MIG: Difference between revisions

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This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.




== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==
Missing starfield.


== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==
Video control registers (layer enable, scroll) need to be found.
GFX emulation isn't accurate yet.


== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==
''' 40love ''' - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority?
Graphics seem to be wrong for several games.


== [http://mamedev.org/source/src/mame/drivers/4roses.c.html 4roses] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==
GFX decode and fix color decode routines need to be fixed.
''' poizone ''' - Video timings are off, causing various glitches.


== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==
''' ballbomb ''' - Missing clouds due to incomplete dump.
Contrast isn't correctly emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==
''' agat7 ''' - Some video effects and some hw variants aren't emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==
CRT9007 emulation is lacking some features.


''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==
Probably only missing laserdisc dumps.


''' sflush ''' - Maybe missing a color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==


== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==
Colors are imperfect and there's a graphics ROM which is currently unused by the driver.
AGA emulation is missing some features.


== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==
''' sidewndr ''' -
Marked as imperfect graphics. No further note in the driver.


''' spellbnd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==


== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==
Starfield emulation is guessed and likely incorrect.
''' gunnrose ''' - The color PROM needs to be dumped.


== [http://mamedev.org/source/src/mame/drivers/albazc.c.html albazc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==
Color decoding might be ímperfect. Some unknown sprite attributes.
Cherry-type subgames appear to have wrong graphics alignment.


== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==
''' mtetrisc, starsldr, vivdolls ''' - N64 video emulation is lacking some features.


== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==
Probably only missing laserdisc dumps.
Video implementation is not complete yet and some ROMs aren't present.


== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==
Driver has accurate description of the video emulation's inaccuracies.
One of the graphics ROMs isn't dumped.


== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==
''' kodure, legion, legiono, terraf, terrafa, terrafu ''' - Need decapping and emulation or simulation of the mcu / blitter.
''' bullsdrt ''' - Wrong colors.


== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".


== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==
''' spaceint ''' - Wrong colors.
Cursor is missing. LCD board isn't emulated.


''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==
Color decoding isn't fully understood.


== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==
''' indytempc ''' - Sprite / playfield flipping issues.
Supposedly is color instead of b/w, but there isn't any color PROM.


''' roadblstc1, roadblstcg ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).


== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.


== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==
Missing starfield.
Colors don't seem to match available references.


== [http://mamedev.org/source/src/mame/drivers/bbusters.c.html bbusters] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==
''' bbusters, bbustersu ''' - Priority problems. Moreover, the emulation completely misses the huge zombie that jumps out during the attract demo right before the text story text comes in. When you hear the the high pitch "zing" sound, there should be a zombie nearly the entire size of the screen.
''' connect4 ''' - Uses incandescent lamps to make a display grid, need better timing to make this work


== [http://mamedev.org/source/src/mame/drivers/bestleag.c.html bestleag] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==
''' bestleaw '''


== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==
Blitter emulation is incomplete.
Blitter emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==
K056832 chip emulation lacks per-tile priority.
Scroll isn't implemented and some gfx elements don't appear on screen.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==
Game marked as imperfect graphics. No further note in the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==
Auto-animation speed is erratic (way too fast).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==
Video emulation is incomplete, due to lack of test cases.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==
''' gulunpa ''' - One bad gfx ROM.
 
''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.
 
''' sf2re ''' - Title screen is glitched.


== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==
''' varthb2 ''' - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.
Scroll isn't implemented and some gfx elements don't appear on screen.


== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==
''' varthb3 ''' - Bootleg with different gfx hardware.
The color PROM is dumped, but colors are slightly off.


== [http://mamedev.org/source/src/mame/drivers/btime.c.html btime] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==
''' tisland ''' - Needs decryption.
''' sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones ''' - Bootlegs with different gfx hardware.


== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==
Long list of video emulation flaws on top of driver file.
''' punipic, punipic2, punipic3, slampic, wofpic ''' - Bootlegs with different gfx hardware.


== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==
''' carjmbre ''' - Colours are wrong: sprites and characters are only using one of the proms.
''' gigaman2 ''' - A bootleg with a different layer offset.


== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==
Needs a reference for the colors.
''' fcrash, ffightbl, ffightbla ''' - GFX glitches during the second cycle of attract mode.


== [http://mamedev.org/source/src/mame/drivers/caswin.c.html caswin] ==
''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.
Cherry-type subgames appear to have wrong graphics alignment.


== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==
''' ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl ''' - Bootlegs on different hardware suffer from GFX glitches.
One of the graphics ROMs isn't dumped.


== [http://mamedev.org/source/src/mame/drivers/cchance.c.html cchance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==
Color PROMs aren't dumped.
''' mstworld ''' - Bootleg with different video RAM banking.


== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==
''' mstworld2 ''' - GFX garbage at title screen with clean NVRAM. Might be a BTANB.
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.


''' toprollr ''' - Wrong colors (fg text layer). The game sometimes ("round" text , lives) updates only even columns of cell attribs.
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==
''' sidearms and clones ''' - Starfield emulation is preliminary.


''' yamato, yamato2 ''' - The bg gradient color decode & table selection isn't correctly implemented.
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==
''' 1942iti ''' - Peculiarities of the bootleg hw aren't fully emulated.


== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==
''' bullsdrt ''' - Wrong colors.


== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==
''' draco ''' - Colors aren't perfect yet.
''' galgame4 ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers).


== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==
''' qb3 ''' - Some graphics problems.
''' qb3 ''' - Some graphics problems.


== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==
Some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In cischeat & bigrun, at the start of some levels, you can see the empty scrolling layers as they are filled. In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably)
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==
Preliminary driver. Missing GFX modes.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==
'' edu64, pet64 ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==


== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==
''' firebatl ''' - Marked as imperfect graphics, no other comment in the driver.


== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==
Marked as imperfect graphics with no further note.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==
ACE chip aren't fully emulated, causing some GFX bugs.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==
''' tisland ''' - Needs decryption.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==
Needs correct roz rotation.
Needs correct roz rotation.


== [http://mamedev.org/source/src/mame/drivers/coinmvga.c.html coinmvga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==
Driver is still in preliminary status.
Blending effects aren't fully emulated.


== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==
''' combascb ''' - Colors are imperfect.
''' automat, ffantasybl, mastbond, secretab ''' - Bootleg on different hardware.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==
''' dragngun and clones, tattass and clones ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.
 
''' lockload and clones ''' - Marked as imperfect graphics.
 
''' nslasher and clones ''' - Marked as imperfect graphics.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==
''' cmanhat ''' -


== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==
Palette format might be wrong.
Blending, raster effect features aren't fully emulated currently.


== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==
Various graphics problems. There's an exhaustive TODO on top of the driver.
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.


== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==
AGA emulation is missing some features.
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.


== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==
''' dacholer, kickboy ''' - Missing color PROMs dumps.
Wrong/unemulated alpha/priority functions.


== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.
''' rockduck ''' - Color PROMs are mismatched.


== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==
Needs fixing of sprite/background and sprite/sprite priorities (name entry screen, player on raft). There's one unknown sprite attrib bit.
''' bcstry, bcstrya ''' - Some gfx offsets problems.


== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==
''' chokchok ''' - There's corruption during attract mode (tmap disable?).
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==
''' dquizgo ''' - Layer offsets need checking.
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.


== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==
''' funkyjetb ''' - Wrong palette.
Missing color PROMs dumps and priorities aren't perfect.


== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==
''' semibase ''' - Some sprite offsets problems.
''' funkyfig ''' - Scrolling and priorities problems.


''' nettoqc ''' - Marked as imperfect colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==
''' jtces40 ''' - Hi-res GFX and colours need fixing.


''' quiz365, quiz365t ''' - Marked as imperfect graphics.
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==


''' quizchq, quizchql ''' - Some palette issues.
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==
Some video attributes are not fully supported yet.


''' rongrong, rongrongg, rongrongj ''' - Marked as imperfect colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==


== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==
''' dragngun, tattass, tattassa ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.
''' funkyfig and clones ''' - Scrolling and priorities problems.


''' lockload, lockloadu ''' - Marked as imperfect graphics.
''' momotaro ''' - Protection + different blitter commands shuffling.


''' nslasher, nslasherj, nslashers ''' - Marked as imperfect graphics.
''' mjflove ''' - Transparency problems in title screen, staff roll and gal display (the background is not visible).


== [http://mamedev.org/source/src/mame/drivers/deniam.c.html deniam] ==
''' nettoqc, ultrchmp and clone''' - Marked as imperfect colors.
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.


== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==
''' quiz365 and clone, seljan2 ''' - Marked as imperfect graphics.
''' pestplce ''' - Colors and origin unknown.


== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==
''' quizchq and clone ''' - Some palette issues.
There are some remaining graphics issues and colors are imperfect.


== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==
''' rongrong and clones ''' - Marked as imperfect colors.
''' flytiger ''' - Layer2 palette bank.


== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==
''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).
Suffers from incomplete 8275 CRT emulation and color PROM decoding isn't completely understood.


== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==
''' 7jigen, majxtal7, neruton ''' - Priority problems (more details in the deriver).
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the driver).


''' shpeng ''' - Color PROMs dumps are bad.
''' shpeng ''' - Color PROMs dumps are bad.


== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==
''' dealer, igmo ''' - Missing color PROMs dumps.
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.


== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.
''' chalgirl ''' - Missing PROM dump.
 
''' ichiban ''' - Bad banking causes GFX issues.
 
''' mjsenka, mjyarou and clone, rkjanoh2 ''' - They never seem to set the palette base.
 
''' mjsiyoub ''' - Colors need verifying.
 
''' pongboo2 ''' - Palette handling is wrong (games don't work anyway).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==
''' spider and clone ''' - Blitter / clear logic may be improved.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==
Sprite communication / banking problems.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==
''' draco ''' - Colors aren't perfect yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==


''' hvoltage, splndrbt ''' - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware.


== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==
''' strvmstr ''' - Color PROMs dumps are bad.
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.


== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==
Colors don't seem 100% accurate.
Missing row scroll (column scroll?).


== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==
Needs fixing of the colors (sprites, background).
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green.


== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==
All games in the driver have wrong colors.
HD46505SP row updated function isn't fully understood yet.


== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==
Scrolling and sprite color problems.
Some scrolling issues (GNU nano for example).


== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==
Probably missing color PROMs dump.


== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==
''' nekkyoku ''' - Marked as imperfect graphics. No further note in the driver.


== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==
''' bigdeal, bigdealb, jolycdat ''' - Each game needs its own bipolar PROM dump.
GFX and color decode routines need to be fixed.


''' jokercrd ''' - Marked as wrong colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==
''' bigdeal and clone, bonuscrd and clone ''' - Each game needs its own bipolar PROM dump.


''' royalcdc''' - Marked as wrong colors.
''' clubcard ''' - Wrong background color.


''' saloon ''' - Marked as wrong colors.
''' multiwina ''' - Different tilemap / screen parameters.


== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==
Raster effects are imperfect: bad frames when lots of new sprites.
Raster effects are imperfect: bad frames when lots of new sprites.


== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==
Graphics rendering isn't perfect yet.
Graphics rendering isn't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.
Incorrect priorities.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==
Bootleg hardware. Emulation still preliminary.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==
Title screen priority bug.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==
''' aracnis ''' - Marked as imperfect graphics.
 
''' aracnisa ''' - Needs reference for colors.
 
''' bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr ''' - Missing color PROM dump.
 
''' bmxstunts ''' - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.
 
''' catacomb ''' - Color PROM might be mismatched.
 
''' galaxianbl3 ''' - Bad PROM or decode.
 
''' galkamika ''' - One GFX ROM is bad.
 
''' guttangt ''' - At least one GFX ROM is bad, color PROM wasn't dumped so using the standard one, which might not be correct for this set.
 
''' jungsub ''' - One GFX ROM is bad. Some unknown writes, probably GFX related.
 
''' ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff ''' - PROM is dumped but isn't correctly hooked up yet.
 
''' olibug ''' - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).


== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==
''' portera ''' - Might actually be correct, but no video reference to check.
''' bosco and clones, galaga and clones ''' - The starfield is wrong.


== [http://mamedev.org/source/src/mame/drivers/galastrm.c.html galastrm] ==
''' spactrai ''' -
FLIPX support in taitoic.c is not quite correct.


== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==
''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.
''' astrowar ''' - No color PROM dump.


== [http://mamedev.org/source/src/mame/drivers/galaxold.c.html galaxold] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==
''' bagmanmc ''' - Missing color PROM dump.
''' bullsdrtg ''' - One of the GFX ROMs is bad.


''' dkongjrm ''' - Probably mismatched color PROM.
''' dkongjrm ''' - Probably mismatched color PROM.


''' porter ''' - Lacks proper GFX bank switch. Missing color PROM dump.
''' dkongjrmc ''' - Sprites leave artifacts. Also colors aren't 100%.


== [http://mamedev.org/source/src/mame/drivers/galdrvr.c.html galdrvr] ==
''' spcwarp ''' - Missing color PROM dump.
''' catacomb ''' - Color PROM might be mismatched.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==
''' troopy ''' - Bad GFX ROMs.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==
Palette should be normalized to actual TFT color space.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.


''' luctoday, superbon, supergx ''' - Missing color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==
''' vidvince ''' - Sprite wrapping issues.


''' streakng ''' - Marked as imperfect colors. PROM is dumped.
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==
''' minspace ''' - Possibly missing a graphics overlay mask.


== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.
''' skywriter ''' - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.


== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==
''' zipzap ''' - Bad dump.


== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==
The starfield is wrong.
PAL emulation is missing.


== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==
All games in the driver have wrong colors.  This driver is strictly related to findout.c, so any progress should help both.
''' franticf and clone ''' - Flickers when inserting a coin.


== [http://mamedev.org/source/src/mame/drivers/goldstar.c.html goldstar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.
''' crazybon and clones, nfb96sea, nfb96seb, nfb96sec ''' - Color PROMS might be mismatched.
''' fl7_50 and clones ''' - Tiles decode isn't correct yet.


''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.
''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.


''' mtonic ''' - Color PROMs aren't dumped.
''' lucky8l ''' - Uses a strange mix of PROMs and PLDs which isn't decoded yet.
 
''' eldoraddoa, luckylad, magodds and clones, star100, wcat3 ''' - Colors aren't perfect.
 
''' moonlghtb, moonlghtc ''' - Odd palette value at 0xc780, should be black.
 
''' nd8lines ''' - PROMs aren't correctly decoded, so very wrong colors.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==
''' mgdh ''' - Wrong colors in betting screen.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==
''' igs_ncs2 ''' - Incomplete dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==
''' kungfu ''' - Wrong colors on the 'reel' layers.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==
'''3super8''' - ROMs are badly dumped.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==
''' all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==
Colors are close to screenshots for IPM Invader. The other games have not been verified.


''' nfb96a, nfb96b ''' - Color PROMS might be mismatched.
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.


== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==
Some sprites flicker on attract mode.
Blitter data is encrypted and MCU is undumped.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==
''' dynablstb4 ''' - This bootleg has offset sprites.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.


== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==
''' ppan ''' - Bootleg on different hardware.
''' vidvince ''' - Sprite wrapping issues.


== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==
"Radar" is probably wrong.
''' demoneye ''' - Missing the 3rd GFX layer.


== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.


== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==
''' josvolly ''' - Video hardware isn't completely understood.
Starfield emulation is guessed and likely incorrect.


== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==
All games suffer from the many missing features of the blitter emulation.
Driver has accurate description of the video emulation's inaccuracies.


== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).
''' grasspin ''' - Some minor GFX glitches.


''' holeland ''' - Missing tile/sprite priority.
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==
See ms32.


== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==
''' battlcry ''' - Some tiny gfx glitches.
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).


''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==
Priorities aren't perfect.


''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==
''' irion ''' - Priorities aren't correct.


== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==
Needs better emulation of gfx bank switching.
Needs better emulation of gfx bank switching.


== [http://mamedev.org/source/src/mame/drivers/igs009.c.html igs009] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==
''' jingbell ''' - Marked as imperfect graphics. No other note in the driver.
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.
 
''' tshingen and clone ''' - Unemulated mosaic effect.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==
Video system is only partially understood. Extensive TODO on top of the driver.


== [http://mamedev.org/source/src/mame/drivers/igspoker.c.html igspoker] ==
''' f1superb ''' - Has an additional unemulated DSP for road GFX.
''' igs_ncs2 ''' - Incomplete dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==
Palette decoding isn't perfect.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==
''' rocknms ''' -


== [http://mamedev.org/source/src/mame/drivers/ilpag.c.html ilpag] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==
Blitter emulation is missing some features.
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.


== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==
Current color implementation is incorrect.
''' fantasia and clones ''' - GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==
''' pgalvip ''' - Select screen seems wrong, though it might just be an unfinished version of the game.
''' drivedge ''' - Uses modified wideo hardware. It's emulation is quite complete, but still not 100%.


== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==
''' zipzap ''' - Bad dump.
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).


== [http://mamedev.org/source/src/mame/drivers/jantotsu.c.html jantotsu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==
Some video hardware features aren't understood. See notes on top of driver.
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.


== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==
There are some priority issues.
There are some priority issues.


== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==
Colors are wrong, possibly due to wrong video ram banking.
''' packbang and clone ''' - Priorities between stages could be wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==
Video emulation is missing many features. Detailed list in the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==
Colors are wrong, possibly due to wrong video RAM banking.


== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==
''' cluedo and clones ''' - * During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.


== [http://mamedev.org/source/src/mame/drivers/kingdrby.c.html kingdrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==
K056832 chip emulation lacks per-tile priority.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==
Missing features / effects.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==
''' combascb ''' - Colors are imperfect.


== [http://mamedev.org/source/src/mame/drivers/koftball.c.html koftball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==
Game marked as imperfect graphics. No further note in the driver.
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.
''' gberetb ''' - Needs correct PROM decoding.


== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==
GPU/GTE aren't completely emulated.
Not all features of the Konami 3D hardware have been implemented.


== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==
GPU/GTE aren't completely emulated.
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.


== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==
All games have minor graphics glitches.
All games have minor graphics glitches.


''' ggreats2, opengolf, opengolf2, racinfrc, racinfrcu ''' - Need ROZ layer emulation.
''' ggreats2, opengolf, opengolf2, racinfrc, racinfrcu ''' - Need ROZ layer emulation.


''' winspike, winspikej ''' - Bad sprite colours, part of tilemap gets blanked out when a game starts (might be more protection).
''' vsnetscr and clones ''' - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).


== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==
''' winspike and clones ''' - Bad sprite colours (might be more protection).
Color decoding isn't understood.


== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==
GPU/GTE aren't completely emulated.
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable.


== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==
''' heatof11 ''' -
Colors are wrong (tile_index in tilemap needs to be adjusted).


== [http://mamedev.org/source/src/mame/drivers/lastduel.c.html lastduel] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==
''' ledstorm2 ''' - GFX ROMs are marked as bad.
''' buttobi, ddboy and clone ''' - Priorities not understood and wrong in places, apparently controlled by PROM.


== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==
'External' rowscroll not hooked up correctly (1st attract level, highscores). Flip bits used for the tiles haven't been found yet (p2 start screen, reload indicator).There possibly are some priority issues / sprite placement issues.
Some small gfx glitches remain.


== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==
''' bucky and clones ''' - GFX glitches.
 
''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==
All games are marked as imperfect graphics. No further note in the driver.
 
''' metamrph and clones ''' - Intro needs alpha blended sprites.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==
Complex Konami 3D hardware. Some features aren't correctly implemented yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==
''' cashquiz ''' - Incomplete dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==
The KONAMI custom GFX chips' emulation isn't perfect yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==
Player's tank currently flickers on and off during the first in-game attract-mode segment.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/quickpick5.cpp konami/quickpick5] ==
''' quickp5 ''' - Some small gfx glitches remain.


== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==
Priorities need to be worked out.
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.


== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==
Wrong sprite/tilemap priority. Scrollram not entirely understood.
''' glfgreat and clones ''' - They have some problems with the zooming sprites and playfield graphics.


== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==
''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.
Colors aren't correctly decoded.


== [http://mamedev.org/source/src/mame/drivers/m10.c.html m10] ==
''' ssridersb ''' - Bad dump.
Colors are close to screenshots for IPM Invader. The other games have not been verified.


== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==
Graphics glitches in all games.
''' mastkin ''' - Color PROMs aren't dumped.


== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==
''' battroad ''' - Game marked as imperfect colors. battroad_char_net_info is a complete guesswork.
Missing starfield emulation.


== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==
''' quizf1 ''' - Some graphics glitches.
Alpha blending issues.


== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==
''' leaguemn, nbbatman ''' - Raster effects don't work properly.
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.


== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==
''' xmenabl ''' - Sprites don't work correctly.
Tilemap zoom is wrong, see title screen (misplaced) and level 2 boss (background scrolls faster than sprites). It should use VIDEO_RGB_DIRECT for alpha blending to work, but tilemap_draw_roz() doesn't support it. Sprite zoom on quizmoon title screen isn't right. Priorities (Sprites & Backgrounds) - see quizmoon attract mode.


== [http://mamedev.org/source/src/mame/drivers/madalien.c.html madalien] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==
An effect is missing: when you shoot an enemy in the dark, the whole screen lights up. Basically the headlights fill the whole screen.
Konami custom chips' features aren't fully implemented.


== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==
The palette system needs to be understood.
Light/dark background and soft scroll aren't emulated yet.


== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==
Playfield graphics may be banked.
Whack-a-mole type game with no screen. Needs photographic artwork.


== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==
The games use a custom video controller which isn't fully understood. (See notes on top of driver)
Needs color/brightness levels emulation.


== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==
''' gypsyjug ''' - Incomplete dump.
''' gypsyjug ''' - Incomplete dump.


== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct. Starfield scrolling is missing too.


== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==
''' couple and clones, pitboss and clones ''' - Games marked as imperfect graphics. No further note.
''' chkndraw and clones, couple and clones, mosdraw, pitboss and clones, riviera and clones ''' - Games marked as imperfect graphics. No further note.


''' dodge ''' - Incomplete dump.
''' dodgectya, dodgectyb, dodgectyc, unkmerit ''' - No text is drawn. These games have one less GFX ROM than most sets in the driver and the alphanumerics are stored in the remaining ROMs. They probably need correct ROM loading or a custom drawing function for the MC6845.


== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==
V9938 emulation is incomplete.
V9938 emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli, toride2g, toride2gg, toride2j ''' - Various GFX glitches.
Color system (no bipolar PROMs in the system), needs a reference.


''' gstrik2, gstrik2e ''' - Priorities between rounds are wrong.
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones ''' - Various GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==
''' gstrik2 and clone ''' - Priorities between rounds are wrong.
Marked as imperfect graphics. No further note in the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==
In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.
 
''' tmpdoki ''' - Possible bad dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==
''' sidampkr ''' - Colors need verifying on real hardware.
 
''' sidampkra ''' - Colors need verifying on real hardware, cards' graphics are wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==
''' ballbomb ''' - Missing clouds due to incomplete dump.
 
''' galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl ''' - Missing color PROMs dumps, using the wrong ones for the time being.
 
''' invadernc ''' - Color PROM isn't correctly hooked up. It may be a bad dump.
 
''' rollingc ''' - Colors don't match available references.
 
''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
 
''' sflush ''' - Maybe missing a color PROM dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==
''' invasnab and clones, mk4 and clones ''' - Zeus chip emulation is incomplete.
 
''' crusnexo and clones, thegrid and clones ''' - Zeus 2 chip emulation is preliminary.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==
''' mysticm and clone ''' - Palette decoding isn't fully understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==
''' sidewndr ''' -
 
''' spellbnd ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==
The palette is totally wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==
Blitter emulation is lacking some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==
''' hacher ''' - One of the sprite ROMs has stuck bits.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==
''' ctainv ''' - The game is supposedly colour, but what it puts in RAM seems to be black and white only.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==
Blitter emulation is missing some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==
''' re800v3 ''' - Color PROM needs redump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==
Sprite zooming and sprite shadows need improving.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==
TC0091LVC emulation lacks some features, resulting in gfx glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==
Suffers from incomplete 8275 CRT emulation.
 
''' quarterh and clones ''' - Laserdisc isn't dumped yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==
Missing starfield and possibly missing background gradient.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==
''' strvmstr ''' - Color PROMs dumps are bad.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==
Various gfx/color problems remaining.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==
Priorities aren't correct yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==
 
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==
All games in the driver have wrong colors.


== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==
''' invasnab, invasnv4, mk4, mk4a ''' - Zeus chip emulation is incomplete.
''' magslot, sc2in1 ''' - The first layer's GFX isn't decoded correctly.


''' crusnexo, crusnexoa, crusnexob, thegrid, thegrida ''' - Zeus 2 chip emulation is preliminary.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==
''' ngoldb ''' - Some GFX ROMs are badly dumped.


== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==
''' super21p ''' - Palette decoding isn't perfect yet.
Color PROM isn't dumped.


== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==
''' animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj ''' - PROMs are badly dumped / missing.
Driver inaccurately uses a PROM taken from Bubble Bobble, though it probably isn't present on Miss Bubble 2 pcb, to make it possible to share video emulation with the Bubble Bobble driver.


== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==
''' mstworld ''' - Bootleg with different video RAM banking.
''' mspuzzleb ''' - Bad dumps.


== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.
''' battlcry and clones ''' - Some tiny gfx glitches.


== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==
''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.
Palette banking isn't fully understood.


== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==
''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
''' vf, vformula, vr ''' - TGP coprocessor emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.
Current color implementation is incorrect.


''' model 2c games ''' - 3D coprocessor isn't emulated.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==
''' 99lstwarb ''' - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.


== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==
Video hardware emulation is lacking many features.
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.


== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==
''' moo, mooaa, mooua ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view).Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().
''' spetrix ''' - Some text is misplaced in the Tetris game.


== [http://mamedev.org/source/src/mame/drivers/mpoker.c.html mpoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==
Color system isn't understood (no bipolar PROMs in the system). It needs a reference.
''' bchance ''' - One of the GFX ROMs is a bad dump.


== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==
''' connect4 ''' - uses incandescent lamps to make a display grid, need better timing to make this work
Playfield graphics may be banked.


''' dealem ''' - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao)
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==
TMS34010 isn't correctly hooked up and / or has some bugs.


== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==
Marked as imperfect graphics. No further note in the driver.
Preliminary sprites and scrolling.


== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==
Video system is only partially understood. Extensive TODO on top of the driver.
Some unimplemented GFX features.


== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==
The palette system needs to be understood.
The palette system needs to be understood.


== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==
All games are marked as imperfect graphics. No further note in the driver.
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.


''' metamrph and clones ''' - Intro needs alpha blended sprites.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==
Correct colors need to be derived from the color DAC (24 resistors) on PCB.


== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==
''' speedrcr ''' - Some GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==
Video emulation lacks some graphical effects (ROZ, ..).
Palette and blitter command 0x00 need verifying.


== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==
GPU/GTE aren't completely emulated.
The player often disappears (when she's too slow?). Is this normal ?


== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==
GPU/GTE aren't completely emulated.
''' bdream97, seadevil ''' - GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==
''' olymp, score5, sonikfig, spcliner ''' - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.
''' bubbletr ''' - It's missing external artwork.


''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==
Some transparency problems in some stages.


''' finalap2, finalap2j, suzuka8h, suzuka8hj, suzuka8h2 ''' - Bad road colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==
Colors are wrong (possibly missing PROMs).


''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.c yet. Bad road colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).


''' fourtrax ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).


== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==
Graphics system emulation is lacking some features and some aren't understood.
Palette system isn't understood.


== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==
Graphics system emulation is lacking some features and some aren't understood.
Palette system isn't understood.


== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.
Palette might be right but should be verified.


== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==
Graphics system emulation is lacking some features.
Score display is kludged and looks wrong and colors may not be 100% accurate.


== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==
''' orangec, orangeci, vipclub ''' - Some graphics glitches.
Color decode isn't correct and there some some GFX glitches when flipped.


== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==
''' hachamf ''' - Marked as imperfect graphics. No further note.
Palette is approximated from photos / videos.


== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==
Driver needs real bg/sprite priority system.
''' ladygum ''' - Palette generation isn't understood.


== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==
Palette decoding is wrong.
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).


== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.
Incomplete Voodoo emulation causes glitches.


== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.
Graphics aren't fully understood yet.


== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.
''' ax230 ''' -  


''' eggor ''' - Color PROMs might be mismatched.
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.


== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 roms?
Starfield is not 100% accurate.


== [http://mamedev.org/source/src/mame/drivers/pastelg.c.html pastelg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==
''' 3ds ''' - Some GFX banking problems.
Gfx/colors aren't correctly emulated (ROMs redump needed).


== [http://mamedev.org/source/src/mame/drivers/pcxt.c.html pcxt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==
EGA/CGA/VGA emulation uses the bare minimum for these games,there are still many missing features.
The starfield is wrong.


''' tetriskr ''' - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==
Some GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==
''' capitol, pleiadbl, pleiadce, pleiads ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.
''' xday2 ''' -  


== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==
''' cashquiz ''' - Incomplete dump.
Video emulation lacks some graphical effects (ROZ, ..).


== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.
''' toukon3 ''' - Severe GFX problems.


== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==
''' pc_1942, pc_bstar, pc_gntlt, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.


== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==
''' finalap2 and clones, suzuka8h and clones ''' - Bad road colors.
''' pokechmp ''' - Palette system isn't understood.


== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==
''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.
Palette system isn't fully understood yet.


== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==
''' fourtrax and clones ''' -
Some sprite issues and palette system isn't understood.


== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==
Map display is (almost) correct but color pens aren't.
Graphics system emulation is lacking some features and some aren't understood.


== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==
''' s1945ii, s1945iii ''' - Line scroll / zoom effect is unemulated (s1945ii test, level 7 and s1945iii use a whole block of ram for scrolling / zooming).
Graphics system emulation is lacking some features and some aren't understood.


== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==
Palette decoding isn't perfect.
Graphics system emulation is lacking some features and some aren't understood.


== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==
Marked as imperfect graphics with no further note.
Graphics system emulation is lacking some features and some aren't understood.


== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect. The status bar is the wrong colour (Timing of blitter / interrupts?).
Graphics system emulation is lacking some features and some aren't understood.


== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.


== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==
''' demoneye ''' - Missing the 3rd GFX layer.
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.


== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==
Colors are unverified (some screenshots are needed). Some graphical problems.
Resistor values on the color prom need to be corrected.


== [http://mamedev.org/source/src/mame/drivers/roul.c.html roul] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==
Palette and blitter command 0x00 need verifying.
Some weird framebuffer vertical gaps with some object, namely the green and the
trees (zooming?).


== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.


== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==
''' ccbootmm ''' - Some of the GFX ROMs' dumps are corrupt.
''' sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute ram connected to r/g/b outputs without use of color prom or color table.


== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==
''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs.
''' rockduck ''' - Color PROMs are mismatched.


== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==
''' yamato and clones ''' - The bg gradient color decode & table selection isn't correctly implemented.
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).


''' crkdown, crkdownj, crkdownu ''' - Clipping / solid layer problems? (Radar display).
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==
''' firebatl ''' - Transparency for the text layer is not correctly emulated.


''' qsww ''' - Wrong background color on title screen.
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==
''' ohpaipee ''' -  


''' sgmastc, sgmastj ''' - Some gfx offset / color problems?
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.


== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==
Some graphics effects aren't understood / implemented yet.
''' doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.


== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.
''' pestplce ''' - Colors and origin unknown.


== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.
Screen modulation (before time out) is not emulated.


== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==
''' baluba ''' - Wrong background colors.


== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==
''' blandia, blandiap ''' - There is at least a missing rowscroll effect.


''' crazyfgt ''' - Graphics glitches.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==


''' extdwnhl ''' - Has some wrong colored tiles in one of the attract mode images and in later tracks.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==
''' helifire, helifirea '''  


''' wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==
PPU emulation needs to be brought up to par with current knowledge.


== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==
''' deerhunt and clones, wschamp and clone ''' - Offset tilemap sprite during demo.
PPU emulation needs to be brought up to par with current knowledge.


''' grdians ''' - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==
PPU emulation needs to be brought up to par with current knowledge.


''' myangel ''' - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


''' trophyh ''' - Mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


''' turkhunt ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==
''' kothello ''' - Small GFX glitches.
''' pc_bstar, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.


''' shanghai ''' - The end of round animation in Shanghai is wrong.
''' pc_cshwk ''' - Severe GFX glitches on the second level.


== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==
''' pc_ebike ''' - Scanline in middle of screen scrolls when it should not.
''' sidearms, sidearmsj, sidearmsr ''' - Starfield emulation is preliminary.


== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==
''' pc_ngai2 ''' - Level 2 BG graphics are a total mess.
Color decoding isn't understood. For the time being, colors are calibrated on old Emustatus screenshots.


== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==
''' pc_radr2, pc_radrc, pc_sjetm ''' -
Color decoding isn't fully understood.


== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==
There's a chip which does hardware jpeg decompression which isn't currently emulated. Some transparency problems in some stages.
Snes video emulation isn't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/snesb.c.html snesb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==
Snes video emulation isn't perfect yet.
Snes video emulation isn't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==
Bullet colors are incorrect.
Bullet colors are incorrect.


== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==
''' nvs_machrider and clone, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.
 
''' vstennisb ''' - Bad dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==
Some GFX modes aren't implemented yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==
Scrolling and sprite color problems.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==
Colors aren't probably 100% correct yet. No reference available.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==
Incorrect colors and some GFX inaccuracies.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==
Sprites, palette and priorities aren't fully understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==
Needs implementation of the color mixer and scanline based rendering.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==
''' battlex ''' - Missing starfield. Background tile colors are wrong.
 
''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==
Colors look wrong, maybe address bitswap?
 
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==
Various gfx glitches.
Various gfx glitches.


== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.
''' dogfightp ''' - Bullet color needs to be verified.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==
''' dogfight, zodiack ''' - Bullet color needs to be verified.
 
''' moguchan ''' - Color decoding is wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.
 
''' eggor ''' - Color PROMs might be mismatched.
 
''' painter ''' - Sprite ROM dump is bad.


== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==
Color decoding isn't fully understood.
GFX glitches, possibly due to CPU bugs.


== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==
There are a couple of garbage sprites on the player selection screen.
Preliminary driver. Pc based hardware.


== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==
Some GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==
Custom seta video chip emulation is incomplete.


== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==
Custom seta video chip emulation is incomplete.
Virge emulation isn't perfect yet.


== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==
Colors are wrong (possibly missing PROMs).
Preliminary driver. Big TODO on top of file.


== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.


== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==
All games are missing CRT controller emulation (resolution+visible area+flip screen?).
''' capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.


''' dynagear ''' - Visible area may be incorrect.
''' phoenixi ''' - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.


''' eaglshot ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.


''' janjans1 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==
''' atombjt ''' - Game adapted to this hw, might still have some GFX glitches lurking.


''' janjans2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==
''' croupierb, magictch ''' - Wrong text layer hook up, some scroll offsets are wrong.


''' stmblade ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?


''' ultrax ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.


== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.


== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==
''' astrass ''' -


''' bakubaku ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==


''' colmns97 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.


''' cotton2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==
''' mermaid, yachtsmn ''' - Some GFX effects aren't emulated correctly.


''' cottonbm ''' -
''' rougien ''' - Stars playfield colors and scrolling are wrong.


''' critcrsh ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.


''' danchih ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==
Palette PROMs not correctly hooked up.


''' ejihon ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==
Graphics system emulation is lacking some features.


''' fhboxers ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.


''' finlarch ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==


''' grdforce ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==
Overlay isn't accurately emulated.


''' groovef ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==
''' swa and clone ''' - Ship models periodically disappear for a frame or two during attract mode and while in-game.


''' hanagumi ''' -
''' vformula ''' - TGP coprocessor emulation is incomplete.


''' introdon ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.


''' kiwames ''' -
''' model 2c games ''' - 3D coprocessor isn't emulated.


''' maruchan ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==
Video hardware emulation is lacking many features.


''' mausuke ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==
Graphics system emulation is lacking some features.


''' nclubv3 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==
Misses storyware layout.


''' othellos ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==
Preliminary driver. H8S/2373 based.


''' pblbeach ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==
Preliminary driver.


''' prikura ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==
''' fantzonepr ''' - Bad / missing GFX ROMs.


''' puyosun ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==
There are glitches that need to be verified against hardware.


''' rsgun ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).


''' sandor ''' -
''' crkdown and clones ''' - Clipping / solid layer problems? (Radar display).


''' sanjeon ''' -
''' qsww ''' - Wrong background color on title screen.


''' sasissu ''' -
''' sgmastc and clones ''' - Some gfx offset / color problems?


''' seabass ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==
Some graphics effects aren't understood / implemented yet.


''' shanhigw ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==
Graphics system emulation is lacking some features.


''' shienryu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.


''' smleague ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==
''' gardiab, gardiaj ''' - Some graphics glitches.


''' sokyugrt ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.


''' thunt ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==
''' alphaho '' - Missing color PROM.


''' thuntk ''' -
''' invho2a ''' - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.


''' vmahjong ''' -
''' nsub ''' -


''' winterht ''' -
''' spacetrk and clone ''' - Star field and background gradient are missing.


''' znpwfv ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==
GFX ROMs in black 'blobs'.


== [http://mamedev.org/source/src/mame/drivers/subsino.c.html subsino] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==
GFX emulation should be double checked for glitches once the games are fully playable.


== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==
Some sprites flicker on attract mode.


== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==
''' cyvern ''' -
Sprite - sprite priorities are possibly wrong. Needs video reference.


''' galpani4 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.


''' galpanis ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.


''' galpans2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==
''' scion and clone, stinger and clones ''' - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.


''' gutsn ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==
Color decoding might be ímperfect. Some unknown sprite attributes.


''' jjparad2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.


''' jjparads ''' -
''' jclub2 and clones ''' - Priorities need some work.


''' panicstr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==
''' blandia and clones ''' - There is at least a missing rowscroll effect.


''' puzloopj ''' -
''' crazyfgt ''' - Graphics glitches.


''' puzloopk ''' -
''' extdwnhl ''' - Has some wrong colored tiles in one of the attract mode images and in later tracks.


''' puzloopu ''' -
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.


''' puzzloop ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==
''' deerhunt and clones, wschamp and clones ''' - Offset tilemap sprite during demo.


''' ryouran ''' -
''' grdians and clones ''' - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.


''' sarukani ''' -
''' myangel ''' - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".


''' sengekij ''' -
''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.


''' sengekis ''' -
''' endrichs and clones, reelquak ''' - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.


''' senknow ''' -
''' staraudi ''' - Needs flipscreen hook up.


''' teljan ''' -
''' telpacfl ''' - One of the GFX ROMs is a bad dump.


''' vblokbrk ''' -
''' trophyh and clone ''' - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.


== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==
''' turkhunt ''' -
''' suprslam ''' -


== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.


== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==
''' astormb2 ''' -
Some GFX glitches.


''' astormbl ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==
Custom seta video chip emulation is incomplete.


''' mwalkbl ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==
Custom seta video chip emulation is incomplete.


''' shdancbl ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==
All games are missing CRT controller emulation (resolution+visible area+flip screen?).


== [http://mamedev.org/source/src/mame/drivers/taito_b.c.html taito_b] ==
''' dynagear ''' - Visible area may be incorrect.


== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==
''' eaglshot ''' -
''' commandw ''' -


== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==
''' janjans1 ''' -
''' aquajack ''' -


''' aquajckj ''' -
''' janjans2 ''' -


''' bshark ''' -
''' pastelis ''' - Imperfect raster effects in ending credits and shadows.


''' bsharkj ''' -
''' stmblade and clones ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.


''' chasehq ''' -
''' ultrax and clones ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.


''' chasehqj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==
''' indy_4610, indy_4613, indy_5015 ''' -


''' contcirc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==
Graphics features are only partially implemented  / working.


''' contcrcu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==
Graphics features are only partially implemented  / working.


''' contcrua ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==
Graphics features are only partially implemented  / working.


''' dblaxle ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==


''' enforce ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==


''' nightstr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==


''' pwheelsj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==
Real character ROM needs to be dumped and video emulation isn't complete.


''' sci ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==
''' can09 ''' - Needs Vram and screen and LCD emulation.


''' scia ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==


''' scij ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==


''' sciu ''' -


== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==
''' sidebs2 ''' -


== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==
''' apache3 ''' -
Some GFX effects still missing.


''' bigfight ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==


''' cyclwarr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).


''' roundup5 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==


== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==


== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==
''' taxidrvr ''' -


== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==
''' rocknms ''' -
Colors are imperfect.


== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==
''' rtriv ''' -


== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==
''' konek ''' -


== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==
''' timelimt ''' -
''' spaceint ''' - Wrong colors.


