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This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.


== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp 24cdjuke] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==
Skeleton driver for a CD Juke Box.
80C5xx + dsp56k based. Skeletonish.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp 39in1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==
Preliminary sound support only.
Skeleton driver. Sound hardware hook up can't be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp 3do] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==
Emulation is still preliminary.
Sound is currently ugly in both games, recognizable but still nowhere near perfection.


== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp 4roses] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==
Skeleton driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp 5clown] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==
Unknown writes and reads.
''' ppcar ''' - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn't been dumped yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp 8080bw] ==
''' ssfindo, tetfight ''' - QDSP QS1000 sound chip emulation isn't complete yet (missing envelopes and volume balance at least).
''' crashrd ''' - Bootleg hardware. Uses a different hook up. Preliminary sound added.


''' indianbt and clone ''' - Only part of the discrete sound emulation is completed. PCB is available (Guru).
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==
Codec sound isn't emulated.


''' invrvngegw ''' - One of the sound ROMs is a bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==
Preliminary driver.


''' astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona ''' - Need discrete sound emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==
Very preliminary driver. No sound hook up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp a5105] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp a51xx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==
Needs discrete sound emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp a7150] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp abc80] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn't correctly emulated.
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn't seem to affect the sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp ace] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==
Needs discrete sound emulation.
See the equites entry.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp acefruit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==
Sound emulation is completely lacking.


== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp acvirus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==
80C5xx + dsp56k based. Skeletonish.
Missing laserdisc sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/aerofgt.cpp aerofgt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==
''' aerfboot, aerfboo2, karatblzbl, pspikesc ''' - Bootlegs with slightly different sound hardware.
Cubo CD32 sound hardware isn't 100% correctly emulated / hooked up yet.


''' spikes91, spikes91b ''' - Need MSM5205 hook up and verifying of the sound latch hook up.
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==
Sound system isn't correctly hooked up yet (Amiga custom + Ensoniq ES5503).


== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp aim65_40] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==
Amiga sound emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akaiax80] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==
Very preliminary driver. No sound hook up yet.
''' al520ex ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp aleck64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==
''' mayjin3 ''' -
DTMF tone generator isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp alg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==
Missing laserdisc sound.
Very preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp alien] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==
Skeleton driver (SH4 based system).
Very preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp alinvade] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==
Sound has been hooked up but it's a guesswork. Should be verified with real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp alphatpx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==
''' alphatp1 ''' - Different beeper hook up?
Skeleton driver. System is SH4 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp alphasma] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==
''' indytemp and clones ''' - "Welcome" doesn't play at start.


== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos486] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==
''' tank ''' - Netlist has been added but needs debugging and it runs very slow.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp amaticmg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==
Not all sound devices have been hooked up yet.
''' atetb3482 ''' - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==
''' al520ex ''' -  
''' catchp ''' - Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp apc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==
''' dsrtwars ''' - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).


== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp apricotf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==
Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp argo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==
Driver is still preliminary. Sound isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp aristmk5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==
Skeleton driver. Sound hardware hook up can't be verified.
Discrete sound hardware is partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristmk6] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==
Skeleton driver. System is SH4 based.
''' hdrivair, hdrivairp ''' Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp arkanoid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==
''' hexa ''' - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.
Juke box. TMS1300 based. The mechanical parts aren't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp astinvad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp astrocde] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==
''' demndrgn ''' - Audio board isn't emulated yet.
Very complex prototype hardware. Preliminary driver.
 
''' gorf, gorfpgm1, gorfpgm2, wow, wowg ''' - Votrax SC-01 speech synthesizer emulation isn't perfect yet. In particular, the analog part needs some work (see plosives).
 
''' seawolf2 ''' - Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp astrof] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==
Needs discrete sound hardware emulation.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atarisy1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==
''' indytemp and clones ''' - "Welcome" doesn't play at start.
''' missilea ''' - Different sound hw (discrete?).


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atarittl] ==
''' x80wc ''' - Different sound hw. Sound chip had been removed from the PCB it was dumped from.
''' tank ''' - Netlist has been added but needs debugging and it runs very slow.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atetris] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==
''' atetb3482 ''' - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.
Discrete motor/skid sounds are not 100% correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp atlantis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==
Preliminary driver. ADSP-2181 based DCS2 audio.


== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp atvtrack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==
Skeleton driver.  
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp avalnche] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==
''' catchp ''' - Needs discrete sound hardware emulation.
''' tomcatsw ''' - Sound ROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp ax145] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==
Discrete sound hardware emulation is incomplete (missing sonar sound).


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp ax20] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==
Missing discrete sound emulation and (undumped) audio cassette.


== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp b16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==
''' gaia, theroes ''' - Sound cuts out occasionally.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==
Beeper implementation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp banprestoms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp basf7100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==
Sound hardware isn't hooked up yet.
Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp battlera] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.
Fruit machine hardware. Not working yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==
Fruit machine hardware. Not working yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==
Fruit machine hardware. Not working yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==
Fruit machine hardware. Not working yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==
''' m4andycpdut ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==
Fruit machine hardware. Not working yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==
Fruit machine hardware. Not working yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp beaminv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==
Needs discrete sound hardware emulation.
Fruit machine hardware. Not working yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp beezer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==
Possibly missing filters. Needs a PCB reference to check sound.
Beeper is hooked up, but not 100% correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm_blackbox] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==
Sound is simulated via samples.
Sound is simulated via samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm_sc1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==
Mostly mechanical fruit machines.
Mostly mechanical fruit machines.


== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm_sc2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==
''' quintond, quintono, quintoon ''' - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.
''' quintond, quintono, quintoon ''' - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.


== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm_sc4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp bigkarnk_ms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==
Preliminary driver.
BGM seems quite off, YM2413 core bug?


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp bigstrkb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==
Sound hardware isn't correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp bingobear] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==
Unknown sound hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp bingor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==
Driver is preliminary, sound hook up can't be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp blitz68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==
Sound is MCU-protected.
Skeleton driver (SH4 based system).


''' texasrls ''' - MCU is dumped, needs hook up.
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==
Undumped PICs used as sound MCUs.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp blockade] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==
Needs noise generator emulation, along with proper mixing and volume control.
''' gigaman2 ''' - A bootleg with a different sound system.


== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp blockch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==
Needs discrete sound hardware emulation.
''' mstworld2, pangba, pangbb, spangbl ''' - Sound clocks aren't correct, causing music speed to be too fast.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp boxer] ==
''' pkladiesbl, pkladiesbl2 ''' - MSM5205 isn't hooked up.
Needs discrete sound hardware emulation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp buggychl] ==
Support for the 7630's controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn't seem to read them.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp buster] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==
Sound hardware isn't hooked up yet (possibly discrete).
Unemulated NEC CDT109 sound chip with internal ROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp bzone] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==
''' dsrtwars ''' - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).


== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp c10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==
Keyboard. Sample compression not completely understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp cabal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==
''' cabalbl ''' - Bootleg with different sound hardware, which isn't correctly hooked up yet.
''' ap10, ctk601 ''' - Missing DSP emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon_s80] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp carpolo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==
Needs discrete sound hardware emulation.
Skeletonish. No sound hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casloopy] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cave.cpp cave] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==
''' gaia, theroes ''' - Sound cuts out occasionally.
Sound doesn't play most samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp cb2001] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==
Sound hardware is hooked up but game isn't working yet.
''' cncchess ''' - Sound is wrong, it should be a long dual-tone alarm sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp cball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==
Needs discrete sound hardware emulation.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp cdi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==
The CDI sound hardware isn't 100% emulated yet.
''' striv and clones ''' - Sound hook up isn't 100% correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp cedar_magnet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==
The current implementation is preliminary. Sound works but it's not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.
Preliminary driver. Beeper frequency unknown.


== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp cesclass] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==
Sound doesn't play most samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp cfx9850] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp cheekyms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==
Sound hardware emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/chessking.cpp chessking] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==
Sound not 100% verified against device output.


== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp chexx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==
Digitalker isn't hooked up correctly.


''' chexx83 ''' - Digitalker ROMs not dumped.
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/cvs.cpp cvs/cvs] ==
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp chihiro] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==
X-BOX sound hardware isn't emulated yet.
Is sound partly discrete?


== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp chinagat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==
''' saiyugb1 ''' - There are sync problems between the i8049 and the m5205 which need further looking at.
Invader effect is missing. In general, sound needs comparing with a real PCB.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp chqflag] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==
007232 volume & panning control is almost certainly wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp chsuper] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==
Sound hardware isn't correctly hooked up yet.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp cidelsa] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==
''' altair, destryer, destryea ''' - Missing white noise.
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.


== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp circus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.
According to a side-by-side test, sound should be "darker" by some octaves. It's likely that a sound filter is needed.


== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp cit220] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==
Preliminary driver. Beeper frequency unknown.
''' mastbond, secretab ''' - Bootleg on different hardware. The sound system is imperfectly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp clayshoo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==
Needs discrete sound hardware emulation.
''' dragngun and clones ''' - Oki3 bank-switching isn't verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp clickstart] ==
''' lockload and clones ''' - Sound hook-up is preliminary.
Preliminary driver.  


== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp clshroad] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==
''' clshroad and clones ''' - Main and sound CPUs synching isn't perfect.
Preliminary buzzer sound is hooked up. Needs a more exact implementation.


== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp cmi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==
''' prosport, prosporta ''' - Sound hook up isn't 100% correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp cmmb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==
Sound hardware isn't hooked up yet.
''' darkseal2 ''' - One sound ROM is incorrect for this set.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp cntsteer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==
According to a side-by-side test, sound should be "darker" by some octaves. It's likely that a sound filter is needed.
''' funkyjetb ''' - PIC has been decapped but hook-up hasn't been completed yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp cobra] ==
''' pangpang, tumbleb2 ''' - Sound PIC is protected and simulation isn't 100% correct. We need a dump of the PICs.
Sound hardware isn't correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp codata] ==
''' tumbleb, tumblepba ''' - Sound is not quite correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp coinmvga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==
Sound hardware isn't correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp combatsc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==
''' combatscb ''' -
It isn't known if it has sound hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp compuchess] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==
''' cncchess ''' - Sound is wrong, it should be a long dual-tone alarm sound.
It isn't known if it has sound hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp comquest] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx35] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp controlid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==
Fingerprint reader device. Very skeletonish.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp coolridr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==
Sound hardware hook up isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp cop01] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp cops] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==
Driver is still preliminary. Sound isn't hooked up yet.
Duty cycle for the beeper is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp copsnrob] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==
Discrete sound hardware is partially emulated.
Bell sound is too clean. Needs a flyback diode circuit implementation.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp corona] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==
''' winner81 ''' - Sound hardware hook-up is imperfect.
Very preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp cosmic] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==
Need proper sound hardware emulation instead of samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp cosmicg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==
Need proper sound hardware emulation instead of samples.
''' animaljr, animaljrs ''' - Sound ROM needs redump.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp cothello] ==
''' quizchq, quizchq1 ''' - Some samples are played at the wrong pitch.
Beeper duration and base frequency is approximated.


== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp cps1bl_pic] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==
Undumped PICs used as sound MCUs.
''' dai2kaku ''' - Sound isn't correctly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp cps2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==
''' gigaman2 ''' - A bootleg with a different sound system.
''' ichiban ''' - Game doesn't work due to missing banking, thus sound emulation can't be tested.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp crbaloon] ==
''' jansou ''' - Game doesn't work due to missing program ROM, thus sound emulation can't be tested.
Discrete sound hardware emulation isn't 100% correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp crimson] ==
''' mjsiyoub ''' - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren't hooked up.
Skeleton driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp cswat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==
Namco 52xx isn't hooked up yet.
''' galaxygn and clone ''' - Sound hardware hook up isn't 100% correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp ctk2000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==
Keyboard. Sample compression not completely understood yet.
Sound system hook up isn't 100% correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp ctk551] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==
''' ap10, ctk601 ''' - Missing DSP emulation.
The current implementation is preliminary. Sound works but it's not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.


== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp cubo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==
Cubo CD32 sound hardware isn't 100% correctly emulated / hooked up yet.
''' altair, altair2, destryer, destryea ''' - Missing white noise.


== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/cvs.cpp cvs] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/nightmare.cpp efo/nightmare] ==
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.
Undumped sound ROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp cxhumax] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==
MCF5206E based. Skeletonish.


== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cz101.cpp cz101] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==
No sound hardware is hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp dai3wksi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==
Needs discrete sound hardware emulation (some preliminary work has been done).
QDSP QS1000 sound chip emulation isn't complete yet (missing envelopes and volume balance at least).


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp daruma] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp datacast] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==
Unknown sound hardware.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp dbox] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==
Driver still preliminary.
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp dbz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==
''' dbz2bl ''' - Bootleg with different sound hw, not hooked up yet.
''' sidetrac, spectar and clones, targ and clones ''' - Need proper sound hardware emulation instead of samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp dc_atomiswave] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==
AICA emulation / hook up isn't 100% yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp ddayjlc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==
Sound hook up isn't 100% correct (Z80 + 2 x AY-3-8910).
Bell is really silent.


== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp ddenlovr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==
''' animaljr, animaljrs ''' - Sound ROM needs redump.
Sound chip is completely custom, and partially implemented.


''' quizchq, quizchq1 ''' - Some samples are played at the wrong pitch.
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==
Skeleton driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dec0] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==
''' mastbond, secretab ''' - Bootleg on different hardware. The sound system is imperfectly hooked up.
PC hardware. Unemulated sound card.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp deco32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==
''' dragngun and clones ''' - Oki3 bank-switching isn't verified.
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao's stage for example (note: srom.u7 (z80 prg) is a good dump).


''' lockload and clones ''' - Sound hook-up is preliminary.
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==
Skeleton driver.  


== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decstation.cpp decstation] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==
Preliminary driver.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp deshoros] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==
Preliminary buzzer sound is hooked up. Needs a more exact implementation.
''' bioplayc ''' - PCB was missing the audio ROM, using the ones from the final version.


== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp dgn_beta] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==
Preliminary driver. OKI not hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp dgpix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==
KS0164 sound chip emulation is preliminary.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp discoboy] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==
ADPCM has sound volume issues, it's either too loud or too quiet.
''' rebus ''' - Sound isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp dkong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==
''' pestplce ''' - Currently using dkongjr sound hardware emulation.
Bootleg hardware. Emulation still preliminary.


''' shootgal ''' - Possibly missing speech PCB emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==
''' amidarc, amigo2, explorer, turpins ''' - Need different sound timer.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp dm7000] ==
''' astroamb ''' - This bootleg uses discrete sound hardware which might differ from the Galaxian one.


== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms5000] ==
''' ckongmc2 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/universal/docastle.cpp docastle] ==
''' jumpbug and clones ''' - Missing discrete hardware emulation.
''' asoccer, idsoccera, idsoccert ''' - Different sound ROM causes bad sound, is the ROM bad or is it the sound system implementation instead?


