Release Date

MAME 0.131u1 was released on 7 May 2009.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Aaron Giles deprecated device_set_info. Almost all devices had a NULL or empty function here. Remaining devices have been converted to have device-specific functions to do the same thing with proper type checking. CPUs still have a set_info function but it is CPU-specific now and no longer piggybacks on the general device function.
  • Derrick Renaud changed UI to ignore selection from lightguns when off screen. This stops selection of Gun X Gun Y if you move the gun out of range.
  • Angelo Salese moved stv_vdp2_dynamic_res_change() function outside of VIDEO_UPDATE in ST-V.
  • Angelo Salese merged memory maps for the NMK16 driver and cleaned-up some unneeded video code.
  • Guru and David Haywood made Hyper Pacman run with protection code from decapped MCU rather than simulation.
  • David Haywood added a large gfx decode using macros to allow the textures on hng64 to be viewed, handy for verifying the dumps.
  • MooglyGuy audited code and added savestate support to the following drivers:
    • dotrikun.c (dotrikun, dotriku2)
    • espial.c (espial, netwars)
    • zodiack.c (zodiack, dogfight, moguchan, percuss, bounty)
  • MooglyGuy merged memory maps in the Dottori Kun driver.
  • MooglyGuy merged memory maps for the following drivers:
    • battlex.c, buggychl.c, bwing.c, carjmbre.c, cbuster.c, chaknpop.c
    • changela.c, chqflag.c, circus.c, cischeat.c
    • cave.c, circusc.c, citycon.c, cninja.c, combatsc.c, compgolf.c, contra.c, cop01.c, cosmic.c, cps2.c, crimfght.c, crospang.c, crshrace.c, and cshooter.c
    • ssv.c
    • dambustr.c, darius.c, darkhors.c, darkseal.c, dassault.c, dbz.c, dcon.c, dday.c, ddenlovr.c, ddragon3.c, ddrible.c, dec0.c, dec8.c, deco32.c, deco_mlc.c, deniam.c, dietgo.c, discoboy.c, diverboy.c, dogfgt.c, dooyong.c, dragrace.c, dribling.c, drmicro.c
    • egghunt.c, epos.c, esd16.c, espial.c, exedexes.c, exzisus.c
    • f1gp.c, fastlane.c, firetrap.c, flkatck.c, flstory.c, freekick.c, fromanc2.c, fromance.c, funkybee.c, funkyjet.c, funybubl.c, fuukifg2.c, fuukifg3.c
    • gaelco.c, gaelco2.c, gaiden.c, galaga.c, galastrm.c, galaxold.c, galivan.c, gaplus.c, gbusters.c, gcpinbal.c, genesis.c, gijoe.c, ginganin.c, glass.c, gng.c, goal92.c, goindol.c, gomoku.c, gotcha.c, gotya.c, gridlee.c, gstriker.c, gumbo.c, gunbustr.c
    • halleys.c, hanaawas.c, hanaroku.c, hcastle.c, hexa.c, hexion.c, higemaru.c, hnayayoi.c, holeland.c, homedata.c, hshavoc.c, hyhoo.c, hyperspt.c
  • Angelo Salese merged memory map in ltcasino.c, Lemmings, quizdna.c, pushman.c, popper.c, sshangha.c.
  • Angelo Salese added irq acks to the snowbros.c driver and merged memory maps on it.
  • Wilbert Pol provided TLCS-900/H cpu core fixes:
    • Reimplemented hdma.
    • Fixed bugs in the EX (mem), R instructions.
  • Angelo Salese merged memory map and worked out some sound related stuff in Pass.
  • Angelo Salese hooked up standard paletteram16_xbgr() function instead of a custom one in sshangha.c driver.
  • Fabio Priuli replaced the use of CPU numbers with tags where possible across most drivers.
  • David Haywood provided hng64.c improvements / changes:
    • Stripped out some old HNG64 code / some improvements.
    • Disabled the floor stuff in Fatal Fury Wild Ambition (looking for a cleaner implementation).
    • Disabled zooming code for the same reasons (it was causing many issues).
    • Understood and implemented the 'auto-animate' registers for the tilemaps (animated waterfalls etc. in Fatal Fury Wild Ambition).
    • Reorganized graphic decoding.
    • Documented + hooked up 4bpp/8bpp select on layers.
    • Fixed tile flipping.
    • Fixed a bug in the hng64 dma.
  • David Haywood provided goldstar.c improvements / changes:
    • Added scroll registers for the girl when enabled in attract mode.
    • Documented how you can swap the blue/green bonus colours (but left the code disabled, I think versions with it swapped probably just have different proms).
    • Added gfxdecode for cmasterc.
  • Angelo Salese provided memory maps merges for the following drivers:
    • groundfx.c
    • lastduel.c
    • macrossp.c
    • madmotor.c (also cleaned-up some video variables in it)
    • mcatadv.c (also reduced a 1.0 clipping out volume setting)
    • moo.c
  • Aaron Giles changed the way memory allocation is handled. Rather than allocating in terms of bytes, allocations are now done in terms of objects. This is done via new set of macros that replace the malloc_or_die() macro:
    • alloc_or_die(t) - allocate memory for an object of type 't'
    • alloc_array_or_die(t,c) - allocate memory for an array of 'c' objects of type 't'
    • alloc_clear_or_die(t) - same as alloc_or_die but clears the memory
    • alloc_array_clear_or_die(t,c) - alloc_array_or_die with clearing
    • All original callers of malloc_or_die have been updated to call these new macros. If you just need an array of bytes, you can use alloc_array_or_die(UINT8, numbytes).
  • Aaron Giles made a similar change to the auto_* allocation macros. In addition, added 'machine' as a required parameter to the auto-allocation macros, as the resource pools will eventually be owned by the machine object. The new macros are:
    • auto_alloc(m,t) - allocate memory for an object of type 't'
    • auto_alloc_array(m,t,c) - allocate memory for an array of 'c' objects of type 't'
    • auto_alloc_clear(m,t) - allocate and clear
    • auto_alloc_array_clear(m,t,c) - allocate and clear
    • All original calls or auto_malloc have been updated to use the new macros. In addition, auto_realloc(), auto_strdup(), auto_astring_alloc(), and auto_bitmap_alloc() have been updated to take a machine parameter.
  • Aaron Giles changed validity check allocations to not rely on auto_alloc* anymore because they are not done in the context of a machine.
  • Aaron Giles removed of SMH_BANKn macros. Just use SMH_BANK(n) instead, which is what the previous macros mapped to anyhow.
  • Aaron Giles added missing casts and made other tweaks to appease some more strict settings on the compiler.
  • Angelo Salese merged memory maps in the seta.c, sf.c, nbmj8688.c, megasys1.c drivers.
  • Angelo Salese merged memory maps in the overdriv.c and demoted it to the GNW flag.
  • Phil Bennett fixed nested NMIs on Chequered Flag sound cpu, this fixes the sound loops and the music tempo.
  • Angelo Salese provided memory maps merges for the following drivers:
    • metlclsh.c
    • mexico86.c (also added a basic hook-up for the 4p communication cpu, disabled by default)
    • mirage.c
    • mjkjidai.c
    • mjsister.c
    • mogura.c
    • news.c
    • ohmygod.c
    • ojankohs.c (also cleaned-up some video variables in it)
    • oneshot.c
    • opwolf.c
  • David Haywood fixed player controls in the 4 player version of tank force (thanks to tip posted by sxevious on mantis #3127).
  • Angelo Salese provided memory maps merges for the following drivers:
    • mayumi.c (also cleaned-up the video routines)
    • mazerbla.c
    • momoko.c
    • mosaic.c
    • mouser.c
    • mrflea.c
    • mrjong.c (also cleaned-up the spriteram routines)
    • srmp2.c
    • shaolins.c
    • shisen.c
    • shootout.c (and cleaned-up the NMIs on coin insertions)
    • sidearms.c
    • sidepckt.c (merged the two per-game memory maps and moved the protection simulation hook-up to be called on DRIVER_INIT)
    • skyarmy.c
    • skyfox.c (and cleaned-up the NMIs on coin insertions)
    • skyraid.c
    • slapfght.c (also cleaned-up the ram sharing)
    • slapshot.c
    • spbactn.c
    • spcforce.c
    • spdodgeb.c
    • speedspn.c
    • senjyo.c
    • seta2.c
    • sfkick.c
    • shangha3.c
    • puckpkmn.c
    • punchout.c
    • qdrmfgp.c
    • quizpani.c
    • rabbit.c
    • rainbow.c
    • rcorsair.c
    • redclash.c (also cleaned-up the irq/nmi generation on coin insertion)
    • renegade.c
    • rmhaihai.c
    • rockrage.c
    • rocnrope.c
    • rollerg.c
    • rollrace.c
    • runaway.c
    • rungun.c
    • sangho.c
    • sauro.c (also cleaned-up a video function)
    • sbasketb.c
    • sbugger.c
    • scregg.c
    • segae.c
    • powerins.c
    • psikyo.c
    • psikyo4.c
    • psikyosh.c
    • rohga.c
    • sbugger.c
    • spy.c
    • nycaptor.c
    • olibochu.c
    • othldrby.c
    • pandoras.c
    • parodius.c
    • pbaction.c
    • pcktgal.c
    • pingpong.c
    • pirates.c
    • pitnrun.c
    • pktgaldx.
    • pokechmp.c
    • popeye.c
    • nbmj9195.c
    • niyanpai.c
    • ninjaw.c
    • metro.c
    • mitchell.c
    • ms32.c
    • msisaac.c
    • mugsmash.c
    • lkage.c
    • lsasquad.c
    • lwings.c
    • m62.c
    • m90.c
    • magmax.c
    • mainevt.c
    • marinedt.c
    • markham.c
    • mastboy.c
    • matmania.c
    • megadriv.c
    • megazone.c
    • karnov.c
    • kchamp.c
    • kingobox.c
    • klax.c
    • koikoi.c
    • konamigq.c
    • ladyfrog.c
    • liberate.c
  • Angelo Salese modified my coin_insertion() function to use ASSERT & CLEAR instead of PULSE_LINE in cntsteer.c & ssozumo.c.
  • Wilbert Pol made sure that both the RESET and BUSREQ lines are honored by the megadriv sound cpu.
  • Angelo Salese properly hooked-up player 2 mahjong panel in mj4simai.
  • Angelo Salese moved paletteram_IIBBGGRR_w() from senjyo.c to emu/video/generic.c.
  • Lord Nightmare added READY line readback to the SN76496 core, cleaned up the structs a bit, cleaned up comments, added more TODOs, fixed some unsaved savestate related stuff.
  • Angelo Salese added sn76496 ready line hook-up for spcforce.c, doesn't make a difference since it's not actually used.
  • kanikani fixed sprite trail for mnight and robokid.
  • Fabio Priuli factored out some more MESS specific code for Atari 8bit.
  • Angelo Salese split Naomi / Atomiswave memory maps and improved sorting of the driver.
  • Cananas updated lordgun - Fix: P1 Button2 is really P2 Button1.
  • Derrick Renaud changed Lunar Lander thrust control to a pedal. This more accurately emulates the control. Note: the current code uses IPT_PADDLE. This causes the game to start with the thrust at 50%. This is not correct. The control is really a hand operated pedal.
  • Angelo Salese merged memory maps for nycaptor, nbmj8991, nbmj8891, mystwarr.
  • Angelo Salese provided a first layer of memory map merging for namcos2.c and namcos21.c, needs a second hand in order to remove all the SMH references (they both are macroized to hell).
  • Angelo Salese fixed Yellow Cab (Japan) booting, promoted to working status
  • Angelo Salese lowered DAC volume in Karate Champ from 0.50 to 0.15, it was having sound clipping problems since day one.
  • Enik Land changed the z80_bank_addr in megadriv.c into a simple 9 bit shift register. Fixes mantis 2817.
  • R. Belmont improved interrupt handling for the 8/16 bit H8s.
  • R. Belmont updated the System 23 driver: hooked up serial comms between subcpu and I/O board.
  • Olivier Galibert and David Haywood updated the Naomi driver: hacked up 3D renderer. Still quite preliminary but allows most games to show graphics.
  • Curt Coder converted the WAVE sound device to stereo (for MESS).
  • Angelo Salese modified mahjong games in Naomi to be loaded with a specific configuration, will add the proper JVS hook-up later.
  • MooglyGuy fixed display of the i8085's SP register when in the debugger.
  • Fabio Priuli moved Taito 'skip to next level' buttons from BUTTON_2 to Q/W keys.
  • Aaron Giles fixed MCS51 disassembler to work properly when there are two memory arguments (the second would overwrite the first).
  • Aaron Giles added and began hooking up the 8751's for the System 1 games. Still some work to do.
  • Angelo Salese added proper JVS I/O board init string for Idol Janshi Suchie-Pai 3 to allow it to boot.
  • Corrado Tomaselli corrected sauro main cpu to 5Mhz and YM3812 to 2.5Mhz as verified on the pcb.
  • Luis Faria improved protection emulation in galpani2 driver:
    • Modified somewhat the protection handling, geeting rid of the need to call galpani2_mcu_run from VIDEO_UPDATE, as that function is performed by CPU2's INT7 and it now works. And added support for command 2, making gp2se go into demo mode and allowing to go ingame. Unfortunately, this set is still not playable because of missing gals in the background and sometimes there's an ADDRESS ERROR, causing a reset. Included in these changes, he added support for MCU triggering by CPU2.
    • Changed some 8 bit writes disguised as 16 bit to AM_WRITE8 and AM_DEVWRITE8 and some AM_WRITE(SMH_NOP)s to AM_WRITENOP.
    • "Crystallized" the clocks of the M68000s and OKIs, deriving the latter from the former.
    • Fixed a Copy&Paste mistake made in the previous submission, in the sound rom mappings for galpani2/2t/2g.
    • Reduced the input port definition duplication by using PORT_INCLUDE where applicable instead of defining everything again.
    • Reduced the CPU#2 Code region size to the effectively used size, and expanded the CPU#2 Backgrounds Data region size to the maximum usable size, making it the same for all sets.
  • Xander Xander fixed bug when setting breakpoints on Z80 CPUs at addresses A-F.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING