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This page is designed to allow for a quick look over all the drivers with a | This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] == | ||
Starfield is not 100% accurate. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] == | ||
Video | Video emulation (Taito F3) isn't perfect yet. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3x3puzzl.cpp 3x3puzzl] == | ||
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered? | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/40love.cpp 40love] == | |||
''' 40love ''' - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority? | ''' 40love ''' - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority? | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] == | ||
GFX | GFX and color decode routines need to be fixed. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] == | ||
''' ballbomb ''' - Missing clouds due to incomplete dump. | ''' ballbomb ''' - Missing clouds due to incomplete dump. | ||
''' galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl ''' - Missing color PROMs dumps, using the wrong ones for the time being. | |||
''' invadernc ''' - Color PROM isn't correctly hooked up. It may be a bad dump. | |||
''' rollingc ''' - Colors don't match available references. | |||
''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect. | ''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect. | ||
Line 22: | Line 31: | ||
''' sflush ''' - Maybe missing a color PROM dump. | ''' sflush ''' - Maybe missing a color PROM dump. | ||
''' vortex ''' - Slightly different color hardware. | |||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc80x.cpp abc80x] == | ||
Option ROM/HR video RAM access needs refactor of memory banking. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] == | |||
''' sidewndr ''' - | ''' sidewndr ''' - | ||
''' spellbnd ''' - | ''' spellbnd ''' - | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/advision.cpp advision] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aeroboto.cpp aeroboto] == | |||
Starfield emulation is guessed and likely incorrect. | Starfield emulation is guessed and likely incorrect. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aerofgt.cpp aerofgt] == | ||
''' kickball ''' - Imperfect priorities. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] == | |||
''' agat7 ''' - Some video effects and some hw variants aren't emulated. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] == | |||
GFX roms in black 'blobs'. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/albazc.cpp albazc] == | |||
Color decoding might be ímperfect. Some unknown sprite attributes. | Color decoding might be ímperfect. Some unknown sprite attributes. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] == | ||
''' mtetrisc, starsldr, vivdolls ''' - N64 video emulation is lacking some features. | ''' doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] == | ||
Probably only missing laserdisc dumps. | Probably only missing laserdisc dumps. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] == | ||
CRT9007 emulation is lacking some features. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] == | |||
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.cpp amusco] == | |||
The palette is totally wrong. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] == | |||
Blitter is completely unemulated, so nothing is shown on screen. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argus.cpp argus] == | |||
Driver has accurate description of the video emulation's inaccuracies. | Driver has accurate description of the video emulation's inaccuracies. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] == | ||
''' | ''' gunnrose ''' - The color PROM needs to be dumped. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asterix.cpp asterix] == | |||
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami". | Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami". | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astinvad.cpp astinvad] == | ||
''' spaceint ''' - Wrong colors. | ''' spaceint ''' - Wrong colors. | ||
''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint). | ''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint). | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy1.cpp atarisy1] == | |||
''' indytempc ''' - Sprite / playfield flipping issues. | ''' indytempc ''' - Sprite / playfield flipping issues. | ||
''' roadblstc1, roadblstcg ''' - | ''' roadblstc1, roadblstcg ''' - | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy4.cpp atarisy4] == | ||
Video implementation is not complete yet and some roms aren't present. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/attache.cpp attache] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aussiebyte.cpp aussiebyte] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bagman.cpp bagman] == | |||
''' botanic ''' - At the title screen, Botanic in corrupted in the first loop, ok from the second on. Uses a strange combination of color PROMs from bagman and botanic. | |||
''' sbagmani ''' - Different PROMs, need correct decoding. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/barata.cpp barata] == | |||
Whack-a-mole type game with no screen. Needs photographic artwork. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/battlera.cpp battlera] == | |||
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver. | Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/battlex.cpp battlex] == | ||
Missing starfield. | ''' battlex ''' - Missing starfield. Background tile colors are wrong. | ||
''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights). | |||
''' | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] == | ||
' | GFX emulation isn't accurate yet. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] == | ||
Blitter emulation is incomplete. | Blitter emulation is incomplete. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] == | ||
K056832 chip emulation lacks per-tile priority. | K056832 chip emulation lacks per-tile priority. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] == | ||
Blitter emulation is missing some features. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blueprnt.cpp blueprnt] == | |||
''' grasspin ''' - Some minor GFX glitches. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmcbowl.cpp bmcbowl] == | |||
Scroll isn't implemented and some gfx elements don't appear on screen. | Scroll isn't implemented and some gfx elements don't appear on screen. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bnstars.cpp bnstars] == | ||
See ms32. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bogeyman.cpp bogeyman] == | |||
The color PROM is dumped, but colors are slightly off. | The color PROM is dumped, but colors are slightly off. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/boogwing.cpp boogwing] == | ||
ACE chip aren't fully emulated, causing some GFX bugs. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] == | |||
''' tisland ''' - Needs decryption. | ''' tisland ''' - Needs decryption. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buggychl.cpp buggychl] == | ||
Long list of video emulation flaws on top of driver file. | Long list of video emulation flaws on top of driver file. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] == | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] == | ||
GFX glitches, possibly due to CPU bugs. | |||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] == | ||
''' can09 ''' - Needs Vram and screen and LCD emulation. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/carjmbre.cpp carjmbre] == | |||
''' carjmbre ''' - Colors look wrong, maybe address bitswap? | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/caswin.cpp caswin] == | |||
Cherry-type subgames appear to have wrong graphics alignment. | Cherry-type subgames appear to have wrong graphics alignment. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] == | ||
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cball.cpp cball] == | |||
One of the graphics ROMs isn't dumped. | One of the graphics ROMs isn't dumped. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] == | ||
Color PROMs aren't dumped. | Color PROMs aren't dumped. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] == | ||
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched. | ''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched. | ||
''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs. | |||
''' toprollr ''' - Wrong colors (fg text layer). The game sometimes ("round" text , lives) updates only even columns of cell attribs. | ''' toprollr ''' - Wrong colors (fg text layer). The game sometimes ("round" text , lives) updates only even columns of cell attribs. | ||
Line 113: | Line 189: | ||
''' yamato, yamato2 ''' - The bg gradient color decode & table selection isn't correctly implemented. | ''' yamato, yamato2 ''' - The bg gradient color decode & table selection isn't correctly implemented. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cedar_magnet.cpp cedar_magnet] == | |||
Sprite communication / banking problems. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] == | |||
''' bullsdrt ''' - Wrong colors. | ''' bullsdrt ''' - Wrong colors. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chqflag.cpp chqflag] == | ||
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cidelsa.cpp cidelsa] == | |||
''' draco ''' - Colors aren't perfect yet. | ''' draco ''' - Colors aren't perfect yet. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cinemat.cpp cinemat] == | ||
''' qb3 ''' - Some graphics problems. | ''' qb3 ''' - Some graphics problems. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/circus.cpp circus] == | ||
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] == | ||
''' | bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably). | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] == | ||
Preliminary driver. Missing GFX modes. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] == | |||
Preliminary driver. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clshroad.cpp clshroad] == | |||
''' firebatl ''' - Transparency for the text layer is not correctly emulated. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.cpp cninja] == | |||
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] == | |||
Needs correct roz rotation. | Needs correct roz rotation. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] == | ||
Driver is still in preliminary status. | Driver is still in preliminary status. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc] == | ||
''' combascb ''' - Colors are imperfect. | ''' combascb ''' - Colors are imperfect. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compis.cpp compis] == | ||
Uhrg graphics are drawn wrong (upd7220 bugs?). | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/corona.cpp corona] == | ||
''' legrandc, re800v3 ''' - Color PROM needs redump. | |||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cosmicos.cpp cosmicos] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] == | |||
''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black. | |||
''' sf2re ''' - Title screen is glitched. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_5205.cpp cps1bl_5205] == | |||
''' sf2b, sf2b2, sf2ceb, sf2mdt and clones ''' - Bootlegs with different gfx hardware. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] == | |||
''' punipic, punipic2, punipic3, slampic ''' - Bootlegs with different gfx hardware. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.cpp cps2] == | |||
''' gigaman2 ''' - A bootleg with a different layer offset. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospang.cpp crospang] == | |||
''' bestri ''' - Some GFX glitches (tile banking / enable wrong). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] == | |||
Gfx/colors aren't correctly emulated (ROMs redump needed). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] == | |||
AGA emulation is missing some features. | AGA emulation is missing some features. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cybertnk.cpp cybertnk] == | ||
Sprite zooming and sprite shadows need improving. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dai3wksi.cpp dai3wksi] == | |||
The BG colour calculation is not understood. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dassault.cpp dassault] == | ||
