MIG: Difference between revisions

From MAMEDEV Wiki
No edit summary
No edit summary
Line 3: Line 3:




== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp 20pacgal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==
Starfield is not 100% accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp 2mindril] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==
Video emulation (Taito F3) isn't perfect yet.
GFX emulation isn't accurate yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp 3x3puzzl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?
Graphics seem to be wrong for several games.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp 40love] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==
''' 40love and clone ''' - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?
''' poizone ''' - Video timings are off, causing various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp 4roses] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==
GFX and color decode routines need to be fixed.
Contrast isn't correctly emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp 8080bw] ==
''' ballbomb ''' - Missing clouds due to incomplete dump.
 
''' galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl ''' - Missing color PROMs dumps, using the wrong ones for the time being.
 
''' invadernc ''' - Color PROM isn't correctly hooked up. It may be a bad dump.
 
''' rollingc ''' - Colors don't match available references.
 
''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
 
''' sflush ''' - Maybe missing a color PROM dump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp acefruit] ==
''' sidewndr ''' -
 
''' spellbnd ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp advision] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp aeroboto] ==
Starfield emulation is guessed and likely incorrect.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/aerofgt.cpp aerofgt] ==
''' kickball ''' - Imperfect priorities.


== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==
''' agat7 ''' - Some video effects and some hw variants aren't emulated.
''' agat7 ''' - Some video effects and some hw variants aren't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp airraid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==
GFX ROMs in black 'blobs'.
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp albazc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==
Color decoding might be ímperfect. Some unknown sprite attributes.
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp aleck64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==
''' doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.
CRT9007 emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp alg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==
Probably only missing laserdisc dumps.
Probably only missing laserdisc dumps.


== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==
CRT9007 emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp amaticmg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.
AGA emulation is missing some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==
 
Marked as imperfect graphics. No further note in the driver.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp amusco] ==
The palette is totally wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp anes] ==
Blitter is completely unemulated, so nothing is shown on screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp argus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==
Driver has accurate description of the video emulation's inaccuracies.


== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristmk4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==
''' gunnrose ''' - The color PROM needs to be dumped.
''' gunnrose ''' - The color PROM needs to be dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp aristmk5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==
 
Cherry-type subgames appear to have wrong graphics alignment.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp asterix] ==
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".


== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp astinvad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==
''' spaceint ''' - Wrong colors.


''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp astrcorp] ==
''' hacher ''' - One of the sprite ROMs has stuck bits.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari400] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atarisy4] ==
Video implementation is not complete yet and some ROMs aren't present.
Video implementation is not complete yet and some ROMs aren't present.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp attache] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==
One of the graphics ROMs isn't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp aussiebyte] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==
''' bullsdrt ''' - Wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp bagman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==
''' sbagmani ''' - Different PROMs, need correct decoding.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp banprestoms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==
GFX emulation should be double checked for glitches once the games are fully playable.
Cursor is missing. LCD board isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp barata] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==
Whack-a-mole type game with no screen. Needs photographic artwork.
Color decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp basf7100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==
Real character ROM needs to be dumped and video emulation isn't complete.
Supposedly is color instead of b/w, but there isn't any color PROM.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp battlera] ==
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp battlex] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==
''' battlex ''' - Missing starfield. Background tile colors are wrong.


''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==
 
''' connect4 ''' - Uses incandescent lamps to make a display grid, need better timing to make this work
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp bbc] ==
GFX emulation isn't accurate yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp beaminv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==
''' ctainv ''' - The game is supposedly colour, but what it puts in RAM seems to be black and white only.


== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfcobra] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==
Blitter emulation is incomplete.
Blitter emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp bishi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==
K056832 chip emulation lacks per-tile priority.
Scroll isn't implemented and some gfx elements don't appear on screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp blitz68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==
Blitter emulation is missing some features.
Game marked as imperfect graphics. No further note in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp blockch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==
Paddle / ball sprite drawing is guessed.
Auto-animation speed is erratic (way too fast).


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp blueprnt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==
''' grasspin ''' - Some minor GFX glitches.
''' gulunpa ''' - One bad gfx ROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmcbowl] ==
''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.
Scroll isn't implemented and some gfx elements don't appear on screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp bnstars] ==
''' sf2re ''' - Title screen is glitched.
See ms32.


== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp bogeyman] ==
''' varthb2 ''' - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.
The color PROM is dumped, but colors are slightly off.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp boogwing] ==
''' varthb3 ''' - Bootleg with different gfx hardware.
ACE chip aren't fully emulated, causing some GFX bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp btime] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==
''' tisland ''' - Needs decryption.
''' sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones ''' - Bootlegs with different gfx hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp buggychl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==
Long list of video emulation flaws on top of driver file.
''' punipic, punipic2, punipic3, slampic, wofpic ''' - Bootlegs with different gfx hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp c64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==
'' edu64, pet64 ''' -  
''' gigaman2 ''' - A bootleg with a different layer offset.


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp calchase] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==
GFX glitches, possibly due to CPU bugs.
''' fcrash, ffightbl, ffightbla ''' - GFX glitches during the second cycle of attract mode.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp candela] ==
''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.
''' can09 ''' - Needs Vram and screen and LCD emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp carjmbre] ==
''' ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl ''' - Bootlegs on different hardware suffer from GFX glitches.
Colors look wrong, maybe address bitswap?


== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp caswin] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==
Cherry-type subgames appear to have wrong graphics alignment.
''' mstworld ''' - Bootleg with different video RAM banking.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cave.cpp cave] ==
''' mstworld2 ''' - GFX garbage at title screen with clean NVRAM. Might be a BTANB.
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp cball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==
One of the graphics ROMs isn't dumped.
''' sidearms and clones ''' - Starfield emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp cchance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==
Color PROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp cclimber] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.
''' galgame4 ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers).


''' ccbootmm ''' - Some of the GFX ROMs' dumps are corrupt.
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==
''' qb3 ''' - Some graphics problems.


''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs.
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.


''' yamato and clones ''' - The bg gradient color decode & table selection isn't correctly implemented.
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==
Preliminary driver. Missing GFX modes.


== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp cdi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==
'' edu64, pet64 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp cedar_magnet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==
Sprite communication / banking problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp centiped] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==
''' bullsdrt ''' - Wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp chqflag] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.


== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp cidelsa] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==
''' draco ''' - Colors aren't perfect yet.
Marked as imperfect graphics with no further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinemat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==
''' qb3 ''' - Some graphics problems.
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp circus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green.
ACE chip aren't fully emulated, causing some GFX bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp cischeat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).
''' tisland ''' - Needs decryption.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp cit220] ==
Preliminary driver. Missing GFX modes.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp clickstart] ==
Preliminary driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp clshroad] ==
''' firebatl ''' - Transparency for the text layer is not correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp cninja] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp cntsteer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==
Needs correct roz rotation.
Needs correct roz rotation.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp cobra] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==
Missing features / effects.
Blending effects aren't fully emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp combatsc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==
''' combascb ''' - Colors are imperfect.
''' automat, ffantasybl, mastbond, secretab ''' - Bootleg on different hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp compis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==
Uhrg graphics are drawn wrong (upd7220 bugs?).
''' dragngun and clones, tattass and clones ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp corona] ==
''' lockload and clones ''' - Marked as imperfect graphics.
''' re800v3 ''' - Color PROM needs redump.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp cosmicos] ==
''' nslasher and clones ''' - Marked as imperfect graphics.


== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp cps1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==
''' gulunpa ''' - One bad gfx ROM.
''' cmanhat ''' -  


''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==
Blending, raster effect features aren't fully emulated currently.


''' sf2re ''' - Title screen is glitched.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.


''' varthb2 ''' - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.


''' varthb3 ''' - Bootleg with different gfx hardware.
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.


== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp cps1bl_5205] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==
''' sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones ''' - Bootlegs with different gfx hardware.
Map display is (almost) correct but color pens aren't.


== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp cps1bl_pic] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==
''' punipic, punipic2, punipic3, slampic, wofpic ''' - Bootlegs with different gfx hardware.
Wrong/unemulated alpha/priority functions.


== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp cps2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==
''' gigaman2 ''' - A bootleg with a different layer offset.
''' rockduck ''' - Color PROMs are mismatched.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp cswat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==
Gfx/colors aren't correctly emulated (ROMs redump needed).
''' bcstry, bcstrya ''' - Some gfx offsets problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp cubo] ==
''' chokchok ''' - There's corruption during attract mode (tmap disable?).
AGA emulation is missing some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp cybertnk] ==
''' dquizgo ''' - Layer offsets need checking.
Sprite zooming and sprite shadows need improving.


== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp dai3wksi] ==
''' funkyjetb ''' - Wrong palette.
''' dai3wksi, runaways, warp1, warp1t ''' - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dassault] ==
''' semibase ''' - Some sprite offsets problems.
Blending effects aren't fully emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp dblcrown] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.
''' jtces40 ''' - Hi-res GFX and colours need fixing.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp dbz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp dc_atomiswave] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==
Graphics system emulation is lacking some features.
Some video attributes are not fully supported yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp dday] ==
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp ddayjlc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==
Priorities aren't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp ddenlovr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==
''' funkyfig and clones ''' - Scrolling and priorities problems.
''' funkyfig and clones ''' - Scrolling and priorities problems.


Line 314: Line 241:
''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).
''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dec0] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==
''' automat, ffantasybl, mastbond, secretab ''' - Bootleg on different hardware.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp deco32] ==
''' dragngun and clones, tattass and clones ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.
 
''' lockload and clones ''' - Marked as imperfect graphics.
 
''' nslasher and clones ''' - Marked as imperfect graphics.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp decocass] ==
''' cmanhat ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp deco_mlc] ==
Blending, raster effect features aren't fully emulated currently.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp deniam] ==
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp deshoros] ==
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp dfruit] ==
TC0091LVC emulation lacks some features, resulting in gfx glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp dkong] ==
''' pestplce ''' - Colors and origin unknown.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp dmndrby] ==
There are some remaining graphics issues and colors are imperfect.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp drgnmst] ==
''' mastfury ''' - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp dwarfd] ==
Suffers from incomplete 8275 CRT emulation.
 
''' quarterh and clones ''' - Laserdisc isn't dumped yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax] ==
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the driver).
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the driver).