== [http://mamedev.org/source/src/mame/drivers/tmmjprd.c.html tmmjprd] ==
''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).


== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==
''' glfgreat ''' -
The games use a custom video controller which isn't fully understood. (See notes on top of driver)


''' glfgretj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==
''' qbeebing, queenbee and clones, squeenb, treamary ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.


''' ssrdrabd ''' -
''' ptrain ''' - Missing scroll in race screens.


''' ssrdradd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).


''' ssrdreaa ''' -
''' starfigh ''' - Missing starfield effect.


''' ssrdrebc ''' -


''' ssrdrebd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==
Paddle / ball sprite drawing is guessed.


''' ssrdrjbd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==
''' dai3wksi, runaways, warp1, warp1t ''' - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.


''' ssrdruac ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==
''' jongpute, vscompmj ''' - Palette decoding is wrong.


''' ssrdrubc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==
Zoom support isn't accurate, possibly other missing blitter features.


''' ssrdruda ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.


''' ssriders ''' -
''' kothello ''' - Small GFX glitches.


== [http://mamedev.org/source/src/mame/drivers/tnzs.c.html tnzs] ==
''' shanghai ''' - The end of round animation in Shanghai is wrong.


== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==
''' batsugna ''' -
Probably missing some text effects.


''' batsugun ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==
Video emulation (Taito F3) isn't perfect yet.


''' batugnsp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==
''' 40love and clone ''' - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?


== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==
''' mastkin ''' -
Long list of video emulation flaws on top of driver file.


== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==
Color PROMs aren't dumped.


== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==
''' nunchaku ''' -
FLIPX support in taitoic.cpp is not quite correct.


''' vsgongf ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==
"Radar" is probably wrong.


''' yamagchi ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==
''' josvolly ''' - Video hardware isn't completely understood.


== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==
''' noahsark ''' -
All games suffer from the many missing features of the blitter emulation.


''' tugboat ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==
''' bygone ''' - Title screen glitches, other glitches.


== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==
''' bcstry ''' -
Wrong sprite/tilemap priority. Scrollram not entirely understood.


''' bcstrya ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).


''' chokchok ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==
Driver needs real bg/sprite priority system.


''' dquizgo ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==
Colors need to be verified.


''' semibase ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.


== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==
''' zoom909 ''' -
''' topland and clones ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.


== [http://mamedev.org/source/src/mame/drivers/tutankhm.c.html tutankhm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==
3D graphics system isn't fully implemented.


== [http://mamedev.org/source/src/mame/drivers/twinkle.c.html twinkle] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==
Some GFX glitches remain.


== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.


== [http://mamedev.org/source/src/mame/drivers/undrfire.c.html undrfire] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==
''' commandw ''' - Some clipping and layer problems.


== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==
''' quizhuhu ''' - Quiz text positioning, heavy sprite window usage.
''' alphaho ''' -


''' nsub ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==
''' plgirls2b ''' - Scroll offset problems.


== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==
''' vmetal ''' -
Various GFX glitches listed on top of the driver.


''' vmetaln ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==
Video hardware needs a lot of work. Detailed list of problems in the driver.


== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==
''' vroulet ''' -
''' jpoponics ''' - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.


== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==
''' jajamaru ''' -
Colors aren't understood. PROM dumps are suspected bad.


''' machridj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.


''' machridr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==
Video hardware emulation needs lot of work (see top of driver for detailed notes).


''' platoon ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==
Colors for some sprites are wrong.


''' tkoboxng ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.


''' vsslalom ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==
Video hardware is extremely complex. Detailed list of problems on top of driver.


''' vstetris ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==
The VDP device isn't perfectly understood yet.


== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==
''' wgp ''' -
Various gfx glitches here and there, mostly related to wrong size of data.


''' wgp2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.


''' wgpj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).


''' wgpjoy ''' -
''' holeland and clones ''' - Missing tile/sprite priority.


''' wgpjoya ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==
The color PROM is dumped, but colors are slightly off.


== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==
''' wink ''' -
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.


''' winka ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.


== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==
''' scion ''' -
Some graphic features (linescroll, mixing) aer not perfectly emulated.


''' scionc ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==
Uhrg graphics are drawn wrong (upd7220 bugs?).


== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==
''' xmen6p ''' -
''' nano ''' -  


''' xmen6pu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==
Video emulation is lacking some features.


== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==
''' beastrzr ''' -
''' dockmanc, rtriv ''' - One ROM is badly dumped.


''' bldyror2 ''' -
''' theportr ''' - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?


''' brvblade ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==
''' to9 ''' -  


''' cbaj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==


''' doapp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==
''' batsugunbl, snowbro2b3 ''' - GFX offsets aren't perfect yet.


''' flameguj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==


''' flamegun ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==


''' gdarius ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==


''' gdarius2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==
The GFX capabilities of the SoC aren't fully emulated yet.


''' gdariusb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==
''' rad_sinv ''' - Various glitches. See top of the driver.


''' glpracr ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==


''' glpracr3 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==
Preliminary driver. Sunplus SPG110 based.


''' hvnsgate ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' jgakuen ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' kikaioh ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' mfjump ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' mgcldtex ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' plsmaswd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' plsmswda ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' psyforce ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' psyforcj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' psyfrcex ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' raystorj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' raystorm ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' rvschola ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' rvschool ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' sfex ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' sfex2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' sfex2a ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==
Graphics hardware emulation is lacking some features.


''' sfex2j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==
SoC emulation is very preliminary.


''' sfex2p ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==
SoC emulation is very preliminary.


''' sfex2pa ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==


''' sfex2pj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==
''' mastfury ''' - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).


''' sfexa ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==


''' sfexj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==
Extensive list at the top of the driver.


''' sfexp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==
''' redclash and clones ''' - Some graphical problems (see list at the top of the driver).


''' sfexpj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==


''' sfexpu1 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==
The pens are borrowed from Specialist MX and probably wrong.


''' sfexu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==
Color PROM isn't dumped.


''' shiryu2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==
''' sbagmani ''' - Different PROMs, need correct decoding.


''' shngmtkb ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==
Color decoding isn't fully understood.


''' sncwgltd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==


''' starglad ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==
''' hc120 ''' -  


''' stargld2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/aerofgt.cpp vsystem/aerofgt] ==
''' kickball ''' - Imperfect priorities.


''' strider2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==


''' stridr2a ''' -
''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.


''' tblkkuzu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).


''' techromn ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).


''' techromu ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==
Sprite offset control hasn't been found.


''' tecmowcm ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==
Preliminary driver.


''' tgmj ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==
Various glitches.


''' tondemo ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==
Various glitches.


''' ts2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==
Missing cursor display and attributes.


''' ts2j ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.


== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==
''' dogfight ''' -
Missing color PROM dump.


''' moguchan ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==
Line attributes aren't emulated.


''' zodiack ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?


== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==
Konami custom chips' features aren't fully implemented.
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.

Latest revision as of 07:17, 25 March 2024

This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.


acorn/aristmk5

acorn/bbc

GFX emulation isn't accurate yet.

acorn/electron

Graphics seem to be wrong for several games.

acorn/ertictac

poizone - Video timings are off, causing various glitches.

act/victor9k

Contrast isn't correctly emulated.

agat/agat

agat7 - Some video effects and some hw variants aren't emulated.

alpha/equites

gekisou - Various small graphics glitches. More infos on top of the driver.

alpha/splendor

The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.

altos/altos2

CRT9007 emulation is lacking some features.

amiga/alg

Probably only missing laserdisc dumps.

amiga/amiga

amiga/cubo

AGA emulation is missing some features.

amiga/mquake

Marked as imperfect graphics. No further note in the driver.

amstrad/pc1512

aristocrat/aristmk4

gunnrose - The color PROM needs to be dumped.

aristocrat/caswin

Cherry-type subgames appear to have wrong graphics alignment.

atari/atari400

atari/atarisy4

Video implementation is not complete yet and some ROMs aren't present.

atari/cball

One of the graphics ROMs isn't dumped.

atari/centiped

bullsdrt - Wrong colors.

atari/jaguar

atari/pofo

Cursor is missing. LCD board isn't emulated.

atari/skyraid

Color decoding isn't fully understood.

atari/sprint2

Supposedly is color instead of b/w, but there isn't any color PROM.

atlus/cave

ppsatan - Background scrolling of the right monitor is a bit off (2nd stage, single player only).

ausnz/aussiebyte

sv8000

Colors don't seem to match available references.

mpu4mod2sw

connect4 - Uses incandescent lamps to make a display grid, need better timing to make this work

barcrest/mpu4vid

bfm/bfcobra

Blitter emulation is incomplete.

bmc/bmcbowl

Scroll isn't implemented and some gfx elements don't appear on screen.

bmc/koftball

Game marked as imperfect graphics. No further note in the driver.

bmc/popobear

Auto-animation speed is erratic (way too fast).

brother/pn8800fxb

Video emulation is incomplete, due to lack of test cases.

capcom/cps1

gulunpa - One bad gfx ROM.

knightsb2 - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.

sf2re - Title screen is glitched.

varthb2 - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.

varthb3 - Bootleg with different gfx hardware.

capcom/cps1bl_5205

sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones - Bootlegs with different gfx hardware.

capcom/cps1bl_pic

punipic, punipic2, punipic3, slampic, wofpic - Bootlegs with different gfx hardware.

capcom/cps2

gigaman2 - A bootleg with a different layer offset.

capcom/fcrash

fcrash, ffightbl, ffightbla - GFX glitches during the second cycle of attract mode.

kodb - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.

ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl - Bootlegs on different hardware suffer from GFX glitches.

capcom/mitchell

mstworld - Bootleg with different video RAM banking.

mstworld2 - GFX garbage at title screen with clean NVRAM. Might be a BTANB.

capcom/sidearms

sidearms and clones - Starfield emulation is preliminary.

capcom/vulgus

1942iti - Peculiarities of the bootleg hw aren't fully emulated.

cce/mc1000

ces/galgames

galgame4 - There are some garbled graphics in two games (Star Tiger and Battle Checkers).

cinematronics/cinemat

qb3 - Some graphics problems.

cinematronics/jack

tripool, tripoola - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.

citoh/cit220

Preliminary driver. Missing GFX modes.

commodore/c64

edu64, pet64 ' -

commodore/plus4

commodore/vic20

cvs/galaxia

Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.

cvs/quasar

Marked as imperfect graphics with no further note.

dataeast/battlera

Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.

dataeast/boogwing

ACE chip aren't fully emulated, causing some GFX bugs.

dataeast/btime

tisland - Needs decryption.

dataeast/cninja

cninjabl2 - Bootleg on different hardware. Tilemap offsets need adjusting.

dataeast/cntsteer

Needs correct roz rotation.

dataeast/dassault

Blending effects aren't fully emulated.

dataeast/dec0

automat, ffantasybl, mastbond, secretab - Bootleg on different hardware.

dataeast/deco32

dragngun and clones, tattass and clones - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.

lockload and clones - Marked as imperfect graphics.

nslasher and clones - Marked as imperfect graphics.

dataeast/decocass

cmanhat -

dataeast/deco_mlc

Blending, raster effect features aren't fully emulated currently.

dataeast/deshoros

The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.

dataeast/liberate

prosport, prosporta - Marked as imperfect graphics. No further note in the driver.

dataeast/pktgaldx

pktgaldxb - There are GFX glitches in background of girls after each level.

dataeast/rohga

Wrong/unemulated alpha/priority functions.

dataeast/scregg

rockduck - Color PROMs are mismatched.

dataeast/tumbleb

bcstry, bcstrya - Some gfx offsets problems.

chokchok - There's corruption during attract mode (tmap disable?).

dquizgo - Layer offsets need checking.

funkyjetb - Wrong palette.

semibase - Some sprite offsets problems.

ddr/jtc

jtces40 - Hi-res GFX and colours need fixing.

dec/rainbow

dec/vt100

Some video attributes are not fully supported yet.

dec/vt240

dynax/ddenlovr

funkyfig and clones - Scrolling and priorities problems.

momotaro - Protection + different blitter commands shuffling.

mjflove - Transparency problems in title screen, staff roll and gal display (the background is not visible).

nettoqc, ultrchmp and clone - Marked as imperfect colors.

quiz365 and clone, seljan2 - Marked as imperfect graphics.

quizchq and clone - Some palette issues.

rongrong and clones - Marked as imperfect colors.

sryudens - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).

dynax/dynax

7jigen, majxtal7, neruton and clone - Priority problems (more details in the driver).

shpeng - Color PROMs dumps are bad.

dynax/realbrk

Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.

dynax/royalmah

chalgirl - Missing PROM dump.

ichiban - Bad banking causes GFX issues.

mjsenka, mjyarou and clone, rkjanoh2 - They never seem to set the palette base.

mjsiyoub - Colors need verifying.

pongboo2 - Palette handling is wrong (games don't work anyway).

edevices/twins

spider and clone - Blitter / clear logic may be improved.

efo/cedar_magnet

Sprite communication / banking problems.

efo/cidelsa

draco - Colors aren't perfect yet.

enterprise/ep64

entex/advision

eolith/eolith

candy VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware.

excellent/dblcrown

There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.

excellent/gcpinbal

Missing row scroll (column scroll?).

exidy/circus

crasha - The playfield should be cyan. The entire centre box (and contents) should be pale green.

facit/facit4440

HD46505SP row updated function isn't fully understood yet.

falco/falcots28

Some scrolling issues (GNU nano for example).

fujitsu/fm7

funtech/supracan

funworld/4roses

GFX and color decode routines need to be fixed.

funworld/funworld

bigdeal and clone, bonuscrd and clone - Each game needs its own bipolar PROM dump.

clubcard - Wrong background color.

multiwina - Different tilemap / screen parameters.

fuuki/fuukifg3

Raster effects are imperfect: bad frames when lots of new sprites.

gaelco/gaelco3d

Graphics rendering isn't perfect yet.

gaelco/glass

Incorrect priorities.

gaelco/splash_ms

Bootleg hardware. Emulation still preliminary.

gaelco/thoop2

Title screen priority bug.

galaxian/galaxian

aracnis - Marked as imperfect graphics.

aracnisa - Needs reference for colors.

bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr - Missing color PROM dump.

bmxstunts - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.

catacomb - Color PROM might be mismatched.

galaxianbl3 - Bad PROM or decode.

galkamika - One GFX ROM is bad.

guttangt - At least one GFX ROM is bad, color PROM wasn't dumped so using the standard one, which might not be correct for this set.

jungsub - One GFX ROM is bad. Some unknown writes, probably GFX related.

ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff - PROM is dumped but isn't correctly hooked up yet.

olibug - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).

portera - Might actually be correct, but no video reference to check.

spactrai -

streakng and clone - Marked as imperfect colors. PROM is dumped.

galaxian/galaxold

bullsdrtg - One of the GFX ROMs is bad.

dkongjrm - Probably mismatched color PROM.

dkongjrmc - Sprites leave artifacts. Also colors aren't 100%.

spcwarp - Missing color PROM dump.

galaxian/scobra

tazmaniet - PROMs are dumped but not correctly hooked up.

galaxian/scramble

troopy - Bad GFX ROMs.

gamepark/gp32

Palette should be normalized to actual TFT color space.

gametron/sbugger

sbugger, sbuggera - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.

gottlieb/gottlieb

vidvince - Sprite wrapping issues.

handheld/hh_cop400

minspace - Possibly missing a graphics overlay mask.

handheld/hh_tms1k

skywriter - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.

homebrew/lft_craft

homebrew/lft_phasor

PAL emulation is missing.

ice/lethalj

franticf and clone - Flickers when inserting a coin.

igs/goldstar

carb2002, carb2003 - Color PROMs dumps are bad.

crazybon and clones, nfb96sea, nfb96seb, nfb96sec - Color PROMS might be mismatched.

fl7_50 and clones - Tiles decode isn't correct yet.

kkojnoli - Colors aren't perfect. There are some unused PROMs.

lucky8l - Uses a strange mix of PROMs and PLDs which isn't decoded yet.

eldoraddoa, luckylad, magodds and clones, star100, wcat3 - Colors aren't perfect.

moonlghtb, moonlghtc - Odd palette value at 0xc780, should be black.

nd8lines - PROMs aren't correctly decoded, so very wrong colors.

igs/igs017

mgdh - Wrong colors in betting screen.

igs/igspoker

igs_ncs2 - Incomplete dump.

igs/jackie

kungfu - Wrong colors on the 'reel' layers.

igs/lordgun

lordgun - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.

igs/spoker

3super8 - ROMs are badly dumped.

igt/peplus

all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p - Wrong CG graphics and/or CAP ROMs.

interton/vc4000

irem/m10

Colors are close to screenshots for IPM Invader. The other games have not been verified.

irem/m107

wpksoc and clone - Graphics glitches due to some unimplemented features.

irem/m62_bkungfu

Blitter data is encrypted and MCU is undumped.

irem/m90

dynablstb4 - This bootleg has offset sprites.

irem/m92

leaguemn, nbbatman, nbbatmanu - Raster effects don't work properly.

ppan - Bootleg on different hardware.

irem/redalert

demoneye - Missing the 3rd GFX layer.

itech/itech32

drivedge - Uses modified video hardware. It's emulation is quite complete, but still not 100%.

jaleco/aeroboto

Starfield emulation is guessed and likely incorrect.

jaleco/argus

Driver has accurate description of the video emulation's inaccuracies.

jaleco/blueprnt

grasspin - Some minor GFX glitches.

jaleco/bnstars

See ms32.

jaleco/cischeat

bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).

jaleco/ddayjlc

Priorities aren't perfect.

jaleco/exerion

irion - Priorities aren't correct.

jaleco/homerun

Needs better emulation of gfx bank switching.

jaleco/jalmah

Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).

jaleco/megasys1

hayaosi1 - Game marked as imperfect graphics. No further note.

tshingen and clone - Unemulated mosaic effect.

jaleco/ms32

Video system is only partially understood. Extensive TODO on top of the driver.

f1superb - Has an additional unemulated DSP for road GFX.

jaleco/pturn

Palette decoding isn't perfect.

jaleco/tetrisp2

rocknms -

jpm/jpmimpct

cluedo and clones - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.

kaneko/expro02

fantasia and clones - GFX glitches.

pgalvip - Select screen seems wrong, though it might just be an unfinished version of the game.

zipzap - Bad dump.

kaneko/galpani3

Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.

kaneko/jchan

There are some priority issues.

kaneko/kaneko16

packbang and clone - Priorities between stages could be wrong.

kaneko/suprnova

Video emulation is missing many features. Detailed list in the driver.

kiwako/jongkyo

Colors are wrong, possibly due to wrong video RAM banking.

kiwako/koikoi

Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.

konami/asterix

Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".

konami/bishi

K056832 chip emulation lacks per-tile priority.

konami/chqflag

Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.

konami/cobra

Missing features / effects.

konami/combatsc

combascb - Colors are imperfect.

konami/dbz

The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because it's associated to the wrong logical tilemap and the same happens in DBZ2 test mode. It should be a bug in K056832 emulation.

konami/gberet

gberetb - Needs correct PROM decoding.

konami/gticlub

Not all features of the Konami 3D hardware have been implemented.

konami/konamigs

Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.

konami/konamigx

All games have minor graphics glitches.

ggreats2, opengolf, opengolf2, racinfrc, racinfrcu - Need ROZ layer emulation.

vsnetscr and clones - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).

winspike and clones - Bad sprite colours (might be more protection).

konami/konamim2

btltryst - Unemulated GFX modes make the game too glitchy to be playable.

heatof11 -

konami/konmedal

buttobi, ddboy and clone - Priorities not understood and wrong in places, apparently controlled by PROM.

konami/konmedal68k

Some small gfx glitches remain.

konami/lethal

'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.

konami/moo

bucky and clones - GFX glitches.

moomesa and clones - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().

konami/mystwarr

All games are marked as imperfect graphics. No further note in the driver.

metamrph and clones - Intro needs alpha blended sprites.

konami/nwk-tr

Complex Konami 3D hardware. Some features aren't correctly implemented yet.

konami/overdriv

Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.

konami/pingpong

cashquiz - Incomplete dump.

konami/piratesh

The KONAMI custom GFX chips' emulation isn't perfect yet.

konami/plygonet

Player's tank currently flickers on and off during the first in-game attract-mode segment.

konami/quickpick5

quickp5 - Some small gfx glitches remain.

konami/rungun

Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.

konami/tmnt2

glfgreat and clones - They have some problems with the zooming sprites and playfield graphics.

