MNW: Difference between revisions

From MAMEDEV Wiki
(bombsa was moved to psychic5.c)
Line 52: Line 52:
''' goldmedb ''' - It uses a 68705 in place of the Alpha controller.
''' goldmedb ''' - It uses a 68705 in place of the Alpha controller.


 
== [http://mamedev.org/source/src/mame/drivers/aristmk5.c.html aristmk5] ==
 
Skeleton driver.
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==
''' bombsa ''' - Banking problems, Data roms won't pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).
 


== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==

Revision as of 09:53, 6 June 2009

This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.


2mindril

Missing working simulation of the sensors.

39in1

Mame on ARM. It needs an Intel Xscale PXA255 core.

3super8

Skeleton driver. GFX / Sound roms are bad and the PIC isn't dumped.

4roses

4roses, 4rosesa - Skeleton driver. The program rom is encrypted and it has an undumped MCU whoch needs decapping or simulation.

86lions

The inputs aren't fully understood yet.

acefruit

acefruit - Inputs aren't fully understood. The real title of the game is unknown.

starspnr - Most likely needs a redump of the program ROMs.

acommand

acommand - Inputs aren't fully understood.

adp

Skeleton driver. Todo: "Almost everything."

aleck64

11beat -

doncdoon -

hipai -

kurufev -

mayjin3 -

mtetrisc -

srmvs -

twrshaft -

alg

Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.

alpha68k

goldmedb - It uses a 68705 in place of the Alpha controller.

aristmk5

Skeleton driver.

astrocde

tenpindx - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.

atarigx2

All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:

motofren - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.

spclords - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.

rrreveng -


berzerk

moonwarp -


bfcobra

inquiztr - Missing floppy disk image and 6809 program ROM.


bfm_sc2

quintond - missing emulation of RS232 data link device (see BACTA Datapak specs for more info)

bigfghtr

Undumpable protection MCUs.


bublbobl

tokio, tokiou - Protection MCU.


cham24

champbas

champb2a -


cherrym

cmv801 -


cherrym2

cm2v841 -

cm2841a -


cinemat

spaceftr -


cliffhgr

cliffhgr , cliffhga, goaltogo - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.

cntsteer

cntsteer, zerotrgt - Very old ROZ style hardware. Haze looked at it a few times, doesn't really make sense to him.

gekitsui -


coinmstr

trailblz -

supnudg2 -


comebaby

Game runs on a Pentium (I/II/III?) class machine running Windows 98!


coolridr

Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don't make sense, interrupts don't make sense.. somebody mentioned that the SH1 has 'extra' features, but according to dox it's plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.

cop01

mightguy - Protection not emulated.


couple

couple -

couplep -

couplei -


cowrace

cowrace -


cps1

kodb -

sf2m1 -

sf2m2 -

sf2m3 -


cps3

redeartn - Missing nocd bios dump.


cshooter

GFX roms in black 'blobs' (Dox working on it)


csk

stellecu -


cubocd32

cndypuzl -

haremchl -

lsrquiz -

lsrquiz2 -

mgprem11 -

lasstixx -


cybertnk

Program ROMs (Japanese version) are bad. A dump of the US version is pending.


dblewing

Heavy duty protection supplies jump addresses.


ddealer

NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc. Dox has PCB.


ddenlovr

quizchq -

quizchql -


ddz

ddz -


dec0

secretab -

midresb -


deco_mlc

stadhr96 -

stadh96a -


deco32

lockload -

locklodu -


decocass

ctislnd3 -

cexplore -

cgraplp2 -


djmain

bmclubmx -

bm7thmix -


dlair

Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.

dmndrby

(electrocoin on snk hardware). Could be worked on.


drw80pkr

Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.

dynax

majrjhdx -

hjingi -


dynax

tenkai -

tenkai2b -

tenkaicb -

tenkaid -

tenkaie -


eolith

hidctch3 -


epos

catapult, dealer, revenger - Bad dumps.


