MAME 0.102u2: Difference between revisions
From MAMEDEV Wiki
(Initial version.) |
(name fix) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 9: | Line 9: | ||
* [[Alex Jackson]] | * [[Alex Jackson]] | ||
* [[Anonymous]] | * [[Anonymous]] | ||
* [[Bart Tobalske]] | * [[Bart Tobalske]] | ||
* [[Brian Troha]] | * [[Brian Troha]] | ||
* [[David Haywood]] | * [[David Haywood]] | ||
* [[David Widel]] | * [[David Widel]] | ||
* [[Fabrice Arzeno]] | |||
* [[Guru]] | * [[Guru]] | ||
* [[Nathan Woods]] | * [[Nathan Woods]] | ||
Line 77: | Line 77: | ||
* [http://www.mameworld.net/maws/romset/spikeout Spikeout] | * [http://www.mameworld.net/maws/romset/spikeout Spikeout] | ||
* [http://www.mameworld.net/maws/romset/spikeofe Spikeout Final Edition] | * [http://www.mameworld.net/maws/romset/spikeofe Spikeout Final Edition] | ||
[[Category:Releases 2005]] |
Latest revision as of 06:53, 11 December 2007
Release Date
MAME 0.102u2 was released on 1 December 2005.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Alex Jackson
- Anonymous
- Bart Tobalske
- Brian Troha
- David Haywood
- David Widel
- Fabrice Arzeno
- Guru
- Nathan Woods
- Oshah
- Philip Bennett
- Pierpaolo Prazzoli
- RansAckeR
- Stefan Lindberg
- Ville Linde
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Anonymous made some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note now share common multi-PCB faking logic.
- Bart Tobalske properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now that sample pausing is available.
- Oshah fixed several uninitialized variables, incorrect string compares, and inconsistent variable declarations found by the VC compiler.
- Nathan Woods fixed the 16-bit i386 disassembly so it stays within the current segment.
- Philip Bennett made some minor Turbo Sub changes:
- Added some more notes.
- Corrected some hardware functions in accordance with the schematics.
- Alex Jackson tweaked the 68000 disassembler to display F-line traps in a more obvious fashion. Also changed to decorate jump targets for relative branches.
- Aaron Giles rewrote the Voodoo emulation code to be more accurate to the original:
- Support for multiple simultaneous boards (hello Silent Scope)
- Pixel-pipelined framebuffer accesses now work
- Alpha buffer operations now supported
- Triple buffering now supported
- Proper memory allocation and handling based on configuration
- Proper FIFO handling, including low/high water marks and stalling
- Approximate timing calculations based on quoted fill rate specs
- Detail textures implemented
- All math is done in fixed point
- Proper edges calculated for polygons (stars appear in Gradius 4 now)
- Much easier to add specific rasterizers now
This is a work in progress; some stuff is not quite right yet. Voodoo 2 emulation is completely broken.
Game Support
New games added or promoted from NOT_WORKING status
New clones added
- Trivia Master (set 2)
- Tech Romancer (EURO 980914)
- Splatter House (World)
- Strider 2 (USA 991213)
- Touch & Go (World)
- Wonder Boy (system 2)
- Kageki (World?, hack)
New games marked as GAME_NOT_WORKING