' | Blending effects aren't fully emulated. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dblcrown.cpp dblcrown] == | ||
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbz.cpp dbz] == | ||
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because | The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because | ||
it's associated to the wrong logical tilemap and the same happens in DBZ2 | it's associated to the wrong logical tilemap and the same happens in DBZ2 | ||
test mode. It should be a bug in K056832 emulation. | test mode. It should be a bug in K056832 emulation. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dday.cpp dday] == | ||
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation. | The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddayjlc.cpp ddayjlc] == | ||
Priorities aren't perfect. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] == | ||
''' funkyfig ''' - Scrolling and priorities problems. | ''' funkyfig ''' - Scrolling and priorities problems. | ||
''' nettoqc ''' - Marked as imperfect colors. | ''' momotaro ''' - Protection + different blitter commands shuffling. | ||
''' mjflove ''' - Transparency problems in title screen, staff roll and gal display (the background is not visible). | |||
''' nettoqc, ultrchmp ''' - Marked as imperfect colors. | |||
''' quiz365, quiz365t ''' - Marked as imperfect graphics. | ''' quiz365, quiz365t, seljan2 ''' - Marked as imperfect graphics. | ||
''' quizchq, quizchql ''' - Some palette issues. | ''' quizchq, quizchql ''' - Some palette issues. | ||
Line 177: | Line 302: | ||
''' rongrong, rongrongg, rongrongj ''' - Marked as imperfect colors. | ''' rongrong, rongrongg, rongrongj ''' - Marked as imperfect colors. | ||
== [http://mamedev. | ''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode). | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco0.cpp deco0] == | |||
''' automat, ffantasybl, secretab ''' - Bootleg on different hardware. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] == | |||
''' dragngun, tattass, tattassa ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear. | ''' dragngun, tattass, tattassa ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear. | ||
''' lockload, lockloadu ''' - Marked as imperfect graphics. | ''' gunhard, lockload, lockloadu ''' - Marked as imperfect graphics. | ||
''' nslasher, nslasherj, nslashers ''' - Marked as imperfect graphics. | ''' nslasher, nslasherj, nslashers ''' - Marked as imperfect graphics. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.cpp decocass] == | ||
''' csdtenis ''' - | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] == | |||
Blending, raster effect features aren't fully emulated currently. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deniam.cpp deniam] == | |||
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet. | ''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] == | ||
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulaatinge the graphics with genuine artwork display. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfruit.cpp dfruit] == | |||
TC0091LVC emulation lacks some features, resulting in gfx glitches. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] == | |||
''' pestplce ''' - Colors and origin unknown. | ''' pestplce ''' - Colors and origin unknown. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] == | ||
There are some remaining graphics issues and colors are imperfect. | There are some remaining graphics issues and colors are imperfect. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] == | ||
Suffers from incomplete 8275 CRT emulation. | |||
''' quarterh and clones ''' - Laserdisc isn't dumped yet. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] == | ||
''' 7jigen, majxtal7, neruton ''' - Priority problems (more details in the deriver). | ''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the deriver). | ||
''' shpeng ''' - Color PROMs dumps are bad. | ''' shpeng ''' - Color PROMs dumps are bad. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/efdt.cpp efdt] == | ||
Missing starfield and possibly missing background gradient. | |||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] == | ||
''' rad_sinv ''' - Various glitches. See top of the driver. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] == | |||
Graphics seem to be wrong for several games. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] == | |||
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ep64.cpp ep64] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] == | |||
''' igmo ''' - Missing color PROM dump. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/equites.cpp equites] == | |||
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver. | ''' gekisou ''' - Various small graphics glitches. More infos on top of the driver. | ||
''' hvoltage, splndrbt ''' - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32. | ''' hvoltage, splndrbt and clones ''' - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ertictac.cpp ertictac] == | ||
''' poizone ''' - Video timings are off, causing various glitches. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ettrivia.cpp ettrivia] == | |||
''' strvmstr ''' - Color PROMs dumps are bad. | ''' strvmstr ''' - Color PROMs dumps are bad. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exerion.cpp exerion] == | ||
''' irion ''' - Priorities aren't correct. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/expro02.cpp expro02] == | |||
''' fantasia and clones ''' - GFX glitches. | |||
''' pgalvip ''' - Select screen seems wrong, though it might just be an unfinished version of the game. | |||
''' zipzap ''' - Bad dump. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/famibox.cpp famibox] == | |||
Screen modulation (before time out) is not emulated. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcombat.cpp fcombat] == | ||
Needs fixing of the colors (sprites, background). | Needs fixing of the colors (sprites, background). | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] == | ||
''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead. | |||
''' sf2m1, sf2m9, sgyxz, wofabl ''' - Bootlegs on different hardware suffer from GFX glitches. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] == | ||
Scrolling and sprite color problems. | Scrolling and sprite color problems. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flipjack.cpp flipjack] == | ||
Various gfx/color problems remaining. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flower.cpp flower] == | ||
' | Priorities aren't correct yet. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fromance.cpp fromance] == | |||
''' | ''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes. | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] == | |||
Preliminary driver. Pc based hardware. | |||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] == | ||
''' bigdeal, bigdealb, bonuscrd, bonuscrda ''' - Each game needs its own bipolar PROM dump. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fuukifg3.cpp fuukifg3] == | |||
Raster effects are imperfect: bad frames when lots of new sprites. | Raster effects are imperfect: bad frames when lots of new sprites. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco3d.cpp gaelco3d] == | ||
Graphics rendering isn't perfect yet. | Graphics rendering isn't perfect yet. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] == | ||
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites. | ''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaga.cpp galaga] == | ||
''' bosco | ''' bosco and clones ''' - The starfield is wrong. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galastrm.cpp galastrm] == | ||
FLIPX support in taitoic. | FLIPX support in taitoic.cpp is not quite correct. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxia.cpp galaxia] == | ||
'' | Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] == | ||
''' bagmanmc ''' - Missing color PROM dump. | ''' aracnis ''' - Marked as imperfect graphics. | ||
''' catacomb ''' - Color PROM might be mismatched. | |||
''' jungsub ''' - One GFX ROM is bad. Some unknown writes, probably GFX related. | |||
''' kong, luctoday, spcwarp, superbon, supergx, timefgtr ''' - Missing color PROM dump. | |||
''' all mandinga sets, scobrag, scobraggi, takeoff ''' - PROM is dumped but isn't correctly hooked up yet. | |||
''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] == | |||
''' bagmanmc, bagmanm2 ''' - Missing color PROM dump. | |||
''' bullsdrtg ''' - One of the GFX ROMs is bad. | |||
''' dkongjrm ''' - Probably mismatched color PROM. | ''' dkongjrm ''' - Probably mismatched color PROM. | ||
''' porter ''' - | ''' dkongjrmc ''' - Sprites leave artifacts. Also colors aren't 100%. | ||
''' porter ''' - Missing color PROM dump. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galgames.cpp galgames] == | |||
''' galgame4 ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani3.cpp galpani3] == | |||
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaplus.cpp gaplus] == | |||
The starfield is wrong. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] == | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gba.cpp gba] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gcpinbal.cpp gcpinbal] == | |||
Missing row scroll (column scroll?). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gei.cpp gei] == | |||
All games in the driver have wrong colors. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.cpp glass] == | ||
Incorrect priorities. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] == | ||
''' | ''' ngoldb ''' - Some GFX ROMs are badly dumped. | ||
''' super21p ''' - Palette decoding isn't perfect yet. | |||
''' wtchjacka, wtchjackb, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjackh ''' - PROMs are badly dumped. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] == | ||
''' carb2002, carb2003 ''' - Color PROMs dumps are bad. | ''' carb2002, carb2003 ''' - Color PROMs dumps are bad. | ||
''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs. | ''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs. | ||
''' | ''' magodds and clones, star100 ''' - Colors aren't perfect. | ||
''' | ''' crazybon, crazybona, nfb96sea, nfb96seb, nfb96sec ''' - Color PROMS might be mismatched. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goodejan.cpp goodejan] == | ||
Some sprites flicker on attract mode. | Some sprites flicker on attract mode. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gottlieb.cpp gottlieb] == | ||
''' vidvince ''' - Sprite wrapping issues. | ''' vidvince ''' - Sprite wrapping issues. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] == | ||
Palette should be normalized to actual TFT color space. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] == | |||
"Radar" is probably wrong. | "Radar" is probably wrong. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstream.cpp gstream] == | ||
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] == | |||
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable). | All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable). | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsword.cpp gsword] == | ||
''' josvolly ''' - Video hardware isn't completely understood. | ''' josvolly ''' - Video hardware isn't completely understood. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] == | ||
Not all features of the Konami 3D hardware have been implemented. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/halleys.cpp halleys] == | |||
All games suffer from the many missing features of the blitter emulation. | All games suffer from the many missing features of the blitter emulation. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/holeland.cpp holeland] == | ||
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode). | ''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode). | ||
''' holeland ''' - Missing tile/sprite priority. | ''' holeland ''' - Missing tile/sprite priority. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] == | ||
''' battlcry ''' - Some tiny gfx glitches. | ''' battlcry and clones ''' - Some tiny gfx glitches. | ||
''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display. | ''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display. | ||
Line 325: | Line 536: | ||
''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank. | ''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homerun.cpp homerun] == | ||
Needs better emulation of gfx bank switching. | Needs better emulation of gfx bank switching. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] == | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icatel.cpp icatel] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] == | |||
''' mgdh ''' - Wrong colors in betting screen. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] == | |||
''' igs_ncs2 ''' - Incomplete dump. | ''' igs_ncs2 ''' - Incomplete dump. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imolagp.cpp imolagp] == | ||
Current color implementation is incorrect. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] == | |||
''' indy_4610, indy_4613 ''' - | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inufuku.cpp inufuku] == | |||
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] == | |||
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] == | ||
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] == | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jalmah.cpp jalmah] == | ||
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up). | Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up). | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jchan.cpp jchan] == | ||
There are some priority issues. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.cpp jclub2] == | ||
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine. | |||
''' jclub2 and clones ''' - Priorities need some work. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jongkyo.cpp jongkyo] == | ||
Colors are wrong, possibly due to wrong video ram banking. | Colors are wrong, possibly due to wrong video ram banking. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] == | ||
''' cluedo and clones ''' - | ''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] == | ||
''' jtces40 ''' - Hi-res GFX and colours need fixing. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaneko16.cpp kaneko16] == | |||
''' packbang ''' - Priorities between stages could be wrong. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] == | |||
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood. | Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] == | ||
Game marked as imperfect graphics. No further note in the driver. | Game marked as imperfect graphics. No further note in the driver. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koikoi.cpp koikoi] == | ||
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing. | Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] == | ||
All games have minor graphics glitches. | |||
''' ggreats2, opengolf, opengolf2, racinfrc, racinfrcu ''' - Need ROZ layer emulation. | |||
''' vsnetscr and clones ''' - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish). | |||
''' winspike, winspikej ''' - Bad sprite colours (might be more protection). | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] == | ||
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable. | |||
''' | ''' heatof11 ''' - | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] == | ||
Some small gfx glitches remain. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyugo.cpp kyugo] == | ||
''' 99lstwarb ''' - BG tilemap is wrong in some levels. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.cpp laserbas] == | ||
There are weird palette changes and missing bg scrolling between stages. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbeach.cpp lbeach] == | ||
' | Colors aren't probably 100% correct yet. No reference available. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethal.cpp lethal] == | ||
'External' rowscroll not hooked up correctly (1st attract level, highscores | 'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/liberate.cpp liberate] == | ||
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver. | ''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/littlerb.cpp littlerb] == | ||
The VDP device isn't perfectly understood yet. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lkage.cpp lkage] == | |||
''' bygone ''' - Title screen glitches, other glitches. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lordgun.cpp lordgun] == | |||
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lsasquad.cpp lsasquad] == | ||
Wrong sprite/tilemap priority. Scrollram not entirely understood. | Wrong sprite/tilemap priority. Scrollram not entirely understood. | ||
== [http:// | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] == | ||
Colors are close to screenshots for IPM Invader. The other games have not been verified. | Colors are close to screenshots for IPM Invader. The other games have not been verified. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] == | ||
Graphics glitches | ''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] == | ||
''' | ''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly. | ||
''' ppan ''' - Bootleg on different hardware. | |||
''' | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] == | ||
''' | ''' bchance ''' - One of the GFX roms is a bad dump. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] == | ||
Playfield graphics may be banked. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] == | ||
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank). | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.cpp mazerbla] == | ||
The | The games use a custom video controller which isn't fully understood. (See notes on top of driver) | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc10.cpp mc10] == | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1000.cpp mc1000] == | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meadows.cpp meadows] == | ||
''' gypsyjug ''' - Incomplete dump. | ''' gypsyjug ''' - Incomplete dump. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaphx.cpp megaphx] == | ||
TMS34010 isn't correctly hooked up and / or has some bugs. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megasys1.cpp megasys1] == | |||
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note. | ''' hayaosi1 ''' - Game marked as imperfect graphics. No further note. | ||
== [http://mamedev | ''' tshingen and clone ''' - Unemulated mosaic effect. | ||
''' couple and clones, pitboss and clones ''' - Games marked as imperfect graphics. No further note. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] == | |||
''' couple and clones, mdchoice, pitboss and clones, riviera and clone ''' - Games marked as imperfect graphics. No further note. | |||
''' dodge ''' - Incomplete dump. | ''' dodge ''' - Incomplete dump. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] == | ||
V9938 emulation is incomplete. | V9938 emulation is incomplete. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mermaid.cpp mermaid] == | ||
''' rougien ''' - Stars playfield colors and scrolling are wrong. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] == | |||
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli, toride2g, toride2gg, toride2j ''' - Various GFX glitches. | ''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli, toride2g, toride2gg, toride2j ''' - Various GFX glitches. | ||
''' gstrik2, gstrik2e ''' - Priorities between rounds are wrong. | ''' gstrik2, gstrik2e ''' - Priorities between rounds are wrong. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mgames.cpp mgames] == | ||
Color system (no bipolar PROMs in the system), needs a reference. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] == | ||
''' invasnab, invasnv4, mk4, mk4a ''' - Zeus chip emulation is incomplete. | ''' invasnab, invasnv4, mk4, mk4a, mk4b ''' - Zeus chip emulation is incomplete. | ||
''' crusnexo, crusnexoa, crusnexob, thegrid, thegrida ''' - Zeus 2 chip emulation is preliminary. | ''' crusnexo, crusnexoa, crusnexob, thegrid, thegrida ''' - Zeus 2 chip emulation is preliminary. | ||
== [http:// | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] == | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] == | ||
''' mstworld ''' - Bootleg with different video RAM banking. | ''' mstworld ''' - Bootleg with different video RAM banking. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mjkjidai.cpp mjkjidai] == | ||
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing. | ''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] == | ||
''' vf, vformula ''' - TGP coprocessor emulation is incomplete. | |||
== [http:// | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] == | ||
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete. | ''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete. | ||
''' model 2c games ''' - 3D coprocessor isn't emulated. | ''' model 2c games ''' - 3D coprocessor isn't emulated. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] == | ||
Video hardware emulation is lacking many features. | Video hardware emulation is lacking many features. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] == | ||
Incorrect colors and some GFX inaccuracies. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] == | ||
''' bucky and clones ''' - GFX glitches. | |||
== [http://mamedev. | ''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw(). | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4dealem.cpp mpu4dealem] == | |||
''' dealem ''' - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.hxx mpu4mod2sw] == | |||
''' connect4 ''' - uses incandescent lamps to make a display grid, need better timing to make this work | ''' connect4 ''' - uses incandescent lamps to make a display grid, need better timing to make this work | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] == | |||
Marked as imperfect graphics. No further note in the driver. | Marked as imperfect graphics. No further note in the driver. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] == | ||
Video system is only partially understood. Extensive TODO on top of the driver. | Video system is only partially understood. Extensive TODO on top of the driver. | ||
== [http://mamedev | ''' f1superb ''' - Has an additional unemulated DSP for road GFX. | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/murogem.cpp murogem] == | |||
The palette system needs to be understood. | The palette system needs to be understood. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mystwarr.cpp mystwarr] == | ||
All games are marked as imperfect graphics. No further note in the driver. | All games are marked as imperfect graphics. No further note in the driver. | ||
''' metamrph and clones ''' - Intro needs alpha blended sprites. | ''' metamrph and clones ''' - Intro needs alpha blended sprites. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2500.cpp mz2500] == | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] == | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n8080.cpp n8080] == | ||
''' helifire, helifirea ''' | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcofl.cpp namcofl] == | ||
''' speedrcr ''' - Some GFX glitches. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcona1.cpp namcona1] == | ||
''' | ''' xday2 ''' - | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] == | |||
Video emulation lacks some graphical effects (ROZ, ..). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] == | |||
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors. | ''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors. | ||
''' finalap2, finalap2j, suzuka8h, suzuka8hj, suzuka8h2 ''' - Bad road colors. | ''' finalap2, finalap2j, suzuka8h, suzuka8hj, suzuka8h2 ''' - Bad road colors. | ||
''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2. | ''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors. | ||
''' fourtrax ''' - | ''' fourtrax and clones ''' - | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] == | ||
Graphics system emulation is lacking some features and some aren't understood. | Graphics system emulation is lacking some features and some aren't understood. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] == | ||
Graphics system emulation is lacking some features and some aren't understood. | Graphics system emulation is lacking some features and some aren't understood. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] == | ||
Graphics system emulation is lacking some features and some aren't understood. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] == | |||