ssriders and clones - Marked as imperfect graphics. No further note in the driver.

ssridersb - Bad dump.

konami/trackfld

mastkin - Color PROMs aren't dumped.

konami/tutankhm

Missing starfield emulation.

konami/xexex

Alpha blending issues.

konami/xmen

xmen6p, xmen6pu - The way the double screen works in xmen6p is not fully understood.

xmenabl - Sprites don't work correctly.

konami/zr107

Konami custom chips' features aren't fully implemented.

liberty/freedom200

Light/dark background and soft scroll aren't emulated yet.

matic/barata

Whack-a-mole type game with no screen. Needs photographic artwork.

mc/mc68000

Needs color/brightness levels emulation.

meadows/meadows

gypsyjug - Incomplete dump.

meadows/warpsped

Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct. Starfield scrolling is missing too.

merit/merit

chkndraw and clones, couple and clones, mosdraw, pitboss and clones, riviera and clones - Games marked as imperfect graphics. No further note.

dodgectya, dodgectyb, dodgectyc, unkmerit - No text is drawn. These games have one less GFX ROM than most sets in the driver and the alphanumerics are stored in the remaining ROMs. They probably need correct ROM loading or a custom drawing function for the MC6845.

merit/meritm

V9938 emulation is incomplete.

merit/mgames

Color system (no bipolar PROMs in the system), needs a reference.

metro/metro

3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones - Various GFX glitches.

gstrik2 and clone - Priorities between rounds are wrong.

metro/rabbit

Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.

metro/tmmjprd

In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles! This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries. (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.

tmpdoki - Possible bad dump.

midcoin/wallc

sidampkr - Colors need verifying on real hardware.

sidampkra - Colors need verifying on real hardware, cards' graphics are wrong.

midw8080/8080bw

ballbomb - Missing clouds due to incomplete dump.

galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl - Missing color PROMs dumps, using the wrong ones for the time being.

invadernc - Color PROM isn't correctly hooked up. It may be a bad dump.

rollingc - Colors don't match available references.

schaser, schasercv - Color PROM was hooked-up, but colors are still marked as imperfect.

sflush - Maybe missing a color PROM dump.

midway/midzeus

invasnab and clones, mk4 and clones - Zeus chip emulation is incomplete.

crusnexo and clones, thegrid and clones - Zeus 2 chip emulation is preliminary.

midway/williams

mysticm and clone - Palette decoding isn't fully understood.

misc/acefruit

sidewndr -

spellbnd -

misc/amaticmg

Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.

misc/amusco

The palette is totally wrong.

misc/anes

Blitter emulation is lacking some features.

misc/astrcorp

hacher - One of the sprite ROMs has stuck bits.

misc/beaminv

ctainv - The game is supposedly colour, but what it puts in RAM seems to be black and white only.

misc/blitz68k

Blitter emulation is missing some features.

misc/corona

re800v3 - Color PROM needs redump.

misc/cybertnk

Sprite zooming and sprite shadows need improving.

misc/dfruit

TC0091LVC emulation lacks some features, resulting in gfx glitches.

misc/dwarfd

Suffers from incomplete 8275 CRT emulation.

quarterh and clones - Laserdisc isn't dumped yet.

misc/efdt

Missing starfield and possibly missing background gradient.

misc/esh

misc/ettrivia

strvmstr - Color PROMs dumps are bad.

misc/flipjack

Various gfx/color problems remaining.

misc/flower

Priorities aren't correct yet.

misc/gammagic

misc/gei

All games in the driver have wrong colors.

misc/gms

magslot, sc2in1 - The first layer's GFX isn't decoded correctly.

misc/goldnpkr

ngoldb - Some GFX ROMs are badly dumped.

super21p - Palette decoding isn't perfect yet.

animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj - PROMs are badly dumped / missing.

misc/gumbo

mspuzzleb - Bad dumps.

misc/homedata

battlcry and clones - Some tiny gfx glitches.

hourouki - In attract mode, it draws a horizontal black bar on the bottom right side of the display.

mrokumei - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.

misc/imolagp

Current color implementation is incorrect.

misc/kyugo

99lstwarb - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.

misc/laserbas

There are weird palette changes and some video reference would be useful to verify GFX emulation in general.

misc/magic10

spetrix - Some text is misplaced in the Tetris game.

misc/magicfly

bchance - One of the GFX ROMs is a bad dump.

misc/malzak

Playfield graphics may be banked.

misc/megaphx

TMS34010 isn't correctly hooked up and / or has some bugs.

misc/mirderby

Preliminary sprites and scrolling.

misc/monon_color

Some unimplemented GFX features.

misc/murogem

The palette system needs to be understood.

misc/neoprint

Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.

misc/oneshot

oneshot - Priorities for some tiles are wrong. There might be a layer order register.

misc/othello

Correct colors need to be derived from the color DAC (24 resistors) on PCB.

misc/quizpun2

misc/roul

Palette and blitter command 0x00 need verifying.

misc/skimaxx

The player often disappears (when she's too slow?). Is this normal ?

misc/skylncr

bdream97, seadevil - GFX glitches.

olymp, score5, sonikfig, spcliner - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.

misc/sliver

Some transparency problems in some stages.

misc/ssingles

Colors are wrong (possibly missing PROMs).

misc/stuntair

Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).

misc/summit

Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).

misc/tattack

Palette system isn't understood.

misc/taxidriv

Palette system isn't understood.

misc/trvmadns

Palette might be right but should be verified.

misc/tugboat

Score display is kludged and looks wrong and colors may not be 100% accurate.

misc/vampire

Color decode isn't correct and there some some GFX glitches when flipped.

misc/videoart

Palette is approximated from photos / videos.

misc/videosaa

ladygum - Palette generation isn't understood.

misc/vroulet

Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).

misc/xtom3d

Incomplete Voodoo emulation causes glitches.

mr/sshot

Graphics aren't fully understood yet.

msx/msx1

ax230 -

msx/sangho

pzlestar - Title screen uses sprites with screen 12, has wrong colors due of it.

namco/20pacgal

Starfield is not 100% accurate.

namco/cswat

Gfx/colors aren't correctly emulated (ROMs redump needed).

namco/gaplus

The starfield is wrong.

namco/namcofl

Some GFX glitches.

namco/namcona1

xday2 -

namco/namcond1

Video emulation lacks some graphical effects (ROZ, ..).

namco/namcos12

toukon3 - Severe GFX problems.

namco/namcos2

finallap and clones - Sprite size bit is bogus during splash screen. Bad road colors.

finalap2 and clones, suzuka8h and clones - Bad road colors.

finalap3, finalap3j - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.

fourtrax and clones -

namco/namcos21

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos21_c67

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos21_de

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos22

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos23

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos86

wndrmomo - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.

namco/polepos

grally, polepos2bi, polepos2bs - Bootleg on different hardware. Colors aren't correctly decoded yet.

namco/tankbatt

Resistor values on the color prom need to be corrected.

nasco/suprgolf

Some weird framebuffer vertical gaps with some object, namely the green and the trees (zooming?).

nichibutsu/cclimber

cannonb - Dump is probably bad and/or ROMs are mismatched.

ccbootmm - Some of the GFX ROMs' dumps are corrupt.

ckongpt2b2 - One color PROM seems bad, but has been verified on 4 different PCBs.

yamato and clones - The bg gradient color decode & table selection isn't correctly implemented.

nichibutsu/clshroad

firebatl - Transparency for the text layer is not correctly emulated.

nichibutsu/nbmj8900

ohpaipee -

nichibutsu/nightgal

ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.

nintendo/aleck64

doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls - N64 video emulation is lacking some features.

nintendo/dkong

pestplce - Colors and origin unknown.

nintendo/famibox

Screen modulation (before time out) is not emulated.

nintendo/gb

nintendo/gba

nintendo/n64

nintendo/n8080

helifire, helifirea

nintendo/nes

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_m8

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_m82

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_vt02_vt03

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt09

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt32

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt369_vtunknown

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/playch10

pc_bstar, pc_miket, pc_pinbt - GFX glitches due to mapper or PPU problems.

pc_cshwk - Severe GFX glitches on the second level.

pc_ebike - Scanline in middle of screen scrolls when it should not.

pc_ngai2 - Level 2 BG graphics are a total mess.

pc_radr2, pc_radrc, pc_sjetm -

nintendo/snes

Snes video emulation isn't perfect yet.

nintendo/snesb

Snes video emulation isn't perfect yet.

nintendo/spacefb

Bullet colors are incorrect.

nintendo/vsnes

nvs_machrider and clone, vsslalom - GFX glitches due to mapper / PPU emulation problems.

vstennisb - Bad dump.

nintendo/vt1682

Some GFX modes aren't implemented yet.

nix/fitfight

Scrolling and sprite color problems.

nmk/nmk16

spec2k - The ships sometimes scroll off the screen if you insert a coin during the attract demo.

olympia/dday

The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.

olympia/lbeach

Colors aren't probably 100% correct yet. No reference available.

olympia/monzagp

Incorrect colors and some GFX inaccuracies.

olympia/portrait

Sprites, palette and priorities aren't fully understood.

olympia/vega

Needs implementation of the color mixer and scanline based rendering.

omori/battlex

battlex - Missing starfield. Background tile colors are wrong.

dodgeman - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).

omori/carjmbre

Colors look wrong, maybe address bitswap?

omori/spaceg

Various gfx glitches.

orca/vastar

dogfightp - Bullet color needs to be verified.

orca/zodiack

dogfight, zodiack - Bullet color needs to be verified.

moguchan - Color decoding is wrong.

pacman/pacman

cannonbp - Color PROMs should be correct but give wrong ugly colors.

eggor - Color PROMs might be mismatched.

painter - Sprite ROM dump is bad.

pc/calchase

GFX glitches, possibly due to CPU bugs.

pc/fruitpc

Preliminary driver. Pc based hardware.

pc/ibmpcjr

pc/mc1502

pc/przone

Virge emulation isn't perfect yet.

pc/sis630

Preliminary driver. Big TODO on top of file.

philips/cdi

phoenix/phoenix

capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn - Palette banking. Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.

phoenixi - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.

playmark/playmark

luckboomh - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.

playmark/powerbal

atombjt - Game adapted to this hw, might still have some GFX glitches lurking.

playmark/sderby

croupierb, magictch - Wrong text layer hook up, some scroll offsets are wrong.

promat/3x3puzzl

casanova - Some GFX glitches. Are palette / tilemaps buffered?

