/srmp6.cpp srmp6] ==
''' meteor ''' -
Custom seta video chip emulation is incomplete.


''' spcforc2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==
Graphics aren't fully understood yet.


''' spcforce ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==
Colors are wrong (possibly missing PROMs).


== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssrj.cpp ssrj] ==
''' speedspn ''' -
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.


== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssv.cpp ssv] ==
''' speglsht ''' -
All games are missing CRT controller emulation (resolution+visible area+flip screen?).


== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==
''' dynagear ''' - Visible area may be incorrect.
 
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==
''' srmp6 ''' -
 
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==
''' ssingles ''' -
 
== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==
''' ssrj ''' -
 
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==
''' dynagear ''' -


''' eaglshot ''' -
''' eaglshot ''' -
Line 1,026: Line 1,110:
''' janjans2 ''' -
''' janjans2 ''' -


''' stmblade ''' -
''' pastelis ''' - Imperfect raster effects in ending credits and shadows.
 
''' ultrax ''' -
 
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==
''' koikois ''' -
 
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==
''' astrass ''' -
 
''' bakubaku ''' -
 
''' colmns97 ''' -
 
''' cotton2 ''' -
 
''' cottonbm ''' -
 
''' critcrsh ''' -
 
''' danchih ''' -
 
''' ejihon ''' -
 
''' fhboxers ''' -
 
''' finlarch ''' -
 
''' grdforce ''' -
 
''' groovef ''' -
 
''' hanagumi ''' -
 
''' introdon ''' -
 
''' kiwames ''' -
 
''' maruchan ''' -
 
''' mausuke ''' -
 
''' nclubv3 ''' -
 
''' othellos ''' -
 
''' pblbeach ''' -
 
''' prikura ''' -
 
''' puyosun ''' -
 
''' rsgun ''' -
 
''' sandor ''' -
 
''' sanjeon ''' -
 
''' sasissu ''' -
 
''' seabass ''' -
 
''' shanhigw ''' -
 
''' shienryu ''' -
 
''' smleague ''' -
 
''' sokyugrt ''' -
 
''' thunt ''' -
 
''' thuntk ''' -
 
''' vmahjong ''' -
 
''' winterht ''' -
 
''' znpwfv ''' -
 
== [http://mamedev.org/source/src/mame/drivers/subsino.c.html subsino] ==
 
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==
 
== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==
''' cyvern ''' -
 
''' galpani4 ''' -
 
''' galpanis ''' -
 
''' galpans2 ''' -
 
''' gutsn ''' -
 
''' jjparad2 ''' -
 
''' jjparads ''' -
 
''' panicstr ''' -
 
''' puzloopj ''' -
 
''' puzloopk ''' -
 
''' puzloopu ''' -
 
''' puzzloop ''' -
 
''' ryouran ''' -
 
''' sarukani ''' -
 
''' sengekij ''' -
 
''' sengekis ''' -
 
''' senknow ''' -
 
''' teljan ''' -
 
''' vblokbrk ''' -
 
== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==
''' suprslam ''' -
 
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==


== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==
''' stmblade ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.
''' astormb2 ''' -


''' astormbl ''' -
''' ultrax ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.


''' mwalkbl ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stuntair.cpp stuntair] ==
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).


''' shdancbl ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.


== [http://mamedev.org/source/src/mame/drivers/taito_b.c.html taito_b] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==
''' humlan, squeenb ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.


== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==
''' ptrain ''' - Missing scroll in race screens.
''' commandw ''' -


== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==
''' aquajack ''' -
''' pushover ''' -


''' aquajckj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).


''' bshark ''' -
''' starfigh ''' - Missing starfield effect.


''' bsharkj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==
Missing color PROM dump.


''' chasehq ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==


''' chasehqj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==
Some weird framebuffer vertical gaps with some object, namely the green and the
trees (zooming?).


''' contcirc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprnova.cpp suprnova] ==
Video emulation is missing many features. Detailed list in the driver.


''' contcrcu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprslam.cpp suprslam] ==
Sprite offset control hasn't been found.


''' contcrua ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==
''' gardiab, gardiaj ''' - Some graphics glitches.


''' dblaxle ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.


''' enforce ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==
''' topland ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.


''' nightstr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==
3D graphics system isn't fully implemented.


''' pwheelsj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_b.cpp taito_b] ==
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.


''' sci ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==
''' commandw ''' - Some clipping and layer problems.


''' scia ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_l.cpp taito_l] ==
''' plgirls2b ''' - Scroll offset problems.


''' scij ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_z.cpp taito_z] ==
Video hardware needs a lot of work. Detailed list of problems in the driver.


''' sciu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==
Video hardware is extremely complex. Detailed list of problems on top of driver.


== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.cpp tattack] ==
''' sidebs2 ''' -
Palette system isn't understood.


== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taxidrvr.cpp taxidriv] ==
''' apache3 ''' -
Palette system isn't understood.