''' shpeng ''' - Color PROMs dumps are bad.
''' shpeng ''' - Color PROMs dumps are bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp efdt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==
Missing starfield and possibly missing background gradient.
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp elan_ep3a19a] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==
The GFX capabilities of the SoC aren't fully emulated yet.
''' chalgirl ''' - Missing PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp elan_eu3a05] ==
''' ichiban, pongboo2 ''' - Palette handling is wrong (games don't work anyway).
''' rad_sinv ''' - Various glitches. See top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp electron] ==
''' mjsenka, mjyarou and clone, rkjanoh2 ''' - They never seem to set the palette base.
Graphics seem to be wrong for several games.


== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith] ==
''' mjsiyoub ''' - Colors need verifying.
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp ep64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==
''' spider ''' - Blitter / clear logic may be improved.


== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp equites] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.
Sprite communication / banking problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp ertictac] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==
''' poizone ''' - Video timings are off, causing various glitches.
''' draco ''' - Colors aren't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp esh] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp ettrivia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==
''' strvmstr ''' - Color PROMs dumps are bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp exerion] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==
''' irion ''' - Priorities aren't correct.
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp expro02] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==
''' fantasia and clones ''' - GFX glitches.
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.


''' pgalvip ''' - Select screen seems wrong, though it might just be an unfinished version of the game.
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==
Missing row scroll (column scroll?).


''' zipzap ''' - Bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green.


== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit4440] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==
HD46505SP row updated function isn't fully understood yet.
HD46505SP row updated function isn't fully understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falcots28] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==
Some scrolling issues (GNU nano for example).
Some scrolling issues (GNU nano for example).


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp famibox] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==
Screen modulation (before time out) is not emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp fcrash] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==
''' fcrash, ffightbl, ffightbla ''' - GFX glitches during the second cycle of attract mode.


''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==
 
GFX and color decode routines need to be fixed.
''' ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl ''' - Bootlegs on different hardware suffer from GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp fitfight] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==
Scrolling and sprite color problems.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp flipjack] ==
Various gfx/color problems remaining.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp flower] ==
Priorities aren't correct yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp freedom200] ==
Light/dark background and soft scroll aren't emulated yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fm7] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp fromance] ==
 
''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp fruitpc] ==
Preliminary driver. Pc based hardware.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld] ==
''' bigdeal and clone, bonuscrd and clone ''' - Each game needs its own bipolar PROM dump.
''' bigdeal and clone, bonuscrd and clone ''' - Each game needs its own bipolar PROM dump.


Line 440: Line 303:
''' multiwina ''' - Different tilemap / screen parameters.
''' multiwina ''' - Different tilemap / screen parameters.


== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuukifg3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==
Raster effects are imperfect: bad frames when lots of new sprites.
Raster effects are imperfect: bad frames when lots of new sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco3d] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==
Graphics rendering isn't perfect yet.
Graphics rendering isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp gaiden] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.
Incorrect priorities.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp galastrm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==
FLIPX support in taitoic.cpp is not quite correct.
Bootleg hardware. Emulation still preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp galaxia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.
Title screen priority bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==
''' aracnis ''' - Marked as imperfect graphics.
''' aracnis ''' - Marked as imperfect graphics.


Line 482: Line 345:
''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.
''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxold] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==
''' bullsdrtg ''' - One of the GFX ROMs is bad.
''' bullsdrtg ''' - One of the GFX ROMs is bad.


Line 491: Line 354:
''' spcwarp ''' - Missing color PROM dump.
''' spcwarp ''' - Missing color PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp galgames] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==
''' galgame4 ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers).
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp galpani3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.
''' troopy ''' - Bad GFX ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp gaplus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==
The starfield is wrong.
Palette should be normalized to actual TFT color space.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp gb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp gba] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==
''' vidvince ''' - Sprite wrapping issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp gberet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==
''' gberetb ''' - Needs correct PROM decoding.
''' minspace ''' - Possibly missing a graphics overlay mask.


== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp gcpinbal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==
Missing row scroll (column scroll?).
''' skywriter ''' - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp gei] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==
All games in the driver have wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==
PAL emulation is missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp getaway] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==
Extensive list at the top of the driver.
''' franticf and clone ''' - Flickers when inserting a coin.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp glass] ==
Incorrect priorities.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp goldnpkr] ==
''' ngoldb ''' - Some GFX ROMs are badly dumped.
 
''' super21p ''' - Palette decoding isn't perfect yet.
 
''' animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj ''' - PROMs are badly dumped / missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp goldstar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.


Line 545: Line 400:
''' nd8lines ''' - PROMs aren't correctly decoded, so very wrong colors.
''' nd8lines ''' - PROMs aren't correctly decoded, so very wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp goodejan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==
Some sprites flicker on attract mode.
''' mgdh ''' - Wrong colors in betting screen.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==
''' igs_ncs2 ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==
''' vidvince ''' - Sprite wrapping issues.
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.


== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gp32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==
Palette should be normalized to actual TFT color space.
'''3super8''' - ROMs are badly dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp grchamp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==
"Radar" is probably wrong.
''' all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp gstream] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp gstriker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).
Colors are close to screenshots for IPM Invader. The other games have not been verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp gsword] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==
''' josvolly ''' - Video hardware isn't completely understood.
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp gticlub] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==
Not all features of the Konami 3D hardware have been implemented.
Blitter data is encrypted and MCU is undumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp gumbo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==
''' mspuzzleb ''' - Bad dumps.
''' dynablstb4 ''' - This bootleg has offset sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp halleys] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==
All games suffer from the many missing features of the blitter emulation.
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.


== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp hh_cop400] ==
''' ppan ''' - Bootleg on different hardware.
''' minspace ''' - Possibly missing a graphics overlay mask.


== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp hh_tms1k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==
''' skywriter ''' - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.
''' demoneye ''' - Missing the 3rd GFX layer.


== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp holeland] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.


''' holeland and clones ''' - Missing tile/sprite priority.
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==
Starfield emulation is guessed and likely incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp homedata] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==
''' battlcry and clones ''' - Some tiny gfx glitches.
Driver has accurate description of the video emulation's inaccuracies.


''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==
''' grasspin ''' - Some minor GFX glitches.


''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==
See ms32.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp homerun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==
Needs better emulation of gfx bank switching.
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp hprot1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==
Priorities aren't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp ibmpcjr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==
''' irion ''' - Priorities aren't correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp icatel] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==
Needs better emulation of gfx bank switching.


== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs017] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==
''' mgdh ''' - Wrong colors in betting screen.
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).


== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igspoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==
''' igs_ncs2 ''' - Incomplete dump.
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp imolagp] ==
''' tshingen and clone ''' - Unemulated mosaic effect.
Current color implementation is incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp indy_indigo2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==
''' indy_4610, indy_4613, indy_5015 ''' -
Video system is only partially understood. Extensive TODO on top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp inufuku] ==
''' f1superb ''' - Has an additional unemulated DSP for road GFX.
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp ip12] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==
Graphics features are only partially implemented  / working.
Palette decoding isn't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp ip20] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==
Graphics features are only partially implemented  / working.
''' rocknms ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp ip6] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==
Graphics features are only partially implemented  / working.
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.
''' fantasia and clones ''' - GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp jack] ==
''' pgalvip ''' - Select screen seems wrong, though it might just be an unfinished version of the game.
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp jaguar] ==
''' zipzap ''' - Bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jalmah] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.


== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp jchan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==
There are some priority issues.
There are some priority issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp jclub2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.
''' packbang ''' - Priorities between stages could be wrong.


''' jclub2 and clones ''' - Priorities need some work.
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==
Video emulation is missing many features. Detailed list in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp jongkyo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==
Colors are wrong, possibly due to wrong video RAM banking.
Colors are wrong, possibly due to wrong video RAM banking.


== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpmimpct] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==
K056832 chip emulation lacks per-tile priority.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.


== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp jtc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==
''' jtces40 ''' - Hi-res GFX and colours need fixing.
Missing features / effects.


== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==
''' packbang ''' - Priorities between stages could be wrong.
''' combascb ''' - Colors are imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp kingdrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp koftball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==
Game marked as imperfect graphics. No further note in the driver.
''' gberetb ''' - Needs correct PROM decoding.


== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp koikoi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.
Not all features of the Konami 3D hardware have been implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konamigs] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konamigx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==
All games have minor graphics glitches.
All games have minor graphics glitches.


Line 678: Line 549:
''' winspike and clones ''' - Bad sprite colours (might be more protection).
''' winspike and clones ''' - Bad sprite colours (might be more protection).


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konamim2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable.
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable.


''' heatof11 ''' -  
''' heatof11 ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konmedal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==
''' buttobi, ddboy and clone ''' - Priorities not understood and wrong in places, apparently controlled by PROM.
''' buttobi, ddboy and clone ''' - Priorities not understood and wrong in places, apparently controlled by PROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konmedal68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==
Some small gfx glitches remain.
Some small gfx glitches remain.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp kyugo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==
''' 99lstwarb ''' - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==
''' bucky and clones ''' - GFX glitches.
 
''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp laserbas] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.
All games are marked as imperfect graphics. No further note in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp lbeach] ==
''' metamrph and clones ''' - Intro needs alpha blended sprites.
Colors aren't probably 100% correct yet. No reference available.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp lethal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.
Complex Konami 3D hardware. Some features aren't correctly implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp lethalj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==
''' franticf and clone ''' - Flickers when inserting a coin.
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.


== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp lft_craft] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==
''' cashquiz ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp lft_phasor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==
PAL emulation is missing.
The KONAMI custom GFX chips' emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp liberate] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.
Player's tank currently flickers on and off during the first in-game attract-mode segment.


== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp littlerb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/quickpick5.cpp konami/quickpick5] ==
The VDP device isn't perfectly understood yet.
''' quickp5 ''' - Some small gfx glitches remain.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp lkage] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==
''' bygone ''' - Title screen glitches, other glitches.
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.


== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp lordgun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.
''' glfgreat and clones ''' - They have some problems with the zooming sprites and playfield graphics.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp lsasquad] ==
''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.
Wrong sprite/tilemap priority. Scrollram not entirely understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp m10] ==
''' ssridersb ''' - Bad dump.
Colors are close to screenshots for IPM Invader. The other games have not been verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp m107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.
''' mastkin ''' - Color PROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp m62_bkungfu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==
Blitter data is encrypted and MCU is undumped.
Missing starfield emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp m90] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==
''' dynablstb4 ''' - This bootleg has offset sprites.
Alpha blending issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp m92] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.


