Release Date

MAME 0.35b3 was released on 15 February 1999.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Nicola Salmoria fixed big sprites in Tokio, and unified it with Bubble Bobble.
  • Nicola Salmoria added 16-bit color support to the NeoGeo driver. It's enabled in a few games which were particularly affected by reduction to 256 colors.
  • CPS1 games are being worked on, they are temporarily slower but accuracy is improved.
  • Mike Coates added samples support in Cosmic Guerilla.
  • Roberto Fresca added high score support to Ghost Busters, Maze Hunter, Canyon Bomber.
  • Howard Cohen added high score support to Last Duel, Mad Gear, M79 Ambush, Lode Runner 2 & 3, Lot Lot, Dead Eye.
  • Eugenio De Renzi added high score support to Speed Rumbler, Liquid Kids, Growl.
  • Nicola Salmoria added support for the ORIGINAL version of Bubble Bobble, with 68705 code from a pirate board. Wizards do throw stones in this version.
  • Quench emulated the protection (TMS32010) in Twin Cobra, which is now fully playable.
  • Nicola Salmoria properly emulated the 68705 protection in The Electric Yo-Yo, Kram, Space Dungeon, Zoo Keeper.
  • Eric Hustvedt simulated the 8751 protection in F1 Dream, but it seems to work on Macs only (endian issue?).
  • Brad Oliver made a couple of bug fixes in the 6808 core.
  • Quench added a TMS32010 emulator. This is used by Twin Cobra.
  • Phil Stroffolino added new experimental TileMap code, used by Ninja Gaiden and Ghosts and Goblins. This makes the driver code cleaner and gives a major performance boost in the video rendering. DON'T USE IN NEW CODE UNTIL FURTHER NOTICE!!


Game Support

New Games added or promoted from GAME_NOT_WORKING status


New clones added