''' bigfight ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecmosys.cpp tecmosys] ==
Some graphic features (linescroll, mixing) aer not perfectly emulated.


''' cyclwarr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnbras.cpp tecnbras] ==


''' roundup5 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==
 
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==
 
== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==
''' taxidrvr ''' -
 
== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==
''' rocknms ''' -
''' rocknms ''' -


== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==
''' rtriv ''' -
''' dockmanc, rtriv ''' - One ROM is badly dumped.


== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thomson.cpp thomson] ==
''' konek ''' -


== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.cpp thoop2] ==
''' timelimt ''' -
Title screen priority bug.


== [http://mamedev.org/source/src/mame/drivers/tmmjprd.c.html tmmjprd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti630.cpp ti630] ==


== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==
''' glfgreat ''' -


''' glfgretj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmmjprd.cpp tmmjprd] ==
In 16x16 tile mode, the offset into tileram doesn't neccessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile rom addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.


''' ssrdrabd ''' -
''' tmpdoki ''' - Possible bad dump.


''' ssrdradd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==
''' glfgreat, glfgreatj ''' - They have some problems with the zooming sprites and playfield graphics.


''' ssrdreaa ''' -
''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.


''' ssrdrebc ''' -
''' ssridersb ''' - Bad dump.


''' ssrdrebd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tnzs.cpp tnzs] ==
''' jpoponics ''' -   Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.


''' ssrdrjbd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==
''' mastkin ''' - Color PROMs aren't dumped.


''' ssrdruac ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==
Palette decoding isn't understood.


''' ssrdrubc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsamurai.cpp tsamurai] ==
Colors aren't understood.


''' ssrdruda ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tugboat.cpp tugboat] ==
Score display is kludged and looks wrong and colors may not be 100% accurate.


''' ssriders ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==
''' bcstry, bcstrya ''' - Some gfx offsets problems.


== [http://mamedev.org/source/src/mame/drivers/tnzs.c.html tnzs] ==
''' chokchok ''' - There's corruption during attract mode (tmap disable?).


== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==
''' dquizgo ''' - Layer offsets need checking.
''' batsugna ''' -


''' batsugun ''' -
''' funkyjetb ''' - Wrong palette.


''' batugnsp ''' -
''' semibase ''' - Some sprite offsets problems.


== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tutankhm.cpp tutankhm] ==
''' mastkin ''' -
Missing starfield emulation.


== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==
Attributes not emulated.


== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==
''' nunchaku ''' -
Video emulation is lacking some features.


''' vsgongf ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twins.cpp twins] ==
''' spider ''' - Blitter / clear logic may be improved.


''' yamagchi ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/undrfire.cpp undrfire] ==
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.


== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unichamp.cpp unichamp] ==
''' noahsark ''' -


''' tugboat ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==
 
Color PROM isn't dumped.
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==
''' bcstry ''' -
 
''' bcstrya ''' -
 
''' chokchok ''' -
 
''' dquizgo ''' -


''' semibase ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v1050.cpp v1050] ==


== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vastar.cpp vastar] ==
''' zoom909 ''' -
''' dogfightp ''' - Bullet color needs to be verified.


== [http://mamedev.org/source/src/mame/drivers/tutankhm.c.html tutankhm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vc4000.cpp vc4000] ==


== [http://mamedev.org/source/src/mame/drivers/twinkle.c.html twinkle] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==
Needs implementation of the color mixer and scanline based rendering.


== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vic20.cpp vic20] ==


== [http://mamedev.org/source/src/mame/drivers/undrfire.c.html undrfire] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==
 
''' alphaho '' - Missing color PROM.
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==
''' alphaho ''' -


''' nsub ''' -
''' nsub ''' -


== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==
''' spacetrk and clone ''' - Star field and background gradient are missing.
''' vmetal ''' -
 