''' ppan ''' - Bootleg on different hardware.
''' xmenabl ''' - Sprites don't work correctly.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp magic10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==
''' spetrix ''' - Some text is misplaced in the Tetris game.
Konami custom chips' features aren't fully implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp magicfly] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==
''' bchance ''' - One of the GFX ROMs is a bad dump.
Light/dark background and soft scroll aren't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp malzak] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==
Playfield graphics may be banked.
Whack-a-mole type game with no screen. Needs photographic artwork.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp marinedt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).
Needs color/brightness levels emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp mazerbla] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==
The games use a custom video controller which isn't fully understood. (See notes on top of driver)
''' gypsyjug ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp mc10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.


== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp mc1000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==
''' chkndraw and clones, couple and clones, mosdraw, pitboss and clones, riviera and clones ''' - Games marked as imperfect graphics. No further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp mc1502] ==
''' dodgectya, dodgectyb, dodgectyc ''' - No text is drawn.


== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc68000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==
Needs color/brightness levels emulation.
V9938 emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==
''' gypsyjug ''' - Incomplete dump.
Color system (no bipolar PROMs in the system), needs a reference.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones ''' - Various GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp megaphx] ==
''' gstrik2 and clone ''' - Priorities between rounds are wrong.
TMS34010 isn't correctly hooked up and / or has some bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp megaplay] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==
Overlay isn't accurately emulated.
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp megasys1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.
In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.


''' tshingen and clone ''' - Unemulated mosaic effect.
''' tmpdoki ''' - Possible bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==
''' chkndraw and clones, couple and clones, mosdraw, pitboss and clones, riviera and clones ''' - Games marked as imperfect graphics. No further note.
''' sidampkr ''' - Colors need verifying on real hardware.


''' dodgectya, dodgectyb, dodgectyc ''' - No text is drawn.
''' sidampkra ''' - Colors need verifying on real hardware, cards' graphics are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp meritm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==
V9938 emulation is incomplete.
''' ballbomb ''' - Missing clouds due to incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp mermaid] ==
''' galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl ''' - Missing color PROMs dumps, using the wrong ones for the time being.
''' mermaid, yachtsmn ''' - Some GFX effects aren't emulated correctly.


''' rougien ''' - Stars playfield colors and scrolling are wrong.
''' invadernc ''' - Color PROM isn't correctly hooked up. It may be a bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro] ==
''' rollingc ''' - Colors don't match available references.
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones ''' - Various GFX glitches.


''' gstrik2 and clone ''' - Priorities between rounds are wrong.
''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp mgames] ==
''' sflush ''' - Maybe missing a color PROM dump.
Color system (no bipolar PROMs in the system), needs a reference.


== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midzeus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==
''' invasnab and clones, mk4 and clones ''' - Zeus chip emulation is incomplete.
''' invasnab and clones, mk4 and clones ''' - Zeus chip emulation is incomplete.


''' crusnexo and clones, thegrid and clones ''' - Zeus 2 chip emulation is preliminary.
''' crusnexo and clones, thegrid and clones ''' - Zeus 2 chip emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp minicom] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==
''' mysticm and clone ''' - Palette decoding isn't fully understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==
''' sidewndr ''' -
 
''' spellbnd ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==
The palette is totally wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==
Blitter emulation is lacking some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==
''' hacher ''' - One of the sprite ROMs has stuck bits.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==
''' ctainv ''' - The game is supposedly colour, but what it puts in RAM seems to be black and white only.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==
Blitter emulation is missing some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cave.cpp misc/cave] ==
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==
''' re800v3 ''' - Color PROM needs redump.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==
Sprite zooming and sprite shadows need improving.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==
TC0091LVC emulation lacks some features, resulting in gfx glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==
Suffers from incomplete 8275 CRT emulation.
 
''' quarterh and clones ''' - Laserdisc isn't dumped yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==
Missing starfield and possibly missing background gradient.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==
''' strvmstr ''' - Color PROMs dumps are bad.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==
Various gfx/color problems remaining.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==
Priorities aren't correct yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==
All games in the driver have wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp mitchell] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==
''' mstworld ''' - Bootleg with different video RAM banking.
''' ngoldb ''' - Some GFX ROMs are badly dumped.
 
''' super21p ''' - Palette decoding isn't perfect yet.
 
''' animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj ''' - PROMs are badly dumped / missing.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==
''' mspuzzleb ''' - Bad dumps.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==
''' battlcry and clones ''' - Some tiny gfx glitches.
 
''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.
 
''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.


''' mstworld2 ''' - GFX garbage at title screen with clean NVRAM. Might be a BTANB.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==
Current color implementation is incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp mjkjidai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.
''' 99lstwarb ''' - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp model1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==
''' swa and clone ''' - Ship models periodically disappear for a frame or two during attract mode and while in-game.
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.


''' vformula ''' - TGP coprocessor emulation is incomplete.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==
''' spetrix ''' - Some text is misplaced in the Tetris game.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp model2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.
''' bchance ''' - One of the GFX ROMs is a bad dump.


''' model 2c games ''' - 3D coprocessor isn't emulated.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==
Playfield graphics may be banked.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp model3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==
Video hardware emulation is lacking many features.
TMS34010 isn't correctly hooked up and / or has some bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp monon_color] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==
Some unimplemented GFX features.
Some unimplemented GFX features.


== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp monzagp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==
Incorrect colors and some GFX inaccuracies.
The palette system needs to be understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==
Correct colors need to be derived from the color DAC (24 resistors) on PCB.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rbmk.cpp misc/rbmk] ==
''' ballch, cots ''' - Priority issues (most glaring on title screen, but during gameplay too).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==
Palette and blitter command 0x00 need verifying.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==
The player often disappears (when she's too slow?). Is this normal ?
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==
''' bdream97, seadevil ''' - GFX glitches.
 
''' olymp, score5, sonikfig, spcliner ''' - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==
Some transparency problems in some stages.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==
Colors are wrong (possibly missing PROMs).


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp moo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==
''' bucky and clones ''' - GFX glitches.
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).


''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==
''' connect4 ''' - Uses incandescent lamps to make a display grid, need better timing to make this work
Palette system isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp mpu4vid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==
Palette system isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp mquake] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==
Marked as imperfect graphics. No further note in the driver.
Palette might be right but should be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp ms32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==
Video system is only partially understood. Extensive TODO on top of the driver.
Score display is kludged and looks wrong and colors may not be 100% accurate.


''' f1superb ''' - Has an additional unemulated DSP for road GFX.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==
''' ladygum ''' - Palette generation isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==
''' ax230 ''' -
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp murogem] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==
The palette system needs to be understood.
Graphics aren't fully understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp mystwarr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==
All games are marked as imperfect graphics. No further note in the driver.
''' ax230 ''' -


''' metamrph and clones ''' - Intro needs alpha blended sprites.
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.


== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp mz2500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==
Starfield is not 100% accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp n64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==
Gfx/colors aren't correctly emulated (ROMs redump needed).


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp n8080] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==
''' helifire, helifirea '''
The starfield is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namcofl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==
Some GFX glitches.
Some GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namcona1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==
''' xday2 ''' -  
''' xday2 ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namcond1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==
Video emulation lacks some graphical effects (ROZ, ..).
Video emulation lacks some graphical effects (ROZ, ..).


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namcos12] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==
''' toukon3 ''' - Severe GFX problems.
''' toukon3 ''' - Severe GFX problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namcos2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.


Line 893: Line 878:
''' fourtrax and clones ''' -
''' fourtrax and clones ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namcos21] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namcos21_c67] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namcos21_de] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namcos22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namcos23] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namcos86] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp naomi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==
Graphics system emulation is lacking some features.
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nbmj8900] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==
''' ohpaipee ''' -
Resistor values on the color prom need to be corrected.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp neoprint] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.
Some weird framebuffer vertical gaps with some object, namely the green and the
trees (zooming?).


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==
PPU emulation needs to be brought up to par with current knowledge.
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nes_m8] ==
''' ccbootmm ''' - Some of the GFX ROMs' dumps are corrupt.
PPU emulation needs to be brought up to par with current knowledge.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nes_m82] ==
''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs.
PPU emulation needs to be brought up to par with current knowledge.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nes_vt02_vt03] ==
''' yamato and clones ''' - The bg gradient color decode & table selection isn't correctly implemented.
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nes_vt09] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
''' firebatl ''' - Transparency for the text layer is not correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nes_vt32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
''' ohpaipee ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nes_vt369_vtunknown]==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.


== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nightgal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.
''' doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.
''' pestplce ''' - Colors and origin unknown.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp nwk-tr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==
Complex Konami 3D hardware. Some features aren't correctly implemented yet.
Screen modulation (before time out) is not emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp nycaptor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==
Driver needs real bg/sprite priority system.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp oneshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp othello] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==
Correct colors need to be derived from the color DAC (24 resistors) on PCB.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp overdriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.
''' helifire, helifirea '''  


== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.
PPU emulation needs to be brought up to par with current knowledge.


''' eggor ''' - Color PROMs might be mismatched.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==
PPU emulation needs to be brought up to par with current knowledge.


''' mspacmanbco ''' - This PCB has swapped Blue and Green color lines (Ms.Pac-Man sprite should be pink).
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==
PPU emulation needs to be brought up to par with current knowledge.


''' painter ''' - Sprite ROM dump is bad.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp panicr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==
Sprite - sprite priorities are possibly wrong. Needs video reference.
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp paradise] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp pasopia7] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.


== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp pc1512] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==
''' pc_bstar, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp peplus] ==
''' pc_cshwk ''' - Severe GFX glitches on the second level.
''' all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix] ==
''' pc_ebike ''' - Scanline in middle of screen scrolls when it should not.
''' capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.


''' phoenixi ''' - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.
''' pc_ngai2 ''' - Level 2 BG graphics are a total mess.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp pingpong] ==
''' pc_radr2, pc_radrc, pc_sjetm ''' -  
''' cashquiz ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp pinkiri8] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp piratesh] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==
The KONAMI custom GFX chips' emulation isn't perfect yet.
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp pktgaldx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.
Bullet colors are incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp playch10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==
''' pc_bstar, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.
''' nvs_machrider and clone, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.


''' pc_cshwk ''' - Severe GFX glitches on the second level.
''' vstennisb ''' - Bad dump.


''' pc_ebike ''' - Scanline in middle of screen scrolls when it should not.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==
Some GFX modes aren't implemented yet.


''' pc_ngai2 ''' - Level 2 BG graphics are a total mess.
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==
Scrolling and sprite color problems.


''' pc_radr2, pc_radrc, pc_sjetm ''' -  
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.


== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp plus4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==
Colors aren't probably 100% correct yet. No reference available.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp plygonet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==
Player's tank currently flickers on and off during the first in-game attract-mode segment.
Incorrect colors and some GFX inaccuracies.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp pofo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==
Cursor is missing. LCD board isn't emulated.
Sprites, palette and priorities aren't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp polepos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.
Needs implementation of the color mixer and scanline based rendering.


== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp popobear] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==
Auto-animation speed is erratic (way too fast).
''' battlex ''' - Missing starfield. Background tile colors are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp portrait] ==
''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).
Sprites, palette and priorities aren't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp powerbal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==
''' atombjt ''' - Game adapted to this hw, might still have some GFX glitches lurking.
Colors look wrong, maybe address bitswap?


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp progolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==
Map display is (almost) correct but color pens aren't.
Various gfx glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==
''' dogfightp ''' - Bullet color needs to be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==
''' dogfight, zodiack ''' - Bullet color needs to be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp pturn] ==
''' moguchan ''' - Color decoding is wrong.
Palette decoding isn't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp pve500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp quasar] ==
''' eggor ''' - Color PROMs might be mismatched.
Marked as imperfect graphics with no further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/quickpick5.cpp quickpick5] ==
''' mspacmanbco ''' - This PCB has swapped Blue and Green color lines (Ms.Pac-Man sprite should be pink).
''' quickp5 ''' - Some small gfx glitches remain.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp quizpun2] ==
''' painter ''' - Sprite ROM dump is bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==
GFX glitches, possibly due to CPU bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp rabbit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.
Preliminary driver. Pc based hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp rainbow] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rbmk.cpp rbmk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==
''' ballch, cots ''' - Priority issues (most glaring on title screen, but during gameplay too).


== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp realbrk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.
Preliminary driver. Big TODO on top of file.


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp redalert] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==
''' demoneye ''' - Missing the 3rd GFX layer.


== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp rltennis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==
Various gfx glitches here and there, mostly related to wrong size of data.
''' capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp rohga] ==
''' phoenixi ''' -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.
Wrong/unemulated alpha/priority functions.


== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp ron] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==
Palette PROMs not correctly hooked up.
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp roul] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==
Palette and blitter command 0x00 need verifying.
''' atombjt ''' - Game adapted to this hw, might still have some GFX glitches lurking.


== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp route16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==
''' jongpute, vscompmj ''' - Palette decoding is wrong.
''' croupierb, magictch ''' - Wrong text layer hook up, some scroll offsets are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp royalmah] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==
''' chalgirl ''' - Missing PROM dump.
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?


''' ichiban, pongboo2 ''' - Palette handling is wrong (games don't work anyway).
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.


''' mjsenka, mjyarou and clone, rkjanoh2 ''' - They never seem to set the palette base.
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==


''' mjsiyoub ''' - Colors need verifying.
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp rungun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.


== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek_intchess] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.


== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp sangho] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.
''' mermaid, yachtsmn ''' - Some GFX effects aren't emulated correctly.
 
''' rougien ''' - Stars playfield colors and scrolling are wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==
Palette PROMs not correctly hooked up.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==
Graphics system emulation is lacking some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp sbrain] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).


== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp sbugger] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.
Overlay isn't accurately emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp scobra] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up.
''' swa and clone ''' - Ship models periodically disappear for a frame or two during attract mode and while in-game.


== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp scramble] ==
''' vformula ''' - TGP coprocessor emulation is incomplete.
''' troopy ''' - Bad GFX ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp scregg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==
''' rockduck ''' - Color PROMs are mismatched.
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp scyclone] ==
''' model 2c games ''' - 3D coprocessor isn't emulated.
Colors need to be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp sderby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==
''' croupierb, magictch ''' - Wrong text layer hook up, some scroll offsets are wrong.
Video hardware emulation is lacking many features.


== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp seabattl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.
Graphics system emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp segaatom] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==
Preliminary driver. H8S/2373 based.
Preliminary driver. H8S/2373 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp segajw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==
Preliminary driver.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp segas16a] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==
''' fantzonepr ''' - Bad / missing GFX ROMs.
''' fantzonepr ''' - Bad / missing GFX ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp segas18_astormbl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==
There are glitches that need to be verified against hardware.
There are glitches that need to be verified against hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp segas24] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).


Line 1,148: Line 1,143:
''' sgmastc and clones ''' - Some gfx offset / color problems?
''' sgmastc and clones ''' - Some gfx offset / color problems?


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp segas32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==
Some graphics effects aren't understood / implemented yet.
Some graphics effects aren't understood / implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp segasp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==
Graphics system emulation is lacking some features.
Graphics system emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibuspi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==
''' gardiab, gardiaj ''' - Some graphics glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==
''' alphaho '' - Missing color PROM.
 
''' invho2a ''' - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.
 
''' nsub ''' -
 
''' spacetrk and clone ''' - Star field and background gradient are missing.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==
GFX ROMs in black 'blobs'.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==
GFX emulation should be double checked for glitches once the games are fully playable.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==
Some sprites flicker on attract mode.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==
Sprite - sprite priorities are possibly wrong. Needs video reference.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp sengokmj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==
''' scion and clone, stinger and clones ''' - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==
Color decoding might be ímperfect. Some unknown sprite attributes.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.
 
''' jclub2 and clones ''' - Priorities need some work.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==
''' blandia and clones ''' - There is at least a missing rowscroll effect.
''' blandia and clones ''' - There is at least a missing rowscroll effect.


Line 1,169: Line 1,205:
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==
''' deerhunt and clones, wschamp and clones ''' - Offset tilemap sprite during demo.
''' deerhunt and clones, wschamp and clones ''' - Offset tilemap sprite during demo.


Line 1,188: Line 1,224:
''' turkhunt ''' -
''' turkhunt ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp shangha3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==
Zoom support isn't accurate, possibly other missing blitter features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp shanghai] ==
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.
 
''' kothello ''' - Small GFX glitches.
 
''' shanghai ''' - The end of round animation in Shanghai is wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp sis630] ==
Preliminary driver. Big TODO on top of file.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp sidearms] ==
''' sidearms and clones ''' - Starfield emulation is preliminary.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp simple_st0016] ==
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp skimaxx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==
The player often disappears (when she's too slow?). Is this normal ?
Some GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp skylncr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==
''' bdream97, seadevil ''' - GFX glitches.
Custom seta video chip emulation is incomplete.


''' olymp, score5, sonikfig, spcliner ''' - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==
Custom seta video chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp skyraid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==
Color decoding isn't fully understood.
All games are missing CRT controller emulation (resolution+visible area+flip screen?).


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp sliver] ==
''' dynagear ''' - Visible area may be incorrect.
Some transparency problems in some stages.


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp sm7238] ==
''' eaglshot ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp smc777] ==
''' janjans1 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp snes] ==
''' janjans2 ''' -
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp snesb] ==
''' pastelis ''' - Imperfect raster effects in ending credits and shadows.
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp spacefb] ==
''' stmblade and clones ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.
Bullet colors are incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp spaceg] ==
''' ultrax and clones ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.
Various gfx glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp spbactn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.
''' indy_4610, indy_4613, indy_5015 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp spcforce] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==
Color decoding isn't fully understood.
Graphics features are only partially implemented  / working.


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp special_gambl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==
The pens are borrowed from Specialist MX and probably wrong.
Graphics features are only partially implemented  / working.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp speglsht] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==
Some GFX glitches.
Graphics features are only partially implemented  / working.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp spg110] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==
Preliminary driver. Sunplus SPG110 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp spg2xx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp spg2xx_jakks] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
Real character ROM needs to be dumped and video emulation isn't complete.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp spg2xx_jakks_sharp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
''' can09 ''' - Needs Vram and screen and LCD emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp spg2xx_lexibook] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp spg2xx_mysprtch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp spg2xx_pdc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp spg2xx_playvision] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp spg2xx_senario] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp spg2xx_senario_poker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp spg2xx_senca] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
There are some remaining graphics issues and colors are imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp spg2xx_shredmjr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp spg2xx_vii] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp spg2xx_wiwi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.
''' spaceint ''' - Wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp spg2xx_zone] ==
''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp splash_ms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==
Bootleg hardware. Emulation still preliminary.
The games use a custom video controller which isn't fully understood. (See notes on top of driver)


== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp splendor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
''' qbeebing, queenbee and clones, squeenb, treamary ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.


== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp spoker] ==
''' ptrain ''' - Missing scroll in race screens.
'''3super8''' - ROMs are badly dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp sprint2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==
Supposedly is color instead of b/w, but there isn't any color PROM.
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp srmp5] ==
''' starfigh ''' - Missing starfield effect.
Custom seta video chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp srmp6] ==
Custom seta video chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp sshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==
Graphics aren't fully understood yet.
Paddle / ball sprite drawing is guessed.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp ssingles] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==
Colors are wrong (possibly missing PROMs).
''' dai3wksi, runaways, warp1, warp1t ''' - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp ssrj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.
''' jongpute, vscompmj ''' - Palette decoding is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp ssv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==
All games are missing CRT controller emulation (resolution+visible area+flip screen?).
Zoom support isn't accurate, possibly other missing blitter features.


''' dynagear ''' - Visible area may be incorrect.
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.


''' eaglshot ''' -
''' kothello ''' - Small GFX glitches.


''' janjans1 ''' -
''' shanghai ''' - The end of round animation in Shanghai is wrong.


''' janjans2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==
Probably missing some text effects.


''' pastelis ''' - Imperfect raster effects in ending credits and shadows.
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==
Video emulation (Taito F3) isn't perfect yet.


''' stmblade and clones ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==
''' 40love and clone ''' - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?


''' ultrax and clones ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==
Long list of video emulation flaws on top of driver file.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp stuntair] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).
Color PROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp stv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.
FLIPX support in taitoic.cpp is not quite correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==
''' qbeebing, queenbee and clones, squeenb, treamary ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.
"Radar" is probably wrong.


''' ptrain ''' - Missing scroll in race screens.
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==
''' josvolly ''' - Video hardware isn't completely understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp summit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).
All games suffer from the many missing features of the blitter emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna8] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).
''' bygone ''' - Title screen glitches, other glitches.


''' starfigh ''' - Missing starfield effect.
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==
Wrong sprite/tilemap priority. Scrollram not entirely understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp superwng] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==
Missing color PROM dump.
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).


== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp supracan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==
Driver needs real bg/sprite priority system.


== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp suprgolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==
Some weird framebuffer vertical gaps with some object, namely the green and the
Colors need to be verified.
trees (zooming?).


== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp suprnova] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==
Video emulation is missing many features. Detailed list in the driver.
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp suprslam] ==
Sprite offset control hasn't been found.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp system1] ==
''' gardiab, gardiaj ''' - Some graphics glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp system16] ==
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.


== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tabe22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==
Probably missing some text effects.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taitoair] ==
''' topland and clones ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.
''' topland and clones ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taitojc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==
3D graphics system isn't fully implemented.
3D graphics system isn't fully implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taitopjc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==
Some GFX glitches remain.
Some GFX glitches remain.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito_b] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito_f3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==
''' commandw ''' - Some clipping and layer problems.
''' commandw ''' - Some clipping and layer problems.


''' quizhuhu ''' - Quiz text positioning, heavy sprite window usage.
''' quizhuhu ''' - Quiz text positioning, heavy sprite window usage.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito_l] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==
''' plgirls2b ''' - Scroll offset problems.
''' plgirls2b ''' - Scroll offset problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito_z] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==
Video hardware needs a lot of work. Detailed list of problems in the driver.
Video hardware needs a lot of work. Detailed list of problems in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp tankbatt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==
Resistor values on the color prom need to be corrected.
''' jpoponics ''' - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==
Video hardware is extremely complex. Detailed list of problems on top of driver.
Colors aren't understood. PROM dumps are suspected bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp tattack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==
Palette system isn't understood.
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp taxidriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==
Palette system isn't understood.
Video hardware emulation needs lot of work (see top of driver for detailed notes).


== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmosys] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==
Some graphic features (linescroll, mixing) aer not perfectly emulated.
Colors for some sprites are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp tecnbras] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp teleray10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==
Video hardware is extremely complex. Detailed list of problems on top of driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp tetrisp2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==
''' rocknms ''' -
The VDP device isn't perfectly understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==
''' dockmanc, rtriv ''' - One ROM is badly dumped.
Various gfx glitches here and there, mostly related to wrong size of data.


''' theportr ''' - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==
''' to9 ''' -  
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).


== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp thoop2] ==
''' holeland and clones ''' - Missing tile/sprite priority.
Title screen priority bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp ti630] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==
The color PROM is dumped, but colors are slightly off.


== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti931] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp tmc1800] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==
''' nano ''' -
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp tmmjprd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==
In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.
Some graphic features (linescroll, mixing) aer not perfectly emulated.


''' tmpdoki ''' - Possible bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==
Uhrg graphics are drawn wrong (upd7220 bugs?).


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp tmnt2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==
''' glfgreat and clones ''' - They have some problems with the zooming sprites and playfield graphics.
''' nano ''' -  


''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==
Video emulation is lacking some features.


''' ssridersb ''' - Bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==
''' dockmanc, rtriv ''' - One ROM is badly dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp tnzs] ==
''' theportr ''' - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?
''' jpoponics ''' - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==
''' batsugunbl, snowbro2b3 ''' - GFX offsets aren't perfect yet.
''' to9 ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp trackfld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==
''' mastkin ''' - Color PROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp trvmadns] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==
Palette might be right but should be verified.
''' batsugunbl, snowbro2b3 ''' - GFX offsets aren't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp tsamurai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==
Colors aren't understood. PROM dumps are suspected bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp tugboat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==
Score display is kludged and looks wrong and colors may not be 100% accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp tumbleb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==
''' bcstry, bcstrya ''' - Some gfx offsets problems.


''' chokchok ''' - There's corruption during attract mode (tmap disable?).
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==
The GFX capabilities of the SoC aren't fully emulated yet.


''' dquizgo ''' - Layer offsets need checking.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==
''' rad_sinv ''' - Various glitches. See top of the driver.


''' funkyjetb ''' - Wrong palette.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==


''' semibase ''' - Some sprite offsets problems.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==
Preliminary driver. Sunplus SPG110 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp tutankhm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==
Missing starfield emulation.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp tv955] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==
Video emulation is lacking some features.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp twins] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==
''' spider ''' - Blitter / clear logic may be improved.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp undrfire] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unichamp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp unior] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==
Color PROM isn't dumped.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp v1050] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp vastar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==
''' dogfightp ''' - Bullet color needs to be verified.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp vc4000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp vega] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==
Needs implementation of the color mixer and scanline based rendering.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp vic20] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp vicdual] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==
''' alphaho '' - Missing color PROM.
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' invho2a ''' - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' nsub ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' spacetrk and clone ''' - Star field and background gradient are missing.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp victor9k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==
Contrast isn't correctly emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp videosaa] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==
''' ladygum ''' - Palette generation isn't understood.
Graphics hardware emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp vip] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==
SoC emulation is very preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp vis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2022.cpp tvgames/xavix_2022] ==
SoC emulation is very preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrhv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==
''' hc120 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp vroulet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).
''' mastfury ''' - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).


== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vsmile] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==
Various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vsmileb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==
Various glitches.
Extensive list at the top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp vsnes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==
''' nvs_machrider and clone, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.
''' redclash and clones ''' - Some graphical problems (see list at the top of the driver).


''' vstennisb ''' - Bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp vt100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==
Some video attributes are not fully supported yet.
The pens are borrowed from Specialist MX and probably wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp vt1682] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==
Some GFX modes aren't implemented yet.
Color PROM isn't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp vt240] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==
''' sbagmani ''' - Different PROMs, need correct decoding.


== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp wallc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==
''' sidampkr ''' - Colors need verifying on real hardware.
Color decoding isn't fully understood.


''' sidampkra ''' - Colors need verifying on real hardware, cards' graphics are wrong.
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp warpsped] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.
''' hc120 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp wgp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/aerofgt.cpp vsystem/aerofgt] ==
Video hardware emulation needs lot of work (see top of driver for detailed notes).
''' kickball ''' - Imperfect priorities.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp wheelfir] ==
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp williams] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==
''' mysticm and clone ''' - Palette decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp wiz] ==
''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.
''' scion and clone, stinger and clones ''' - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.


== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy100.cpp wy100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==
Frequent screen glitches when writing to the display. No dimming of protected characters.
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).


== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wy60] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==
Line attributes aren't emulated.
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp wyvernf0] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==
Colors for some sprites are wrong.
Sprite offset control hasn't been found.


== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp x68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp xavix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==
Graphics hardware emulation is lacking some features.
Various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp xavix2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==
SoC emulation is very preliminary.
Various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2022.cpp xavix_2002] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==
SoC emulation is very preliminary.
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp xexex] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==
Alpha blending issues.
Missing color PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp xmen] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy100.cpp wyse/wy100] ==
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.
Frequent screen glitches when writing to the display. No dimming of protected characters.


''' xmenabl ''' - Sprites don't work correctly.
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==
Line attributes aren't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp zerohour] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==
''' redclash and clones ''' - Some graphical problems (see list at the top of the driver).
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?


== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp zodiack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==
''' dogfight, zodiack ''' - Bullet color needs to be verified.
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.
 
''' moguchan ''' - Color decoding is wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp zr107] ==
Konami custom chips' features aren't fully implemented.

Revision as of 09:25, 15 September 2023

This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.


acorn/aristmk5

acorn/bbc

GFX emulation isn't accurate yet.

acorn/electron

Graphics seem to be wrong for several games.

acorn/ertictac

poizone - Video timings are off, causing various glitches.

act/victor9k

Contrast isn't correctly emulated.

agat/agat

agat7 - Some video effects and some hw variants aren't emulated.

alpha/equites

gekisou - Various small graphics glitches. More infos on top of the driver.

alpha/splendor

The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.

altos/altos2

CRT9007 emulation is lacking some features.

amiga/alg

Probably only missing laserdisc dumps.

amiga/amiga

amiga/cubo

AGA emulation is missing some features.

amiga/mquake

Marked as imperfect graphics. No further note in the driver.

amstrad/pc1512

aristocrat/aristmk4

gunnrose - The color PROM needs to be dumped.

aristocrat/caswin

Cherry-type subgames appear to have wrong graphics alignment.

atari/atari400

atari/atarisy4

Video implementation is not complete yet and some ROMs aren't present.

atari/cball

One of the graphics ROMs isn't dumped.

atari/centiped

bullsdrt - Wrong colors.

atari/jaguar

atari/pofo

Cursor is missing. LCD board isn't emulated.

atari/skyraid

Color decoding isn't fully understood.

atari/sprint2

Supposedly is color instead of b/w, but there isn't any color PROM.

ausnz/aussiebyte

mpu4mod2sw

connect4 - Uses incandescent lamps to make a display grid, need better timing to make this work

barcrest/mpu4vid

bfm/bfcobra

Blitter emulation is incomplete.

bmc/bmcbowl

Scroll isn't implemented and some gfx elements don't appear on screen.

bmc/koftball

Game marked as imperfect graphics. No further note in the driver.

bmc/popobear

Auto-animation speed is erratic (way too fast).

capcom/cps1

gulunpa - One bad gfx ROM.

knightsb2 - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.

sf2re - Title screen is glitched.

varthb2 - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.

varthb3 - Bootleg with different gfx hardware.

capcom/cps1bl_5205

sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones - Bootlegs with different gfx hardware.

capcom/cps1bl_pic

punipic, punipic2, punipic3, slampic, wofpic - Bootlegs with different gfx hardware.

capcom/cps2

gigaman2 - A bootleg with a different layer offset.

capcom/fcrash

fcrash, ffightbl, ffightbla - GFX glitches during the second cycle of attract mode.

kodb - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.

ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl - Bootlegs on different hardware suffer from GFX glitches.

capcom/mitchell

mstworld - Bootleg with different video RAM banking.

mstworld2 - GFX garbage at title screen with clean NVRAM. Might be a BTANB.

capcom/sidearms

sidearms and clones - Starfield emulation is preliminary.

cce/mc1000

ces/galgames

galgame4 - There are some garbled graphics in two games (Star Tiger and Battle Checkers).

cinematronics/cinemat

qb3 - Some graphics problems.

cinematronics/jack

tripool, tripoola - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.

citoh/cit220

Preliminary driver. Missing GFX modes.

commodore/c64

edu64, pet64 ' -

commodore/plus4

commodore/vic20

cvs/galaxia

Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.

cvs/quasar

Marked as imperfect graphics with no further note.

dataeast/battlera

Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.

dataeast/boogwing

ACE chip aren't fully emulated, causing some GFX bugs.

dataeast/btime

tisland - Needs decryption.

dataeast/cninja

cninjabl2 - Bootleg on different hardware. Tilemap offsets need adjusting.

dataeast/cntsteer

Needs correct roz rotation.

dataeast/dassault

Blending effects aren't fully emulated.

dataeast/dec0

automat, ffantasybl, mastbond, secretab - Bootleg on different hardware.

dataeast/deco32

dragngun and clones, tattass and clones - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.

lockload and clones - Marked as imperfect graphics.

nslasher and clones - Marked as imperfect graphics.

dataeast/decocass

cmanhat -

dataeast/deco_mlc

Blending, raster effect features aren't fully emulated currently.

dataeast/deshoros

The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.

dataeast/liberate

prosport, prosporta - Marked as imperfect graphics. No further note in the driver.

dataeast/pktgaldx

pktgaldxb - There are GFX glitches in background of girls after each level.

dataeast/progolf

Map display is (almost) correct but color pens aren't.

dataeast/rohga

Wrong/unemulated alpha/priority functions.

dataeast/scregg

rockduck - Color PROMs are mismatched.

dataeast/tumbleb

bcstry, bcstrya - Some gfx offsets problems.

chokchok - There's corruption during attract mode (tmap disable?).

dquizgo - Layer offsets need checking.

funkyjetb - Wrong palette.

semibase - Some sprite offsets problems.

ddr/jtc

jtces40 - Hi-res GFX and colours need fixing.

dec/rainbow

dec/vt100

Some video attributes are not fully supported yet.

dec/vt240

dynax/ddenlovr

funkyfig and clones - Scrolling and priorities problems.

momotaro - Protection + different blitter commands shuffling.

mjflove - Transparency problems in title screen, staff roll and gal display (the background is not visible).

nettoqc, ultrchmp and clone - Marked as imperfect colors.

quiz365 and clone, seljan2 - Marked as imperfect graphics.

quizchq and clone - Some palette issues.

rongrong and clones - Marked as imperfect colors.

sryudens - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).

dynax/dynax

7jigen, majxtal7, neruton and clone - Priority problems (more details in the driver).

shpeng - Color PROMs dumps are bad.

dynax/realbrk

Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.

dynax/royalmah

chalgirl - Missing PROM dump.

ichiban, pongboo2 - Palette handling is wrong (games don't work anyway).

mjsenka, mjyarou and clone, rkjanoh2 - They never seem to set the palette base.

mjsiyoub - Colors need verifying.

edevices/twins

spider - Blitter / clear logic may be improved.

efo/cedar_magnet

Sprite communication / banking problems.

efo/cidelsa

draco - Colors aren't perfect yet.

enterprise/ep64

entex/advision

eolith/eolith

candy VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware.

excellent/dblcrown

There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.

excellent/gcpinbal

Missing row scroll (column scroll?).

exidy/circus

crasha - The playfield should be cyan. The entire centre box (and contents) should be pale green.

facit/facit4440

HD46505SP row updated function isn't fully understood yet.

falco/falcots28

Some scrolling issues (GNU nano for example).

fujitsu/fm7

funtech/supracan

funworld/4roses

GFX and color decode routines need to be fixed.

funworld/funworld

bigdeal and clone, bonuscrd and clone - Each game needs its own bipolar PROM dump.

clubcard - Wrong background color.

multiwina - Different tilemap / screen parameters.

fuuki/fuukifg3

Raster effects are imperfect: bad frames when lots of new sprites.

gaelco/gaelco3d

Graphics rendering isn't perfect yet.

gaelco/glass

Incorrect priorities.

gaelco/splash_ms

Bootleg hardware. Emulation still preliminary.

gaelco/thoop2

Title screen priority bug.

galaxian/galaxian

aracnis - Marked as imperfect graphics.

bagmanmc, bagmanm2, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr - Missing color PROM dump.

bmxstunts - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.

catacomb - Color PROM might be mismatched.

galaxianbl3 - Bad PROM or decode.

galkamika - One GFX ROM is bad.

guttangt - At least one GFX ROM is bad, color PROM wasn't dumped so using the standard one, which might not be correct for this set.

jungsub - One GFX ROM is bad. Some unknown writes, probably GFX related.

ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff - PROM is dumped but isn't correctly hooked up yet.

olibug - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).

portera - Might actually be correct, but no video reference to check.

spactrai -

streakng and clone - Marked as imperfect colors. PROM is dumped.

galaxian/galaxold

bullsdrtg - One of the GFX ROMs is bad.

dkongjrm - Probably mismatched color PROM.

dkongjrmc - Sprites leave artifacts. Also colors aren't 100%.

spcwarp - Missing color PROM dump.

galaxian/scobra

tazmaniet - PROMs are dumped but not correctly hooked up.

galaxian/scramble

troopy - Bad GFX ROMs.

gamepark/gp32

Palette should be normalized to actual TFT color space.

gametron/sbugger

sbugger, sbuggera - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.

gottlieb/gottlieb

vidvince - Sprite wrapping issues.

handheld/hh_cop400

minspace - Possibly missing a graphics overlay mask.

handheld/hh_tms1k

skywriter - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.

homebrew/lft_craft

homebrew/lft_phasor

PAL emulation is missing.

ice/lethalj

franticf and clone - Flickers when inserting a coin.

igs/goldstar

carb2002, carb2003 - Color PROMs dumps are bad.

crazybon and clones, nfb96sea, nfb96seb, nfb96sec - Color PROMS might be mismatched.

fl7_50 and clones - Tiles decode isn't correct yet.

kkojnoli - Colors aren't perfect. There are some unused PROMs.

lucky8l - Uses a strange mix of PROMs and PLDs which isn't decoded yet.

luckylad, magodds and clones, star100, wcat3 - Colors aren't perfect.

moonlghtb, moonlghtc - Odd palette value at 0xc780, should be black.

nd8lines - PROMs aren't correctly decoded, so very wrong colors.

igs/igs017

mgdh - Wrong colors in betting screen.

igs/igspoker

igs_ncs2 - Incomplete dump.

igs/lordgun

lordgun - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.

igs/spoker

3super8 - ROMs are badly dumped.

igt/peplus

all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p - Wrong CG graphics and/or CAP ROMs.

interton/vc4000

irem/m10

Colors are close to screenshots for IPM Invader. The other games have not been verified.

irem/m107

wpksoc and clone - Graphics glitches due to some unimplemented features.

irem/m62_bkungfu

Blitter data is encrypted and MCU is undumped.

irem/m90

dynablstb4 - This bootleg has offset sprites.

irem/m92

leaguemn, nbbatman, nbbatmanu - Raster effects don't work properly.

ppan - Bootleg on different hardware.

irem/redalert

demoneye - Missing the 3rd GFX layer.

itech/itech32

drivedge - Uses modified video hardware. It's emulation is quite complete, but still not 100%.

jaleco/aeroboto

Starfield emulation is guessed and likely incorrect.

jaleco/argus

Driver has accurate description of the video emulation's inaccuracies.

jaleco/blueprnt

grasspin - Some minor GFX glitches.

jaleco/bnstars

See ms32.

jaleco/cischeat

bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).

jaleco/ddayjlc

Priorities aren't perfect.

jaleco/exerion

irion - Priorities aren't correct.

jaleco/homerun

Needs better emulation of gfx bank switching.

jaleco/jalmah

Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).

jaleco/megasys1

hayaosi1 - Game marked as imperfect graphics. No further note.

tshingen and clone - Unemulated mosaic effect.

jaleco/ms32

Video system is only partially understood. Extensive TODO on top of the driver.

f1superb - Has an additional unemulated DSP for road GFX.

jaleco/pturn

Palette decoding isn't perfect.

jaleco/tetrisp2

rocknms -

jpm/jpmimpct

cluedo and clones - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.

kaneko/expro02

fantasia and clones - GFX glitches.

pgalvip - Select screen seems wrong, though it might just be an unfinished version of the game.

zipzap - Bad dump.

kaneko/galpani3

Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.

kaneko/jchan

There are some priority issues.

kaneko/kaneko16

packbang - Priorities between stages could be wrong.

kaneko/suprnova

Video emulation is missing many features. Detailed list in the driver.

kiwako/jongkyo

Colors are wrong, possibly due to wrong video RAM banking.

kiwako/koikoi

Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.

konami/asterix

Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".

konami/bishi

K056832 chip emulation lacks per-tile priority.

konami/chqflag

Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.

konami/cobra

Missing features / effects.

konami/combatsc

combascb - Colors are imperfect.

konami/dbz

The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because it's associated to the wrong logical tilemap and the same happens in DBZ2 test mode. It should be a bug in K056832 emulation.

konami/gberet

gberetb - Needs correct PROM decoding.

konami/gticlub

Not all features of the Konami 3D hardware have been implemented.

konami/konamigs

Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.

konami/konamigx

All games have minor graphics glitches.

ggreats2, opengolf, opengolf2, racinfrc, racinfrcu - Need ROZ layer emulation.

vsnetscr and clones - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).

winspike and clones - Bad sprite colours (might be more protection).

konami/konamim2

btltryst - Unemulated GFX modes make the game too glitchy to be playable.

heatof11 -

konami/konmedal

buttobi, ddboy and clone - Priorities not understood and wrong in places, apparently controlled by PROM.

konami/konmedal68k

Some small gfx glitches remain.

konami/lethal

'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.

konami/moo

bucky and clones - GFX glitches.

moomesa and clones - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().

konami/mystwarr

All games are marked as imperfect graphics. No further note in the driver.

metamrph and clones - Intro needs alpha blended sprites.

konami/nwk-tr

Complex Konami 3D hardware. Some features aren't correctly implemented yet.

konami/overdriv

Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.

konami/pingpong

cashquiz - Incomplete dump.

konami/piratesh

The KONAMI custom GFX chips' emulation isn't perfect yet.

konami/plygonet

Player's tank currently flickers on and off during the first in-game attract-mode segment.

konami/quickpick5

quickp5 - Some small gfx glitches remain.

konami/rungun

Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.

konami/tmnt2

glfgreat and clones - They have some problems with the zooming sprites and playfield graphics.

ssriders and clones - Marked as imperfect graphics. No further note in the driver.

ssridersb - Bad dump.

konami/trackfld

mastkin - Color PROMs aren't dumped.

konami/tutankhm

Missing starfield emulation.

konami/xexex

Alpha blending issues.

konami/xmen

xmen6p, xmen6pu - The way the double screen works in xmen6p is not fully understood.

xmenabl - Sprites don't work correctly.

konami/zr107

Konami custom chips' features aren't fully implemented.

liberty/freedom200

Light/dark background and soft scroll aren't emulated yet.

matic/barata

Whack-a-mole type game with no screen. Needs photographic artwork.

mc/mc68000

Needs color/brightness levels emulation.

meadows/meadows

gypsyjug - Incomplete dump.

meadows/warpsped

Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct. Starfield scrolling is missing too.

merit/merit

chkndraw and clones, couple and clones, mosdraw, pitboss and clones, riviera and clones - Games marked as imperfect graphics. No further note.

dodgectya, dodgectyb, dodgectyc - No text is drawn.

merit/meritm

V9938 emulation is incomplete.

merit/mgames

Color system (no bipolar PROMs in the system), needs a reference.

metro/metro

3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones - Various GFX glitches.

gstrik2 and clone - Priorities between rounds are wrong.

metro/rabbit

Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.

metro/tmmjprd

In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles! This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries. (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.

tmpdoki - Possible bad dump.

midcoin/wallc

sidampkr - Colors need verifying on real hardware.

sidampkra - Colors need verifying on real hardware, cards' graphics are wrong.

midw8080/8080bw

ballbomb - Missing clouds due to incomplete dump.

galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl - Missing color PROMs dumps, using the wrong ones for the time being.

invadernc - Color PROM isn't correctly hooked up. It may be a bad dump.

rollingc - Colors don't match available references.

schaser, schasercv - Color PROM was hooked-up, but colors are still marked as imperfect.

sflush - Maybe missing a color PROM dump.

midway/midzeus

invasnab and clones, mk4 and clones - Zeus chip emulation is incomplete.

crusnexo and clones, thegrid and clones - Zeus 2 chip emulation is preliminary.

midway/williams

mysticm and clone - Palette decoding isn't fully understood.

misc/acefruit

sidewndr -

spellbnd -

misc/amaticmg

Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.

misc/amusco

The palette is totally wrong.

misc/anes

Blitter emulation is lacking some features.

misc/astrcorp

hacher - One of the sprite ROMs has stuck bits.

misc/beaminv

ctainv - The game is supposedly colour, but what it puts in RAM seems to be black and white only.

misc/blitz68k

Blitter emulation is missing some features.

misc/cave

ppsatan - Background scrolling of the right monitor is a bit off (2nd stage, single player only).

misc/corona

re800v3 - Color PROM needs redump.

misc/cybertnk

Sprite zooming and sprite shadows need improving.

misc/dfruit

TC0091LVC emulation lacks some features, resulting in gfx glitches.

misc/dwarfd

Suffers from incomplete 8275 CRT emulation.

quarterh and clones - Laserdisc isn't dumped yet.

misc/efdt

Missing starfield and possibly missing background gradient.

misc/esh

misc/ettrivia

strvmstr - Color PROMs dumps are bad.

misc/flipjack

Various gfx/color problems remaining.

misc/flower

Priorities aren't correct yet.

misc/gei

All games in the driver have wrong colors.

misc/goldnpkr

ngoldb - Some GFX ROMs are badly dumped.

super21p - Palette decoding isn't perfect yet.

animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj - PROMs are badly dumped / missing.

misc/gumbo

mspuzzleb - Bad dumps.

misc/homedata

battlcry and clones - Some tiny gfx glitches.

hourouki - In attract mode, it draws a horizontal black bar on the bottom right side of the display.

mrokumei - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.

misc/imolagp

Current color implementation is incorrect.

misc/kyugo

99lstwarb - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.

misc/laserbas

There are weird palette changes and some video reference would be useful to verify GFX emulation in general.

misc/magic10

spetrix - Some text is misplaced in the Tetris game.

misc/magicfly

bchance - One of the GFX ROMs is a bad dump.

misc/malzak

Playfield graphics may be banked.

misc/megaphx

TMS34010 isn't correctly hooked up and / or has some bugs.

misc/monon_color

Some unimplemented GFX features.

misc/murogem

The palette system needs to be understood.

misc/neoprint

Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.

misc/oneshot

oneshot - Priorities for some tiles are wrong. There might be a layer order register.

misc/othello

Correct colors need to be derived from the color DAC (24 resistors) on PCB.

misc/quizpun2

misc/rbmk

ballch, cots - Priority issues (most glaring on title screen, but during gameplay too).

misc/roul

Palette and blitter command 0x00 need verifying.

misc/skimaxx

The player often disappears (when she's too slow?). Is this normal ?

misc/skylncr

bdream97, seadevil - GFX glitches.

olymp, score5, sonikfig, spcliner - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.

misc/sliver

Some transparency problems in some stages.

misc/ssingles

Colors are wrong (possibly missing PROMs).

misc/stuntair

Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).

misc/summit

Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).

misc/tattack

Palette system isn't understood.

misc/taxidriv

Palette system isn't understood.

misc/trvmadns

Palette might be right but should be verified.

misc/tugboat

Score display is kludged and looks wrong and colors may not be 100% accurate.

misc/videosaa

ladygum - Palette generation isn't understood.

misc/vroulet

Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).

mr/sshot

Graphics aren't fully understood yet.

msx/msx1

ax230 -

msx/sangho

pzlestar - Title screen uses sprites with screen 12, has wrong colors due of it.

namco/20pacgal

Starfield is not 100% accurate.

namco/cswat

Gfx/colors aren't correctly emulated (ROMs redump needed).

namco/gaplus

The starfield is wrong.

namco/namcofl

Some GFX glitches.

namco/namcona1

xday2 -

namco/namcond1

Video emulation lacks some graphical effects (ROZ, ..).

namco/namcos12

toukon3 - Severe GFX problems.

namco/namcos2

finallap and clones - Sprite size bit is bogus during splash screen. Bad road colors.

finalap2 and clones, suzuka8h and clones - Bad road colors.

finalap3, finalap3j - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.

fourtrax and clones -

namco/namcos21

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos21_c67

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos21_de

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos22

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos23

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos86

wndrmomo - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.

namco/polepos

grally, polepos2bi, polepos2bs - Bootleg on different hardware. Colors aren't correctly decoded yet.

namco/tankbatt

Resistor values on the color prom need to be corrected.

nasco/suprgolf

Some weird framebuffer vertical gaps with some object, namely the green and the trees (zooming?).

nichibutsu/cclimber

cannonb - Dump is probably bad and/or ROMs are mismatched.

ccbootmm - Some of the GFX ROMs' dumps are corrupt.

ckongpt2b2 - One color PROM seems bad, but has been verified on 4 different PCBs.

yamato and clones - The bg gradient color decode & table selection isn't correctly implemented.

nichibutsu/clshroad

firebatl - Transparency for the text layer is not correctly emulated.

nichibutsu/nbmj8900

ohpaipee -

nichibutsu/nightgal

ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.

nintendo/aleck64

doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls - N64 video emulation is lacking some features.

nintendo/dkong

pestplce - Colors and origin unknown.

nintendo/famibox

Screen modulation (before time out) is not emulated.

nintendo/gb

nintendo/gba

nintendo/n64

nintendo/n8080

helifire, helifirea

nintendo/nes

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_m8

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_m82

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_vt02_vt03

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt09

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt32

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt369_vtunknown

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/playch10

pc_bstar, pc_miket, pc_pinbt - GFX glitches due to mapper or PPU problems.

pc_cshwk - Severe GFX glitches on the second level.

pc_ebike - Scanline in middle of screen scrolls when it should not.

pc_ngai2 - Level 2 BG graphics are a total mess.

pc_radr2, pc_radrc, pc_sjetm -

nintendo/snes

Snes video emulation isn't perfect yet.

nintendo/snesb

Snes video emulation isn't perfect yet.

nintendo/spacefb

Bullet colors are incorrect.

nintendo/vsnes

nvs_machrider and clone, vsslalom - GFX glitches due to mapper / PPU emulation problems.

vstennisb - Bad dump.

nintendo/vt1682

Some GFX modes aren't implemented yet.

nix/fitfight

Scrolling and sprite color problems.

nmk/nmk16

spec2k - The ships sometimes scroll off the screen if you insert a coin during the attract demo.

olympia/dday

The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.

olympia/lbeach

Colors aren't probably 100% correct yet. No reference available.

olympia/monzagp

Incorrect colors and some GFX inaccuracies.

olympia/portrait

Sprites, palette and priorities aren't fully understood.

olympia/vega

Needs implementation of the color mixer and scanline based rendering.

omori/battlex

battlex - Missing starfield. Background tile colors are wrong.

dodgeman - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).

omori/carjmbre

Colors look wrong, maybe address bitswap?

omori/spaceg

Various gfx glitches.

orca/vastar

dogfightp - Bullet color needs to be verified.

orca/zodiack

dogfight, zodiack - Bullet color needs to be verified.

moguchan - Color decoding is wrong.

pacman/pacman

cannonbp - Color PROMs should be correct but give wrong ugly colors.

eggor - Color PROMs might be mismatched.

mspacmanbco - This PCB has swapped Blue and Green color lines (Ms.Pac-Man sprite should be pink).

painter - Sprite ROM dump is bad.

pc/calchase

GFX glitches, possibly due to CPU bugs.

pc/fruitpc

Preliminary driver. Pc based hardware.

pc/ibmpcjr

pc/mc1502

pc/sis630

Preliminary driver. Big TODO on top of file.

philips/cdi

phoenix/phoenix

capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn - Palette banking. Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.

phoenixi - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.

playmark/playmark

luckboomh - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.

playmark/powerbal

atombjt - Game adapted to this hw, might still have some GFX glitches lurking.

playmark/sderby

croupierb, magictch - Wrong text layer hook up, some scroll offsets are wrong.

promat/3x3puzzl

casanova - Some GFX glitches. Are palette / tilemaps buffered?

promat/gstream

x2222o - The available GFX ROMs aren't correct for the older prototype program ROMs.

psion/psion

psion/psion5

rca/vip

saitek/intchess

Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.

sanritsu/mermaid

mermaid, yachtsmn - Some GFX effects aren't emulated correctly.

rougien - Stars playfield colors and scrolling are wrong.

sanritsu/mjkjidai

mjkjidai - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.

sanritsu/ron

Palette PROMs not correctly hooked up.

sega/dc_atomiswave

Graphics system emulation is lacking some features.

sega/deniam

logicpro - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.

sega/megadriv_sunplus_hybrid

sega/megaplay

Overlay isn't accurately emulated.

sega/model1

swa and clone - Ship models periodically disappear for a frame or two during attract mode and while in-game.

vformula - TGP coprocessor emulation is incomplete.

sega/model2

model 2, model 2A, model 2B games - 3D coprocessors emulation / hook-up are incomplete.

model 2c games - 3D coprocessor isn't emulated.

sega/model3

Video hardware emulation is lacking many features.

sega/naomi

Graphics system emulation is lacking some features.

sega/segaatom

Preliminary driver. H8S/2373 based.

sega/segajw

Preliminary driver.

sega/segas16a

fantzonepr - Bad / missing GFX ROMs.

sega/segas18_astormbl

There are glitches that need to be verified against hardware.

sega/segas24

Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).

crkdown and clones - Clipping / solid layer problems? (Radar display).

qsww - Wrong background color on title screen.

sgmastc and clones - Some gfx offset / color problems?

sega/segas32

Some graphics effects aren't understood / implemented yet.

sega/segasp

Graphics system emulation is lacking some features.

sega/stv

Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.

sega/system1

gardiab, gardiaj - Some graphics glitches.

sega/system16

Bootlegs on different hardware. Most supported sets need proper video hardware implementation.

sega/vicdual

' alphaho - Missing color PROM.

invho2a - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.

nsub -

spacetrk and clone - Star field and background gradient are missing.

seibu/airraid

GFX ROMs in black 'blobs'.

seibu/banprestoms

GFX emulation should be double checked for glitches once the games are fully playable.

seibu/goodejan

Some sprites flicker on attract mode.

seibu/panicr

Sprite - sprite priorities are possibly wrong. Needs video reference.

seibu/seibuspi

Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.

seibu/sengokmj

Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.

seibu/wiz

scion and clone, stinger and clones - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.

seta/albazc

Color decoding might be ímperfect. Some unknown sprite attributes.

seta/jclub2

darkhors - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.

jclub2 and clones - Priorities need some work.

seta/seta

blandia and clones - There is at least a missing rowscroll effect.

crazyfgt - Graphics glitches.

extdwnhl - Has some wrong colored tiles in one of the attract mode images and in later tracks.

superbar, wiggie - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.

seta/seta2

deerhunt and clones, wschamp and clones - Offset tilemap sprite during demo.

grdians and clones - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.

myangel - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".

myangel2 - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.

endrichs and clones, reelquak - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.

staraudi - Needs flipscreen hook up.

telpacfl - One of the GFX ROMs is a bad dump.

trophyh and clone - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.

turkhunt -

seta/simple_st0016

koikois, mayjinsn - Marked as imperfect graphics, no further note.

seta/speglsht

Some GFX glitches.

seta/srmp5

Custom seta video chip emulation is incomplete.

seta/srmp6

Custom seta video chip emulation is incomplete.

seta/ssv

All games are missing CRT controller emulation (resolution+visible area+flip screen?).

dynagear - Visible area may be incorrect.

eaglshot -

janjans1 -

janjans2 -

pastelis - Imperfect raster effects in ending credits and shadows.

stmblade and clones - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.

ultrax and clones - Backgrounds are offset by $10 pixels, so they're kludged to work.

sgi/indy_indigo2

indy_4610, indy_4613, indy_5015 -

sgi/ip12

Graphics features are only partially implemented / working.

sgi/ip20

Graphics features are only partially implemented / working.

sgi/ip6

Graphics features are only partially implemented / working.

sharp/mz2500

sharp/x68k

skeleton/attache

skeleton/basf7100

Real character ROM needs to be dumped and video emulation isn't complete.

skeleton/candela

can09 - Needs Vram and screen and LCD emulation.

skeleton/cosmicos

skeleton/hprot1

skeleton/icatel

skeleton/sbrain

Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).

skeleton/tecnbras

skeleton/teleray10

skeleton/ti630

snk/dmndrby

There are some remaining graphics issues and colors are imperfect.

sony/pve500

sony/smc777

stern/astinvad

spaceint - Wrong colors.

spaceintj - Color PROM is marked as bad dump (same PROM as spaceint).

stern/mazerbla

The games use a custom video controller which isn't fully understood. (See notes on top of driver)

subsino/subsino2

qbeebing, queenbee and clones, squeenb, treamary - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.

ptrain - Missing scroll in race screens.

suna/suna8

sranger and clones - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).

starfigh - Missing starfield effect.


sunelectronics/blockch

Paddle / ball sprite drawing is guessed.

sunelectronics/dai3wksi

dai3wksi, runaways, warp1, warp1t - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.

sunelectronics/route16

jongpute, vscompmj - Palette decoding is wrong.

sunelectronics/shangha3

Zoom support isn't accurate, possibly other missing blitter features.

sunelectronics/shanghai

blocken - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.

kothello - Small GFX glitches.

shanghai - The end of round animation in Shanghai is wrong.

tab/tabe22

Probably missing some text effects.

taito/2mindril

Video emulation (Taito F3) isn't perfect yet.

taito/40love

40love and clone - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?

taito/buggychl

Long list of video emulation flaws on top of driver file.

taito/cchance

Color PROMs aren't dumped.

taito/galastrm

FLIPX support in taitoic.cpp is not quite correct.

taito/grchamp

"Radar" is probably wrong.

taito/gsword

josvolly - Video hardware isn't completely understood.

taito/halleys

All games suffer from the many missing features of the blitter emulation.

taito/lkage

bygone - Title screen glitches, other glitches.

taito/lsasquad

Wrong sprite/tilemap priority. Scrollram not entirely understood.

taito/marinedt

Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).

taito/nycaptor

Driver needs real bg/sprite priority system.

taito/scyclone

Colors need to be verified.

taito/ssrj

Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.

taito/taitoair

topland and clones - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.

taito/taitojc

3D graphics system isn't fully implemented.

taito/taitopjc

Some GFX glitches remain.

taito/taito_b

hitice and clones - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.

taito/taito_f3

commandw - Some clipping and layer problems.

quizhuhu - Quiz text positioning, heavy sprite window usage.

taito/taito_l

plgirls2b - Scroll offset problems.

taito/taito_z

Video hardware needs a lot of work. Detailed list of problems in the driver.

taito/tnzs

jpoponics - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.

taito/tsamurai

Colors aren't understood. PROM dumps are suspected bad.

taito/undrfire

Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.

taito/wgp

Video hardware emulation needs lot of work (see top of driver for detailed notes).

taito/wyvernf0

Colors for some sprites are wrong.

tatsumi/kingdrby

Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.

tatsumi/tatsumi

Video hardware is extremely complex. Detailed list of problems on top of driver.

tch/littlerb

The VDP device isn't perfectly understood yet.

tch/rltennis

Various gfx glitches here and there, mostly related to wrong size of data.

tch/wheelfir

The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.

tecfri/holeland

crzrally and clones - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).

holeland and clones - Missing tile/sprite priority.

technos/bogeyman

The color PROM is dumped, but colors are slightly off.

tecmo/gaiden

raiga, stratof - It's unclear how lower priority sprites are affected by blended sprites.

tecmo/spbactn

Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.

tecmo/tecmosys

Some graphic features (linescroll, mixing) aer not perfectly emulated.

telenova/compis

Uhrg graphics are drawn wrong (upd7220 bugs?).

telercas/tmc1800

nano -

televideo/tv955

Video emulation is lacking some features.

thepit/thepit

dockmanc, rtriv - One ROM is badly dumped.

theportr - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?

thomson/thomson

to9 -

ti/ti931

toaplan/toaplan2

batsugunbl, snowbro2b3 - GFX offsets aren't perfect yet.

toshiba/pasopia7

trs/mc10

trs/vis

tvgames/elan_ep3a19a

The GFX capabilities of the SoC aren't fully emulated yet.

tvgames/elan_eu3a05

rad_sinv - Various glitches. See top of the driver.

tvgames/generalplus_gpl16250_rom

tvgames/spg110

Preliminary driver. Sunplus SPG110 based.

tvgames/spg2xx

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_gkr

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_sharp

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_tvtouch

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_lexibook

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_mysprtch

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_pdc

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_playvision

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario_poker

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senca

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_shredmjr

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_vii

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_wiwi

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_zone

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/xavix

Graphics hardware emulation is lacking some features.

tvgames/xavix2

SoC emulation is very preliminary.

tvgames/xavix_2022

SoC emulation is very preliminary.

ultratec/minicom

unico/drgnmst

mastfury - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).

unisonic/unichamp

universal/getaway

Extensive list at the top of the driver.

universal/zerohour

redclash and clones - Some graphical problems (see list at the top of the driver).

ussr/sm7238

ussr/special_gambl

The pens are borrowed from Specialist MX and probably wrong.

ussr/unior

Color PROM isn't dumped.

valadon/bagman

sbagmani - Different PROMs, need correct decoding.

venture/spcforce

Color decoding isn't fully understood.

visual/v1050

votrax/votrhv

hc120 -

vsystem/aerofgt

kickball - Imperfect priorities.

vsystem/fromance

nekkyoku - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.

vsystem/gstriker

All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).

vsystem/inufuku

3on3dunk - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).

vsystem/suprslam

Sprite offset control hasn't been found.

vtech/clickstart

Preliminary driver.

vtech/vsmile

Various glitches.

vtech/vsmileb

Various glitches.

wing/pinkiri8

Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.

wing/superwng

Missing color PROM dump.

wyse/wy100

Frequent screen glitches when writing to the display. No dimming of protected characters.

wyse/wy60

Line attributes aren't emulated.

yunsung/paradise

paradlx, para2dx - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?

zaccaria/seabattl

Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.