Graphics system emulation is lacking some features and some aren't understood. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos86.cpp namcos86] == | |||
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct. | ''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] == | ||
Graphics system emulation is lacking some features. | Graphics system emulation is lacking some features. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8900.cpp nbmj8900] == | ||
''' | ''' ohpaipee ''' - | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] == | ||
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps. | |||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] == | |||
They use modified PPUs which features aren't completely emulated yet. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] == | |||
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] == | |||
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] == | |||
Complex Konami 3D hardware. Some features aren't correctly implemented yet. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] == | |||
Driver needs real bg/sprite priority system. | Driver needs real bg/sprite priority system. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/odyssey2.cpp odyssey2] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olibochu.cpp olibochu] == | |||
Palette decoding is wrong. | Palette decoding is wrong. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] == | ||
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register. | ''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/othello.cpp othello] == | ||
Correct colors need to be derived from the color DAC (24 resistors) on pcb. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] == | |||
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out. | Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] == | ||
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors. | ''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors. | ||
''' eggor ''' - Color PROMs might be mismatched. | ''' eggor ''' - Color PROMs might be mismatched. | ||
== [http://mamedev. | ''' mspacmanbco ''' - This PCB have swapped Blue and Green color lines (Ms.Pac-Man sprite should be pink). | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] == | |||
Sprite - sprite priorities are possibly wrong. Needs video reference. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paradise.cpp paradise] == | |||
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 roms? | ''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 roms? | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1512.cpp pc1512] == | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] == | ||
''' pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs. | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] == | ||
''' capitol, pleiadbl, pleiadce, pleiads, pleiadsi ''' - Palette banking. Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well. | |||
''' phoenixi ''' - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding. | |||
''' | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pingpong.cpp pingpong] == | ||
''' cashquiz ''' - Incomplete dump. | ''' cashquiz ''' - Incomplete dump. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] == | ||
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piratesh.cpp piratesh] == | |||
The KONAMI custom GFX chips' emulation isn't perfect yet. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pktgaldx.cpp pktgaldx] == | |||
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level. | ''' pktgaldxb ''' - There are GFX glitches in background of girls after each level. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/playch10.cpp playch10] == | ||
''' pc_1942, pc_bstar, pc_gntlt, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems. | ''' pc_1942, pc_bstar, pc_gntlt, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/playmark.cpp playmark] == | ||
''' | ''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable. | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plus4.cpp plus4] == | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pofo.cpp pofo] == | ||
Cursor is missing. LCD board isn't emulated. | |||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/polepos.cpp polepos] == | ||
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/popobear.cpp popobear] == | |||
Auto-animation speed is erratic (way too fast). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] == | |||
Some sprite issues and palette system isn't understood. | Some sprite issues and palette system isn't understood. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerbal.cpp powerbal] == | ||
''' atombjt ''' - Sprites have squares around them. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] == | |||
Map display is (almost) correct but color pens aren't. | Map display is (almost) correct but color pens aren't. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] == | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pturn.cpp pturn] == | |||
Palette decoding isn't perfect. | Palette decoding isn't perfect. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quasar.cpp quasar] == | |||
Marked as imperfect graphics with no further note. | Marked as imperfect graphics with no further note. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] == | ||
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rabbit.cpp rabbit] == | |||
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] == | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp realbrk] == | ||
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off. | Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] == | ||
''' demoneye ''' - Missing the 3rd GFX layer. | ''' demoneye ''' - Missing the 3rd GFX layer. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redclash.cpp redclash] == | ||
Colors are unverified (some screenshots are needed). Some graphical problems. | Colors are unverified (some screenshots are needed). Some graphical problems. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rltennis.cpp rltennis] == | ||
Various gfx glitches here and there, mostly related to wrong size of data. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rohga.cpp rohga] == | |||
Wrong/unemulated alpha/priority functions. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ron.cpp ron] == | |||
Palette PROMs not correctly hooked up. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roul.cpp roul] == | |||
Palette and blitter command 0x00 need verifying. | Palette and blitter command 0x00 need verifying. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] == | ||
''' jongpute ''' - Palette decoding is wrong. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] == | |||
''' mjyarou and clone ''' - Missing girls graphics and possibly imperfect colors. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.cpp rungun] == | |||
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter. | Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sangho.cpp sangho] == | ||
''' sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute ram connected to r/g/b outputs without use of color prom or color table. | ''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it. | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] == | |||
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] == | |||
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute ram connected to r/g/b outputs without use of color prom or color table. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] == | |||
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] == | |||
''' troopy ''' - Maybe imperfect GFX decode or maybe bad GFX ROMs. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scregg.cpp scregg] == | ||
''' rockduck ''' - Color PROMs are mismatched. | ''' rockduck ''' - Color PROMs are mismatched. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] == | ||
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] == | |||
Preliminary driver. H8S/2373 based. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.cpp segajw] == | |||
Preliminary driver. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16a.cpp segas16a] == | |||
''' fantzonepr ''' - Bad / missing GFX ROMs. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] == | |||
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2). | Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2). | ||
Line 650: | Line 986: | ||
''' sgmastc, sgmastj ''' - Some gfx offset / color problems? | ''' sgmastc, sgmastj ''' - Some gfx offset / color problems? | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] == | ||
Some graphics effects aren't understood / implemented yet. | Some graphics effects aren't understood / implemented yet. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seibuspi.cpp seibuspi] == | ||
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through. | Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sengokmj.cpp sengokmj] == | ||
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play. | Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play. | ||
== [http:// | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] == | ||
''' blandia, blandiap ''' - There is at least a missing rowscroll effect. | ''' blandia, blandiap ''' - There is at least a missing rowscroll effect. | ||
Line 669: | Line 1,002: | ||
''' extdwnhl ''' - Has some wrong colored tiles in one of the attract mode images and in later tracks. | ''' extdwnhl ''' - Has some wrong colored tiles in one of the attract mode images and in later tracks. | ||
''' wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware. | ''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] == | ||
''' deerhunt and clones, wschamp and clone ''' - Offset tilemap sprite during demo. | ''' deerhunt and clones, wschamp and clone ''' - Offset tilemap sprite during demo. | ||
Line 679: | Line 1,012: | ||
''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts. | ''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts. | ||
''' endrichs, reelquak ''' - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll. | |||
''' staraudi ''' - | |||
''' telpacfl ''' - One of the GFX ROMs is a bad dump. | |||
''' trophyh ''' - Mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render. | ''' trophyh ''' - Mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render. | ||
Line 684: | Line 1,023: | ||
''' turkhunt ''' - | ''' turkhunt ''' - | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shangha3.cpp shangha3] == | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shanghai.cpp shanghai] == | |||
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play. | |||
''' kothello ''' - Small GFX glitches. | ''' kothello ''' - Small GFX glitches. | ||
''' shanghai ''' - The end of round animation in Shanghai is wrong. | ''' shanghai ''' - The end of round animation in Shanghai is wrong. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sidearms.cpp sidearms] == | ||
''' sidearms, sidearmsj, sidearmsr ''' - Starfield emulation is preliminary. | ''' sidearms, sidearmsj, sidearmsr ''' - Starfield emulation is preliminary. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] == | ||
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skimaxx.cpp skimaxx] == | |||
The player often disappears (when she's too slow?). Is this normal ? | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] == | |||
''' bdream97 ''' - GFX glitches. | |||
''' sonikfig ''' - Palette not understood. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skyraid.cpp skyraid] == | ||
Color decoding isn't fully understood. | Color decoding isn't fully understood. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sliver.cpp sliver] == | ||
Some transparency problems in some stages. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snes.cpp snes] == | |||
Snes video emulation isn't perfect yet. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] == | ||
Snes video emulation isn't perfect yet. | Snes video emulation isn't perfect yet. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spacefb.cpp spacefb] == | ||
Bullet colors are incorrect. | Bullet colors are incorrect. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spaceg.cpp spaceg] == | ||
Various gfx glitches. | Various gfx glitches. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] == | ||