''' vmetaln ''' -
 
== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==
''' vroulet ''' -
 
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==
''' jajamaru ''' -
 
''' machridj ''' -
 
''' machridr ''' -
 
''' platoon ''' -
 
''' tkoboxng ''' -
 
''' vsslalom ''' -
 
''' vstetris ''' -
 
== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==
''' wgp ''' -
 
''' wgp2 ''' -
 
''' wgpj ''' -
 
''' wgpjoy ''' -
 
''' wgpjoya ''' -
 
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==
''' wink ''' -
 
''' winka ''' -
 
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==
''' scion ''' -
 
''' scionc ''' -
 
== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==
''' xmen6p ''' -
 
''' xmen6pu ''' -
 
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==
''' beastrzr ''' -
 
''' bldyror2 ''' -
 
''' brvblade ''' -
 
''' cbaj ''' -
 
''' doapp ''' -
 
''' flameguj ''' -
 
''' flamegun ''' -
 
''' gdarius ''' -
 
''' gdarius2 ''' -
 
''' gdariusb ''' -
 
''' glpracr ''' -
 
''' glpracr3 ''' -
 
''' hvnsgate ''' -
 
''' jgakuen ''' -
 
''' kikaioh ''' -
 
''' mfjump ''' -
 
''' mgcldtex ''' -
 
''' plsmaswd ''' -
 
''' plsmswda ''' -
 
''' psyforce ''' -
 
''' psyforcj ''' -
 
''' psyfrcex ''' -
 
''' raystorj ''' -
 
''' raystorm ''' -
 
''' rvschola ''' -
 
''' rvschool ''' -
 
''' sfex ''' -
 
''' sfex2 ''' -
 
''' sfex2a ''' -
 
''' sfex2j ''' -
 
''' sfex2p ''' -
 
''' sfex2pa ''' -


''' sfex2pj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/victor9k.cpp victor9k] ==
Contrast isn't correctly emulated.


''' sfexa ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==
Various glitches.


''' sfexj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vip.cpp vip] ==


''' sfexp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vis.cpp vis] ==


''' sfexpj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vroulet.cpp vroulet] ==
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).


''' sfexpu1 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmile.cpp vsmile] ==
Various glitches.


''' sfexu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmileb.cpp vsmileb] ==
Various glitches.


''' shiryu2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==
''' machridr, machridrj, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.


''' shngmtkb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==
Some video attributes are not fully supported yet.


''' sncwgltd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] ==
Some GFX modes aren't implemented yet.


''' starglad ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt240.cpp vt240] ==


''' stargld2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==
''' sidampkr ''' - Colors need verifying on real hardware.


''' strider2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/warpsped.cpp warpsped] ==
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in rom, but rom mapping is not correct.  Starfield scrolling is missing too.


''' stridr2a ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==
Video hardware emulation needs lot of work (see top of driver for detailed notes).


''' tblkkuzu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.cpp wheelfir] ==
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.


''' techromn ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==


''' techromu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wiz.cpp wiz] ==
''' scion, scionc ''' - Needs verifying of the sprite colors.


''' tecmowcm ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==
Frequent screen glitches when writing to the display. No dimming of protected characters.


''' tgmj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wyvernf0.cpp wyvernf0] ==
Colors for some sprites are wrong.


''' tondemo ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==


''' ts2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix.cpp xavix] ==
Graphics hardware emulation is lacking some features.


''' ts2j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==
Skeletonish driver, unknown architecture.


== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xexex.cpp xexex] ==
''' dogfight ''' -
Alpha blending issues.


''' moguchan ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xmen.cpp xmen] ==
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.


''' zodiack ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==
''' dogfight, zodiack ''' - Bullet color needs to be verified.


== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==
''' moguchan ''' - Color decoding is wrong.
''' midnrun ''' -


''' windheat ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zr107.cpp zr107] ==
Konami custom chips' features aren't fully implemented.

Revision as of 07:24, 2 December 2019

This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.


20pacgal

Starfield is not 100% accurate.

2mindril

Video emulation (Taito F3) isn't perfect yet.

3x3puzzl

casanova - Some GFX glitches. Are palette / tilemaps buffered?

40love

40love - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority?

4roses

GFX and color decode routines need to be fixed.

8080bw

ballbomb - Missing clouds due to incomplete dump.

galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl - Missing color PROMs dumps, using the wrong ones for the time being.

invadernc - Color PROM isn't correctly hooked up. It may be a bad dump.

rollingc - Colors don't match available references.

schaser, schasercv - Color PROM was hooked-up, but colors are still marked as imperfect.

sflush - Maybe missing a color PROM dump.

vortex - Slightly different color hardware.

abc80x

Option ROM/HR video RAM access needs refactor of memory banking.

acefruit

sidewndr -

spellbnd -

advision

aeroboto

Starfield emulation is guessed and likely incorrect.

aerofgt

kickball - Imperfect priorities.

agat

agat7 - Some video effects and some hw variants aren't emulated.

airraid

GFX roms in black 'blobs'.

albazc

Color decoding might be ímperfect. Some unknown sprite attributes.

aleck64

doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls - N64 video emulation is lacking some features.

alg

Probably only missing laserdisc dumps.

altos2

CRT9007 emulation is lacking some features.

amaticmg

Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.

amiga

amusco

The palette is totally wrong.

anes

Blitter is completely unemulated, so nothing is shown on screen.

argus

Driver has accurate description of the video emulation's inaccuracies.

aristmk4

gunnrose - The color PROM needs to be dumped.

aristmk5

asterix

Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".

astinvad

spaceint - Wrong colors.

spaceintj - Color PROM is marked as bad dump (same PROM as spaceint).

atari400

atarisy1

indytempc - Sprite / playfield flipping issues.

roadblstc1, roadblstcg -

atarisy4

Video implementation is not complete yet and some roms aren't present.