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp dorachan] ==
''' jungsub ''' - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/mr/dribling.cpp dribling] ==
''' mandinka ''' - Bad / missing audio CPU ROMs.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp ds90] ==
''' sbhoei and clone ''' - Discrete sound hardware emulation isn't completely correct.
Skeleton driver. M68010 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp dual68] ==
''' scorpion and clones ''' - Sound hardware isn't 100% correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp duet16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==
No sound hardware hooked up yet. Beeper?
Misses Epson 7910C Multi-Melody IC emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp ecoinf2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==
Skeleton driver for fruit machine games.
''' 4in1, dkongjrm, dkongjrmc ''' - Sound hardware isn't 100% correctly hooked up yet and / or needs verifying with real PCBs.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp ecoinf3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==
Skeleton driver for fruit machine games.
''' mimonkeyug ''' - Needs discrete sound hardware emulation. High quality PCB scan available.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp ecoinfr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==
Skeleton driver for fruit machine games.
''' 800fath and clone ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp efg8080] ==
''' ad2083 ''' - Bad dump of the tms5110 ROMs.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp elan_ep3a19a] ==
''' mariner ''' - Discrete sound in addition to the 8910.
The sound capabilities of the SoC aren't fully emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp elan_eu3a05] ==
''' marsarf ''' - The first sound ROM is probably bad.
ADPCM format not correctly decoded yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektronmono] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==
MCF5206E based. Skeletonish.


== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp elf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==
Sound clipping and mixing problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp embargo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==
Needs discrete sound hardware emulation.
Sound is hooked up according to schematics, but it sounds horrible. It's supposed that real hardware differs from schematics.


== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp ep64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.


== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp equites] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn't seem to affect the sound.
''' kngtmare ''' - Sound ROM isn't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp ertictac] ==
''' qbert and clones, reactor ''' - Need Votrax SC-01 speech synthesizer emulation.
Sound is currently ugly in both games, recognizable but still nowhere near perfection.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp esd16] ==
''' tylz ''' - Different sound hardware needs proper implementation.
''' fantstry and clone ''' - Playable, but no sound because of an undumped PIC.


== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp esqkt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp eurit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==
ISDN-Telefon. Sound hardware not hooked up yet.
Preliminary sound emulation has been added using external DAC device.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp eva] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==
Preliminary driver. TMS 6100 for sound.
''' cgalaxn ''' - Missing discrete sound emulation (alien attacking sound effect).


== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==
''' sidetrac, spectar and clones, targ and clones ''' - Need proper sound hardware emulation instead of samples.
Sound ROM hasn't been identified yet in the die shot.


== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp expro02] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==
''' zipzap and clones ''' - Sound hardware isn't 100% correctly hooked up yet.
''' sfxphasor ''' - Netlist needs some small tweaks.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp ez2d] ==
''' ttfball ''' - Missing discrete sound hardware emulation (simple volume decay).
Unemulated Sound Blaster Live CT4830.


== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falcots28] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==
Bell is really silent.
''' kst25, ktmnt2, ktopgun2 ''' - OKI MSM6373 ROM isn't dumped, so for now they are using samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp famibox] ==
''' nstarfox ''' - Missing melody chip emulation.
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp fantland] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==
''' galaxygn and clone ''' - Sound hardware hook up isn't 100% correct yet.
''' bship ''' - Netlist needs some small tweaks.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp fanucs15] ==
''' bshipb ''' - SN76477 sound needs better emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp fanucspmg] ==
''' elecbowl ''' - Game isn't correctly emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp fastinvaders] ==
''' mmarvin ''' - The volume decay is simulated, and it doesn't match with real recordings.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp fgoal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==
Needs discrete sound hardware emulation.
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp finalizr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==
''' finalizrb ''' - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn't look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it's done with machine().time() when it reads T1.
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp firebeat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==
''' bm3,  bm36th, bm37th, bm3core, bm3final ''' - Require ST-224 emulation for optional toggleable external effects.
The one-shot and A/D timing of the sn76477 need adjusting.


''' kbh, kbm, kbm2nd, kbm3d ''' - Keyboard sounds do not work: requires MU-100 emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==


''' popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==


''' ppd, ppp, ppp11, ppp1mp ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp fitfight] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==
Sound hardware isn't correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp fk1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==
Unknown sound hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp flashbeats] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==
Preliminary driver. SCSP for sound.
DAC not hooked up (part of an ASIC).


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp flower] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==
Custom sound chips' emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp flstory] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).
Digitalker isn't hooked up correctly.


== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp fontwriter] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==
Extremely preliminary driver.
Sound hardware (AC97 codec) isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp freedom200] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==
Missing speaker.
''' magoddsc, magoddsd ''' - Custom encrypted CPU block.


== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuukifg3] ==
''' nd8lines ''' - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao's stage for example (note: srom.u7 (z80 prg) is a good dump).


== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==
''' bioplayc ''' - PCB was missing the audio ROM, using the ones from the final version.
''' vbowl and clones ''' - Sound is slow and low volume.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp gal3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==
Skeleton driver. Sound hardware isn't hooked up yet.
Sound system hook up isn't 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp galaga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==
''' battles and clone, gallag, gatsbee, nebulbee ''' - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.
'''3super8''' - ROMs are badly dumped.


''' xevios ''' - Uses a 4th Z80 instead of Namco Custom MCU.
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp galaxia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==
Is sound partly discrete?


== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==
''' amidarc, amigo2, explorer, turpins ''' - Need different sound timer.
Alarm sound and keyclick don't work yet.


''' astroamb ''' - This bootleg uses discrete sound hardware which might differ from the Galaxian one.
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)


''' ckongmc2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==
Needs discrete sound hardware emulation.


''' jumpbug and clones ''' - Missing discrete hardware emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==
Analog drums emulation isn't perfect yet.


''' jungsub ''' - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==
Analog drums emulation isn't perfect yet.


''' mandinka ''' - Bad / missing audio CPU ROMs.
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==
''' nbbatman2bl ''' - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.


''' sbhoei and clone ''' - Discrete sound hardware emulation isn't completely correct.
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==
Unemulated differences between HC55536 and HC55516. HC55536 clock isn't verified. Is the "Chu has food" sample ever played?


''' scorpion and clones ''' - Sound hardware isn't 100% correctly hooked up yet.
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==
Sound hardware isn't correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian_rockclim] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==
Misses Epson 7910C Multi-Melody IC emulation.
Sound hook up isn't 100% correct (Z80 + 2 x AY-3-8910).


== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxold] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==
''' 4in1, dkongjrm, dkongjrmc ''' - Sound hardware isn't 100% correctly hooked up yet and / or needs verifying with real PCBs.
''' dynashot ''' - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.


== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp galpanic_ms] ==
''' ganjaja ''' - D7756C emulation seems incomplete (rock, scissors, paper samples aren't played).
Preliminary driver. Sound board has a Z80 + 2x YM2203.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp gambl186] ==
''' homerun, nhomerun ''' - Voice emulation is missing (unemulated D7756C with internal ROM).
Preliminary driver. Sound isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp gamecom] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==
''' daireika, mjzoomin, urashima ''' - Sound banking needs fixing. It's protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).


== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp gameking] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==
Preliminary sound emulation has been added using external DAC device.
''' edfbl ''' - Bootleg on different hardware. Missing PIC dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp gamemachine] ==
''' iganinjub ''' - Bootleg on different hardware (only 1 OKI).
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp gamtor] ==
''' kickoffb ''' - Bootleg on different hardware (only 1 OKI and 1 YM2203).
Skeleton driver for fruit machine games.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp gaplus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==
Needs emulation of the custom 62XX explosion chip instead of samples.
''' stepstag, steps3, vjdash ''' - No music ROMs / HD dumps.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp gb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==
Sound chip emulation isn't accurate yet.
''' all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones ''' - Missing audio ROMs and/or incomplete hook-up.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp gba] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==
The mechanical games aren't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp gei] ==
''' cashcade ''' - Incomplete dump? Shows a loading error.
Sound hardware (DAC) isn't 100% correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp generalplus_gpl16250_nand] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==
Audio capabilities of the SoC are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==
Audio capabilities of the SoC are partially emulated.
''' zipzap and clones ''' - Sound hardware isn't 100% correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp generalplus_gpl16250_romram] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==
Audio capabilities of the SoC are partially emulated.
Preliminary driver. Sound board has a Z80 + 2x YM2203.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp generalplus_gpl16250_spi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==
Audio capabilities of the SoC are partially emulated.
''' snowbro3 and clones ''' - Sound CPU is an AT89C52 with undumped internal ROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp generalplus_gpl16250_spi_direct] ==
''' yutnori ''' - Sound (2 x OKIM6295) is driven by an undumped PIC.
Audio capabilities of the SoC are partially emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp generalplus_gpl162xx_lcdtype] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==
Audio capabilities of the SoC are partially emulated.
007232 volume & panning control is almost certainly wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp generalplus_gpl32612] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==
Audio capabilities of the SoC are partially emulated.
Sound hardware isn't correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp geniusiq] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==
''' combatscb ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp getaway] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==
Needs discrete sound hardware emulation.
''' dbz2bl ''' - Bootleg with different sound hw, not hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp ggconnie] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==
OKI banking isn't understood.  
''' finalizrb ''' - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn't look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it's done with machine().time() when it reads T1.


== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp ghosteo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==
QDSP QS1000 sound chip emulation isn't complete yet (missing envelopes and volume balance at least).
''' bm3,  bm36th, bm37th, bm3core, bm3final ''' - Require ST-224 emulation for optional toggleable external effects.


== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp gizmondo] ==
''' kbh, kbm, kbm2nd, kbm3d ''' - Keyboard sounds do not work: requires MU-100 emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp gkigt] ==
''' popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp gladiatr] ==
''' ppd, ppp, ppp11, ppp1mp ''' -  
''' ppking ''' - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp goal92] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==
Sound hardware isn't 100% correctly hooked up yet.
Sound hardware isn't 100% correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp goldart] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==
Preliminary driver. OKI not hooked up yet.
Sound hardware isn't 100% correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp goldngam] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==
Preliminary driver.
''' hypersptb ''' - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.


== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp goldstar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==
''' magoddsc, magoddsd ''' - Custom encrypted CPU block.
PSX SPU emulation isn't perfect yet.


''' nd8lines ''' - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==
''' sexyparo and clones,  vsnetscr and clones ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==
''' kngtmare ''' - Sound ROM isn't dumped.
''' polystar ''' -  


''' qbert and clones, reactor ''' - Need Votrax SC-01 speech synthesizer emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==
Missing laserdisc dump.


''' tylz ''' - Different sound hardware needs proper implementation.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==
Preliminary driver. YMZ280B isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gotya] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.
PSX SPU emulation isn't perfect and some games are missing emulation of the external digital sound and I/O board.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp goupil] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==
Sound hasn't been hooked up yet.
''' viostormabbl ''' - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.


== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gp2x] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==
Sound emulation is hooked up but driver is still preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gp32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==
Sound clipping and mixing problems.
Skeleton driver. PC hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp gpworld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==
Missing laserdisc sound.
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp grchamp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==
Missing engine noise.
Konami GX based PCB for gambling games.


== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp gridlee] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==
Needs discrete sound hardware emulation.
''' chkun ''' - Needs Toshiba TC8830F sound chip emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp gstream] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==
''' x2222 and clone ''' - Sound ROMs aren't available. It's possible they don't exist anymore, given the game is an unreleased prototype.
TMP68301 based. Skeletonish.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp gsword] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==
''' josvolly ''' - DAC sound needs to be implemented. PCB is available (Guru).
''' tmntucbl ''' - Needs MC68705R3P / Oki M5205 hook up.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp gticlub] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==
Sound hardware isn't 100% correctly hooked up yet.
''' glfgreat and clones ''' - Sound hook up isn't 100% correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp harddriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==
''' hdrivair, hdrivairp ''' Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).
''' hypoly, hyprolymb, hyprolymba ''' - Bootleg with different sound hardware, which isn't correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2herp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==
The one-shot and A/D timing of the sn76477 need adjusting.
Sound isn't fully hooked up yet (IDE DMA, finish comms).


== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp hh_hmcs40] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==
''' cgalaxn ''' - Missing discrete sound emulation (alien attacking sound effect).
''' xmenabl ''' - Bootleg with different hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp hh_pic16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==
''' sfxphasor ''' - Netlist needs some small tweaks.
Preliminary driver.


''' ttfball ''' - Missing discrete sound hardware emulation (simple volume decay).
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==
Buzzer isn't hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp hh_sm510] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==
''' nstarfox ''' - Missing melody chip emulation.
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn't correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp hh_tms1k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==
''' bship ''' - Netlist needs some small tweaks.
Skeleton driver. M68010 based.


''' bshipb ''' - SN76477 sound needs better emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==
No sound hardware hooked up yet. Beeper?


''' elecbowl ''' - Game isn't correctly emulated yet.
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==


''' mmarvin ''' - The volume decay is simulated, and it doesn't match with real recordings.
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp hideseek] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==
Skeleton driver. Sound hardware isn't hooked up yet.
Sound hardware hook up isn't correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp hikaru] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==
Skeleton driver. Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp hitme] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==
''' barricad, brickyrd ''' - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp hitparade] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==
Juke box. TMS1300 based. The mechanical parts aren't emulated.
''' medlanes ''' - Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp hng64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==
Sound hardware hook up is very preliminary.
''' bowl3d ''' - Missing sound ROMs dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp homedata] ==
''' minferno ''' - Sound hardware isn't hooked up yet.
''' mirderby ''' - Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp homerun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==
''' dynashot ''' - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.
Preliminary driver. Probably discrete sound hardware.


''' ganjaja ''' - D7756C emulation seems incomplete (rock, scissors, paper samples aren't played).
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==
Beep duration is probably too slow.


''' homerun, nhomerun ''' - Voice emulation is missing (unemulated D7756C with internal ROM).
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp hornet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==
Sound hardware isn't 100% correctly hooked up yet.
''' metabee ''' - PCB has no sound chips. It possibly uses the H8 for DAC.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp hotstuff] ==
''' puzzlet ''' - The game does not write to the OKI sound chip (probably the timers don't work properly).
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp16500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==
The emulation of the Custom Imagetek I5000 chip isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp49gp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==
The emulation of the Custom Imagetek I5000 chip isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp95lx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==
DAC not hooked up (part of an ASIC).
Audio board with Crystal CS4215 codec isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp9k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==
Skeleton driver for a CD Juke Box.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp hprot1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==
''' crashrd ''' - Bootleg hardware. Uses a different hook up. Preliminary sound added.


== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp huebler] ==
''' indianbt and clone ''' - Only part of the discrete sound emulation is completed. PCB is available (Guru).


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp hyperspt] ==
''' invrvngegw ''' - One of the sound ROMs is a bad dump.
''' hypersptb ''' - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp icatel] ==
''' astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona ''' - Need discrete sound emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp if800] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==
Boom, Thud, Shot discrete sounds need more accurate emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs011] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==
''' vbowl and clones ''' - Sound is slow and low volume.
''' blueshrk ''' - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.


== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp imacg3] ==
''' bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase ''' - Discrete sound hardware is only partially emulated.
Very preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp indiana] ==
''' checkmat ''' - Needs breadboarding to get noise/filter frequencies.


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp indy_indigo2] ==
''' gmissile, m4, phantom2, seawolf, seawolfo ''' - Need discrete sound hardware emulation instead of samples.
''' indy_4610, indy_4613, indy_5015 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp intrscti] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==
Sound hardware hasn't been hooked up yet.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp ip12] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==
Sound hardware hasn't been hooked up yet.
''' demndrgn ''' - Audio board isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp ip20] ==
''' gorf, gorfpgm1, gorfpgm2, wow, wowg ''' - Votrax SC-01 speech synthesizer emulation isn't perfect yet. In particular, the analog part needs some work (see plosives).
Sound hardware hasn't been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp ip6] ==
''' seawolf2 ''' - Needs discrete sound hardware emulation.
Sound hardware hasn't been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp ipds] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==
Preliminary driver. ADSP-2181 based DCS2 audio.