equites

gekisou - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check. It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU. Currently MCU is simulated for equites.c games, but not this one.


ertictac

poizone - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game. Not sure what the actual problem is.


esh

Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump. Does have a small list of TODO items that could be looked at prior to a disc dump.

expro02

galsnew -

galsnewa -

galsnewj -


f1gp

f1gpb -


filetto

filetto -


firebeat

ppp -

ppd -

ppp11 -

kbm -

kbm2nd -

kbm3rd -

popn7 -


fortecar

fortecar -


freekick

freekick, countrun - Main program inside of custom CPU block.

countrb2 - Possible bad dump, or encrypted.


funworld

jolycdab - Unknown reason. Need to investigate more deeply.

royalcdc - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.

jokercrd - Totaly encrypted. This game use a Funworld custom CPU.

magiccda - CPU issues. This game use a slightly modified instructions set.

magiccdb - CPU issues. This game use a slightly modified instructions set.

mongolnw - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly.

soccernw - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly.

saloon - This game is totally encrypted. No PIAs to drive I/O.


gaelco2

aligator - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn't easy, looks like MCU may provide ROM patches.

touchgo -

touchgon -

touchgoe -


galaxia

galaxia - Skeleton driver. It's a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).


galaxian

supergx , hare - Bad dump.

dingoe - Probable bad dump and encryption.

trvchlng - No question rom dump.


galivan

youmab, youmab2 - Weird bootlegs, who knows.


galpani2

Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.


galpani3

Kaneko protection MCU, same type of chip as other 90s Kaneko games. Decap should be possible.


gamecstl

gamecstl - 'Modern' PC Hardware running a MAME bootleg.


getrivia

m075 -

superbwl -

gepoker1 -


ghosteo

bballoon - Uses a fairly recent ARM based chip. Almost a skeleton driver.


gladiatr

ppking -


go2000

go2000 -


good

good -


gottlieb

mach3, cobram3, usvsthem - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.


gpworld

Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump. Does have a small list of TODO items that could be looked at prior to a disc dump.


gstriker

Tecmo MCU providing jump addresses etc. Has direct access to entire CPU bus, prevents code modification (MCU writes 'ROM ERROR' if you change ROM). ROZ pitch difficult to understand.


gticlub

thunderh -

slrasslt -

gticlub -

gticlubj -

hangplt -


gtipoker

gtipoker -


gumbo

mspuzzln -


gunpey

gunpey - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.


harddriv

harddrv1 -

racedrv2 -

racedrv1 -

racedrb1 -

racedrg1 -

steeltap -

hdrivaip -


hng64

hng64 - The I/O CPU is a protected MCU. There is some thought that the game uses this as a protection device.

fatfurwa, buriki, roadedge, sams64_2 - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from. The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.

Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc. Making these boot and load the palette would be a great start.


The following may or may not be current...

Samurai Shodown 64 2 - Doesn't set palette, locks up in attract mode, COULD be a bad dump.

Roads Edge / Round Trip - Doesn't pass network test, probably needs different IO emulated too.

Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.

Buriki One - makes conflicting use of the HNG64 video hardware.

General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )

homedata

mjikaga -


hornet

sscope -

sscopea -

sscope2 -


hshavoc

Genesis hardware, but uses a PIC to control state based encryption. All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.


hyprduel

magerror - Mostly 'playable' but CPU comms issues means it takes forever between some scenes.


igs_180

iqblocka -

iqblockf -

tjsb -


igs_blit

dbc -

xymg -


igs_m68

lhzb2 -

lhzb2a -

mgcs -

slqz2 -

sdmg2 -


igs_m027

Main program / boot code in (currently undumpable) MCU.


intrscti

intrscti - Probably missing code in epoxy block.


iqblock

cabaret -

pokerigs -


ironhors

farwest -


istellar

Laserdisc game. Has a small list of TODO items that could be looked at prior to a disc dump.