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites. | Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spcforce.cpp spcforce] == | ||
Color decoding isn't fully understood. | Color decoding isn't fully understood. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/speglsht.cpp speglsht] == | ||
Some GFX glitches. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] == | |||
Preliminary driver. Sunplus SPG110 based. | |||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] == | ||
'''3super8''' - Roms are badly dumped. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sprint2.cpp sprint2] == | |||
Snes video emulation isn't perfect yet. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/srmp5.cpp srmp5] == | ||
Custom seta video chip emulation is incomplete. | Custom seta video chip emulation is incomplete. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/srmp6.cpp srmp6] == | ||
Custom seta video chip emulation is incomplete. | Custom seta video chip emulation is incomplete. | ||
== [http://mamedev. | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] == | ||
Graphics aren't fully understood yet. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] == | |||
Colors are wrong (possibly missing PROMs). | Colors are wrong (possibly missing PROMs). | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssrj.cpp ssrj] == | ||
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood. | Wrong colors (possibly missing PROMs). Video hardware isn't fully understood. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssv.cpp ssv] == | ||
All games are missing CRT controller emulation (resolution+visible area+flip screen?). | All games are missing CRT controller emulation (resolution+visible area+flip screen?). | ||
Line 744: | Line 1,109: | ||
''' janjans2 ''' - | ''' janjans2 ''' - | ||
''' pastelis ''' - Imperfect raster effects in ending credits and shadows. | |||
''' stmblade ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy. | ''' stmblade ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy. | ||
Line 749: | Line 1,116: | ||
''' ultrax ''' - Backgrounds are offset by $10 pixels, so they're kludged to work. | ''' ultrax ''' - Backgrounds are offset by $10 pixels, so they're kludged to work. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stuntair.cpp stuntair] == | ||
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?). | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] == | ||
' | Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver. | ||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] == | ||
''' humlan, squeenb ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap. | |||
''' | ''' ptrain ''' - Missing scroll in race screens. | ||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] == | ||
''' pushover ''' - | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] == | ||
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10). | |||
''' | ''' starfigh ''' - Missing starfield effect. | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] == | |||
Missing color PROM dump. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] == | |||
Some weird framebuffer vertical gaps with some object, namely the green and the | |||
trees (zooming?). | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprnova.cpp suprnova] == | |||
Video emulation is missing many features. Detailed list in the driver. | |||
' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprslam.cpp suprslam] == | ||
Sprite offset control hasn't been found. | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] == | ||
''' gardiab, gardiaj ''' - Some graphics glitches. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] == | |||
Bootlegs on different hardware. Most supported sets need proper video hardware implementation. | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] == | ||
''' topland ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea. | |||
' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] == | ||
3D graphics system isn't fully implemented. | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_b.cpp taito_b] == | ||
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case. | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] == | ||
''' commandw ''' - Some clipping and layer problems. | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_l.cpp taito_l] == | ||
''' plgirls2b ''' - Scroll offset problems. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_z.cpp taito_z] == | |||
Video hardware needs a lot of work. Detailed list of problems in the driver. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] == | |||
Video hardware is extremely complex. Detailed list of problems on top of driver. | |||
' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.cpp tattack] == | ||
Palette system isn't understood. | |||
' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taxidrvr.cpp taxidriv] == | ||
Palette system isn't understood. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecmosys.cpp tecmosys] == | |||
Some graphic features (linescroll, mixing) aer not perfectly emulated. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnbras.cpp tecnbras] == | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] == | ||
''' rocknms ''' - | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] == | ||
''' dockmanc, rtriv ''' - One ROM is badly dumped. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thomson.cpp thomson] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.cpp thoop2] == | |||
Title screen priority bug. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti630.cpp ti630] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] == | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmmjprd.cpp tmmjprd] == | ||
In 16x16 tile mode, the offset into tileram doesn't neccessarily align to 16x16 tiles! This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries. (basically the physical tile rom addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong. | |||
''' | ''' tmpdoki ''' - Possible bad dump. | ||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] == | ||
''' glfgreat, glfgreatj ''' - They have some problems with the zooming sprites and playfield graphics. | |||
''' | ''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver. | ||
''' | ''' ssridersb ''' - Bad dump. | ||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tnzs.cpp tnzs] == | ||
''' jpoponics ''' - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] == | ||
''' mastkin ''' - Color PROMs aren't dumped. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] == | ||
Palette decoding isn't understood. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsamurai.cpp tsamurai] == | ||
' | Colors aren't understood. | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tugboat.cpp tugboat] == | |||
Score display is kludged and looks wrong and colors may not be 100% accurate. | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] == | ||
''' bcstry, bcstrya ''' - Some gfx offsets problems. | |||
''' | ''' chokchok ''' - There's corruption during attract mode (tmap disable?). | ||
''' | ''' dquizgo ''' - Layer offsets need checking. | ||
''' | ''' funkyjetb ''' - Wrong palette. | ||
''' | ''' semibase ''' - Some sprite offsets problems. | ||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tutankhm.cpp tutankhm] == | |||
Missing starfield emulation. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] == | |||
Attributes not emulated. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] == | |||
Video emulation is lacking some features. | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twins.cpp twins] == | ||
''' spider ''' - Blitter / clear logic may be improved. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/undrfire.cpp undrfire] == | |||
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unichamp.cpp unichamp] == | |||
' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] == | ||
Color PROM isn't dumped. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v1050.cpp v1050] == | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vastar.cpp vastar] == | ||
''' dogfightp ''' - Bullet color needs to be verified. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vc4000.cpp vc4000] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] == | |||
Needs implementation of the color mixer and scanline based rendering. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vic20.cpp vic20] == | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] == | ||
''' | ''' alphaho '' - Missing color PROM. | ||
''' nsub ''' - | |||
''' spacetrk and clone ''' - Star field and background gradient are missing. | |||
''' | |||
' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/victor9k.cpp victor9k] == | ||
Contrast isn't correctly emulated. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] == | |||
Various glitches. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vip.cpp vip] == | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vis.cpp vis] == | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vroulet.cpp vroulet] == | ||
' | Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite). | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmile.cpp vsmile] == | ||
Various glitches. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmileb.cpp vsmileb] == | |||
Various glitches. | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] == | ||
''' machridr, machridrj, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] == | |||
Some video attributes are not fully supported yet. | |||
' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] == | ||
Some GFX modes aren't implemented yet. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt240.cpp vt240] == | |||
''' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] == | ||
''' sidampkr ''' - Colors need verifying on real hardware. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/warpsped.cpp warpsped] == | |||
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in rom, but rom mapping is not correct. Starfield scrolling is missing too. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] == | |||
Video hardware emulation needs lot of work (see top of driver for detailed notes). | |||
' | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.cpp wheelfir] == | ||
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver. | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] == | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wiz.cpp wiz] == | |||
''' scion, scionc ''' - Needs verifying of the sprite colors. | |||
== [http:// | |||
''' | |||
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] == | |||
Frequent screen glitches when writing to the display. No dimming of protected characters. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wyvernf0.cpp wyvernf0] == | ||
Colors for some sprites are wrong. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] == | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix.cpp xavix] == | ||
Graphics hardware emulation is lacking some features. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] == | ||
Skeletonish driver, unknown architecture. | |||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xexex.cpp xexex] == | ||
Alpha blending issues. | |||
== [http:// | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xmen.cpp xmen] == | ||
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood. | ''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood. | ||
== [http:// | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] == | ||
''' dogfight, zodiack ''' - Bullet color needs to be verified. | ''' dogfight, zodiack ''' - Bullet color needs to be verified. | ||
''' moguchan ''' - Color decoding is wrong. | ''' moguchan ''' - Color decoding is wrong. | ||
== [http://mamedev | == [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zr107.cpp zr107] == | ||
Konami custom chips' features aren't fully implemented. | Konami custom chips' features aren't fully implemented. |
Revision as of 07:24, 2 December 2019
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.
20pacgal
Starfield is not 100% accurate.
2mindril
Video emulation (Taito F3) isn't perfect yet.
3x3puzzl
casanova - Some GFX glitches. Are palette / tilemaps buffered?
40love
40love - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority?
4roses
GFX and color decode routines need to be fixed.
