MAME 0.199
From MAMEDEV Wiki
Release Date
MAME 0.199 was released on 27 Juny 2018.
MAMETesters Bugs Fixed
- 06980: (Save/Restore) (spec128.cpp) specpls3: Unable to save state (regression). (AJR)
- 06983: (Sound) (mtouchxl.cpp) mtchxl6k (possibly others): All sounds play too fast. (Carl)
- 06984: (Graphics) (esd16.cpp) jumppop, jumppope: Missing graphics in first stage. (AJR)
- 06988: (Crash/Freeze) (kinst.cpp) kinst: Hangs during Attract Mode, noticeable when a fight loads. (Ivan Vangelista)
- 06989: (Sound) (champbas.cpp) champbb2j: AY-3-8910 sound is completely missing (Vas Crabb)
- 06992: (DIP/Input) (hornet.cpp) sscope and clones: Analog inputs do not function. (Ted Green)
- 07006: (Media Support) (at.cpp) atvga, at386, at486: (possible) Unable load Floppy Diskettes. (Carl)
- 07007: (Sound) (renegade.cpp) renegade, kuniokun: BGM stops playing after a while. (AJR)
- 07010: (DIP/Input) (missile.cpp) missile and clones: DIP switch trackball size large/mini labels reversed. (Tafoid)
- 07017: (Sound) (galaxian.cpp) kingball, kingballj: King's voice is not played correctly. (Ivan Vangelista)
- 07020: (DIP/Input) (lwings.cpp) trojan and clones: DIP switches incorrectly numbered, and info on unused DIP switches. (Tafoid)
Machine Support
New working machines
- El Fin Del Tiempo (Esther Barranco) (ARPA) (Juegos 2.0) (Recreativas.org) (Roberto Fresca) (The Dumping Union)
- Geneve 9640 Mod (Michael Zapf)
- Megatouch 7 Encore Edition (9255-90-01 R00, Standard version) (Brian Troha) (The Dumping Union)
- Player's Edge Plus (X000827S+XS000002) Red, White & Blue Slots (Brian Troha)
- Player's Edge Plus (X002149P+XP000038) Triple Bonus Poker (Brian Troha)
- R-Zone: Battle Arena Toshinden (hap) (Sean Riddle)
New working clones
- Apple //e (Spain) (AJR)
- Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) (Arnaldo Abrantes) (Pascal Costa)
- Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) (Darksoft)
- Galaxy Wars II (Defender bootleg) (Juan Romero) (Recreativas.org) (The Dumping Union)
- Ghost Pilots (prototype) (Brian Hargrove)
- Golden Tee Golf (Joystick, v3.3) (hammy) (The Dumping Union)
- Gran Rally (Spanish bootleg of Pole Position II) (Jordi Beltran Casany) (Recreativas.org) (The Dumping Union)
- Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) (Artemio Urbina) (The Dumping Union)
- Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) (hammy) (The Dumping Union)
- Jump Coaster (World) (ShouTime) (The Dumping Union)
- Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) (300wins) (Bill D.) (The Dumping Union)
- Metal Slug 3 (NGM-2560, earlier) (Razoola)
- Player's Edge Plus (PP0472) Deuces Wild Poker (Brian Troha)
- Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Stratosphere Players Club) (Kemel Haidar) (Brian Troha)
- Raiden Fighters (US, newer) (Arzeno Fabrice) (The Dumping Union)
- Strikers 1945 (World, unprotected) (Blackfish) (brizzo) (rtw)
- Titan (Pac-Man hack) (Craig Anstett) (CraftyMech)
- Viper Phase 1 (New Version, Germany) (Arzeno Fabrice) (The Dumping Union)
Machines promoted to working
Clones promoted to working
New machines marked as NOT_WORKING
- Hikaru Check ROM Board (coolmod)
- Mad Dog II: The Lost Gold (3DO hardware) (incog) (The Dumping Union)
- Olympia Olytext 20 (Robbbert)
- Shootout at Old Tucson (3DO hardware) (incog) (The Dumping Union)
- Visual 550 (Al Kossow)
New clones marked as NOT_WORKING
- Air Hockey (6.12?, encrypted) (unknown)
- ALG 3DO Bios (Mr Invader)
- Donkey Kong Banana Kingdom (satellite) (Will Richardson) (Bill D) (The Dumping Union)
- Ferrari F355 Challenge (twin/deluxe, prototype) (coolmod)
- Power Stone 2 (bootleg) (Arzeno Fabrice) (rtw)
- Puyo Pop Fever (World) (GDS-0034) (Arzeno Fabrice) (rtw)
- Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) (ResO)
- The Bally Game Show (LG-6) Germany (PinMAME)
- The Bally Game Show (LU-3) Europe (PinMAME)
- The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C) (rtw) (ShouTime)
- The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A) (rtw) (ShouTime)
- The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A) (rtw) (ShouTime)
New working software list additions
- HP9000/300 disks
- 300 series Mainframe Tests (Sven Schnelle)
- 300 series Terminal Emulator (Sven Schnelle)
- AMS Utilities for 200/300 series (Sven Schnelle)
- BASIC 4.0 Compiler (Sven Schnelle)
- BASIC 5.0 Compiler (Sven Schnelle)
- CS/80 Exerciser (Sven Schnelle)
- Digital Filter Design (Sven Schnelle)
- HP BASIC 4.0 (Sven Schnelle)
- HP BASIC 5.1 (Sven Schnelle)
- HP BASIC 6.4 (Sven Schnelle)
- HP Museum Basic 5 Boot Disc (Sven Schnelle)
- HP Pascal 3.22 (Sven Schnelle)
- HP-UX 5.1 (Sven Schnelle)
- Interactive Test Generator (Sven Schnelle)
- Techwriter (Sven Schnelle)
- Texteditor for 200/300 series (Sven Schnelle)
- Wordwise 300 (Sven Schnelle)
- IBM PC disk images
- IBM PC/AT disk images
- SNK Neo-Geo cartridges
- NEC PC-9801 disk images
- 2601 - Teikoku Kidoubutai no Koubou (Neo Kobe Collection)
- 3tsu no Negai (Neo Kobe Collection)
- 714 MIDI Jr. (Neo Kobe Collection)
- 714 MIDI Special (Neo Kobe Collection)
- 88 Kantai Monogatari (Neo Kobe Collection)
- 98 Eiwa Jiten (Neo Kobe Collection)
- 98 Stadium (Neo Kobe Collection)
- 98 Stadium 2 - Shouko no Chousen (Neo Kobe Collection)
- PC-9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan (Neo Kobe Collection)
- Exidy Sorcerer cassettes
- Squale cartridges
Software list items promoted to working
- NEC PC-9801 disk images
- 0x0F exp.3 (Carl) (r09)
- 177 (Carl) (r09)
- The 4th Unit 2 (Carl) (r09)
New NOT_WORKING software list additions
Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- AJR updated the esb driver: Fixed ROM loading bug.
- AJR updated taito_b.cpp: Identified TC0180VCU as source of interrupts and converted to callbacks (timing is still guesswork).
- AJR updated the keytronic_pc3270 device: Corrected INT0 line polarity - fixes keyboard error on tosh1000.
- AJR updated exidy.cpp, victory.cpp: Fully encapsulated audio devices.
- AJR updated the atetrisb3 driver: Hooked up microcontroller to get working sound.
- AJR provided i8275 DMA refinements:
- Exclude FIFO characters from counting towards filling character buffer.
- Extend DMA up to one character past an "end of DMA" control code.
- AJR updated the wicat driver: Reduced video glitches with more sensible interrupt handling.
- AJR updated balsente.cpp: Split NVRAM between two X2212 devices.
- AJR updated jedi.cpp: Moderate driver overhaul:
- Split NVRAM between two 4-bit X2212 devices.
- Guarantee an invalid checksum when default NVRAM data is used (so that the manufacturer's high scores will be installed).
- Modernized sound latches.
- Use WSQ handler to drive TMS5220.
- AJR updated the vta2000 driver: Added speaker sound.
- AJR updated balsente.cpp: Use ACIA devices for sound communication.
- AJR updated the x2212 device: Removed memory interface and cleaned up code.
- AJR updated the tms9928a device: Exposed internal palette using device_palette_interface.
- AJR updated dynax.cpp: Encapsulated "Rev. 2" blitter as a device.
- AJR updated the cidx628 driver: Made this display something again.
- Angelo Salese provided tatsumi.cpp improvements:
- Removed an ugly kludge in Round Up 5, fixing soft resets.
- Added vertical text scrolling to Round Up 5.
- Fixed Apache 3 out-of-bounds colors for sprites (trees and buildings).
- Fixed Round Up 5 video priority on map screen after a play.
- Added background bitmap layers to Round Up 5.
- Improved road clipping for Round Up 5.
- Make Cycle Warriors sub CPU not stall on soft reset.
- Added row/column scroll register select for Cycle Warriors and Big Fight.
- Added shadow sprites to Cycle Warriors and Big Fight.
- Inverted Oki status for Cycle Warriors and Big Fight - fixes "we got 'em" sample playback in the former.
- Implemented per-tile high priority and opacity enable bits for Cycle Warriors and Big Fight - fixes several glitches.
- Fixed color banks for Cycle Warriors and Big Fight - fixes fade in/out effects and CRT test colors.
- Applied page wraparound for backgrounds - fixes various glitches in Big Fight and Cycle Warriors.
- Invert shadow product when a specific register is enabled (used by Big Fight to simulate disco strobe lights).
- Angelo Salese updated ninjakd2.cpp: Attempted to fix bullets not shot by enemies in Omega Fighter.
- Angelo Salese updated taitosj.cpp: Added input buttons mode to kikstart.
- Angelo Salese updated trucocl.cpp: Allowed multiple coin insertions.
- Angelo Salese provided cischeat.cpp improvements:
- Fixed road/sprite priorities and long-standing road colors regression in Big Run.
- Hand-tuned sound frequencies to match reference for Big Run.
- Hooked up sprite DMA to Wild Pilot - fixes flickering.
- Added backup RAM to Captain Flag.
- Angelo Salese updated ms1_tmap.cpp: Initialize VRAM to sane default - fixes ugly back pen showing up in Big Run.
- Angelo Salese provided jalmah.cpp improvements:
- Re-wrote video emulation using Mega System 1 tilemap devices.
- Fixed Urashima Mahjong video priority during gameplay (score display and calls).
- Emulated video scrolling partial updates for Urashima Mahjong - fixes winning animations.
- Fixed color protection in Urashima Mahjong (girls and test mode).
- Wrote a preliminary snippet for sound banking in Urashima Mahjong/Mahjong Channel Zoom In/Mahjong Daireikai.
- Angelo Salese updated cyclemb.cpp: Bumped sprite size in Cycle Maabou, fixed some missing sprites (for example in how to play screen).
- balrog added AppVeyor build configuration.
- Belegdol added support for building on riscv64, and made m68000 makefile respect the VERBOSE build option.
- cam900 updated senjyo.cpp: Simplified starforc background color swap.
- cam900 updated seta.cpp: Simplified tilemaps and banking, and added output finders.
- cam900 updated ms32.cpp: Identified CPU types, fixed audio CPU clock.
- cam900 updated fmtowns.cpp: Fixed speaker output level.
- cam900 updated vis.cpp: Fixed sample rate divider.
- cam900 updated megaplay.cpp: Added notes and flagged imperfect graphics as overlay bitmap is scaled incorrectly.
- cam900 updated cybertnk.cpp: Reduced code duplication and runtime tagmap lookups, fixed sound output, and added notes.
- cam900 updated rltennis.cpp: Converted to object finders.
- cam900 updated sf.cpp, ninjakd2.cpp: Reduced code duplication and runtime tagmap lookups.
- cam900 updated dreamwld.cpp: Documented microcontroller and fixed microcontroller ROM region size.
- cam900 provided a williams.cpp cleaup:
- Reduced runtime tagmap lookups, improved tags, and reduced code duplication.
- Added input_merger for interrupts and output_finder for outputs.
- Converted palette to device.
- cam900 provided m92.cpp updates/cleanup:
- Reduced code duplication and runtime tagmap lookups, and split up machine configuration and address maps.
- Made EEPROM save/load using NVRAM device.
- cam900 updated neogeo.cpp: Add notes and fixed metadata for kof2003.
- cam900 provided a powerins.cpp cleanup:
- Reduced code duplication and runtime tagmap lookups
- Cleaned up ROM loading.
- Converted vertical blanking interrupt to screen vblank callback.
- cam900 provided a 20pacgal.cpp cleanup:
- Converted palette to device.
- Reduced runtime tagmap lookups and deferred allocation to start time.
- Restricted drawing to clipping rectangle.
- cam900 provided a ddragon.cpp cleanup:
- Replaced runtime tagmap lookups with object finders.
- Converted darktowr bank switching to address_map_bank_device.
- Fixed ADPCM ROM mapping.
- cam900 updated pgmprot_igs027a_type2.cpp: Fixed martmast metadata.
- cam900 updated alpha68k.cpp: Reduce runtime tagmap lookups, made tags more meaningful, and improved banking.
- cam900 updated shangha3.cpp: Cleaned up Oki banking.
- cam900 updated snk.cpp: Reduced runtime tagmap lookups, and separated countryc machine configuration/address map.
- Carl added a Discord presence plugin.
- David Haywood updated witch.cpp: Attempted to fix garbage graphics after a bonus stage in Keirin Ou.
- John Keoni Morris, Peter Ferrie and O. Galibert made floppy emulation more robust, and improved bitstream handling.
- kazblox provided markham.cpp updates:
- Improved banbam protection simulation - still imperfect, but all graphics are correct and game doesn't crash.
- Marked microcontroller program as good dump based on observations and Phil Bennett's comments.
- krom updated the PlayStation GPU device: Added missing primitives.
- Lord Nightmare updated buggychl.cpp: Changed microcontroller clock speed to 3 MHz as shown on schematics, and added notes.
- Lord Nightmare provided TMS5220 updates:
- Removed unused time_to_ready and cycles_to_ready functions.
- Fixed race condition with m_buffer_low and m_buffer_empty flags not being updated before setting interrupt state.
- Fixed issue where Speak VSM command produces endless silence with no VSM connected.
- Suppressed side effects on debugger reads.
- Fixed conditions for asserting ready signal, and zero FIFO at appropriate times.
- Lord Nightmare and Tony Diaz updated the Apple II driver: Re-implemented Echo II read/write flags and write latch based on hardware tracing.
- MetalliC updated alien.cpp: Added hand-made boot ROMs for Pingu's Ice Block, and documented known games.
- Michael Zapf updated the geneve driver: Added BIOS options for selecting boot ROM, and made genmod a separate machine.
- Michael Zapf updated the upd765 device: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging.
- Patrick Mackinlay updated the debugger: Added command for go_exception, and made save/load aware of address translation.
- R. Belmont updated the sonydriv device: Fixed issues with the 3.5" drive reporting disk switches on Apple IIgs and Mac drivers.
- Robbbert updated zaurus.cpp: Converted to new PXA255 peripheral device interface.
- Ryan Holtz updated the apc driver: Reduced runtime tagmap lookups.
- Ryan Holtz updated the kbdc8042 device: Added rudimentary PS/2 mouse support.
- Ryan Holtz updated the indy_indigo2 driver: Added mouse cursor support to Newport graphics emulation.
- Ryan Holtz updated the 39in1 driver: Split Intel XScale PXA255 peripherals into a separate device.
- Ryan Holtz updated the mips3 core: Added disassembler for Emotion Engine core opcodes.
- Ryan Holtz, Tafoid and Vas Crabb updated the vgmplay virtual driver: Added playback controls and activity indicators.
- shattered updated the sblaster device: Implemented direct DAC mode - successfully tested in Scream Tracker 2.2.
- shattered updated the ec1841 driver: Added mouse emulation (Logitech bus mouse protocol).
- snickerbockers updated the Dreamcast driver: Made GD_LEND return bytes transferred by DMA rather than bytes remaining - allows Daytona USA 2001 to boot.
- Sven Schnelle added HP98543 medium-resolution color graphics card emulation.
- Sven Schnelle provided hp9k_3xx improvements:
- Fixed keyboard microcontroller part number.
- Removed BASIC ROM cards from the default configuration as booting from floppy works now.
- Hooked up NMI line to keyboard controller.
- Split out common machine configuration.
- Sven Schnelle added HP9122 floppy drive emulation.
- Sven Schnelle updated the m68000 driver: Fixed carry flag in divs instruction, and fixed pack instructions.
- Sven Schnelle updated the 6840ptm device: Fixed divide-by-8 mode.
- Sven Schnelle updated the topcat device: Improved window mover and fixed cursor handling bugs.
- Allows Pascal and other software to show something after boot on hp9k_3xx.
- Ted Green updated the voodoo device: Reinstated texture address masking - fixes segmentation fault in warfa.
- Ted Green updated the hornet driver: Added separate DIP switch settings for gradius4 - allows gun to work with default settings in terabrst and sscope.
- Ted Green updated DCS audio to get sf2049 closer to working.
- Vas Crabb made ROM BIOS macros more intuitive to use, and added a validity check for unselectable BIOS ROMs.
- Vas Crabb provided machine configuration improvements:
- Reduced code duplication in addrmap.h and added support for object finders in more places in memory maps.
- Allowed implicit references to owner device in address maps.
- Improved syntax for specifying address maps and screen update functions in machine configuration without macros.
- Reduced overloading of member function names - it's less practical without macro helpers selecting desired overload.
- Consider floating point epsilon when validating crystal values.
- Wilbert Pol cleaned up bulk refactoring of output code.
- Brian Troha updated asteroid.cpp: Documented Asteroid Deluxe Revision 3 changes, and corrected Difficulty DIP switch settings.
- coolmod updated naomi.cpp: Added an alternate Ferrari F355 Challenge 2 program ROM dump.
- Jordi Beltran Casany, Recreativas.org and The Dumping Union updated polepos.cpp: Dumped the missing PROMs for grally and confirmed they match the ones from the other bootlegs.
- Kevin Eshbach and The Dumping Union updated bking.cpp: Updated ROM labels for bking2.
- r09 provided pc98 software list updates:
- Re-tested software with current MAME.
- Corrected titles and re-labeled disks with their actual names.
- Added usage notes for software that needs DOS.
- Removed user disks from games where they aren't included in the original box, and the user is expected to create them.
- Removed floppies for CD games that already exist in the CD software list.
- Removed notes stating that the FDD format is not supported, as this is no longer true.
- Razoola updated neogeo.cpp: Added Japan NEO-MVH MV1C BIOS.
- ShouTime, Dane Biegert and The Dumping Union updated alien.cpp: Re-dumped Pingu's Ice Block CompactFlash card.