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp iris_power] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==
Skeleton driver. MIPS based.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp island] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==
Skeletonish driver. Uses an OKIM6295.
''' twotiger ''' - 8 track cassette has been dumped but the hook up isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp istellar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==
Missing laserdisc sound.
''' mkyawdim3, mkyawdim4 ''' - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp istrebiteli] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==
The emulation of the custom sound device is still preliminary.
Mechanical game. Needs discrete sound emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp itc4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==
Skeletonish. Temperature controller. Probably uses a beeper?
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp itt3030] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==
Beeper isn't correctly hooked up.
Buzzer isn't hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp jack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==
''' striv and clones ''' - Sound hook up isn't 100% correct yet.
Preliminary sound support only.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp jackpot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==
Sound isn't hooked up yet. Z80 + AY-3-8910.
Emulation is still preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp jaguar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==
Unknown writes and reads.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jalmah] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==
''' daireika, mjzoomin, urashima ''' - Sound banking needs fixing. It's protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).
Sound emulation is completely lacking.


== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp jazz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==
Audio board with Crystal CS4215 codec isn't emulated yet.
Sound has been hooked up but it's a guesswork. Should be verified with real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp jclub2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==
''' jclub2v200 and later versions ''' - ST032 sound emulation is preliminary.
Not all sound devices have been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp jokrwild] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astropc.cpp misc/astropc] ==
Sound hardware isn't hooked up yet.
Fruit machine. AMD Geode based. Skeletonish.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp jonos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpmimpctsw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==
''' all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones ''' - Missing audio ROMs and/or incomplete hook-up.
Possibly missing filters. Needs a PCB reference to check sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpmsys5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==
The mechanical games aren't emulated yet.
Driver is preliminary, sound hook up can't be verified.


''' cashcade ''' - Incomplete dump? Shows a loading error.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==
Sound is MCU-protected.


== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpmsys5sw] ==
''' texasrls ''' - MCU is dumped, needs hook up.


== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp jr200] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==
Sound hardware isn't hooked up yet (possibly discrete).


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp jubilee] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==
Preliminary driver.
Sound hardware is hooked up but game isn't working yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp juku] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==
Preliminary driver. No sound hardware hooked up.
Sound hardware isn't correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp jungleyo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==
OKIM6295 sound doesn't seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)
Sound hardware isn't correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp k28] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==
''' k28 ''' - Speech doesn't seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.
''' winner81 ''' - Sound hardware hook-up is imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp k8915] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==
KS0164 sound chip emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp kas89] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==
Some events sound louder than others.
ADPCM has sound volume issues, it's either too loud or too quiet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28m2.cpp k28m2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp kickgoal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==
''' actionhw ''' - Missing PIC dump. Simulated for now.
Skeleton driver for fruit machine games.


== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp kingdrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==
Possibly missing discrete sound hardware emulation.
Skeleton driver for fruit machine games.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konamigv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==
PSX SPU emulation isn't perfect yet.
Skeleton driver for fruit machine games.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konamigx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==
''' sexyparo and clones,  vsnetscr and clones ''' -
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konamim2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==
''' polystar ''' -  
''' fantstry and clone ''' - Playable, but no sound because of an undumped PIC.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konblands] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==
Missing laserdisc dump.
Preliminary driver. TMS 6100 for sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp kopunch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==
Sound hardware isn't hooked up yet. Probably has discrete hardware.
Unemulated Sound Blaster Live CT4830.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp kron] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp krz2000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==
TMP68301 based. Skeletonish.
Custom sound chips' emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp ksys573] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==
PSX SPU emulation isn't perfect and some games are missing emulation of the external digital sound and I/O board.
Preliminary driver. Sound isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp laserbas] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==
Discrete sound emulation is incomplete.
PC hardware. Preliminary driver. Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp laserbat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==
Missing analog part.
Skeleton driver for fruit machine games.


== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp lastfght] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==
''' lastfght ''' - Sound chip isn't emulated yet (SS9804, same as some games in subsino2.cpp).
Sound hardware (DAC) isn't 100% correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp lazercmd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==
''' medlanes ''' - Needs discrete sound hardware emulation.
''' ballch, cots, magslot, sc2in1, super555 ''' - Oki is hooked up but given ROM sizes it should need banking.


== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp lbeach] ==
''' rbmk, rbspm ''' - YM2151 isn't correctly hooked up yet, Oki is hooked up but given ROM sizes it should need banking.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp ld50] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren't emulated.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp lgp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==
Sound hardware (Z80 + 3 AY-3-8910) isn't hooked up yet.
Skeleton driver. Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp liberate] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==
''' prosport, prosporta ''' - Sound hook up isn't 100% correct.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp lindbergh] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==
Sound hardware hasn't been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp littlerb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==
Sound hardware is mostly understood, but isn't perfectly implemented yet.
Skeletonish driver. Uses an OKIM6295.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp lkage] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==
''' bygone ''' - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)
Missing laserdisc sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp looping] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).
Sound isn't hooked up yet. Z80 + AY-3-8910.


== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp luckgrln] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==
Sound chip type is unknown.
Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp lw700i] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==
Unknown sound hardware.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp m10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)
OKIM6295 sound doesn't seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp m14] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==
Needs discrete sound hardware emulation.
Some events sound louder than others.


== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp m20] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==
Discrete sound emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp m3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==
Buzzer isn't hooked up.
Skeleton driver. Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp m62] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==
Analog drums emulation isn't perfect yet.
Sound isn't correctly hooked up yet (2x SN76477).


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp m62_bkungfu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==
Analog drums emulation isn't perfect yet.
Game doesn't work so sound isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp m79152pc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==
Beep duration is probably too slow.
The MD side of things doesn't work as it needs enhanced chipset emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp m79amb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==
Boom, Thud, Shot discrete sounds need more accurate emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp m92] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==
''' nbbatman2bl ''' - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.
DAC hook-up isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/apple/maciivx.cpp maciivx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==
Imperfect emulation of the Vasp ASIC.
Sound system implementation isn't 100% accurate yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/apple/maclc.cpp maclc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==
Imperfect emulation of the V8 ASIC.
Missing DAC?


== [http://github.com/mamedev/mame/blob/master/src/mame/apple/maclc3.cpp maclc3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==
Imperfect emulation of the Sonora ASIC.
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp macs] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==
''' cultname, kisakaeh, kisakaen ''' - ST016 hook up / emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp magictg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==
Skeleton driver. Sound hardware isn't hooked up yet.
Sound isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp magnum] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==
Beeper implementation isn't perfect yet.
Sound interface isn't implemented yet


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp malzak] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==
Sound isn't correctly hooked up yet (2x SN76477).
Skeleton-ish. Unidentified sound CPU / IC.


== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp manohman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==
Preliminary driver.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp marinedt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==
Needs discrete sound emulation.
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.


== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay1bsw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==
Preliminary driver.
''' pasha2 ''' - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygayv1] ==
''' zdrum ''' - Needs hard disk dump and MP3 board emulation.
Sound hardware hook up isn't correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp mazerbla] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==
''' mazerbla, mazerblaa ''' -  They appear to use an MM54104 'Digitalker' speech IC, however, the two speech ROMs are undumped.
Sound hardware hook up isn't 100% yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp mc1502] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==
Sound system isn't hooked up yet. It's a DAC driven by an undumped PIC.


== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp mc8020] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==
It isn't known if it has sound hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp mc8030] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==
It isn't known if it has sound hardware.
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).


== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc68000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).


== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mccpm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==
Needs interrupt frequencies at least. Possibly some discrete parts.


== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp mcr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==
''' twotiger ''' - 8 track cassette has been dumped but the hook up isn't perfect yet.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==
''' bowl3d ''' - Missing sound ROMs dump.
Sound hardware isn't hooked up yet.


''' minferno ''' - Sound hardware isn't hooked up yet.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==
Sound isn't hooked up (probably discrete).


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaphx.cpp megaphx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==
SSI-263 is HLE-ed and doesn't sound correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==
The MD side of things doesn't work as it needs enhanced chipset emulation.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp megasys1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==
''' edfbl ''' - Bootleg on different hardware. Missing PIC dump.
Discrete sounds?


''' iganinjub ''' - Bootleg on different hardware (only 1 OKI).
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==
Audio is almost there, but not perfect yet.


''' kickoffb ''' - Bootleg on different hardware (only 1 OKI and 1 YM2203).
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==
Unidentified sound hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp mekd3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==
''' yorijori ''' - QDSP QS1000 sound chip emulation isn't complete yet (missing envelopes and volume balance at least).


== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp mekd4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==
Main / sound CPU communications aren't correctly emulated, also missing analog filters for AY8910.


== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp mekd5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==
Beeper sounds offtune.


== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp mermaid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==
''' mermaid, yachtn ''' - These game have a ROM for sample playback, needs identifying and hooking up.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp mes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==
PC hardware. Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp metalmx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==
Very complex prototype hardware. Preliminary driver.
Sound isn't hooked up yet (AY8910).


== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==
''' metabee ''' - PCB has no sound chips. It possibly uses the H8 for DAC.
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.


''' puzzlet ''' - The game does not write to the OKI sound chip (probably the timers don't work properly).
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp meyc8080] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==
DAC hook-up isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp mgames] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp mgolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp micro20] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==
Skeleton driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp micro3d] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==
Sound system implementation isn't 100% accurate yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp microb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==
Beeper is hooked up, but not 100% correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp micronic] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/dribling.cpp mr/dribling] ==
The 'parata' sound is only approximated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp microtan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==
''' spinveti ''' - Sound hardware isn't hooked up.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/subhuntr.cpp mr/subhuntr] ==
Buzzer isn't hooked up.
Possibly discrete hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp missamer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==
''' pzlestar ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==
Speaker isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp mitchell] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==
''' mstworld2, pangba, pangbb, spangbl ''' - Sound clocks aren't correct, causing music speed to be too fast.


''' pkladiesbl, pkladiesbl2 ''' - MSM5205 isn't hooked up.
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==
Namco 52xx isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midyunit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==
''' mkyawdim3, mkyawdim4 ''' - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.
Skeleton driver. Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp minicom] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==
''' battles and clone, gallag, gatsbee, nebulbee ''' - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp miniframe] ==
''' xevios ''' - Uses a 4th Z80 instead of Namco Custom MCU.
Preliminary driver. M68010 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp minitel_2_rpic]==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==
The sound hardware isn't emulated yet.
Needs emulation of the custom 62XX explosion chip instead of samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp missb2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==
The Sound NMI and/or Interrupts aren't likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.
Some SPU problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp missile] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==
''' missilea ''' - Different sound hw (discrete?).
''' truckk ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits680b] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==
''' marvland ''' - Probable bad dump of the C140 ROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp ml20] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==
Speaker not hooked up yet.
''' grally, polepos2bi, polepos2bs, topracern ''' - Bootlegs on different hardware. Possibly missing explosion sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp mk85] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==
''' commsega ''' - The first time you kill a soldier, the music stops. When you die the music restarts and won't stop a second time.


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp mk90] ==
''' nrallyx and clones, rallyx and clones ''' - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp mmagic] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==
Missing discrete sound hardware emulation. Will need better 76477 emulation.
''' navarone, sos ''' - Sound isn't completely emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp model2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==
''' airwlkrs ''' -
Preliminary driver. Beeper?


''' motoraid ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==


''' rchase2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==


''' vf2 and clones ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp model3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==
Sound comms are working but emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp monon_color] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.


== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp monzagp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==
Preliminary driver. Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp mpu3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==
Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp mpu4crystal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==
Fruit machine hardware. Not working yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp mpu4empire] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==
Fruit machine hardware. Not working yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp mpu4mdm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==
Fruit machine hardware. Not working yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp mpu4misc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==
Fruit machine hardware. Not working yet.
''' dragonsh ''' - Sound ROMs for this prototype do not exist.


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp mpu4mod4oki] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==
''' m4andycpdut ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp mpu4plasma] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==
Fruit machine hardware. Not working yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp mpu4union] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==
Fruit machine hardware. Not working yet.
''' clshroad and clones ''' - Main and sound CPUs synching isn't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp mpu4vid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==
Fruit machine hardware. Not working yet.
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.


== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp mquake] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==
Sound system isn't correctly hooked up yet (Amiga custom + Ensoniq ES5503).
''' barline ''' - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).


== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp msbc1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==
Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp mstation] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==
Missing analog filters emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp mt735] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==
''' mayjin3 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp mtu130] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==
Beeper duration and base frequency is approximated.


== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp multi16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==
''' pestplce ''' - Currently using dkongjr sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp multi8] ==
''' shootgal ''' - Possibly missing speech PCB emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==
Speaker isn't hooked up yet.
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp murogmbl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==
Sound isn't hooked up yet.
Sound chip emulation isn't accurate yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp mw18w] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==
Mechanical game. Needs discrete sound emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp mw8080bw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==
''' blueshrk ''' - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.
Missing discrete sound hardware emulation. Will need better 76477 emulation.


''' bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase ''' - Discrete sound hardware is only partially emulated.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==
Driver is still preliminary.


''' checkmat ''' - Needs breadboarding to get noise/filter frequencies.
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==
Sound hardware isn't correctly hooked up yet.


''' gmissile, m4, phantom2, seawolf, seawolfo ''' - Need discrete sound hardware emulation instead of samples.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==
''' helifire, helifirea ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp mwsub] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==
Needs discrete sound hardware emulation.
These NES clones have modified hardware. Differences aren't fully implemented yet, causing missing / imperfect sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp mystwar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==
''' viostormabbl ''' - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.
These NES clones have modified hardware. Differences aren't fully implemented yet, causing missing / imperfect sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp mz6500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing missing / imperfect sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp n8080] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==
''' helifire, helifirea ''' -
SNES sound emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajies] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namcos10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==
Some SPU problems.
SNES sound emulation isn't perfect yet.


''' g13jnr, nicetsuk, squizchs ''' - Missing MP3 decoder emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==
SNES sound emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namcos12] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==
''' truckk ''' -
Needs discrete sound hardware emulation instead of samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namcos2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==
''' marvland ''' - Probable bad dump of the C140 ROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp nanos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==
Unidentified main CPU. Dump might be bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp naomi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==
AICA emulation / hook up isn't 100% yet.
Sound crackles.


== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nbmj8688] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==
''' barline ''' - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).
''' gunnailb ''' - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd68k] ==
''' manybloc ''' - Sound isn't 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?
Preliminary driver. Beeper?


== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncdmips] ==
''' tdragon3h ''' - Bootlegs which need a different sound hardware implementation.


== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncdppc] ==
''' vandykeb ''' - Undumped PIC controls sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichild] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==
Sound hardware isn't hooked up yet.
Driver still preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nds] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==
Driver is still preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==
''' dragonsh ''' - Sound ROMs for this prototype do not exist.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp neoprint] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==
Sound interface isn't implemented yet
Preliminary driver. Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nes_vt02_vt03] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing missing / imperfect sound.
Sound CPU (TMS5200) isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nes_vt09] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing missing / imperfect sound.
No sound hardware hooked up yet. Beeper?


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nes_vt32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing missing / imperfect sound.
Skeletonish. Has a Piezo-Beeper.


== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp newbrain] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp news_r3k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==
Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp news_r4k.cpp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==
Sound hardware isn't hooked up yet (lots of undocumented hardware).
Needs hook up of the SN76477s.


== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==
''' eggor ''' - Sound hook up isn't 100% correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp nibble] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==
Skeleton-ish. Unidentified sound CPU / IC.
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.


== [http://github.com/mamedev/mame/blob/master/src/mame/efo/nightmare.cpp nightmare] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==
Undumped sound ROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp ninjaw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==
SSG Output isn't accurate.
Preliminary driver. No attempt to hook up sound yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp nitedrvr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==
Discrete motor/skid sounds are not 100% correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==
''' gunnailb ''' - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.
Skeleton driver. PC hardware. ISA 16bit sound card.