8080bw
ballbomb - Missing clouds due to incomplete dump.
galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl - Missing color PROMs dumps, using the wrong ones for the time being.
invadernc - Color PROM isn't correctly hooked up. It may be a bad dump.
rollingc - Colors don't match available references.
schaser, schasercv - Color PROM was hooked-up, but colors are still marked as imperfect.
sflush - Maybe missing a color PROM dump.
vortex - Slightly different color hardware.
abc80x
Option ROM/HR video RAM access needs refactor of memory banking.
acefruit
sidewndr -
spellbnd -
advision
aeroboto
Starfield emulation is guessed and likely incorrect.
aerofgt
kickball - Imperfect priorities.
agat
agat7 - Some video effects and some hw variants aren't emulated.
airraid
GFX roms in black 'blobs'.
albazc
Color decoding might be ímperfect. Some unknown sprite attributes.
aleck64
doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls - N64 video emulation is lacking some features.
alg
Probably only missing laserdisc dumps.
altos2
CRT9007 emulation is lacking some features.
amaticmg
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.
amiga
amusco
The palette is totally wrong.
anes
Blitter is completely unemulated, so nothing is shown on screen.
argus
Driver has accurate description of the video emulation's inaccuracies.
aristmk4
gunnrose - The color PROM needs to be dumped.
aristmk5
asterix
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".
astinvad
spaceint - Wrong colors.
spaceintj - Color PROM is marked as bad dump (same PROM as spaceint).
atari400
atarisy1
indytempc - Sprite / playfield flipping issues.
roadblstc1, roadblstcg -
atarisy4
Video implementation is not complete yet and some roms aren't present.
attache
aussiebyte
bagman
botanic - At the title screen, Botanic in corrupted in the first loop, ok from the second on. Uses a strange combination of color PROMs from bagman and botanic.
sbagmani - Different PROMs, need correct decoding.
barata
Whack-a-mole type game with no screen. Needs photographic artwork.
battlera
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.
battlex
battlex - Missing starfield. Background tile colors are wrong.
dodgeman - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).
bbc
GFX emulation isn't accurate yet.
bfcobra
Blitter emulation is incomplete.
bishi
K056832 chip emulation lacks per-tile priority.
blitz68k
Blitter emulation is missing some features.
blueprnt
grasspin - Some minor GFX glitches.
bmcbowl
Scroll isn't implemented and some gfx elements don't appear on screen.
bnstars
See ms32.
bogeyman
The color PROM is dumped, but colors are slightly off.
boogwing
ACE chip aren't fully emulated, causing some GFX bugs.
btime
tisland - Needs decryption.
buggychl
Long list of video emulation flaws on top of driver file.
c64
calchase
GFX glitches, possibly due to CPU bugs.
candela
can09 - Needs Vram and screen and LCD emulation.
carjmbre
carjmbre - Colors look wrong, maybe address bitswap?
caswin
Cherry-type subgames appear to have wrong graphics alignment.
cave
ppsatan - Background scrolling of the right monitor is a bit off (2nd stage, single player only).
cball
One of the graphics ROMs isn't dumped.
cchance
Color PROMs aren't dumped.
cclimber
cannonb - Dump is probably bad and/or ROMs are mismatched.
ckongpt2b2 - One color PROM seems bad, but has been verified on 4 different PCBs.
toprollr - Wrong colors (fg text layer). The game sometimes ("round" text , lives) updates only even columns of cell attribs.
yamato, yamato2 - The bg gradient color decode & table selection isn't correctly implemented.
cdi
cedar_magnet
Sprite communication / banking problems.
centiped
bullsdrt - Wrong colors.
chqflag
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap
cidelsa
draco - Colors aren't perfect yet.
cinemat
qb3 - Some graphics problems.
circus
crasha - The playfield should be cyan. The entire centre box (and contents) should be pale green.
cischeat
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).
cit220
Preliminary driver. Missing GFX modes.
clickstart
Preliminary driver.
clshroad
firebatl - Transparency for the text layer is not correctly emulated.
cninja
cninjabl2 - Bootleg on different hardware. Tilemap offsets need adjusting.
cntsteer
Needs correct roz rotation.
coinmvga
Driver is still in preliminary status.
combatsc
combascb - Colors are imperfect.
compis
Uhrg graphics are drawn wrong (upd7220 bugs?).
corona
legrandc, re800v3 - Color PROM needs redump.
cosmicos
cps1
knightsb2 - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.
sf2re - Title screen is glitched.
cps1bl_5205
sf2b, sf2b2, sf2ceb, sf2mdt and clones - Bootlegs with different gfx hardware.
cps1bl_pic
punipic, punipic2, punipic3, slampic - Bootlegs with different gfx hardware.
cps2
gigaman2 - A bootleg with a different layer offset.
crospang
bestri - Some GFX glitches (tile banking / enable wrong).
cswat
Gfx/colors aren't correctly emulated (ROMs redump needed).
cubo
AGA emulation is missing some features.
cybertnk
Sprite zooming and sprite shadows need improving.
dai3wksi
The BG colour calculation is not understood.
dassault
Blending effects aren't fully emulated.
dblcrown
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.
dbz
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because it's associated to the wrong logical tilemap and the same happens in DBZ2 test mode. It should be a bug in K056832 emulation.
dday
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.
ddayjlc
Priorities aren't perfect.
ddenlovr
funkyfig - Scrolling and priorities problems.
momotaro - Protection + different blitter commands shuffling.
mjflove - Transparency problems in title screen, staff roll and gal display (the background is not visible).
nettoqc, ultrchmp - Marked as imperfect colors.
quiz365, quiz365t, seljan2 - Marked as imperfect graphics.
quizchq, quizchql - Some palette issues.
rongrong, rongrongg, rongrongj - Marked as imperfect colors.
sryudens - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).
deco0
automat, ffantasybl, secretab - Bootleg on different hardware.
deco32
dragngun, tattass, tattassa - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.
gunhard, lockload, lockloadu - Marked as imperfect graphics.
nslasher, nslasherj, nslashers - Marked as imperfect graphics.
decocass
csdtenis -
deco_mlc
Blending, raster effect features aren't fully emulated currently.
deniam
logicpro - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.
deshoros
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulaatinge the graphics with genuine artwork display.
dfruit
TC0091LVC emulation lacks some features, resulting in gfx glitches.
dkong
pestplce - Colors and origin unknown.
dmndrby
There are some remaining graphics issues and colors are imperfect.
dwarfd
Suffers from incomplete 8275 CRT emulation.
quarterh and clones - Laserdisc isn't dumped yet.
dynax
7jigen, majxtal7, neruton and clone - Priority problems (more details in the deriver).
shpeng - Color PROMs dumps are bad.
efdt
Missing starfield and possibly missing background gradient.
elan_eu3a05
rad_sinv - Various glitches. See top of the driver.
electron
Graphics seem to be wrong for several games.
eolith
candy VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware.
ep64
epos
igmo - Missing color PROM dump.
equites
gekisou - Various small graphics glitches. More infos on top of the driver.
hvoltage, splndrbt and clones - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
ertictac
poizone - Video timings are off, causing various glitches.
esh
ettrivia
strvmstr - Color PROMs dumps are bad.
exerion
irion - Priorities aren't correct.
expro02
fantasia and clones - GFX glitches.
pgalvip - Select screen seems wrong, though it might just be an unfinished version of the game.
zipzap - Bad dump.
famibox
Screen modulation (before time out) is not emulated.
fcombat
Needs fixing of the colors (sprites, background).
fcrash
kodb - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.
sf2m1, sf2m9, sgyxz, wofabl - Bootlegs on different hardware suffer from GFX glitches.
fitfight
Scrolling and sprite color problems.
flipjack
Various gfx/color problems remaining.
flower
Priorities aren't correct yet.
fm7
fromance
nekkyoku - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.
fruitpc
Preliminary driver. Pc based hardware.
funworld
bigdeal, bigdealb, bonuscrd, bonuscrda - Each game needs its own bipolar PROM dump.
fuukifg3
Raster effects are imperfect: bad frames when lots of new sprites.
gaelco3d
Graphics rendering isn't perfect yet.
gaiden
raiga, stratof - It's unclear how lower priority sprites are affected by blended sprites.
galaga
bosco and clones - The starfield is wrong.
galastrm
FLIPX support in taitoic.cpp is not quite correct.
galaxia
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.
galaxian
aracnis - Marked as imperfect graphics.
catacomb - Color PROM might be mismatched.
jungsub - One GFX ROM is bad. Some unknown writes, probably GFX related.
kong, luctoday, spcwarp, superbon, supergx, timefgtr - Missing color PROM dump.
