MAME 0.101u4: Difference between revisions
From MAMEDEV Wiki
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* [http://www.mameworld.net/maws/romset/trvquest Trivia Quest] | * [http://www.mameworld.net/maws/romset/trvquest Trivia Quest] | ||
* [http://www.mameworld.net/maws/romset/wheelfir Wheels & Fire] | * [http://www.mameworld.net/maws/romset/wheelfir Wheels & Fire] | ||
[[Category:Releases 2005]] |
Latest revision as of 11:51, 3 May 2007
Release Date
MAME 0.101u4 was released on 30 October 2005.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Anonymous
- Brian Troha
- Corrado Tomaselli
- cutebutwrong
- David Haywood
- HobbesAtPlay
- Mathias Rosenhauer
- Nicola Salmoria
- Pierpaolo Prazzoli
- R. Belmont
- smf
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Aaron Giles and Mathias Rosenhauer fixed more games broken by the u1 changes. There are only a very small number of games that are still known to have issues.
- Nicola Salmoria improved the video rendering and fixed graphics corruption on the final level of Fairyland Story.
- Aaron Giles updated the h6280 CPU to use the new address translation system.
- cutebutwrong added MAME build information to the listxml output, and updated xml2info to handle the save state tag.
- smf updated the PSX core to new save state and disassembler interfaces. Updated dismips to handle the new disassemblers.
- smf removed code that reset the timer when reading/writing on the mk48t08 timekeeper chip. Updated the save state interfaces. Added new macro state_save_register_item_pointer() for dynamically allocated arrays.
- Aaron Giles updated the R3000 core to use the new disassembler interfaces.
- Pierpaolo Prazzoli added coin counter/lockout and rowscroll banking to the drgnmst driver.
- R. Belmont added missing SC/LL opcodes to the MIPS3 interpreter.
- Aaron Giles updated the Konami and R3000 disassemblers to new format.
Game Support
New games added or promoted from NOT_WORKING status
New clones added
New games marked as GAME_NOT_WORKING