promat/gstream

x2222o - The available GFX ROMs aren't correct for the older prototype program ROMs.

psion/psion

psion/psion5

rca/vip

saitek/intchess

Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.

sanritsu/mermaid

mermaid, yachtsmn - Some GFX effects aren't emulated correctly.

rougien - Stars playfield colors and scrolling are wrong.

sanritsu/mjkjidai

mjkjidai - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.

sanritsu/ron

Palette PROMs not correctly hooked up.

sega/dc_atomiswave

Graphics system emulation is lacking some features.

sega/deniam

logicpro - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.

sega/megadriv_sunplus_hybrid

sega/megaplay

Overlay isn't accurately emulated.

sega/model1

swa and clone - Ship models periodically disappear for a frame or two during attract mode and while in-game.

vformula - TGP coprocessor emulation is incomplete.

sega/model2

model 2, model 2A, model 2B games - 3D coprocessors emulation / hook-up are incomplete.

model 2c games - 3D coprocessor isn't emulated.

sega/model3

Video hardware emulation is lacking many features.

sega/naomi

Graphics system emulation is lacking some features.

sega/sega_beena

Misses storyware layout.

sega/segaatom

Preliminary driver. H8S/2373 based.

sega/segajw

Preliminary driver.

sega/segas16a

fantzonepr - Bad / missing GFX ROMs.

sega/segas18_astormbl

There are glitches that need to be verified against hardware.

sega/segas24

Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).

crkdown and clones - Clipping / solid layer problems? (Radar display).

qsww - Wrong background color on title screen.

sgmastc and clones - Some gfx offset / color problems?

sega/segas32

Some graphics effects aren't understood / implemented yet.

sega/segasp

Graphics system emulation is lacking some features.

sega/stv

Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.

sega/system1

gardiab, gardiaj - Some graphics glitches.

sega/system16

Bootlegs on different hardware. Most supported sets need proper video hardware implementation.

sega/vicdual

' alphaho - Missing color PROM.

invho2a - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.

nsub -

spacetrk and clone - Star field and background gradient are missing.

seibu/airraid

GFX ROMs in black 'blobs'.

seibu/banprestoms

GFX emulation should be double checked for glitches once the games are fully playable.

seibu/goodejan

Some sprites flicker on attract mode.

seibu/panicr

Sprite - sprite priorities are possibly wrong. Needs video reference.

seibu/seibuspi

Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.

seibu/sengokmj

Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.

seibu/wiz

scion and clone, stinger and clones - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.

seta/albazc

Color decoding might be ímperfect. Some unknown sprite attributes.

seta/jclub2

darkhors - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.

jclub2 and clones - Priorities need some work.

seta/seta

blandia and clones - There is at least a missing rowscroll effect.

crazyfgt - Graphics glitches.

extdwnhl - Has some wrong colored tiles in one of the attract mode images and in later tracks.

superbar, wiggie - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.

seta/seta2

deerhunt and clones, wschamp and clones - Offset tilemap sprite during demo.

grdians and clones - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.

myangel - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".

myangel2 - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.

endrichs and clones, reelquak - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.

staraudi - Needs flipscreen hook up.

telpacfl - One of the GFX ROMs is a bad dump.

trophyh and clone - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.

turkhunt -

seta/simple_st0016

koikois, mayjinsn - Marked as imperfect graphics, no further note.

seta/speglsht

Some GFX glitches.

seta/srmp5

Custom seta video chip emulation is incomplete.

seta/srmp6

Custom seta video chip emulation is incomplete.

seta/ssv

All games are missing CRT controller emulation (resolution+visible area+flip screen?).

dynagear - Visible area may be incorrect.

eaglshot -

janjans1 -

janjans2 -

pastelis - Imperfect raster effects in ending credits and shadows.

stmblade and clones - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.

ultrax and clones - Backgrounds are offset by $10 pixels, so they're kludged to work.

sgi/indy_indigo2

indy_4610, indy_4613, indy_5015 -

sgi/ip12

Graphics features are only partially implemented / working.

sgi/ip20

Graphics features are only partially implemented / working.

sgi/ip6

Graphics features are only partially implemented / working.

sharp/mz2500

sharp/x68k

skeleton/attache

skeleton/basf7100

Real character ROM needs to be dumped and video emulation isn't complete.

skeleton/candela

can09 - Needs Vram and screen and LCD emulation.

skeleton/cosmicos

skeleton/epic14e

skeleton/hprot1

skeleton/hudson_poems

Some GFX effects still missing.

skeleton/icatel

skeleton/sbrain

Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).

skeleton/tecnbras

skeleton/teleray10

skeleton/ti630

snk/dmndrby

Colors are imperfect.

sony/pve500

sony/smc777

stern/astinvad

spaceint - Wrong colors.

spaceintj - Color PROM is marked as bad dump (same PROM as spaceint).

stern/mazerbla

The games use a custom video controller which isn't fully understood. (See notes on top of driver)

subsino/subsino2

qbeebing, queenbee and clones, squeenb, treamary - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.

ptrain - Missing scroll in race screens.

suna/suna8

sranger and clones - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).

starfigh - Missing starfield effect.


sunelectronics/blockch

Paddle / ball sprite drawing is guessed.

sunelectronics/dai3wksi

dai3wksi, runaways, warp1, warp1t - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.

sunelectronics/route16

jongpute, vscompmj - Palette decoding is wrong.

sunelectronics/shangha3

Zoom support isn't accurate, possibly other missing blitter features.

sunelectronics/shanghai

blocken - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.

kothello - Small GFX glitches.

shanghai - The end of round animation in Shanghai is wrong.

tab/tabe22

Probably missing some text effects.

taito/2mindril

Video emulation (Taito F3) isn't perfect yet.

taito/40love

40love and clone - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?

taito/buggychl

Long list of video emulation flaws on top of driver file.

taito/cchance

Color PROMs aren't dumped.

taito/galastrm

FLIPX support in taitoic.cpp is not quite correct.

taito/grchamp

"Radar" is probably wrong.

taito/gsword

josvolly - Video hardware isn't completely understood.

taito/halleys

All games suffer from the many missing features of the blitter emulation.

taito/lkage

bygone - Title screen glitches, other glitches.

taito/lsasquad

Wrong sprite/tilemap priority. Scrollram not entirely understood.

taito/marinedt

Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).

taito/nycaptor

Driver needs real bg/sprite priority system.

taito/scyclone

Colors need to be verified.

taito/ssrj

Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.

taito/taitoair

topland and clones - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.

taito/taitojc

3D graphics system isn't fully implemented.

taito/taitopjc

Some GFX glitches remain.

taito/taito_b

hitice and clones - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.

taito/taito_f3

commandw - Some clipping and layer problems.

quizhuhu - Quiz text positioning, heavy sprite window usage.

taito/taito_l

plgirls2b - Scroll offset problems.

taito/taito_o

Various GFX glitches listed on top of the driver.

taito/taito_z

Video hardware needs a lot of work. Detailed list of problems in the driver.

taito/tnzs

jpoponics - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.

taito/tsamurai

Colors aren't understood. PROM dumps are suspected bad.

taito/undrfire

Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.

taito/wgp

Video hardware emulation needs lot of work (see top of driver for detailed notes).

taito/wyvernf0

Colors for some sprites are wrong.

tatsumi/kingdrby

Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.

tatsumi/tatsumi

Video hardware is extremely complex. Detailed list of problems on top of driver.

tch/littlerb

The VDP device isn't perfectly understood yet.

tch/rltennis

Various gfx glitches here and there, mostly related to wrong size of data.

tch/wheelfir

The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.

tecfri/holeland

crzrally and clones - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).

holeland and clones - Missing tile/sprite priority.

technos/bogeyman

The color PROM is dumped, but colors are slightly off.

tecmo/gaiden

raiga, stratof - It's unclear how lower priority sprites are affected by blended sprites.

tecmo/spbactn

Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.

tecmo/tecmosys

Some graphic features (linescroll, mixing) aer not perfectly emulated.

telenova/compis

Uhrg graphics are drawn wrong (upd7220 bugs?).

telercas/tmc1800

nano -

televideo/tv955

Video emulation is lacking some features.

thepit/thepit

dockmanc, rtriv - One ROM is badly dumped.

theportr - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?

thomson/thomson

to9 -

ti/ti931

toaplan/toaplan2

batsugunbl, snowbro2b3 - GFX offsets aren't perfect yet.

toshiba/pasopia7

trs/mc10

trs/vis

tvgames/elan_ep3a19a

The GFX capabilities of the SoC aren't fully emulated yet.

tvgames/elan_eu3a05

rad_sinv - Various glitches. See top of the driver.

tvgames/generalplus_gpl16250_rom

tvgames/spg110

Preliminary driver. Sunplus SPG110 based.

tvgames/spg2xx

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_gkr

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_sharp

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_tvtouch

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_lexibook

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_mysprtch

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_pdc

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_playvision

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario_poker

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senca

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_shredmjr

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_vii

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_wiwi

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_zone

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/xavix

Graphics hardware emulation is lacking some features.

tvgames/xavix2

SoC emulation is very preliminary.

tvgames/xavix_2002

SoC emulation is very preliminary.

ultratec/minicom

unico/drgnmst

mastfury - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).

unisonic/unichamp

universal/getaway

Extensive list at the top of the driver.

universal/zerohour

redclash and clones - Some graphical problems (see list at the top of the driver).

ussr/sm7238

ussr/special_gambl

The pens are borrowed from Specialist MX and probably wrong.

ussr/unior

Color PROM isn't dumped.

valadon/bagman

sbagmani - Different PROMs, need correct decoding.

venture/spcforce

Color decoding isn't fully understood.

visual/v1050

votrax/votrhv

hc120 -

vsystem/aerofgt

kickball - Imperfect priorities.

vsystem/fromance

nekkyoku - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.

vsystem/gstriker

All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).

vsystem/inufuku

3on3dunk - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).

vsystem/suprslam

Sprite offset control hasn't been found.

vtech/clickstart

Preliminary driver.

vtech/vsmile

Various glitches.

vtech/vsmileb

Various glitches.

wicat/t7000

Missing cursor display and attributes.

wing/pinkiri8

Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.

wing/superwng

Missing color PROM dump.

wyse/wy60

Line attributes aren't emulated.

yunsung/paradise

paradlx, para2dx - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?

zaccaria/seabattl

Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.