all mandinga sets, scobrag, scobraggi, takeoff - PROM is dumped but isn't correctly hooked up yet.
streakng and clone - Marked as imperfect colors. PROM is dumped.
galaxold
bagmanmc, bagmanm2 - Missing color PROM dump.
bullsdrtg - One of the GFX ROMs is bad.
dkongjrm - Probably mismatched color PROM.
dkongjrmc - Sprites leave artifacts. Also colors aren't 100%.
porter - Missing color PROM dump.
galgames
galgame4 - There are some garbled graphics in two games (Star Tiger and Battle Checkers).
galpani3
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.
gaplus
The starfield is wrong.
gb
gba
gcpinbal
Missing row scroll (column scroll?).
gei
All games in the driver have wrong colors.
glass
Incorrect priorities.
goldnpkr
ngoldb - Some GFX ROMs are badly dumped.
super21p - Palette decoding isn't perfect yet.
wtchjacka, wtchjackb, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjackh - PROMs are badly dumped.
goldstar
carb2002, carb2003 - Color PROMs dumps are bad.
kkojnoli - Colors aren't perfect. There are some unused PROMs.
magodds and clones, star100 - Colors aren't perfect.
crazybon, crazybona, nfb96sea, nfb96seb, nfb96sec - Color PROMS might be mismatched.
goodejan
Some sprites flicker on attract mode.
gottlieb
vidvince - Sprite wrapping issues.
gp32
Palette should be normalized to actual TFT color space.
grchamp
"Radar" is probably wrong.
gstream
x2222o - The available GFX ROMs aren't correct for the older prototype program ROMs.
gstriker
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).
gsword
josvolly - Video hardware isn't completely understood.
gticlub
Not all features of the Konami 3D hardware have been implemented.
halleys
All games suffer from the many missing features of the blitter emulation.
holeland
crzrally and clones - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).
holeland - Missing tile/sprite priority.
homedata
battlcry and clones - Some tiny gfx glitches.
hourouki - In attract mode, it draws a horizontal black bar on the bottom right side of the display.
mrokumei - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
homerun
Needs better emulation of gfx bank switching.
hprot1
ibmpcjr
icatel
igs017
mgdh - Wrong colors in betting screen.
igspoker
igs_ncs2 - Incomplete dump.
imolagp
Current color implementation is incorrect.
indy_indigo2
indy_4610, indy_4613 -
inufuku
3on3dunk - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).
itech32
drivedge - Uses modified video hardware. It's emulation is quite complete, but still not 100%.
jack
tripool, tripoola - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.
jaguar
jalmah
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).
jchan
There are some priority issues.
jclub2
darkhors - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.
jclub2 and clones - Priorities need some work.
jongkyo
Colors are wrong, possibly due to wrong video ram banking.
jpmimpct
cluedo and clones - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.
jtc
jtces40 - Hi-res GFX and colours need fixing.
kaneko16
packbang - Priorities between stages could be wrong.
kingdrby
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.
koftball
Game marked as imperfect graphics. No further note in the driver.
koikoi
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.
konamigx
All games have minor graphics glitches.
ggreats2, opengolf, opengolf2, racinfrc, racinfrcu - Need ROZ layer emulation.
vsnetscr and clones - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).
winspike, winspikej - Bad sprite colours (might be more protection).
konamim2
btltryst - Unemulated GFX modes make the game too glitchy to be playable.
heatof11 -
konmedal68k
Some small gfx glitches remain.
kyugo
99lstwarb - BG tilemap is wrong in some levels.
laserbas
There are weird palette changes and missing bg scrolling between stages.
lbeach
Colors aren't probably 100% correct yet. No reference available.
lethal
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.
liberate
prosport, prosporta - Marked as imperfect graphics. No further note in the driver.
littlerb
The VDP device isn't perfectly understood yet.
lkage
bygone - Title screen glitches, other glitches.
lordgun
lordgun - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.
lsasquad
Wrong sprite/tilemap priority. Scrollram not entirely understood.
m10
Colors are close to screenshots for IPM Invader. The other games have not been verified.
m107
wpksoc and clone - Graphics glitches due to some unimplemented features.
m92
leaguemn, nbbatman, nbbatmanu - Raster effects don't work properly.
ppan - Bootleg on different hardware.
magicfly
bchance - One of the GFX roms is a bad dump.
malzak
Playfield graphics may be banked.
marinedt
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).
mazerbla
The games use a custom video controller which isn't fully understood. (See notes on top of driver)
mc10
mc1000
meadows
gypsyjug - Incomplete dump.
megaphx
TMS34010 isn't correctly hooked up and / or has some bugs.
megasys1
hayaosi1 - Game marked as imperfect graphics. No further note.
tshingen and clone - Unemulated mosaic effect.
merit
couple and clones, mdchoice, pitboss and clones, riviera and clone - Games marked as imperfect graphics. No further note.
dodge - Incomplete dump.
meritm
V9938 emulation is incomplete.
mermaid
rougien - Stars playfield colors and scrolling are wrong.
metro
3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli, toride2g, toride2gg, toride2j - Various GFX glitches.
gstrik2, gstrik2e - Priorities between rounds are wrong.
mgames
Color system (no bipolar PROMs in the system), needs a reference.
midzeus
invasnab, invasnv4, mk4, mk4a, mk4b - Zeus chip emulation is incomplete.
crusnexo, crusnexoa, crusnexob, thegrid, thegrida - Zeus 2 chip emulation is preliminary.
minicom
mitchell
mstworld - Bootleg with different video RAM banking.
mjkjidai
mjkjidai - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.
model1
vf, vformula - TGP coprocessor emulation is incomplete.
model2
model 2, model 2A, model 2B games - 3D coprocessors emulation / hook-up are incomplete.
model 2c games - 3D coprocessor isn't emulated.
model3
Video hardware emulation is lacking many features.
monzagp
Incorrect colors and some GFX inaccuracies.
moo
bucky and clones - GFX glitches.
moomesa and clones - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().
mpu4dealem
dealem - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao).
mpu4mod2sw
connect4 - uses incandescent lamps to make a display grid, need better timing to make this work
mquake
Marked as imperfect graphics. No further note in the driver.
ms32
Video system is only partially understood. Extensive TODO on top of the driver.
f1superb - Has an additional unemulated DSP for road GFX.
murogem
The palette system needs to be understood.
mystwarr
All games are marked as imperfect graphics. No further note in the driver.
metamrph and clones - Intro needs alpha blended sprites.
mz2500
n64
n8080
helifire, helifirea
namcofl
speedrcr - Some GFX glitches.
namcona1
xday2 -
namcond1
Video emulation lacks some graphical effects (ROZ, ..).
namcos2
finallap and clones - Sprite size bit is bogus during splash screen. Bad road colors.
finalap2, finalap2j, suzuka8h, suzuka8hj, suzuka8h2 - Bad road colors.
finalap3, finalap3j - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.
fourtrax and clones -
namcos21_c67
Graphics system emulation is lacking some features and some aren't understood.
namcos21_de
Graphics system emulation is lacking some features and some aren't understood.
namcos22
Graphics system emulation is lacking some features and some aren't understood.
namcos23
Graphics system emulation is lacking some features and some aren't understood.
namcos86
wndrmomo - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.
naomi
Graphics system emulation is lacking some features.
nbmj8900
ohpaipee -
neoprint
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.
nes
nes_vt
They use modified PPUs which features aren't completely emulated yet.
nightgal
ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.
nmk16
spec2k - The ships sometimes scroll off the screen if you insert a coin during the attract demo.
nwk-tr
Complex Konami 3D hardware. Some features aren't correctly implemented yet.
nycaptor
Driver needs real bg/sprite priority system.
odyssey2
olibochu
Palette decoding is wrong.
oneshot
oneshot - Priorities for some tiles are wrong. There might be a layer order register.
othello
Correct colors need to be derived from the color DAC (24 resistors) on pcb.
overdriv
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.
pacman
cannonbp - Color PROMs should be correct but give wrong ugly colors.
eggor - Color PROMs might be mismatched.
mspacmanbco - This PCB have swapped Blue and Green color lines (Ms.Pac-Man sprite should be pink).
panicr
Sprite - sprite priorities are possibly wrong. Needs video reference.
paradise
paradlx, para2dx - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 roms?
pasopia7
pc1512
peplus
pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p - Wrong CG graphics and/or CAP ROMs.
phoenix
capitol, pleiadbl, pleiadce, pleiads, pleiadsi - Palette banking. Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.
phoenixi - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.
pingpong
cashquiz - Incomplete dump.
