MAME 0.108: Difference between revisions
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* [[Nicola Salmoria]] | * [[Nicola Salmoria]] | ||
* [[Patrik Styrnell]] | * [[Patrik Styrnell]] | ||
* [[ | * [[René Single]] | ||
* [[robiza]] | * [[robiza]] | ||
* [[wolf676]] | * [[wolf676]] | ||
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The known contributions for this version are, in the order specified in the whatsnew: | The known contributions for this version are, in the order specified in the whatsnew: | ||
* [[ | * [[René Single]] fixed a bug that prevented in-game MNG recording from working. | ||
* [[Brian Troha]] added more extensive documentation to several of the Sega 16-bit drivers. | * [[Brian Troha]] added more extensive documentation to several of the Sega 16-bit drivers. | ||
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* [http://www.mameworld.net/maws/romset/tmht22pe Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver EBA)] | * [http://www.mameworld.net/maws/romset/tmht22pe Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver EBA)] | ||
* [http://www.mameworld.net/maws/romset/wb31 Wonder Boy (set 4)] | * [http://www.mameworld.net/maws/romset/wb31 Wonder Boy (set 4)] | ||
[[Category:Releases 2006]] |
Latest revision as of 09:30, 30 May 2007
Release Date
MAME 0.108 was released on 20 August 2006.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Andrew Gardner
- Brian Troha
- Eugene Sandulenko
- Nicola Salmoria
- Patrik Styrnell
- René Single
- robiza
- wolf676
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- René Single fixed a bug that prevented in-game MNG recording from working.
- Brian Troha added more extensive documentation to several of the Sega 16-bit drivers.
- Nicola Salmoria fixed color decoding in Cheeky Mouse.
- wolf676 improved DIP switches for headoni and spacbeam.
- Andrew Gardner sent in more debugger comments fixes:
- adding a comment no longer redefines the disasm range.
- comments properly save and load special characters (&,", etc)
- Aaron Giles added sample_get_base_freq() to allow for querying to the base frequency of samples.
- Aaron Giles did more G80 work:
- finished video cleanup
- fixed Space Odyssey controls
- added crude support for Astro Blaster attack rate
- hooked up 005 melody generator, but missing sound PROM
- finished sound cleanup
- Aaron Giles changed the debugger to default to 'on' in debug builds.
Game Support
New games added or promoted from NOT_WORKING status
New clones added