MAME 0.108: Difference between revisions

From MAMEDEV Wiki
(Initial version.)
 
m (link rené consistently)
 
(One intermediate revision by the same user not shown)
Line 12: Line 12:
* [[Nicola Salmoria]]
* [[Nicola Salmoria]]
* [[Patrik Styrnell]]
* [[Patrik Styrnell]]
* [[Rene Single]]
* [[René Single]]
* [[robiza]]
* [[robiza]]
* [[wolf676]]
* [[wolf676]]
Line 20: Line 20:
The known contributions for this version are, in the order specified in the whatsnew:
The known contributions for this version are, in the order specified in the whatsnew:


* [[Rene Single]] fixed a bug that prevented in-game MNG recording from working.
* [[René Single]] fixed a bug that prevented in-game MNG recording from working.


* [[Brian Troha]] added more extensive documentation to several of the Sega 16-bit drivers.
* [[Brian Troha]] added more extensive documentation to several of the Sega 16-bit drivers.
Line 53: Line 53:
* [http://www.mameworld.net/maws/romset/tmht22pe Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver EBA)]
* [http://www.mameworld.net/maws/romset/tmht22pe Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver EBA)]
* [http://www.mameworld.net/maws/romset/wb31 Wonder Boy (set 4)]
* [http://www.mameworld.net/maws/romset/wb31 Wonder Boy (set 4)]
[[Category:Releases 2006]]

Latest revision as of 09:30, 30 May 2007

Release Date

MAME 0.108 was released on 20 August 2006.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • René Single fixed a bug that prevented in-game MNG recording from working.
  • Brian Troha added more extensive documentation to several of the Sega 16-bit drivers.
  • wolf676 improved DIP switches for headoni and spacbeam.
  • Andrew Gardner sent in more debugger comments fixes:
    • adding a comment no longer redefines the disasm range.
    • comments properly save and load special characters (&,", etc)
  • Aaron Giles added sample_get_base_freq() to allow for querying to the base frequency of samples.
  • Aaron Giles did more G80 work:
    • finished video cleanup
    • fixed Space Odyssey controls
    • added crude support for Astro Blaster attack rate
    • hooked up 005 melody generator, but missing sound PROM
    • finished sound cleanup
  • Aaron Giles changed the debugger to default to 'on' in debug builds.


Game Support

New games added or promoted from NOT_WORKING status


New clones added