Sega

From MAMEDEV Wiki
 General reminder, we're still looking for several System 16 games...  BULLET, Excite League, Charon??, 
 Super League, Last Survivor.  We REALLY need to find these before they die.
  • Shooting Master - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.
  • STV . Decathlete - protection (reads gfx data via protection chip, descramble / decompress? scrambled registers..)
  • STV . Elandoree - protection, similar to above
  • STV . Astra SuperStars - protection, similar to above
  • STV . Final Fight Revenge - protection, supplies vectors etc. doesn't boot
  • STV . Tecmo World Cup 98 - protection, player / ball movements etc.
  • STV . Sports Fishing 2 - incomplete dump, needs MPEG decoder
  • Sys32 . F1 Super Lap - protection, and needs dual board emulating.
  • MegaPlay . Mazin Wars - would work if converted to use the HazeMD code. Game is very fussy about interrupt timing etc. (some MegaTech would benefit from this too - on Haze's todo list)
  • SystemE . Hang On JR - gfx corruption on hi-score table. Working better in HazeMD. David will port HazeMD over to MAME at some point.