''' hachamf and clone, tdragon1 ''' - Protected sets, they don't handshake with the NMK004.
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==
PC hardware. Sound isn't hooked up yet.


''' manybloc ''' - Sound isn't 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==
PC hardware. Sound isn't hooked up yet.


''' tdragon3h ''' - Bootlegs which need a different sound hardware implementation.
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==
Virtual test driver. No sound hardware has been decided.


''' vandykeb ''' - Undumped PIC controls sound.
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcxt.cpp pc/pcxt] ==
"Buzzer" PC sound has issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp nsmpoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==
Preliminary driver.
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nss] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==
SNES sound emulation isn't perfect yet.
Preliminary driver. Big TODO on top of file.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp nwk-tr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==
Sound emulation is hooked up but driver is still preliminary.
OKI banking isn't understood.  


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp nycaptor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==
Needs better sound emulation (mixing ?).
Sound system hook up isn't 100% correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp nyny] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #'s confirm it is, in fact port A.
The tone played by the JAMMA IF board is not emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp o2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==
Skeleton driver.
The CDI sound hardware isn't 100% emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp octane] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==
Skeleton driver.
The sound hardware isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp okean240] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==
Very preliminary driver. No sound hardware listed. Probably just a beeper?


== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp olibochu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==
Unemulated differences between HC55536 and HC55516. HC55536 clock isn't verified. Is the "Chu has food" sample ever played?
''' phoenixc2, griffono ''' - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olyboss] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==
No sound hardware hooked up yet. Beeper?
Needs discrete sound hardware emulation instead of samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olytext] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==
Skeletonish. Has a Piezo-Beeper.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp opwolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.
''' wbeachvl, wbeachvl2, wbeachvl3, wbeachvla ''' - Incorrect OKI banking.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp otomedius] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==
Skeleton driver. PC hardware.
''' atombjt ''' - OKI banking should be verified against real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp p112] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==
''' x2222 and clone ''' - Sound ROMs aren't available. It's possible they don't exist anymore, given the game is an unreleased prototype.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp pachifev] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.
Speaker isn't hooked up 100% correctly yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==
''' eggor ''' - Sound hook up isn't 100% correct.
Beeper isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palmz22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==
''' barricad, brickyrd ''' - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pangofun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==
Skeleton driver. PC hardware. ISA 16bit sound card.
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.


== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp paranoia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==
Sound system hook up isn't 100% correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp pasha2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==
''' pasha2 ''' - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.
Sound isn't hooked up yet (SN76489A + speaker).


''' zdrum ''' - Needs hard disk dump and MP3 board emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==
''' rm480z, rm480za ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp paso1600] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp pasogo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp pc100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp pc1000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp pc1500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp pc8401a] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==
Synth. PCM emulation is still preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp pc88va] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==
Expander. Sound isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp pc9801_epson] ==.
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==
Skeletonish. Synthesizer. Sound isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp pc9821] ==.
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pcat_dyn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==
PC hardware. Sound isn't hooked up yet.
Skeletonish. Expander. Sound isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pcat_nit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==
PC hardware. Sound isn't hooked up yet.
MIDI sequencer. Unemulated M60012-0105SP gate array generates a "metronome" signal which is the only audio output.


== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp pce] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==
Skeletonish. Expander.  Sound isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp pcfx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==
Skeletonish. Expander.  Sound isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pcipc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==
Virtual test driver. No sound hardware has been decided.
Bass line. NEC_D650. Sound unemulated (discrete)


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcxt.cpp pcxt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==
"Buzzer" PC sound has issues.
Drum machine. UPD7810.


== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp pda600] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==
DTMF tone generator isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp pdp11] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp pensebem] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.
''' mermaid, yachtn ''' - These game have a ROM for sample playback, needs identifying and hooking up.


== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp peoplepc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==
F/F part isn't correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp pg685] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==
Preliminary driver. NEC V20 based.
Volume is often low to non-existent.


== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp pgm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==
Sound system hook up isn't 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).
Needs noise generator emulation, along with proper mixing and volume control.


== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp phc25] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==
Volume is often low to non-existent.
X-BOX sound hardware isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==
''' phoenixc2, griffono ''' - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn't emulated.
Sound hardware hook up isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp photoply] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==
PC hardware. Unemulated sound card.
AICA emulation / hook up isn't 100% yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp pinkiri8] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==
Sound hardware isn't 100% hooked up yet.
Preliminary driver. SCSP for sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp pipeline] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==
Sound hardware hook up isn't 100% yet.
Audio board isn't implemented yet (Z80 + 2x YM2203).


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp pitnrun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==
Needs discrete sound hardware emulation. PCB is available (Guru).
Missing laserdisc sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==
''' wbeachvl, wbeachvl2, wbeachvl3, wbeachvla ''' - Incorrect OKI banking.
Skeleton driver. Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp pntnpuzl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==
Sound system isn't hooked up yet. It's a DAC driven by an undumped PIC.
Sound hardware isn't hooked up yet. Probably has discrete hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pockchal.cpp pockchal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp pocketc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==
''' airwlkrs ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp pofo] ==
''' motoraid ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp pokemini] ==
''' rchase2 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp polepos] ==
''' vf2 and clones ''' -  
''' grally, polepos2bi, polepos2bs, topracern ''' - Bootlegs on different hardware. Possibly missing explosion sound.


== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp popobear] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==
BGM seems quite off, YM2413 core bug?
Sound comms are working but emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp portrait] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==
Sound CPU (TMS5200) isn't hooked up yet.
AICA emulation / hook up isn't 100% yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp powerbal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==
''' atombjt ''' - OKI banking should be verified against real hardware.
''' jzth ''' - A sound bank isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp powermacg3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==
Very preliminary driver.
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.


== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp ppmast93] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==
Sound system hook up isn't 100% correct yet.
Misses MIDI audio.


== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp prestige] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==
Unindentified sound chip.
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn't been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp prof180x] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==
''' 005 ''' - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp prof80] ==
''' monsterb, monsterb2, spaceod, spaceod2 ''' - Need discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp prophet600] ==
''' pignewt, pignewta ''' - Sega Universal Sound Board emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==
Speaker isn't hooked up 100% correctly yet.
''' spacfurybl ''' - TMS5110 used for speech isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp psx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==
Sound seems to be actually working pretty good.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp puckpkmn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==
''' jzth ''' - A sound bank isn't hooked up yet.
Needs laserdisc sound and discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp pv9234] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp pwp14] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==
Word processor. Unidentified sound hardware (possibly beeper?).
''' bayroute1 ''' - Sound ROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp qtsbc] ==
''' lockonph ''' - Bootleg hardware with different custom chips.


== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp quasar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==
Invader effect is missing. In general, sound needs comparing with a real PCB.
''' as1 ''' - Unemulated laserdisc.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp quizpun2] ==
''' kokoroj and clone, kokoroj2 ''' - Unemulated CD board.


== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qvt70] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==
Beeper isn't hooked up yet.
''' carboule ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp r9751] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp rabbit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==
The emulation of the Custom Imagetek I5000 chip isn't perfect yet.
''' rascot ''' - Only the terminal is dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp rallyx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==
''' commsega ''' - The first time you kill a soldier, the music stops. When you die the music restarts and won't stop a second time.
Needs discrete sound hardware emulation.


''' nrallyx and clones, rallyx and clones ''' - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.


== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp rambo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp rc759] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==
Sound isn't hooked up yet (SN76489A + speaker).
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp rd100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==
Unknown sound hardware.
Driver needs discrete sound emulation instead of samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp realbrk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==
''' dai2kaku ''' - Sound isn't correctly hooked up.
All games but brdrline and clones and tranqgun are missing discrete sound emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp rex6000] ==
''' starrkr ''' - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.
Alarm sound and keyclick don't work yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp riscpc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==
Missing discrete sound emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm380z] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==
''' rm480z, rm480za ''' -
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp rohga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==
''' darkseal2 ''' - One sound ROM is incorrect for this set.
''' cabalbl ''' - Bootleg with different sound hardware, which isn't correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland_cm32p] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==
Synth. PCM emulation is still preliminary.
Sound hardware isn't 100% correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland_d10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==
Expander. Sound isn't emulated yet.
Preliminary driver. Unemulated YMF721 sound chip.


== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland_d50] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==
Skeletonish. Synthesizer. Sound isn't emulated yet.
''' empcity and clones, stfight and clones ''' - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s' divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?


== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland_mt32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==
Skeletonish. Expander.  Sound isn't emulated yet.
''' jujuba ''' - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.


== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland_pr100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==
MIDI sequencer. Unemulated M60012-0105SP gate array generates a "metronome" signal which is the only audio output.
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It's also currently unknwon that port A/B of the two YMs are used for.


== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland_sc55] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==
Skeletonish. Expander.  Sound isn't emulated yet.
''' scion and clone, stinger and clones ''' - Discrete hardware emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland_tb303] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==
Bass line. NEC_D650. Sound unemulated (discrete)


== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland_tr909] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==
Drum machine. UPD7810.
''' jclub2v200 and later versions ''' - ST032 sound emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp rollext] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==
Preliminary driver.
''' cultname, kisakaeh, kisakaen ''' - ST016 hook up / emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp rollrace] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==
Needs discrete sound hardware emulation for sound effects.
C352 ROM is a bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp ron] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==
F/F part isn't correct yet.
''' blockcarb, madsharkbl ''' - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp rotaryf] ==
''' crazyfgt ''' - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp route16] ==
''' jjsquawk and clones ''' - Player's shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.
''' speakhlp ''' - Bootleg with different hardware / program.


''' vscompmj ''' - Stuck notes, due to incomplete decryption or to wrong AY hook-up?
''' sokonuke ''' - Sound is imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp royalmah] ==
''' thunderlbl, thunderlbl2 ''' - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.
''' ichiban ''' - Game doesn't work due to missing banking, thus sound emulation can't be tested.


''' jansou ''' - Game doesn't work due to missing program ROM, thus sound emulation can't be tested.
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==
''' ablastb ''' - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.


''' mjsiyoub ''' - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren't hooked up.
''' staraudi ''' - Sample ROM is a bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp rpunch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==
''' svolleybl ''' - Needs correct sound latch hook up and OKI M5205 hook up.
NiLe chip emulation / hook up isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp rungun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?
''' srmp7 ''' - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp rvoice] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp safarir] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==
Needs discrete sound hardware emulation instead of samples.
Skeleton driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==
''' indy_4610, indy_4613, indy_5015 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp sangho] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==
''' pzlestar ''' -
Sound hardware hasn't been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb180.cpp sb180] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==
Sound hardware hasn't been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp sbowling] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==
Needs discrete sound hardware emulation. PCB is available (Guru).
Sound hardware hasn't been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp schick] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.
Skeleton driver. MIPS based.


== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp scobra] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==
''' mimonkeyug ''' - Needs discrete sound hardware emulation. High quality PCB scan available.
Skeleton driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp scramble] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==
''' 800fath and clone ''' -
Skeleton driver.


''' ad2083 ''' - Bad dump of the tms5110 ROMs.
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==
Extremely preliminary driver.


''' mariner ''' - Discrete sound in addition to the 8910.
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==


''' marsarf ''' - The first sound ROM is probably bad.
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp scv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp scyclone] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==
Complex audio setup with 2x SN76477 and possibly some discrete parts.
Preliminary driver. NEC V20 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sderby2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #'s confirm it is, in fact port A.


== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp seabattl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==
Preliminary driver. Probably discrete sound hardware.
Missing filters emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp segafruit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn't been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp segag80r] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==
''' 005 ''' - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.


''' monsterb, monsterb2, spaceod, spaceod2 ''' - Need discrete sound hardware emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==
Sound hardware isn't hooked up yet.


''' pignewt, pignewta ''' - Sega Universal Sound Board emulation isn't perfect yet.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp segag80v] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==
''' spacfurybl ''' - TMS5110 used for speech isn't hooked up yet.
Fingerprint reader device. Very skeletonish.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp segajw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==
Sound seems to be actually working pretty good.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp segald] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==
Needs laserdisc sound and discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp segapm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==
Unknown sound hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp segas16b] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==
''' bayroute1 ''' - Sound ROMs aren't dumped.


''' lockonph ''' - Bootleg hardware with different custom chips.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp segas32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==
''' as1 ''' - Unemulated laserdisc.
ISDN-Telefon. Sound hardware not hooked up yet.


''' kokoroj and clone, kokoroj2 ''' - Unemulated CD board.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp segasm1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==
''' carboule ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp segasp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==
Unknown sound hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp segaxbd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==
''' rascot ''' - Only the terminal is dumped.
Sound hasn't been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibucats] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==
Preliminary driver. Unemulated YMF721 sound chip.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==
''' blockcarb, madsharkbl ''' - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.
Sound is produced by the SoC, currently unemulated.


''' crazyfgt ''' - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==


''' jjsquawk and clones ''' - Player's shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==


''' sokonuke ''' - Sound is imperfect.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==


''' thunderlbl, thunderlbl2 ''' - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==
Skeletonish. Temperature controller. Probably uses a beeper?


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==
''' ablastb ''' - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.
Beeper isn't correctly hooked up.


''' staraudi ''' - Sample ROM is a bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp sis630] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==
Preliminary driver. Big TODO on top of file.
Preliminary driver. No sound hardware hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp sk1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.


== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp sm1800] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==
Skeleton driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp smc777] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp snes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==
SNES sound emulation isn't perfect yet.
Preliminary driver. M68010 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp snesb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==
SNES sound emulation isn't perfect yet.
Speaker not hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk6502] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==
''' sasuke, satansat and clones, vanguard and clones ''' - Discrete sound hardware isn't emulated yet.


''' fantasy and clones, vanguard and clones ''' - Speech is missing (hd38880/hd38882 emulation).
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==


''' satansat and clones ''' - Music frequency is wrong.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pockchal.cpp skeleton/pockchal] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk68] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==
''' powb ''' - Bootleg with different sound hardware. The MSM5205 isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp snowbros] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==
''' snowbro3 and clones ''' - Sound CPU is an AT89C52 with undumped internal ROM.
Word processor. Unidentified sound hardware (possibly beeper?).


''' yutnori ''' - Sound (2 x OKIM6295) is driven by an undumped PIC.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp snspell] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==
Unknown sound hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp snspellc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp socrates] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==
TC8802AF speech chip isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp spacefb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==
Needs discrete sound hardware emulation instead of samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp spaceg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==
Needs hook up of the SN76477s.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp spdheat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==
Sound filters aren't emulated and currently only one speaker is hooked up, but the game has more.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp spg110] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==
Preliminary driver. Sunplus SPG110 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp spg29x] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==
Audio capabilities of the SPG29x SoCs aren't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp spg2xx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
DAC isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp spg2xx_digimake] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
Speaker (?) not hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp spg2xx_dreamlife] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
Preliminary driver. Extensive TODO on top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp spg2xx_ican] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vsmilepro.cpp skeleton/vsmilepro] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
Skeletonish. Nothing has been hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp spg2xx_jakks] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
Sound hardware hook up is very preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp spg2xx_jakks_sharp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
''' sasuke, satansat and clones, vanguard and clones ''' - Discrete sound hardware isn't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==
''' fantasy and clones, vanguard and clones ''' - Speech is missing (hd38880/hd38882 emulation).
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp spg2xx_lexibook] ==
''' satansat and clones ''' - Music frequency is wrong.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp spg2xx_mysprtch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
''' powb ''' - Bootleg with different sound hardware. The MSM5205 isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp spg2xx_pdc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
Sound hardware isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp spg2xx_playvision] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
Sound hardware isn't hooked up yet (lots of undocumented hardware).


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp spg2xx_senario] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp spg2xx_senario_poker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp spg2xx_senca] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp spg2xx_shredmjr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp spg2xx_skannerztv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
''' mazerbla, mazerblaa ''' -  They appear to use an MM54104 'Digitalker' speech IC, however, the two speech ROMs are undumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp spg2xx_smarttv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
''' lastfght ''' - Sound chip isn't emulated yet (SS9804, same as some games in subsino2.cpp).


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp spg2xx_telestory] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.
''' bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn't emulated yet (SS9804 or SS9904).


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp spg2xx_tvgogo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp spg2xx_vii] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp spg2xx_wiwi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp spg2xx_zone] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp spiders] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==
Missing filters emulation.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp splash] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==
''' rebus ''' - Sound isn't hooked up yet.
Needs discrete sound hardware emulation (some preliminary work has been done).


== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp splash_ms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==
Bootleg hardware. Emulation still preliminary.
''' speakhlp ''' - Bootleg with different hardware / program.


== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp splendor] ==
''' vscompmj ''' -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?
See the equites entry.


== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp spoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==
'''3super8''' - ROMs are badly dumped.
''' alphatp1 ''' - Different beeper hook up?


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp srmp6] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==
NiLe chip emulation / hook up isn't perfect yet.
Possibly missing beeper.


== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp ssfindo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==
''' ppcar ''' - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn't been dumped yet.
''' hexa ''' - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.


''' ssfindo, tetfight ''' - QDSP QS1000 sound chip emulation isn't complete yet (missing envelopes and volume balance at least).
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==
Support for the 7630's controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn't seem to read them.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==
Discrete sound hardware emulation isn't 100% correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp sshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==
Needs discrete sound hardware emulation.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp ssingles] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp sstrangr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).
''' ppking ''' - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp ssv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==
''' srmp7 ''' - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.
Missing engine noise.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp st2302u_bbl_spi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==
ST2302U based. Emulation is preliminary.
''' josvolly ''' - DAC sound needs to be implemented. PCB is available (Guru).


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp stactics] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==
Needs discrete sound hardware emulation.
Sound hardware (Z80 + 3 AY-3-8910) isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp starcrus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.
''' bygone ''' - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp starshp1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.
Needs discrete sound emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp starwars] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==
''' tomcatsw ''' - Sound ROMs aren't dumped.
The Sound NMI and/or Interrupts aren't likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp stfight] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==
''' empcity and clones, stfight and clones ''' - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s' divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?
SSG Output isn't accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp studio2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==
Needs better sound emulation (mixing ?).


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp stuntair] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==
Needs interrupt frequencies at least. Possibly some discrete parts.
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp stv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.
Needs discrete sound hardware emulation. PCB is available (Guru).


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp su2000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==
Preliminary driver.
Needs discrete sound hardware emulation for sound effects.


== [http://github.com/mamedev/mame/blob/master/src/mame/mr/subhuntr.cpp subhuntr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==
Possibly discrete hardware.
Needs discrete sound hardware emulation. PCB is available (Guru).


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp subs] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==
Discrete sound hardware emulation is incomplete (missing sonar sound).
Complex audio setup with 2x SN76477 and possibly some discrete parts.


== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==
''' bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary ''' - Sound chip isn't emulated yet (SS9804 or SS9904).
Sound filters aren't emulated and currently only one speaker is hooked up, but the game has more.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp summit] ==
Sound hardware isn't hooked up yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun1] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun2] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun3x] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun4] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp supracan] ==
Sound chip is completely custom, and partially implemented.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp suprridr] ==
The board seems to contain a discrete sound portion which needs to be emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp svmu] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp swyft] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp systec] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp system16] ==
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tabe22] ==
Possibly missing beeper.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taitogn] ==
Zoom sound DSP emulation isn't complete.
Zoom sound DSP emulation isn't complete.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taitopjc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==
Zoom sound DSP emulation isn't complete.
Zoom sound DSP emulation isn't complete.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taitotx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==
Preliminary driver.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taitotz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==
Zoom sound DSP is currently unemulated.
Zoom sound DSP is currently unemulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taitowlf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==
Zoom sound DSP is currently unemulated.
Zoom sound DSP is currently unemulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito_f3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==
''' bumbsymph and clones ''' - Bootlegs on different hardware. Oki banking is wrong.
''' bumbsymph and clones ''' - Bootlegs on different hardware. Oki banking is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito_l] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==
''' champwr and clones ''' - Additional MSM5205 isn't 100% correctly hooked up yet.
''' champwr and clones ''' - Additional MSM5205 isn't 100% correctly hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp tasman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==
Konami GX based PCB for gambling games.
''' darius2d, darius2do and sagaia ''' - SSG Output isn't accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp tattack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==
Sound isn't hooked up (probably discrete).
Sound emulation isn't fully accurate. PCB is available (Guru).


== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tdv2324] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp tecnbras] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==
''' spinveti ''' - Sound hardware isn't hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tek410x] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==
Possibly missing discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp terak] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==
''' tx1 and clones ''' - TX-1 tyre screech noises are not implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp tetrisp2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==
''' stepstag, steps3, vjdash ''' - No music ROMs / HD dumps.
''' actionhw ''' - Missing PIC dump. Simulated for now.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==
Sound hardware is mostly understood, but isn't perfectly implemented yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==
''' saiyugb1 ''' - There are sync problems between the i8049 and the m5205 which need further looking at.


== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp tg100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).
Sound isn't correctly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp thayers] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==
Needs converting of the SSI-263 to a sound device and laserdisc audio.
MSM5205 sound isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp ti630] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti85] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==
''' ti84pob, ti84pov3 ''' - Unemulated FonixTalk from SpeechFX.


== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti89] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==
Speaker doesn't produce correct sound due to bugs in the via6522 emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti931] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti990_4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp tiamc1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==
''' ti84pob, ti84pov3 ''' - Unemulated FonixTalk from SpeechFX.


== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp tim011] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp timeplt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==
''' chkun ''' - Needs Toshiba TC8830F sound chip emulation.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp tk635] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp tmc600] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp tmmjprd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==
The emulation of the Custom Imagetek I5000 chip isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp tmnt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==
''' tmntucbl ''' - Needs MC68705R3P / Oki M5205 hook up.
''' k28 ''' - Speech doesn't seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp tmnt2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28m2.cpp tiger/k28m2] ==
''' glfgreat and clones ''' - Sound hook up isn't 100% correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp tmspoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==
''' outzonec ''' - Z80 ROMs is probably incorrect for this set, causing wrong sounds.
''' outzonec ''' - Z80 ROMs is probably incorrect for this set, causing wrong sounds.


== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==
''' batsugunbl ''' - Oki banking isn't hooked up correctly yet.
''' batsugunbl ''' - Oki banking isn't hooked up correctly yet.


''' nprobowl, probowl2 ''' - Oki banking isn't hooked up yet.
''' nprobowl, probowl2 ''' - Oki banking isn't hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp toki] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==
''' jujuba ''' - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp toki_ms] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It's also currently unknwon that port A/B of the two YMs are used for.


== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp toratora] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==
Sound is hooked up according to schematics, but it sounds horrible. It's supposed that real hardware differs from schematics.
Some audio registers aren't understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp trackfld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==
''' hyprolymb, hyprolymba ''' - Bootleg with different sound hardware, which isn't correctly hooked up yet.
The sound capabilities of the SoC aren't fully emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp trkfldch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==
Preliminary driver. Unknown sound hw.
ADPCM format not correctly decoded yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp tricep] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==
Audio capabilities of the SoC are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp triviaquiz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==
Discrete sounds?
Audio capabilities of the SoC are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp trucocl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==
Audio is almost there, but not perfect yet.
Audio capabilities of the SoC are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp tsispch] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==
DAC isn't hooked up yet.
Audio capabilities of the SoC are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp tubep] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==
Missing analog filters emulation.
Audio capabilities of the SoC are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp tulip1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==
Speaker (?) not hooked up.
Audio capabilities of the SoC are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp tumbleb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==
''' funkyjetb ''' - PIC has been decapped but hook-up hasn't been completed yet.
Audio capabilities of the SoC are partially emulated.


''' pangpang, tumbleb2 ''' - Sound PIC is protected and simulation isn't 100% correct. We need a dump of the PICs.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==
Preliminary driver. Sunplus SPG110 based.


''' tumbleb, tumblepba ''' - Sound is not quite correct yet.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==
Audio capabilities of the SPG29x SoCs aren't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp turbo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==
Driver needs discrete sound emulation instead of samples.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp tv950] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==
Speaker doesn't produce correct sound due to bugs in the via6522 emulation.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp tvc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp twinkle] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==
Sound isn't fully hooked up yet (IDE DMA, finish comms).
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tx1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==
''' tx1 and clones ''' - TX-1 tyre screech noises are not implemented yet.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp uapce] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==
The tone played by the jamma if board is not emulated.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp uknc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp unixpc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp unkpoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==
Unidentified sound hardware.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp upscope] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==
Amiga sound emulation isn't perfect yet.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp uzebox] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp v1050] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp vamphalf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==
''' yorijori ''' - QDSP QS1000 sound chip emulation isn't complete yet (missing envelopes and volume balance at least).
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp vax11] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp vboy] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp vector3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==
Preliminary driver. Extensive TODO on top of the driver.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp vic20] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp vicdual] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==
All games but brdrline and clones and tranqgun are missing discrete sound emulation.
Audio capabilities of the SPG2xx SoCs are partially emulated.


''' starrkr ''' - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp victor9k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==
Codec sound isn't emulated.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==
R-2R ladder DAC isn't correctly emulated yet.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp video21] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==
Beeper sounds offtune.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp vis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==
Some audio registers aren't understood yet.
Audio capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp vk100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==
Duty cycle for the beeper is wrong.
ST2302U based. Emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp vlc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==
Preliminary driver.
Preliminary driver. Unknown sound hw.


== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrhv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==
Currently using the wrong Votrax model.
Sound hardware emulation is missing some features (i.e. envelopes).


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp voyager] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==
PC hardware. Preliminary driver.
SoC emulation is very preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp vp101] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==
Sound hardware (AC97 codec) isn't hooked up yet.
SoC emulation is very preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp vpoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==
Sound isn't hooked up yet (AY8910).
SoC emulation is very preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vsmile] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==
Audio capabilities of the SPG243 SoC are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vsmileb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==
Audio capabilities of the SPG243 SoC are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vsmilepro.cpp vsmilepro] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==
Skeletonish. Nothing has been hooked up yet.
Sound hardware emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp vt_unknown] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==
Unidentified main CPU. Dump might be bad.
Need proper sound hardware emulation instead of samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp vt1682] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==
Sound crackles.
Need proper sound hardware emulation instead of samples.


== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp vt52] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/docastle.cpp universal/docastle] ==
Bell sound is too clean. Needs a flyback diode circuit implementation.
''' asoccer, idsoccera, idsoccert ''' - Different sound ROM causes bad sound, is the ROM bad or is it the sound system implementation instead?


== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp vt62] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==
Very preliminary driver.
Needs discrete sound hardware emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp warpsped] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==
Preliminary driver. Probably discrete sound hardware.
Missing discrete sound emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp warpwarp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==
''' navarone, sos ''' - Sound isn't completely emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp warriorb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==
''' darius2d, darius2do and sagaia ''' - SSG Output isn't accurate.
The emulation of the custom sound device is still preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp wc90] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==
Sound isn't correctly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp wc90b] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==
MSM5205 sound isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp wildfire] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp wildpkr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.


== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==
Sound emulation isn't fully accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp wiz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==
''' scion and clone, stinger and clones ''' - Discrete hardware emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp wolfpack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==
Missing discrete sound emulation and (undumped) audio cassette.
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).


== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp wswan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==
The board seems to contain a discrete sound portion which needs to be emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wy60] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==
AUX port isn't emulated.
R-2R ladder DAC isn't correctly emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp wyvernf0] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==
Sound emulation isn't fully accurate. PCB is available (Guru).


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp xavix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==
Sound hardware emulation is missing some features (i.e. envelopes).


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp xavix2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==
SoC emulation is very preliminary.
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp xavix_2000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==
SoC emulation is very preliminary.
Buzzer not hooked up yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==
Currently using the wrong Votrax model.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/aerofgt.cpp vsystem/aerofgt] ==
''' aerfboot, aerfboo2, karatblzbl, pspikesc ''' - Bootlegs with slightly different sound hardware.
 
''' spikes91, spikes91b ''' - Need MSM5205 hook up and verifying of the sound latch hook up.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==
''' svolleybl ''' - Needs correct sound latch hook up and OKI M5205 hook up.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==
Preliminary driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==
Needs discrete sound hardware emulation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==
Unindentified sound chip.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==
TC8802AF speech chip isn't emulated yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==
Audio capabilities of the SPG243 SoC are partially emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==
Audio capabilities of the SPG243 SoC are partially emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==
Sound chip type is unknown.


== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp xavix_2002] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==
SoC emulation is very preliminary.
Sound hardware isn't 100% hooked up yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp xmen] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==
''' xmenabl ''' - Bootleg with different hardware.
Sound emulation isn't fully accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp xtom3d] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==
PC based (Celeron + 3DFX). Very preliminary. ISA sound board (YMZ280B + YAC516 + 3550A DAC) isn't emulated.
AUX port isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp yes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==
Very preliminary driver. No sound hardware listed. Probably just a beeper?
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).


== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp ymdx100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.


== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp ympsr400] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==
Emulation doesn't work yet so sound can't be hooked up.
Emulation doesn't work yet so sound can't be hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp ympsr60] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==
A few instruments sound odd.
A few instruments sound odd.


== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp ymtx81z] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==
YM2414 emulation is preliminary.
YM2414 emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp ymvl1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==
Emulation doesn't work yet so sound can't be hooked up.
Emulation doesn't work yet so sound can't be hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/zenith/z22.cpp z22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==
Buzzer not emulated yet.
Missing analog part.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==
Preliminary driver. Probably discrete sound hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zac2650] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==
Missing discrete sound emulation.
Missing discrete sound emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).


 
== [http://github.com/mamedev/mame/blob/master/src/mame/zenith/z22.cpp zenith/z22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp zaxxon] ==
Buzzer not emulated yet.
Missing discrete sound emulation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp zerohour] ==
Missing discrete sound emulation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp zn] ==
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn't perfect yet.