attache

aussiebyte

bagman

botanic - At the title screen, Botanic in corrupted in the first loop, ok from the second on. Uses a strange combination of color PROMs from bagman and botanic.

sbagmani - Different PROMs, need correct decoding.

barata

Whack-a-mole type game with no screen. Needs photographic artwork.

battlera

Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.

battlex

battlex - Missing starfield. Background tile colors are wrong.

dodgeman - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).

bbc

GFX emulation isn't accurate yet.

bfcobra

Blitter emulation is incomplete.

bishi

K056832 chip emulation lacks per-tile priority.

blitz68k

Blitter emulation is missing some features.

blueprnt

grasspin - Some minor GFX glitches.

bmcbowl

Scroll isn't implemented and some gfx elements don't appear on screen.

bnstars

See ms32.

bogeyman

The color PROM is dumped, but colors are slightly off.

boogwing

ACE chip aren't fully emulated, causing some GFX bugs.

btime

tisland - Needs decryption.

buggychl

Long list of video emulation flaws on top of driver file.

c64

calchase

GFX glitches, possibly due to CPU bugs.

candela

can09 - Needs Vram and screen and LCD emulation.

carjmbre

carjmbre - Colors look wrong, maybe address bitswap?

caswin

Cherry-type subgames appear to have wrong graphics alignment.

cave

ppsatan - Background scrolling of the right monitor is a bit off (2nd stage, single player only).

cball

One of the graphics ROMs isn't dumped.

cchance

Color PROMs aren't dumped.

cclimber

cannonb - Dump is probably bad and/or ROMs are mismatched.

ckongpt2b2 - One color PROM seems bad, but has been verified on 4 different PCBs.

toprollr - Wrong colors (fg text layer). The game sometimes ("round" text , lives) updates only even columns of cell attribs.

yamato, yamato2 - The bg gradient color decode & table selection isn't correctly implemented.

cdi

cedar_magnet

Sprite communication / banking problems.

centiped

bullsdrt - Wrong colors.

chqflag

Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap

cidelsa

draco - Colors aren't perfect yet.

cinemat

qb3 - Some graphics problems.

circus

crasha - The playfield should be cyan. The entire centre box (and contents) should be pale green.

cischeat

bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).

cit220

Preliminary driver. Missing GFX modes.

clickstart

Preliminary driver.

clshroad

firebatl - Transparency for the text layer is not correctly emulated.

cninja

cninjabl2 - Bootleg on different hardware. Tilemap offsets need adjusting.

cntsteer

Needs correct roz rotation.

coinmvga

Driver is still in preliminary status.

combatsc

combascb - Colors are imperfect.

compis

Uhrg graphics are drawn wrong (upd7220 bugs?).

corona

legrandc, re800v3 - Color PROM needs redump.

cosmicos

cps1

knightsb2 - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.

sf2re - Title screen is glitched.

cps1bl_5205

sf2b, sf2b2, sf2ceb, sf2mdt and clones - Bootlegs with different gfx hardware.

cps1bl_pic

punipic, punipic2, punipic3, slampic - Bootlegs with different gfx hardware.

cps2

gigaman2 - A bootleg with a different layer offset.

crospang

bestri - Some GFX glitches (tile banking / enable wrong).

cswat

Gfx/colors aren't correctly emulated (ROMs redump needed).

cubo

AGA emulation is missing some features.

cybertnk

Sprite zooming and sprite shadows need improving.

dai3wksi

The BG colour calculation is not understood.

dassault

Blending effects aren't fully emulated.

dblcrown

There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.

dbz

The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because it's associated to the wrong logical tilemap and the same happens in DBZ2 test mode. It should be a bug in K056832 emulation.

dday

The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.

ddayjlc

Priorities aren't perfect.

ddenlovr

funkyfig - Scrolling and priorities problems.

momotaro - Protection + different blitter commands shuffling.

mjflove - Transparency problems in title screen, staff roll and gal display (the background is not visible).

nettoqc, ultrchmp - Marked as imperfect colors.

quiz365, quiz365t, seljan2 - Marked as imperfect graphics.

quizchq, quizchql - Some palette issues.

rongrong, rongrongg, rongrongj - Marked as imperfect colors.

sryudens - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).

deco0

automat, ffantasybl, secretab - Bootleg on different hardware.

deco32

dragngun, tattass, tattassa - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.

gunhard, lockload, lockloadu - Marked as imperfect graphics.

nslasher, nslasherj, nslashers - Marked as imperfect graphics.

decocass

csdtenis -

deco_mlc

Blending, raster effect features aren't fully emulated currently.

deniam

logicpro - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.

deshoros

The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulaatinge the graphics with genuine artwork display.

dfruit

TC0091LVC emulation lacks some features, resulting in gfx glitches.

dkong

pestplce - Colors and origin unknown.

dmndrby

There are some remaining graphics issues and colors are imperfect.

dwarfd

Suffers from incomplete 8275 CRT emulation.

