Release Date

MAME 0.142u2 was released on 25 April 2011.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:


  • Angelo Salese implemented irq ack mechanism to Armed Formation HW games.
  • Angelo Salese hand-fixed bit-rot bit in Terra Force bootleg, fixing the attract mode Crash.
  • Angelo Salese fixed emulation of the extra z80 in Terra Force bootleg set (used as a replacement for the protection), promoting it to working.
  • Angelo Salese hooked up text protection simulation to Kozure Ookami, allowing it to display scoring during gameplay and copyright screens.
  • Angelo Salese implemented proper FG scroll latching in Kozure Ookami, fixing an offsetted layer at the gameplay intro screen.
  • Tafoid updated taito_b.c - Added PLD dumps for qzshowby.
  • Angelo Salese hooked up the 1414M4 chip emulation for Crazy Climber 2.
  • Curt Coder created device_rtc_interface which can be used to initialize RTC's to a certain date/time at driver startup, useful for regression testing. Implemented the interface in most of the modern RTC devices. Note: this is not yet plumbed down to the command line.
  • smf renamed Namco System 11 clones based on country code & version.
  • Alex Jackson updated the SDL port: fix backwards texture rectangle option.
  • Angelo Salese hooked up NB1414M4 priority bit, fixing video text priority in all the games in the Armed F driver.
  • Alex Jackson provided various improvements to m90 driver:
    • Fixed MT bug 4191 (dynablstb: No audio).
    • Hooked up sample playback in bbmanw and clones and removed GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples already and never should have been flagged in the first place).
    • Use generic_pulse_irq_line() to generate interrupts on the V35, instead of the completely silly and deprecat.h thing he was doing before.
    • Made the same fix to cb2001.c while he was at it.
    • Fixed some spelling mistakes in the inputs.
    • Converted quizf1 to modern bankswitching with configured banks.
    • Made quizf1 and bomblord endian-safe, with assistance from R.Belmont.
    • Added save state support.
  • Angelo Salese implemented RAM-based sprite clut in Armed F driver, used for color cycling effects in all games of this HW.
  • Angelo Salese fixed various things in Buster, allowing it to boot into gameplay.
  • Thomas Klausner updated astring: Fixed build on NetBSD and other systems where toupper() is a macro.
  • Angelo Salese implemented irq ack mechanism and fixed CPU clock speeds in Cop 01 and Mighty Guy, this fixes last boss crashes in Mighty Guy.
  • R.Belmont updated the es5503 core: Properly mask oscillator enable bits when setting.
  • Tafoid hand-tuned sound frequencies in Cop 01 based off an audio reference


Game Support

New games added or promoted from NOT_WORKING status


New clones added