Revision as of 05:55, 8 April 2024

This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.

access/acvirus

80C5xx + dsp56k based. Skeletonish.

acorn/aristmk5

Skeleton driver. Sound hardware hook up can't be verified.

acorn/ertictac

Sound is currently ugly in both games, recognizable but still nowhere near perfection.

acorn/riscpc

acorn/ssfindo

ppcar - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn't been dumped yet.

ssfindo, tetfight - QDSP QS1000 sound chip emulation isn't complete yet (missing envelopes and volume balance at least).

act/victor9k

Codec sound isn't emulated.

adp/manohman

Preliminary driver.

akai/akaiax80

Very preliminary driver. No sound hook up yet.

alesis/alesis

alliedleisure/ace

Needs discrete sound emulation.

alliedleisure/clayshoo

Needs discrete sound hardware emulation.

alpha/equites

Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn't seem to affect the sound.

alpha/splendor

See the equites entry.

altos/altos486

amiga/alg

Missing laserdisc sound.

amiga/cubo

Cubo CD32 sound hardware isn't 100% correctly emulated / hooked up yet.

amiga/mquake

Sound system isn't correctly hooked up yet (Amiga custom + Ensoniq ES5503).

amiga/upscope

Amiga sound emulation isn't perfect yet.

amstrad/amstrad

al520ex -

amstrad/pda600

DTMF tone generator isn't emulated.

apollo/apollo

apple/imacg3

Very preliminary driver.

apple/powermacg3

Very preliminary driver.

arcadia/arcadia

aristocrat/aristmk6

Skeleton driver. System is SH4 based.

atari/atarisy1

indytemp and clones - "Welcome" doesn't play at start.

atari/atarittl

tank - Netlist has been added but needs debugging and it runs very slow.

atari/atetris

atetb3482 - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.

atari/avalnche

catchp - Needs discrete sound hardware emulation.

atari/boxer

Needs discrete sound hardware emulation.

atari/bzone

dsrtwars - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).

atari/cball

Needs discrete sound hardware emulation.

atari/cmmb

Sound hardware isn't hooked up yet.

atari/cops

Driver is still preliminary. Sound isn't hooked up yet.

atari/copsnrob

Discrete sound hardware is partially emulated.

atari/harddriv

hdrivair, hdrivairp Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).

atari/hitparade

Juke box. TMS1300 based. The mechanical parts aren't emulated.

atari/jaguar

atari/metalmx

Very complex prototype hardware. Preliminary driver.

atari/mgolf

Needs discrete sound hardware emulation.

atari/missile

missilea - Different sound hw (discrete?).

x80wc - Different sound hw. Sound chip had been removed from the PCB it was dumped from.

atari/nitedrvr

Discrete motor/skid sounds are not 100% correct.

atari/pofo

atari/starshp1

Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.

atari/starwars

tomcatsw - Sound ROMs aren't dumped.

atari/subs

Discrete sound hardware emulation is incomplete (missing sonar sound).

atari/wolfpack

Missing discrete sound emulation and (undumped) audio cassette.

atlus/cave

gaia, theroes - Sound cuts out occasionally.

att/unixpc

ausnz/magnum

Beeper implementation isn't perfect yet.

banctec/banctec

bandai/wswan

barcrest/mpu3

Sound hardware isn't hooked up yet.

barcrest/mpu4crystal

Fruit machine hardware. Not working yet.

barcrest/mpu4empire

Fruit machine hardware. Not working yet.

barcrest/mpu4mdm

Fruit machine hardware. Not working yet.

barcrest/mpu4misc

Fruit machine hardware. Not working yet.

barcrest/mpu4mod4oki

m4andycpdut -

barcrest/mpu4plasma

Fruit machine hardware. Not working yet.

barcrest/mpu4union

Fruit machine hardware. Not working yet.

barcrest/mpu4vid

Fruit machine hardware. Not working yet.

beehive/microb

Beeper is hooked up, but not 100% correct.

bfm/bfm_blackbox

Sound is simulated via samples.

bfm/bfm_sc1

Mostly mechanical fruit machines.

bfm/bfm_sc2

quintond, quintono, quintoon - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.

bfm/bfm_sc4

bmc/popobear

BGM seems quite off, YM2413 core bug?

brother/ax145

brother/lw700i

Unknown sound hardware.

canon/canon_s80

capcom/alien

Skeleton driver (SH4 based system).

capcom/cps1bl_pic

Undumped PICs used as sound MCUs.

capcom/cps2

gigaman2 - A bootleg with a different sound system.

capcom/mitchell

mstworld2, pangba, pangbb, spangbl - Sound clocks aren't correct, causing music speed to be too fast.

pkladiesbl, pkladiesbl2 - MSM5205 isn't hooked up.

casio/casloopy

Unemulated NEC CDT109 sound chip with internal ROM.

casio/cfx9850

casio/ctk2000

Keyboard. Sample compression not completely understood yet.

casio/ctk551

ap10, ctk601 - Missing DSP emulation.

casio/ld50

Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren't emulated.

casio/pickytlk

Skeletonish. No sound hooked up yet.

casio/sk1

CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.

ces/cesclass

Sound doesn't play most samples.

chess/compuchess

cncchess - Sound is wrong, it should be a long dual-tone alarm sound.

cinematronics/embargo

Needs discrete sound hardware emulation.

cinematronics/jack

striv and clones - Sound hook up isn't 100% correct yet.

citoh/cit220

Preliminary driver. Beeper frequency unknown.

commodore/vic20

comx/comx35

conitec/prof180x

conitec/prof80

cromemco/c10

cvs/cvs

Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.

cvs/galaxia

Is sound partly discrete?

cvs/quasar

Invader effect is missing. In general, sound needs comparing with a real PCB.

cybiko/cybiko

dataeast/astrof

Needs discrete sound hardware emulation.

dataeast/battlera

There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.

dataeast/cntsteer

According to a side-by-side test, sound should be "darker" by some octaves. It's likely that a sound filter is needed.

dataeast/dec0

mastbond, secretab - Bootleg on different hardware. The sound system is imperfectly hooked up.

dataeast/deco32

dragngun and clones - Oki3 bank-switching isn't verified.

lockload and clones - Sound hook-up is preliminary.

dataeast/deshoros

Preliminary buzzer sound is hooked up. Needs a more exact implementation.

dataeast/liberate

prosport, prosporta - Sound hook up isn't 100% correct.

dataeast/rohga

darkseal2 - One sound ROM is incorrect for this set.

dataeast/tumbleb

funkyjetb - PIC has been decapped but hook-up hasn't been completed yet.

pangpang, tumbleb2 - Sound PIC is protected and simulation isn't 100% correct. We need a dump of the PICs.

tumbleb, tumblepba - Sound is not quite correct yet.

ddr/huebler

ddr/mc8020

It isn't known if it has sound hardware.

ddr/mc8030

It isn't known if it has sound hardware.

ddr/nanos

dec/kn01

Preliminary driver.

dec/kn02

Preliminary driver.

dec/pdp11

dec/vax11

dec/vk100

Duty cycle for the beeper is wrong.

dec/vt52

Bell sound is too clean. Needs a flyback diode circuit implementation.

dec/vt62

Very preliminary driver.

dms/dms5000

dynax/ddenlovr

animaljr, animaljrs - Sound ROM needs redump.

quizchq, quizchq1 - Some samples are played at the wrong pitch.

dynax/realbrk

dai2kaku - Sound isn't correctly hooked up.

dynax/royalmah

ichiban - Game doesn't work due to missing banking, thus sound emulation can't be tested.

jansou - Game doesn't work due to missing program ROM, thus sound emulation can't be tested.

mjsiyoub - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren't hooked up.

edevices/fantland

galaxygn and clone - Sound hardware hook up isn't 100% correct yet.

edevices/ppmast93

Sound system hook up isn't 100% correct yet.

efo/cedar_magnet

The current implementation is preliminary. Sound works but it's not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.

efo/cidelsa

altair, altair2, destryer, destryea - Missing white noise.

efo/nightmare

Undumped sound ROM.

elektron/elektronmono

MCF5206E based. Skeletonish.

ensoniq/esqkt

enterprise/ep64

eolith/ghosteo

QDSP QS1000 sound chip emulation isn't complete yet (missing envelopes and volume balance at least).

epoch/scv

exidy/carpolo

Needs discrete sound hardware emulation.

exidy/circus

Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.

exidy/exidy

sidetrac, spectar and clones, targ and clones - Need proper sound hardware emulation instead of samples.

fairlight/cmi

falco/falcots28

Bell is really silent.

funtech/supracan

Sound chip is completely custom, and partially implemented.

funworld/4roses

Skeleton driver.

funworld/photoply

PC hardware. Unemulated sound card.

fuuki/fuukifg3

YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao's stage for example (note: srom.u7 (z80 prg) is a good dump).

gaelco/atvtrack

Skeleton driver.

gaelco/bigkarnk_ms

Preliminary driver.

gaelco/gaelco

bioplayc - PCB was missing the audio ROM, using the ones from the final version.

gaelco/goldart

Preliminary driver. OKI not hooked up yet.

gaelco/rollext

Preliminary driver.

gaelco/splash

rebus - Sound isn't hooked up yet.

gaelco/splash_ms

Bootleg hardware. Emulation still preliminary.

galaxian/galaxian

amidarc, amigo2, explorer, turpins - Need different sound timer.

astroamb - This bootleg uses discrete sound hardware which might differ from the Galaxian one.

ckongmc2 -

jumpbug and clones - Missing discrete hardware emulation.

jungsub - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.

mandinka - Bad / missing audio CPU ROMs.

sbhoei and clone - Discrete sound hardware emulation isn't completely correct.

scorpion and clones - Sound hardware isn't 100% correctly hooked up yet.

galaxian/galaxian_rockclim

Misses Epson 7910C Multi-Melody IC emulation.

galaxian/galaxold

4in1, dkongjrm, dkongjrmc - Sound hardware isn't 100% correctly hooked up yet and / or needs verifying with real PCBs.

galaxian/scobra

mimonkeyug - Needs discrete sound hardware emulation. High quality PCB scan available.

galaxian/scramble

800fath and clone -

ad2083 - Bad dump of the tms5110 ROMs.

mariner - Discrete sound in addition to the 8910.

marsarf - The first sound ROM is probably bad.

gamepark/gp2x

gamepark/gp32

Sound clipping and mixing problems.

gameplan/toratora

Sound is hooked up according to schematics, but it sounds horrible. It's supposed that real hardware differs from schematics.

gametron/gotya

Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.

gottlieb/gottlieb

kngtmare - Sound ROM isn't dumped.

qbert and clones, reactor - Need Votrax SC-01 speech synthesizer emulation.

tylz - Different sound hardware needs proper implementation.

grundy/newbrain

handheld/gameking

Preliminary sound emulation has been added using external DAC device.

handheld/hh_hmcs40

cgalaxn - Missing discrete sound emulation (alien attacking sound effect).

handheld/hh_ht11xx

Sound ROM hasn't been identified yet in the die shot.

handheld/hh_pic16

sfxphasor - Netlist needs some small tweaks.

ttfball - Missing discrete sound hardware emulation (simple volume decay).

handheld/hh_sm510

kst25, ktmnt2, ktopgun2 - OKI MSM6373 ROM isn't dumped, so for now they are using samples.

nstarfox - Missing melody chip emulation.

handheld/hh_tms1k

bship - Netlist needs some small tweaks.

bshipb - SN76477 sound needs better emulation.

elecbowl - Game isn't correctly emulated yet.

mmarvin - The volume decay is simulated, and it doesn't match with real recordings.

handheld/pensebem

Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.

handheld/wildfire

Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).

hec2hrp/hec2herp

The one-shot and A/D timing of the sn76477 need adjusting.

hitachi/b16

homebrew/p112

homebrew/uzebox

hp/hp16500

hp/hp49gp

hp/hp95lx

DAC not hooked up (part of an ASIC).

hp/hp9k

ice/chexx

Digitalker isn't hooked up correctly.

ice/vp101

Sound hardware (AC97 codec) isn't hooked up yet.

igs/goldstar

magoddsc, magoddsd - Custom encrypted CPU block.

nd8lines - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.

igs/igs011

vbowl and clones - Sound is slow and low volume.

igs/pgm

Sound system hook up isn't 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).

igs/spoker

3super8 - ROMs are badly dumped.

igt/gkigt

intel/ipds

intel/rex6000

Alarm sound and keyclick don't work yet.

irem/m10

Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)

irem/m14

Needs discrete sound hardware emulation.

irem/m62

Analog drums emulation isn't perfect yet.

irem/m62_bkungfu

Analog drums emulation isn't perfect yet.

irem/m92

nbbatman2bl - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.

irem/olibochu

Unemulated differences between HC55536 and HC55516. HC55536 clock isn't verified. Is the "Chu has food" sample ever played?

jaleco/bigstrkb

Sound hardware isn't correctly hooked up yet.

jaleco/ddayjlc

Sound hook up isn't 100% correct (Z80 + 2 x AY-3-8910).

jaleco/homerun

dynashot - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.

ganjaja - D7756C emulation seems incomplete (rock, scissors, paper samples aren't played).

homerun, nhomerun - Voice emulation is missing (unemulated D7756C with internal ROM).

jaleco/jalmah

daireika, mjzoomin, urashima - Sound banking needs fixing. It's protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).

jaleco/megasys1

edfbl - Bootleg on different hardware. Missing PIC dump.

iganinjub - Bootleg on different hardware (only 1 OKI).

kickoffb - Bootleg on different hardware (only 1 OKI and 1 YM2203).

jaleco/tetrisp2

stepstag, steps3, vjdash - No music ROMs / HD dumps.

jpm/jpmimpctsw

all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones - Missing audio ROMs and/or incomplete hook-up.

jpm/jpmsys5

The mechanical games aren't emulated yet.

cashcade - Incomplete dump? Shows a loading error.

jpm/jpmsys5sw

kaneko/expro02

zipzap and clones - Sound hardware isn't 100% correctly hooked up yet.

kaneko/galpanic_ms

Preliminary driver. Sound board has a Z80 + 2x YM2203.

kaneko/snowbros

snowbro3 and clones - Sound CPU is an AT89C52 with undumped internal ROM.

yutnori - Sound (2 x OKIM6295) is driven by an undumped PIC.

koei/pasogo

konami/chqflag

007232 volume & panning control is almost certainly wrong.

konami/cobra

Sound hardware isn't correctly hooked up yet.

konami/combatsc

combatscb -

konami/dbz

dbz2bl - Bootleg with different sound hw, not hooked up yet.

konami/finalizr

finalizrb - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn't look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it's done with machine().time() when it reads T1.

konami/firebeat

bm3, bm36th, bm37th, bm3core, bm3final - Require ST-224 emulation for optional toggleable external effects.

kbh, kbm, kbm2nd, kbm3d - Keyboard sounds do not work: requires MU-100 emulation.

popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 -

ppd, ppp, ppp11, ppp1mp -

konami/gticlub

Sound hardware isn't 100% correctly hooked up yet.

konami/hornet

Sound hardware isn't 100% correctly hooked up yet.

konami/hyperspt

hypersptb - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.

konami/konamigv

PSX SPU emulation isn't perfect yet.

konami/konamigx

sexyparo and clones, vsnetscr and clones -

konami/konamim2

polystar -

konami/konblands

Missing laserdisc dump.

konami/konmedalppc

Preliminary driver. YMZ280B isn't hooked up yet.

konami/ksys573

PSX SPU emulation isn't perfect and some games are missing emulation of the external digital sound and I/O board.

konami/mystwar

viostormabbl - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.

konami/nwk-tr

Sound emulation is hooked up but driver is still preliminary.

konami/otomedius

Skeleton driver. PC hardware.

konami/rungun

All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?

konami/tasman

Konami GX based PCB for gambling games.

konami/timeplt

chkun - Needs Toshiba TC8830F sound chip emulation.

kurzweil/krz2000

TMP68301 based. Skeletonish.

konami/tmnt

tmntucbl - Needs MC68705R3P / Oki M5205 hook up.

konami/tmnt2

glfgreat and clones - Sound hook up isn't 100% correct yet.

konami/trackfld

hypoly, hyprolymb, hyprolymba - Bootleg with different sound hardware, which isn't correctly hooked up yet.

konami/twinkle

Sound isn't fully hooked up yet (IDE DMA, finish comms).

konami/xmen

xmenabl - Bootleg with different hardware.

korg/korgm1

Preliminary driver.

lsi/m3

Buzzer isn't hooked up.

luxor/abc80

PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn't correctly emulated.

luxor/ds90

Skeleton driver. M68010 based.

matsushita/duet16

No sound hardware hooked up yet. Beeper?

matsushita/jr200

maygay/maygay1bsw

Preliminary driver.

maygay/maygayv1

Sound hardware hook up isn't correct yet.