quarterh and clones - Laserdisc isn't dumped yet.

dynax

7jigen, majxtal7, neruton and clone - Priority problems (more details in the deriver).

shpeng - Color PROMs dumps are bad.

efdt

Missing starfield and possibly missing background gradient.

elan_eu3a05

rad_sinv - Various glitches. See top of the driver.

electron

Graphics seem to be wrong for several games.

eolith

candy VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware.

ep64

epos

igmo - Missing color PROM dump.

equites

gekisou - Various small graphics glitches. More infos on top of the driver.

hvoltage, splndrbt and clones - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.

ertictac

poizone - Video timings are off, causing various glitches.

esh

ettrivia

strvmstr - Color PROMs dumps are bad.

exerion

irion - Priorities aren't correct.

expro02

fantasia and clones - GFX glitches.

pgalvip - Select screen seems wrong, though it might just be an unfinished version of the game.

zipzap - Bad dump.

famibox

Screen modulation (before time out) is not emulated.

fcombat

Needs fixing of the colors (sprites, background).

fcrash

kodb - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.

sf2m1, sf2m9, sgyxz, wofabl - Bootlegs on different hardware suffer from GFX glitches.

fitfight

Scrolling and sprite color problems.

flipjack

Various gfx/color problems remaining.

flower

Priorities aren't correct yet.

fm7

fromance

nekkyoku - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.

fruitpc

Preliminary driver. Pc based hardware.

funworld

bigdeal, bigdealb, bonuscrd, bonuscrda - Each game needs its own bipolar PROM dump.

fuukifg3

Raster effects are imperfect: bad frames when lots of new sprites.

gaelco3d

Graphics rendering isn't perfect yet.

gaiden

raiga, stratof - It's unclear how lower priority sprites are affected by blended sprites.

galaga

bosco and clones - The starfield is wrong.

galastrm

FLIPX support in taitoic.cpp is not quite correct.

galaxia

Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.

galaxian

aracnis - Marked as imperfect graphics.

catacomb - Color PROM might be mismatched.

jungsub - One GFX ROM is bad. Some unknown writes, probably GFX related.

kong, luctoday, spcwarp, superbon, supergx, timefgtr - Missing color PROM dump.

all mandinga sets, scobrag, scobraggi, takeoff - PROM is dumped but isn't correctly hooked up yet.

streakng and clone - Marked as imperfect colors. PROM is dumped.

galaxold

bagmanmc, bagmanm2 - Missing color PROM dump.

bullsdrtg - One of the GFX ROMs is bad.

dkongjrm - Probably mismatched color PROM.

dkongjrmc - Sprites leave artifacts. Also colors aren't 100%.

porter - Missing color PROM dump.

galgames

galgame4 - There are some garbled graphics in two games (Star Tiger and Battle Checkers).

galpani3

Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.

gaplus

The starfield is wrong.

gb

gba

gcpinbal

Missing row scroll (column scroll?).

gei

All games in the driver have wrong colors.

glass

Incorrect priorities.

goldnpkr

ngoldb - Some GFX ROMs are badly dumped.

super21p - Palette decoding isn't perfect yet.

wtchjacka, wtchjackb, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjackh - PROMs are badly dumped.

goldstar

carb2002, carb2003 - Color PROMs dumps are bad.

kkojnoli - Colors aren't perfect. There are some unused PROMs.

magodds and clones, star100 - Colors aren't perfect.

crazybon, crazybona, nfb96sea, nfb96seb, nfb96sec - Color PROMS might be mismatched.

goodejan

Some sprites flicker on attract mode.

gottlieb

vidvince - Sprite wrapping issues.

gp32

Palette should be normalized to actual TFT color space.

grchamp

"Radar" is probably wrong.

gstream

x2222o - The available GFX ROMs aren't correct for the older prototype program ROMs.

gstriker

All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).

gsword

josvolly - Video hardware isn't completely understood.

gticlub

Not all features of the Konami 3D hardware have been implemented.

halleys

All games suffer from the many missing features of the blitter emulation.

holeland

crzrally and clones - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).

holeland - Missing tile/sprite priority.

homedata

battlcry and clones - Some tiny gfx glitches.

hourouki - In attract mode, it draws a horizontal black bar on the bottom right side of the display.

mrokumei - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.

homerun

Needs better emulation of gfx bank switching.

hprot1

ibmpcjr

icatel

igs017

mgdh - Wrong colors in betting screen.

igspoker

igs_ncs2 - Incomplete dump.

imolagp

Current color implementation is incorrect.

indy_indigo2

indy_4610, indy_4613 -

inufuku

3on3dunk - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).

itech32

drivedge - Uses modified video hardware. It's emulation is quite complete, but still not 100%.

jack

tripool, tripoola - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.

jaguar

jalmah

Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).

jchan

There are some priority issues.

jclub2

darkhors - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.

jclub2 and clones - Priorities need some work.

jongkyo

Colors are wrong, possibly due to wrong video ram banking.

jpmimpct

cluedo and clones - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.

jtc

jtces40 - Hi-res GFX and colours need fixing.

kaneko16

packbang - Priorities between stages could be wrong.

kingdrby

Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.

koftball

Game marked as imperfect graphics. No further note in the driver.

koikoi

Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.

konamigx

All games have minor graphics glitches.

ggreats2, opengolf, opengolf2, racinfrc, racinfrcu - Need ROZ layer emulation.

vsnetscr and clones - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).

winspike, winspikej - Bad sprite colours (might be more protection).

konamim2

btltryst - Unemulated GFX modes make the game too glitchy to be playable.

heatof11 -

konmedal68k

Some small gfx glitches remain.

kyugo

99lstwarb - BG tilemap is wrong in some levels.

laserbas

There are weird palette changes and missing bg scrolling between stages.

lbeach

Colors aren't probably 100% correct yet. No reference available.

lethal

'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.

liberate

prosport, prosporta - Marked as imperfect graphics. No further note in the driver.

littlerb

The VDP device isn't perfectly understood yet.

lkage

bygone - Title screen glitches, other glitches.

lordgun

lordgun - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.

lsasquad

Wrong sprite/tilemap priority. Scrollram not entirely understood.

m10

Colors are close to screenshots for IPM Invader. The other games have not been verified.

m107

wpksoc and clone - Graphics glitches due to some unimplemented features.

m92

leaguemn, nbbatman, nbbatmanu - Raster effects don't work properly.

ppan - Bootleg on different hardware.

magicfly

bchance - One of the GFX roms is a bad dump.

malzak

Playfield graphics may be banked.

marinedt

Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).

mazerbla

The games use a custom video controller which isn't fully understood. (See notes on top of driver)

mc10

mc1000

meadows

gypsyjug - Incomplete dump.

megaphx

TMS34010 isn't correctly hooked up and / or has some bugs.

megasys1

hayaosi1 - Game marked as imperfect graphics. No further note.

tshingen and clone - Unemulated mosaic effect.

merit

couple and clones, mdchoice, pitboss and clones, riviera and clone - Games marked as imperfect graphics. No further note.

dodge - Incomplete dump.

meritm

V9938 emulation is incomplete.

mermaid

rougien - Stars playfield colors and scrolling are wrong.

metro

3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli, toride2g, toride2gg, toride2j - Various GFX glitches.

gstrik2, gstrik2e - Priorities between rounds are wrong.

mgames

Color system (no bipolar PROMs in the system), needs a reference.

midzeus

invasnab, invasnv4, mk4, mk4a, mk4b - Zeus chip emulation is incomplete.

crusnexo, crusnexoa, crusnexob, thegrid, thegrida - Zeus 2 chip emulation is preliminary.

minicom

mitchell

mstworld - Bootleg with different video RAM banking.

mjkjidai

mjkjidai - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.

model1

vf, vformula - TGP coprocessor emulation is incomplete.

model2

model 2, model 2A, model 2B games - 3D coprocessors emulation / hook-up are incomplete.

model 2c games - 3D coprocessor isn't emulated.

model3

Video hardware emulation is lacking many features.

monzagp

Incorrect colors and some GFX inaccuracies.

moo

bucky and clones - GFX glitches.

moomesa and clones - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().

mpu4dealem

dealem - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao).

mpu4mod2sw

connect4 - uses incandescent lamps to make a display grid, need better timing to make this work

mquake

Marked as imperfect graphics. No further note in the driver.

ms32

Video system is only partially understood. Extensive TODO on top of the driver.

f1superb - Has an additional unemulated DSP for road GFX.

murogem

The palette system needs to be understood.

mystwarr

All games are marked as imperfect graphics. No further note in the driver.

metamrph and clones - Intro needs alpha blended sprites.

mz2500

n64

n8080

helifire, helifirea

namcofl

speedrcr - Some GFX glitches.

namcona1

xday2 -

namcond1

Video emulation lacks some graphical effects (ROZ, ..).

namcos2

finallap and clones - Sprite size bit is bogus during splash screen. Bad road colors.

finalap2, finalap2j, suzuka8h, suzuka8hj, suzuka8h2 - Bad road colors.

finalap3, finalap3j - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.

fourtrax and clones -

namcos21_c67

Graphics system emulation is lacking some features and some aren't understood.

namcos21_de

Graphics system emulation is lacking some features and some aren't understood.

namcos22

Graphics system emulation is lacking some features and some aren't understood.

namcos23

Graphics system emulation is lacking some features and some aren't understood.

namcos86

wndrmomo - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.

naomi

Graphics system emulation is lacking some features.

nbmj8900

ohpaipee -

neoprint

Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.

nes

nes_vt

They use modified PPUs which features aren't completely emulated yet.

nightgal

ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.

nmk16

spec2k - The ships sometimes scroll off the screen if you insert a coin during the attract demo.