jackpool

jackpool -

suprpool -


jalmah

urashima -


jalmah

daireika -


jchan

Kaneko protection MCU, same type of chip as other 90s Kaneko games. Decap should be possible.


kaneko16

Kaneko protection MCU, same type of chip as other 90s Kaneko games. Awaiting Decap results. Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk's Adventure protection simulation in the source for more info.

kinst

kinst2k -


kinstb

konamigv

All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.


konamigx

racinfrc, opengolf - Both of these games use a special ROZ layer generated by the "PSAC4" custom IC which appears to include a height map.

fantjour - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.

soccerss - This game would probably work if the video emulation were simply sorted out a bit more.

rungun2, vsnetscr, rushhero - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it's operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).

slamdnk2 -

ggreats2 -

le2j -


konamim2

polystar -

totlvice -

btltryst -

heatof11 -

evilngt -


kopunch

ksys573

This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.


laserbas

Jaleco-like protection device.


laserbat

catmousa -


legionna

Complex Seibu 'COP' protection device.


lgp

Laserdisc game. Has a small list of TODO items that could be looked at prior to a disc dump.


liberate

prosoccr -

prosport -


littlerb

Annoying VDP-like chip controlling access to video devices. Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes. Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it's currently processing is in the right format, or the right place as everything is written through the 'VDP' device.



lordgun

hfh -


ltcasino

ltcasinn -


lucky8

lucky8 -


m72

lohtb - The bootleg hardware is different to the original hardware.

lohtb2 - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to. The MCU should be emulated.


m90

dynablsb, bomblord, riskchal, gussun - Decryption or CPU bugs.


m107

wpksoc -


macs

macsbios -

mac2bios -

kisekaem -

kisekaeh -

cultname -


magic10

magic102 -


malzak

malzak -

malzak2 -


mazerbla

Uses a custom video controller which isn't fully understood. Mazer Blazer appears to use an MM54104 'Digitalker' speech IC, however, the two speech ROMs are undumped.


meadows

bowl3d -


megatech

Incorrect behavior at time out and they're sms based games which aren't yet fully supported.


merit

pitboss -

casino5 -

bigappg -

dodge -


meritm

pitboss2 -

spitboss -

pitbossm -

megat3 -

megat5 -

megat6 -


mermaid

mermaid -

yachtmn -


mcr

nflfoot - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.

micro3d

Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.


midvunit

offroadc - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.

midzeus

These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.


mediagx

a51site4 - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface

miniboy7

Bad dumps, pretty much no information available other than the dump, missing color prom.

mirage

Preliminary, almost skeleton, may be deco156-ish.

mirax

Skeleton driver.


missile

mcombat, mcombata - Bootlegs on different hardware.


mjsiyoub

Skeleton driver, maybe slight encryption, Mahjong.


mlanding

3D needs hooking up, wherever it is in the hardware/memory map. May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.


model1

swa, wingwar, wingwara - Guesswork incomplete on the math copro dsp functions and program impossible to dump.


model2

model3

moo

moobl -


mpatrol

alpha1v -


mpu4drvr

Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.

8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip straight from a Wyse 60 terminal. It's VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips

Cursory glance at the self tests suggest we at least need a 6850 core that doesn't use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these'll even look like booting up, let alone having correct video etc.

mquake

A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn't recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.

ms32

f1superb - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level. MS32 cleanups are currently in progress, but haven't helped this so far.


namcona1

xday2 - Incomplete graphics emulation - game text is often missing/corrupt.

namcos2

finalap2 -

finalp2j -

bubbletr -

finalap3 -

finalp3j -


namcos10

mrdrilr2 -

gjspace -

mrdrilrg -

knpuzzle -

startrgn -

gamshara -


namcos11

souledge, -

souledga -

souledgb -

souledgc -


namcos12

soulclbr -

soulclba -

soulclbb -

soulclbc -

soulclbd -

kaiunqz -

mdhorse -

tektagt -

tektagta -

tektagtb -

tektagtc -

sws2000 -

sws2001 -


namcos21

winrun -

winrun91 -

driveyes -

aircombj -

aircombu -


namcos22

ridgera2 -

ridger2a -

ridger2b -

airco22b -

cybrcomm -


namcos23

timecrs2 -

gp500 -

finfurl2 -

finfrl2j -

naomi

Lots missing still. Very early.


nbmj8688

nightlov -

nbmj8991

av2mj1bb -

av2mj2rg -


neodrvr

kog -


nmk16

NMK Protection. There was a closed source hack build that ran Task Force Harrier, but without source it wasn't very useful.


nss

Menu system difficult to make sense of.


nwk-tr

racingj -

racingj2 -

thrilld -


nycaptor

cyclshtg - Missing (protection?) MCU dump.


oneshot

maddonnb - No program roms on this set. GFX have misplaced tiles when used with other program roms, so this is a different license / revision.


pacman

woodpeka - Missing and badly dumped program roms, which are tucked into an epoxy block.


pangofun

pangofun - PC based hardware, possibly bad / incomplete dump.


panicr

panicr - Capable of reading back the background layout ROMs for collision, readback method isn't properly understood, so the game doesn't play correctly.


paranoia

paranoia -


pgm

drgw2 -

drgw2j -

drgw3 -

drgw3k -

kovsh -

killbld -

olds -

olds100 -

olds100a -

kov2p -

ddp2 -

puzzli2 -

theglad -

dmnfrnt -

dmnfrnta -


phoenix

fenix - Bootleg, to be checked closer.

survival - Weird protection, see details in sources.


playch10

pc_pinbt -


plygonet

Dsp56k CPU emulation needs to be completed. Network interface needs to be worked out.


pntnpuzl

Skeleton-ish.

progolf

rabbit

Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects? Video hardware for tmmjprd may be low-hanging fruit.


raiden2

raiden2*, raidndx*, zeroteam*, nzerotea - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.

r2dx_v33 - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.


rbmk

Skeleton, Mahjong.


rcorsair

Undumped program roms in epoxy block.


redalert

demoneye - Missing 3rd graphic layer making level 2 impossible. Unclear what the layer should show.

royalmah

mjtensin -

janoh -

mjvegas -

cafedoll -


sangho

pzlestar -

sexyboom -


sbugger

sbugger - Bad dump, different revision to working set.


scramble

conquer, skelagon, scrpiona - Bad dump.

monsterz - Incomplete protection emulation.


sderby

pmroulet - Protection MCU handles win rates etc. Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn't make sense.


seattle

sfrushrk - Won't go in-game. Don't know why. Hangs after selecting your car.

segac2

pclubj, pclubjv2, pclubjv4, pclubjv5 - Need camera and printer handling.


segag80r

astrob1 -


segahang

endurob2 - Bad dump.


segald

Laserdisc hardware. Has a small list of TODO items that could be looked at prior to a disc dump.


segaorun

toutrun1 - Missing decryption key.

shangon1 - Bad dump.


segas16b

aceattac, altbeaj1 - Missing decryption key.


segas18

astorm - Missing decryption key.

pontoon -


segas24

sspirtfc - Missing floppy image.

sgmast - Missing decryption key.


segas32

kokoroj2 - Unemulated CD board.

f1lap - Protection + Needs a minimum of 2 boards.


segaxbd

gprider - Program roms not dumped.


seta

inttoote -


sfkick

sfkick, spinkick - Hacked MSX hardware, lots of strings blanked out in the BIOS etc. Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware. Correct memory mapping not understood.


shanghai

kothello -


skychut

andromed - Bad dump (missing rom).

greenber - Bad dump (missing rom). Note this is not the same game as Konami's Green Beret.


skylncr

skylncr -


slapfght

Undumped 68705 protection MCU.


smstrv

Skeleton driver.


splash

Protection MCUs.

  • Funny Strip / Puck People - protection, controls eating of dots + other things
  • Rebus - another protected microhard game.


srmp5

Preliminary, Mahjong.


st0016

mayjinsn -


statriv2

quaquiz2 -


steaser

steaser - Skeleton driver. Board has 2x M68705s for protection.


stepstag

Incomplete frankendump.


strnskil

banbam - protection MCU.. seems to be a data (or code?) ROM for it tho.

pettanp -


stv

decathlt - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).

elandore - Protection and vdp1 issues.

ffreveng - Black screen somehow.

findlove - Controls broken.

myfairld - Sound ram check breaks things, see source.

twcup98 - Missing tecmo logo. Protection, player / ball movements etc.

stress - Needs printer handling.

vfremix - Texture upload issues in some cases, see source.

sfish2, sfish2j - CD handling broken. Needs MPEG decoder.

magzun -


suna8

Protection / encryption (custom CPU modules containing Z80 + encryption logic).


supdrapo

Preliminary.


superdq

Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.


superqix

sqixu - Incomplete dump.


suprgolf

Preliminary, may be missing proms.


system1

shtngmst - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.

chplft -

gardiab -

dakkochn -


system16

bayrtbl1 -

bayrtbl2 -

goldnabl -

goldnab2 -

passht4b -

tturfbl -


taito_z

racingb -


taitojc

Work in progress by Ville, 68040+68hc11+32051+taito own 3D.


taitowlf

Preliminary, PC+voodoo.


taitoair

Possible 320c25 bugs. Possible m68k-c25 communication issues. Not easy, the c25 code is hard to read, probably interesting.


tank8

tank8a -

tank8b -

tank8c -

tank8d -


tarzan

Skeleton, even the CPU is unsure.


tattack

Preliminary, maybe protection.


tcl

Skeleton, decryption incomplete.


tecmosys

MCU identified as a Motorola 68HC11A8. MCU Protection gives out code. Need to run tests on Deroon Dero Dero. It would be good to test Touki Denshou -Angel Eyes- as well, but we don't have a board.

tetriunk

PC hardware, preliminary.


thayers

Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump. Does have a small list of TODO items that could be looked at prior to a disc dump.


thepit

zaryavos -


tmaster

Some kind of blitter for video?


tmnt

sunsetbl -


toaplan2

fixeight - Protection MCU supplies background data.


topshoot

Protection MCU handles inputs (and winning odds?).


toratora

Very strange, may be missing a rom, schematics available.


trvmadns

ttchamp

Skeleton-ish. V30 based, Banking issues, PIC for protection? or sound?


tumbleb

wondl96 - Undumped protection MCU.


turbosub

Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).


tx1

tx1, tx1a - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).

buggyboy - ROM dump is incomplete.


vcombat

This purely a skeleton driver. Also missing CPU core for Intel i860 CPU.


vegas

warfa - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that's not accurate. There were many rendering issues last time I checked.

roadburn - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn't work particularly well.

nbashowt, cartfury, nbanfl - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.

sf2049, sf2049se, sf2049te - Voodoo 3-based, one step beyond the Voodoo Banshee problems

viper

Work in progress by Ville, PPC+voodoo.


vsnes

smgolfb -

vsbbaljb -


wheelfir

wheelfir - Complex video blitter + raster effects for road.


williams

defndjeu, tornado2 - Bad dumps.


wldarrow

mdrawpkr -


wwfsstar

wwfsstaj - Bad dump.


yumefuda

zn

glpracr2 -

glprac2j -

glprac2l -

1on1gov -

beastrzb -

primrag2 -

nbajamex -

jdredd -

jdreddb -

sfchamp -

sfchampj -

mgcldate -

ftimpact -

ftimpcta -


zr107

jetwave -