pinkiri8
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.
piratesh
The KONAMI custom GFX chips' emulation isn't perfect yet.
pktgaldx
pktgaldxb - There are GFX glitches in background of girls after each level.
playch10
pc_1942, pc_bstar, pc_gntlt, pc_miket, pc_pinbt - GFX glitches due to mapper or PPU problems.
playmark
luckboomh - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.
plus4
pofo
Cursor is missing. LCD board isn't emulated.
polepos
grally, polepos2bi, polepos2bs - Bootleg on different hardware. Colors aren't correctly decoded yet.
popobear
Auto-animation speed is erratic (way too fast).
portrait
Some sprite issues and palette system isn't understood.
powerbal
atombjt - Sprites have squares around them.
progolf
Map display is (almost) correct but color pens aren't.
psion
psx
pturn
Palette decoding isn't perfect.
pve500
quasar
Marked as imperfect graphics with no further note.
quizpun2
rabbit
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.
rainbow
realbrk
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.
redalert
demoneye - Missing the 3rd GFX layer.
redclash
Colors are unverified (some screenshots are needed). Some graphical problems.
rltennis
Various gfx glitches here and there, mostly related to wrong size of data.
rohga
Wrong/unemulated alpha/priority functions.
ron
Palette PROMs not correctly hooked up.
roul
Palette and blitter command 0x00 need verifying.
route16
jongpute - Palette decoding is wrong.
royalmah
mjyarou and clone - Missing girls graphics and possibly imperfect colors.
rungun
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.
sangho
pzlestar - Title screen uses sprites with screen 12, has wrong colors due of it.
sbrain
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).
sbugger
sbugger, sbuggera - Wrong colors: it looks like there's direct color mapping. Bits from attribute ram connected to r/g/b outputs without use of color prom or color table.
scobra
tazmaniet - PROMs are dumped but not correctly hooked up.
scramble
troopy - Maybe imperfect GFX decode or maybe bad GFX ROMs.
scregg
rockduck - Color PROMs are mismatched.
seabattl
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.
segaatom
Preliminary driver. H8S/2373 based.
segajw
Preliminary driver.
segas16a
fantzonepr - Bad / missing GFX ROMs.
segas24
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).
crkdown, crkdownj, crkdownu - Clipping / solid layer problems? (Radar display).
qsww - Wrong background color on title screen.
sgmastc, sgmastj - Some gfx offset / color problems?
segas32
Some graphics effects aren't understood / implemented yet.
seibuspi
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.
sengokmj
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.
seta
blandia, blandiap - There is at least a missing rowscroll effect.
crazyfgt - Graphics glitches.
extdwnhl - Has some wrong colored tiles in one of the attract mode images and in later tracks.
superbar, wiggie - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.
seta2
deerhunt and clones, wschamp and clone - Offset tilemap sprite during demo.
grdians - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.
myangel - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
myangel2 - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.
endrichs, reelquak - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.
staraudi -
telpacfl - One of the GFX ROMs is a bad dump.
trophyh - Mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.
turkhunt -
shangha3
shanghai
blocken - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.
kothello - Small GFX glitches.
shanghai - The end of round animation in Shanghai is wrong.
sidearms
sidearms, sidearmsj, sidearmsr - Starfield emulation is preliminary.
simple_st0016
koikois, mayjinsn - Marked as imperfect graphics, no further note.
skimaxx
The player often disappears (when she's too slow?). Is this normal ?
skylncr
bdream97 - GFX glitches.
sonikfig - Palette not understood.
skyraid
Color decoding isn't fully understood.
sliver
Some transparency problems in some stages.
smc777
snes
Snes video emulation isn't perfect yet.
snesb
Snes video emulation isn't perfect yet.
spacefb
Bullet colors are incorrect.
spaceg
Various gfx glitches.
spbactn
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.
spcforce
Color decoding isn't fully understood.
speglsht
Some GFX glitches.
spg110
Preliminary driver. Sunplus SPG110 based.
spoker
3super8 - Roms are badly dumped.
sprint2
Snes video emulation isn't perfect yet.
srmp5
Custom seta video chip emulation is incomplete.
srmp6
Custom seta video chip emulation is incomplete.
sshot
Graphics aren't fully understood yet.
ssingles
Colors are wrong (possibly missing PROMs).
ssrj
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.
ssv
All games are missing CRT controller emulation (resolution+visible area+flip screen?).
dynagear - Visible area may be incorrect.
eaglshot -
janjans1 -
janjans2 -
pastelis - Imperfect raster effects in ending credits and shadows.
stmblade - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.
ultrax - Backgrounds are offset by $10 pixels, so they're kludged to work.
stuntair
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).
stv
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.
subsino2
humlan, squeenb - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.
ptrain - Missing scroll in race screens.
summit
pushover -
suna8
sranger and clones - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).
starfigh - Missing starfield effect.
superwng
Missing color PROM dump.
supracan
suprgolf
Some weird framebuffer vertical gaps with some object, namely the green and the trees (zooming?).
suprnova
Video emulation is missing many features. Detailed list in the driver.
suprslam
Sprite offset control hasn't been found.
system1
gardiab, gardiaj - Some graphics glitches.
system16
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.
taitoair
topland - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.
taitojc
3D graphics system isn't fully implemented.
taito_b
hitice and clones - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.
taito_f3
commandw - Some clipping and layer problems.
taito_l
plgirls2b - Scroll offset problems.
taito_z
Video hardware needs a lot of work. Detailed list of problems in the driver.
tatsumi
Video hardware is extremely complex. Detailed list of problems on top of driver.
tattack
Palette system isn't understood.
taxidriv
Palette system isn't understood.
tecmosys
Some graphic features (linescroll, mixing) aer not perfectly emulated.
tecnbras
tetrisp2
rocknms -
thepit
dockmanc, rtriv - One ROM is badly dumped.
thomson
thoop2
Title screen priority bug.
ti630
tmc1800
tmmjprd
In 16x16 tile mode, the offset into tileram doesn't neccessarily align to 16x16 tiles! This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries. (basically the physical tile rom addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.
tmpdoki - Possible bad dump.
tmnt
glfgreat, glfgreatj - They have some problems with the zooming sprites and playfield graphics.
ssriders and clones - Marked as imperfect graphics. No further note in the driver.
ssridersb - Bad dump.
tnzs
jpoponics - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.
trackfld
mastkin - Color PROMs aren't dumped.
trvmadns
Palette decoding isn't understood.
tsamurai
Colors aren't understood.
tugboat
Score display is kludged and looks wrong and colors may not be 100% accurate.
tumbleb
bcstry, bcstrya - Some gfx offsets problems.
chokchok - There's corruption during attract mode (tmap disable?).
dquizgo - Layer offsets need checking.
funkyjetb - Wrong palette.
semibase - Some sprite offsets problems.
tutankhm
Missing starfield emulation.
tv912
Attributes not emulated.
tv955
Video emulation is lacking some features.
twins
spider - Blitter / clear logic may be improved.
undrfire
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.
unichamp
unior
Color PROM isn't dumped.
v1050
vastar
dogfightp - Bullet color needs to be verified.
vc4000
vega
Needs implementation of the color mixer and scanline based rendering.
vic20
vicdual
' alphaho - Missing color PROM.
nsub -
spacetrk and clone - Star field and background gradient are missing.
victor9k
Contrast isn't correctly emulated.
vii
Various glitches.
vip
vis
vroulet
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).
vsmile
Various glitches.
vsmileb
Various glitches.
vsnes
machridr, machridrj, vsslalom - GFX glitches due to mapper / PPU emulation problems.
vt100
Some video attributes are not fully supported yet.
vt1682
Some GFX modes aren't implemented yet.
vt240
wallc
sidampkr - Colors need verifying on real hardware.
warpsped
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in rom, but rom mapping is not correct. Starfield scrolling is missing too.
wgp
Video hardware emulation needs lot of work (see top of driver for detailed notes).
wheelfir
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.
williams
wiz
scion, scionc - Needs verifying of the sprite colors.
wy100
Frequent screen glitches when writing to the display. No dimming of protected characters.
wyvernf0
Colors for some sprites are wrong.
x68k
xavix
Graphics hardware emulation is lacking some features.
xavix2
Skeletonish driver, unknown architecture.
xexex
Alpha blending issues.
xmen
xmen6p, xmen6pu - The way the double screen works in xmen6p is not fully understood.
zodiack
dogfight, zodiack - Bullet color needs to be verified.
moguchan - Color decoding is wrong.
zr107
Konami custom chips' features aren't fully implemented.