SNK: Difference between revisions
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* '''Diamond Derby''' - (electrocoin on snk hardware) - No real reason. Could be worked on. | |||
* ''' Hyper NeoGeo 64''' | |||
(Soon to have its own page) | |||
[Samurai Shodown 64 2] - Doesn't set palette, locks up in attract mode, COULD be a bad dump. | |||
[Roads Edge / Round Trip] - Doesn't pass network test, probably needs different IO emulated too. | |||
[Fatal Fury Wild Ambition] - mostly playable, missing some 3d, missing 2d features etc. | |||
[Buriki One] - makes conflicting use of the HNG64 video hardware. | |||
[General] - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) ) |
Latest revision as of 14:20, 11 July 2016
- Diamond Derby - (electrocoin on snk hardware) - No real reason. Could be worked on.
* Hyper NeoGeo 64 (Soon to have its own page) [Samurai Shodown 64 2] - Doesn't set palette, locks up in attract mode, COULD be a bad dump. [Roads Edge / Round Trip] - Doesn't pass network test, probably needs different IO emulated too. [Fatal Fury Wild Ambition] - mostly playable, missing some 3d, missing 2d features etc. [Buriki One] - makes conflicting use of the HNG64 video hardware. [General] - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )