MIG: Difference between revisions

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== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp 20pacgal] ==
Starfield is not 100% accurate.
Starfield is not 100% accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp 2mindril] ==
Video emulation (Taito F3) isn't perfect yet.
Video emulation (Taito F3) isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3x3puzzl.cpp 3x3puzzl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp 3x3puzzl] ==
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/40love.cpp 40love] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp 40love] ==
''' 40love ''' - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority?
''' 40love and clone ''' - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp 4roses] ==
GFX and color decode routines need to be fixed.
GFX and color decode routines need to be fixed.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp 8080bw] ==
''' ballbomb ''' - Missing clouds due to incomplete dump.
''' ballbomb ''' - Missing clouds due to incomplete dump.


Line 31: Line 31:
''' sflush ''' - Maybe missing a color PROM dump.
''' sflush ''' - Maybe missing a color PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc80x.cpp abc80x] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp acefruit] ==
Option ROM/HR video RAM access needs refactor of memory banking.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==
''' sidewndr ''' -
''' sidewndr ''' -


''' spellbnd ''' -
''' spellbnd ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/advision.cpp advision] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp advision] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aeroboto.cpp aeroboto] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp aeroboto] ==
Starfield emulation is guessed and likely incorrect.
Starfield emulation is guessed and likely incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aerofgt.cpp aerofgt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/aerofgt.cpp aerofgt] ==
''' kickball ''' - Imperfect priorities.
''' kickball ''' - Imperfect priorities.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat] ==
''' agat7 ''' - Some video effects and some hw variants aren't emulated.
''' agat7 ''' - Some video effects and some hw variants aren't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp airraid] ==
GFX roms in black 'blobs'.
GFX ROMs in black 'blobs'.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/albazc.cpp albazc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp albazc] ==
Color decoding might be ímperfect. Some unknown sprite attributes.
Color decoding might be ímperfect. Some unknown sprite attributes.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp aleck64] ==
''' doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.
''' doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp alg] ==
Probably only missing laserdisc dumps.
Probably only missing laserdisc dumps.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos2] ==
CRT9007 emulation is lacking some features.
CRT9007 emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp amaticmg] ==
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.cpp amusco] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp amusco] ==
The palette is totally wrong.
The palette is totally wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp anes] ==
Blitter is completely unemulated, so nothing is shown on screen.
Blitter is completely unemulated, so nothing is shown on screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argus.cpp argus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp argus] ==
Driver has accurate description of the video emulation's inaccuracies.
Driver has accurate description of the video emulation's inaccuracies.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristmk4] ==
''' gunnrose ''' - The color PROM needs to be dumped.
''' gunnrose ''' - The color PROM needs to be dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp aristmk5] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asterix.cpp asterix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp asterix] ==
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astinvad.cpp astinvad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp astinvad] ==
''' spaceint ''' - Wrong colors.
''' spaceint ''' - Wrong colors.


''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp astrcorp] ==
''' hacher ''' - One of the sprite ROMs has stuck bits.
''' hacher ''' - One of the sprite ROMs has stuck bits.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari400] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy1.cpp atarisy1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atarisy4] ==
''' indytempc ''' - Sprite / playfield flipping issues.
Video implementation is not complete yet and some ROMs aren't present.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy4.cpp atarisy4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp attache] ==
Video implementation is not complete yet and some roms aren't present.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/attache.cpp attache] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp aussiebyte] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aussiebyte.cpp aussiebyte] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp bagman] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bagman.cpp bagman] ==
''' sbagmani ''' - Different PROMs, need correct decoding.
''' sbagmani ''' - Different PROMs, need correct decoding.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banprestoms.cpp banprestoms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp banprestoms] ==
GFX emulation should be double checked for glitches once the games are fully playable.
GFX emulation should be double checked for glitches once the games are fully playable.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/barata.cpp barata] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp barata] ==
Whack-a-mole type game with no screen. Needs photographic artwork.
Whack-a-mole type game with no screen. Needs photographic artwork.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/basf7100.cpp basf7100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp basf7100] ==
Real character ROM needs to be dumped and video emulation isn't complete.
Real character ROM needs to be dumped and video emulation isn't complete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/battlera.cpp battlera] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp battlera] ==
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/battlex.cpp battlex] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp battlex] ==
''' battlex ''' - Missing starfield. Background tile colors are wrong.
''' battlex ''' - Missing starfield. Background tile colors are wrong.


''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).
''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp bbc] ==
GFX emulation isn't accurate yet.
GFX emulation isn't accurate yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/beaminv.cpp beaminv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp beaminv] ==
''' ctainv ''' - The game is supposedly colour, but what it puts in RAM seems to be black and white only.
''' ctainv ''' - The game is supposedly colour, but what it puts in RAM seems to be black and white only.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfcobra] ==
Blitter emulation is incomplete.
Blitter emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp bishi] ==
K056832 chip emulation lacks per-tile priority.
K056832 chip emulation lacks per-tile priority.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp blitz68k] ==
Blitter emulation is missing some features.
Blitter emulation is missing some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blockch.cpp blockch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp blockch] ==
Missing paddle position read.
Paddle / ball sprite drawing is guessed.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blueprnt.cpp blueprnt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp blueprnt] ==
''' grasspin ''' - Some minor GFX glitches.
''' grasspin ''' - Some minor GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmcbowl.cpp bmcbowl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmcbowl] ==
Scroll isn't implemented and some gfx elements don't appear on screen.
Scroll isn't implemented and some gfx elements don't appear on screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bnstars.cpp bnstars] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp bnstars] ==
See ms32.
See ms32.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bogeyman.cpp bogeyman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp bogeyman] ==
The color PROM is dumped, but colors are slightly off.
The color PROM is dumped, but colors are slightly off.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/boogwing.cpp boogwing] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp boogwing] ==
ACE chip aren't fully emulated, causing some GFX bugs.
ACE chip aren't fully emulated, causing some GFX bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp btime] ==
''' tisland ''' - Needs decryption.
''' tisland ''' - Needs decryption.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buggychl.cpp buggychl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp buggychl] ==
Long list of video emulation flaws on top of driver file.
Long list of video emulation flaws on top of driver file.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp c64] ==
'' edu64, pet64 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp calchase] ==
GFX glitches, possibly due to CPU bugs.
GFX glitches, possibly due to CPU bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp candela] ==
''' can09 ''' - Needs Vram and screen and LCD emulation.
''' can09 ''' - Needs Vram and screen and LCD emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/carjmbre.cpp carjmbre] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp carjmbre] ==
''' carjmbre ''' - Colors look wrong, maybe address bitswap?
Colors look wrong, maybe address bitswap?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/caswin.cpp caswin] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp caswin] ==
Cherry-type subgames appear to have wrong graphics alignment.
Cherry-type subgames appear to have wrong graphics alignment.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cave.cpp cave] ==
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cball.cpp cball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp cball] ==
One of the graphics ROMs isn't dumped.
One of the graphics ROMs isn't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp cchance] ==
Color PROMs aren't dumped.
Color PROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp cclimber] ==
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.


Line 196: Line 191:
''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs.
''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs.


''' yamato, yamato2 ''' - The bg gradient color decode & table selection isn't correctly implemented.
''' yamato and clones ''' - The bg gradient color decode & table selection isn't correctly implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp cdi] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cedar_magnet.cpp cedar_magnet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp cedar_magnet] ==
Sprite communication / banking problems.
Sprite communication / banking problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp centiped] ==
''' bullsdrt ''' - Wrong colors.
''' bullsdrt ''' - Wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chqflag.cpp chqflag] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp chqflag] ==
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cidelsa.cpp cidelsa] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp cidelsa] ==
''' draco ''' - Colors aren't perfect yet.
''' draco ''' - Colors aren't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cinemat.cpp cinemat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinemat] ==
''' qb3 ''' - Some graphics problems.
''' qb3 ''' - Some graphics problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/circus.cpp circus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp circus] ==
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green.
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp cischeat] ==
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp cit220] ==
Preliminary driver. Missing GFX modes.
Preliminary driver. Missing GFX modes.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp clickstart] ==
Preliminary driver.  
Preliminary driver.  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clshroad.cpp clshroad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp clshroad] ==
''' firebatl ''' - Transparency for the text layer is not correctly emulated.
''' firebatl ''' - Transparency for the text layer is not correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.cpp cninja] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp cninja] ==
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp cntsteer] ==
Needs correct roz rotation.
Needs correct roz rotation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp cobra] ==
Missing features / effects.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp coinmvga] ==
Driver is still in preliminary status.
Driver is still in preliminary status.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp combatsc] ==
''' combascb ''' - Colors are imperfect.
''' combascb ''' - Colors are imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compis.cpp compis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp compis] ==
Uhrg graphics are drawn wrong (upd7220 bugs?).
Uhrg graphics are drawn wrong (upd7220 bugs?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/corona.cpp corona] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp corona] ==
''' legrandc, re800v3 ''' - Color PROM needs redump.
''' legrandc, re800v3 ''' - Color PROM needs redump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cosmicos.cpp cosmicos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp cosmicos] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp cps1] ==
''' gulunpa ''' - One bad gfx ROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==
''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.
''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.


Line 257: Line 257:
''' varthb2 ''' - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.
''' varthb2 ''' - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_5205.cpp cps1bl_5205] ==
''' varthb3 ''' - Bootleg with different gfx hardware.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp cps1bl_5205] ==
''' sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones ''' - Bootlegs with different gfx hardware.
''' sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones ''' - Bootlegs with different gfx hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp cps1bl_pic] ==
''' punipic, punipic2, punipic3, slampic, wofpic ''' - Bootlegs with different gfx hardware.
''' punipic, punipic2, punipic3, slampic, wofpic ''' - Bootlegs with different gfx hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.cpp cps2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp cps2] ==
''' gigaman2 ''' - A bootleg with a different layer offset.
''' gigaman2 ''' - A bootleg with a different layer offset.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospang.cpp crospang] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp cswat] ==
''' bestri ''' - Some GFX glitches (tile banking / enable wrong).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==
Gfx/colors aren't correctly emulated (ROMs redump needed).
Gfx/colors aren't correctly emulated (ROMs redump needed).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp cubo] ==
AGA emulation is missing some features.
AGA emulation is missing some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cybertnk.cpp cybertnk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp cybertnk] ==
Sprite zooming and sprite shadows need improving.
Sprite zooming and sprite shadows need improving.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dai3wksi.cpp dai3wksi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp dai3wksi] ==
''' dai3wksi, runaways, warp1, warp1t ''' - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.
''' dai3wksi, runaways, warp1, warp1t ''' - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dassault.cpp dassault] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dassault] ==
Blending effects aren't fully emulated.
Blending effects aren't fully emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dblcrown.cpp dblcrown] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp dblcrown] ==
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbz.cpp dbz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp dbz] ==
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
it's associated to the wrong logical tilemap and the same happens in DBZ2
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.
test mode. It should be a bug in K056832 emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dc_atomiswave.cpp dc_atomiswave] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp dc_atomiswave] ==
Graphics system emulation is lacking some features.
Graphics system emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dday.cpp dday] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp dday] ==
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddayjlc.cpp ddayjlc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp ddayjlc] ==
Priorities aren't perfect.
Priorities aren't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp ddenlovr] ==
''' funkyfig ''' - Scrolling and priorities problems.
''' funkyfig and clones ''' - Scrolling and priorities problems.


''' momotaro ''' - Protection + different blitter commands shuffling.
''' momotaro ''' - Protection + different blitter commands shuffling.
Line 308: Line 307:
''' mjflove ''' - Transparency problems in title screen, staff roll and gal display (the background is not visible).
''' mjflove ''' - Transparency problems in title screen, staff roll and gal display (the background is not visible).


''' nettoqc, ultrchmp ''' - Marked as imperfect colors.
''' nettoqc, ultrchmp and clone''' - Marked as imperfect colors.


''' quiz365, quiz365t, seljan2 ''' - Marked as imperfect graphics.
''' quiz365 and clone, seljan2 ''' - Marked as imperfect graphics.


''' quizchq, quizchql ''' - Some palette issues.
''' quizchq and clone ''' - Some palette issues.


''' rongrong, rongrongg, rongrongj ''' - Marked as imperfect colors.
''' rongrong and clones ''' - Marked as imperfect colors.


''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).
''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco0.cpp deco0] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dec0] ==
''' automat, ffantasybl, secretab ''' - Bootleg on different hardware.
''' automat, ffantasybl, mastbond, secretab ''' - Bootleg on different hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp deco32] ==
''' dragngun, tattass, tattassa ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.
''' dragngun and clones, tattass and clones ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.


''' gunhard, lockload, lockloadu ''' - Marked as imperfect graphics.
''' lockload and clones ''' - Marked as imperfect graphics.


''' nslasher, nslasherj, nslashers ''' - Marked as imperfect graphics.
''' nslasher and clones ''' - Marked as imperfect graphics.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.cpp decocass] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp decocass] ==
''' csdtenis ''' -  
''' cmanhat ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp deco_mlc] ==
Blending, raster effect features aren't fully emulated currently.
Blending, raster effect features aren't fully emulated currently.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deniam.cpp deniam] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp deniam] ==
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp deshoros] ==
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulaatinge the graphics with genuine artwork display.
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfruit.cpp dfruit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp dfruit] ==
TC0091LVC emulation lacks some features, resulting in gfx glitches.
TC0091LVC emulation lacks some features, resulting in gfx glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp dkong] ==
''' pestplce ''' - Colors and origin unknown.
''' pestplce ''' - Colors and origin unknown.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp dmndrby] ==
There are some remaining graphics issues and colors are imperfect.
There are some remaining graphics issues and colors are imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drgnmst.cpp drgnmst] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp drgnmst] ==
''' mastfury ''' - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).
''' mastfury ''' - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp dwarfd] ==
Suffers from incomplete 8275 CRT emulation.
Suffers from incomplete 8275 CRT emulation.


''' quarterh and clones ''' - Laserdisc isn't dumped yet.
''' quarterh and clones ''' - Laserdisc isn't dumped yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax] ==
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the deriver).
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the driver).


''' shpeng ''' - Color PROMs dumps are bad.
''' shpeng ''' - Color PROMs dumps are bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/efdt.cpp efdt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp efdt] ==
Missing starfield and possibly missing background gradient.
Missing starfield and possibly missing background gradient.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_ep3a19a.cpp elan_ep3a19a] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp elan_ep3a19a] ==
The GFX capabilities of the SoC aren't fully emulated yet.
The GFX capabilities of the SoC aren't fully emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp elan_eu3a05] ==
''' rad_sinv ''' - Various glitches. See top of the driver.
''' rad_sinv ''' - Various glitches. See top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp electron] ==
Graphics seem to be wrong for several games.
Graphics seem to be wrong for several games.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith] ==
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ep64.cpp ep64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp ep64] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/equites.cpp equites] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp equites] ==
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.


''' hvoltage, splndrbt and clones ''' - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
''' hvoltage, splndrbt and clones ''' - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ertictac.cpp ertictac] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp ertictac] ==
''' poizone ''' - Video timings are off, causing various glitches.
''' poizone ''' - Video timings are off, causing various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp esh] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ettrivia.cpp ettrivia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp ettrivia] ==
''' strvmstr ''' - Color PROMs dumps are bad.
''' strvmstr ''' - Color PROMs dumps are bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exerion.cpp exerion] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp exerion] ==
''' irion ''' - Priorities aren't correct.
''' irion ''' - Priorities aren't correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/expro02.cpp expro02] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp expro02] ==
''' fantasia and clones ''' - GFX glitches.
''' fantasia and clones ''' - GFX glitches.


Line 402: Line 401:
''' zipzap ''' - Bad dump.
''' zipzap ''' - Bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/falcots28.cpp falcots28] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit4440] ==
HD46505SP row updated function isn't fully understood yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falcots28] ==
Some scrolling issues (GNU nano for example).
Some scrolling issues (GNU nano for example).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/famibox.cpp famibox] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp famibox] ==
Screen modulation (before time out) is not emulated.
Screen modulation (before time out) is not emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp fcrash] ==
''' fcrash, ffightbl, ffightbla ''' - GFX glitches during the second cycle of attract mode.
''' fcrash, ffightbl, ffightbla ''' - GFX glitches during the second cycle of attract mode.


''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.
''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.


''' ffightblb, sf2m1, sf2m9, sgyxz, wofabl ''' - Bootlegs on different hardware suffer from GFX glitches.
''' ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl ''' - Bootlegs on different hardware suffer from GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp fitfight] ==
Scrolling and sprite color problems.
Scrolling and sprite color problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flipjack.cpp flipjack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp flipjack] ==
Various gfx/color problems remaining.
Various gfx/color problems remaining.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flower.cpp flower] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp flower] ==
Priorities aren't correct yet.
Priorities aren't correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fm7] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fromance.cpp fromance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp fromance] ==


''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.
''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp fruitpc] ==
Preliminary driver. Pc based hardware.
Preliminary driver. Pc based hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld] ==
''' bigdeal, bigdealb, bonuscrd, bonuscrda ''' - Each game needs its own bipolar PROM dump.
''' bigdeal and clone, bonuscrd and clone ''' - Each game needs its own bipolar PROM dump.


''' clubcard ''' - Wrong background color.
''' clubcard ''' - Wrong background color.
Line 440: Line 442:
''' multiwina ''' - Different tilemap / screen parameters.
''' multiwina ''' - Different tilemap / screen parameters.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fuukifg3.cpp fuukifg3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuukifg3] ==
Raster effects are imperfect: bad frames when lots of new sprites.
Raster effects are imperfect: bad frames when lots of new sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco3d.cpp gaelco3d] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco3d] ==
Graphics rendering isn't perfect yet.
Graphics rendering isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp gaiden] ==
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galastrm.cpp galastrm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp galastrm] ==
FLIPX support in taitoic.cpp is not quite correct.
FLIPX support in taitoic.cpp is not quite correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxia.cpp galaxia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp galaxia] ==
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian] ==
''' aracnis ''' - Marked as imperfect graphics.
''' aracnis ''' - Marked as imperfect graphics.


''' bagmanmc, bagmanm2, kong, luctoday, mandinka, porter, spcwarp, superbon, supergx, timefgtr ''' - Missing color PROM dump.
''' bagmanmc, bagmanm2, kong, luctoday, mandinka, porter, superbon, supergx, timefgtr ''' - Missing color PROM dump.


''' bmxstunts ''' - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.
''' bmxstunts ''' - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.


''' catacomb ''' - Color PROM might be mismatched.
''' catacomb ''' - Color PROM might be mismatched.
''' galaxianbl3 ''' - Bad PROM or decode.


''' galkamika ''' - One GFX ROM is bad.
''' galkamika ''' - One GFX ROM is bad.
Line 470: Line 474:
''' jungsub ''' - One GFX ROM is bad. Some unknown writes, probably GFX related.
''' jungsub ''' - One GFX ROM is bad. Some unknown writes, probably GFX related.


''' all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff ''' - PROM is dumped but isn't correctly hooked up yet.
''' ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff ''' - PROM is dumped but isn't correctly hooked up yet.


''' olibug ''' - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).
''' olibug ''' - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).


''' portera ''' - Might actually be correct, but no video reference to check.
''' portera ''' - Might actually be correct, but no video reference to check.
''' spactrai ''' -


''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.
''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxold] ==
''' bullsdrtg ''' - One of the GFX ROMs is bad.
''' bullsdrtg ''' - One of the GFX ROMs is bad.


Line 485: Line 491:
''' dkongjrmc ''' - Sprites leave artifacts. Also colors aren't 100%.
''' dkongjrmc ''' - Sprites leave artifacts. Also colors aren't 100%.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galgames.cpp galgames] ==
''' spcwarp ''' - Missing color PROM dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp galgames] ==
''' galgame4 ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers).
''' galgame4 ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani3.cpp galpani3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp galpani3] ==
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaplus.cpp gaplus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp gaplus] ==
The starfield is wrong.
The starfield is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp gb] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gba.cpp gba] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp gba] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gberet.cpp gberet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp gberet] ==
''' gberetb ''' - Needs correct PROM decoding.
''' gberetb ''' - Needs correct PROM decoding.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gcpinbal.cpp gcpinbal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp gcpinbal] ==
Missing row scroll (column scroll?).
Missing row scroll (column scroll?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gei.cpp gei] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp gei] ==
All games in the driver have wrong colors.
All games in the driver have wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/getaway.cpp getaway] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp getaway] ==
Extensive list at the top of the driver.
Extensive list at the top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.cpp glass] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp glass] ==
Incorrect priorities.
Incorrect priorities.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp goldnpkr] ==
''' ngoldb ''' - Some GFX ROMs are badly dumped.
''' ngoldb ''' - Some GFX ROMs are badly dumped.


''' super21p ''' - Palette decoding isn't perfect yet.
''' super21p ''' - Palette decoding isn't perfect yet.


''' animpkr, wtchjacka, wtchjackb, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjackh ''' - PROMs are badly dumped / missing.
''' animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj ''' - PROMs are badly dumped / missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp goldstar] ==
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.


''' crazybon, crazybona, nfb96sea, nfb96seb, nfb96sec ''' - Color PROMS might be mismatched.
''' crazybon and clones, nfb96sea, nfb96seb, nfb96sec ''' - Color PROMS might be mismatched.
 
''' fl7_50 and clones ''' - Tiles decode isn't correct yet.


''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.
''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.
Line 530: Line 542:


''' luckylad, magodds and clones, star100, wcat3 ''' - Colors aren't perfect.
''' luckylad, magodds and clones, star100, wcat3 ''' - Colors aren't perfect.
''' moonlghtb, moonlghtc ''' - Odd palette value at 0xc780, should be black.