mc/mc68000

mc/mccpm

meadows/lazercmd

medlanes - Needs discrete sound hardware emulation.

meadows/meadows

bowl3d - Missing sound ROMs dump.

minferno - Sound hardware isn't hooked up yet.

meadows/warpsped

Preliminary driver. Probably discrete sound hardware.

mera/m79152pc

Beep duration is probably too slow.

merit/mgames

Needs discrete sound hardware emulation.

metro/metro

metabee - PCB has no sound chips. It possibly uses the H8 for DAC.

puzzlet - The game does not write to the OKI sound chip (probably the timers don't work properly).

metro/rabbit

The emulation of the Custom Imagetek I5000 chip isn't perfect yet.

metro/tmmjprd

The emulation of the Custom Imagetek I5000 chip isn't perfect yet.

microsoft/jazz

Audio board with Crystal CS4215 codec isn't emulated yet.

midcoin/24cdjuke

Skeleton driver for a CD Juke Box.

midw8080/8080bw

crashrd - Bootleg hardware. Uses a different hook up. Preliminary sound added.

indianbt and clone - Only part of the discrete sound emulation is completed. PCB is available (Guru).

invrvngegw - One of the sound ROMs is a bad dump.

astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona - Need discrete sound emulation.

midw8080/m79amb

Boom, Thud, Shot discrete sounds need more accurate emulation.

midw8080/mw8080bw

blueshrk - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.

bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase - Discrete sound hardware is only partially emulated.

checkmat - Needs breadboarding to get noise/filter frequencies.

gmissile, m4, phantom2, seawolf, seawolfo - Need discrete sound hardware emulation instead of samples.

midw8080/rotaryf

Needs discrete sound hardware emulation.

midway/astrocde

demndrgn - Audio board isn't emulated yet.

gorf, gorfpgm1, gorfpgm2, wow, wowg - Votrax SC-01 speech synthesizer emulation isn't perfect yet. In particular, the analog part needs some work (see plosives).

seawolf2 - Needs discrete sound hardware emulation.

midway/atlantis

Preliminary driver. ADSP-2181 based DCS2 audio.

midway/gridlee

Needs discrete sound hardware emulation.

midway/mcr

twotiger - 8 track cassette has been dumped but the hook up isn't perfect yet.

midway/midyunit

mkyawdim3, mkyawdim4 - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.

midway/mw18w

Mechanical game. Needs discrete sound emulation.

midway/mwsub

Needs discrete sound hardware emulation.

mips/mips

Buzzer isn't hooked up.

misc/39in1

Preliminary sound support only.

misc/3do

Emulation is still preliminary.

misc/5clown

Unknown writes and reads.

misc/acefruit

Sound emulation is completely lacking.

misc/alinvade

Sound has been hooked up but it's a guesswork. Should be verified with real hardware.

misc/amaticmg

Not all sound devices have been hooked up yet.

misc/astropc

Fruit machine. AMD Geode based. Skeletonish.

misc/beaminv

Needs discrete sound hardware emulation.

misc/beezer

Possibly missing filters. Needs a PCB reference to check sound.

misc/bingor

Driver is preliminary, sound hook up can't be verified.

misc/blitz68k

Sound is MCU-protected.

texasrls - MCU is dumped, needs hook up.

misc/buster

Sound hardware isn't hooked up yet (possibly discrete).

misc/cb2001

Sound hardware is hooked up but game isn't working yet.

misc/chsuper

Sound hardware isn't correctly hooked up yet.

misc/coinmvga

Sound hardware isn't correctly hooked up yet.

misc/corona

winner81 - Sound hardware hook-up is imperfect.

misc/dgpix

KS0164 sound chip emulation is preliminary.

misc/discoboy

ADPCM has sound volume issues, it's either too loud or too quiet.

misc/dorachan

Needs discrete sound hardware emulation.

misc/ecoinf2

Skeleton driver for fruit machine games.

misc/ecoinf3

Skeleton driver for fruit machine games.

misc/ecoinfr

Skeleton driver for fruit machine games.

misc/efg8080

Needs discrete sound hardware emulation.

misc/esd16

fantstry and clone - Playable, but no sound because of an undumped PIC.

misc/eva

Preliminary driver. TMS 6100 for sound.

misc/ez2d

Unemulated Sound Blaster Live CT4830.

misc/fastinvaders

Needs discrete sound hardware emulation.

misc/flower

Custom sound chips' emulation isn't perfect yet.

misc/gambl186

Preliminary driver. Sound isn't hooked up yet.

misc/gammagic

PC hardware. Preliminary driver. Sound hardware isn't hooked up yet.

misc/gamtor

Skeleton driver for fruit machine games.

misc/gei

Sound hardware (DAC) isn't 100% correctly hooked up yet.

misc/gms

ballch, cots, magslot, sc2in1, super555 - Oki is hooked up but given ROM sizes it should need banking.

rbmk, rbspm - YM2151 isn't correctly hooked up yet, Oki is hooked up but given ROM sizes it should need banking.

misc/goldngam

Preliminary driver.

misc/hideseek

Skeleton driver. Sound hardware isn't hooked up yet.

misc/hotstuff

Preliminary driver.

misc/intrscti

Sound hardware hasn't been hooked up yet.

misc/island

Skeletonish driver. Uses an OKIM6295.

misc/istellar

Missing laserdisc sound.

misc/jackpot

Sound isn't hooked up yet. Z80 + AY-3-8910.

misc/jokrwild

Sound hardware isn't hooked up yet.

misc/jubilee

Preliminary driver.

misc/jungleyo

OKIM6295 sound doesn't seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)

misc/kas89

Some events sound louder than others.

misc/laserbas

Discrete sound emulation is incomplete.

misc/magictg

Skeleton driver. Sound hardware isn't hooked up yet.

misc/malzak

Sound isn't correctly hooked up yet (2x SN76477).

misc/matrix

Game doesn't work so sound isn't hooked up yet.

misc/megadriv_sunplus_hybrid

The MD side of things doesn't work as it needs enhanced chipset emulation.

misc/megaphx

misc/meyc8080

DAC hook-up isn't perfect yet.

misc/micro3d

Sound system implementation isn't 100% accurate yet.

misc/mirderby

Missing DAC?

misc/monon_color

The music is supplied by a glob in each cartridge, which differs for each game. This glob is assumed to be a self-contained MCU (undumped), responding to music requests.

misc/mtu130

misc/murogmbl

Sound isn't hooked up yet.

misc/neoprint

Sound interface isn't implemented yet

misc/nibble

Skeleton-ish. Unidentified sound CPU / IC.

misc/nsmpoker

Preliminary driver.

misc/pachifev

One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.

misc/pasha2

pasha2 - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.

zdrum - Needs hard disk dump and MP3 board emulation.

misc/pipeline

Sound hardware hook up isn't 100% yet.

misc/pntnpuzl

Sound system isn't hooked up yet. It's a DAC driven by an undumped PIC.

misc/quizpun2

misc/ssingles

Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).

misc/sstrangr

Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).

misc/stuntair

Needs interrupt frequencies at least. Possibly some discrete parts.

misc/su2000

Preliminary driver.

misc/summit

Sound hardware isn't hooked up yet.

misc/tattack

Sound isn't hooked up (probably discrete).

misc/thayers

SSI-263 is HLE-ed and doesn't sound correct yet.

misc/tmspoker

Preliminary driver.

misc/triviaquiz

Discrete sounds?

misc/trucocl

Audio is almost there, but not perfect yet.

misc/unkpoker

Unidentified sound hardware.

misc/vamphalf

yorijori - QDSP QS1000 sound chip emulation isn't complete yet (missing envelopes and volume balance at least).

misc/vampire

Main / sound CPU communications aren't correctly emulated, also missing analog filters for AY8910.

misc/video21

Beeper sounds offtune.

misc/vlc

Preliminary driver.

misc/voyager

PC hardware. Preliminary driver.

misc/vpoker

Sound isn't hooked up yet (AY8910).

misc/wildpkr

Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.

mits/mits680b

mitsubishi/multi16

mitsubishi/multi8

morrow/tricep

motorola/mekd3

motorola/mekd4

motorola/mekd5

mr/dribling

The 'parata' sound is only approximated.

mr/sshot

Needs discrete sound hardware emulation.

mr/subhuntr

Possibly discrete hardware.

msx/sangho

pzlestar -

mupid/mupid2

Speaker isn't hooked up yet.

nakajima/nakajies

namco/cswat

Namco 52xx isn't hooked up yet.

namco/gal3

Skeleton driver. Sound hardware isn't hooked up yet.

namco/galaga

battles and clone, gallag, gatsbee, nebulbee - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.

xevios - Uses a 4th Z80 instead of Namco Custom MCU.

namco/gaplus

Needs emulation of the custom 62XX explosion chip instead of samples.

namco/namcos10

Some SPU problems.

namco/namcos12

truckk -

namco/namcos2

marvland - Probable bad dump of the C140 ROM.

namco/polepos

grally, polepos2bi, polepos2bs, topracern - Bootlegs on different hardware. Possibly missing explosion sound.

namco/rallyx

commsega - The first time you kill a soldier, the music stops. When you die the music restarts and won't stop a second time.

nrallyx and clones, rallyx and clones - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.

namco/warpwarp

navarone, sos - Sound isn't completely emulated yet.

ncd/ncd68k

Preliminary driver. Beeper?

ncd/ncdmips

ncd/ncdppc

nec/apc

nec/pc100

nec/pc8401a

nec/pc88va

nec/pc9801_epson

nec/pc9821

nec/pce

nec/pcfx

neogeo/neogeo

dragonsh - Sound ROMs for this prototype do not exist.

netronics/elf

next/next

nichibutsu/clshroad

clshroad and clones - Main and sound CPUs synching isn't perfect.

nichibutsu/cop01

Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.

nichibutsu/nbmj8688

barline - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).

nichibutsu/nichild

Sound hardware isn't hooked up yet.

nichibutsu/tubep

Missing analog filters emulation.

nintendo/aleck64

mayjin3 -

nintendo/cothello

Beeper duration and base frequency is approximated.

nintendo/dkong

pestplce - Currently using dkongjr sound hardware emulation.

shootgal - Possibly missing speech PCB emulation.

nintendo/famibox

Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.

nintendo/gb

Sound chip emulation isn't accurate yet.

nintendo/gba

nintendo/mmagic

Missing discrete sound hardware emulation. Will need better 76477 emulation.

nintendo/nds

Driver is still preliminary.

nix/fitfight

Sound hardware isn't correctly hooked up yet.

nintendo/n8080

helifire, helifirea -

nintendo/nes_vt02_vt03

These NES clones have modified hardware. Differences aren't fully implemented yet, causing missing / imperfect sound.

nintendo/nes_vt09

These NES clones have modified hardware. Differences aren't fully implemented yet, causing missing / imperfect sound.

nintendo/nes_vt32

These NES clones have modified hardware. Differences aren't fully implemented yet, causing missing / imperfect sound.

nintendo/nss

SNES sound emulation isn't perfect yet.

nintendo/pokemini

nintendo/snes

SNES sound emulation isn't perfect yet.

nintendo/snesb

SNES sound emulation isn't perfect yet.

nintendo/spacefb

Needs discrete sound hardware emulation instead of samples.

nintendo/vboy

nintendo/vt_unknown

Unidentified main CPU. Dump might be bad.

nintendo/vt1682

Sound crackles.

nmk/nmk16

gunnailb - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.

manybloc - Sound isn't 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?

tdragon3h - Bootlegs which need a different sound hardware implementation.

vandykeb - Undumped PIC controls sound.

nokia/dbox

Driver still preliminary.

olivetti/m20

olympia/lbeach

Needs discrete sound hardware emulation.

olympia/monzagp

Preliminary driver. Sound hardware isn't hooked up yet.

olympia/portrait

Sound CPU (TMS5200) isn't hooked up yet.

olympiaint/olyboss

No sound hardware hooked up yet. Beeper?

olympiaint/olytext

Skeletonish. Has a Piezo-Beeper.

olympiaint/peoplepc

omnibyte/msbc1

omori/spaceg

Needs hook up of the SN76477s.

pacman/pacman

eggor - Sound hook up isn't 100% correct.

pacman/schick

Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.

palm/palmz22

pc/dawg

Preliminary driver. No attempt to hook up sound yet.

pc/mc1502

pc/pangofun

Skeleton driver. PC hardware. ISA 16bit sound card.

pc/pcat_dyn

PC hardware. Sound isn't hooked up yet.

pc/pcat_nit

PC hardware. Sound isn't hooked up yet.

pc/pcipc

Virtual test driver. No sound hardware has been decided.

pc/pcxt

"Buzzer" PC sound has issues.

pc/przone

Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).

pc/sis630

Preliminary driver. Big TODO on top of file.

pce/ggconnie

OKI banking isn't understood.

pce/paranoia

Sound system hook up isn't 100% correct yet.

pce/uapce

The tone played by the JAMMA IF board is not emulated.

philips/cdi

The CDI sound hardware isn't 100% emulated yet.

philips/minitel_2_rpic

The sound hardware isn't emulated yet.

philips/yes

Very preliminary driver. No sound hardware listed. Probably just a beeper?

phoenix/phoenix

phoenixc2, griffono - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn't emulated.

phoenix/safarir

Needs discrete sound hardware emulation instead of samples.

pinball/missamer

playmark/playmark

wbeachvl, wbeachvl2, wbeachvl3, wbeachvla - Incorrect OKI banking.

playmark/powerbal

atombjt - OKI banking should be verified against real hardware.

promat/gstream

x2222 and clone - Sound ROMs aren't available. It's possible they don't exist anymore, given the game is an unreleased prototype.

psion5/psion5

Speaker isn't hooked up 100% correctly yet.

qume/qvt70

Beeper isn't hooked up yet.

ramtek/hitme

barricad, brickyrd - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.

ramtek/starcrus

Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.

rca/studio2

regnecentralen/rc759

Sound isn't hooked up yet (SN76489A + speaker).

rm/rm380z

rm480z, rm480za -

robotron/a5105

robotron/a51xx

robotron/a7150

robotron/k8915

rockwell/aim65_40

roland/roland_cm32p

Synth. PCM emulation is still preliminary.

roland/roland_d10

Expander. Sound isn't emulated yet.

roland/roland_d50

Skeletonish. Synthesizer. Sound isn't emulated yet.

roland/roland_d70

roland/roland_mt32

Skeletonish. Expander. Sound isn't emulated yet.

roland/roland_pr100

MIDI sequencer. Unemulated M60012-0105SP gate array generates a "metronome" signal which is the only audio output.

roland/roland_sc55

Skeletonish. Expander. Sound isn't emulated yet.

roland/roland_sc55mk2

Skeletonish. Expander. Sound isn't emulated yet.

roland/roland_tb303

Bass line. NEC_D650. Sound unemulated (discrete)

roland/roland_tr909

Drum machine. UPD7810.

rolm/r9751

sage/sage2

sanritsu/mermaid

mermaid, yachtn - These game have a ROM for sample playback, needs identifying and hooking up.

sanritsu/ron

F/F part isn't correct yet.

sanyo/phc25

Volume is often low to non-existent.

sega/blockade

Needs noise generator emulation, along with proper mixing and volume control.

sega/chihiro

X-BOX sound hardware isn't emulated yet.

sega/coolridr

Sound hardware hook up isn't perfect yet.

sega/dc_atomiswave

AICA emulation / hook up isn't 100% yet.

sega/flashbeats

Preliminary driver. SCSP for sound.

sega/fwheel

Audio board isn't implemented yet (Z80 + 2x YM2203).

sega/gpworld

Missing laserdisc sound.

sega/hikaru

Skeleton driver. Sound hardware isn't hooked up yet.

sega/kopunch

Sound hardware isn't hooked up yet. Probably has discrete hardware.

sega/lindbergh

sega/model2

airwlkrs -

motoraid -

rchase2 -

vf2 and clones -

sega/model3

Sound comms are working but emulation isn't perfect yet.

sega/naomi

AICA emulation / hook up isn't 100% yet.

sega/puckpkmn

jzth - A sound bank isn't hooked up yet.

sega/sderby2

The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.

sega/sega_beena

Misses MIDI audio.

sega/segafruit

Driver is preliminary due to decryption possibly being not 100% correct, sound hasn't been hooked up yet.

sega/segag80r

005 - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.

monsterb, monsterb2, spaceod, spaceod2 - Need discrete sound hardware emulation.

pignewt, pignewta - Sega Universal Sound Board emulation isn't perfect yet.

sega/segag80v

spacfurybl - TMS5110 used for speech isn't hooked up yet.

sega/segajw

Sound seems to be actually working pretty good.

sega/segald

Needs laserdisc sound and discrete sound hardware emulation.

sega/segapm

sega/segas16b

bayroute1 - Sound ROMs aren't dumped.

lockonph - Bootleg hardware with different custom chips.

sega/segas32

as1 - Unemulated laserdisc.

kokoroj and clone, kokoroj2 - Unemulated CD board.

sega/segasm1

carboule -

sega/segasp

sega/segaxbd

rascot - Only the terminal is dumped.

sega/stactics

Needs discrete sound hardware emulation.

sega/stv

Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.

sega/svmu

sega/system16

Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.

sega/turbo

Driver needs discrete sound emulation instead of samples.

sega/vicdual

All games but brdrline and clones and tranqgun are missing discrete sound emulation.

starrkr - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.

sega/zaxxon

Missing discrete sound emulation.

seibu/banprestoms

Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.

seibu/cabal

cabalbl - Bootleg with different sound hardware, which isn't correctly hooked up yet.

seibu/goal92

Sound hardware isn't 100% correctly hooked up yet.

seibu/seibucats

Preliminary driver. Unemulated YMF721 sound chip.

seibu/stfight

empcity and clones, stfight and clones - YM2203s should be clocked at 1.5MHz but this results in the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s' divider registers yet other games (e.g. Lock-On) suggest the default values are correct. What *is* going on here?

seibu/toki

jujuba - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.

seibu/toki_ms

Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It's also currently unknwon that port A/B of the two YMs are used for.

seibu/wiz

scion and clone, stinger and clones - Discrete hardware emulation is preliminary.

sequential/prophet600

seta/jclub2

jclub2v200 and later versions - ST032 sound emulation is preliminary.

seta/macs

cultname, kisakaeh, kisakaen - ST016 hook up / emulation isn't perfect yet.

seta/namcoeva

C352 ROM is a bad dump.

seta/seta

blockcarb, madsharkbl - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.

crazyfgt - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.

jjsquawk and clones - Player's shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.

sokonuke - Sound is imperfect.

thunderlbl, thunderlbl2 - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.

seta/seta2

ablastb - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.

staraudi - Sample ROM is a bad dump.

seta/srmp6

NiLe chip emulation / hook up isn't perfect yet.

seta/ssv

srmp7 - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.

sfrj/tim011

sgi/crimson

Skeleton driver.

sgi/indy_indigo2

indy_4610, indy_4613, indy_5015 -

sgi/ip12

Sound hardware hasn't been hooked up yet.

sgi/ip20

Sound hardware hasn't been hooked up yet.

sgi/ip6

Sound hardware hasn't been hooked up yet.

sgi/iris_power

Skeleton driver. MIPS based.

sgi/o2

Skeleton driver.

sgi/octane

Skeleton driver.

sharp/fontwriter

Extremely preliminary driver.

sharp/mz6500

sharp/pc1500

sharp/pocketc

siemens/pg685

Preliminary driver. NEC V20 based.

sigma/nyny

Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d. Note that this is incorrectly referred to as port B on the schematics, but the pin #'s confirm it is, in fact port A.

sigma/spiders

Missing filters emulation.

skeleton/alphasma

skeleton/ax20

skeleton/basf7100

Sound hardware isn't hooked up yet.

skeleton/codata

skeleton/controlid

Fingerprint reader device. Very skeletonish.

skeleton/cxhumax

skeleton/daruma

skeleton/datacast

Unknown sound hardware.

skeleton/dm7000

skeleton/dual68

skeleton/eurit

ISDN-Telefon. Sound hardware not hooked up yet.

skeleton/fanucs15

skeleton/fanucspmg

skeleton/fk1

Unknown sound hardware.

skeleton/goupil

Sound hasn't been hooked up yet.

skeleton/hprot1

skeleton/hudson_poems

Sound is produced by the SoC, currently unemulated.

skeleton/icatel

skeleton/if800

skeleton/indiana

skeleton/itc4

Skeletonish. Temperature controller. Probably uses a beeper?

skeleton/itt3030

Beeper isn't correctly hooked up.

skeleton/jonos

skeleton/juku

Preliminary driver. No sound hardware hooked up.

skeleton/kron

skeleton/mes

skeleton/micro20

Skeleton driver.

skeleton/micronic

skeleton/miniframe

Preliminary driver. M68010 based.

skeleton/ml20

Speaker not hooked up yet.

skeleton/mstation

skeleton/mt735

skeleton/pockchal

skeleton/pv9234

skeleton/pwp14

Word processor. Unidentified sound hardware (possibly beeper?).

skeleton/qtsbc

skeleton/rd100

Unknown sound hardware.

skeleton/rvoice

skeleton/swyft

skeleton/systec

skeleton/tecnbras

skeleton/terak

skeleton/ti630

skeleton/tk635

skeleton/tsispch

DAC isn't hooked up yet.

skeleton/tulip1

Speaker (?) not hooked up.

skeleton/vector3

Preliminary driver. Extensive TODO on top of the driver.

skeleton/vsmilepro

Skeletonish. Nothing has been hooked up yet.

slicer/slicer

snk/hng64

Sound hardware hook up is very preliminary.

snk/snk6502

sasuke, satansat and clones, vanguard and clones - Discrete sound hardware isn't emulated yet.

fantasy and clones, vanguard and clones - Speech is missing (hd38880/hd38882 emulation).

satansat and clones - Music frequency is wrong.

snk/snk68

powb - Bootleg with different sound hardware. The MSM5205 isn't hooked up yet.

sony/news_r3k

Sound hardware isn't hooked up yet.

sony/news_r4k

Sound hardware isn't hooked up yet (lots of undocumented hardware).

sony/psx

sony/smc777

sony/zn

For all games but nbajamex and clone, which use a different sound system, SPU emulation isn't perfect yet.

stern/astinvad

Needs discrete sound hardware emulation.

stern/mazerbla

mazerbla, mazerblaa - They appear to use an MM54104 'Digitalker' speech IC, however, the two speech ROMs are undumped.

subsino/lastfght

lastfght - Sound chip isn't emulated yet (SS9804, same as some games in subsino2.cpp).

subsino/subsino2

bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn't emulated yet (SS9804 or SS9904).

sun/sun1

sun/sun2

sun/sun3x

sun/sun4

sunelectronics/blockch

Needs discrete sound hardware emulation.

sunelectronics/dai3wksi

Needs discrete sound hardware emulation (some preliminary work has been done).

sunelectronics/route16

speakhlp - Bootleg with different hardware / program.

vscompmj - Stuck notes, due to incomplete decryption or to wrong AY hook-up?

ta/alphatpx

alphatp1 - Different beeper hook up?

tab/tabe22

Possibly missing beeper.

taito/arkanoid

hexa - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.

taito/buggychl

Support for the 7630's controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn't seem to read them.

taito/crbaloon

Discrete sound hardware emulation isn't 100% correct yet.

taito/fgoal

Needs discrete sound hardware emulation.

taito/flstory

TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).

taito/gladiatr

ppking - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.

taito/grchamp

Missing engine noise.

taito/gsword

josvolly - DAC sound needs to be implemented. PCB is available (Guru).

taito/lgp

Sound hardware (Z80 + 3 AY-3-8910) isn't hooked up yet.

taito/lkage

bygone - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)

taito/marinedt

Needs discrete sound emulation.

taito/missb2

The Sound NMI and/or Interrupts aren't likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.

taito/ninjaw

SSG Output isn't accurate.

taito/nycaptor

Needs better sound emulation (mixing ?).

taito/opwolf

There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.

taito/pitnrun

Needs discrete sound hardware emulation. PCB is available (Guru).

taito/rollrace

Needs discrete sound hardware emulation for sound effects.

taito/sbowling

Needs discrete sound hardware emulation. PCB is available (Guru).

taito/scyclone

Complex audio setup with 2x SN76477 and possibly some discrete parts.

taito/spdheat

Sound filters aren't emulated and currently only one speaker is hooked up, but the game has more.

taito/taitogn

Zoom sound DSP emulation isn't complete.

taito/taitopjc

Zoom sound DSP emulation isn't complete.

taito/taitotx

Preliminary driver.

taito/taitotz

Zoom sound DSP is currently unemulated.

taito/taitowlf

Zoom sound DSP is currently unemulated.

taito/taito_f3

bumbsymph and clones - Bootlegs on different hardware. Oki banking is wrong.

taito/taito_l

champwr and clones - Additional MSM5205 isn't 100% correctly hooked up yet.

taito/warriorb

darius2d, darius2do and sagaia - SSG Output isn't accurate.

taito/wyvernf0

Sound emulation isn't fully accurate. PCB is available (Guru).

tandberg/tdv2324

tangerine/microtan

spinveti - Sound hardware isn't hooked up.

tatsumi/kingdrby

Possibly missing discrete sound hardware emulation.

tatsumi/tx1

tx1 and clones - TX-1 tyre screech noises are not implemented yet.

tch/kickgoal

actionhw - Missing PIC dump. Simulated for now.

tch/littlerb

Sound hardware is mostly understood, but isn't perfectly implemented yet.

teamconcepts/comquest

technos/chinagat

saiyugb1 - There are sync problems between the i8049 and the m5205 which need further looking at.

tecmo/wc90

Sound isn't correctly hooked up.

tecmo/wc90b

MSM5205 sound isn't perfect yet.

tektronix/tek410x

telercas/tmc600

televideo/tv950

Speaker doesn't produce correct sound due to bugs in the via6522 emulation.

ti/snspell

ti/snspellc

ti/ti85

ti84pob, ti84pov3 - Unemulated FonixTalk from SpeechFX.

ti/ti89

ti/ti931

Preliminary driver.

ti/ti990_4

tiger/bingobear

tiger/gamecom

tiger/k28

k28 - Speech doesn't seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.

tiger/k28m2

tigertel/gizmondo

toaplan/toaplan1

outzonec - Z80 ROMs is probably incorrect for this set, causing wrong sounds.

toaplan/toaplan2

batsugunbl - Oki banking isn't hooked up correctly yet.

nprobowl, probowl2 - Oki banking isn't hooked up yet.

toshiba/paso1600

trs/dgn_beta

trs/vis

Some audio registers aren't understood yet.

tvgames/elan_ep3a19a

The sound capabilities of the SoC aren't fully emulated yet.

tvgames/elan_eu3a05

ADPCM format not correctly decoded yet.

tvgames/generalplus_gpl16250_nand

Audio capabilities of the SoC are partially emulated.

tvgames/generalplus_gpl16250_rom

Audio capabilities of the SoC are partially emulated.

tvgames/generalplus_gpl16250_romram

Audio capabilities of the SoC are partially emulated.

tvgames/generalplus_gpl16250_spi

Audio capabilities of the SoC are partially emulated.

tvgames/generalplus_gpl16250_spi_direct

Audio capabilities of the SoC are partially emulated.

tvgames/generalplus_gpl162xx_lcdtype

Audio capabilities of the SoC are partially emulated.

tvgames/generalplus_gpl32612

Audio capabilities of the SoC are partially emulated.

tvgames/spg110

Preliminary driver. Sunplus SPG110 based.

tvgames/spg29x

Audio capabilities of the SPG29x SoCs aren't emulated.

tvgames/spg2xx

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_digimake

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_dreamlife

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_ican

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_gkr

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_sharp

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_tvtouch

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_lexibook

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_mysprtch

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_pdc

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_playvision

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario_poker

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senca

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_shredmjr

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_skannerztv

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_smarttv

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_telestory

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_tvgogo

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_vii

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_wiwi

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_zone

Audio capabilities of the SPG2xx SoCs are partially emulated.

tvgames/st2302u_bbl_spi

ST2302U based. Emulation is preliminary.

tvgames/trkfldch

Preliminary driver. Unknown sound hw.

tvgames/xavix

Sound hardware emulation is missing some features (i.e. envelopes).

tvgames/xavix2

SoC emulation is very preliminary.

tvgames/xavix_2000

SoC emulation is very preliminary.

tvgames/xavix_2002

SoC emulation is very preliminary.

ultimachine/rambo

ultratec/minicom

universal/cheekyms

Sound hardware emulation is incomplete.

universal/cosmic

Need proper sound hardware emulation instead of samples.

universal/cosmicg

Need proper sound hardware emulation instead of samples.

universal/docastle

asoccer, idsoccera, idsoccert - Different sound ROM causes bad sound, is the ROM bad or is it the sound system implementation instead?

universal/getaway

Needs discrete sound hardware emulation.

universal/zerohour

Missing discrete sound emulation.

ussr/argo

ussr/istrebiteli

The emulation of the custom sound device is still preliminary.

ussr/mk85

ussr/mk90

ussr/okean240

ussr/sm1800

ussr/tiamc1

ussr/uknc

venture/looping

DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).

venture/suprridr

The board seems to contain a discrete sound portion which needs to be emulated.

vidbrain/vidbrain

R-2R ladder DAC isn't correctly emulated yet.

videoton/tvc

visual/v1050

visual/v50

Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.

visual/xds

Buzzer not hooked up yet.

votrax/votrhv

Currently using the wrong Votrax model.

vsystem/aerofgt

aerfboot, aerfboo2, karatblzbl, pspikesc - Bootlegs with slightly different sound hardware.

spikes91, spikes91b - Need MSM5205 hook up and verifying of the sound latch hook up.

vsystem/rpunch

svolleybl - Needs correct sound latch hook up and OKI M5205 hook up.

vtech/clickstart

Preliminary driver.

vtech/gamemachine

Needs discrete sound hardware emulation.

vtech/geniusiq

vtech/pc1000

vtech/prestige

Unindentified sound chip.

vtech/socrates

TC8802AF speech chip isn't emulated yet.

vtech/vsmile

Audio capabilities of the SPG243 SoC are partially emulated.

vtech/vsmileb

Audio capabilities of the SPG243 SoC are partially emulated.

wing/luckgrln

Sound chip type is unknown.

wing/pinkiri8

Sound hardware isn't 100% hooked up yet.

wink/wink

Sound emulation isn't fully accurate.

wyse/wy60

AUX port isn't emulated.

yamaha/tg100

Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).

yamaha/ymdx100

Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.

yamaha/ympsr400

Emulation doesn't work yet so sound can't be hooked up.

yamaha/ympsr60

A few instruments sound odd.

yamaha/ymtx81z

YM2414 emulation is preliminary.

yamaha/ymvl1

Emulation doesn't work yet so sound can't be hooked up.

zaccaria/laserbat

Missing analog part.

zaccaria/seabattl

Preliminary driver. Probably discrete sound hardware.

zaccaria/zac2650

Missing discrete sound emulation.

zaccaria/zaccaria

Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).

zenith/z22

Buzzer not emulated yet.