nwk-tr

Complex Konami 3D hardware. Some features aren't correctly implemented yet.

nycaptor

Driver needs real bg/sprite priority system.

odyssey2

olibochu

Palette decoding is wrong.

oneshot

oneshot - Priorities for some tiles are wrong. There might be a layer order register.

othello

Correct colors need to be derived from the color DAC (24 resistors) on pcb.

overdriv

Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.

pacman

cannonbp - Color PROMs should be correct but give wrong ugly colors.

eggor - Color PROMs might be mismatched.

mspacmanbco - This PCB have swapped Blue and Green color lines (Ms.Pac-Man sprite should be pink).

panicr

Sprite - sprite priorities are possibly wrong. Needs video reference.

paradise

paradlx, para2dx - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 roms?

pasopia7

pc1512

peplus

pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p - Wrong CG graphics and/or CAP ROMs.

phoenix

capitol, pleiadbl, pleiadce, pleiads, pleiadsi - Palette banking. Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.

phoenixi - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.

pingpong

cashquiz - Incomplete dump.

pinkiri8

Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.

piratesh

The KONAMI custom GFX chips' emulation isn't perfect yet.

pktgaldx

pktgaldxb - There are GFX glitches in background of girls after each level.

playch10

pc_1942, pc_bstar, pc_gntlt, pc_miket, pc_pinbt - GFX glitches due to mapper or PPU problems.

playmark

luckboomh - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.

plus4

pofo

Cursor is missing. LCD board isn't emulated.

polepos

grally, polepos2bi, polepos2bs - Bootleg on different hardware. Colors aren't correctly decoded yet.

popobear

Auto-animation speed is erratic (way too fast).

portrait

Some sprite issues and palette system isn't understood.

powerbal

atombjt - Sprites have squares around them.

progolf

Map display is (almost) correct but color pens aren't.

psion

psx

pturn

Palette decoding isn't perfect.

pve500

quasar

Marked as imperfect graphics with no further note.

quizpun2

rabbit

Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.

rainbow

realbrk

Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.

redalert

demoneye - Missing the 3rd GFX layer.

redclash

Colors are unverified (some screenshots are needed). Some graphical problems.

rltennis

Various gfx glitches here and there, mostly related to wrong size of data.

rohga

Wrong/unemulated alpha/priority functions.

ron

Palette PROMs not correctly hooked up.

roul

Palette and blitter command 0x00 need verifying.

route16

jongpute - Palette decoding is wrong.

royalmah

mjyarou and clone - Missing girls graphics and possibly imperfect colors.

rungun

Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.

sangho

pzlestar - Title screen uses sprites with screen 12, has wrong colors due of it.

sbrain

Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).

sbugger

sbugger, sbuggera - Wrong colors: it looks like there's direct color mapping. Bits from attribute ram connected to r/g/b outputs without use of color prom or color table.

scobra

tazmaniet - PROMs are dumped but not correctly hooked up.

scramble

troopy - Maybe imperfect GFX decode or maybe bad GFX ROMs.

scregg

rockduck - Color PROMs are mismatched.

seabattl

Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.

segaatom

Preliminary driver. H8S/2373 based.

segajw

Preliminary driver.

segas16a

fantzonepr - Bad / missing GFX ROMs.

segas24

Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).

crkdown, crkdownj, crkdownu - Clipping / solid layer problems? (Radar display).

qsww - Wrong background color on title screen.

sgmastc, sgmastj - Some gfx offset / color problems?

segas32

Some graphics effects aren't understood / implemented yet.

seibuspi

Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.

sengokmj

Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.

seta

blandia, blandiap - There is at least a missing rowscroll effect.

crazyfgt - Graphics glitches.

extdwnhl - Has some wrong colored tiles in one of the attract mode images and in later tracks.

superbar, wiggie - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.

seta2

deerhunt and clones, wschamp and clone - Offset tilemap sprite during demo.

grdians - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.

myangel - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".

myangel2 - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.

endrichs, reelquak - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.

staraudi -

telpacfl - One of the GFX ROMs is a bad dump.

trophyh - Mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.

turkhunt -

shangha3

shanghai

blocken - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.

kothello - Small GFX glitches.

shanghai - The end of round animation in Shanghai is wrong.

sidearms

sidearms, sidearmsj, sidearmsr - Starfield emulation is preliminary.

simple_st0016

koikois, mayjinsn - Marked as imperfect graphics, no further note.

skimaxx

The player often disappears (when she's too slow?). Is this normal ?

skylncr

bdream97 - GFX glitches.

sonikfig - Palette not understood.

skyraid

Color decoding isn't fully understood.

sliver

Some transparency problems in some stages.

smc777

snes

Snes video emulation isn't perfect yet.

snesb

Snes video emulation isn't perfect yet.

spacefb

Bullet colors are incorrect.

spaceg

Various gfx glitches.

spbactn

Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.

spcforce

Color decoding isn't fully understood.

speglsht

Some GFX glitches.

spg110

Preliminary driver. Sunplus SPG110 based.

spoker

3super8 - Roms are badly dumped.

sprint2

Snes video emulation isn't perfect yet.

srmp5

Custom seta video chip emulation is incomplete.

srmp6

Custom seta video chip emulation is incomplete.

sshot

Graphics aren't fully understood yet.

ssingles

Colors are wrong (possibly missing PROMs).

ssrj

Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.

ssv

All games are missing CRT controller emulation (resolution+visible area+flip screen?).

dynagear - Visible area may be incorrect.

eaglshot -

janjans1 -

janjans2 -

pastelis - Imperfect raster effects in ending credits and shadows.

stmblade - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.

ultrax - Backgrounds are offset by $10 pixels, so they're kludged to work.

stuntair

Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).

stv

Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.

subsino2

humlan, squeenb - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.

ptrain - Missing scroll in race screens.

summit

pushover -

suna8

sranger and clones - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).

starfigh - Missing starfield effect.

superwng

Missing color PROM dump.

supracan

suprgolf

Some weird framebuffer vertical gaps with some object, namely the green and the trees (zooming?).

suprnova

Video emulation is missing many features. Detailed list in the driver.

suprslam

Sprite offset control hasn't been found.

system1

gardiab, gardiaj - Some graphics glitches.

system16

Bootlegs on different hardware. Most supported sets need proper video hardware implementation.

taitoair

topland - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.

taitojc

3D graphics system isn't fully implemented.

taito_b

hitice and clones - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.

taito_f3

commandw - Some clipping and layer problems.

taito_l

plgirls2b - Scroll offset problems.

taito_z

Video hardware needs a lot of work. Detailed list of problems in the driver.

tatsumi

Video hardware is extremely complex. Detailed list of problems on top of driver.

tattack

Palette system isn't understood.

taxidriv

Palette system isn't understood.

tecmosys

Some graphic features (linescroll, mixing) aer not perfectly emulated.

tecnbras

tetrisp2

rocknms -

thepit

dockmanc, rtriv - One ROM is badly dumped.

thomson

thoop2

Title screen priority bug.

ti630

tmc1800

tmmjprd

In 16x16 tile mode, the offset into tileram doesn't neccessarily align to 16x16 tiles! This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries. (basically the physical tile rom addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.

tmpdoki - Possible bad dump.

tmnt

glfgreat, glfgreatj - They have some problems with the zooming sprites and playfield graphics.

ssriders and clones - Marked as imperfect graphics. No further note in the driver.

ssridersb - Bad dump.

tnzs

jpoponics - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.

trackfld

mastkin - Color PROMs aren't dumped.

trvmadns

Palette decoding isn't understood.

tsamurai

Colors aren't understood.

tugboat

Score display is kludged and looks wrong and colors may not be 100% accurate.

tumbleb

bcstry, bcstrya - Some gfx offsets problems.

chokchok - There's corruption during attract mode (tmap disable?).

dquizgo - Layer offsets need checking.

funkyjetb - Wrong palette.

semibase - Some sprite offsets problems.

tutankhm

Missing starfield emulation.

tv912

Attributes not emulated.

tv955

Video emulation is lacking some features.

twins

spider - Blitter / clear logic may be improved.

undrfire

Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.

unichamp

unior

Color PROM isn't dumped.

v1050

vastar

dogfightp - Bullet color needs to be verified.

vc4000

vega

Needs implementation of the color mixer and scanline based rendering.

vic20

vicdual

' alphaho - Missing color PROM.

nsub -

spacetrk and clone - Star field and background gradient are missing.

victor9k

Contrast isn't correctly emulated.

vii

Various glitches.

vip

vis

vroulet

Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).

vsmile

Various glitches.

vsmileb

Various glitches.

vsnes

machridr, machridrj, vsslalom - GFX glitches due to mapper / PPU emulation problems.

vt100

Some video attributes are not fully supported yet.

vt1682

Some GFX modes aren't implemented yet.

vt240

wallc

sidampkr - Colors need verifying on real hardware.

warpsped

Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in rom, but rom mapping is not correct. Starfield scrolling is missing too.

wgp

Video hardware emulation needs lot of work (see top of driver for detailed notes).

wheelfir

The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.

williams

wiz

scion, scionc - Needs verifying of the sprite colors.

wy100

Frequent screen glitches when writing to the display. No dimming of protected characters.

wyvernf0

Colors for some sprites are wrong.

x68k

xavix

Graphics hardware emulation is lacking some features.

xavix2

Skeletonish driver, unknown architecture.

xexex

Alpha blending issues.

xmen

xmen6p, xmen6pu - The way the double screen works in xmen6p is not fully understood.

zodiack

dogfight, zodiack - Bullet color needs to be verified.

moguchan - Color decoding is wrong.

zr107

Konami custom chips' features aren't fully implemented.