''' nd8lines ''' - PROMs aren't correctly decoded, so very wrong colors.
''' nd8lines ''' - PROMs aren't correctly decoded, so very wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goodejan.cpp goodejan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp goodejan] ==
Some sprites flicker on attract mode.
Some sprites flicker on attract mode.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gottlieb.cpp gottlieb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb] ==
''' vidvince ''' - Sprite wrapping issues.
''' vidvince ''' - Sprite wrapping issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gp32] ==
Palette should be normalized to actual TFT color space.
Palette should be normalized to actual TFT color space.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp grchamp] ==
"Radar" is probably wrong.
"Radar" is probably wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstream.cpp gstream] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp gstream] ==
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp gstriker] ==
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsword.cpp gsword] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp gsword] ==
''' josvolly ''' - Video hardware isn't completely understood.
''' josvolly ''' - Video hardware isn't completely understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp gticlub] ==
Not all features of the Konami 3D hardware have been implemented.
Not all features of the Konami 3D hardware have been implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp gumbo] ==
''' mspuzzleb ''' - Bad dumps.
''' mspuzzleb ''' - Bad dumps.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/halleys.cpp halleys] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp halleys] ==
All games suffer from the many missing features of the blitter emulation.
All games suffer from the many missing features of the blitter emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/holeland.cpp holeland] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp holeland] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).


''' holeland ''' - Missing tile/sprite priority.
''' holeland and clones ''' - Missing tile/sprite priority.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp homedata] ==
''' battlcry and clones ''' - Some tiny gfx glitches.
''' battlcry and clones ''' - Some tiny gfx glitches.


Line 575: Line 589:
''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homerun.cpp homerun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp homerun] ==
Needs better emulation of gfx bank switching.
Needs better emulation of gfx bank switching.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp hprot1] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp ibmpcjr] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icatel.cpp icatel] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp icatel] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs017] ==
''' mgdh ''' - Wrong colors in betting screen.
''' mgdh ''' - Wrong colors in betting screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igspoker] ==
''' igs_ncs2 ''' - Incomplete dump.
''' igs_ncs2 ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imolagp.cpp imolagp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp imolagp] ==
Current color implementation is incorrect.
Current color implementation is incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp indy_indigo2] ==
''' indy_4610, indy_4613, indy_5015 ''' -
''' indy_4610, indy_4613, indy_5015 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inufuku.cpp inufuku] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp inufuku] ==
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech32] ==
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp jack] ==
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp jaguar] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jalmah.cpp jalmah] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jalmah] ==
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jchan.cpp jchan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp jchan] ==
There are some priority issues.
There are some priority issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.cpp jclub2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp jclub2] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.


''' jclub2 and clones ''' - Priorities need some work.
''' jclub2 and clones ''' - Priorities need some work.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jongkyo.cpp jongkyo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp jongkyo] ==
Colors are wrong, possibly due to wrong video ram banking.
Colors are wrong, possibly due to wrong video RAM banking.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpmimpct] ==
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp jtc] ==
''' jtces40 ''' - Hi-res GFX and colours need fixing.
''' jtces40 ''' - Hi-res GFX and colours need fixing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaneko16.cpp kaneko16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko16] ==
''' packbang ''' - Priorities between stages could be wrong.
''' packbang ''' - Priorities between stages could be wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp kingdrby] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp koftball] ==
Game marked as imperfect graphics. No further note in the driver.
Game marked as imperfect graphics. No further note in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koikoi.cpp koikoi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp koikoi] ==
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigs.cpp konamigs] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konamigs] ==
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konamigx] ==
All games have minor graphics glitches.
All games have minor graphics glitches.


Line 651: Line 665:
''' winspike and clones ''' - Bad sprite colours (might be more protection).
''' winspike and clones ''' - Bad sprite colours (might be more protection).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konamim2] ==
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable.
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable.


''' heatof11 ''' -  
''' heatof11 ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konmedal] ==
''' buttobi, ddboy and clone ''' - Priorities not understood and wrong in places, apparently controlled by PROM.
''' buttobi, ddboy and clone ''' - Priorities not understood and wrong in places, apparently controlled by PROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konmedal68k] ==
Some small gfx glitches remain.
Some small gfx glitches remain.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyugo.cpp kyugo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp kyugo] ==
''' 99lstwarb ''' - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.
''' 99lstwarb ''' - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.cpp laserbas] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp laserbas] ==
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbeach.cpp lbeach] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp lbeach] ==
Colors aren't probably 100% correct yet. No reference available.
Colors aren't probably 100% correct yet. No reference available.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethal.cpp lethal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp lethal] ==
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp lethalj] ==
''' franticf and clone ''' - Flickers when inserting a coin.
''' franticf and clone ''' - Flickers when inserting a coin.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lft_craft.cpp lft_craft] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp lft_craft] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lft_phasor.cpp lft_phasor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp lft_phasor] ==
PAL emulation is missing.
PAL emulation is missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/liberate.cpp liberate] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp liberate] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/littlerb.cpp littlerb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp littlerb] ==
The VDP device isn't perfectly understood yet.
The VDP device isn't perfectly understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lkage.cpp lkage] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp lkage] ==
''' bygone ''' - Title screen glitches, other glitches.
''' bygone ''' - Title screen glitches, other glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lordgun.cpp lordgun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp lordgun] ==
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lsasquad.cpp lsasquad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp lsasquad] ==
Wrong sprite/tilemap priority. Scrollram not entirely understood.
Wrong sprite/tilemap priority. Scrollram not entirely understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp m10] ==
Colors are close to screenshots for IPM Invader. The other games have not been verified.
Colors are close to screenshots for IPM Invader. The other games have not been verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp m107] ==
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m62_bkungfu.cpp m62_bkungfu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp m62_bkungfu] ==
Blitter data is encrypted and MCU is undumped.
Blitter data is encrypted and MCU is undumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m90.cpp m90] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp m90] ==
''' dynablstb4 ''' - This bootleg has offset sprites.
''' dynablstb4 ''' - This bootleg has offset sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp m92] ==
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.


''' ppan ''' - Bootleg on different hardware.
''' ppan ''' - Bootleg on different hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp magicfly] ==
''' bchance ''' - One of the GFX roms is a bad dump.
''' bchance ''' - One of the GFX ROMs is a bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp malzak] ==
Playfield graphics may be banked.
Playfield graphics may be banked.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp marinedt] ==
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.cpp mazerbla] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp mazerbla] ==
The games use a custom video controller which isn't fully understood. (See notes on top of driver)
The games use a custom video controller which isn't fully understood. (See notes on top of driver)


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc10.cpp mc10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp mc10] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1000.cpp mc1000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp mc1000] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meadows.cpp meadows] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp mc1502] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows] ==
''' gypsyjug ''' - Incomplete dump.
''' gypsyjug ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaphx.cpp megaphx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp megaphx] ==
TMS34010 isn't correctly hooked up and / or has some bugs.
TMS34010 isn't correctly hooked up and / or has some bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megasys1.cpp megasys1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp megaplay] ==
Overlay isn't accurately emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp megasys1] ==
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.


''' tshingen and clone ''' - Unemulated mosaic effect.
''' tshingen and clone ''' - Unemulated mosaic effect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit] ==
''' couple and clones, mdchoice, pitboss and clones, riviera and clone ''' - Games marked as imperfect graphics. No further note.
''' chkndraw and clones, couple and clones, mosdraw, pitboss and clones, riviera and clones ''' - Games marked as imperfect graphics. No further note.


''' dodge ''' - Incomplete dump.
''' dodgectya, dodgectyb, dodgectyc ''' - No text is drawn.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp meritm] ==
V9938 emulation is incomplete.
V9938 emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mermaid.cpp mermaid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp mermaid] ==
''' mermaid, yachtsmn ''' - Some GFX effects aren't emulated correctly.
''' mermaid, yachtsmn ''' - Some GFX effects aren't emulated correctly.


''' rougien ''' - Stars playfield colors and scrolling are wrong.
''' rougien ''' - Stars playfield colors and scrolling are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro] ==
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli and clone, toride2 and clones ''' - Various GFX glitches.
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones ''' - Various GFX glitches.


''' gstrik2 and clone ''' - Priorities between rounds are wrong.
''' gstrik2 and clone ''' - Priorities between rounds are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mgames.cpp mgames] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp mgames] ==
Color system (no bipolar PROMs in the system), needs a reference.
Color system (no bipolar PROMs in the system), needs a reference.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midzeus] ==
''' invasnab, invasnv4, mk4, mk4a, mk4b ''' - Zeus chip emulation is incomplete.
''' invasnab and clones, mk4 and clones ''' - Zeus chip emulation is incomplete.


''' crusnexo, crusnexoa, crusnexob, thegrid, thegrida ''' - Zeus 2 chip emulation is preliminary.
''' crusnexo and clones, thegrid and clones ''' - Zeus 2 chip emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp minicom] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp mitchell] ==
''' mstworld ''' - Bootleg with different video RAM banking.
''' mstworld ''' - Bootleg with different video RAM banking.


''' mstworld2 ''' - GFX garbage at title screen with clean NVRAM. Might be a BTANB.
''' mstworld2 ''' - GFX garbage at title screen with clean NVRAM. Might be a BTANB.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mjkjidai.cpp mjkjidai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp mjkjidai] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp model1] ==
''' swa and clone ''' - Ship models periodically disappear for a frame or two during attract mode and while in-game.
''' swa and clone ''' - Ship models periodically disappear for a frame or two during attract mode and while in-game.


''' vformula ''' - TGP coprocessor emulation is incomplete.
''' vformula ''' - TGP coprocessor emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp model2] ==
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.


''' model 2c games ''' - 3D coprocessor isn't emulated.
''' model 2c games ''' - 3D coprocessor isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp model3] ==
Video hardware emulation is lacking many features.
Video hardware emulation is lacking many features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monon_color.cpp monon_color] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp monon_color] ==
Some unimplemented GFX features.
Some unimplemented GFX features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp monzagp] ==
Incorrect colors and some GFX inaccuracies.
Incorrect colors and some GFX inaccuracies.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp moo] ==
''' bucky and clones ''' - GFX glitches.
''' bucky and clones ''' - GFX glitches.


''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().
''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.hxx mpu4mod2sw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==
''' connect4 ''' - Uses incandescent lamps to make a display grid, need better timing to make this work
''' connect4 ''' - Uses incandescent lamps to make a display grid, need better timing to make this work


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp mpu4vid] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp mquake] ==
Marked as imperfect graphics. No further note in the driver.
Marked as imperfect graphics. No further note in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp ms32] ==
Video system is only partially understood. Extensive TODO on top of the driver.
Video system is only partially understood. Extensive TODO on top of the driver.


''' f1superb ''' - Has an additional unemulated DSP for road GFX.
''' f1superb ''' - Has an additional unemulated DSP for road GFX.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/murogem.cpp murogem] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp murogem] ==
The palette system needs to be understood.
The palette system needs to be understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mystwarr.cpp mystwarr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp mystwarr] ==
All games are marked as imperfect graphics. No further note in the driver.
All games are marked as imperfect graphics. No further note in the driver.


''' metamrph and clones ''' - Intro needs alpha blended sprites.
''' metamrph and clones ''' - Intro needs alpha blended sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2500.cpp mz2500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp mz2500] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp n64] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n8080.cpp n8080] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp n8080] ==
''' helifire, helifirea '''  
''' helifire, helifirea '''  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcofl.cpp namcofl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namcofl] ==
''' speedrcr ''' - Some GFX glitches.
Some GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcona1.cpp namcona1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namcona1] ==
''' xday2 ''' -  
''' xday2 ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namcond1] ==
Video emulation lacks some graphical effects (ROZ, ..).
Video emulation lacks some graphical effects (ROZ, ..).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namcos2] ==
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.


''' finalap2, finalap2j, suzuka8h, suzuka8hj, suzuka8h2 ''' - Bad road colors.
''' finalap2 and clones, suzuka8h and clones ''' - Bad road colors.


''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.
''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.
Line 845: Line 868:
''' fourtrax and clones ''' -
''' fourtrax and clones ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namcos21] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namcos21_c67] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namcos21_de] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namcos22] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos86.cpp namcos86] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namcos23] ==
Graphics system emulation is lacking some features and some aren't understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namcos86] ==
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp naomi] ==
Graphics system emulation is lacking some features.
Graphics system emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8900.cpp nbmj8900] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nbmj8900] ==
''' ohpaipee ''' -  
''' ohpaipee ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp neoprint] ==
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nes] ==
PPU emulation needs to be brought up to par with current knowledge.
PPU emulation needs to be brought up to par with current knowledge.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_m8.cpp nes_m8] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nes_m8] ==
PPU emulation needs to be brought up to par with current knowledge.
PPU emulation needs to be brought up to par with current knowledge.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_m82.cpp nes_m82] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nes_m82] ==
PPU emulation needs to be brought up to par with current knowledge.
PPU emulation needs to be brought up to par with current knowledge.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt02_vt03.cpp nes_vt02_vt03] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nes_vt02_vt03] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt09.cpp nes_vt09] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nes_vt09] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt32.cpp nes_vt32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nes_vt32] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt369_vtunknown nes_vt369_vtunknown]==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nes_vt369_vtunknown]==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/news_r4k.cpp news_r4k.cpp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp news_r4k.cpp] ==
Framebuffer isn't emulated.
Framebuffer isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nightgal] ==
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk16] ==
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.


''' tdragon3h ''' - Bootleg with different sound hardware.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp nwk-tr] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==
Complex Konami 3D hardware. Some features aren't correctly implemented yet.
Complex Konami 3D hardware. Some features aren't correctly implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp nycaptor] ==
Driver needs real bg/sprite priority system.
Driver needs real bg/sprite priority system.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp oneshot] ==
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/othello.cpp othello] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp othello] ==
Correct colors need to be derived from the color DAC (24 resistors) on pcb.
Correct colors need to be derived from the color DAC (24 resistors) on PCB.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp overdriv] ==
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman] ==
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.


Line 925: Line 949:
''' painter ''' - Sprite ROM dump is bad.
''' painter ''' - Sprite ROM dump is bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp panicr] ==
Sprite - sprite priorities are possibly wrong. Needs video reference.
Sprite - sprite priorities are possibly wrong. Needs video reference.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paradise.cpp paradise] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp paradise] ==
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 roms?
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp pasopia7] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1512.cpp pc1512] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp pc1512] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp peplus] ==
''' all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.
''' all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix] ==
''' capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.
''' capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.


''' phoenixi ''' -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.
''' phoenixi ''' -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pingpong.cpp pingpong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp pingpong] ==
''' cashquiz ''' - Incomplete dump.
''' cashquiz ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp pinkiri8] ==
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piratesh.cpp piratesh] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp piratesh] ==
The KONAMI custom GFX chips' emulation isn't perfect yet.
The KONAMI custom GFX chips' emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pktgaldx.cpp pktgaldx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp pktgaldx] ==
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/playch10.cpp playch10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp playch10] ==
''' pc_bstar, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.
''' pc_bstar, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.


Line 964: Line 988:
''' pc_ngai2 ''' - Level 2 BG graphics are a total mess.
''' pc_ngai2 ''' - Level 2 BG graphics are a total mess.


''' pc_radr2, pc_radrc ''' -  
''' pc_radr2, pc_radrc, pc_sjetm ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/playmark.cpp playmark] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark] ==
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plus4.cpp plus4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp plus4] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pofo.cpp pofo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp plygonet] ==
Player's tank currently flickers on and off during the first in-game attract-mode segment.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp pofo] ==
Cursor is missing. LCD board isn't emulated.
Cursor is missing. LCD board isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/polepos.cpp polepos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp polepos] ==
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/popobear.cpp popobear] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp popobear] ==
Auto-animation speed is erratic (way too fast).
Auto-animation speed is erratic (way too fast).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp portrait] ==
Some sprite issues and palette system isn't understood.
Some sprite issues and palette system isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerbal.cpp powerbal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp powerbal] ==
''' atombjt ''' - Game adapted to this hw, might still have some GFX glitches lurking.
''' atombjt ''' - Game adapted to this hw, might still have some GFX glitches lurking.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp progolf] ==
Map display is (almost) correct but color pens aren't.
Map display is (almost) correct but color pens aren't.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion5.cpp psion5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion5] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp pturn] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pturn.cpp pturn] ==
Palette decoding isn't perfect.
Palette decoding isn't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp pve500] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quasar.cpp quasar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp quasar] ==
Marked as imperfect graphics with no further note.
Marked as imperfect graphics with no further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/quickpick5.cpp quickpick5] ==
''' quickp5 ''' - Some small gfx glitches remain.
''' quickp5 ''' - Some small gfx glitches remain.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp quizpun2] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rabbit.cpp rabbit] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp rabbit] ==
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp rainbow] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp realbrk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp realbrk] ==
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp redalert] ==
''' demoneye ''' - Missing the 3rd GFX layer.
''' demoneye ''' - Missing the 3rd GFX layer.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rltennis.cpp rltennis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp rltennis] ==
Various gfx glitches here and there, mostly related to wrong size of data.
Various gfx glitches here and there, mostly related to wrong size of data.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rohga.cpp rohga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp rohga] ==
Wrong/unemulated alpha/priority functions.
Wrong/unemulated alpha/priority functions.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ron.cpp ron] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp ron] ==
Palette PROMs not correctly hooked up.
Palette PROMs not correctly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roul.cpp roul] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp roul] ==
Palette and blitter command 0x00 need verifying.
Palette and blitter command 0x00 need verifying.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp route16] ==
''' jongpute ''' - Palette decoding is wrong.
''' jongpute, vscompmj ''' - Palette decoding is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp royalmah] ==
''' chalgirl ''' - Missing PROM dump.
''' chalgirl ''' - Missing PROM dump.
''' ichiban, pongboo2 ''' - Palette handling is wrong (games don't work anyway).


''' mjsenka, mjyarou and clone, rkjanoh2 ''' - They never seem to set the palette base.
''' mjsenka, mjyarou and clone, rkjanoh2 ''' - They never seem to set the palette base.
Line 1,041: Line 1,069:
''' mjsiyoub ''' - Colors need verifying.
''' mjsiyoub ''' - Colors need verifying.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.cpp rungun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp rungun] ==
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_intchess.cpp saitek_intchess] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek_intchess] ==
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sangho.cpp sangho] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp sangho] ==
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp sbrain] ==
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp sbugger] ==
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute ram connected to r/g/b outputs without use of color prom or color table.
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp scobra] ==
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up.
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp scramble] ==
''' troopy ''' - Maybe imperfect GFX decode or maybe bad GFX ROMs.
''' troopy ''' - Bad GFX ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scregg.cpp scregg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp scregg] ==
''' rockduck ''' - Color PROMs are mismatched.
''' rockduck ''' - Color PROMs are mismatched.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp scyclone] ==
''' magictch ''' - Wrong text layer hook up, some scroll offsets are wrong.
Colors need to be verified.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp sderby] ==
''' croupierb, magictch ''' - Wrong text layer hook up, some scroll offsets are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp seabattl] ==
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp segaatom] ==
Preliminary driver. H8S/2373 based.
Preliminary driver. H8S/2373 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.cpp segajw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp segajw] ==
Preliminary driver.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16a.cpp segas16a] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp segas16a] ==
''' fantzonepr ''' - Bad / missing GFX ROMs.
''' fantzonepr ''' - Bad / missing GFX ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18_astormbl.cpp segas18_astormbl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp segas18_astormbl] ==
There are glitches that need to be verified against hardware.
There are glitches that need to be verified against hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp segas24] ==
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).


''' crkdown, crkdownj, crkdownu ''' - Clipping / solid layer problems? (Radar display).
''' crkdown and clones ''' - Clipping / solid layer problems? (Radar display).


''' qsww ''' - Wrong background color on title screen.
''' qsww ''' - Wrong background color on title screen.


''' sgmastc, sgmastj ''' - Some gfx offset / color problems?
''' sgmastc and clones ''' - Some gfx offset / color problems?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp segas32] ==
Some graphics effects aren't understood / implemented yet.
Some graphics effects aren't understood / implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seibuspi.cpp seibuspi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp segasp] ==
Graphics system emulation is lacking some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibuspi] ==
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sengokmj.cpp sengokmj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp sengokmj] ==
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta] ==
''' blandia, blandiap ''' - There is at least a missing rowscroll effect.
''' blandia and clones ''' - There is at least a missing rowscroll effect.


''' crazyfgt ''' - Graphics glitches.
''' crazyfgt ''' - Graphics glitches.
Line 1,110: Line 1,144:
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta2] ==
''' deerhunt and clones, wschamp and clone ''' - Offset tilemap sprite during demo.
''' deerhunt and clones, wschamp and clones ''' - Offset tilemap sprite during demo.


''' grdians ''' - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.
''' grdians and clones ''' - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.


''' myangel ''' - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
''' myangel ''' - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
Line 1,119: Line 1,153:
''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.
''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.


''' endrichs, reelquak ''' - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.
''' endrichs and clones, reelquak ''' - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.


''' staraudi ''' -
''' staraudi ''' - Needs flipscreen hook up.


''' telpacfl ''' - One of the GFX ROMs is a bad dump.
''' telpacfl ''' - One of the GFX ROMs is a bad dump.


''' trophyh ''' - Mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.
''' trophyh and clone ''' - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.


''' turkhunt ''' -
''' turkhunt ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shangha3.cpp shangha3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp shangha3] ==
Zoom support isn't accurate, possibly other missing blitter features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shanghai.cpp shanghai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp shanghai] ==
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.


Line 1,138: Line 1,173:
''' shanghai ''' - The end of round animation in Shanghai is wrong.
''' shanghai ''' - The end of round animation in Shanghai is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sis630.cpp sis630] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp sis630] ==
Preliminary driver. Big TODO on top of file.
Preliminary driver. Big TODO on top of file.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sidearms.cpp sidearms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp sidearms] ==
''' sidearms, sidearmsj, sidearmsr ''' - Starfield emulation is preliminary.
''' sidearms and clones ''' - Starfield emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp simple_st0016] ==
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skimaxx.cpp skimaxx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp skimaxx] ==
The player often disappears (when she's too slow?). Is this normal ?
The player often disappears (when she's too slow?). Is this normal ?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp skylncr] ==
''' bdream97, seadevil ''' - GFX glitches.
''' bdream97, seadevil ''' - GFX glitches.


''' olymp, score5, sonikfig, spcliner ''' - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.
''' olymp, score5, sonikfig, spcliner ''' - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skyraid.cpp skyraid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp skyraid] ==
Color decoding isn't fully understood.
Color decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sliver.cpp sliver] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp sliver] ==
Some transparency problems in some stages.
Some transparency problems in some stages.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp sm7238] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snes.cpp snes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp smc777] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp snes] ==
Snes video emulation isn't perfect yet.
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp snesb] ==
Snes video emulation isn't perfect yet.
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spacefb.cpp spacefb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp spacefb] ==
Bullet colors are incorrect.
Bullet colors are incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spaceg.cpp spaceg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp spaceg] ==
Various gfx glitches.
Various gfx glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp spbactn] ==
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spcforce.cpp spcforce] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp spcforce] ==
Color decoding isn't fully understood.
Color decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special_gambl.cpp special_gambl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp special_gambl] ==
The pens are borrowed from Specialist MX and probably wrong.
The pens are borrowed from Specialist MX and probably wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/speglsht.cpp speglsht] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp speglsht] ==
Some GFX glitches.
Some GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp spg110] ==
Preliminary driver. Sunplus SPG110 based.
Preliminary driver. Sunplus SPG110 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx.cpp spg2xx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp spg2xx] ==
''' abltenni, rad_skat and clone, tvsprt10, wiwi18 ''' - GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp spg2xx_jakks] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks.cpp spg2xx_jakks] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp spg2xx_jakks_sharp] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_sharp.cpp spg2xx_jakks_sharp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp spg2xx_lexibook] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_lexibook.cpp spg2xx_lexibook] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp spg2xx_mysprtch] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_pdc.cpp spg2xx_pdc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp spg2xx_pdc] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_playvision.cpp spg2xx_playvision] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp spg2xx_playvision] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senario.cpp spg2xx_senario] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp spg2xx_senario] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senario_poker.cpp spg2xx_senario_poker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp spg2xx_senario_poker] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senca.cpp spg2xx_senca] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp spg2xx_senca] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_shredmjr.cpp spg2xx_shredmjr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp spg2xx_shredmjr] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_vii.cpp spg2xx_vii] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp spg2xx_vii] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_wiwi.cpp spg2xx_wiwi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp spg2xx_wiwi] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_zone.cpp spg2xx_zone] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp spg2xx_zone] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash_ms.cpp splash_ms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp splash_ms] ==
Bootleg hardware. Emulation still preliminary.
Bootleg hardware. Emulation still preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp spoker] ==
'''3super8''' - Roms are badly dumped.
'''3super8''' - ROMs are badly dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sprint2.cpp sprint2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp sprint2] ==
Snes video emulation isn't perfect yet.
Supposedly is color instead of b/w, but there isn't any color PROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/srmp5.cpp srmp5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp srmp5] ==
Custom seta video chip emulation is incomplete.
Custom seta video chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/srmp6.cpp srmp6] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp srmp6] ==
Custom seta video chip emulation is incomplete.
Custom seta video chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp sshot] ==
Graphics aren't fully understood yet.
Graphics aren't fully understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp ssingles] ==
Colors are wrong (possibly missing PROMs).
Colors are wrong (possibly missing PROMs).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssrj.cpp ssrj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp ssrj] ==
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssv.cpp ssv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp ssv] ==
All games are missing CRT controller emulation (resolution+visible area+flip screen?).
All games are missing CRT controller emulation (resolution+visible area+flip screen?).


Line 1,272: Line 1,312:
''' pastelis ''' - Imperfect raster effects in ending credits and shadows.
''' pastelis ''' - Imperfect raster effects in ending credits and shadows.


''' stmblade ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.
''' stmblade and clones ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.


''' ultrax ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.
''' ultrax and clones ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stuntair.cpp stuntair] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp stuntair] ==
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp stv] ==
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino2] ==
''' humlan, squeenb ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.
''' qbeebing, queenbee and clones, squeenb, treamary ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.


''' ptrain ''' - Missing scroll in race screens.
''' ptrain ''' - Missing scroll in race screens.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp summit] ==
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna8] ==
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).


''' starfigh ''' - Missing starfield effect.
''' starfigh ''' - Missing starfield effect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sunplus_unsp20soc sunplus_sunplus_unsp20soc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp superwng] ==
Newer hardware than the one in vii.cpp, graphics capabilities aren't completely emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==
Missing color PROM dump.
Missing color PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp supracan] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp suprgolf] ==
Some weird framebuffer vertical gaps with some object, namely the green and the
Some weird framebuffer vertical gaps with some object, namely the green and the
trees (zooming?).
trees (zooming?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprnova.cpp suprnova] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp suprnova] ==
Video emulation is missing many features. Detailed list in the driver.
Video emulation is missing many features. Detailed list in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprslam.cpp suprslam] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp suprslam] ==
Sprite offset control hasn't been found.
Sprite offset control hasn't been found.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp system1] ==
''' gardiab, gardiaj ''' - Some graphics glitches.
''' gardiab, gardiaj ''' - Some graphics glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp system16] ==
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tabe22.cpp tabe22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tabe22] ==
Probably missing some text effects.
Probably missing some text effects.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taitoair] ==
''' topland ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.
''' topland and clones ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taitojc] ==
3D graphics system isn't fully implemented.
3D graphics system isn't fully implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taitopjc] ==
Some GFX glitches remain.
Some GFX glitches remain.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_b.cpp taito_b] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito_b] ==
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito_f3] ==
''' commandw ''' - Some clipping and layer problems.
''' commandw ''' - Some clipping and layer problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_l.cpp taito_l] ==
''' quizhuhu ''' - Quiz text positioning, heavy sprite window usage.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito_l] ==
''' plgirls2b ''' - Scroll offset problems.
''' plgirls2b ''' - Scroll offset problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_z.cpp taito_z] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito_z] ==
Video hardware needs a lot of work. Detailed list of problems in the driver.
Video hardware needs a lot of work. Detailed list of problems in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tankbatt.cpp tankbatt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp tankbatt] ==
Resistor values on the color prom need to be corrected.
Resistor values on the color prom need to be corrected.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi] ==
Video hardware is extremely complex. Detailed list of problems on top of driver.
Video hardware is extremely complex. Detailed list of problems on top of driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.cpp tattack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp tattack] ==
Palette system isn't understood.
Palette system isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taxidrvr.cpp taxidriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp taxidriv] ==
Palette system isn't understood.
Palette system isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecmosys.cpp tecmosys] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmosys] ==
Some graphic features (linescroll, mixing) aer not perfectly emulated.
Some graphic features (linescroll, mixing) aer not perfectly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnbras.cpp tecnbras] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp tecnbras] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp teleray10] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp tetrisp2] ==
''' rocknms ''' -
''' rocknms ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit] ==
''' dockmanc, rtriv ''' - One ROM is badly dumped.
''' dockmanc, rtriv ''' - One ROM is badly dumped.


''' theportr ''' - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?
''' theportr ''' - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thomson.cpp thomson] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson] ==
''' to9 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.cpp thoop2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp thoop2] ==
Title screen priority bug.
Title screen priority bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti630.cpp ti630] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp ti630] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti931] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp tmc1800] ==
''' nano ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmmjprd.cpp tmmjprd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp tmmjprd] ==
In 16x16 tile mode, the offset into tileram doesn't neccessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile rom addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.
In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.


''' tmpdoki ''' - Possible bad dump.
''' tmpdoki ''' - Possible bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp tmnt] ==
''' glfgreat, glfgreatj ''' - They have some problems with the zooming sprites and playfield graphics.
''' glfgreat and clones ''' - They have some problems with the zooming sprites and playfield graphics.


''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.
''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.
Line 1,389: Line 1,434:
''' ssridersb ''' - Bad dump.
''' ssridersb ''' - Bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tnzs.cpp tnzs] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp tnzs] ==
''' jpoponics ''' -   Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.
''' jpoponics ''' - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toaplan2.cpp toaplan2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan2] ==
''' batsugunbl ''' - GFX offsets aren't perfect yet.
''' batsugunbl ''' - GFX offsets aren't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp trackfld] ==
''' mastkin ''' - Color PROMs aren't dumped.
''' mastkin ''' - Color PROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp trvmadns] ==
Palette might be right but should be verified.
Palette might be right but should be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsamurai.cpp tsamurai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp tsamurai] ==
Colors aren't understood. PROM dumps are suspected bad.
Colors aren't understood. PROM dumps are suspected bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tugboat.cpp tugboat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp tugboat] ==
Score display is kludged and looks wrong and colors may not be 100% accurate.
Score display is kludged and looks wrong and colors may not be 100% accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp tumbleb] ==
''' bcstry, bcstrya ''' - Some gfx offsets problems.
''' bcstry, bcstrya ''' - Some gfx offsets problems.


Line 1,418: Line 1,463:
''' semibase ''' - Some sprite offsets problems.
''' semibase ''' - Some sprite offsets problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tutankhm.cpp tutankhm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp tutankhm] ==
Missing starfield emulation.
Missing starfield emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp tv955] ==
Video emulation is lacking some features.
Video emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twins.cpp twins] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp twins] ==
''' spider ''' - Blitter / clear logic may be improved.
''' spider ''' - Blitter / clear logic may be improved.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/undrfire.cpp undrfire] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp undrfire] ==
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unichamp.cpp unichamp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unichamp] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp unior] ==
Color PROM isn't dumped.
Color PROM isn't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v1050.cpp v1050] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp v1050] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vastar.cpp vastar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp vastar] ==
''' dogfightp ''' - Bullet color needs to be verified.
''' dogfightp ''' - Bullet color needs to be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vc4000.cpp vc4000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp vc4000] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp vega] ==
Needs implementation of the color mixer and scanline based rendering.
Needs implementation of the color mixer and scanline based rendering.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vic20.cpp vic20] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp vic20] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp vicdual] ==
''' alphaho '' - Missing color PROM.
''' alphaho '' - Missing color PROM.


Line 1,456: Line 1,501:
''' spacetrk and clone ''' - Star field and background gradient are missing.
''' spacetrk and clone ''' - Star field and background gradient are missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/victor9k.cpp victor9k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp victor9k] ==
Contrast isn't correctly emulated.
Contrast isn't correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videosaa.cpp videosaa] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp videosaa] ==
''' ladygum ''' - Palette generation isn't understood.
''' ladygum ''' - Palette generation isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vip.cpp vip] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp vip] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vis.cpp vis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp vis] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/votrhv.cpp votrhv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrhv] ==
''' hc120 ''' -  
''' hc120 ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vroulet.cpp vroulet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp vroulet] ==
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmile.cpp vsmile] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vsmile] ==
Various glitches.
Various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmileb.cpp vsmileb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vsmileb] ==
Various glitches.
Various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp vsnes] ==
''' machridr, machridrj, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.
''' nvs_machrider and clone, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==
''' vstennisb ''' - Bad dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp vt100] ==
Some video attributes are not fully supported yet.
Some video attributes are not fully supported yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp vt1682] ==
Some GFX modes aren't implemented yet.
Some GFX modes aren't implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt240.cpp vt240] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp vt240] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp wallc] ==
''' sidampkr ''' - Colors need verifying on real hardware.
''' sidampkr ''' - Colors need verifying on real hardware.


''' sidampkra ''' - Colors need verifying on real hardware, cards' graphics are wrong.
''' sidampkra ''' - Colors need verifying on real hardware, cards' graphics are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/warpsped.cpp warpsped] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp warpsped] ==
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in rom, but rom mapping is not correct.  Starfield scrolling is missing too.
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp wgp] ==
Video hardware emulation needs lot of work (see top of driver for detailed notes).
Video hardware emulation needs lot of work (see top of driver for detailed notes).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.cpp wheelfir] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp wheelfir] ==
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp williams] ==
''' mysticm and clone ''' - Palette decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wiz.cpp wiz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp wiz] ==
''' scion and clone, stinger and clones ''' - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.
''' scion and clone, stinger and clones ''' - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy100.cpp wy100] ==
Frequent screen glitches when writing to the display. No dimming of protected characters.
Frequent screen glitches when writing to the display. No dimming of protected characters.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wyvernf0.cpp wyvernf0] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp wyvernf0] ==
Colors for some sprites are wrong.
Colors for some sprites are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp x68k] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix.cpp xavix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp xavix] ==
Graphics hardware emulation is lacking some features.
Graphics hardware emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp xavix2] ==
SoC emulation is very preliminary.
SoC emulation is very preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xexex.cpp xexex] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2022.cpp xavix_2002] ==
SoC emulation is very preliminary.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp xexex] ==
Alpha blending issues.
Alpha blending issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xmen.cpp xmen] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp xmen] ==
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zerohour.cpp zerohour] ==
''' xmenabl ''' - Sprites don't work correctly.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp zerohour] ==
''' redclash and clones ''' - Some graphical problems (see list at the top of the driver).
''' redclash and clones ''' - Some graphical problems (see list at the top of the driver).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp zodiack] ==
''' dogfight, zodiack ''' - Bullet color needs to be verified.
''' dogfight, zodiack ''' - Bullet color needs to be verified.


''' moguchan ''' - Color decoding is wrong.
''' moguchan ''' - Color decoding is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zr107.cpp zr107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp zr107] ==
Konami custom chips' features aren't fully implemented.
Konami custom chips' features aren't fully implemented.

Revision as of 11:14, 4 November 2022

This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.


20pacgal

Starfield is not 100% accurate.

2mindril

Video emulation (Taito F3) isn't perfect yet.

3x3puzzl

casanova - Some GFX glitches. Are palette / tilemaps buffered?

40love

40love and clone - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?

4roses

GFX and color decode routines need to be fixed.

8080bw

ballbomb - Missing clouds due to incomplete dump.

galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl - Missing color PROMs dumps, using the wrong ones for the time being.

invadernc - Color PROM isn't correctly hooked up. It may be a bad dump.

rollingc - Colors don't match available references.

schaser, schasercv - Color PROM was hooked-up, but colors are still marked as imperfect.

sflush - Maybe missing a color PROM dump.

acefruit

sidewndr -

spellbnd -

advision

aeroboto

Starfield emulation is guessed and likely incorrect.

aerofgt

kickball - Imperfect priorities.

agat

agat7 - Some video effects and some hw variants aren't emulated.

airraid

GFX ROMs in black 'blobs'.

albazc

Color decoding might be ímperfect. Some unknown sprite attributes.

aleck64

doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls - N64 video emulation is lacking some features.

alg

Probably only missing laserdisc dumps.

altos2

CRT9007 emulation is lacking some features.

amaticmg

Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.

amiga

amusco

The palette is totally wrong.

anes

Blitter is completely unemulated, so nothing is shown on screen.

argus

Driver has accurate description of the video emulation's inaccuracies.

aristmk4

gunnrose - The color PROM needs to be dumped.

aristmk5

asterix

Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".

astinvad

spaceint - Wrong colors.

spaceintj - Color PROM is marked as bad dump (same PROM as spaceint).

astrcorp

hacher - One of the sprite ROMs has stuck bits.

atari400

atarisy4

Video implementation is not complete yet and some ROMs aren't present.

attache

aussiebyte

bagman

sbagmani - Different PROMs, need correct decoding.

banprestoms

GFX emulation should be double checked for glitches once the games are fully playable.

barata

Whack-a-mole type game with no screen. Needs photographic artwork.

basf7100

Real character ROM needs to be dumped and video emulation isn't complete.

battlera

Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.

battlex

battlex - Missing starfield. Background tile colors are wrong.

dodgeman - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).

bbc

GFX emulation isn't accurate yet.

beaminv

ctainv - The game is supposedly colour, but what it puts in RAM seems to be black and white only.

bfcobra

Blitter emulation is incomplete.

bishi

K056832 chip emulation lacks per-tile priority.

blitz68k

Blitter emulation is missing some features.

blockch

Paddle / ball sprite drawing is guessed.

blueprnt

grasspin - Some minor GFX glitches.

bmcbowl

Scroll isn't implemented and some gfx elements don't appear on screen.

bnstars

See ms32.

bogeyman

The color PROM is dumped, but colors are slightly off.

boogwing

ACE chip aren't fully emulated, causing some GFX bugs.

btime

tisland - Needs decryption.

buggychl

Long list of video emulation flaws on top of driver file.

c64

edu64, pet64 ' -

calchase

GFX glitches, possibly due to CPU bugs.

candela

can09 - Needs Vram and screen and LCD emulation.

carjmbre

Colors look wrong, maybe address bitswap?

caswin

Cherry-type subgames appear to have wrong graphics alignment.

cave

ppsatan - Background scrolling of the right monitor is a bit off (2nd stage, single player only).

cball

One of the graphics ROMs isn't dumped.

cchance

Color PROMs aren't dumped.

cclimber

cannonb - Dump is probably bad and/or ROMs are mismatched.

ccbootmm - Some of the GFX ROMs' dumps are corrupt.

ckongpt2b2 - One color PROM seems bad, but has been verified on 4 different PCBs.

yamato and clones - The bg gradient color decode & table selection isn't correctly implemented.

cdi

cedar_magnet

Sprite communication / banking problems.

centiped

bullsdrt - Wrong colors.

chqflag

Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.

cidelsa

draco - Colors aren't perfect yet.

cinemat

qb3 - Some graphics problems.

circus

crasha - The playfield should be cyan. The entire centre box (and contents) should be pale green.

cischeat

bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).

cit220

Preliminary driver. Missing GFX modes.

clickstart

Preliminary driver.

clshroad

firebatl - Transparency for the text layer is not correctly emulated.

cninja

cninjabl2 - Bootleg on different hardware. Tilemap offsets need adjusting.

cntsteer

Needs correct roz rotation.

cobra

Missing features / effects.

coinmvga

Driver is still in preliminary status.

combatsc

combascb - Colors are imperfect.

compis

Uhrg graphics are drawn wrong (upd7220 bugs?).

corona

legrandc, re800v3 - Color PROM needs redump.

cosmicos

cps1

gulunpa - One bad gfx ROM.

knightsb2 - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.

sf2re - Title screen is glitched.

varthb2 - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.

varthb3 - Bootleg with different gfx hardware.

cps1bl_5205

sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones - Bootlegs with different gfx hardware.

cps1bl_pic

punipic, punipic2, punipic3, slampic, wofpic - Bootlegs with different gfx hardware.

cps2

gigaman2 - A bootleg with a different layer offset.

cswat

Gfx/colors aren't correctly emulated (ROMs redump needed).

cubo

AGA emulation is missing some features.

cybertnk

Sprite zooming and sprite shadows need improving.

dai3wksi

dai3wksi, runaways, warp1, warp1t - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.

dassault

Blending effects aren't fully emulated.

dblcrown

There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.

dbz

The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because it's associated to the wrong logical tilemap and the same happens in DBZ2 test mode. It should be a bug in K056832 emulation.

dc_atomiswave

Graphics system emulation is lacking some features.

dday

The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.

ddayjlc

Priorities aren't perfect.

ddenlovr

funkyfig and clones - Scrolling and priorities problems.

momotaro - Protection + different blitter commands shuffling.

mjflove - Transparency problems in title screen, staff roll and gal display (the background is not visible).

nettoqc, ultrchmp and clone - Marked as imperfect colors.

quiz365 and clone, seljan2 - Marked as imperfect graphics.

quizchq and clone - Some palette issues.

rongrong and clones - Marked as imperfect colors.

sryudens - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).

dec0

automat, ffantasybl, mastbond, secretab - Bootleg on different hardware.

deco32

dragngun and clones, tattass and clones - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.

lockload and clones - Marked as imperfect graphics.

nslasher and clones - Marked as imperfect graphics.

decocass

cmanhat -

deco_mlc

Blending, raster effect features aren't fully emulated currently.

deniam

logicpro - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.

deshoros

The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.

dfruit

TC0091LVC emulation lacks some features, resulting in gfx glitches.

dkong

pestplce - Colors and origin unknown.

dmndrby

There are some remaining graphics issues and colors are imperfect.

drgnmst

mastfury - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).

dwarfd

Suffers from incomplete 8275 CRT emulation.

quarterh and clones - Laserdisc isn't dumped yet.

dynax

7jigen, majxtal7, neruton and clone - Priority problems (more details in the driver).

shpeng - Color PROMs dumps are bad.

efdt

Missing starfield and possibly missing background gradient.

elan_ep3a19a

The GFX capabilities of the SoC aren't fully emulated yet.

elan_eu3a05

rad_sinv - Various glitches. See top of the driver.

electron

Graphics seem to be wrong for several games.

eolith

candy VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware.

ep64

equites

gekisou - Various small graphics glitches. More infos on top of the driver.

hvoltage, splndrbt and clones - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.

ertictac

poizone - Video timings are off, causing various glitches.

esh

ettrivia

strvmstr - Color PROMs dumps are bad.

exerion

irion - Priorities aren't correct.

expro02

fantasia and clones - GFX glitches.

pgalvip - Select screen seems wrong, though it might just be an unfinished version of the game.

zipzap - Bad dump.

facit4440

HD46505SP row updated function isn't fully understood yet.

falcots28

Some scrolling issues (GNU nano for example).

famibox

Screen modulation (before time out) is not emulated.

fcrash

fcrash, ffightbl, ffightbla - GFX glitches during the second cycle of attract mode.

kodb - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.

ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl - Bootlegs on different hardware suffer from GFX glitches.

fitfight

Scrolling and sprite color problems.

flipjack

Various gfx/color problems remaining.

flower

Priorities aren't correct yet.

fm7

fromance

nekkyoku - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.

fruitpc

Preliminary driver. Pc based hardware.

funworld

bigdeal and clone, bonuscrd and clone - Each game needs its own bipolar PROM dump.

clubcard - Wrong background color.

multiwina - Different tilemap / screen parameters.

fuukifg3

Raster effects are imperfect: bad frames when lots of new sprites.

gaelco3d

Graphics rendering isn't perfect yet.

gaiden

raiga, stratof - It's unclear how lower priority sprites are affected by blended sprites.

galastrm

FLIPX support in taitoic.cpp is not quite correct.

galaxia

Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.

galaxian

aracnis - Marked as imperfect graphics.

bagmanmc, bagmanm2, kong, luctoday, mandinka, porter, superbon, supergx, timefgtr - Missing color PROM dump.

bmxstunts - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.

catacomb - Color PROM might be mismatched.

galaxianbl3 - Bad PROM or decode.

galkamika - One GFX ROM is bad.

guttangt - At least one GFX ROM is bad, color PROM wasn't dumped so using the standard one, which might not be correct for this set.

jungsub - One GFX ROM is bad. Some unknown writes, probably GFX related.

ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff - PROM is dumped but isn't correctly hooked up yet.

olibug - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).

portera - Might actually be correct, but no video reference to check.

spactrai -

streakng and clone - Marked as imperfect colors. PROM is dumped.

galaxold

bullsdrtg - One of the GFX ROMs is bad.

dkongjrm - Probably mismatched color PROM.

dkongjrmc - Sprites leave artifacts. Also colors aren't 100%.

spcwarp - Missing color PROM dump.

galgames

galgame4 - There are some garbled graphics in two games (Star Tiger and Battle Checkers).

galpani3

Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.

gaplus

The starfield is wrong.

gb

gba

gberet

gberetb - Needs correct PROM decoding.

gcpinbal

Missing row scroll (column scroll?).

gei

All games in the driver have wrong colors.

generalplus_gpl16250_rom

getaway

Extensive list at the top of the driver.

glass

Incorrect priorities.

goldnpkr

ngoldb - Some GFX ROMs are badly dumped.

super21p - Palette decoding isn't perfect yet.

animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj - PROMs are badly dumped / missing.

goldstar

carb2002, carb2003 - Color PROMs dumps are bad.

crazybon and clones, nfb96sea, nfb96seb, nfb96sec - Color PROMS might be mismatched.

fl7_50 and clones - Tiles decode isn't correct yet.

kkojnoli - Colors aren't perfect. There are some unused PROMs.

lucky8l - Uses a strange mix of PROMs and PLDs which isn't decoded yet.

luckylad, magodds and clones, star100, wcat3 - Colors aren't perfect.

moonlghtb, moonlghtc - Odd palette value at 0xc780, should be black.

nd8lines - PROMs aren't correctly decoded, so very wrong colors.

goodejan

Some sprites flicker on attract mode.

gottlieb

vidvince - Sprite wrapping issues.

gp32

Palette should be normalized to actual TFT color space.

grchamp

"Radar" is probably wrong.

gstream

x2222o - The available GFX ROMs aren't correct for the older prototype program ROMs.

gstriker

All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).

gsword

josvolly - Video hardware isn't completely understood.

gticlub

Not all features of the Konami 3D hardware have been implemented.

gumbo

mspuzzleb - Bad dumps.

halleys

All games suffer from the many missing features of the blitter emulation.

holeland

crzrally and clones - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).

holeland and clones - Missing tile/sprite priority.

homedata

battlcry and clones - Some tiny gfx glitches.

hourouki - In attract mode, it draws a horizontal black bar on the bottom right side of the display.

mrokumei - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.

homerun

Needs better emulation of gfx bank switching.

hprot1

ibmpcjr

icatel

igs017

mgdh - Wrong colors in betting screen.

igspoker

igs_ncs2 - Incomplete dump.

imolagp

Current color implementation is incorrect.

indy_indigo2

indy_4610, indy_4613, indy_5015 -

inufuku

3on3dunk - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).

itech32

drivedge - Uses modified video hardware. It's emulation is quite complete, but still not 100%.

jack

tripool, tripoola - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.

jaguar

jalmah

Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).

jchan

There are some priority issues.

jclub2

darkhors - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.

jclub2 and clones - Priorities need some work.

jongkyo

Colors are wrong, possibly due to wrong video RAM banking.

jpmimpct

cluedo and clones - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.

jtc

jtces40 - Hi-res GFX and colours need fixing.

kaneko16

packbang - Priorities between stages could be wrong.

kingdrby

Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.

koftball

Game marked as imperfect graphics. No further note in the driver.

koikoi

Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.

konamigs

Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.

konamigx

All games have minor graphics glitches.

ggreats2, opengolf, opengolf2, racinfrc, racinfrcu - Need ROZ layer emulation.

vsnetscr and clones - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).

winspike and clones - Bad sprite colours (might be more protection).

konamim2

btltryst - Unemulated GFX modes make the game too glitchy to be playable.

heatof11 -

konmedal

buttobi, ddboy and clone - Priorities not understood and wrong in places, apparently controlled by PROM.

konmedal68k

Some small gfx glitches remain.

kyugo

99lstwarb - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.

laserbas

There are weird palette changes and some video reference would be useful to verify GFX emulation in general.

lbeach

Colors aren't probably 100% correct yet. No reference available.

lethal

'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.

lethalj

franticf and clone - Flickers when inserting a coin.

lft_craft

lft_phasor

PAL emulation is missing.

liberate

prosport, prosporta - Marked as imperfect graphics. No further note in the driver.

littlerb

The VDP device isn't perfectly understood yet.

lkage

bygone - Title screen glitches, other glitches.

lordgun

lordgun - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.

lsasquad

Wrong sprite/tilemap priority. Scrollram not entirely understood.

m10

Colors are close to screenshots for IPM Invader. The other games have not been verified.

m107

wpksoc and clone - Graphics glitches due to some unimplemented features.

m62_bkungfu

Blitter data is encrypted and MCU is undumped.

m90

dynablstb4 - This bootleg has offset sprites.

m92

leaguemn, nbbatman, nbbatmanu - Raster effects don't work properly.

ppan - Bootleg on different hardware.

magicfly

bchance - One of the GFX ROMs is a bad dump.

malzak

Playfield graphics may be banked.

marinedt

Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).

mazerbla

The games use a custom video controller which isn't fully understood. (See notes on top of driver)

mc10

mc1000

mc1502

meadows

gypsyjug - Incomplete dump.

megadriv_sunplus_hybrid

megaphx

TMS34010 isn't correctly hooked up and / or has some bugs.

megaplay

Overlay isn't accurately emulated.

megasys1

hayaosi1 - Game marked as imperfect graphics. No further note.

tshingen and clone - Unemulated mosaic effect.

merit

chkndraw and clones, couple and clones, mosdraw, pitboss and clones, riviera and clones - Games marked as imperfect graphics. No further note.

dodgectya, dodgectyb, dodgectyc - No text is drawn.

meritm

V9938 emulation is incomplete.

mermaid

mermaid, yachtsmn - Some GFX effects aren't emulated correctly.

rougien - Stars playfield colors and scrolling are wrong.

metro

3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones - Various GFX glitches.

gstrik2 and clone - Priorities between rounds are wrong.

mgames

Color system (no bipolar PROMs in the system), needs a reference.

midzeus

invasnab and clones, mk4 and clones - Zeus chip emulation is incomplete.

crusnexo and clones, thegrid and clones - Zeus 2 chip emulation is preliminary.

minicom

mitchell

mstworld - Bootleg with different video RAM banking.

mstworld2 - GFX garbage at title screen with clean NVRAM. Might be a BTANB.

mjkjidai

mjkjidai - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.

model1

swa and clone - Ship models periodically disappear for a frame or two during attract mode and while in-game.

vformula - TGP coprocessor emulation is incomplete.

model2

model 2, model 2A, model 2B games - 3D coprocessors emulation / hook-up are incomplete.

model 2c games - 3D coprocessor isn't emulated.

model3

Video hardware emulation is lacking many features.

monon_color

Some unimplemented GFX features.

monzagp

Incorrect colors and some GFX inaccuracies.

moo

bucky and clones - GFX glitches.

moomesa and clones - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().

mpu4mod2sw

connect4 - Uses incandescent lamps to make a display grid, need better timing to make this work

mpu4vid

mquake

Marked as imperfect graphics. No further note in the driver.

ms32

Video system is only partially understood. Extensive TODO on top of the driver.

f1superb - Has an additional unemulated DSP for road GFX.

murogem

The palette system needs to be understood.

mystwarr

All games are marked as imperfect graphics. No further note in the driver.

metamrph and clones - Intro needs alpha blended sprites.

mz2500

n64

n8080

helifire, helifirea

namcofl

Some GFX glitches.

namcona1

xday2 -

namcond1

Video emulation lacks some graphical effects (ROZ, ..).

namcos2

finallap and clones - Sprite size bit is bogus during splash screen. Bad road colors.

finalap2 and clones, suzuka8h and clones - Bad road colors.

finalap3, finalap3j - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.

fourtrax and clones -

namcos21

Graphics system emulation is lacking some features and some aren't understood.

namcos21_c67

Graphics system emulation is lacking some features and some aren't understood.

namcos21_de

Graphics system emulation is lacking some features and some aren't understood.

namcos22

Graphics system emulation is lacking some features and some aren't understood.

namcos23

Graphics system emulation is lacking some features and some aren't understood.

namcos86

wndrmomo - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.

naomi

Graphics system emulation is lacking some features.

nbmj8900

ohpaipee -

neoprint

Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.

nes

PPU emulation needs to be brought up to par with current knowledge.

nes_m8

PPU emulation needs to be brought up to par with current knowledge.

nes_m82

PPU emulation needs to be brought up to par with current knowledge.

nes_vt02_vt03

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nes_vt09

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nes_vt32

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nes_vt369_vtunknown

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

news_r4k.cpp

Framebuffer isn't emulated.

nightgal

ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.

nmk16

spec2k - The ships sometimes scroll off the screen if you insert a coin during the attract demo.

nwk-tr

Complex Konami 3D hardware. Some features aren't correctly implemented yet.

nycaptor

Driver needs real bg/sprite priority system.

oneshot

oneshot - Priorities for some tiles are wrong. There might be a layer order register.

othello

Correct colors need to be derived from the color DAC (24 resistors) on PCB.

overdriv

Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.

pacman

cannonbp - Color PROMs should be correct but give wrong ugly colors.

eggor - Color PROMs might be mismatched.

mspacmanbco - This PCB has swapped Blue and Green color lines (Ms.Pac-Man sprite should be pink).

painter - Sprite ROM dump is bad.

panicr

Sprite - sprite priorities are possibly wrong. Needs video reference.

paradise

paradlx, para2dx - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?

pasopia7

pc1512

peplus

all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p - Wrong CG graphics and/or CAP ROMs.

phoenix

capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn - Palette banking. Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.

phoenixi - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.

pingpong

cashquiz - Incomplete dump.

pinkiri8

Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.

piratesh

The KONAMI custom GFX chips' emulation isn't perfect yet.

pktgaldx

pktgaldxb - There are GFX glitches in background of girls after each level.

playch10

pc_bstar, pc_miket, pc_pinbt - GFX glitches due to mapper or PPU problems.

pc_cshwk - Severe GFX glitches on the second level.

pc_ebike - Scanline in middle of screen scrolls when it should not.

pc_ngai2 - Level 2 BG graphics are a total mess.

pc_radr2, pc_radrc, pc_sjetm -

playmark

luckboomh - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.

plus4

plygonet

Player's tank currently flickers on and off during the first in-game attract-mode segment.

pofo

Cursor is missing. LCD board isn't emulated.

polepos

grally, polepos2bi, polepos2bs - Bootleg on different hardware. Colors aren't correctly decoded yet.

popobear

Auto-animation speed is erratic (way too fast).

portrait

Some sprite issues and palette system isn't understood.

powerbal

atombjt - Game adapted to this hw, might still have some GFX glitches lurking.

progolf

Map display is (almost) correct but color pens aren't.

psion

psion5

pturn

Palette decoding isn't perfect.

pve500

quasar

Marked as imperfect graphics with no further note.

quickpick5

quickp5 - Some small gfx glitches remain.

quizpun2

rabbit

Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.

rainbow

realbrk

Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.

redalert

demoneye - Missing the 3rd GFX layer.

rltennis

Various gfx glitches here and there, mostly related to wrong size of data.

rohga

Wrong/unemulated alpha/priority functions.

ron

Palette PROMs not correctly hooked up.

roul

Palette and blitter command 0x00 need verifying.

route16

jongpute, vscompmj - Palette decoding is wrong.

royalmah

chalgirl - Missing PROM dump.

ichiban, pongboo2 - Palette handling is wrong (games don't work anyway).

mjsenka, mjyarou and clone, rkjanoh2 - They never seem to set the palette base.

mjsiyoub - Colors need verifying.

rungun

Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.

saitek_intchess

Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.

sangho

pzlestar - Title screen uses sprites with screen 12, has wrong colors due of it.

sbrain

Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).

sbugger

sbugger, sbuggera - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.

scobra

tazmaniet - PROMs are dumped but not correctly hooked up.

scramble

troopy - Bad GFX ROMs.

scregg

rockduck - Color PROMs are mismatched.

scyclone

Colors need to be verified.

sderby

croupierb, magictch - Wrong text layer hook up, some scroll offsets are wrong.

seabattl

Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.

segaatom

Preliminary driver. H8S/2373 based.

segajw

Preliminary driver.

segas16a

fantzonepr - Bad / missing GFX ROMs.

segas18_astormbl

There are glitches that need to be verified against hardware.

segas24

Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).

crkdown and clones - Clipping / solid layer problems? (Radar display).

qsww - Wrong background color on title screen.

sgmastc and clones - Some gfx offset / color problems?

segas32

Some graphics effects aren't understood / implemented yet.

segasp

Graphics system emulation is lacking some features.

seibuspi

Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.

sengokmj

Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.

seta

blandia and clones - There is at least a missing rowscroll effect.

crazyfgt - Graphics glitches.

extdwnhl - Has some wrong colored tiles in one of the attract mode images and in later tracks.

superbar, wiggie - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.

seta2

deerhunt and clones, wschamp and clones - Offset tilemap sprite during demo.

grdians and clones - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.

myangel - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".

myangel2 - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.

endrichs and clones, reelquak - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.

staraudi - Needs flipscreen hook up.

telpacfl - One of the GFX ROMs is a bad dump.

trophyh and clone - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.

turkhunt -

shangha3

Zoom support isn't accurate, possibly other missing blitter features.

shanghai

blocken - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.

kothello - Small GFX glitches.

shanghai - The end of round animation in Shanghai is wrong.

sis630

Preliminary driver. Big TODO on top of file.

sidearms

sidearms and clones - Starfield emulation is preliminary.

simple_st0016

koikois, mayjinsn - Marked as imperfect graphics, no further note.

skimaxx

The player often disappears (when she's too slow?). Is this normal ?

skylncr

bdream97, seadevil - GFX glitches.

olymp, score5, sonikfig, spcliner - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.

skyraid

Color decoding isn't fully understood.

sliver

Some transparency problems in some stages.

sm7238

smc777

snes

Snes video emulation isn't perfect yet.

snesb

Snes video emulation isn't perfect yet.

spacefb

Bullet colors are incorrect.

spaceg

Various gfx glitches.

spbactn

Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.

spcforce

Color decoding isn't fully understood.

special_gambl

The pens are borrowed from Specialist MX and probably wrong.

speglsht

Some GFX glitches.

spg110

Preliminary driver. Sunplus SPG110 based.

spg2xx

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_jakks

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_jakks_gkr

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_jakks_sharp

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_jakks_tvtouch

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_lexibook

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_mysprtch

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_pdc

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_playvision

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_senario

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_senario_poker

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_senca

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_shredmjr

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_vii

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_wiwi

GFX capabilities of the SPG2xx SoCs are partially emulated.

spg2xx_zone

GFX capabilities of the SPG2xx SoCs are partially emulated.

splash_ms

Bootleg hardware. Emulation still preliminary.

spoker

3super8 - ROMs are badly dumped.

sprint2

Supposedly is color instead of b/w, but there isn't any color PROM.

srmp5

Custom seta video chip emulation is incomplete.

srmp6

Custom seta video chip emulation is incomplete.

sshot

Graphics aren't fully understood yet.

ssingles

Colors are wrong (possibly missing PROMs).

ssrj

Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.

ssv

All games are missing CRT controller emulation (resolution+visible area+flip screen?).

dynagear - Visible area may be incorrect.

eaglshot -

janjans1 -

janjans2 -

pastelis - Imperfect raster effects in ending credits and shadows.

stmblade and clones - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.

ultrax and clones - Backgrounds are offset by $10 pixels, so they're kludged to work.

stuntair

Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).

stv

Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.

subsino2

qbeebing, queenbee and clones, squeenb, treamary - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.

ptrain - Missing scroll in race screens.

summit

Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).

suna8

sranger and clones - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).

starfigh - Missing starfield effect.

superwng

Missing color PROM dump.

supracan

suprgolf

Some weird framebuffer vertical gaps with some object, namely the green and the trees (zooming?).

suprnova

Video emulation is missing many features. Detailed list in the driver.

suprslam

Sprite offset control hasn't been found.

system1

gardiab, gardiaj - Some graphics glitches.

system16

Bootlegs on different hardware. Most supported sets need proper video hardware implementation.

tabe22

Probably missing some text effects.

taitoair

topland and clones - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.

taitojc

3D graphics system isn't fully implemented.

taitopjc

Some GFX glitches remain.

taito_b

hitice and clones - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.

taito_f3

commandw - Some clipping and layer problems.

quizhuhu - Quiz text positioning, heavy sprite window usage.

taito_l

plgirls2b - Scroll offset problems.

taito_z

Video hardware needs a lot of work. Detailed list of problems in the driver.

tankbatt

Resistor values on the color prom need to be corrected.

tatsumi

Video hardware is extremely complex. Detailed list of problems on top of driver.

tattack

Palette system isn't understood.

taxidriv

Palette system isn't understood.

tecmosys

Some graphic features (linescroll, mixing) aer not perfectly emulated.

tecnbras

teleray10

tetrisp2

rocknms -

thepit

dockmanc, rtriv - One ROM is badly dumped.

theportr - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?

thomson

to9 -

thoop2

Title screen priority bug.

ti630

ti931

tmc1800

nano -

tmmjprd

In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles! This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries. (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.

tmpdoki - Possible bad dump.

tmnt

glfgreat and clones - They have some problems with the zooming sprites and playfield graphics.

ssriders and clones - Marked as imperfect graphics. No further note in the driver.

ssridersb - Bad dump.

tnzs

jpoponics - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.

toaplan2

batsugunbl - GFX offsets aren't perfect yet.

trackfld

mastkin - Color PROMs aren't dumped.

trvmadns

Palette might be right but should be verified.

tsamurai

Colors aren't understood. PROM dumps are suspected bad.

tugboat

Score display is kludged and looks wrong and colors may not be 100% accurate.

tumbleb

bcstry, bcstrya - Some gfx offsets problems.

chokchok - There's corruption during attract mode (tmap disable?).

dquizgo - Layer offsets need checking.

funkyjetb - Wrong palette.

semibase - Some sprite offsets problems.

tutankhm

Missing starfield emulation.

tv955

Video emulation is lacking some features.

twins

spider - Blitter / clear logic may be improved.

undrfire

Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.

unichamp

unior

Color PROM isn't dumped.

v1050

vastar

dogfightp - Bullet color needs to be verified.

vc4000

vega

Needs implementation of the color mixer and scanline based rendering.

vic20

vicdual

' alphaho - Missing color PROM.

invho2a - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.

nsub -

spacetrk and clone - Star field and background gradient are missing.

victor9k

Contrast isn't correctly emulated.

videosaa

ladygum - Palette generation isn't understood.

vip

vis

votrhv

hc120 -

vroulet

Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).

vsmile

Various glitches.

vsmileb

Various glitches.

vsnes

nvs_machrider and clone, vsslalom - GFX glitches due to mapper / PPU emulation problems.

vstennisb - Bad dump.

vt100

Some video attributes are not fully supported yet.

vt1682

Some GFX modes aren't implemented yet.

vt240

wallc

sidampkr - Colors need verifying on real hardware.

sidampkra - Colors need verifying on real hardware, cards' graphics are wrong.

warpsped

Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct. Starfield scrolling is missing too.

wgp

Video hardware emulation needs lot of work (see top of driver for detailed notes).

wheelfir

The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.

williams

mysticm and clone - Palette decoding isn't fully understood.

wiz

scion and clone, stinger and clones - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.

wy100

Frequent screen glitches when writing to the display. No dimming of protected characters.

wyvernf0

Colors for some sprites are wrong.

x68k

xavix

Graphics hardware emulation is lacking some features.

xavix2

SoC emulation is very preliminary.

xavix_2002

SoC emulation is very preliminary.

xexex

Alpha blending issues.

xmen

xmen6p, xmen6pu - The way the double screen works in xmen6p is not fully understood.

xmenabl - Sprites don't work correctly.

zerohour

redclash and clones - Some graphical problems (see list at the top of the driver).

zodiack

dogfight, zodiack - Bullet color needs to be verified.

moguchan - Color decoding is wrong.

zr107

Konami custom chips' features aren't fully implemented.