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== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp news_r4k.cpp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp news_r4k.cpp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyo.cpp psikyo] ==
Excessive input lag.


== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/risc2500.cpp risc2500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/risc2500.cpp risc2500] ==

Revision as of 14:03, 20 April 2023

This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_TIMING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.

alpha68k

goldmedl, goldmedla, goldmedlb - Dash events timers relies on MCU irq timings, which can't be accurate til the MCU is decapped and emulated.

alpha68k_n

sstingry - Super Stingray MCU irq controls timer speed. The MCU has been hooked up but the clock is almost certainly wrong.

aristmk5

Games are running at double speed.

as12

Seems a little bit slower than the real machine. Currently, a dummy timer workaround is needed, or it's much worse. Is the problem here is due to timing of CPU addressbus changes?

clshroad

clshroad and clones - Main and sound CPUs synching isn't perfect.

cobra

cothello

CPU speed is wrong, it's likely running at 1.79MHz. But that's way too fast compared to videos of the game. 0.9MHz(XTAL/4) is also too fast. It's probably due to the M58741P HOLD pin halting the 8080, which is not emulated.

cv1k

Games are running faster than on real hardware.

eag68k

feagv10 - V10 CPU emulation is too slow, MAME 68040 opcode timing is same as 68030 but in reality it is much faster, same goes for V11 of course (see below).

feagv11 - V11 CPU should be M68EC060, not yet emulated. Now using M68EC040 in its place at twice the frequency due to lack of superscalar.

elite

fpres/feas irq active time needs verifying.

konamigs

ddrkids - Songs desync.

konamim2

Games are running slower than they should.

mm2

mm4tk, mm5p - They need proper emulation of the TurboKit (it's not as simple as a CPU overclock plus ROM patch).

modular

Waitstates emulation is preliminary.

monon_color

Clock divider unknown.

news_r4k.cpp

risc2500

More accurate dynamic cpu clock divider is needed.

sc12

Seems a little bit slower than the real machine. Currently, a dummy timer workaround is needed, or it's much worse. Is the problem here is due to timing of CPU addressbus changes?


spg2xx_shredmjr

Bad music timings (too slow).

taitojc

Games are running at wrong speed(unthrottled?) compared to PCB recordings, easily noticeable on sidebs/sidebs2, for example the selection screens are too fast, and the driving is almost twice as slow.

tasc

More accurate dynamic cpu clock divider is needed.

vector4

CPU wait states, S-100 interrupts and ready aren't emulated.